isaacscript-common 7.8.0 → 7.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (37) hide show
  1. package/dist/callbacks/postPlayerReorderedCallbacks.d.ts +2 -2
  2. package/dist/callbacks/postPlayerReorderedCallbacks.d.ts.map +1 -1
  3. package/dist/callbacks/postPlayerReorderedCallbacks.lua +5 -3
  4. package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -1
  5. package/dist/callbacks/reorderedCallbacks.lua +5 -1
  6. package/dist/callbacks/subscriptions/postGameStartedReorderedLast.d.ts +7 -0
  7. package/dist/callbacks/subscriptions/postGameStartedReorderedLast.d.ts.map +1 -0
  8. package/dist/callbacks/subscriptions/postGameStartedReorderedLast.lua +16 -0
  9. package/dist/enums/ModCallbackCustom.d.ts +88 -73
  10. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  11. package/dist/enums/ModCallbackCustom.lua +71 -69
  12. package/dist/features/preventChildEntities.d.ts +13 -0
  13. package/dist/features/preventChildEntities.d.ts.map +1 -0
  14. package/dist/features/preventChildEntities.lua +33 -0
  15. package/dist/functions/players.d.ts +3 -0
  16. package/dist/functions/players.d.ts.map +1 -1
  17. package/dist/functions/players.lua +3 -0
  18. package/dist/index.d.ts +1 -0
  19. package/dist/index.d.ts.map +1 -1
  20. package/dist/index.lua +5 -0
  21. package/dist/initFeatures.d.ts.map +1 -1
  22. package/dist/initFeatures.lua +3 -0
  23. package/dist/interfaces/private/AddCallbackParameterCustom.d.ts +2 -0
  24. package/dist/interfaces/private/AddCallbackParameterCustom.d.ts.map +1 -1
  25. package/dist/objects/callbackRegisterFunctions.d.ts.map +1 -1
  26. package/dist/objects/callbackRegisterFunctions.lua +3 -0
  27. package/package.json +1 -1
  28. package/src/callbacks/postPlayerReorderedCallbacks.ts +9 -4
  29. package/src/callbacks/reorderedCallbacks.ts +8 -0
  30. package/src/callbacks/subscriptions/postGameStartedReorderedLast.ts +21 -0
  31. package/src/enums/ModCallbackCustom.ts +20 -4
  32. package/src/features/preventChildEntities.ts +44 -0
  33. package/src/functions/players.ts +3 -0
  34. package/src/index.ts +1 -0
  35. package/src/initFeatures.ts +2 -0
  36. package/src/interfaces/private/AddCallbackParameterCustom.ts +2 -0
  37. package/src/objects/callbackRegisterFunctions.ts +3 -0
@@ -296,6 +296,17 @@ export declare enum ModCallbackCustom {
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  * ```
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  */
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  POST_GAME_STARTED_REORDERED = 21,
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+ /**
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+ * Similar to the `POST_GAME_STARTED_REORDERED` callback, but fires after all of the subscribed
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+ * callbacks have finished firing. Thus, you can use this callback to do perform things after a
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+ * new run has started (or continued), but you can be sure that all new-run-related initialization
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+ * has been completed.
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+ *
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+ * ```ts
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+ * function postGameStartedReorderedLast(isContinued: boolean): void {}
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+ * ```
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+ */
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+ POST_GAME_STARTED_REORDERED_LAST = 22,
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  /**
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  * Fires from the `POST_UPDATE` callback when the Greed Mode wave increases.
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  *
@@ -303,7 +314,7 @@ export declare enum ModCallbackCustom {
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  * function postGreedModeWave(oldWave: int, newWave: int): void {}
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  * ```
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  */
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- POST_GREED_MODE_WAVE = 22,
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+ POST_GREED_MODE_WAVE = 23,
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  /**
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  * Fires from the `POST_UPDATE` callback when a grid entity changes to a state that corresponds to
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  * the broken state for the respective grid entity type. (For example, this will fire for a
@@ -316,7 +327,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityBroken(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_BROKEN = 23,
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+ POST_GRID_ENTITY_BROKEN = 24,
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  /**
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  * Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity.
