isaacscript-common 7.17.2 → 7.17.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (107) hide show
  1. package/dist/features/characterHealthConversion.d.ts +0 -1
  2. package/dist/features/characterHealthConversion.d.ts.map +1 -1
  3. package/dist/features/characterHealthConversion.lua +2 -0
  4. package/dist/features/characterStats.d.ts +0 -1
  5. package/dist/features/characterStats.d.ts.map +1 -1
  6. package/dist/features/characterStats.lua +2 -0
  7. package/dist/features/collectibleItemPoolType.d.ts +0 -1
  8. package/dist/features/collectibleItemPoolType.d.ts.map +1 -1
  9. package/dist/features/collectibleItemPoolType.lua +2 -0
  10. package/dist/features/customGridEntity.d.ts +0 -2
  11. package/dist/features/customGridEntity.d.ts.map +1 -1
  12. package/dist/features/customGridEntity.lua +2 -0
  13. package/dist/features/customPickup.d.ts +0 -1
  14. package/dist/features/customPickup.d.ts.map +1 -1
  15. package/dist/features/customPickup.lua +2 -0
  16. package/dist/features/deployJSONRoom.d.ts +0 -2
  17. package/dist/features/deployJSONRoom.d.ts.map +1 -1
  18. package/dist/features/deployJSONRoom.lua +2 -0
  19. package/dist/features/disableAllSound.d.ts +0 -2
  20. package/dist/features/disableAllSound.d.ts.map +1 -1
  21. package/dist/features/disableAllSound.lua +2 -0
  22. package/dist/features/disableInputs.d.ts +0 -1
  23. package/dist/features/disableInputs.d.ts.map +1 -1
  24. package/dist/features/disableInputs.lua +2 -0
  25. package/dist/features/fadeInRemover.d.ts +0 -2
  26. package/dist/features/fadeInRemover.d.ts.map +1 -1
  27. package/dist/features/fadeInRemover.lua +2 -0
  28. package/dist/features/fastReset.d.ts +0 -2
  29. package/dist/features/fastReset.d.ts.map +1 -1
  30. package/dist/features/fastReset.lua +2 -0
  31. package/dist/features/forgottenSwitch.d.ts +0 -2
  32. package/dist/features/forgottenSwitch.d.ts.map +1 -1
  33. package/dist/features/forgottenSwitch.lua +2 -0
  34. package/dist/features/pause.d.ts +0 -2
  35. package/dist/features/pause.d.ts.map +1 -1
  36. package/dist/features/pause.lua +2 -0
  37. package/dist/features/persistentEntities.d.ts +0 -2
  38. package/dist/features/persistentEntities.d.ts.map +1 -1
  39. package/dist/features/persistentEntities.lua +2 -0
  40. package/dist/features/pickupIndex.d.ts +0 -2
  41. package/dist/features/pickupIndex.d.ts.map +1 -1
  42. package/dist/features/pickupIndex.lua +2 -0
  43. package/dist/features/playerInventory.d.ts +0 -2
  44. package/dist/features/playerInventory.d.ts.map +1 -1
  45. package/dist/features/playerInventory.lua +2 -0
  46. package/dist/features/ponyDetection.d.ts +0 -2
  47. package/dist/features/ponyDetection.d.ts.map +1 -1
  48. package/dist/features/ponyDetection.lua +2 -0
  49. package/dist/features/preventChildEntities.d.ts +0 -2
  50. package/dist/features/preventChildEntities.d.ts.map +1 -1
  51. package/dist/features/preventChildEntities.lua +2 -0
  52. package/dist/features/preventCollectibleRotation.d.ts +0 -1
  53. package/dist/features/preventCollectibleRotation.d.ts.map +1 -1
  54. package/dist/features/preventCollectibleRotation.lua +2 -0
  55. package/dist/features/registerHotkey.d.ts +0 -1
  56. package/dist/features/registerHotkey.d.ts.map +1 -1
  57. package/dist/features/registerHotkey.lua +2 -0
  58. package/dist/features/roomClearFrame.d.ts +0 -2
  59. package/dist/features/roomClearFrame.d.ts.map +1 -1
  60. package/dist/features/roomClearFrame.lua +2 -0
  61. package/dist/features/roomHistory.d.ts +0 -2
  62. package/dist/features/roomHistory.d.ts.map +1 -1
  63. package/dist/features/roomHistory.lua +2 -0
  64. package/dist/features/runInNFrames.d.ts +0 -2
  65. package/dist/features/runInNFrames.d.ts.map +1 -1
  66. package/dist/features/runInNFrames.lua +2 -0
  67. package/dist/features/runNextRoom.d.ts +0 -2
  68. package/dist/features/runNextRoom.d.ts.map +1 -1
  69. package/dist/features/runNextRoom.lua +2 -0
  70. package/dist/features/sirenHelpers.d.ts +0 -1
  71. package/dist/features/sirenHelpers.d.ts.map +1 -1
