isaacscript-common 7.6.0 → 7.7.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (41) hide show
  1. package/dist/features/customGridEntity.d.ts +6 -3
  2. package/dist/features/customGridEntity.d.ts.map +1 -1
  3. package/dist/features/customGridEntity.lua +20 -11
  4. package/dist/features/customStage/customStageConstants.d.ts +1 -0
  5. package/dist/features/customStage/customStageConstants.d.ts.map +1 -1
  6. package/dist/features/customStage/customStageConstants.lua +1 -0
  7. package/dist/features/customStage/init.d.ts.map +1 -1
  8. package/dist/features/customStage/init.lua +3 -1
  9. package/dist/features/customStage/versusScreen.d.ts.map +1 -1
  10. package/dist/features/customStage/versusScreen.lua +6 -0
  11. package/dist/features/customTrapdoor/spawn.d.ts.map +1 -1
  12. package/dist/features/customTrapdoor/spawn.lua +3 -4
  13. package/dist/features/extraConsoleCommands/commandsSubroutines.d.ts +1 -0
  14. package/dist/features/extraConsoleCommands/commandsSubroutines.d.ts.map +1 -1
  15. package/dist/features/extraConsoleCommands/commandsSubroutines.lua +31 -7
  16. package/dist/features/extraConsoleCommands/init.lua +1 -0
  17. package/dist/features/extraConsoleCommands/listCommands.d.ts +2 -0
  18. package/dist/features/extraConsoleCommands/listCommands.d.ts.map +1 -1
  19. package/dist/features/extraConsoleCommands/listCommands.lua +5 -0
  20. package/dist/functions/levelGrid.d.ts +44 -12
  21. package/dist/functions/levelGrid.d.ts.map +1 -1
  22. package/dist/functions/levelGrid.lua +97 -59
  23. package/dist/interfaces/CustomStageTSConfig.d.ts +1 -1
  24. package/dist/interfaces/GridEntityCustomData.d.ts +2 -2
  25. package/dist/interfaces/GridEntityCustomData.d.ts.map +1 -1
  26. package/dist/objects/roomTypeNames.d.ts +0 -1
  27. package/dist/objects/roomTypeNames.d.ts.map +1 -1
  28. package/dist/objects/roomTypeNames.lua +0 -1
  29. package/package.json +1 -1
  30. package/src/features/customGridEntity.ts +30 -20
  31. package/src/features/customStage/customStageConstants.ts +2 -0
  32. package/src/features/customStage/init.ts +2 -1
  33. package/src/features/customStage/versusScreen.ts +7 -1
  34. package/src/features/customTrapdoor/spawn.ts +3 -4
  35. package/src/features/extraConsoleCommands/commandsSubroutines.ts +30 -9
  36. package/src/features/extraConsoleCommands/init.ts +1 -0
  37. package/src/features/extraConsoleCommands/listCommands.ts +6 -0
  38. package/src/functions/levelGrid.ts +126 -61
  39. package/src/interfaces/CustomStageTSConfig.ts +1 -1
  40. package/src/interfaces/GridEntityCustomData.ts +2 -2
  41. package/src/objects/roomTypeNames.ts +0 -2
@@ -28,8 +28,11 @@ export declare function customGridEntityInit(mod: ModUpgraded): void;
28
28
  * @param gridIndexOrPosition The grid index or position in the room that you want to spawn the grid
29
29
  * entity at. If a position is specified, the closest grid index will be
30
30
  * used.
31
- * @param gridCollisionClass The collision class that you want the custom grid entity to have.
32
- * @param anm2Path The path to the ANM2 file to use for the sprite.
31
+ * @param gridCollisionClass Optional. The collision class that you want the custom grid entity to
32
+ * have. If not specified, the grid collision class from the base grid
33
+ * entity will be used.
34
+ * @param anm2Path Optional. The path to the ANM2 file to use for the sprite. If not specified, the
35
+ * normal sprite from the base grid entity will be used.
33
36
  * @param defaultAnimation Optional. The name of the animation to play after the sprite is
34
37
  * initialized and after the player re-enters a room with this grid entity
35
38
  * in it. If not specified, the default animation in the anm2 will be used.
@@ -38,7 +41,7 @@ export declare function customGridEntityInit(mod: ModUpgraded): void;
38
41
  * @param baseGridEntityVariant Optional. The variant of the grid entity to use as a "base" for this
39
42
  * custom grid entity. Default is 0.
40
43
  */
41
- export declare function spawnCustomGridEntity(gridEntityTypeCustom: GridEntityType, gridIndexOrPosition: int | Vector, gridCollisionClass: GridCollisionClass, anm2Path: string, defaultAnimation?: string, baseGridEntityType?: GridEntityType, baseGridEntityVariant?: number): GridEntity;
44
+ export declare function spawnCustomGridEntity(gridEntityTypeCustom: GridEntityType, gridIndexOrPosition: int | Vector, gridCollisionClass?: GridCollisionClass, anm2Path?: string, defaultAnimation?: string, baseGridEntityType?: GridEntityType, baseGridEntityVariant?: number): GridEntity;
42
45
  /**
43
46
  * Helper function to remove a custom grid entity created by the `spawnCustomGrid` function.
