isaacscript-common 7.9.0 → 7.11.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (40) hide show
  1. package/dist/callbacks/postPlayerReorderedCallbacks.d.ts +2 -2
  2. package/dist/callbacks/postPlayerReorderedCallbacks.d.ts.map +1 -1
  3. package/dist/callbacks/postPlayerReorderedCallbacks.lua +5 -3
  4. package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -1
  5. package/dist/callbacks/reorderedCallbacks.lua +5 -1
  6. package/dist/callbacks/subscriptions/postGameStartedReorderedLast.d.ts +7 -0
  7. package/dist/callbacks/subscriptions/postGameStartedReorderedLast.d.ts.map +1 -0
  8. package/dist/callbacks/subscriptions/postGameStartedReorderedLast.lua +16 -0
  9. package/dist/enums/ModCallbackCustom.d.ts +86 -73
  10. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  11. package/dist/enums/ModCallbackCustom.lua +71 -69
  12. package/dist/features/customStage/backdrop.lua +3 -1
  13. package/dist/features/customStage/customStageGridEntities.d.ts.map +1 -1
  14. package/dist/features/customStage/customStageGridEntities.lua +11 -5
  15. package/dist/features/customStage/shadows.d.ts.map +1 -1
  16. package/dist/features/customStage/shadows.lua +4 -1
  17. package/dist/features/customStage/versusScreen.d.ts.map +1 -1
  18. package/dist/features/customStage/versusScreen.lua +6 -2
  19. package/dist/functions/string.d.ts +5 -0
  20. package/dist/functions/string.d.ts.map +1 -1
  21. package/dist/functions/string.lua +7 -1
  22. package/dist/initFeatures.d.ts.map +1 -1
  23. package/dist/initFeatures.lua +3 -0
  24. package/dist/interfaces/private/AddCallbackParameterCustom.d.ts +2 -0
  25. package/dist/interfaces/private/AddCallbackParameterCustom.d.ts.map +1 -1
  26. package/dist/objects/callbackRegisterFunctions.d.ts.map +1 -1
  27. package/dist/objects/callbackRegisterFunctions.lua +3 -0
  28. package/package.json +1 -1
  29. package/src/callbacks/postPlayerReorderedCallbacks.ts +9 -4
  30. package/src/callbacks/reorderedCallbacks.ts +8 -0
  31. package/src/callbacks/subscriptions/postGameStartedReorderedLast.ts +21 -0
  32. package/src/enums/ModCallbackCustom.ts +18 -4
  33. package/src/features/customStage/backdrop.ts +3 -2
  34. package/src/features/customStage/customStageGridEntities.ts +16 -5
  35. package/src/features/customStage/shadows.ts +3 -1
  36. package/src/features/customStage/versusScreen.ts +11 -2
  37. package/src/functions/string.ts +12 -0
  38. package/src/initFeatures.ts +2 -0
  39. package/src/interfaces/private/AddCallbackParameterCustom.ts +2 -0
  40. package/src/objects/callbackRegisterFunctions.ts +3 -0
@@ -296,6 +296,17 @@ export declare enum ModCallbackCustom {
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  * ```
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  */
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  POST_GAME_STARTED_REORDERED = 21,
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+ /**
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+ * Similar to the `POST_GAME_STARTED_REORDERED` callback, but fires after all of the subscribed
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+ * callbacks have finished firing. Thus, you can use this callback to do perform things after a
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+ * new run has started (or continued), but you can be sure that all new-run-related initialization
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+ * has been completed.
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+ *
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+ * ```ts
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+ * function postGameStartedReorderedLast(isContinued: boolean): void {}
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+ * ```
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+ */
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+ POST_GAME_STARTED_REORDERED_LAST = 22,
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  /**
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  * Fires from the `POST_UPDATE` callback when the Greed Mode wave increases.