  72. package/dist/features/sirenHelpers.lua +2 -0
  73. package/dist/features/stageHistory.d.ts +0 -2
  74. package/dist/features/stageHistory.d.ts.map +1 -1
  75. package/dist/features/stageHistory.lua +2 -0
  76. package/dist/features/taintedLazarusPlayers.d.ts +0 -2
  77. package/dist/features/taintedLazarusPlayers.d.ts.map +1 -1
  78. package/dist/features/taintedLazarusPlayers.lua +2 -0
  79. package/dist/index.d.ts +175 -11417
  80. package/package.json +1 -1
  81. package/src/features/characterHealthConversion.ts +1 -0
  82. package/src/features/characterStats.ts +1 -0
  83. package/src/features/collectibleItemPoolType.ts +1 -0
  84. package/src/features/customGridEntity.ts +1 -0
  85. package/src/features/customPickup.ts +1 -0
  86. package/src/features/deployJSONRoom.ts +1 -0
  87. package/src/features/disableAllSound.ts +1 -0
  88. package/src/features/disableInputs.ts +1 -0
  89. package/src/features/fadeInRemover.ts +1 -0
  90. package/src/features/fastReset.ts +4 -0
  91. package/src/features/forgottenSwitch.ts +1 -0
  92. package/src/features/pause.ts +1 -0
  93. package/src/features/persistentEntities.ts +1 -0
  94. package/src/features/pickupIndex.ts +1 -0
  95. package/src/features/playerInventory.ts +1 -0
  96. package/src/features/ponyDetection.ts +1 -0
  97. package/src/features/preventChildEntities.ts +1 -0
  98. package/src/features/preventCollectibleRotation.ts +1 -0
  99. package/src/features/registerHotkey.ts +1 -0
  100. package/src/features/roomClearFrame.ts +1 -0
  101. package/src/features/roomHistory.ts +1 -0
  102. package/src/features/runInNFrames.ts +1 -0
  103. package/src/features/runNextRoom.ts +1 -0
  104. package/src/features/sirenHelpers.ts +1 -0
  105. package/src/features/stageHistory.ts +1 -0
  106. package/src/features/taintedLazarusPlayers.ts +1 -0
  107. package/src/types/AwaitingTextInput.d.ts +0 -2
@@ -6,7 +6,6 @@
6
6
  */
7
7
  import { HeartSubType, PlayerType } from "isaac-typescript-definitions";
8
8
  export declare type ConversionHeartSubType = HeartSubType.SOUL | HeartSubType.BLACK;
9
- export declare function characterHealthConversionInit(mod: Mod): void;
10
9
  /**
11
10
  * Helper function to make a character that has the same health mechanic as Blue Baby (red heart
12
11
  * containers --> soul hearts) or Dark Judas (red heart containers --> black hearts).
@@ -1 +1 @@
1
- {"version":3,"file":"characterHealthConversion.d.ts","sourceRoot":"","sources":["../../src/features/characterHealthConversion.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,EACL,YAAY,EAGZ,UAAU,EACX,MAAM,8BAA8B,CAAC;AAMtC,oBAAY,sBAAsB,GAAG,YAAY,CAAC,IAAI,GAAG,YAAY,CAAC,KAAK,CAAC;AAO5E,wBAAgB,6BAA6B,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAO5D;AAwED;;;;;GAKG;AACH,wBAAgB,iCAAiC,CAC/C,UAAU,EAAE,UAAU,EACtB,sBAAsB,EAAE,sBAAsB,GAC7C,IAAI,CAUN"}
1
+ {"version":3,"file":"characterHealthConversion.d.ts","sourceRoot":"","sources":["../../src/features/characterHealthConversion.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AAEH,OAAO,EACL,YAAY,EAGZ,UAAU,EACX,MAAM,8BAA8B,CAAC;AAMtC,oBAAY,sBAAsB,GAAG,YAAY,CAAC,IAAI,GAAG,YAAY,CAAC,KAAK,CAAC;AAuF5E;;;;;GAKG;AACH,wBAAgB,iCAAiC,CAC/C,UAAU,EAAE,UAAU,EACtB,sBAAsB,EAAE,sBAAsB,GAC7C,IAAI,CAUN"}
@@ -67,6 +67,8 @@ function prePickupCollisionHeart(self, pickup, collider)
67
67
  end
68
68
  local FEATURE_NAME = "characterHealthConversion"
69
69
  characterHealthReplacementMap = __TS__New(Map)
70
+ ---
71
+ -- @internal
70
72
  function ____exports.characterHealthConversionInit(self, mod)
71
73
  mod:AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate)
72
74
  mod:AddCallback(ModCallback.PRE_PICKUP_COLLISION, prePickupCollisionHeart, PickupVariant.HEART)
@@ -4,7 +4,6 @@
4
4
  * @module
5
5
  */
6
6
  import { CacheFlag, PlayerType } from "isaac-typescript-definitions";
7
- export declare function characterStatsInit(mod: Mod): void;
8
7
  /**
9
8
  * Helper function to manage the stats for a vanilla or custom character. Call this function once at
10
9
  * the beginning of your mod to declare the starting stats.