44
47
  *
@@ -1 +1 @@
1
- {"version":3,"file":"customGridEntity.d.ts","sourceRoot":"","sources":["../../src/features/customGridEntity.ts"],"names":[],"mappings":"AAAA,OAAO,EAKL,kBAAkB,EAClB,cAAc,EAGf,MAAM,8BAA8B,CAAC;AAGtC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAerD,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAoB1E,wBAAgB,oBAAoB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAmB3D;AAkID;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AACH,wBAAgB,qBAAqB,CACnC,oBAAoB,EAAE,cAAc,EACpC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,kBAAkB,EAAE,kBAAkB,EACtC,QAAQ,EAAE,MAAM,EAChB,gBAAgB,CAAC,EAAE,MAAM,EACzB,kBAAkB,iBAA4B,EAC9C,qBAAqB,SAAI,GACxB,UAAU,CAyCZ;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,sBAAsB,CACpC,+BAA+B,EAAE,GAAG,GAAG,MAAM,GAAG,UAAU,EAC1D,UAAU,UAAO,GAChB,UAAU,GAAG,SAAS,CAuCxB;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,IAAI,KAAK,CAC5C;IAAC,UAAU,EAAE,UAAU;IAAE,IAAI,EAAE,oBAAoB;CAAC,CACrD,CAqBA;AAED;;;;GAIG;AACH,wBAAgB,uBAAuB,CACrC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,cAAc,GAAG,SAAS,CAsB5B;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,OAAO,CAOT"}
1
+ {"version":3,"file":"customGridEntity.d.ts","sourceRoot":"","sources":["../../src/features/customGridEntity.ts"],"names":[],"mappings":"AAAA,OAAO,EAKL,kBAAkB,EAClB,cAAc,EAGf,MAAM,8BAA8B,CAAC;AAGtC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAerD,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAoB1E,wBAAgB,oBAAoB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAmB3D;AAoID;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,wBAAgB,qBAAqB,CACnC,oBAAoB,EAAE,cAAc,EACpC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,kBAAkB,CAAC,EAAE,kBAAkB,EACvC,QAAQ,CAAC,EAAE,MAAM,EACjB,gBAAgB,CAAC,EAAE,MAAM,EACzB,kBAAkB,iBAA4B,EAC9C,qBAAqB,SAAI,GACxB,UAAU,CA8CZ;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,sBAAsB,CACpC,+BAA+B,EAAE,GAAG,GAAG,MAAM,GAAG,UAAU,EAC1D,UAAU,UAAO,GAChB,UAAU,GAAG,SAAS,CAuCxB;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,IAAI,KAAK,CAC5C;IAAC,UAAU,EAAE,UAAU;IAAE,IAAI,EAAE,oBAAoB;CAAC,CACrD,CAqBA;AAED;;;;GAIG;AACH,wBAAgB,uBAAuB,CACrC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,cAAc,GAAG,SAAS,CAsB5B;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,OAAO,CAOT"}
@@ -115,10 +115,12 @@ function postNewRoomReordered(self)
115
115
  roomCustomGridEntities:delete(gridIndex)
116
116
  goto __continue19
117
117
  end
118
- local sprite = decoration:GetSprite()
119
- sprite:Load(data.anm2Path, true)
120
- local animationToPlay = data.defaultAnimation == nil and sprite:GetDefaultAnimation() or data.defaultAnimation
121
- sprite:Play(animationToPlay, true)
118
+ if data.anm2Path ~= nil then
119
+ local sprite = decoration:GetSprite()
120
+ sprite:Load(data.anm2Path, true)
121
+ local animationToPlay = data.defaultAnimation == nil and sprite:GetDefaultAnimation() or data.defaultAnimation
122
+ sprite:Play(animationToPlay, true)
123
+ end
122
124
  end
123
125
  ::__continue19::
124
126
  end
@@ -165,8 +167,11 @@ end
165
167
  -- @param gridIndexOrPosition The grid index or position in the room that you want to spawn the grid
166
168
  -- entity at. If a position is specified, the closest grid index will be
167
169
  -- used.
168
- -- @param gridCollisionClass The collision class that you want the custom grid entity to have.
169
- -- @param anm2Path The path to the ANM2 file to use for the sprite.
170
+ -- @param gridCollisionClass Optional. The collision class that you want the custom grid entity to
171
+ -- have. If not specified, the grid collision class from the base grid
172
+ -- entity will be used.
173
+ -- @param anm2Path Optional. The path to the ANM2 file to use for the sprite. If not specified, the
174
+ -- normal sprite from the base grid entity will be used.
170
175
  -- @param defaultAnimation Optional. The name of the animation to play after the sprite is
171
176
  -- initialized and after the player re-enters a room with this grid entity
172
177
  -- in it. If not specified, the default animation in the anm2 will be used.
@@ -189,11 +194,15 @@ function ____exports.spawnCustomGridEntity(self, gridEntityTypeCustom, gridIndex
189
194
  if customGridEntity == nil then
190
195
  error("Failed to spawn a custom grid entity.")
191
196
  end
192
- customGridEntity.CollisionClass = gridCollisionClass
193
- local sprite = customGridEntity:GetSprite()
194
- sprite:Load(anm2Path, true)
195
- local animationToPlay = defaultAnimation == nil and sprite:GetDefaultAnimation() or defaultAnimation
196
- sprite:Play(animationToPlay, true)
197
+ if gridCollisionClass ~= nil then
198
+ customGridEntity.CollisionClass = gridCollisionClass
199
+ end
200
+ if anm2Path ~= nil then
201
+ local sprite = customGridEntity:GetSprite()
202
+ sprite:Load(anm2Path, true)
203
+ local animationToPlay = defaultAnimation == nil and sprite:GetDefaultAnimation() or defaultAnimation
204
+ sprite:Play(animationToPlay, true)
205
+ end
197
206
  local customGridEntityData = {
198
207
  gridEntityTypeCustom = gridEntityTypeCustom,
199
208
  roomListIndex = roomListIndex,
@@ -1,4 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
+ export declare const CUSTOM_STAGE_FEATURE_NAME = "customStage";
2
3
  export declare const ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH = "gfx/isaacscript-custom-stage";
3
4
  /** Corresponds to "ui_streak.anm2". */
4
5
  export declare enum UIStreakAnimation {
@@ -1 +1 @@
1
- {"version":3,"file":"customStageConstants.d.ts","sourceRoot":"","sources":["../../../src/features/customStage/customStageConstants.ts"],"names":[],"mappings":";AAAA,eAAO,MAAM,iCAAiC,iCAAiC,CAAC;AAEhF,uCAAuC;AACvC,oBAAY,iBAAiB;IAC3B,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,SAAS,IAAA;CACV;AAED,uCAAuC;AACvC,eAAO,MAAM,8BAA8B,EAAE;IAC3C,QAAQ,EAAE,GAAG,IAAI,iBAAiB,GAAG,GAAG;CAKhC,CAAC"}
1
+ {"version":3,"file":"customStageConstants.d.ts","sourceRoot":"","sources":["../../../src/features/customStage/customStageConstants.ts"],"names":[],"mappings":";AAAA,eAAO,MAAM,yBAAyB,gBAAgB,CAAC;AAEvD,eAAO,MAAM,iCAAiC,iCAAiC,CAAC;AAEhF,uCAAuC;AACvC,oBAAY,iBAAiB;IAC3B,IAAI,IAAA;IACJ,IAAI,IAAA;IACJ,SAAS,IAAA;CACV;AAED,uCAAuC;AACvC,eAAO,MAAM,8BAA8B,EAAE;IAC3C,QAAQ,EAAE,GAAG,IAAI,iBAAiB,GAAG,GAAG;CAKhC,CAAC"}
@@ -1,4 +1,5 @@
1
1
  local ____exports = {}
2
+ ____exports.CUSTOM_STAGE_FEATURE_NAME = "customStage"
2
3
  ____exports.ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH = "gfx/isaacscript-custom-stage"
3
4
  --- Corresponds to "ui_streak.anm2".