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  *
@@ -303,7 +314,7 @@ export declare enum ModCallbackCustom {
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  * function postGreedModeWave(oldWave: int, newWave: int): void {}
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  * ```
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  */
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- POST_GREED_MODE_WAVE = 22,
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+ POST_GREED_MODE_WAVE = 23,
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  /**
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  * Fires from the `POST_UPDATE` callback when a grid entity changes to a state that corresponds to
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  * the broken state for the respective grid entity type. (For example, this will fire for a
@@ -316,7 +327,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityBroken(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_BROKEN = 23,
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+ POST_GRID_ENTITY_BROKEN = 24,
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  /**
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  * Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity.
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  *
@@ -330,7 +341,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_COLLISION = 24,
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+ POST_GRID_ENTITY_COLLISION = 25,
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  /**
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  * The same as the `POST_GRID_ENTITY_BROKEN` callback, but only fires for grid entities created
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  * with the `spawnCustomGridEntity` helper function.
@@ -345,7 +356,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_BROKEN = 25,
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+ POST_GRID_ENTITY_CUSTOM_BROKEN = 26,
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  /**
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  * The same as the `POST_GRID_ENTITY_COLLISION` callback, but only fires for grid entities created
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  * with the `spawnCustomGridEntity` helper function.
@@ -361,7 +372,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_COLLISION = 26,
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+ POST_GRID_ENTITY_CUSTOM_COLLISION = 27,
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  /**
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  * The same as the `POST_GRID_ENTITY_INIT` callback, but only fires for grid entities created with
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  * the `spawnCustomGridEntity` helper function.
@@ -376,7 +387,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_INIT = 27,
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+ POST_GRID_ENTITY_CUSTOM_INIT = 28,
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  /**
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  * The same as the `POST_GRID_ENTITY_REMOVE` callback, but only fires for grid entities created
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  * with the `spawnCustomGridEntity` helper function.
@@ -391,7 +402,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_REMOVE = 28,
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+ POST_GRID_ENTITY_CUSTOM_REMOVE = 29,
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  /**
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  * The same as the `POST_GRID_ENTITY_RENDER` callback, but only fires for grid entities created
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  * with the `spawnCustomGridEntity` helper function.
@@ -406,7 +417,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_RENDER = 29,
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+ POST_GRID_ENTITY_CUSTOM_RENDER = 30,
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  /**
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  * The same as the `POST_GRID_ENTITY_STATE_CHANGED` callback, but only fires for grid entities
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  * created with the `spawnCustomGridEntity` helper function.
@@ -423,7 +434,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_STATE_CHANGED = 30,
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+ POST_GRID_ENTITY_CUSTOM_STATE_CHANGED = 31,
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  /**
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  * The same as the `POST_GRID_ENTITY_UPDATE` callback, but only fires for grid entities created
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  * with the `spawnCustomGridEntity` helper function.
@@ -438,7 +449,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_UPDATE = 31,
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+ POST_GRID_ENTITY_CUSTOM_UPDATE = 32,
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  /**
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  * Fires when a new grid entity is initialized. Specifically, this is either:
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  *
@@ -454,7 +465,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityInit(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_INIT = 32,
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+ POST_GRID_ENTITY_INIT = 33,
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  /**
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  * Fires from the `POST_UPDATE` callback when a new grid entity is removed. Specifically, this on
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  * the frame after it no longer exists (where it did exist a frame ago).
@@ -473,7 +484,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_REMOVE = 33,
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+ POST_GRID_ENTITY_REMOVE = 34,
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  /**
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  * Fires from the `POST_RENDER` callback on every frame that a grid entity exists.
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  *
@@ -486,7 +497,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityRender(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_RENDER = 34,
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+ POST_GRID_ENTITY_RENDER = 35,
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  /**
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  * Fires from the `POST_UPDATE` callback when a grid entity changes its state. (In this context,
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  * "state" refers to the `GridEntity.State` field.)
@@ -502,7 +513,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_STATE_CHANGED = 35,
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+ POST_GRID_ENTITY_STATE_CHANGED = 36,
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  /**
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  * Fires from the `POST_UPDATE` callback on every frame that a grid entity exists.