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  *
@@ -330,7 +341,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_COLLISION = 24,
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+ POST_GRID_ENTITY_COLLISION = 25,
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  /**
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  * The same as the `POST_GRID_ENTITY_BROKEN` callback, but only fires for grid entities created
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  * with the `spawnCustomGridEntity` helper function.
@@ -345,7 +356,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_BROKEN = 25,
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+ POST_GRID_ENTITY_CUSTOM_BROKEN = 26,
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  /**
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  * The same as the `POST_GRID_ENTITY_COLLISION` callback, but only fires for grid entities created
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  * with the `spawnCustomGridEntity` helper function.
@@ -361,7 +372,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_COLLISION = 26,
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+ POST_GRID_ENTITY_CUSTOM_COLLISION = 27,
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  /**
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  * The same as the `POST_GRID_ENTITY_INIT` callback, but only fires for grid entities created with
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  * the `spawnCustomGridEntity` helper function.
@@ -376,7 +387,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_INIT = 27,
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+ POST_GRID_ENTITY_CUSTOM_INIT = 28,
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  /**
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  * The same as the `POST_GRID_ENTITY_REMOVE` callback, but only fires for grid entities created
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  * with the `spawnCustomGridEntity` helper function.
@@ -391,7 +402,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_REMOVE = 28,
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+ POST_GRID_ENTITY_CUSTOM_REMOVE = 29,
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  /**
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  * The same as the `POST_GRID_ENTITY_RENDER` callback, but only fires for grid entities created
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  * with the `spawnCustomGridEntity` helper function.
@@ -406,7 +417,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_RENDER = 29,
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+ POST_GRID_ENTITY_CUSTOM_RENDER = 30,
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  /**
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  * The same as the `POST_GRID_ENTITY_STATE_CHANGED` callback, but only fires for grid entities
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  * created with the `spawnCustomGridEntity` helper function.
@@ -423,7 +434,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_STATE_CHANGED = 30,
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+ POST_GRID_ENTITY_CUSTOM_STATE_CHANGED = 31,
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  /**
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  * The same as the `POST_GRID_ENTITY_UPDATE` callback, but only fires for grid entities created
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  * with the `spawnCustomGridEntity` helper function.
@@ -438,7 +449,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_CUSTOM_UPDATE = 31,
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+ POST_GRID_ENTITY_CUSTOM_UPDATE = 32,
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  /**
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  * Fires when a new grid entity is initialized. Specifically, this is either:
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  *
@@ -454,13 +465,15 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityInit(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_INIT = 32,
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+ POST_GRID_ENTITY_INIT = 33,
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  /**
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  * Fires from the `POST_UPDATE` callback when a new grid entity is removed. Specifically, this on
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  * the frame after it no longer exists (where it did exist a frame ago).
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  *
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  * (Leaving a room with a grid entity does not count as "removing" it.)
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  *
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+ * This will fire when a Polty/Kineti picks up a grid entity.
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+ *
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  * When registering the callback, takes an optional second argument that will make the callback
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  * only fire if it matches the `GridEntityType` provided.
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  *
@@ -471,7 +484,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_REMOVE = 33,
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+ POST_GRID_ENTITY_REMOVE = 34,
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  /**
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  * Fires from the `POST_RENDER` callback on every frame that a grid entity exists.
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  *
@@ -484,7 +497,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityRender(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_RENDER = 34,
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+ POST_GRID_ENTITY_RENDER = 35,
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  /**
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  * Fires from the `POST_UPDATE` callback when a grid entity changes its state. (In this context,
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  * "state" refers to the `GridEntity.State` field.)
@@ -500,7 +513,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_STATE_CHANGED = 35,
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+ POST_GRID_ENTITY_STATE_CHANGED = 36,
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  /**
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  * Fires from the `POST_UPDATE` callback on every frame that a grid entity exists.