4
5
  ____exports.UIStreakAnimation = {}
@@ -1 +1 @@
1
- {"version":3,"file":"init.d.ts","sourceRoot":"","sources":["../../../src/features/customStage/init.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AA6BxD,wBAAgB,eAAe,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CA0BtD"}
1
+ {"version":3,"file":"init.d.ts","sourceRoot":"","sources":["../../../src/features/customStage/init.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AA8BxD,wBAAgB,eAAe,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CA0BtD"}
@@ -19,6 +19,8 @@ local ____exports = require("features.saveDataManager.exports")
19
19
  local saveDataManager = ____exports.saveDataManager
20
20
  local ____backdrop = require("features.customStage.backdrop")
21
21
  local setCustomStageBackdrop = ____backdrop.setCustomStageBackdrop
22
+ local ____customStageConstants = require("features.customStage.customStageConstants")
23
+ local CUSTOM_STAGE_FEATURE_NAME = ____customStageConstants.CUSTOM_STAGE_FEATURE_NAME
22
24
  local ____customStageGridEntities = require("features.customStage.customStageGridEntities")
23
25
  local convertVanillaTrapdoors = ____customStageGridEntities.convertVanillaTrapdoors
24
26
  local removeUrnRewards = ____customStageGridEntities.removeUrnRewards
@@ -133,7 +135,7 @@ function ____exports.customStageInit(self, mod)
133
135
  if customStagesMap.size == 0 then
134
136
  return
135
137
  end
136
- saveDataManager(nil, "customStage", v)
138
+ saveDataManager(nil, CUSTOM_STAGE_FEATURE_NAME, v)
137
139
  versusScreenInit(nil)
138
140
  mod:AddCallback(ModCallback.POST_RENDER, postRender)
139
141
  mod:AddCallback(ModCallback.POST_CURSE_EVAL, postCurseEval)
@@ -1 +1 @@
1
- {"version":3,"file":"versusScreen.d.ts","sourceRoot":"","sources":["../../../src/features/customStage/versusScreen.ts"],"names":[],"mappings":"AAaA,OAAO,EAAE,WAAW,EAAE,MAAM,sCAAsC,CAAC;AA2EnE;;;;GAIG;AACH,wBAAgB,gBAAgB,IAAI,IAAI,CAavC;AAED,wBAAgB,yBAAyB,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI,CA2ExE;AAkGD,wBAAgB,sBAAsB,IAAI,IAAI,CAkC7C"}
1
+ {"version":3,"file":"versusScreen.d.ts","sourceRoot":"","sources":["../../../src/features/customStage/versusScreen.ts"],"names":[],"mappings":"AAaA,OAAO,EAAE,WAAW,EAAE,MAAM,sCAAsC,CAAC;AA+EnE;;;;GAIG;AACH,wBAAgB,gBAAgB,IAAI,IAAI,CAavC;AAED,wBAAgB,yBAAyB,CAAC,WAAW,EAAE,WAAW,GAAG,IAAI,CA4ExE;AAmGD,wBAAgB,sBAAsB,IAAI,IAAI,CAkC7C"}
@@ -33,12 +33,16 @@ local ____versusScreenBackgroundColors = require("objects.versusScreenBackground
33
33
  local VERSUS_SCREEN_BACKGROUND_COLORS = ____versusScreenBackgroundColors.VERSUS_SCREEN_BACKGROUND_COLORS
34
34
  local ____versusScreenDirtSpotColors = require("objects.versusScreenDirtSpotColors")
35
35
  local VERSUS_SCREEN_DIRT_SPOT_COLORS = ____versusScreenDirtSpotColors.VERSUS_SCREEN_DIRT_SPOT_COLORS
36
+ local ____disableAllSound = require("features.disableAllSound")
37
+ local disableAllSound = ____disableAllSound.disableAllSound
38
+ local enableAllSound = ____disableAllSound.enableAllSound
36
39
  local ____pause = require("features.pause")
37
40
  local pause = ____pause.pause
38
41
  local unpause = ____pause.unpause
39
42
  local ____runInNFrames = require("features.runInNFrames")
40
43
  local runNextGameFrame = ____runInNFrames.runNextGameFrame
41
44
  local ____customStageConstants = require("features.customStage.customStageConstants")
45
+ local CUSTOM_STAGE_FEATURE_NAME = ____customStageConstants.CUSTOM_STAGE_FEATURE_NAME
42
46
  local ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH = ____customStageConstants.ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH
43
47
  local ____exports = require("features.customStage.exports")
44
48
  local DEFAULT_BASE_STAGE = ____exports.DEFAULT_BASE_STAGE
@@ -174,6 +178,7 @@ function ____exports.playVersusScreenAnimation(self, customStage)
174
178
  v.run.showingBossVersusScreen = true
175
179
  pause(nil)
176
180
  hud:SetVisible(false)
181
+ disableAllSound(nil, CUSTOM_STAGE_FEATURE_NAME)
177
182
  do
178
183
  local ____getPlayerPNGPaths_result_0 = getPlayerPNGPaths(nil)
179
184
  local namePNGPath = ____getPlayerPNGPaths_result_0.namePNGPath
@@ -226,6 +231,7 @@ local function finishVersusScreenAnimation(self)
226
231
  v.run.showingBossVersusScreen = false
227
232
  unpause(nil)
228
233
  hud:SetVisible(true)
234
+ enableAllSound(nil, CUSTOM_STAGE_FEATURE_NAME)
229
235
  sfxManager:Play(SoundEffect.CASTLE_PORTCULLIS)
230
236
  end
231
237
  function ____exports.versusScreenPostRender(self)
@@ -1 +1 @@
1
- {"version":3,"file":"spawn.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/spawn.ts"],"names":[],"mappings":";;;AAMA,OAAO,EAAE,yBAAyB,EAAE,MAAM,oDAAoD,CAAC;AAM/F,wBAAgB,gCAAgC,CAC9C,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,WAAW,EAAE,yBAAyB,EACtC,QAAQ,EAAE,MAAM,EAChB,SAAS,CAAC,EAAE,OAAO,GAClB,UAAU,CAoCZ"}
1
+ {"version":3,"file":"spawn.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/spawn.ts"],"names":[],"mappings":";;;AAMA,OAAO,EAAE,yBAAyB,EAAE,MAAM,oDAAoD,CAAC;AAM/F,wBAAgB,gCAAgC,CAC9C,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,WAAW,EAAE,yBAAyB,EACtC,QAAQ,EAAE,MAAM,EAChB,SAAS,CAAC,EAAE,OAAO,GAClB,UAAU,CAmCZ"}
@@ -43,10 +43,9 @@ function ____exports.spawnCustomTrapdoorToDestination(self, gridIndexOrPosition,
