isaacscript-common 7.17.5 → 8.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (76) hide show
  1. package/dist/core/constantsFirstLast.d.ts +10 -85
  2. package/dist/core/constantsFirstLast.d.ts.map +1 -1
  3. package/dist/core/constantsFirstLast.lua +10 -90
  4. package/dist/enums/ModCallbackCustom.d.ts +21 -0
  5. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  6. package/dist/features/characterStats.lua +2 -2
  7. package/dist/features/extraConsoleCommands/listCommands.d.ts.map +1 -1
  8. package/dist/features/extraConsoleCommands/listCommands.lua +9 -5
  9. package/dist/features/firstLast.d.ts +190 -0
  10. package/dist/features/firstLast.d.ts.map +1 -0
  11. package/dist/features/firstLast.lua +341 -0
  12. package/dist/functions/array.d.ts +1 -9
  13. package/dist/functions/array.d.ts.map +1 -1
  14. package/dist/functions/array.lua +0 -6
  15. package/dist/functions/cards.d.ts +0 -8
  16. package/dist/functions/cards.d.ts.map +1 -1
  17. package/dist/functions/cards.lua +9 -24
  18. package/dist/functions/{cacheFlag.d.ts → collectibleCacheFlag.d.ts} +8 -8
  19. package/dist/functions/collectibleCacheFlag.d.ts.map +1 -0
  20. package/dist/functions/{cacheFlag.lua → collectibleCacheFlag.lua} +12 -13
  21. package/dist/functions/collectibleSet.d.ts +18 -0
  22. package/dist/functions/collectibleSet.d.ts.map +1 -1
  23. package/dist/functions/collectibleSet.lua +29 -9
  24. package/dist/functions/collectibles.d.ts +0 -13
  25. package/dist/functions/collectibles.d.ts.map +1 -1
  26. package/dist/functions/collectibles.lua +0 -18
  27. package/dist/functions/flying.lua +2 -2
  28. package/dist/functions/pills.d.ts +0 -10
  29. package/dist/functions/pills.d.ts.map +1 -1
  30. package/dist/functions/pills.lua +0 -15
  31. package/dist/functions/players.lua +1 -1
  32. package/dist/functions/random.d.ts.map +1 -1
  33. package/dist/functions/random.lua +2 -0
  34. package/dist/functions/run.d.ts +5 -0
  35. package/dist/functions/run.d.ts.map +1 -1
  36. package/dist/functions/run.lua +13 -0
  37. package/dist/functions/stats.d.ts +9 -0
  38. package/dist/functions/stats.d.ts.map +1 -0
  39. package/dist/functions/stats.lua +11 -0
  40. package/dist/functions/trinketCacheFlag.d.ts +9 -1
  41. package/dist/functions/trinketCacheFlag.d.ts.map +1 -1
  42. package/dist/functions/trinketCacheFlag.lua +28 -10
  43. package/dist/functions/trinketSet.d.ts +18 -0
  44. package/dist/functions/trinketSet.d.ts.map +1 -1
  45. package/dist/functions/trinketSet.lua +29 -9
  46. package/dist/functions/trinkets.d.ts +1 -10
  47. package/dist/functions/trinkets.d.ts.map +1 -1
  48. package/dist/functions/trinkets.lua +0 -24
  49. package/dist/index.d.ts +251 -117
  50. package/dist/index.d.ts.map +1 -1
  51. package/dist/index.lua +14 -6
  52. package/dist/initFeatures.d.ts.map +1 -1
  53. package/dist/initFeatures.lua +3 -0
  54. package/package.json +1 -1
  55. package/src/core/constantsFirstLast.ts +12 -125
  56. package/src/enums/ModCallbackCustom.ts +21 -0
  57. package/src/features/characterStats.ts +1 -1
  58. package/src/features/extraConsoleCommands/listCommands.ts +8 -5
  59. package/src/features/firstLast.ts +429 -0
  60. package/src/functions/array.ts +1 -9
  61. package/src/functions/cards.ts +5 -28
  62. package/src/functions/{cacheFlag.ts → collectibleCacheFlag.ts} +13 -16
  63. package/src/functions/collectibleSet.ts +28 -21
  64. package/src/functions/collectibles.ts +0 -22
  65. package/src/functions/flying.ts +1 -1
  66. package/src/functions/pills.ts +0 -22
  67. package/src/functions/players.ts +2 -2
  68. package/src/functions/random.ts +3 -0
  69. package/src/functions/run.ts +23 -1
  70. package/src/functions/stats.ts +12 -0
  71. package/src/functions/trinketCacheFlag.ts +29 -7
  72. package/src/functions/trinketSet.ts +28 -21
  73. package/src/functions/trinkets.ts +0 -34
  74. package/src/index.ts +2 -1
  75. package/src/initFeatures.ts +2 -0
  76. package/dist/functions/cacheFlag.d.ts.map +0 -1
@@ -1,13 +1,6 @@
1
1
  import { Card, CollectibleType, LevelStage, PillColor, PillEffect, PlayerType, RoomType, TrinketType } from "isaac-typescript-definitions";
2
2
  /** Equal to `CollectibleType.SAD_ONION`. */
3
3
  export declare const FIRST_COLLECTIBLE_TYPE = CollectibleType.SAD_ONION;
4
- /**
5
- * Will change depending on how many modded collectibles there are.
6
- *
7
- * Equal to `itemConfig.GetCollectibles().Size - 1`. (`Size` includes invalid collectibles, like
8
- * 666. We subtract one to account for `CollectibleType.NULL`.)
9
- */
10
- export declare const LAST_COLLECTIBLE_TYPE: CollectibleType;
11
4
  /**
12
5
  * Calculated from the `CollectibleType` enum.