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  *
@@ -515,7 +526,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityUpdate(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_UPDATE = 36,
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+ POST_GRID_ENTITY_UPDATE = 37,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE` callback when the player loses a Holy Mantle temporary
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  * collectible effect.
@@ -537,7 +548,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_HOLY_MANTLE_REMOVED = 37,
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+ POST_HOLY_MANTLE_REMOVED = 38,
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  /**
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  * Fires from `POST_PEFFECT_UPDATE` callback when the player loses charge on their active
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  * collectible item, implying that the item was just used.
@@ -559,7 +570,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_ITEM_DISCHARGE = 38,
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+ POST_ITEM_DISCHARGE = 39,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE` callback when an item is no longer queued (i.e. when the
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  * animation of the player holding the item above their head is finished and the item is actually
@@ -579,7 +590,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_ITEM_PICKUP = 39,
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+ POST_ITEM_PICKUP = 40,
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  /**
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  * Fires on the first `POST_KNIFE_UPDATE` frame for each knife.
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  *
@@ -593,7 +604,7 @@ export declare enum ModCallbackCustom {
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  * function postKnifeInitLate(knife: EntityKnife): void {}
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  * ```
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  */
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- POST_KNIFE_INIT_LATE = 40,
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+ POST_KNIFE_INIT_LATE = 41,
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  /**
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  * Fires on the first `POST_LASER_UPDATE` frame for each laser.
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  *
@@ -607,7 +618,7 @@ export declare enum ModCallbackCustom {
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  * function postLaserInitLate(laser: EntityLaser): void {}
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  * ```
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  */
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- POST_LASER_INIT_LATE = 41,
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+ POST_LASER_INIT_LATE = 42,
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  /**
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  * The same as the vanilla callback of the same name, but fires in the correct order with respect
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  * to the `POST_GAME_STARTED` and the `POST_NEW_ROOM` callbacks:
@@ -624,7 +635,7 @@ export declare enum ModCallbackCustom {
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  * function postNewLevelReordered(): void {}
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  * ```
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  */
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- POST_NEW_LEVEL_REORDERED = 42,
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+ POST_NEW_LEVEL_REORDERED = 43,
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  /**
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  * Fires on the first `POST_NEW_ROOM` or `PRE_ENTITY_SPAWN` callback where being in a new room is
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  * detected. This is useful because the vanilla `POST_NEW_ROOM` callback fires only after entities
@@ -635,7 +646,7 @@ export declare enum ModCallbackCustom {
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  * function postNewRoomEarly(): void {}
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  * ```
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  */
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- POST_NEW_ROOM_EARLY = 43,
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+ POST_NEW_ROOM_EARLY = 44,
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  /**
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  * The same as the vanilla callback of the same name, but fires in the correct order with respect
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  * to the `POST_GAME_STARTED` and the `POST_NEW_LEVEL` callbacks:
@@ -652,7 +663,7 @@ export declare enum ModCallbackCustom {
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  * function postNewRoomReordered(): void {}
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  * ```
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  */
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- POST_NEW_ROOM_REORDERED = 44,
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+ POST_NEW_ROOM_REORDERED = 45,
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  /**
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  * Fires on the first `NPC_UPDATE` frame for each NPC.
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  *
@@ -666,7 +677,7 @@ export declare enum ModCallbackCustom {
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  * function postNPCInitLate(npc: EntityNPC): void {}
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  * ```
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  */
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- POST_NPC_INIT_LATE = 45,
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+ POST_NPC_INIT_LATE = 46,
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  /**
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  * Fires from the `POST_NPC_UPDATE` callback when an NPC's state has changed from what it was on
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  * the previous frame. (In this context, "state" refers to the `EntityNPC.State` field.)
@@ -684,10 +695,11 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_NPC_STATE_CHANGED = 46,
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+ POST_NPC_STATE_CHANGED = 47,
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  /**
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- * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
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- * callback fires (if the player is being updated on the 0th game frame of the run).
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+ * Similar to the vanilla callback of the same name, but fires after the
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+ * `POST_GAME_STARTED_REORDERED` callback fires (if the player is being updated on the 0th game
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+ * frame of the run).