43
43
  local roomTrapdoorMap = v.level.trapdoors:getAndSetDefault(roomListIndex)
44
44
  local customTrapdoorDescription = {open = open, destination = destination, firstSpawn = firstSpawn}
45
45
  roomTrapdoorMap:set(gridIndex, customTrapdoorDescription)
46
- if not open then
47
- local sprite = gridEntity:GetSprite()
48
- sprite:Play(TrapdoorAnimation.CLOSED, true)
49
- end
46
+ local sprite = gridEntity:GetSprite()
47
+ local animation = open and TrapdoorAnimation.OPENED or TrapdoorAnimation.CLOSED
48
+ sprite:Play(animation, true)
50
49
  return gridEntity
51
50
  end
52
51
  return ____exports
@@ -7,4 +7,5 @@ export declare function listGridEntities(params: string, includeWalls: boolean):
7
7
  export declare function movePlayer(params: string, direction: Direction): void;
8
8
  export declare function spawnTrapdoorOrCrawlSpace(trapdoor: boolean): void;
9
9
  export declare function warpToRoomType(roomType: RoomType): void;
10
+ export declare function warpNextToRoomType(roomType: RoomType): void;
10
11
  //# sourceMappingURL=commandsSubroutines.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"commandsSubroutines.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/commandsSubroutines.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EAIT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAEtC,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAmBpD,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,GAAG,IAAI,CAcrE;AAED,wBAAgB,UAAU,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAI,CAqBlD;AAED,wBAAgB,YAAY,CAC1B,MAAM,EAAE,MAAM,EACd,wBAAwB,EAAE,OAAO,GAChC,IAAI,CAYN;AAED,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI,CAY5E;AAED,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,CAgBrE;AAED,wBAAgB,yBAAyB,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAI,CAUjE;AAED,wBAAgB,cAAc,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAevD"}
1
+ {"version":3,"file":"commandsSubroutines.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/commandsSubroutines.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EAIT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAEtC,OAAO,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAmBpD,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,GAAG,IAAI,CAcrE;AAED,wBAAgB,UAAU,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAI,CAqBlD;AAED,wBAAgB,YAAY,CAC1B,MAAM,EAAE,MAAM,EACd,wBAAwB,EAAE,OAAO,GAChC,IAAI,CAYN;AAED,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,EAAE,YAAY,EAAE,OAAO,GAAG,IAAI,CAY5E;AAED,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,CAgBrE;AAED,wBAAgB,yBAAyB,CAAC,QAAQ,EAAE,OAAO,GAAG,IAAI,CAUjE;AAED,wBAAgB,cAAc,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAWvD;AAED,wBAAgB,kBAAkB,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAuB3D"}
@@ -1,3 +1,6 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Map = ____lualib.Map
3
+ local __TS__Iterator = ____lualib.__TS__Iterator
1
4
  local ____exports = {}
2
5
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
6
  local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
@@ -12,6 +15,7 @@ local directionToVector = ____direction.directionToVector
12
15
  local ____gridEntities = require("functions.gridEntities")
13
16
  local spawnGridEntityWithVariant = ____gridEntities.spawnGridEntityWithVariant
14
17
  local ____levelGrid = require("functions.levelGrid")
18
+ local getRoomAdjacentGridIndexes = ____levelGrid.getRoomAdjacentGridIndexes
15
19
  local getRoomGridIndexesForType = ____levelGrid.getRoomGridIndexesForType
16
20
  local ____logEntities = require("functions.logEntities")
17
21
  local logAllEntities = ____logEntities.logAllEntities
@@ -26,7 +30,6 @@ local changeRoom = ____rooms.changeRoom
26
30
  local ____utils = require("functions.utils")
27
31
  local printConsole = ____utils.printConsole
28
32
  local ____roomTypeNames = require("objects.roomTypeNames")
29
- local DEFAULT_ROOM_TYPE_NAME = ____roomTypeNames.DEFAULT_ROOM_TYPE_NAME
30
33
  local ROOM_TYPE_NAMES = ____roomTypeNames.ROOM_TYPE_NAMES
31
34
  local DEFAULT_MOVE_UNITS = 0.5
32
35
  function ____exports.addHeart(self, params, healthType)
@@ -109,12 +112,6 @@ function ____exports.spawnTrapdoorOrCrawlSpace(self, trapdoor)
109
112
  end
110
113
  function ____exports.warpToRoomType(self, roomType)
111
114
  local roomTypeName = ROOM_TYPE_NAMES[roomType]
112
- if roomTypeName == DEFAULT_ROOM_TYPE_NAME then
113
- printConsole(
114
- nil,
115
- "Invalid room type: " .. tostring(roomType)
116
- )
117
- end
118
115
  local gridIndexes = getRoomGridIndexesForType(nil, roomType)
119
116
  local firstGridIndex = gridIndexes[1]
120
117
  if firstGridIndex == nil then
@@ -127,4 +124,31 @@ function ____exports.warpToRoomType(self, roomType)
127
124
  ((("Warped to room type: " .. roomTypeName) .. " (") .. tostring(roomType)) .. ")"
128
125
  )
129
126
  end
127
+ function ____exports.warpNextToRoomType(self, roomType)
128
+ local roomTypeName = ROOM_TYPE_NAMES[roomType]
129
+ local gridIndexes = getRoomGridIndexesForType(nil, roomType)
130
+ local firstGridIndex = gridIndexes[1]
131
+ if firstGridIndex == nil then
132
+ printConsole(nil, ("There are no " .. roomTypeName) .. "s on this floor.")
