isaacscript-common 7.5.1 → 7.6.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/customGridEntity.d.ts +6 -3
- package/dist/features/customGridEntity.d.ts.map +1 -1
- package/dist/features/customGridEntity.lua +20 -11
- package/dist/features/customStage/customStageConstants.d.ts +1 -0
- package/dist/features/customStage/customStageConstants.d.ts.map +1 -1
- package/dist/features/customStage/customStageConstants.lua +1 -0
- package/dist/features/customStage/customStageGridEntities.d.ts.map +1 -1
- package/dist/features/customStage/customStageGridEntities.lua +9 -5
- package/dist/features/customStage/init.d.ts.map +1 -1
- package/dist/features/customStage/init.lua +3 -1
- package/dist/features/customStage/versusScreen.d.ts.map +1 -1
- package/dist/features/customStage/versusScreen.lua +6 -0
- package/dist/features/customTrapdoor/exports.d.ts +28 -16
- package/dist/features/customTrapdoor/exports.d.ts.map +1 -1
- package/dist/features/customTrapdoor/exports.lua +45 -61
- package/dist/features/customTrapdoor/init.d.ts.map +1 -1
- package/dist/features/customTrapdoor/init.lua +12 -10
- package/dist/features/customTrapdoor/spawn.d.ts +6 -0
- package/dist/features/customTrapdoor/spawn.d.ts.map +1 -0
- package/dist/features/customTrapdoor/spawn.lua +51 -0
- package/dist/features/customTrapdoor/v.d.ts +2 -2
- package/dist/features/customTrapdoor/v.d.ts.map +1 -1
- package/dist/index.d.ts +172 -11148
- package/dist/index.d.ts.map +1 -1
- package/dist/index.lua +4 -4
- package/dist/interfaces/CustomStageTSConfig.d.ts +1 -1
- package/dist/interfaces/GridEntityCustomData.d.ts +2 -2
- package/dist/interfaces/GridEntityCustomData.d.ts.map +1 -1
- package/dist/interfaces/private/CustomTrapdoorDescription.d.ts +2 -2
- package/dist/interfaces/private/CustomTrapdoorDescription.d.ts.map +1 -1
- package/dist/interfaces/private/CustomTrapdoorDestination.d.ts +14 -0
- package/dist/interfaces/private/CustomTrapdoorDestination.d.ts.map +1 -0
- package/dist/{types/TrapdoorDestination.lua → interfaces/private/CustomTrapdoorDestination.lua} +0 -0
- package/package.json +1 -1
- package/src/features/customGridEntity.ts +30 -20
- package/src/features/customStage/customStageConstants.ts +2 -0
- package/src/features/customStage/customStageGridEntities.ts +20 -16
- package/src/features/customStage/init.ts +2 -1
- package/src/features/customStage/versusScreen.ts +7 -1
- package/src/features/customTrapdoor/exports.ts +60 -66
- package/src/features/customTrapdoor/init.ts +12 -11
- package/src/features/customTrapdoor/spawn.ts +53 -0
- package/src/features/customTrapdoor/v.ts +2 -2
- package/src/index.ts +2 -3
- package/src/interfaces/CustomStageTSConfig.ts +1 -1
- package/src/interfaces/GridEntityCustomData.ts +2 -2
- package/src/interfaces/private/CustomTrapdoorDescription.ts +2 -2
- package/src/interfaces/private/CustomTrapdoorDestination.ts +14 -0
- package/dist/types/TrapdoorDestination.d.ts +0 -6
- package/dist/types/TrapdoorDestination.d.ts.map +0 -1
- package/src/types/TrapdoorDestination.ts +0 -8
package/dist/index.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
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1
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+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,kBAAkB,CAAC;AACjC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kBAAkB,CAAC;AACjC,OAAO,EACL,sBAAsB,EACtB,iCAAiC,GAClC,MAAM,sCAAsC,CAAC;AAC9C,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,0BAA0B,EAAE,MAAM,oCAAoC,CAAC;AAChF,OAAO,EAAE,cAAc,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxE,OAAO,EACL,sBAAsB,EACtB,qBAAqB,GACtB,MAAM,6BAA6B,CAAC;AACrC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,OAAO,EACL,cAAc,EACd,oBAAoB,EACpB,SAAS,GACV,MAAM,2BAA2B,CAAC;AACnC,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAC7E,OAAO,EACL,gBAAgB,EAChB,yBAAyB,EACzB,qBAAqB,EACrB,qBAAqB,EACrB,eAAe,EACf,wBAAwB,GACzB,MAAM,0BAA0B,CAAC;AAClC,cAAc,yCAAyC,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACvE,OAAO,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACzE,OAAO,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EACL,sBAAsB,EACtB,qBAAqB,GACtB,MAAM,+BAA+B,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,OAAO,EAAE,kBAAkB,EAAE,MAAM,4BAA4B,CAAC;AAChE,OAAO,EACL,kBAAkB,EAClB,iBAAiB,GAClB,MAAM,0BAA0B,CAAC;AAClC,OAAO,EAAE,0BAA0B,EAAE,MAAM,uCAAuC,CAAC;AACnF,OAAO,EAAE,cAAc,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAC7E,OAAO,EACL,qBAAqB,EACrB,qBAAqB,GACtB,MAAM,2BAA2B,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,OAAO,EACL,gBAAgB,EAChB,kBAAkB,EAClB,gBAAgB,EAChB,kBAAkB,EAClB,qBAAqB,EACrB,uBAAuB,GACxB,MAAM,yBAAyB,CAAC;AACjC,cAAc,oCAAoC,CAAC;AACnD,OAAO,EACL,sBAAsB,EACtB,uBAAuB,GACxB,MAAM,yBAAyB,CAAC;AACjC,OAAO,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC3E,OAAO,EAAE,0BAA0B,EAAE,MAAM,kCAAkC,CAAC;AAC9E,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iBAAiB,CAAC;AAChC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,iBAAiB,CAAC;AAChC,cAAc,yBAAyB,CAAC;AACxC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iBAAiB,CAAC;AAChC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,qBAAqB,CAAC;AACpC,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oCAAoC,CAAC;AACnD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,mBAAmB,CAAC"}