13
6
  *
@@ -15,92 +8,30 @@ export declare const LAST_COLLECTIBLE_TYPE: CollectibleType;
15
8
  * enums, collectible types are not contiguous.
16
9
  */
17
10
  export declare const LAST_VANILLA_COLLECTIBLE_TYPE: CollectibleType;
18
- /**
19
- * If there are no modded collectibles, this constant will represent a collectible type that does
20
- * not exist.
21
- */
22
- export declare const FIRST_MODDED_COLLECTIBLE_TYPE: CollectibleType;
23
- /** Calculated from the `CollectibleType` enum. `CollectibleType.NULL` is not included. */
11
+ /** Calculated from the `CollectibleType` enum. (`CollectibleType.NULL` is not included.) */
24
12
  export declare const NUM_VANILLA_COLLECTIBLE_TYPES: number;
25
- /** Unlike vanilla collectible types, modded collectible types are always contiguous. */
26
- export declare const NUM_MODDED_COLLECTIBLE_TYPES: number;
27
- export declare const NUM_COLLECTIBLE_TYPES: number;
28
- /**
29
- * Will change depending on how many modded cards there are.
30
- *
31
- * Equal to `itemConfig.GetTrinkets().Size - 1`. (We subtract one to account for
32
- * `TrinketType.NULL`.)
33
- */
34
- export declare const NUM_TRINKET_TYPES: number;
35
- /** Calculated from the `TrinketType` enum. `TrinketType.NULL` is not included. */
36
- export declare const NUM_VANILLA_TRINKET_TYPES: number;
37
- export declare const NUM_MODDED_TRINKET_TYPES: number;
38
13
  /** Equal to `TrinketType.SWALLOWED_PENNY`. */
39
14
  export declare const FIRST_TRINKET_TYPE = TrinketType.SWALLOWED_PENNY;
40
- /**
41
- * Will change depending on how many modded cards there are.
42
- *
43
- * Equal to `itemConfig.GetTrinkets().Size - 1`. (We subtract one to account for
44
- * `TrinketType.NULL`.)
45
- */
46
- export declare const LAST_TRINKET_TYPE: TrinketType;
47
15
  /** Calculated from the `TrinketType` enum. */
48
16
  export declare const LAST_VANILLA_TRINKET_TYPE: TrinketType;
49
- /**
50
- * If there are no modded trinkets, this constant will represent a trinket type that does not exist.
51
- */
52
- export declare const FIRST_MODDED_TRINKET_TYPE: TrinketType;
53
- /**
54
- * Will change depending on how many modded cards there are.
55
- *
56
- * Equal to `itemConfig.GetCards().Size - 1`. (We subtract one to account for `Card.NULL`.)
57
- */
58
- export declare const NUM_CARDS: number;
59
- /** Calculated from the `Card` enum. `Card.NULL` is not included. */
60
- export declare const NUM_VANILLA_CARDS: number;
61
- export declare const NUM_MODDED_CARDS: number;
17
+ /** Calculated from the `TrinketType` enum. (`TrinketType.NULL` is not included.) */
18
+ export declare const NUM_VANILLA_TRINKET_TYPES: number;
62
19
  /** Equal to `Card.FOOL`. */
63
20
  export declare const FIRST_CARD = Card.FOOL;
64
- /**
65
- * Will change depending on how many modded cards there are.
66
- *
67
- * Equal to `itemConfig.GetCards().Size - 1`. (We subtract one to account for `Card.NULL`.)
68
- */
69
- export declare const LAST_CARD: Card;
70
21
  /** Calculated from the `Card` enum. */
71
- export declare const MAX_VANILLA_CARD: Card;
72
- /** If there are no modded cards, this constant will represent a card that does not exist. */
73
- export declare const FIRST_MODDED_CARD: Card;
74
- /**
75
- * Will change depending on how many modded pill effects there are.
76
- *
77
- * Equal to `itemConfig.GetPillEffects().Size - 1`. (We subtract one to account for
78
- * `PillEffect.NULL`.)
79
- */
80
- export declare const NUM_PILL_EFFECTS: number;
81
- /**
82
- * Calculated from the `PillEffect` enum.
83
- *
84
- * (There is no `PillEffect.NULL` in the custom enum, so we don't have to subtract one here.)
85
- */
86
- export declare const NUM_VANILLA_PILL_EFFECTS: number;
87
- export declare const NUM_MODDED_PILL_EFFECTS: number;
22
+ export declare const LAST_VANILLA_CARD: Card;
23
+ /** Calculated from the `Card` enum. `Card.NULL` is not included. */
24
+ export declare const NUM_VANILLA_CARDS: number;
88
25
  /** Equal to `PillEffect.BAD_GAS`. */
89
26
  export declare const FIRST_PILL_EFFECT = PillEffect.BAD_GAS;
90
- /**
91
- * Will change depending on how many modded pill effects there are.
92
- *
93
- * Equal to `itemConfig.GetPillEffects().Size - 1`. (We subtract one to account for
94
- * `PillEffect.NULL`.)
95
- */
96
- export declare const LAST_PILL_EFFECT: PillEffect;
97
27
  /** Calculated from the `PillEffect` enum. */
98
28
  export declare const LAST_VANILLA_PILL_EFFECT: PillEffect;
99
29
  /**
100
- * If there are no modded pill effects, this constant will represent a pill effect that does not
101
- * exist.
30
+ * Calculated from the `PillEffect` enum.
31
+ *
32
+ * (There is no `PillEffect.NULL` in the custom enum, so we do not have to subtract one here.)