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  *
@@ -513,7 +526,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityUpdate(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_UPDATE = 36,
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+ POST_GRID_ENTITY_UPDATE = 37,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE` callback when the player loses a Holy Mantle temporary
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  * collectible effect.
@@ -535,7 +548,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_HOLY_MANTLE_REMOVED = 37,
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+ POST_HOLY_MANTLE_REMOVED = 38,
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  /**
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  * Fires from `POST_PEFFECT_UPDATE` callback when the player loses charge on their active
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  * collectible item, implying that the item was just used.
@@ -557,7 +570,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_ITEM_DISCHARGE = 38,
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+ POST_ITEM_DISCHARGE = 39,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE` callback when an item is no longer queued (i.e. when the
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  * animation of the player holding the item above their head is finished and the item is actually
@@ -577,7 +590,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_ITEM_PICKUP = 39,
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+ POST_ITEM_PICKUP = 40,
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  /**
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  * Fires on the first `POST_KNIFE_UPDATE` frame for each knife.
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  *
@@ -591,7 +604,7 @@ export declare enum ModCallbackCustom {
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  * function postKnifeInitLate(knife: EntityKnife): void {}
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  * ```
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  */
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- POST_KNIFE_INIT_LATE = 40,
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+ POST_KNIFE_INIT_LATE = 41,
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  /**
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  * Fires on the first `POST_LASER_UPDATE` frame for each laser.
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  *
@@ -605,7 +618,7 @@ export declare enum ModCallbackCustom {
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  * function postLaserInitLate(laser: EntityLaser): void {}
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  * ```
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  */
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- POST_LASER_INIT_LATE = 41,
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+ POST_LASER_INIT_LATE = 42,
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  /**
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  * The same as the vanilla callback of the same name, but fires in the correct order with respect
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  * to the `POST_GAME_STARTED` and the `POST_NEW_ROOM` callbacks:
@@ -622,7 +635,7 @@ export declare enum ModCallbackCustom {
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  * function postNewLevelReordered(): void {}
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  * ```
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  */
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- POST_NEW_LEVEL_REORDERED = 42,
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+ POST_NEW_LEVEL_REORDERED = 43,
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  /**
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  * Fires on the first `POST_NEW_ROOM` or `PRE_ENTITY_SPAWN` callback where being in a new room is
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  * detected. This is useful because the vanilla `POST_NEW_ROOM` callback fires only after entities
@@ -633,7 +646,7 @@ export declare enum ModCallbackCustom {
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  * function postNewRoomEarly(): void {}
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  * ```
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  */
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- POST_NEW_ROOM_EARLY = 43,
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+ POST_NEW_ROOM_EARLY = 44,
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  /**
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  * The same as the vanilla callback of the same name, but fires in the correct order with respect
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  * to the `POST_GAME_STARTED` and the `POST_NEW_LEVEL` callbacks:
@@ -650,7 +663,7 @@ export declare enum ModCallbackCustom {
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  * function postNewRoomReordered(): void {}
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  * ```
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  */
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- POST_NEW_ROOM_REORDERED = 44,
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+ POST_NEW_ROOM_REORDERED = 45,
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  /**
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  * Fires on the first `NPC_UPDATE` frame for each NPC.
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  *
@@ -664,7 +677,7 @@ export declare enum ModCallbackCustom {
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  * function postNPCInitLate(npc: EntityNPC): void {}
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  * ```
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  */
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- POST_NPC_INIT_LATE = 45,
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+ POST_NPC_INIT_LATE = 46,
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  /**
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  * Fires from the `POST_NPC_UPDATE` callback when an NPC's state has changed from what it was on
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  * the previous frame. (In this context, "state" refers to the `EntityNPC.State` field.)
@@ -682,10 +695,11 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_NPC_STATE_CHANGED = 46,
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+ POST_NPC_STATE_CHANGED = 47,
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  /**
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- * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
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- * callback fires (if the player is being updated on the 0th game frame of the run).
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+ * Similar to the vanilla callback of the same name, but fires after the
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+ * `POST_GAME_STARTED_REORDERED` callback fires (if the player is being updated on the 0th game
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+ * frame of the run).