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package/dist/index.lua
CHANGED
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end
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do
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local ____customGridEntity = require("features.customGridEntity")
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local
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local
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____exports.
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____exports.
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local removeCustomGridEntity = ____customGridEntity.removeCustomGridEntity
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local spawnCustomGridEntity = ____customGridEntity.spawnCustomGridEntity
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____exports.removeCustomGridEntity = removeCustomGridEntity
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____exports.spawnCustomGridEntity = spawnCustomGridEntity
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end
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do
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local ____export = require("features.customStage.exports")
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gridEntityTypeCustom: GridEntityType;
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roomListIndex: int;
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gridIndex: int;
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gridCollisionClass?: GridCollisionClass;
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anm2Path?: string;
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defaultAnimation?: string;
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gridCollisionClass: GridCollisionClass;
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}
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//# sourceMappingURL=GridEntityCustomData.d.ts.map
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{"version":3,"file":"GridEntityCustomData.d.ts","sourceRoot":"","sources":["../../src/interfaces/GridEntityCustomData.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,kBAAkB,EAClB,cAAc,EACf,MAAM,8BAA8B,CAAC;AAEtC;;;;;GAKG;AACH,MAAM,WAAW,oBAAoB;IACnC;;;OAGG;IACH,oBAAoB,EAAE,cAAc,CAAC;IAErC,aAAa,EAAE,GAAG,CAAC;IACnB,SAAS,EAAE,GAAG,CAAC;IACf,
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{"version":3,"file":"GridEntityCustomData.d.ts","sourceRoot":"","sources":["../../src/interfaces/GridEntityCustomData.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,kBAAkB,EAClB,cAAc,EACf,MAAM,8BAA8B,CAAC;AAEtC;;;;;GAKG;AACH,MAAM,WAAW,oBAAoB;IACnC;;;OAGG;IACH,oBAAoB,EAAE,cAAc,CAAC;IAErC,aAAa,EAAE,GAAG,CAAC;IACnB,SAAS,EAAE,GAAG,CAAC;IACf,kBAAkB,CAAC,EAAE,kBAAkB,CAAC;IACxC,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,gBAAgB,CAAC,EAAE,MAAM,CAAC;CAC3B"}
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import {
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import { CustomTrapdoorDestination } from "./CustomTrapdoorDestination";
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export interface CustomTrapdoorDescription {
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open: boolean;
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destination:
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destination: CustomTrapdoorDestination;
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}
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//# sourceMappingURL=CustomTrapdoorDescription.d.ts.map
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{"version":3,"file":"CustomTrapdoorDescription.d.ts","sourceRoot":"","sources":["../../../src/interfaces/private/CustomTrapdoorDescription.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,
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{"version":3,"file":"CustomTrapdoorDescription.d.ts","sourceRoot":"","sources":["../../../src/interfaces/private/CustomTrapdoorDescription.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AAExE,MAAM,WAAW,yBAAyB;IACxC,IAAI,EAAE,OAAO,CAAC;IACd,WAAW,EAAE,yBAAyB,CAAC;IACvC,UAAU,EAAE,OAAO,CAAC;CACrB"}
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import { LevelStage, StageType } from "isaac-typescript-definitions";
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/**
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* - If the destination is a custom stage, then `vanillaStage` and `vanillaStageType` will be
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* undefined.