102
33
  */
103
- export declare const FIRST_MODDED_PILL_EFFECT: PillEffect;
34
+ export declare const NUM_VANILLA_PILL_EFFECTS: number;
104
35
  /** Equal to `PillColor.BLUE_BLUE`. */
105
36
  export declare const FIRST_PILL_COLOR = PillColor.BLUE_BLUE;
106
37
  /**
@@ -124,12 +55,6 @@ export declare const NUM_NORMAL_PILL_COLORS: number;
124
55
  export declare const FIRST_CHARACTER = PlayerType.ISAAC;
125
56
  /** Calculated from the `PlayerType` enum. */
126
57
  export declare const LAST_VANILLA_CHARACTER: PlayerType;
127
- /**
128
- * If there are no modded characters, this constant will represent a character that does not exist.
129
- * (There is no way to determine the amount of modded characters at run-time, since there is no
130
- * exposed player config.)
131
- */
132
- export declare const FIRST_MODDED_CHARACTER: PlayerType;
133
58
  export declare const FIRST_ROOM_TYPE = RoomType.DEFAULT;
134
59
  export declare const LAST_ROOM_TYPE: RoomType;
135
60
  export declare const FIRST_STAGE = LevelStage.BASEMENT_1;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"constantsFirstLast.d.ts","sourceRoot":"","sources":["../../src/core/constantsFirstLast.ts"],"names":[],"mappings":"AAEA,OAAO,EACL,IAAI,EACJ,eAAe,EACf,UAAU,EACV,SAAS,EACT,UAAU,EACV,UAAU,EACV,QAAQ,EACR,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAOtC,4CAA4C;AAC5C,eAAO,MAAM,sBAAsB,4BAA4B,CAAC;AAEhE;;;;;GAKG;AACH,eAAO,MAAM,6BAA6B,iBAAoC,CAAC;AAE/E,4FAA4F;AAC5F,eAAO,MAAM,6BAA6B,QAAqC,CAAC;AAMhF,8CAA8C;AAC9C,eAAO,MAAM,kBAAkB,8BAA8B,CAAC;AAE9D,8CAA8C;AAC9C,eAAO,MAAM,yBAAyB,aAAgC,CAAC;AAEvE,oFAAoF;AACpF,eAAO,MAAM,yBAAyB,QAAiC,CAAC;AAMxE,4BAA4B;AAC5B,eAAO,MAAM,UAAU,YAAY,CAAC;AAEpC,uCAAuC;AACvC,eAAO,MAAM,iBAAiB,MAAyB,CAAC;AAExD,oEAAoE;AACpE,eAAO,MAAM,iBAAiB,QAA0B,CAAC;AAMzD,qCAAqC;AACrC,eAAO,MAAM,iBAAiB,qBAAqB,CAAC;AAEpD,6CAA6C;AAC7C,eAAO,MAAM,wBAAwB,YAA+B,CAAC;AAErE;;;;GAIG;AACH,eAAO,MAAM,wBAAwB,QAA4B,CAAC;AAMlE,sCAAsC;AACtC,eAAO,MAAM,gBAAgB,sBAAsB,CAAC;AAEpD;;;;;GAKG;AACH,eAAO,MAAM,sBAAsB,yBAAyB,CAAC;AAE7D,4CAA4C;AAC5C,eAAO,MAAM,sBAAsB,4BAA4B,CAAC;AAEhE;;;;;GAKG;AACH,eAAO,MAAM,qBAAqB,+BAA+B,CAAC;AAElE,eAAO,MAAM,sBAAsB,QAA4C,CAAC;AAMhF,mCAAmC;AACnC,eAAO,MAAM,eAAe,mBAAmB,CAAC;AAIhD,6CAA6C;AAC7C,eAAO,MAAM,sBAAsB,YAA+B,CAAC;AAMnE,eAAO,MAAM,eAAe,mBAAmB,CAAC;AAChD,eAAO,MAAM,cAAc,UAA6B,CAAC;AAMzD,eAAO,MAAM,WAAW,wBAAwB,CAAC;AACjD,eAAO,MAAM,UAAU,YAA+B,CAAC"}
@@ -11,108 +11,35 @@ local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
11
11
  local ____enums = require("functions.enums")
12
12
  local getEnumLength = ____enums.getEnumLength
13
13
  local getLastEnumValue = ____enums.getLastEnumValue
14
- local ____types = require("functions.types")
15
- local asCard = ____types.asCard
16
- local asCollectibleType = ____types.asCollectibleType
17
- local asNumber = ____types.asNumber
18
- local asPillEffect = ____types.asPillEffect
19
- local asPlayerType = ____types.asPlayerType
20
- local asTrinketType = ____types.asTrinketType
21
- local ____cachedClasses = require("core.cachedClasses")
22
- local itemConfig = ____cachedClasses.itemConfig
23
14
  --- Equal to `CollectibleType.SAD_ONION`.
24
15
  ____exports.FIRST_COLLECTIBLE_TYPE = CollectibleType.SAD_ONION
25
- --- Will change depending on how many modded collectibles there are.
26
- --
27
- -- Equal to `itemConfig.GetCollectibles().Size - 1`. (`Size` includes invalid collectibles, like
28
- -- 666. We subtract one to account for `CollectibleType.NULL`.)
29
- ____exports.LAST_COLLECTIBLE_TYPE = asCollectibleType(
30
- nil,
31
- itemConfig:GetCollectibles().Size - 1
32
- )
33
16
  --- Calculated from the `CollectibleType` enum.
34
17
  --
35
18
  -- Note that this cannot be calculated from the length of the enum, because unlike all of the other
36
19
  -- enums, collectible types are not contiguous.
37
20
  ____exports.LAST_VANILLA_COLLECTIBLE_TYPE = getLastEnumValue(nil, CollectibleType)
38
- --- If there are no modded collectibles, this constant will represent a collectible type that does
39
- -- not exist.
40
- ____exports.FIRST_MODDED_COLLECTIBLE_TYPE = asCollectibleType(
41
- nil,
42
- asNumber(nil, ____exports.LAST_VANILLA_COLLECTIBLE_TYPE) + 1
43
- )
44
- --- Calculated from the `CollectibleType` enum. `CollectibleType.NULL` is not included.