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  *
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  * This callback is useful for two reasons:
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  *
@@ -705,7 +719,7 @@ export declare enum ModCallbackCustom {
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  * function postPEffectUpdateReordered(player: EntityPlayer): void {}
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  * ```
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  */
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- POST_PEFFECT_UPDATE_REORDERED = 47,
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+ POST_PEFFECT_UPDATE_REORDERED = 48,
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  /**
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  * Fires on the first `POST_RENDER` frame that a pickup plays the "Collect" animation.
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  *
@@ -718,7 +732,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupCollect(pickup: EntityPickup, player: EntityPlayer): void {}
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  * ```
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  */
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- POST_PICKUP_COLLECT = 48,
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+ POST_PICKUP_COLLECT = 49,
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  /**
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  * Fires from the `POST_PICKUP_INIT` callback on the first time that a player has seen the
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  * respective pickup on the run.
@@ -733,7 +747,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupInitFirst(pickup: EntityPickup): void {}
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  * ```
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  */
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- POST_PICKUP_INIT_FIRST = 49,
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+ POST_PICKUP_INIT_FIRST = 50,
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  /**
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  * Fires on the first `POST_PICKUP_UPDATE` frame for each pickup.
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  *
@@ -747,7 +761,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupInitLate(pickup: EntityPickup): void {}
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  * ```
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  */
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- POST_PICKUP_INIT_LATE = 50,
764
+ POST_PICKUP_INIT_LATE = 51,
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  /**
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  * Fires from the `POST_PICKUP_UPDATE` callback when a pickup's state has changed from what it was
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  * on the previous frame. (In this context, "state" refers to the `EntityPickup.State` field.)
@@ -763,7 +777,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
766
- POST_PICKUP_STATE_CHANGED = 51,
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+ POST_PICKUP_STATE_CHANGED = 52,
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  /**
768
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  * Fires from the `POST_RENDER` callback on every frame that a pit exists.
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  *
@@ -774,7 +788,7 @@ export declare enum ModCallbackCustom {
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  * function postPitRender(pit: GridEntityPit): void {}
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  * ```
776
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  */
777
- POST_PIT_RENDER = 52,
791
+ POST_PIT_RENDER = 53,
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  /**
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  * Fires from the `POST_UPDATE` callback on every frame that a pit exists.
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  *
@@ -785,7 +799,7 @@ export declare enum ModCallbackCustom {
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  * function postPitUpdate(pit: GridEntityPit): void {}
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  * ```
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  */
788
- POST_PIT_UPDATE = 53,
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+ POST_PIT_UPDATE = 54,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE` callback when a player's health (i.e. hearts) is different
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  * than what it was on the previous frame. For more information, see the `PlayerHealth` enum.
@@ -805,7 +819,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
808
- POST_PLAYER_CHANGE_HEALTH = 54,
822
+ POST_PLAYER_CHANGE_HEALTH = 55,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE` callback when one of the player's stats change from what
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  * they were on the previous frame.
@@ -834,7 +848,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
837
- POST_PLAYER_CHANGE_STAT = 55,
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+ POST_PLAYER_CHANGE_STAT = 56,
838
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  /**
839
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  * Fires from the `POST_PEFFECT_UPDATE` callback when a player entity changes its player type
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  * (i.e. character) from what it was on the previous frame. For example, it will fire after using
@@ -852,7 +866,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
855
- POST_PLAYER_CHANGE_TYPE = 56,
869
+ POST_PLAYER_CHANGE_TYPE = 57,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is higher than
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  * what it was on the previous frame.
@@ -867,7 +881,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_PLAYER_COLLECTIBLE_ADDED = 57,
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+ POST_PLAYER_COLLECTIBLE_ADDED = 58,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is lower than
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  * what it was on the previous frame.
@@ -882,7 +896,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_PLAYER_COLLECTIBLE_REMOVED = 58,
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+ POST_PLAYER_COLLECTIBLE_REMOVED = 59,
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  /**
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  * Fires from the `ENTITY_TAKE_DMG` callback when a player takes fatal damage. Return false to
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  * prevent the fatal damage.