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  *
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  * This callback is useful for two reasons:
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  *
@@ -707,7 +719,7 @@ export declare enum ModCallbackCustom {
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  * function postPEffectUpdateReordered(player: EntityPlayer): void {}
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  * ```
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  */
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- POST_PEFFECT_UPDATE_REORDERED = 47,
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+ POST_PEFFECT_UPDATE_REORDERED = 48,
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  /**
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  * Fires on the first `POST_RENDER` frame that a pickup plays the "Collect" animation.
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  *
@@ -720,7 +732,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupCollect(pickup: EntityPickup, player: EntityPlayer): void {}
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  * ```
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  */
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- POST_PICKUP_COLLECT = 48,
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+ POST_PICKUP_COLLECT = 49,
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  /**
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  * Fires from the `POST_PICKUP_INIT` callback on the first time that a player has seen the
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  * respective pickup on the run.
@@ -735,7 +747,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupInitFirst(pickup: EntityPickup): void {}
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  * ```
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  */
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- POST_PICKUP_INIT_FIRST = 49,
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+ POST_PICKUP_INIT_FIRST = 50,
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  /**
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  * Fires on the first `POST_PICKUP_UPDATE` frame for each pickup.
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  *
@@ -749,7 +761,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupInitLate(pickup: EntityPickup): void {}
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  * ```
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  */
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- POST_PICKUP_INIT_LATE = 50,
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+ POST_PICKUP_INIT_LATE = 51,
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  /**
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  * Fires from the `POST_PICKUP_UPDATE` callback when a pickup's state has changed from what it was
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  * on the previous frame. (In this context, "state" refers to the `EntityPickup.State` field.)
@@ -765,7 +777,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
768
- POST_PICKUP_STATE_CHANGED = 51,
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+ POST_PICKUP_STATE_CHANGED = 52,
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  /**
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  * Fires from the `POST_RENDER` callback on every frame that a pit exists.
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  *
@@ -776,7 +788,7 @@ export declare enum ModCallbackCustom {
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  * function postPitRender(pit: GridEntityPit): void {}
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  * ```
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  */
779
- POST_PIT_RENDER = 52,
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+ POST_PIT_RENDER = 53,
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  /**
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  * Fires from the `POST_UPDATE` callback on every frame that a pit exists.
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  *
@@ -787,7 +799,7 @@ export declare enum ModCallbackCustom {
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  * function postPitUpdate(pit: GridEntityPit): void {}
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  * ```
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  */
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- POST_PIT_UPDATE = 53,
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+ POST_PIT_UPDATE = 54,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE` callback when a player's health (i.e. hearts) is different
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  * than what it was on the previous frame. For more information, see the `PlayerHealth` enum.
@@ -807,7 +819,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_PLAYER_CHANGE_HEALTH = 54,
822
+ POST_PLAYER_CHANGE_HEALTH = 55,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE` callback when one of the player's stats change from what
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  * they were on the previous frame.
@@ -836,7 +848,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
838
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  */
839
- POST_PLAYER_CHANGE_STAT = 55,
851
+ POST_PLAYER_CHANGE_STAT = 56,
840
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  /**
841
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  * Fires from the `POST_PEFFECT_UPDATE` callback when a player entity changes its player type
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  * (i.e. character) from what it was on the previous frame. For example, it will fire after using
@@ -854,7 +866,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
857
- POST_PLAYER_CHANGE_TYPE = 56,
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+ POST_PLAYER_CHANGE_TYPE = 57,
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  /**
859
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  * Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is higher than
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  * what it was on the previous frame.
@@ -869,7 +881,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
872
- POST_PLAYER_COLLECTIBLE_ADDED = 57,
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+ POST_PLAYER_COLLECTIBLE_ADDED = 58,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is lower than
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  * what it was on the previous frame.
@@ -884,7 +896,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_PLAYER_COLLECTIBLE_REMOVED = 58,
899
+ POST_PLAYER_COLLECTIBLE_REMOVED = 59,
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  /**
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  * Fires from the `ENTITY_TAKE_DMG` callback when a player takes fatal damage. Return false to
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  * prevent the fatal damage.