21
+ --- Calculated from the `CollectibleType` enum. (`CollectibleType.NULL` is not included.)
45
22
  ____exports.NUM_VANILLA_COLLECTIBLE_TYPES = getEnumLength(nil, CollectibleType) - 1
46
- --- Unlike vanilla collectible types, modded collectible types are always contiguous.
47
- ____exports.NUM_MODDED_COLLECTIBLE_TYPES = ____exports.LAST_COLLECTIBLE_TYPE - ____exports.LAST_VANILLA_COLLECTIBLE_TYPE
48
- ____exports.NUM_COLLECTIBLE_TYPES = ____exports.NUM_VANILLA_COLLECTIBLE_TYPES + ____exports.NUM_MODDED_COLLECTIBLE_TYPES
49
- --- Will change depending on how many modded cards there are.
50
- --
51
- -- Equal to `itemConfig.GetTrinkets().Size - 1`. (We subtract one to account for
52
- -- `TrinketType.NULL`.)
53
- ____exports.NUM_TRINKET_TYPES = itemConfig:GetTrinkets().Size - 1
54
- --- Calculated from the `TrinketType` enum. `TrinketType.NULL` is not included.
55
- ____exports.NUM_VANILLA_TRINKET_TYPES = getEnumLength(nil, TrinketType) - 1
56
- ____exports.NUM_MODDED_TRINKET_TYPES = ____exports.NUM_TRINKET_TYPES - ____exports.NUM_VANILLA_TRINKET_TYPES
57
23
  --- Equal to `TrinketType.SWALLOWED_PENNY`.
58
24
  ____exports.FIRST_TRINKET_TYPE = TrinketType.SWALLOWED_PENNY
59
- --- Will change depending on how many modded cards there are.
60
- --
61
- -- Equal to `itemConfig.GetTrinkets().Size - 1`. (We subtract one to account for
62
- -- `TrinketType.NULL`.)
63
- ____exports.LAST_TRINKET_TYPE = asTrinketType(nil, ____exports.NUM_TRINKET_TYPES)
64
25
  --- Calculated from the `TrinketType` enum.
65
26
  ____exports.LAST_VANILLA_TRINKET_TYPE = getLastEnumValue(nil, TrinketType)
66
- --- If there are no modded trinkets, this constant will represent a trinket type that does not exist.
67
- ____exports.FIRST_MODDED_TRINKET_TYPE = asTrinketType(
68
- nil,
69
- asNumber(nil, ____exports.LAST_VANILLA_TRINKET_TYPE) + 1
70
- )
71
- --- Will change depending on how many modded cards there are.
72
- --
73
- -- Equal to `itemConfig.GetCards().Size - 1`. (We subtract one to account for `Card.NULL`.)
74
- ____exports.NUM_CARDS = itemConfig:GetCards().Size - 1
75
- --- Calculated from the `Card` enum. `Card.NULL` is not included.
76
- ____exports.NUM_VANILLA_CARDS = getEnumLength(nil, Card) - 1
77
- ____exports.NUM_MODDED_CARDS = ____exports.NUM_CARDS - ____exports.NUM_VANILLA_CARDS
27
+ --- Calculated from the `TrinketType` enum. (`TrinketType.NULL` is not included.)
28
+ ____exports.NUM_VANILLA_TRINKET_TYPES = getEnumLength(nil, TrinketType) - 1
78
29
  --- Equal to `Card.FOOL`.
79
30
  ____exports.FIRST_CARD = Card.FOOL
80
- --- Will change depending on how many modded cards there are.
81
- --
82
- -- Equal to `itemConfig.GetCards().Size - 1`. (We subtract one to account for `Card.NULL`.)
83
- ____exports.LAST_CARD = asCard(nil, ____exports.NUM_CARDS)
84
31
  --- Calculated from the `Card` enum.
85
- ____exports.MAX_VANILLA_CARD = getLastEnumValue(nil, Card)
86
- --- If there are no modded cards, this constant will represent a card that does not exist.
87
- ____exports.FIRST_MODDED_CARD = asCard(
88
- nil,
89
- asNumber(nil, ____exports.MAX_VANILLA_CARD) + 1
90
- )
91
- --- Will change depending on how many modded pill effects there are.
92
- --
93
- -- Equal to `itemConfig.GetPillEffects().Size - 1`. (We subtract one to account for
94
- -- `PillEffect.NULL`.)
95
- ____exports.NUM_PILL_EFFECTS = itemConfig:GetPillEffects().Size - 1
96
- --- Calculated from the `PillEffect` enum.
97
- --
98
- -- (There is no `PillEffect.NULL` in the custom enum, so we don't have to subtract one here.)
99
- ____exports.NUM_VANILLA_PILL_EFFECTS = getEnumLength(nil, PillEffect)
100
- ____exports.NUM_MODDED_PILL_EFFECTS = ____exports.NUM_PILL_EFFECTS - ____exports.NUM_VANILLA_PILL_EFFECTS
32
+ ____exports.LAST_VANILLA_CARD = getLastEnumValue(nil, Card)
33
+ --- Calculated from the `Card` enum. `Card.NULL` is not included.
34
+ ____exports.NUM_VANILLA_CARDS = getEnumLength(nil, Card) - 1
101
35
  --- Equal to `PillEffect.BAD_GAS`.
102
36
  ____exports.FIRST_PILL_EFFECT = PillEffect.BAD_GAS
103
- --- Will change depending on how many modded pill effects there are.
104
- --
105
- -- Equal to `itemConfig.GetPillEffects().Size - 1`. (We subtract one to account for
106
- -- `PillEffect.NULL`.)