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* - If the destination is a vanilla stage, then `customStageName` and `customStageFloorNum` will be
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* undefined.
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*/
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export interface CustomTrapdoorDestination {
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customStageName?: string;
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customStageFloorNum?: int;
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vanillaStage?: LevelStage;
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vanillaStageType?: StageType;
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}
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//# sourceMappingURL=CustomTrapdoorDestination.d.ts.map
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{"version":3,"file":"CustomTrapdoorDestination.d.ts","sourceRoot":"","sources":["../../../src/interfaces/private/CustomTrapdoorDestination.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAErE;;;;;GAKG;AACH,MAAM,WAAW,yBAAyB;IACxC,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,mBAAmB,CAAC,EAAE,GAAG,CAAC;IAC1B,YAAY,CAAC,EAAE,UAAU,CAAC;IAC1B,gBAAgB,CAAC,EAAE,SAAS,CAAC;CAC9B"}
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package/dist/{types/TrapdoorDestination.lua → interfaces/private/CustomTrapdoorDestination.lua}
RENAMED
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File without changes
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package/package.json
CHANGED
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@@ -184,13 +184,15 @@ function postNewRoomReordered() {
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continue;
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}
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if (data.anm2Path !== undefined) {
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const sprite = decoration.GetSprite();
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sprite.Load(data.anm2Path, true);
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const animationToPlay =
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data.defaultAnimation === undefined
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? sprite.GetDefaultAnimation()
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: data.defaultAnimation;
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sprite.Play(animationToPlay, true);
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}
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}
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}
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* @param gridIndexOrPosition The grid index or position in the room that you want to spawn the grid
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* entity at. If a position is specified, the closest grid index will be
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* used.
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* @param gridCollisionClass The collision class that you want the custom grid entity to
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*
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* @param gridCollisionClass Optional. The collision class that you want the custom grid entity to
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* have. If not specified, the grid collision class from the base grid
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* entity will be used.
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* @param anm2Path Optional. The path to the ANM2 file to use for the sprite. If not specified, the
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* normal sprite from the base grid entity will be used.
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* @param defaultAnimation Optional. The name of the animation to play after the sprite is
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* initialized and after the player re-enters a room with this grid entity
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* in it. If not specified, the default animation in the anm2 will be used.