@@ -1 +1 @@
1
- {"version":3,"file":"characterStats.d.ts","sourceRoot":"","sources":["../../src/features/characterStats.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,EACL,SAAS,EAET,UAAU,EACX,MAAM,8BAA8B,CAAC;AAUtC,wBAAgB,kBAAkB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAEjD;AAoBD;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,sBAAsB,CACpC,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,GAAG,WAAW,CAAC,SAAS,EAAE,MAAM,CAAC,GAC/D,IAAI,CAGN"}
1
+ {"version":3,"file":"characterStats.d.ts","sourceRoot":"","sources":["../../src/features/characterStats.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,EACL,SAAS,EAET,UAAU,EACX,MAAM,8BAA8B,CAAC;AAiCtC;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,sBAAsB,CACpC,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,GAAG,WAAW,CAAC,SAAS,EAAE,MAAM,CAAC,GAC/D,IAAI,CAGN"}
@@ -27,6 +27,8 @@ function evaluateCache(self, player, cacheFlag)
27
27
  end
28
28
  local FEATURE_NAME = "characterStats"
29
29
  charactersStatMap = __TS__New(Map)
30
+ ---
31
+ -- @internal
30
32
  function ____exports.characterStatsInit(self, mod)
31
33
  mod:AddCallback(ModCallback.EVALUATE_CACHE, evaluateCache)
32
34
  end
@@ -1,5 +1,4 @@
1
1
  import { ItemPoolType } from "isaac-typescript-definitions";
2
- export declare function collectibleItemPoolTypeInit(mod: Mod): void;
3
2
  /**
4
3
  * Helper function to get the item pool type that a given collectible came from. Since there is no
5
4
  * native method in the API to get this, we listen in the `PRE_GET_COLLECTIBLE` callback for item
@@ -1 +1 @@
1
- {"version":3,"file":"collectibleItemPoolType.d.ts","sourceRoot":"","sources":["../../src/features/collectibleItemPoolType.ts"],"names":[],"mappings":"AAIA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAgBtC,wBAAgB,2BAA2B,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAQ1D;AAYD;;;;GAIG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,GACxB,YAAY,CAad"}
1
+ {"version":3,"file":"collectibleItemPoolType.d.ts","sourceRoot":"","sources":["../../src/features/collectibleItemPoolType.ts"],"names":[],"mappings":"AAIA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAqCtC;;;;GAIG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,GACxB,YAAY,CAad"}
@@ -26,6 +26,8 @@ function postPickupInitCollectible(self, pickup)
26
26
  end
27
27
  local FEATURE_NAME = "collectibleItemPoolType"
28
28
  v = {run = {collectibleItemPoolTypeMap = __TS__New(Map)}}
29
+ ---
30
+ -- @internal
29
31
  function ____exports.collectibleItemPoolTypeInit(self, mod)
30
32
  saveDataManager(nil, FEATURE_NAME, v)
31
33
  mod:AddCallback(ModCallback.POST_PICKUP_INIT, postPickupInitCollectible, PickupVariant.COLLECTIBLE)
@@ -1,7 +1,5 @@
1
1
  import { GridCollisionClass, GridEntityType } from "isaac-typescript-definitions";
2
- import { ModUpgraded } from "../classes/ModUpgraded";
3
2
  import { GridEntityCustomData } from "../interfaces/GridEntityCustomData";
4
- export declare function customGridEntityInit(mod: ModUpgraded): void;
5
3
  /**
6
4