@@ -899,7 +913,7 @@ export declare enum ModCallbackCustom {
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  * function postPlayerFatalDamage(player: EntityPlayer): boolean | undefined {}
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  * ```
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  */
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- POST_PLAYER_FATAL_DAMAGE = 59,
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+ POST_PLAYER_FATAL_DAMAGE = 60,
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  /**
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  * Fires on the first `POST_PEFFECT_UPDATE_REORDERED` frame for each player, similar to the
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  * `POST_PLAYER_INIT_LATE` callback, with two changes:
@@ -920,7 +934,7 @@ export declare enum ModCallbackCustom {
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  * function postPlayerInitFirst(player: EntityPlayer): void {}
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  * ```
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  */
923
- POST_PLAYER_INIT_FIRST = 60,
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+ POST_PLAYER_INIT_FIRST = 61,
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  /**
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  * Fires on the first `POST_PEFFECT_UPDATE_REORDERED` frame for each player.
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  *
@@ -939,7 +953,7 @@ export declare enum ModCallbackCustom {
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  * function postPlayerInitLate(pickup: EntityPickup): void {}
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  * ```
941
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  */
942
- POST_PLAYER_INIT_LATE = 61,
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+ POST_PLAYER_INIT_LATE = 62,
943
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  /**
944
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  * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
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  * callback fires (if the player is spawning on the 0th game frame of the run).
@@ -962,10 +976,11 @@ export declare enum ModCallbackCustom {
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  * function postPlayerRenderReordered(player: EntityPlayer): void {}
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  * ```
964
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  */
965
- POST_PLAYER_RENDER_REORDERED = 62,
979
+ POST_PLAYER_RENDER_REORDERED = 63,
966
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  /**
967
- * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
968
- * callback fires (if the player is being updated on the 0th game frame of the run).
981
+ * Similar to the vanilla callback of the same name, but fires after the
982
+ * `POST_GAME_STARTED_REORDERED` callback fires (if the player is being updated on the 0th game
983
+ * frame of the run).
969
984
  *
970
985
  * This callback is useful for two reasons:
971
986
  *
@@ -985,7 +1000,7 @@ export declare enum ModCallbackCustom {
985
1000
  * function postPlayerUpdateReordered(player: EntityPlayer): void {}
986
1001
  * ```
987
1002
  */
988
- POST_PLAYER_UPDATE_REORDERED = 63,
1003
+ POST_PLAYER_UPDATE_REORDERED = 64,
989
1004
  /**
990
1005
  * Fires from the `POST_RENDER` callback on every frame that a poop exists.
991
1006
  *
@@ -996,7 +1011,7 @@ export declare enum ModCallbackCustom {
996
1011
  * function postPoopRender(poop: GridEntityPoop): void {}
997
1012
  * ```
998
1013
  */
999
- POST_POOP_RENDER = 64,
1014
+ POST_POOP_RENDER = 65,
1000
1015
  /**
1001
1016
  * Fires from the `POST_UPDATE` callback on every frame that a poop exists.
1002
1017
  *
@@ -1007,7 +1022,7 @@ export declare enum ModCallbackCustom {
1007
1022
  * function postPoopUpdate(poop: GridEntityPoop): void {}
1008
1023
  * ```
1009
1024
  */
1010
- POST_POOP_UPDATE = 65,
1025
+ POST_POOP_UPDATE = 66,
1011
1026
  /**
1012
1027
  * Fires from the `POST_RENDER` callback on every frame that a pressure plate exists.
1013
1028
  *
@@ -1018,7 +1033,7 @@ export declare enum ModCallbackCustom {
1018
1033
  * function postPressurePlateRender(pressurePlate: GridEntityPressurePlate): void {}
1019
1034
  * ```
1020
1035
  */
1021
- POST_PRESSURE_PLATE_RENDER = 66,
1036
+ POST_PRESSURE_PLATE_RENDER = 67,
1022
1037
  /**
1023
1038
  * Fires from the `POST_UPDATE` callback on every frame that a pressure plate exists.