@@ -901,7 +913,7 @@ export declare enum ModCallbackCustom {
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  * function postPlayerFatalDamage(player: EntityPlayer): boolean | undefined {}
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  * ```
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  */
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- POST_PLAYER_FATAL_DAMAGE = 59,
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+ POST_PLAYER_FATAL_DAMAGE = 60,
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  /**
906
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  * Fires on the first `POST_PEFFECT_UPDATE_REORDERED` frame for each player, similar to the
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  * `POST_PLAYER_INIT_LATE` callback, with two changes:
@@ -922,7 +934,7 @@ export declare enum ModCallbackCustom {
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  * function postPlayerInitFirst(player: EntityPlayer): void {}
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  * ```
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  */
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- POST_PLAYER_INIT_FIRST = 60,
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+ POST_PLAYER_INIT_FIRST = 61,
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  /**
927
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  * Fires on the first `POST_PEFFECT_UPDATE_REORDERED` frame for each player.
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  *
@@ -941,7 +953,7 @@ export declare enum ModCallbackCustom {
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  * function postPlayerInitLate(pickup: EntityPickup): void {}
942
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  * ```
943
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  */
944
- POST_PLAYER_INIT_LATE = 61,
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+ POST_PLAYER_INIT_LATE = 62,
945
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  /**
946
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  * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
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  * callback fires (if the player is spawning on the 0th game frame of the run).
@@ -964,10 +976,11 @@ export declare enum ModCallbackCustom {
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  * function postPlayerRenderReordered(player: EntityPlayer): void {}
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  * ```
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  */
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- POST_PLAYER_RENDER_REORDERED = 62,
979
+ POST_PLAYER_RENDER_REORDERED = 63,
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  /**
969
- * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
970
- * callback fires (if the player is being updated on the 0th game frame of the run).
981
+ * Similar to the vanilla callback of the same name, but fires after the
982
+ * `POST_GAME_STARTED_REORDERED` callback fires (if the player is being updated on the 0th game
983
+ * frame of the run).
971
984
  *
972
985
  * This callback is useful for two reasons:
973
986
  *
@@ -987,7 +1000,7 @@ export declare enum ModCallbackCustom {
987
1000
  * function postPlayerUpdateReordered(player: EntityPlayer): void {}
988
1001
  * ```
989
1002
  */
990
- POST_PLAYER_UPDATE_REORDERED = 63,
1003
+ POST_PLAYER_UPDATE_REORDERED = 64,
991
1004
  /**
992
1005
  * Fires from the `POST_RENDER` callback on every frame that a poop exists.
993
1006
  *
@@ -998,7 +1011,7 @@ export declare enum ModCallbackCustom {
998
1011
  * function postPoopRender(poop: GridEntityPoop): void {}
999
1012
  * ```
1000
1013
  */
1001
- POST_POOP_RENDER = 64,
1014
+ POST_POOP_RENDER = 65,
1002
1015
  /**
1003
1016
  * Fires from the `POST_UPDATE` callback on every frame that a poop exists.
1004
1017
  *
@@ -1009,7 +1022,7 @@ export declare enum ModCallbackCustom {
1009
1022
  * function postPoopUpdate(poop: GridEntityPoop): void {}
1010
1023
  * ```
1011
1024
  */
1012
- POST_POOP_UPDATE = 65,
1025
+ POST_POOP_UPDATE = 66,
1013
1026
  /**
1014
1027
  * Fires from the `POST_RENDER` callback on every frame that a pressure plate exists.
1015
1028
  *
@@ -1020,7 +1033,7 @@ export declare enum ModCallbackCustom {
1020
1033
  * function postPressurePlateRender(pressurePlate: GridEntityPressurePlate): void {}
1021
1034
  * ```
1022
1035
  */
1023
- POST_PRESSURE_PLATE_RENDER = 66,
1036
+ POST_PRESSURE_PLATE_RENDER = 67,
1024
1037
  /**
1025
1038
  * Fires from the `POST_UPDATE` callback on every frame that a pressure plate exists.