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export function spawnCustomGridEntity(
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gridEntityTypeCustom: GridEntityType,
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gridIndexOrPosition: int | Vector,
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gridCollisionClass
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anm2Path
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gridCollisionClass?: GridCollisionClass,
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anm2Path?: string,
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defaultAnimation?: string,
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baseGridEntityType = GridEntityType.DECORATION,
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baseGridEntityVariant = 0,
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if (customGridEntity === undefined) {
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error("Failed to spawn a custom grid entity.");
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}
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if (gridCollisionClass !== undefined) {
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customGridEntity.CollisionClass = gridCollisionClass;
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}
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if (anm2Path !== undefined) {
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const sprite = customGridEntity.GetSprite();
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sprite.Load(anm2Path, true);
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const animationToPlay =
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defaultAnimation === undefined
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? sprite.GetDefaultAnimation()
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: defaultAnimation;
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sprite.Play(animationToPlay, true);
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}
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const customGridEntityData: GridEntityCustomData = {
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gridEntityTypeCustom,
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@@ -16,9 +16,11 @@ import {
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import { calculateStageType } from "../../functions/stage";
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import { vectorEquals } from "../../functions/vector";
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import { CustomStage } from "../../interfaces/private/CustomStage";
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import { TrapdoorDestination } from "../../types/TrapdoorDestination";
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import { isCustomGridEntity } from "../customGridEntity";
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import {
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import {
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spawnCustomTrapdoor,
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spawnCustomTrapdoorToVanilla,
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} from "../customTrapdoor/exports";
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import { DEFAULT_BASE_STAGE } from "./exports";
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import v from "./v";
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@@ -203,20 +205,22 @@ export function convertVanillaTrapdoors(
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removeGridEntity(gridEntity, true);
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if (v.run.firstFloor) {
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// If we are on the first floor of a custom stage, then the destination will be the second floor
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// of the custom stage. (e.g. Caves 1 to Caves 2)
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spawnCustomTrapdoor(gridEntity.Position, customStage.name, 2);
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} else {
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// If we are on the second floor of a custom stage, then the destination will be the vanilla
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// floor equivalent to 2 floors after the floor used as a basis for the custom stage.
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const baseStage =
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customStage.baseStage === undefined
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? DEFAULT_BASE_STAGE
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: customStage.baseStage;
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const stage = (baseStage + 2) as LevelStage;
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const stageType = calculateStageType(stage);
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spawnCustomTrapdoorToVanilla(gridEntity.Position, stage, stageType);
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}
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}
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/**
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@@ -17,6 +17,7 @@ import {
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import { CustomStage, RoomTypeMap } from "../../interfaces/private/CustomStage";
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import { saveDataManager } from "../saveDataManager/exports";
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import { setCustomStageBackdrop } from "./backdrop";
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import { CUSTOM_STAGE_FEATURE_NAME } from "./customStageConstants";
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import {
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convertVanillaTrapdoors,
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removeUrnRewards,
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@@ -42,7 +43,7 @@ export function customStageInit(mod: ModUpgraded): void {
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return;
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}
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saveDataManager(
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saveDataManager(CUSTOM_STAGE_FEATURE_NAME, v);
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versusScreenInit();
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mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
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@@ -18,9 +18,13 @@ import { PLAYER_NAME_PNG_FILE_NAMES } from "../../objects/playerNamePNGFileNames
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import { PLAYER_PORTRAIT_PNG_FILE_NAMES } from "../../objects/playerPortraitPNGFileNames";
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import { VERSUS_SCREEN_BACKGROUND_COLORS } from "../../objects/versusScreenBackgroundColors";
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import { VERSUS_SCREEN_DIRT_SPOT_COLORS } from "../../objects/versusScreenDirtSpotColors";
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import { disableAllSound, enableAllSound } from "../disableAllSound";
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import { pause, unpause } from "../pause";
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import { runNextGameFrame } from "../runInNFrames";
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import {
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import {
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CUSTOM_STAGE_FEATURE_NAME,
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ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH,
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} from "./customStageConstants";
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import {
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DEFAULT_BASE_STAGE,
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DEFAULT_BASE_STAGE_TYPE,
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@@ -136,6 +140,7 @@ export function playVersusScreenAnimation(customStage: CustomStage): void {
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pause();
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hud.SetVisible(false);
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disableAllSound(CUSTOM_STAGE_FEATURE_NAME);
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// Player
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{
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@@ -273,6 +278,7 @@ function finishVersusScreenAnimation() {
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unpause();
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hud.SetVisible(true);
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enableAllSound(CUSTOM_STAGE_FEATURE_NAME);
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// The sound effect only plays once the versus cutscene is over.