1024
1039
  *
@@ -1029,7 +1044,7 @@ export declare enum ModCallbackCustom {
1029
1044
  * function postPressurePlateUpdate(pressurePlate: GridEntityPressurePlate): void {}
1030
1045
  * ```
1031
1046
  */
1032
- POST_PRESSURE_PLATE_UPDATE = 67,
1047
+ POST_PRESSURE_PLATE_UPDATE = 68,
1033
1048
  /**
1034
1049
  * Fires on the first `POST_PROJECTILE_UPDATE` frame for each projectile.
1035
1050
  *
@@ -1043,7 +1058,7 @@ export declare enum ModCallbackCustom {
1043
1058
  * function postProjectileInitLate(projectile: EntityProjectile): void {}
1044
1059
  * ```
1045
1060
  */
1046
- POST_PROJECTILE_INIT_LATE = 68,
1061
+ POST_PROJECTILE_INIT_LATE = 69,
1047
1062
  /**
1048
1063
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player first picks up a new item. The
1049
1064
  * pickup returned in the callback is assumed to be the first pickup that no longer exists.
@@ -1057,7 +1072,7 @@ export declare enum ModCallbackCustom {
1057
1072
  * function postPurchase(player: EntityPlayer, pickup: EntityPickup): void {}
1058
1073
  * ```
1059
1074
  */
1060
- POST_PURCHASE = 69,
1075
+ POST_PURCHASE = 70,
1061
1076
  /**
1062
1077
  * Fires from the `POST_RENDER` callback on every frame that a rock exists.
1063
1078
  *
@@ -1068,7 +1083,7 @@ export declare enum ModCallbackCustom {
1068
1083
  * function postRockRender(rock: GridEntityRock): void {}
1069
1084
  * ```
1070
1085
  */
1071
- POST_ROCK_RENDER = 70,
1086
+ POST_ROCK_RENDER = 71,
1072
1087
  /**
1073
1088
  * Fires from the `POST_UPDATE` callback on every frame that a rock exists.
1074
1089
  *
@@ -1079,7 +1094,7 @@ export declare enum ModCallbackCustom {
1079
1094
  * function postRockUpdate(rock: GridEntityRock): void {}
1080
1095
  * ```
1081
1096
  */
1082
- POST_ROCK_UPDATE = 71,
1097
+ POST_ROCK_UPDATE = 72,
1083
1098
  /**
1084
1099
  * Fires from the `POST_UPDATE` callback when the clear state of a room changes (as according to
1085
1100
  * the `Room.IsClear` method).
@@ -1091,7 +1106,7 @@ export declare enum ModCallbackCustom {
1091
1106
  * function postRoomClearChanged(roomClear: boolean): void {}
1092
1107
  * ```
1093
1108
  */
1094
- POST_ROOM_CLEAR_CHANGED = 72,
1109
+ POST_ROOM_CLEAR_CHANGED = 73,
1095
1110
  /**
1096
1111
  * Fires from the `ENTITY_TAKE_DMG` callback when a player takes damage from spikes in a Sacrifice
1097
1112
  * Room.
@@ -1105,7 +1120,7 @@ export declare enum ModCallbackCustom {
1105
1120
  * function postSacrifice(player: EntityPlayer, numSacrifices: int): void {}
1106
1121
  * ```
1107
1122
  */
1108
- POST_SACRIFICE = 73,
1123
+ POST_SACRIFICE = 74,
1109
1124
  /**
1110
1125
  * Fires from the `POST_RENDER` callback when a slot entity's animation changes.
1111
1126
  *
@@ -1116,7 +1131,7 @@ export declare enum ModCallbackCustom {
1116
1131
  * function postSlotAnimationChanged(slot: Entity): void {}
1117
1132
  * ```
1118
1133
  */
1119
- POST_SLOT_ANIMATION_CHANGED = 74,
1134
+ POST_SLOT_ANIMATION_CHANGED = 75,
1120
1135
  /**
1121
1136
  * Fires from the `POST_RENDER` callback when a slot plays the animation that indicates that it
1122
1137
  * has broken.