1026
1039
  *
@@ -1031,7 +1044,7 @@ export declare enum ModCallbackCustom {
1031
1044
  * function postPressurePlateUpdate(pressurePlate: GridEntityPressurePlate): void {}
1032
1045
  * ```
1033
1046
  */
1034
- POST_PRESSURE_PLATE_UPDATE = 67,
1047
+ POST_PRESSURE_PLATE_UPDATE = 68,
1035
1048
  /**
1036
1049
  * Fires on the first `POST_PROJECTILE_UPDATE` frame for each projectile.
1037
1050
  *
@@ -1045,7 +1058,7 @@ export declare enum ModCallbackCustom {
1045
1058
  * function postProjectileInitLate(projectile: EntityProjectile): void {}
1046
1059
  * ```
1047
1060
  */
1048
- POST_PROJECTILE_INIT_LATE = 68,
1061
+ POST_PROJECTILE_INIT_LATE = 69,
1049
1062
  /**
1050
1063
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player first picks up a new item. The
1051
1064
  * pickup returned in the callback is assumed to be the first pickup that no longer exists.
@@ -1059,7 +1072,7 @@ export declare enum ModCallbackCustom {
1059
1072
  * function postPurchase(player: EntityPlayer, pickup: EntityPickup): void {}
1060
1073
  * ```
1061
1074
  */
1062
- POST_PURCHASE = 69,
1075
+ POST_PURCHASE = 70,
1063
1076
  /**
1064
1077
  * Fires from the `POST_RENDER` callback on every frame that a rock exists.
1065
1078
  *
@@ -1070,7 +1083,7 @@ export declare enum ModCallbackCustom {
1070
1083
  * function postRockRender(rock: GridEntityRock): void {}
1071
1084
  * ```
1072
1085
  */
1073
- POST_ROCK_RENDER = 70,
1086
+ POST_ROCK_RENDER = 71,
1074
1087
  /**
1075
1088
  * Fires from the `POST_UPDATE` callback on every frame that a rock exists.
1076
1089
  *
@@ -1081,7 +1094,7 @@ export declare enum ModCallbackCustom {
1081
1094
  * function postRockUpdate(rock: GridEntityRock): void {}
1082
1095
  * ```
1083
1096
  */
1084
- POST_ROCK_UPDATE = 71,
1097
+ POST_ROCK_UPDATE = 72,
1085
1098
  /**
1086
1099
  * Fires from the `POST_UPDATE` callback when the clear state of a room changes (as according to
1087
1100
  * the `Room.IsClear` method).
@@ -1093,7 +1106,7 @@ export declare enum ModCallbackCustom {
1093
1106
  * function postRoomClearChanged(roomClear: boolean): void {}
1094
1107
  * ```
1095
1108
  */
1096
- POST_ROOM_CLEAR_CHANGED = 72,
1109
+ POST_ROOM_CLEAR_CHANGED = 73,
1097
1110
  /**
1098
1111
  * Fires from the `ENTITY_TAKE_DMG` callback when a player takes damage from spikes in a Sacrifice
1099
1112
  * Room.
@@ -1107,7 +1120,7 @@ export declare enum ModCallbackCustom {
1107
1120
  * function postSacrifice(player: EntityPlayer, numSacrifices: int): void {}
1108
1121
  * ```
1109
1122
  */
1110
- POST_SACRIFICE = 73,
1123
+ POST_SACRIFICE = 74,
1111
1124
  /**
1112
1125
  * Fires from the `POST_RENDER` callback when a slot entity's animation changes.
1113
1126
  *
@@ -1118,7 +1131,7 @@ export declare enum ModCallbackCustom {
1118
1131
  * function postSlotAnimationChanged(slot: Entity): void {}
1119
1132
  * ```
1120
1133
  */
1121
- POST_SLOT_ANIMATION_CHANGED = 74,
1134
+ POST_SLOT_ANIMATION_CHANGED = 75,
1122
1135
  /**
1123
1136
  * Fires from the `POST_RENDER` callback when a slot plays the animation that indicates that it
1124
1137
  * has broken.