107
- ____exports.LAST_PILL_EFFECT = asPillEffect(nil, ____exports.NUM_PILL_EFFECTS)
108
37
  --- Calculated from the `PillEffect` enum.
109
38
  ____exports.LAST_VANILLA_PILL_EFFECT = getLastEnumValue(nil, PillEffect)
110
- --- If there are no modded pill effects, this constant will represent a pill effect that does not
111
- -- exist.
112
- ____exports.FIRST_MODDED_PILL_EFFECT = asPillEffect(
113
- nil,
114
- asNumber(nil, ____exports.LAST_VANILLA_PILL_EFFECT) + 1
115
- )
39
+ --- Calculated from the `PillEffect` enum.
40
+ --
41
+ -- (There is no `PillEffect.NULL` in the custom enum, so we do not have to subtract one here.)
42
+ ____exports.NUM_VANILLA_PILL_EFFECTS = getEnumLength(nil, PillEffect)
116
43
  --- Equal to `PillColor.BLUE_BLUE`.
117
44
  ____exports.FIRST_PILL_COLOR = PillColor.BLUE_BLUE
118
45
  --- Equal to `PillColor.WHITE_YELLOW`.
@@ -132,13 +59,6 @@ ____exports.NUM_NORMAL_PILL_COLORS = ____exports.LAST_NORMAL_PILL_COLOR - ____ex
132
59
  ____exports.FIRST_CHARACTER = PlayerType.ISAAC
133
60
  --- Calculated from the `PlayerType` enum.
134
61
  ____exports.LAST_VANILLA_CHARACTER = getLastEnumValue(nil, PlayerType)
135
- --- If there are no modded characters, this constant will represent a character that does not exist.
136
- -- (There is no way to determine the amount of modded characters at run-time, since there is no
137
- -- exposed player config.)
138
- ____exports.FIRST_MODDED_CHARACTER = asPlayerType(
139
- nil,
140
- asNumber(nil, ____exports.LAST_VANILLA_CHARACTER) + 1
141
- )
142
62
  ____exports.FIRST_ROOM_TYPE = RoomType.DEFAULT
143
63
  ____exports.LAST_ROOM_TYPE = getLastEnumValue(nil, RoomType)
144
64
  ____exports.FIRST_STAGE = LevelStage.BASEMENT_1
@@ -320,6 +320,9 @@ export declare enum ModCallbackCustom {
320
320
  * the broken state for the respective grid entity type. (For example, this will fire for a
321
321
  * `GridEntityType.ROCK` (2) when its state changes to `RockState.BROKEN` (2).)
322
322
  *
323
+ * For grid entities created with `spawnCustomGridEntity`, use the
324
+ * `POST_GRID_ENTITY_CUSTOM_BROKEN` callback instead.
325
+ *
323
326
  * When registering the callback, takes an optional second argument that will make the callback
324
327
  * only fire if it matches the `GridEntityType` provided.
325
328
  *
@@ -333,6 +336,9 @@ export declare enum ModCallbackCustom {
333
336
  * this, the callback will not continue to fire. It will only fire again once the entity moves out
334
337
  * of range and then moves back into range.)
335
338
  *
339
+ * For grid entities created with `spawnCustomGridEntity`, use the
340
+ * `POST_GRID_ENTITY_CUSTOM_COLLISION` callback instead.
341
+ *
336
342
  * When registering the callback, takes an optional second argument that will make the callback
337
343
  * only fire if it matches the `GridEntityType` provided.
338
344
  *
@@ -460,6 +466,9 @@ export declare enum ModCallbackCustom {
460
466
  * - in the `POST_UPDATE` callback (if the entity appeared mid-way through the room, like when the
461
467
  * trapdoor appears after defeating It Lives!)
462
468
  *
469
+ * For grid entities created with `spawnCustomGridEntity`, use the `POST_GRID_ENTITY_CUSTOM_INIT`
470
+ * callback instead.
471
+ *
463
472
  * When registering the callback, takes an optional second argument that will make the callback
464
473
  * only fire if it matches the `GridEntityType` provided.
465
474
  *
@@ -476,6 +485,9 @@ export declare enum ModCallbackCustom {
476
485
  *
477
486
  * This will fire when a Polty/Kineti picks up a grid entity.
478
487
  *
488
+ * For grid entities created with `spawnCustomGridEntity`, use the
489
+ * `POST_GRID_ENTITY_CUSTOM_REMOVE` callback instead.
490
+ *
479
491
  * When registering the callback, takes an optional second argument that will make the callback
480
492
  * only fire if it matches the `GridEntityType` provided.
481
493
  *
@@ -495,6 +507,9 @@ export declare enum ModCallbackCustom {
495
507
  * - When registering the callback, takes an optional third argument that will make the callback
496
508
  * only fire if it matches the variant provided.
497
509
  *
510
+ * For grid entities created with `spawnCustomGridEntity`, use the
511
+ * `POST_GRID_ENTITY_CUSTOM_RENDER` callback instead.
512
+ *
498
513
  * ```ts
499
514
  * function postGridEntityRender(gridEntity: GridEntity): void {}
500
515
  * ```
@@ -507,6 +522,9 @@ export declare enum ModCallbackCustom {
507
522
  * When registering the callback, takes an optional second argument that will make the callback
508
523
  * only fire if it matches the `GridEntityType` provided.
509
524
  *
525
+ * For grid entities created with `spawnCustomGridEntity`, use the
526
+ * `POST_GRID_ENTITY_CUSTOM_STATE_CHANGED` callback instead.
527
+ *
510
528
  * ```ts
511
529
  * function postGridEntityStateChanged(
512
530
  * gridEntity: GridEntity,
@@ -524,6 +542,9 @@ export declare enum ModCallbackCustom {
524
542
  * - When registering the callback, takes an optional third argument that will make the callback
525
543
  * only fire if it matches the variant provided.
