isaacscript-common 71.2.0 → 71.2.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 71.2.
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+
isaacscript-common 71.2.1
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -42173,6 +42173,32 @@ function RunNextRoom.prototype.runNextRoom(self, func)
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42173
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____v_run_queuedFunctions_0[#____v_run_queuedFunctions_0 + 1] = func
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end
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__TS__DecorateLegacy({Exported}, RunNextRoom.prototype, "runNextRoom", true)
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42176
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return ____exports
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42177
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end,
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42178
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["src.functions.curses"] = function(...)
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42179
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local ____lualib = require("lualib_bundle")
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42180
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local __TS__ArraySome = ____lualib.__TS__ArraySome
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42181
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local ____exports = {}
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42182
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local ____cachedClasses = require("src.core.cachedClasses")
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42183
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local game = ____cachedClasses.game
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42184
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local ____flag = require("src.functions.flag")
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42185
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local hasFlag = ____flag.hasFlag
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42186
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function ____exports.getCurseIDByName(self, name)
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42187
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local curseID = Isaac.GetCurseIdByName(name)
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if curseID == -1 then
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42189
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error(("Failed to get the curse ID corresponding to the curse name of \"" .. tostring(curseID)) .. "\". Does this name match what you put in the \"content/curses.xml\" file?")
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end
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return 1 << curseID - 1
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end
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function ____exports.hasCurse(self, ...)
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42194
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local curses = {...}
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local level = game:GetLevel()
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local levelCurses = level:GetCurses()
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return __TS__ArraySome(
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curses,
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function(____, curse) return hasFlag(nil, levelCurses, curse) end
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)
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end
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return ____exports
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end,
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["src.functions.nextStage"] = function(...)
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@@ -42180,10 +42206,13 @@ local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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local GameStateFlag = ____isaac_2Dtypescript_2Ddefinitions.GameStateFlag
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local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
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local LevelCurse = ____isaac_2Dtypescript_2Ddefinitions.LevelCurse
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local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
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local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
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local ____cachedClasses = require("src.core.cachedClasses")
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local game = ____cachedClasses.game
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local ____curses = require("src.functions.curses")
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local hasCurse = ____curses.hasCurse
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local ____roomData = require("src.functions.roomData")
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local getRoomGridIndex = ____roomData.getRoomGridIndex
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local ____stage = require("src.functions.stage")
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@@ -42223,7 +42252,7 @@ function ____exports.getNextStage(self)
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if repentanceStage then
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return asNumber(nil, stage) + 1
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end
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-
if stage == LevelStage.DEPTHS_2 then
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if stage == LevelStage.DEPTHS_2 or stage == LevelStage.DEPTHS_1 and hasCurse(nil, LevelCurse.LABYRINTH) then
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return LevelStage.DEPTHS_2
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end
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return stage
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@@ -55083,32 +55112,6 @@ function ____exports.renderChargeBar(self, sprites, position, normalCharges, bat
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sprites.meterBattery:Render(position, batteryChargesClamp)
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sprites.lines:Render(position)
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end
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-
return ____exports
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end,
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-
["src.functions.curses"] = function(...)
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local ____lualib = require("lualib_bundle")
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55090
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local __TS__ArraySome = ____lualib.__TS__ArraySome
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local ____exports = {}
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local ____cachedClasses = require("src.core.cachedClasses")
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local game = ____cachedClasses.game
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local ____flag = require("src.functions.flag")
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local hasFlag = ____flag.hasFlag
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function ____exports.getCurseIDByName(self, name)
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local curseID = Isaac.GetCurseIdByName(name)
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if curseID == -1 then
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error(("Failed to get the curse ID corresponding to the curse name of \"" .. tostring(curseID)) .. "\". Does this name match what you put in the \"content/curses.xml\" file?")
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end
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return 1 << curseID - 1
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end
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-
function ____exports.hasCurse(self, ...)
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local curses = {...}
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local level = game:GetLevel()
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local levelCurses = level:GetCurses()
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return __TS__ArraySome(
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curses,
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function(____, curse) return hasFlag(nil, levelCurses, curse) end
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)
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end
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return ____exports
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end,
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["src.functions.decorators"] = function(...)
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@@ -1 +1 @@
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{"version":3,"file":"nextStage.d.ts","sourceRoot":"","sources":["../../../src/functions/nextStage.ts"],"names":[],"mappings":"AAAA,OAAO,
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{"version":3,"file":"nextStage.d.ts","sourceRoot":"","sources":["../../../src/functions/nextStage.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAWtC;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,UAAU,CA4FzC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,gBAAgB,CAAC,OAAO,UAAQ,GAAG,SAAS,CAiF3D"}
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@@ -2,10 +2,13 @@ local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local GameStateFlag = ____isaac_2Dtypescript_2Ddefinitions.GameStateFlag
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local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
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local LevelCurse = ____isaac_2Dtypescript_2Ddefinitions.LevelCurse
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local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
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local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
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local ____cachedClasses = require("src.core.cachedClasses")
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local game = ____cachedClasses.game
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local ____curses = require("src.functions.curses")
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local hasCurse = ____curses.hasCurse
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local ____roomData = require("src.functions.roomData")
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local getRoomGridIndex = ____roomData.getRoomGridIndex
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local ____stage = require("src.functions.stage")
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@@ -51,7 +54,7 @@ function ____exports.getNextStage(self)
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if repentanceStage then
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return asNumber(nil, stage) + 1
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end
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if stage == LevelStage.DEPTHS_2 then
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if stage == LevelStage.DEPTHS_2 or stage == LevelStage.DEPTHS_1 and hasCurse(nil, LevelCurse.LABYRINTH) then
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return LevelStage.DEPTHS_2
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end
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return stage
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package/package.json
CHANGED
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import {
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GameStateFlag,
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GridRoom,
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LevelCurse,
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LevelStage,
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StageType,
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} from "isaac-typescript-definitions";
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import { game } from "../core/cachedClasses";
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import { hasCurse } from "./curses";
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import { getRoomGridIndex } from "./roomData";
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import {
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calculateStageType,
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@@ -56,7 +58,10 @@ export function getNextStage(): LevelStage {
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return asNumber(stage) + 1;
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}
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-
if (
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if (
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stage === LevelStage.DEPTHS_2 ||
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(stage === LevelStage.DEPTHS_1 && hasCurse(LevelCurse.LABYRINTH))
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) {
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// From Depths 2 to Mausoleum 2 through the strange door.
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return LevelStage.DEPTHS_2;
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}
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