@@ -1132,7 +1145,7 @@ export declare enum ModCallbackCustom {
1132
1145
  * function postSlotDestroyed(slot: Entity, slotDestructionType: SlotDestructionType): void {}
1133
1146
  * ```
1134
1147
  */
1135
- POST_SLOT_DESTROYED = 75,
1148
+ POST_SLOT_DESTROYED = 76,
1136
1149
  /**
1137
1150
  * Fires when a new slot entity is initialized. Specifically, this is either:
1138
1151
  *
@@ -1148,7 +1161,7 @@ export declare enum ModCallbackCustom {
1148
1161
  * function postSlotInit(slot: Entity): void {}
1149
1162
  * ```
1150
1163
  */
1151
- POST_SLOT_INIT = 76,
1164
+ POST_SLOT_INIT = 77,
1152
1165
  /**
1153
1166
  * Fires from the `POST_RENDER` callback on every frame that a slot entity exists.
1154
1167
  *
@@ -1159,7 +1172,7 @@ export declare enum ModCallbackCustom {
1159
1172
  * function postSlotRender(slot: Entity): void {}
1160
1173
  * ```
1161
1174
  */
1162
- POST_SLOT_RENDER = 77,
1175
+ POST_SLOT_RENDER = 78,
1163
1176
  /**
1164
1177
  * Fires from the `POST_UPDATE` callback on every frame that a slot entity exists.
1165
1178
  *
@@ -1170,7 +1183,7 @@ export declare enum ModCallbackCustom {
1170
1183
  * function postSlotUpdate(slot: Entity): void {}
1171
1184
  * ```
1172
1185
  */
1173
- POST_SLOT_UPDATE = 78,
1186
+ POST_SLOT_UPDATE = 79,
1174
1187
  /**
1175
1188
  * Fires from the `POST_RENDER` callback on every frame that spikes exist.
1176
1189
  *
@@ -1181,7 +1194,7 @@ export declare enum ModCallbackCustom {
1181
1194
  * function postSpikesRender(spikes: GridEntitySpikes): void {}
1182
1195
  * ```
1183
1196
  */
1184
- POST_SPIKES_RENDER = 79,
1197
+ POST_SPIKES_RENDER = 80,
1185
1198
  /**
1186
1199
  * Fires from the `POST_UPDATE` callback on every frame that spikes exist.
1187
1200
  *
@@ -1192,7 +1205,7 @@ export declare enum ModCallbackCustom {
1192
1205
  * function postSpikesUpdate(spikes: GridEntitySpikes): void {}
1193
1206
  * ```
1194
1207
  */
1195
- POST_SPIKES_UPDATE = 80,
1208
+ POST_SPIKES_UPDATE = 81,
1196
1209
  /**
1197
1210
  * Fires on the first `POST_TEAR_UPDATE` frame for each tear (which is when
1198
1211
  * `EntityTear.FrameCount` is equal to 0).
@@ -1207,7 +1220,7 @@ export declare enum ModCallbackCustom {
1207
1220
  * function postTearInitLate(tear: EntityTear): void {}
1208
1221
  * ```
1209
1222
  */
1210
- POST_TEAR_INIT_LATE = 81,
1223
+ POST_TEAR_INIT_LATE = 82,
1211
1224
  /**
1212
1225
  * Fires on the second `POST_TEAR_UPDATE` frame for each tear (which is when
1213
1226
  * `EntityTear.FrameCount` is equal to 1).
@@ -1221,7 +1234,7 @@ export declare enum ModCallbackCustom {
1221
1234
  * function postTearInitVeryLate(tear: EntityTear): void {}
1222
1235
  * ```
1223
1236
  */
1224
- POST_TEAR_INIT_VERY_LATE = 82,
1237
+ POST_TEAR_INIT_VERY_LATE = 83,
1225
1238
  /**
1226
1239
  * Fires from the `POST_RENDER` callback on every frame that a TNT exists.