133
+ return
134
+ end
135
+ local adjacentRoomGridIndexes = getRoomAdjacentGridIndexes(nil, firstGridIndex)
136
+ for ____, ____value in __TS__Iterator(adjacentRoomGridIndexes:entries()) do
137
+ local _doorSlot = ____value[1]
138
+ local roomGridIndex = ____value[2]
139
+ local roomData = getRoomData(nil, roomGridIndex)
140
+ if roomData ~= nil and roomData.Type == RoomType.DEFAULT then
141
+ changeRoom(nil, firstGridIndex)
142
+ printConsole(
143
+ nil,
144
+ ((("Warped next to room type: " .. roomTypeName) .. " (") .. tostring(roomType)) .. ")"
145
+ )
146
+ return
147
+ end
148
+ end
149
+ printConsole(
150
+ nil,
151
+ ((("Failed to find the room next to room type: " .. roomTypeName) .. " (") .. tostring(roomType)) .. ")"
152
+ )
153
+ end
130
154
  return ____exports
@@ -42,6 +42,7 @@ function initMap(self)
42
42
  extraConsoleCommandsFunctionMap:set("bombsDisplay", commandsDisplay.bombsDisplay)
43
43
  extraConsoleCommandsFunctionMap:set("bombs", commands.bombs)
44
44
  extraConsoleCommandsFunctionMap:set("boneHearts", commands.boneHearts)
45
+ extraConsoleCommandsFunctionMap:set("bossNextRoom", commands.bossNextRoom)
45
46
  extraConsoleCommandsFunctionMap:set("bossRoom", commands.bossRoom)
46
47
  extraConsoleCommandsFunctionMap:set("bossRush", commands.bossRush)
47
48
  extraConsoleCommandsFunctionMap:set("brokenHearts", commands.brokenHearts)
@@ -44,6 +44,8 @@ export declare function bombs(params: string): void;
44
44
  * numbers to remove hearts.)
45
45
  */
46
46
  export declare function boneHearts(params: string): void;
47
+ /** Warps to the room next to the first Boss Room on the floor. */
48
+ export declare function bossNextRoom(): void;
47
49
  /** Warps to the first Boss Room on the floor. */
48
50
  export declare function bossRoom(): void;
49
51
  /** Warps to the Boss Rush for the floor. */
@@ -1 +1 @@
1
- {"version":3,"file":"listCommands.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/listCommands.ts"],"names":[],"mappings":"AA4GA;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA2C/C;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,gEAAgE;AAChE,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAkB9B;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,+CAA+C;AAC/C,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcjD;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,iDAAiD;AACjD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAa5B;AAED,8CAA8C;AAC9C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAGrC;AAED;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BrD;AAED,0CAA0C;AAC1C,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED,gDAAgD;AAChD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,oBAAoB;AACpB,wBAAgB,GAAG,IAAI,IAAI,CAG1B;AAED,mBAAmB;AACnB,wBAAgB,EAAE,IAAI,IAAI,CAGzB;AAED,0DAA0D;AAC1D,wBAAgB,MAAM,IAAI,IAAI,CAG7B;AAED,qCAAqC;AACrC,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,gDAAgD;AAChD,wBAAgB,aAAa,IAAI,IAAI,CAGpC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,yEAAyE;AACzE,wBAAgB,OAAO,IAAI,IAAI,CAI9B;AAED,6CAA6C;AAC7C,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED,wCAAwC;AACxC,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED,qCAAqC;AACrC,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuB3C;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kDAAkD;AAClD,wBAAgB,WAAW,IAAI,IAAI,CAOlC;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,0CAA0C;AAC1C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,yCAAyC;AACzC,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,sCAAsC;AACtC,wBAAgB,UAAU,IAAI,IAAI,CAGjC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED,qCAAqC;AACrC,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,yCAAyC;AACzC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,kGAAkG;AAClG,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,oEAAoE;AACpE,wBAAgB,YAAY,IAAI,IAAI,CAgBnC;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,uCAAuC;AACvC,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,kDAAkD;AAClD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcxC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,+CAA+C;AAC/C,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED;;;GAGG;AACH,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE5C;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,mCAAmC;AACnC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,2BAA2B;AAC3B,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,0EAA0E;AAC1E,wBAAgB,GAAG,IAAI,IAAI,CAgB1B;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,qDAAqD;AACrD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,0CAA0C;AAC1C,wBAAgB,KAAK,IAAI,IAAI,CAM5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAkB5B;AAED,mDAAmD;AACnD,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,qCAAqC;AACrC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,uEAAuE;AACvE,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAqB3C;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,2CAA2C;AAC3C,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,sCAAsC;AACtC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,2FAA2F;AAC3F,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;AAED,6DAA6D;AAC7D,wBAAgB,WAAW,IAAI,IAAI,CAGlC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,IAAI,IAAI,CAG/B;AAED;;;;;;GAMG;AACH,wBAAgB,CAAC,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAsCtC;AAED,sDAAsD;AACtD,wBAAgB,aAAa,IAAI,IAAI,CAEpC;AAED,mDAAmD;AACnD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,kEAAkE;AAClE,wBAAgB,SAAS,IAAI,IAAI,CAIhC;AAED,wEAAwE;AACxE,wBAAgB,YAAY,IAAI,IAAI,CAGnC;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA+C/C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA6BhD;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,8DAA8D;AAC9D,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAchD;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED;;;;;GAKG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAQ1C;AAED,6EAA6E;AAC7E,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,6DAA6D;AAC7D,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAkBvD;AAED,gEAAgE;AAChE,wBAAgB,KAAK,IAAI,IAAI,CAY5B;AAED,+CAA+C;AAC/C,wBAAgB,YAAY,IAAI,IAAI,CAInC;AAED,4CAA4C;AAC5C,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,yDAAyD;AACzD,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED;;;GAGG;AACH,wBAAgB,KAAK,IAAI,IAAI,CAQ5B;AAED,wCAAwC;AACxC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,6CAA6C;AAC7C,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,yDAAyD;AACzD,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,sFAAsF;AACtF,wBAAgB,MAAM,IAAI,IAAI,CAQ7B;AAED,wFAAwF;AACxF,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED;;;;;;;GAOG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA0BzC"}