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sfxManager.Play(SoundEffect.CASTLE_PORTCULLIS);
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@@ -1,45 +1,28 @@
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1
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import {
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GridCollisionClass,
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LevelStage,
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StageType,
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} from "isaac-typescript-definitions";
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import { game } from "../../core/cachedClasses";
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import { TrapdoorAnimation } from "../../enums/private/TrapdoorAnimation";
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import { LevelStage, StageType } from "isaac-typescript-definitions";
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import { errorIfFeaturesNotInitialized } from "../../featuresInitialized";
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import { getNextStage, getNextStageType } from "../../functions/nextStage";
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import {
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import {
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import {
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import { TrapdoorDestination } from "../../types/TrapdoorDestination";
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import { spawnCustomGridEntity } from "../customGridEntity";
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import {
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CUSTOM_TRAPDOOR_FEATURE_NAME,
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GridEntityTypeCustom,
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} from "./customTrapdoorConstants";
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import { shouldTrapdoorSpawnOpen } from "./openClose";
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import v from "./v";
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import { CustomTrapdoorDestination } from "../../interfaces/private/CustomTrapdoorDestination";
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import { CUSTOM_TRAPDOOR_FEATURE_NAME } from "./customTrapdoorConstants";
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import { spawnCustomTrapdoorToDestination } from "./spawn";
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/**
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* Helper function to spawn a trapdoor grid entity that will
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*
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* Helper function to spawn a trapdoor grid entity that will take a player to a custom stage. If you
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* want to create a custom trapdoor that goes to a vanilla stage instead, use the
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* `spawnCustomTrapdoorToVanilla` helper function.
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*
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* Custom trapdoors can have one or more of the following attributes:
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*
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* - custom destination (or custom logic for after the player enters)
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* - custom graphics
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* - custom logic for opening/closing
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*
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* You can use this function to take the player to your custom stage.
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*
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* Under the hood, the custom trapdoor is represented by a decoration grid entity and is manually
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* respawned every time the player re-enters the room.
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*
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* @param gridIndexOrPosition The location in the room to spawn the trapdoor.
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* @param
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*
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*
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* StageType.ORIGINAL]` corresponds to Caves 1, and a destination of
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* `["Slaughterhouse", 1]` corresponds to a custom stage of Slaughterhouse 1. If
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* the destination is undefined, then the "normal" destination corresponding to
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* the current stage and room will be used (e.g. the next floor, in most cases).
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* @param customStageName The name of the custom stage.
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* @param customStageFloorNum The floor of the custom stage. For most purposes, you should use 1 or
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* 2.
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* @param anm2Path Optional. The path to the anm2 file to use. By default, the vanilla trapdoor anm2
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* of "gfx/grid/door_11_trapdoor.anm2" will be used. The specified anm2 file must
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* have animations called "Opened", "Closed", and "Open Animation".
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@@ -48,54 +31,65 @@ import v from "./v";
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*/
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export function spawnCustomTrapdoor(
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gridIndexOrPosition: int | Vector,
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customStageName: string,
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customStageFloorNum: int,
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anm2Path = "gfx/grid/door_11_trapdoor.anm2",
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spawnOpen?: boolean,
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): GridEntity {
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errorIfFeaturesNotInitialized(CUSTOM_TRAPDOOR_FEATURE_NAME);
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const
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? room.GetGridIndex(gridIndexOrPosition)
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: gridIndexOrPosition;
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const destination: CustomTrapdoorDestination = {
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customStageName,
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customStageFloorNum,
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};
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GridEntityTypeCustom.TRAPDOOR_CUSTOM,
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return spawnCustomTrapdoorToDestination(
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gridIndexOrPosition,
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destination,
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anm2Path,
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spawnOpen,
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);
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}
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/**
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* This is the same thing as the `spawnCustomTrapdoor` function, but instead of having a destination
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* of a custom stage, it has a destination of a vanilla stage.
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*
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* For more information, see the `spawnCustomTrapdoor` function.
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*
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* @param gridIndexOrPosition The location in the room to spawn the trapdoor.
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* @param stage Optional. The number of the vanilla stage to go to. If not provided, the "normal"
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* next stage will be selected.
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* @param stageType The stage type of the vanilla stage to go to. If not provided, the "normal" next
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* stage type will be selected.