1227
1240
  *
@@ -1232,7 +1245,7 @@ export declare enum ModCallbackCustom {
1232
1245
  * function postTNTRender(tnt: GridEntityTNT): void {}
1233
1246
  * ```
1234
1247
  */
1235
- POST_TNT_RENDER = 83,
1248
+ POST_TNT_RENDER = 84,
1236
1249
  /**
1237
1250
  * Fires from the `POST_UPDATE` callback on every frame that a TNT exists.
1238
1251
  *
@@ -1243,7 +1256,7 @@ export declare enum ModCallbackCustom {
1243
1256
  * function postTNTUpdate(tnt: GridEntityTNT): void {}
1244
1257
  * ```
1245
1258
  */
1246
- POST_TNT_UPDATE = 84,
1259
+ POST_TNT_UPDATE = 85,
1247
1260
  /**
1248
1261
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player gains or loses a new
1249
1262
  * transformation.
@@ -1261,7 +1274,7 @@ export declare enum ModCallbackCustom {
1261
1274
  * ): void {}
1262
1275
  * ```
1263
1276
  */
1264
- POST_TRANSFORMATION = 85,
1277
+ POST_TRANSFORMATION = 86,
1265
1278
  /**
1266
1279
  * Fires from `ENTITY_TAKE_DMG` callback when a Wishbone or a Walnut breaks.
1267
1280
  *
@@ -1275,7 +1288,7 @@ export declare enum ModCallbackCustom {
1275
1288
  * ): void {}
1276
1289
  * ```
1277
1290
  */
1278
- POST_TRINKET_BREAK = 86,
1291
+ POST_TRINKET_BREAK = 87,
1279
1292
  /**
1280
1293
  * Fires from the `POST_PEFFECT_UPDATE` callback on the frame before a Berserk effect ends when
1281
1294
  * the player is predicted to die (e.g. they currently have no health left or they took damage in
@@ -1290,7 +1303,7 @@ export declare enum ModCallbackCustom {
1290
1303
  * function preBerserkDeath(player: EntityPlayer): void {}
1291
1304
  * ```
1292
1305
  */
1293
- PRE_BERSERK_DEATH = 87,
1306
+ PRE_BERSERK_DEATH = 88,
1294
1307
  /**
1295
1308
  * Fires from the `POST_PLAYER_FATAL_DAMAGE` callback when a player is about to die. If you want
1296
1309
  * to initiate a custom revival, return an integer that corresponds to the item or type of revival
@@ -1308,7 +1321,7 @@ export declare enum ModCallbackCustom {
1308
1321
  * function preCustomRevive(player: EntityPlayer): int | undefined {}
1309
1322
  * ```
1310
1323
  */
1311
- PRE_CUSTOM_REVIVE = 88,
1324
+ PRE_CUSTOM_REVIVE = 89,
1312
1325
  /**
1313
1326
  * Fires from the `POST_PEFFECT_UPDATE` callback when an item becomes queued (i.e. when the player
1314
1327
  * begins to hold the item above their head).
@@ -1327,7 +1340,7 @@ export declare enum ModCallbackCustom {
1327
1340
  * ): void {}
1328
1341
  * ```
1329
1342
  */
1330
- PRE_ITEM_PICKUP = 89,
1343
+ PRE_ITEM_PICKUP = 90,
1331
1344
  /**
1332
1345
  * Fires on the `POST_RENDER` frame before the player is taken to a new floor. Only fires when a
1333
1346
  * player jumps into a trapdoor or enters a heaven door (beam of light). Does not fire on the
@@ -1341,6 +1354,6 @@ export declare enum ModCallbackCustom {
1341
1354
  * function preNewLevel(player: EntityPlayer): void {}
1342
1355
  * ```
1343
1356
  */
1344
- PRE_NEW_LEVEL = 90
1357
+ PRE_NEW_LEVEL = 91
1345
1358
  }
1346
1359
  //# sourceMappingURL=ModCallbackCustom.d.ts.map
@@ -1 +1 @@
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