1
+ {"version":3,"file":"listCommands.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/listCommands.ts"],"names":[],"mappings":"AA6GA;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA2C/C;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,gEAAgE;AAChE,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAkB9B;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,+CAA+C;AAC/C,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcjD;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,kEAAkE;AAClE,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,iDAAiD;AACjD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAa5B;AAED,8CAA8C;AAC9C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAGrC;AAED;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BrD;AAED,0CAA0C;AAC1C,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED,gDAAgD;AAChD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,oBAAoB;AACpB,wBAAgB,GAAG,IAAI,IAAI,CAG1B;AAED,mBAAmB;AACnB,wBAAgB,EAAE,IAAI,IAAI,CAGzB;AAED,0DAA0D;AAC1D,wBAAgB,MAAM,IAAI,IAAI,CAG7B;AAED,qCAAqC;AACrC,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,gDAAgD;AAChD,wBAAgB,aAAa,IAAI,IAAI,CAGpC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,yEAAyE;AACzE,wBAAgB,OAAO,IAAI,IAAI,CAI9B;AAED,6CAA6C;AAC7C,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED,wCAAwC;AACxC,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED,qCAAqC;AACrC,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuB3C;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kDAAkD;AAClD,wBAAgB,WAAW,IAAI,IAAI,CAOlC;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,0CAA0C;AAC1C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,yCAAyC;AACzC,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,sCAAsC;AACtC,wBAAgB,UAAU,IAAI,IAAI,CAGjC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED,qCAAqC;AACrC,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,yCAAyC;AACzC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,kGAAkG;AAClG,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,oEAAoE;AACpE,wBAAgB,YAAY,IAAI,IAAI,CAgBnC;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,uCAAuC;AACvC,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,kDAAkD;AAClD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcxC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,+CAA+C;AAC/C,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED;;;GAGG;AACH,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE5C;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,mCAAmC;AACnC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,2BAA2B;AAC3B,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,0EAA0E;AAC1E,wBAAgB,GAAG,IAAI,IAAI,CAgB1B;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,qDAAqD;AACrD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,0CAA0C;AAC1C,wBAAgB,KAAK,IAAI,IAAI,CAM5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAkB5B;AAED,mDAAmD;AACnD,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,qCAAqC;AACrC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,uEAAuE;AACvE,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAqB3C;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,2CAA2C;AAC3C,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,sCAAsC;AACtC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,2FAA2F;AAC3F,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;AAED,6DAA6D;AAC7D,wBAAgB,WAAW,IAAI,IAAI,CAGlC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,IAAI,IAAI,CAG/B;AAED;;;;;;GAMG;AACH,wBAAgB,CAAC,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAsCtC;AAED,sDAAsD;AACtD,wBAAgB,aAAa,IAAI,IAAI,CAEpC;AAED,mDAAmD;AACnD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,kEAAkE;AAClE,wBAAgB,SAAS,IAAI,IAAI,CAIhC;AAED,wEAAwE;AACxE,wBAAgB,YAAY,IAAI,IAAI,CAGnC;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA+C/C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA6BhD;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,8DAA8D;AAC9D,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAchD;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED;;;;;GAKG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAQ1C;AAED,6EAA6E;AAC7E,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,6DAA6D;AAC7D,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAkBvD;AAED,gEAAgE;AAChE,wBAAgB,KAAK,IAAI,IAAI,CAY5B;AAED,+CAA+C;AAC/C,wBAAgB,YAAY,IAAI,IAAI,CAInC;AAED,4CAA4C;AAC5C,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,yDAAyD;AACzD,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED;;;GAGG;AACH,wBAAgB,KAAK,IAAI,IAAI,CAQ5B;AAED,wCAAwC;AACxC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,6CAA6C;AAC7C,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,yDAAyD;AACzD,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,sFAAsF;AACtF,wBAAgB,MAAM,IAAI,IAAI,CAQ7B;AAED,wFAAwF;AACxF,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED;;;;;;;GAOG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA0BzC"}
@@ -107,6 +107,7 @@ local listEntities = ____commandsSubroutines.listEntities
107
107
  local listGridEntities = ____commandsSubroutines.listGridEntities
108
108
  local movePlayer = ____commandsSubroutines.movePlayer
109
109
  local spawnTrapdoorOrCrawlSpace = ____commandsSubroutines.spawnTrapdoorOrCrawlSpace
110
+ local warpNextToRoomType = ____commandsSubroutines.warpNextToRoomType
110
111
  local warpToRoomType = ____commandsSubroutines.warpToRoomType
111
112
  local ____v = require("features.extraConsoleCommands.v")
112
113
  local v = ____v.default
@@ -322,6 +323,10 @@ end
322
323
  function ____exports.boneHearts(self, params)
323
324
  addHeart(nil, params, HealthType.BONE)
324
325
  end
326
+ --- Warps to the room next to the first Boss Room on the floor.
327
+ function ____exports.bossNextRoom(self)
328
+ warpNextToRoomType(nil, RoomType.BOSS)
329
+ end
325
330
  --- Warps to the first Boss Room on the floor.
326
331
  function ____exports.bossRoom(self)
327
332
  warpToRoomType(nil, RoomType.BOSS)
@@ -8,7 +8,23 @@
8
8
  */
9
9
  import { DoorSlot, RoomShape, RoomType } from "isaac-typescript-definitions";
10
10
  /**
11
- * Helper function to get the room grid indexes that are adjacent to a given room grid index.