526
544
  *
545
+ * For grid entities created with `spawnCustomGridEntity`, use the
546
+ * `POST_GRID_ENTITY_CUSTOM_UPDATE` callback instead.
547
+ *
527
548
  * ```ts
528
549
  * function postGridEntityUpdate(gridEntity: GridEntity): void {}
529
550
  * ```
@@ -1 +1 @@
1
- {"version":3,"file":"ModCallbackCustom.d.ts","sourceRoot":"","sources":["../../src/enums/ModCallbackCustom.ts"],"names":[],"mappings":"AASA;;;;;;;GAOG;AACH,oBAAY,iBAAiB;IAC3B;;;;;;;;;;OAUG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;OAUG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;OASG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;OAYG;IACH,mBAAmB,IAAA;IAEnB;;;;;;OAMG;IACH,eAAe,IAAA;IAEf;;;;;;;;;;;;;OAaG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,IAAA;IAE3B;;;;;;;;OAQG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;OAOG;IACH,YAAY,KAAA;IAEZ;;;;;;;;;;;;OAYG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;OAUG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;OAWG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;OAWG;IACH,SAAS,KAAA;IAET;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;OASG;IACH,gCAAgC,KAAA;IAEhC;;;;;;OAMG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;OAcG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,iCAAiC,KAAA;IAEjC;;;;;;;;;;;;;OAaG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;OAeG;IACH,qCAAqC,KAAA;IAErC;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;OAiBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;OAcG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;;OAkBG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;;;;OAgBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;OAWG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;OAaG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;;;OAkBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;OAgBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;;;OAaG;IACH,+BAA+B,KAAA;IAE/B;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;OAiBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;OASG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;OAYG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;OAYG;IACH,aAAa,KAAA;IAEb;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;OAUG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,cAAc,KAAA;IAEd;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;;;;;OAiBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;OAcG;IACH,cAAc,KAAA;IAEd;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;OASG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;OAgBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,iBAAiB,KAAA;IAEjB;;;;;;;;;;;;;;;;OAgBG;IACH,iBAAiB,KAAA;IAEjB;;;;;;;;;;;;;;;;;OAiBG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;OAYG;IACH,aAAa,KAAA;CACd"}
1
+ {"version":3,"file":"ModCallbackCustom.d.ts","sourceRoot":"","sources":["../../src/enums/ModCallbackCustom.ts"],"names":[],"mappings":"AASA;;;;;;;GAOG;AACH,oBAAY,iBAAiB;IAC3B;;;;;;;;;;OAUG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;OAUG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;OASG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;OAYG;IACH,mBAAmB,IAAA;IAEnB;;;;;;OAMG;IACH,eAAe,IAAA;IAEf;;;;;;;;;;;;;OAaG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,IAAA;IAE3B;;;;;;;;OAQG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;OAOG;IACH,YAAY,KAAA;IAEZ;;;;;;;;;;;;OAYG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;OAUG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;OAWG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;OAWG;IACH,SAAS,KAAA;IAET;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;OASG;IACH,gCAAgC,KAAA;IAEhC;;;;;;OAMG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;OAcG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;OAiBG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,iCAAiC,KAAA;IAEjC;;;;;;;;;;;;;OAaG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;OAeG;IACH,qCAAqC,KAAA;IAErC;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;;;OAiBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;OAcG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;OAiBG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;;OAkBG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;;;;OAgBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;OAWG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;OAaG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;;;OAkBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;OAgBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;;;OAaG;IACH,+BAA+B,KAAA;IAE/B;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;OAiBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;OASG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;OAYG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;OAYG;IACH,aAAa,KAAA;IAEb;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;OAUG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,cAAc,KAAA;IAEd;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;;;;;OAiBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;OAcG;IACH,cAAc,KAAA;IAEd;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;OASG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;OAgBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,iBAAiB,KAAA;IAEjB;;;;;;;;;;;;;;;;OAgBG;IACH,iBAAiB,KAAA;IAEjB;;;;;;;;;;;;;;;;;OAiBG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;OAYG;IACH,aAAa,KAAA;CACd"}
@@ -7,10 +7,10 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
7
7
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
8
8
  local ____featuresInitialized = require("featuresInitialized")
9
9
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
10
- local ____cacheFlag = require("functions.cacheFlag")
11
- local getDefaultPlayerStat = ____cacheFlag.getDefaultPlayerStat
12
10
  local ____players = require("functions.players")
13
11
  local addStat = ____players.addStat
12
+ local ____stats = require("functions.stats")
13
+ local getDefaultPlayerStat = ____stats.getDefaultPlayerStat
14
14
  function evaluateCache(self, player, cacheFlag)
15
15
  local character = player:GetPlayerType()
16
16
  local statMap = charactersStatMap:get(character)
@@ -1 +1 @@
1
- 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+ 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@@ -27,8 +27,6 @@ local FIRST_CHARACTER = ____constantsFirstLast.FIRST_CHARACTER
27
27
  local FIRST_PILL_EFFECT = ____constantsFirstLast.FIRST_PILL_EFFECT
28
28
  local FIRST_ROOM_TYPE = ____constantsFirstLast.FIRST_ROOM_TYPE
29
29
  local FIRST_STAGE = ____constantsFirstLast.FIRST_STAGE
30
- local LAST_CARD = ____constantsFirstLast.LAST_CARD
31
- local LAST_PILL_EFFECT = ____constantsFirstLast.LAST_PILL_EFFECT
32
30
  local LAST_ROOM_TYPE = ____constantsFirstLast.LAST_ROOM_TYPE
33
31
  local LAST_STAGE = ____constantsFirstLast.LAST_STAGE
34
32
  local LAST_VANILLA_CHARACTER = ____constantsFirstLast.LAST_VANILLA_CHARACTER
@@ -100,6 +98,9 @@ local ____pillEffectMap = require("maps.pillEffectMap")
100
98
  local PILL_EFFECT_MAP = ____pillEffectMap.PILL_EFFECT_MAP
101
99
  local ____roomTypeMap = require("maps.roomTypeMap")
102
100
  local ROOM_TYPE_MAP = ____roomTypeMap.ROOM_TYPE_MAP
101
+ local ____firstLast = require("features.firstLast")
102
+ local getLastCard = ____firstLast.getLastCard
103
+ local getLastPillEffect = ____firstLast.getLastPillEffect
103
104
  local ____commandsSubroutines = require("features.extraConsoleCommands.commandsSubroutines")
104
105
  local addHeart = ____commandsSubroutines.addHeart
105
106
  local devilAngel = ____commandsSubroutines.devilAngel
@@ -364,7 +365,8 @@ function ____exports.card(self, params)
364
365
  end
365
366
  cardNum = match[2]
366
367
  else
367
- if num < FIRST_CARD or num > LAST_CARD then
368
+ local lastCard = getLastCard(nil)
369
+ if num < FIRST_CARD or num > lastCard then
368
370
  printConsole(
369
371
  nil,
370
372
  "Invalid card sub-type: " .. tostring(num)
@@ -382,6 +384,7 @@ function ____exports.card(self, params)
382
384
  end
383
385
  --- Spawns every card on the ground, starting at the top-left-most tile.