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* @param anm2Path Optional. The path to the anm2 file to use. By default, the vanilla trapdoor anm2
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* of "gfx/grid/door_11_trapdoor.anm2" will be used. The specified anm2 file must
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* have animations called "Opened", "Closed", and "Open Animation".
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* @param spawnOpen Optional. Whether or not to spawn the trapdoor in an open state. By default,
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* behavior will be used that emulates a vanilla trapdoor.
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*/
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export function spawnCustomTrapdoorToVanilla(
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gridIndexOrPosition: int | Vector,
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stage?: LevelStage,
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stageType?: StageType,
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anm2Path = "gfx/grid/door_11_trapdoor.anm2",
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spawnOpen?: boolean,
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): GridEntity {
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errorIfFeaturesNotInitialized(CUSTOM_TRAPDOOR_FEATURE_NAME);
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const vanillaStage = stage === undefined ? getNextStage() : stage;
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const vanillaStageType =
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stageType === undefined ? getNextStageType() : stageType;
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const destination: CustomTrapdoorDestination = {
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vanillaStage,
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vanillaStageType,
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};
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88
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return
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return spawnCustomTrapdoorToDestination(
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gridIndexOrPosition,
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destination,
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anm2Path,
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spawnOpen,
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);
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}
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@@ -4,7 +4,6 @@ import {
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4
4
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EntityGridCollisionClass,
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ModCallback,
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6
6
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RoomTransitionAnim,
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|
-
StageType,
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} from "isaac-typescript-definitions";
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import { ModUpgraded } from "../../classes/ModUpgraded";
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10
9
|
import { game } from "../../core/cachedClasses";
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@@ -15,7 +14,6 @@ import { getAllPlayers } from "../../functions/playerIndex";
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import { getRoomGridIndex, getRoomListIndex } from "../../functions/roomData";
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import { teleport } from "../../functions/roomTransition";
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|
import { setStage } from "../../functions/stage";
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|
-
import { isString } from "../../functions/types";
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19
17
|
import { disableCustomStage, setCustomStage } from "../customStage/exports";
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18
|
import { topStreakTextStart } from "../customStage/streakText";
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|
import { enableAllInputs } from "../disableInputs";
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@@ -119,7 +117,7 @@ function checkPixelationToBlackComplete() {
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119
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StageTravelState.WAITING_FOR_SECOND_PIXELATION_TO_GET_HALF_WAY;
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120
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v.run.stateRenderFrame = futureRenderFrameCount;
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119
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122
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-
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120
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+
goToCustomTrapdoorDestination();
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// Start another pixelation effect. This time, we will keep the screen black with the sprite,
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// and then remove the black sprite once the pixelation effect is halfway complete.
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@@ -193,21 +191,24 @@ function checkAllPlayersLayingDownComplete() {
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enableAllInputs(CUSTOM_TRAPDOOR_FEATURE_NAME);
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}
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196
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-
function
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+
function goToCustomTrapdoorDestination() {
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if (v.run.destination === null) {
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return;
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}
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201
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-
const
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+
const {
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+
customStageName,
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201
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+
customStageFloorNum,
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202
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+
vanillaStage,
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203
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vanillaStageType,
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204
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+
} = v.run.destination;
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202
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203
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-
if (
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204
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-
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-
const firstFloor = arg2 === 1;
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+
if (customStageName !== undefined && customStageFloorNum !== undefined) {
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207
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+
const firstFloor = customStageFloorNum === 1;
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206
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setCustomStage("Slaughterhouse", firstFloor);
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207
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-
} else {
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208
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-
// A number represents a vanilla `LevelStage`.