@@ -1130,7 +1145,7 @@ export declare enum ModCallbackCustom {
1130
1145
  * function postSlotDestroyed(slot: Entity, slotDestructionType: SlotDestructionType): void {}
1131
1146
  * ```
1132
1147
  */
1133
- POST_SLOT_DESTROYED = 75,
1148
+ POST_SLOT_DESTROYED = 76,
1134
1149
  /**
1135
1150
  * Fires when a new slot entity is initialized. Specifically, this is either:
1136
1151
  *
@@ -1146,7 +1161,7 @@ export declare enum ModCallbackCustom {
1146
1161
  * function postSlotInit(slot: Entity): void {}
1147
1162
  * ```
1148
1163
  */
1149
- POST_SLOT_INIT = 76,
1164
+ POST_SLOT_INIT = 77,
1150
1165
  /**
1151
1166
  * Fires from the `POST_RENDER` callback on every frame that a slot entity exists.
1152
1167
  *
@@ -1157,7 +1172,7 @@ export declare enum ModCallbackCustom {
1157
1172
  * function postSlotRender(slot: Entity): void {}
1158
1173
  * ```
1159
1174
  */
1160
- POST_SLOT_RENDER = 77,
1175
+ POST_SLOT_RENDER = 78,
1161
1176
  /**
1162
1177
  * Fires from the `POST_UPDATE` callback on every frame that a slot entity exists.
1163
1178
  *
@@ -1168,7 +1183,7 @@ export declare enum ModCallbackCustom {
1168
1183
  * function postSlotUpdate(slot: Entity): void {}
1169
1184
  * ```
1170
1185
  */
1171
- POST_SLOT_UPDATE = 78,
1186
+ POST_SLOT_UPDATE = 79,
1172
1187
  /**
1173
1188
  * Fires from the `POST_RENDER` callback on every frame that spikes exist.
1174
1189
  *
@@ -1179,7 +1194,7 @@ export declare enum ModCallbackCustom {
1179
1194
  * function postSpikesRender(spikes: GridEntitySpikes): void {}
1180
1195
  * ```
1181
1196
  */
1182
- POST_SPIKES_RENDER = 79,
1197
+ POST_SPIKES_RENDER = 80,
1183
1198
  /**
1184
1199
  * Fires from the `POST_UPDATE` callback on every frame that spikes exist.
1185
1200
  *
@@ -1190,7 +1205,7 @@ export declare enum ModCallbackCustom {
1190
1205
  * function postSpikesUpdate(spikes: GridEntitySpikes): void {}
1191
1206
  * ```
1192
1207
  */
1193
- POST_SPIKES_UPDATE = 80,
1208
+ POST_SPIKES_UPDATE = 81,
1194
1209
  /**
1195
1210
  * Fires on the first `POST_TEAR_UPDATE` frame for each tear (which is when
1196
1211
  * `EntityTear.FrameCount` is equal to 0).
@@ -1205,7 +1220,7 @@ export declare enum ModCallbackCustom {
1205
1220
  * function postTearInitLate(tear: EntityTear): void {}
1206
1221
  * ```
1207
1222
  */
1208
- POST_TEAR_INIT_LATE = 81,
1223
+ POST_TEAR_INIT_LATE = 82,
1209
1224
  /**
1210
1225
  * Fires on the second `POST_TEAR_UPDATE` frame for each tear (which is when
1211
1226
  * `EntityTear.FrameCount` is equal to 1).
@@ -1219,7 +1234,7 @@ export declare enum ModCallbackCustom {
1219
1234
  * function postTearInitVeryLate(tear: EntityTear): void {}
1220
1235
  * ```
1221
1236
  */
1222
- POST_TEAR_INIT_VERY_LATE = 82,
1237
+ POST_TEAR_INIT_VERY_LATE = 83,
1223
1238
  /**
1224
1239
  * Fires from the `POST_RENDER` callback on every frame that a TNT exists.