384
386
  function ____exports.cards(self)
387
+ local lastCard = getLastCard(nil)
385
388
  local cardType = 1
386
389
  do
387
390
  local y = 0
@@ -389,7 +392,7 @@ function ____exports.cards(self)
389
392
  do
390
393
  local x = 0
391
394
  while x <= 12 do
392
- if asCard(nil, cardType) == LAST_CARD then
395
+ if asCard(nil, cardType) == lastCard then
393
396
  return
394
397
  end
395
398
  local position = gridCoordinatesToWorldPosition(nil, x, y)
@@ -762,7 +765,8 @@ function ____exports.pill(self, params)
762
765
  end
763
766
  pillEffect = match[2]
764
767
  else
765
- if num < FIRST_PILL_EFFECT or num > LAST_PILL_EFFECT then
768
+ local lastPillEffect = getLastPillEffect(nil)
769
+ if num < FIRST_PILL_EFFECT or num > lastPillEffect then
766
770
  printConsole(
767
771
  nil,
768
772
  "Invalid pill effect ID: " .. tostring(num)
@@ -0,0 +1,190 @@
1
+ import { Card, CollectibleType, PillEffect, TrinketType } from "isaac-typescript-definitions";
2
+ /**
3
+ * Returns the first modded collectible type, or undefined if there are no modded collectibles.
4
+ *
5
+ * This function can only be called if at least one callback has been executed. This is because not
6
+ * all collectibles will necessarily be present when a mod first loads (due to mod load order).
7
+ */
8
+ export declare function getFirstModdedCollectibleType(): CollectibleType | undefined;
9
+ /**
10
+ * Will change depending on how many modded collectibles there are.
11
+ *
12
+ * Equal to `itemConfig.GetCollectibles().Size - 1`. (`Size` includes invalid collectibles, like
13
+ * 666. We subtract one to account for `CollectibleType.NULL`.)
14
+ *
15
+ * This function can only be called if at least one callback has been executed. This is because not
16
+ * all collectibles will necessarily be present when a mod first loads (due to mod load order).
17
+ */
18
+ export declare function getLastCollectibleType(): CollectibleType;
19
+ /**
20
+ * Helper function to get an array that represents the all modded collectible types.
21
+ *
22
+ * This function is only useful when building collectible type objects. For most purposes, you
23
+ * should use the `getModdedCollectibleSet` helper function instead.
24
+ *
25
+ * Returns an empty array if there are no modded collectible types.
26
+ *
27
+ * (This function is named differently from the `getVanillaCollectibleTypeRange` function because
28
+ * all modded collectible types are contiguous. Thus, each value represents a real
29
+ * `CollectibleType`.)
30
+ *
31
+ * This function can only be called if at least one callback has been executed. This is because not
32
+ * all collectibles will necessarily be present when a mod first loads (due to mod load order).
33
+ */
34
+ export declare function getModdedCollectibleTypes(): CollectibleType[];
35
+ /**
36
+ * This function can only be called if at least one callback has been executed. This is because not
37
+ * all collectibles will necessarily be present when a mod first loads (due to mod load order).
38
+ */
39
+ export declare function getNumCollectibleTypes(): int;
40
+ /**
41
+ * Unlike vanilla collectible types, modded collectible types are always contiguous.
42
+ *
43
+ * This function can only be called if at least one callback has been executed. This is because not
44
+ * all collectibles will necessarily be present when a mod first loads (due to mod load order).
45
+ */
46
+ export declare function getNumModdedCollectibleTypes(): int;
47
+ /**
48
+ * Returns the first modded trinket type, or undefined if there are no modded trinkets.
49
+ *
50
+ * This function can only be called if at least one callback has been executed. This is because not
51
+ * all trinkets will necessarily be present when a mod first loads (due to mod load order).
52
+ */
53
+ export declare function getFirstModdedTrinketType(): TrinketType | undefined;
54
+ /**
55
+ * Will change depending on how many modded cards there are.
56
+ *
57
+ * This is equal to the number of trinket types, since all trinket types are contiguous (unlike
58
+ * collectibles).
59
+ *
60
+ * This function can only be called if at least one callback has been executed. This is because not
61
+ * all trinkets will necessarily be present when a mod first loads (due to mod load order).
62
+ */
63
+ export declare function getLastTrinketType(): TrinketType;
64
+ /**
65
+ * Helper function to get an array that represents every modded trinket type.