  * Helper function to spawn a custom grid entity. Custom grid entities are persistent in that they
7
5
  * will reappear if the player leaves and re-enters the room. (It will be manually respawned in the
@@ -1 +1 @@
1
- {"version":3,"file":"customGridEntity.d.ts","sourceRoot":"","sources":["../../src/features/customGridEntity.ts"],"names":[],"mappings":"AAAA,OAAO,EAKL,kBAAkB,EAClB,cAAc,EAGf,MAAM,8BAA8B,CAAC;AAGtC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAerD,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AAoB1E,wBAAgB,oBAAoB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAmB3D;AAoID;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,wBAAgB,qBAAqB,CACnC,oBAAoB,EAAE,cAAc,EACpC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,kBAAkB,CAAC,EAAE,kBAAkB,EACvC,QAAQ,CAAC,EAAE,MAAM,EACjB,gBAAgB,CAAC,EAAE,MAAM,EACzB,kBAAkB,iBAA4B,EAC9C,qBAAqB,SAAI,GACxB,UAAU,CA8CZ;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,sBAAsB,CACpC,+BAA+B,EAAE,GAAG,GAAG,MAAM,GAAG,UAAU,EAC1D,UAAU,UAAO,GAChB,UAAU,GAAG,SAAS,CAuCxB;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,IAAI,KAAK,CAC5C;IAAC,UAAU,EAAE,UAAU;IAAE,IAAI,EAAE,oBAAoB;CAAC,CACrD,CAqBA;AAED;;;;GAIG;AACH,wBAAgB,uBAAuB,CACrC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,cAAc,GAAG,SAAS,CAsB5B;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,OAAO,CAOT"}
1
+ {"version":3,"file":"customGridEntity.d.ts","sourceRoot":"","sources":["../../src/features/customGridEntity.ts"],"names":[],"mappings":"AAAA,OAAO,EAKL,kBAAkB,EAClB,cAAc,EAGf,MAAM,8BAA8B,CAAC;AAkBtC,OAAO,EAAE,oBAAoB,EAAE,MAAM,oCAAoC,CAAC;AA4K1E;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAsCG;AACH,wBAAgB,qBAAqB,CACnC,oBAAoB,EAAE,cAAc,EACpC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,kBAAkB,CAAC,EAAE,kBAAkB,EACvC,QAAQ,CAAC,EAAE,MAAM,EACjB,gBAAgB,CAAC,EAAE,MAAM,EACzB,kBAAkB,iBAA4B,EAC9C,qBAAqB,SAAI,GACxB,UAAU,CA8CZ;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,sBAAsB,CACpC,+BAA+B,EAAE,GAAG,GAAG,MAAM,GAAG,UAAU,EAC1D,UAAU,UAAO,GAChB,UAAU,GAAG,SAAS,CAuCxB;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,IAAI,KAAK,CAC5C;IAAC,UAAU,EAAE,UAAU;IAAE,IAAI,EAAE,oBAAoB;CAAC,CACrD,CAqBA;AAED;;;;GAIG;AACH,wBAAgB,uBAAuB,CACrC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,cAAc,GAAG,SAAS,CAsB5B;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,qBAAqB,EAAE,UAAU,GAAG,GAAG,GACtC,OAAO,CAOT"}
@@ -136,6 +136,8 @@ v = {
136
136
  manuallyUsingShovel = false
137
137
  }
138
138
  }
139
+ ---
140
+ -- @internal
139
141
  function ____exports.customGridEntityInit(self, mod)
140
142
  saveDataManager(nil, FEATURE_NAME, v)
141
143
  mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgGenericProp, EntityType.GENERIC_PROP)
@@ -1,5 +1,4 @@
1
1
  import { PickupVariant } from "isaac-typescript-definitions";
2
- export declare function customPickupInit(mod: Mod): void;
3
2
  /**
4
3
  * Helper function to register a custom pickup with the IsaacScript standard library. Use this
5
4
  * feature for custom pickups that are intended to be picked up by the player, like bombs and keys.