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209
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+
} else if (vanillaStage !== undefined && vanillaStageType !== undefined) {
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disableCustomStage();
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210
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-
setStage(
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+
setStage(vanillaStage, vanillaStageType);
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}
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}
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@@ -0,0 +1,53 @@
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1
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+
import { GridCollisionClass } from "isaac-typescript-definitions";
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2
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+
import { game } from "../../core/cachedClasses";
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3
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+
import { TrapdoorAnimation } from "../../enums/private/TrapdoorAnimation";
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4
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+
import { getRoomListIndex } from "../../functions/roomData";
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5
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import { isVector } from "../../functions/vector";
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import { CustomTrapdoorDescription } from "../../interfaces/private/CustomTrapdoorDescription";
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import { CustomTrapdoorDestination } from "../../interfaces/private/CustomTrapdoorDestination";
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8
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import { spawnCustomGridEntity } from "../customGridEntity";
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9
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import { GridEntityTypeCustom } from "./customTrapdoorConstants";
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import { shouldTrapdoorSpawnOpen } from "./openClose";
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import v from "./v";
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+
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export function spawnCustomTrapdoorToDestination(
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gridIndexOrPosition: int | Vector,
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destination: CustomTrapdoorDestination,
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anm2Path: string,
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spawnOpen?: boolean,
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): GridEntity {
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+
const room = game.GetRoom();
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+
const roomFrameCount = room.GetFrameCount();
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+
const roomListIndex = getRoomListIndex();
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+
const gridIndex = isVector(gridIndexOrPosition)
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? room.GetGridIndex(gridIndexOrPosition)
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: gridIndexOrPosition;
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+
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const gridEntity = spawnCustomGridEntity(
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GridEntityTypeCustom.TRAPDOOR_CUSTOM,
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gridIndexOrPosition,
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GridCollisionClass.NONE,
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anm2Path,
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+
TrapdoorAnimation.OPENED,
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);
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33
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+
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34
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+
const firstSpawn = roomFrameCount !== 0;
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35
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const open =
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36
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spawnOpen === undefined
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? shouldTrapdoorSpawnOpen(gridEntity, firstSpawn)
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38
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: spawnOpen;
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39
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+
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40
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+
const roomTrapdoorMap = v.level.trapdoors.getAndSetDefault(roomListIndex);
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41
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+
const customTrapdoorDescription: CustomTrapdoorDescription = {
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open,
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destination,
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firstSpawn,
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};
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46
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+
roomTrapdoorMap.set(gridIndex, customTrapdoorDescription);
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47
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+
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48
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const sprite = gridEntity.GetSprite();
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49
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const animation = open ? TrapdoorAnimation.OPENED : TrapdoorAnimation.CLOSED;
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50
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sprite.Play(animation, true);
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51
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+
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52
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+
return gridEntity;
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53
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+
}
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@@ -1,7 +1,7 @@
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1
1
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import { DefaultMap } from "../../classes/DefaultMap";
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2
2
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import { StageTravelState } from "../../enums/private/StageTravelState";
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3
3
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import { CustomTrapdoorDescription } from "../../interfaces/private/CustomTrapdoorDescription";
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4
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-
import {
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4
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+
import { CustomTrapdoorDestination } from "../../interfaces/private/CustomTrapdoorDestination";
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5
5
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6
6
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const v = {
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7
7
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run: {
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@@ -10,7 +10,7 @@ const v = {
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10
10
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/** The render frame that this state was reached. */
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11
11
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stateRenderFrame: null as int | null,
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12
12
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13
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-
destination: null as
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13
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+
destination: null as CustomTrapdoorDestination | null,
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14
14
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},
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15
15
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level: {
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package/src/index.ts
CHANGED
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@@ -22,8 +22,8 @@ export { registerCharacterStats } from "./features/characterStats";
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22
22
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export { getCollectibleItemPoolType } from "./features/collectibleItemPoolType";
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23
23
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export { initCustomDoor, spawnCustomDoor } from "./features/customDoor";
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24
24
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export {
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25
|
-
removeCustomGridEntity
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26
|
-
spawnCustomGridEntity
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25
|
+
removeCustomGridEntity,
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26
|
+
spawnCustomGridEntity,
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27
27
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} from "./features/customGridEntity";
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28
28
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export * from "./features/customStage/exports";
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29
29
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export * from "./features/customTrapdoor/exports";
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@@ -204,5 +204,4 @@ export * from "./types/PickupIndex";
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204
204
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export * from "./types/PlayerIndex";
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205
205
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export * from "./types/PossibleStatType";
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206
206
|
export * from "./types/SerializedIsaacAPIClass";
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|
207
|
-
export * from "./types/TrapdoorDestination";
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208
207
|
export * from "./types/TSTLClass";
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