66
+ *
67
+ * Returns an empty array if there are no modded trinket types.
68
+ *
69
+ * This function can only be called if at least one callback has been executed. This is because not
70
+ * all trinkets will necessarily be present when a mod first loads (due to mod load order).
71
+ */
72
+ export declare function getModdedTrinketTypes(): TrinketType[];
73
+ /**
74
+ * Will change depending on how many modded cards there are.
75
+ *
76
+ * Equal to `itemConfig.GetTrinkets().Size - 1`. (We subtract one to account for
77
+ * `TrinketType.NULL`.)
78
+ *
79
+ * This function can only be called if at least one callback has been executed. This is because not
80
+ * all trinkets will necessarily be present when a mod first loads (due to mod load order).
81
+ */
82
+ export declare function getNumTrinketTypes(): int;
83
+ /**
84
+ * This function can only be called if at least one callback has been executed. This is because not
85
+ * all trinkets will necessarily be present when a mod first loads (due to mod load order).
86
+ */
87
+ export declare function getNumModdedTrinketTypes(): int;
88
+ /**
89
+ * Helper function to get an array that contains every trinket type.
90
+ *
91
+ * This function can only be called if at least one callback has been executed. This is because not
92
+ * all trinkets will necessarily be present when a mod first loads (due to mod load order).
93
+ */
94
+ export declare function getTrinketTypes(): TrinketType[];
95
+ /**
96
+ * Helper function to get an array with every valid card sub-type. This includes modded cards.
97
+ *
98
+ * This function can only be called if at least one callback has been executed. This is because not
99
+ * all cards will necessarily be present when a mod first loads (due to mod load order).
100
+ */
101
+ export declare function getAllCards(): Card[];
102
+ /**
103
+ * Returns the first modded card sub-type, or undefined if there are no modded cards.
104
+ *
105
+ * This function can only be called if at least one callback has been executed. This is because not
106
+ * all cards will necessarily be present when a mod first loads (due to mod load order).
107
+ */
108
+ export declare function getFirstModdedCard(): Card | undefined;
109
+ /**
110
+ * Will change depending on how many modded cards there are.
111
+ *
112
+ * This is equal to the number of cards, since all card sub-types are contiguous (unlike
113
+ * collectibles).
114
+ *
115
+ * This function can only be called if at least one callback has been executed. This is because not
116
+ * all cards will necessarily be present when a mod first loads (due to mod load order).
117
+ */
118
+ export declare function getLastCard(): Card;
119
+ /**
120
+ * Helper function to get an array with every modded card sub-type.
121
+ *
122
+ * Returns an empty array if there are no modded cards.
123
+ *
124
+ * This function can only be called if at least one callback has been executed. This is because not
125
+ * all cards will necessarily be present when a mod first loads (due to mod load order).
126
+ */
127
+ export declare function getModdedCards(): Card[];
128
+ /**
129
+ * Will change depending on how many modded cards there are.
130
+ *
131
+ * Equal to `itemConfig.GetCards().Size - 1`. (We subtract one to account for `Card.NULL`.)
132
+ *
133
+ * This function can only be called if at least one callback has been executed. This is because not
134
+ * all cards will necessarily be present when a mod first loads (due to mod load order).
135
+ */
136
+ export declare function getNumCards(): int;
137
+ /**
138
+ * This function can only be called if at least one callback has been executed. This is because not
139
+ * all trinkets will necessarily be present when a mod first loads (due to mod load order).
140
+ */
141
+ export declare function getNumModdedCards(): int;
142
+ /**
143
+ * Helper function to get an array with every valid pill effect. This includes modded pill effects.
144
+ *
145
+ * This function can only be called if at least one callback has been executed. This is because not
146
+ * all pill effects will necessarily be present when a mod first loads (due to mod load order).
147
+ */
148
+ export declare function getAllPillEffects(): PillEffect[];
149
+ /**
150
+ * Returns the first modded pill effect, or undefined if there are no modded pill effects.
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+ *
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+ * This function can only be called if at least one callback has been executed. This is because not
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+ * all pill effects will necessarily be present when a mod first loads (due to mod load order).
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+ */
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+ export declare function getFirstModdedPillEffect(): PillEffect | undefined;
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+ /**
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+ * Will change depending on how many modded pill effects there are.
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+ *
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+ * This is equal to the number of pill effects, since all pill effects are contiguous (unlike
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+ * collectibles).
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+ *
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+ * This function can only be called if at least one callback has been executed. This is because not
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+ * all pill effects will necessarily be present when a mod first loads (due to mod load order).
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+ */
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+ export declare function getLastPillEffect(): PillEffect;
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+ /**
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+ * Helper function to get an array with every modded pill effect.
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+ *
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+ * Returns an empty array if there are no modded pill effects.
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+ *
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+ * This function can only be called if at least one callback has been executed. This is because not
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+ * all pill effects will necessarily be present when a mod first loads (due to mod load order).
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+ */
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+ export declare function getModdedPillEffects(): PillEffect[];
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+ /**
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+ * Will change depending on how many modded pill effects there are.
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+ *
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+ * Equal to `itemConfig.GetPillEffects().Size`. (We do not have to subtract one, because the first
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+ * pill effect has an ID of 0 and there is no `PillEffect.NULL`.)
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+ *
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+ * This function can only be called if at least one callback has been executed. This is because not
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+ * all pill effects will necessarily be present when a mod first loads (due to mod load order).
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+ */
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+ export declare function getNumPillEffects(): int;
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+ /**
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+ * This function can only be called if at least one callback has been executed. This is because not
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+ * all pill effects will necessarily be present when a mod first loads (due to mod load order).
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+ */
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+ export declare function getNumModdedPillEffects(): int;
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+ //# sourceMappingURL=firstLast.d.ts.map