11
+ * Helper function to get only the adjacent room grid indexes that exist (i.e. have room data).
12
+ *
13
+ * This is just a filtering of the results of the `getAdjacentExistingRoomGridIndexes` function. See
14
+ * that function for more information.
15
+ */
16
+ export declare function getAdjacentExistingRoomGridIndexes(roomGridIndex?: int): int[];
17
+ /**
18
+ * Helper function to get only the adjacent room grid indexes that do not exist (i.e. do not have
19
+ * room data).
20
+ *
21
+ * This is just a filtering of the results of the `getAdjacentExistingRoomGridIndexes` function. See
22
+ * that function for more information.
23
+ */
24
+ export declare function getAdjacentNonExistingRoomGridIndexes(roomGridIndex?: int): int[];
25
+ /**
26
+ * Helper function to get all of the room grid indexes that are adjacent to a given room grid index
27
+ * (even if those room grid indexes do not have any rooms in them).
12
28
  *
13
29
  * Adjacent room grid indexes that are outside of the grid will not be included in the returned
14
30
  * array.
@@ -54,6 +70,17 @@ export declare function getNewRoomCandidatesForLevel(): Array<[
54
70
  doorSlot: DoorSlot,
55
71
  newRoomGridIndex: int
56
72
  ]>;
73
+ /**
74
+ * Helper function to get the grid indexes of all the rooms connected to the given room index,
75
+ * taking the shape of the room into account. (This will only include rooms with valid data.)
76
+ *
77
+ * Returns an empty map if the provided room grid index is out of bounds or has no associated room
78
+ * data.
79
+ *
80
+ * @param roomGridIndex Optional. Default is the current room index.
81
+ * @returns A map of `DoorSlot` to the corresponding room grid index.
82
+ */
83
+ export declare function getRoomAdjacentGridIndexes(roomGridIndex?: int): Map<DoorSlot, int>;
57
84
  /**
58
85
  * Helper function to get an array of all of the safe grid indexes for rooms that match the
59
86
  * specified room type.
@@ -65,25 +92,22 @@ export declare function getNewRoomCandidatesForLevel(): Array<[
65
92
  */
66
93
  export declare function getRoomGridIndexesForType(...roomTypes: RoomType[]): int[];
67
94
  /**
68
- * Helper function to get the grid indexes of all the rooms connected to the given room index,
69
- * taking the shape of the room into account. (This will only include rooms with valid data.)
95
+ * Helper function to get only the adjacent room grid indexes for a room shape that exist (i.e. have
96
+ * room data).
70
97
  *
71
- * Returns an empty map if the provided room grid index is out of bounds or has no associated room
72
- * data.
73
- *
74
- * @param roomGridIndex Optional. Default is the current room index.
75
- * @returns A map of `DoorSlot` to the corresponding room grid index.
98
+ * This is just a filtering of the results of the `getRoomShapeAdjacentGridIndexes` function. See
99
+ * that function for more information.
76
100
  */
77
- export declare function getRoomNeighbors(roomGridIndex?: int): Map<DoorSlot, int>;
101
+ export declare function getRoomShapeAdjacentExistingGridIndexes(safeRoomGridIndex: int, roomShape: RoomShape): Map<DoorSlot, int>;
78
102
  /**
79
103
  * Helper function to get the room grid index delta that each hypothetical door in a given room
80
104
  * shape would go to.
81
105
  *
82
- * This is used by the `getRoomShapeNeighborGridIndexes` function.
106
+ * This is used by the `getRoomShapeAdjacentGridIndexes` function.
83
107
  *
84
108
  * @returns A map of `DoorSlot` to the corresponding room grid index delta.
85
109
  */
86
- export declare function getRoomShapeNeighborGridIndexDeltas(roomShape: RoomShape): Map<DoorSlot, int>;
110
+ export declare function getRoomShapeAdjacentGridIndexDeltas(roomShape: RoomShape): Map<DoorSlot, int>;
87
111
  /**
88
112
  * Helper function to get the room grid index that each hypothetical door in a given room shape
89
113
  * would go to. (This will not include room grid indexes that are outside of the grid.)
@@ -93,7 +117,15 @@ export declare function getRoomShapeNeighborGridIndexDeltas(roomShape: RoomShape
93
117
  * @param roomShape The shape of the room.
94
118
  * @returns A map of `DoorSlot` to the corresponding room grid index.
95
119
  */
96
- export declare function getRoomShapeNeighborGridIndexes(safeRoomGridIndex: int, roomShape: RoomShape): Map<DoorSlot, int>;
120
+ export declare function getRoomShapeAdjacentGridIndexes(safeRoomGridIndex: int, roomShape: RoomShape): Map<DoorSlot, int>;
121
+ /**
122
+ * Helper function to get only the adjacent room grid indexes for a room shape that do not exist
123
+ * (i.e. do not have room data).
124
+ *
125
+ * This is just a filtering of the results of the `getRoomShapeAdjacentGridIndexes` function. See
126
+ * that function for more information.
127
+ */
128
+ export declare function getRoomShapeAdjacentNonExistingGridIndexes(safeRoomGridIndex: int, roomShape: RoomShape): Map<DoorSlot, int>;
97
129
  /**
98
130
  * Helper function to check if the given room grid index is a dead end. Specifically, this is
99
131
  * defined as having only one adjacent room that exists.