@@ -1 +1 @@
1
- {"version":3,"file":"customPickup.d.ts","sourceRoot":"","sources":["../../src/features/customPickup.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,aAAa,EACd,MAAM,8BAA8B,CAAC;AA6BtC,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAO/C;AAuDD;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,oBAAoB,CAClC,mBAAmB,EAAE,aAAa,EAClC,OAAO,EAAE,GAAG,EACZ,WAAW,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,EAC3C,aAAa,GAAE,CAAC,MAAM,EAAE,YAAY,KAAK,OAAoB,GAC5D,IAAI,CAaN"}
1
+ {"version":3,"file":"customPickup.d.ts","sourceRoot":"","sources":["../../src/features/customPickup.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,aAAa,EACd,MAAM,8BAA8B,CAAC;AA4FtC;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,oBAAoB,CAClC,mBAAmB,EAAE,aAAa,EAClC,OAAO,EAAE,GAAG,EACZ,WAAW,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,EAC3C,aAAa,GAAE,CAAC,MAAM,EAAE,YAAY,KAAK,OAAoB,GAC5D,IAAI,CAaN"}
@@ -51,6 +51,8 @@ local FEATURE_NAME = "customPickup"
51
51
  PICKUP_EFFECT_VARIANT = EffectVariant.LADDER
52
52
  PICKUP_EFFECT_SUB_TYPE = 103
53
53
  customPickupFunctionsMap = __TS__New(Map)
54
+ ---
55
+ -- @internal
54
56
  function ____exports.customPickupInit(self, mod)
55
57
  mod:AddCallback(ModCallback.PRE_PICKUP_COLLISION, prePickupCollision)
56
58
  mod:AddCallback(ModCallback.POST_EFFECT_RENDER, postEffectRenderPickupEffect, PICKUP_EFFECT_VARIANT)
@@ -1,8 +1,6 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
2
  /// <reference types="isaac-typescript-definitions" />
3
- import { ModUpgraded } from "../classes/ModUpgraded";
4
3
  import { JSONRoom } from "../interfaces/JSONRoomsFile";
5
- export declare function deployJSONRoomInit(mod: ModUpgraded): void;
6
4
  /**
7
5
  * Helper function to deconstruct a vanilla room and set up a custom room in its place.
8
6
  * Specifically, this will clear the current room of all entities and grid entities, and then spawn
@@ -1 +1 @@
1
- {"version":3,"file":"deployJSONRoom.d.ts","sourceRoot":"","sources":["../../src/features/deployJSONRoom.ts"],"names":[],"mappings":";;AAsBA,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAiCrD,OAAO,EAAE,QAAQ,EAAE,MAAM,6BAA6B,CAAC;AAwCvD,wBAAgB,kBAAkB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAazD;AAiHD;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,cAAc,CAC5B,QAAQ,EAAE,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,EACvC,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,GACd,IAAI,CAuBN;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,oBAAoB,CAClC,SAAS,EAAE,QAAQ,EAAE,GAAG,SAAS,QAAQ,EAAE,EAC3C,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,GACd,IAAI,CAaN;AAED;;;;;;;;;GASG;AACH,wBAAgB,SAAS,CAAC,mBAAmB,EAAE,OAAO,GAAG,IAAI,CAwB5D"}
1
+ {"version":3,"file":"deployJSONRoom.d.ts","sourceRoot":"","sources":["../../src/features/deployJSONRoom.ts"],"names":[],"mappings":";;AAuDA,OAAO,EAAE,QAAQ,EAAE,MAAM,6BAA6B,CAAC;AAuKvD;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,cAAc,CAC5B,QAAQ,EAAE,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,EACvC,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,GACd,IAAI,CAuBN;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,oBAAoB,CAClC,SAAS,EAAE,QAAQ,EAAE,GAAG,SAAS,QAAQ,EAAE,EAC3C,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,OAAO,UAAQ,GACd,IAAI,CAaN;AAED;;;;;;;;;GASG;AACH,wBAAgB,SAAS,CAAC,mBAAmB,EAAE,OAAO,GAAG,IAAI,CAwB5D"}
@@ -473,6 +473,8 @@ v = {
473
473
  },
474
474
  room = {manuallyUsingShovel = false}
475
475
  }
476
+ ---
477
+ -- @internal
476
478
  function ____exports.deployJSONRoomInit(self, mod)
477
479
  saveDataManager(nil, FEATURE_NAME, v)
478
480
  mod:AddCallback(ModCallback.PRE_USE_ITEM, preUseItemWeNeedToGoDeeper, CollectibleType.WE_NEED_TO_GO_DEEPER)
@@ -1,5 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- export declare function disableAllSoundInit(mod: Mod): void;
3
1
  /**
4
2
  * Helper function to stop muting all sound effects and music.