1225
1240
  *
@@ -1230,7 +1245,7 @@ export declare enum ModCallbackCustom {
1230
1245
  * function postTNTRender(tnt: GridEntityTNT): void {}
1231
1246
  * ```
1232
1247
  */
1233
- POST_TNT_RENDER = 83,
1248
+ POST_TNT_RENDER = 84,
1234
1249
  /**
1235
1250
  * Fires from the `POST_UPDATE` callback on every frame that a TNT exists.
1236
1251
  *
@@ -1241,7 +1256,7 @@ export declare enum ModCallbackCustom {
1241
1256
  * function postTNTUpdate(tnt: GridEntityTNT): void {}
1242
1257
  * ```
1243
1258
  */
1244
- POST_TNT_UPDATE = 84,
1259
+ POST_TNT_UPDATE = 85,
1245
1260
  /**
1246
1261
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player gains or loses a new
1247
1262
  * transformation.
@@ -1259,7 +1274,7 @@ export declare enum ModCallbackCustom {
1259
1274
  * ): void {}
1260
1275
  * ```
1261
1276
  */
1262
- POST_TRANSFORMATION = 85,
1277
+ POST_TRANSFORMATION = 86,
1263
1278
  /**
1264
1279
  * Fires from `ENTITY_TAKE_DMG` callback when a Wishbone or a Walnut breaks.
1265
1280
  *
@@ -1273,7 +1288,7 @@ export declare enum ModCallbackCustom {
1273
1288
  * ): void {}
1274
1289
  * ```
1275
1290
  */
1276
- POST_TRINKET_BREAK = 86,
1291
+ POST_TRINKET_BREAK = 87,
1277
1292
  /**
1278
1293
  * Fires from the `POST_PEFFECT_UPDATE` callback on the frame before a Berserk effect ends when
1279
1294
  * the player is predicted to die (e.g. they currently have no health left or they took damage in
@@ -1288,7 +1303,7 @@ export declare enum ModCallbackCustom {
1288
1303
  * function preBerserkDeath(player: EntityPlayer): void {}
1289
1304
  * ```
1290
1305
  */
1291
- PRE_BERSERK_DEATH = 87,
1306
+ PRE_BERSERK_DEATH = 88,
1292
1307
  /**
1293
1308
  * Fires from the `POST_PLAYER_FATAL_DAMAGE` callback when a player is about to die. If you want
1294
1309
  * to initiate a custom revival, return an integer that corresponds to the item or type of revival
@@ -1306,7 +1321,7 @@ export declare enum ModCallbackCustom {
1306
1321
  * function preCustomRevive(player: EntityPlayer): int | undefined {}
1307
1322
  * ```
1308
1323
  */
1309
- PRE_CUSTOM_REVIVE = 88,
1324
+ PRE_CUSTOM_REVIVE = 89,
1310
1325
  /**
1311
1326
  * Fires from the `POST_PEFFECT_UPDATE` callback when an item becomes queued (i.e. when the player
1312
1327
  * begins to hold the item above their head).
@@ -1325,7 +1340,7 @@ export declare enum ModCallbackCustom {
1325
1340
  * ): void {}
1326
1341
  * ```
1327
1342
  */
1328
- PRE_ITEM_PICKUP = 89,
1343
+ PRE_ITEM_PICKUP = 90,
1329
1344
  /**
1330
1345
  * Fires on the `POST_RENDER` frame before the player is taken to a new floor. Only fires when a
1331
1346
  * player jumps into a trapdoor or enters a heaven door (beam of light). Does not fire on the
@@ -1339,6 +1354,6 @@ export declare enum ModCallbackCustom {
1339
1354
  * function preNewLevel(player: EntityPlayer): void {}
1340
1355
  * ```
1341
1356
  */
1342
- PRE_NEW_LEVEL = 90
1357
+ PRE_NEW_LEVEL = 91
1343
1358
  }
1344
1359
  //# sourceMappingURL=ModCallbackCustom.d.ts.map
@@ -1 +1 @@
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