@@ -1 +1 @@
1
- {"version":3,"file":"levelGrid.d.ts","sourceRoot":"","sources":["../../src/functions/levelGrid.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,OAAO,EAEL,QAAQ,EAKR,SAAS,EACT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AA8BtC;;;;;;;;;;;;;GAaG;AACH,wBAAgB,0BAA0B,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,EAAE,CAerE;AAED,0FAA0F;AAC1F,wBAAgB,qBAAqB,IAAI,GAAG,EAAE,CAG7C;AAED;;;;;;;;;GASG;AACH,wBAAgB,mBAAmB,CACjC,SAAS,GAAE,IAAI,GAAG,GAAqB,GAErC,CAAC,qBAAqB,EAAE,GAAG,EAAE,QAAQ,EAAE,QAAQ,EAAE,gBAAgB,EAAE,GAAG,CAAC,GACvE,SAAS,CAOZ;AAED;;;;;;GAMG;AACH,wBAAgB,8BAA8B,CAC5C,aAAa,CAAC,EAAE,GAAG,GAClB,KAAK,CAAC,CAAC,QAAQ,EAAE,QAAQ,EAAE,aAAa,EAAE,GAAG,CAAC,CAAC,CA+CjD;AAED;;;;;GAKG;AACH,wBAAgB,4BAA4B,IAAI,KAAK,CACnD;IAAC,qBAAqB,EAAE,GAAG;IAAE,QAAQ,EAAE,QAAQ;IAAE,gBAAgB,EAAE,GAAG;CAAC,CACxE,CAsBA;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,GAAG,EAAE,CAWzE;AAED;;;;;;;;;GASG;AACH,wBAAgB,gBAAgB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAAC,QAAQ,EAAE,GAAG,CAAC,CA+BxE;AAED;;;;;;;GAOG;AACH,wBAAgB,mCAAmC,CACjD,SAAS,EAAE,SAAS,GACnB,GAAG,CAAC,QAAQ,EAAE,GAAG,CAAC,CAEpB;AAED;;;;;;;;GAQG;AACH,wBAAgB,+BAA+B,CAC7C,iBAAiB,EAAE,GAAG,EACtB,SAAS,EAAE,SAAS,GACnB,GAAG,CAAC,QAAQ,EAAE,GAAG,CAAC,CAapB;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,SAAS,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,OAAO,CAUtD;AAED,wBAAgB,0BAA0B,CACxC,QAAQ,EAAE,QAAQ,EAClB,aAAa,EAAE,GAAG,GACjB,OAAO,CAGT;AAED,wBAAgB,oCAAoC,CAClD,QAAQ,EAAE,QAAQ,EAClB,aAAa,EAAE,GAAG,GACjB,OAAO,CAqBT;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,OAAO,CAGzD;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,OAAO,CAM7D;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,OAAO,IAAI,GAAG,GAAG,SAAS,CA6CzC;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,OAAO,CAGtD;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,iBAAiB,CAAC,aAAa,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAKtE"}
1
+ {"version":3,"file":"levelGrid.d.ts","sourceRoot":"","sources":["../../src/functions/levelGrid.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,OAAO,EAEL,QAAQ,EAKR,SAAS,EACT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AA8BtC;;;;;GAKG;AACH,wBAAgB,kCAAkC,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,EAAE,CAK7E;AAED;;;;;;GAMG;AACH,wBAAgB,qCAAqC,CACnD,aAAa,CAAC,EAAE,GAAG,GAClB,GAAG,EAAE,CAKP;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,0BAA0B,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,EAAE,CAerE;AAED,0FAA0F;AAC1F,wBAAgB,qBAAqB,IAAI,GAAG,EAAE,CAG7C;AAED;;;;;;;;;GASG;AACH,wBAAgB,mBAAmB,CACjC,SAAS,GAAE,IAAI,GAAG,GAAqB,GAErC,CAAC,qBAAqB,EAAE,GAAG,EAAE,QAAQ,EAAE,QAAQ,EAAE,gBAAgB,EAAE,GAAG,CAAC,GACvE,SAAS,CAOZ;AAED;;;;;;GAMG;AACH,wBAAgB,8BAA8B,CAC5C,aAAa,CAAC,EAAE,GAAG,GAClB,KAAK,CAAC,CAAC,QAAQ,EAAE,QAAQ,EAAE,aAAa,EAAE,GAAG,CAAC,CAAC,CA0CjD;AAED;;;;;GAKG;AACH,wBAAgB,4BAA4B,IAAI,KAAK,CACnD;IAAC,qBAAqB,EAAE,GAAG;IAAE,QAAQ,EAAE,QAAQ;IAAE,gBAAgB,EAAE,GAAG;CAAC,CACxE,CAsBA;AAED;;;;;;;;;GASG;AACH,wBAAgB,0BAA0B,CACxC,aAAa,CAAC,EAAE,GAAG,GAClB,GAAG,CAAC,QAAQ,EAAE,GAAG,CAAC,CAgBpB;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,GAAG,EAAE,CAWzE;AAED;;;;;;GAMG;AACH,wBAAgB,uCAAuC,CACrD,iBAAiB,EAAE,GAAG,EACtB,SAAS,EAAE,SAAS,GACnB,GAAG,CAAC,QAAQ,EAAE,GAAG,CAAC,CAiBpB;AAED;;;;;;;GAOG;AACH,wBAAgB,mCAAmC,CACjD,SAAS,EAAE,SAAS,GACnB,GAAG,CAAC,QAAQ,EAAE,GAAG,CAAC,CAEpB;AAED;;;;;;;;GAQG;AACH,wBAAgB,+BAA+B,CAC7C,iBAAiB,EAAE,GAAG,EACtB,SAAS,EAAE,SAAS,GACnB,GAAG,CAAC,QAAQ,EAAE,GAAG,CAAC,CAapB;AAED;;;;;;GAMG;AACH,wBAAgB,0CAA0C,CACxD,iBAAiB,EAAE,GAAG,EACtB,SAAS,EAAE,SAAS,GACnB,GAAG,CAAC,QAAQ,EAAE,GAAG,CAAC,CAiBpB;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,SAAS,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,OAAO,CAKtD;AAED,wBAAgB,0BAA0B,CACxC,QAAQ,EAAE,QAAQ,EAClB,aAAa,EAAE,GAAG,GACjB,OAAO,CAGT;AAED,wBAAgB,oCAAoC,CAClD,QAAQ,EAAE,QAAQ,EAClB,aAAa,EAAE,GAAG,GACjB,OAAO,CAqBT;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,OAAO,CAGzD;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,OAAO,CAM7D;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,OAAO,IAAI,GAAG,GAAG,SAAS,CA6CzC;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,aAAa,EAAE,GAAG,GAAG,OAAO,CAGtD;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,iBAAiB,CAAC,aAAa,EAAE,GAAG,GAAG,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,CAKtE"}