5
3
  *
@@ -1 +1 @@
1
- {"version":3,"file":"disableAllSound.d.ts","sourceRoot":"","sources":["../../src/features/disableAllSound.ts"],"names":[],"mappings":";AAgBA,wBAAgB,mBAAmB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAIlD;AAWD;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAehD;AAED;;;;;;;GAOG;AACH,wBAAgB,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAWjD"}
1
+ {"version":3,"file":"disableAllSound.d.ts","sourceRoot":"","sources":["../../src/features/disableAllSound.ts"],"names":[],"mappings":"AAgCA;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAehD;AAED;;;;;;;GAOG;AACH,wBAAgB,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAWjD"}
@@ -22,6 +22,8 @@ end
22
22
  local FEATURE_NAME = "disableAllSound"
23
23
  local musicWasEnabled = false
24
24
  v = {run = {disableSoundSet = __TS__New(Set)}}
25
+ ---
26
+ -- @internal
25
27
  function ____exports.disableAllSoundInit(self, mod)
26
28
  saveDataManager(nil, FEATURE_NAME, v)
27
29
  mod:AddCallback(ModCallback.POST_RENDER, postRender)
@@ -1,5 +1,4 @@
1
1
  import { ButtonAction } from "isaac-typescript-definitions";
2
- export declare function disableInputsInit(mod: Mod): void;
3
2
  /**
4
3
  * Helper function to enable all inputs. Use this function to set things back to normal after having
5
4
  * used one of the other helper functions to disable inputs.
@@ -1 +1 @@
1
- {"version":3,"file":"disableInputs.d.ts","sourceRoot":"","sources":["../../src/features/disableInputs.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AA0BtC,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAoBhD;AAqDD;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAKjD;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,aAAa,CAC3B,GAAG,EAAE,MAAM,EACX,GAAG,aAAa,EAAE,YAAY,EAAE,GAC/B,IAAI,CAKN;AAED;;;;;;;;GAQG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAKlD;AAED;;;;;;;;;GASG;AACH,wBAAgB,wBAAwB,CACtC,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,GAAG,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,GACvD,IAAI,CAKN;AAED;;;;;;;;;GASG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,GAAG,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,GACvD,IAAI,CAKN;AAED;;;;;;;;;GASG;AACH,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAGvD;AAED;;;;;;;;GAQG;AACH,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAGvD"}
1
+ {"version":3,"file":"disableInputs.d.ts","sourceRoot":"","sources":["../../src/features/disableInputs.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAoGtC;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAKjD;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,aAAa,CAC3B,GAAG,EAAE,MAAM,EACX,GAAG,aAAa,EAAE,YAAY,EAAE,GAC/B,IAAI,CAKN;AAED;;;;;;;;GAQG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAKlD;AAED;;;;;;;;;GASG;AACH,wBAAgB,wBAAwB,CACtC,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,GAAG,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,GACvD,IAAI,CAKN;AAED;;;;;;;;;GASG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,GAAG,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,GACvD,IAAI,CAKN;AAED;;;;;;;;;GASG;AACH,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAGvD;AAED;;;;;;;;GAQG;AACH,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAGvD"}
@@ -55,6 +55,8 @@ v = {run = {
55
55
  enableAllInputsWithBlacklistMap = __TS__New(Map),
56
56
  disableAllInputsWithWhitelistMap = __TS__New(Map)
57
57
  }}
58
+ ---
59
+ -- @internal
58
60
  function ____exports.disableInputsInit(self, mod)
59
61
  saveDataManager(nil, FEATURE_NAME, v)
60
62
  mod:AddCallback(ModCallback.INPUT_ACTION, isActionPressed, InputHook.IS_ACTION_PRESSED)
@@ -1,5 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- export declare function fadeInRemoverInit(mod: Mod): void;
3
1
  /**
4
2
  * Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call this
5
3
  * function once at the beginning of your mod.
@@ -1 +1 @@
1
- {"version":3,"file":"fadeInRemover.d.ts","sourceRoot":"","sources":["../../src/features/fadeInRemover.ts"],"names":[],"mappings":";AAgBA,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAIhD;AAkBD;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,IAAI,CAGnC;AAED;;;GAGG;AACH,wBAAgB,aAAa,IAAI,IAAI,CAGpC"}
1
+ {"version":3,"file":"fadeInRemover.d.ts","sourceRoot":"","sources":["../../src/features/fadeInRemover.ts"],"names":[],"mappings":"AAuCA;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,IAAI,CAGnC;AAED;;;GAGG;AACH,wBAAgB,aAAa,IAAI,IAAI,CAGpC"}
@@ -25,6 +25,8 @@ local FEATURE_NAME = "fadeInRemover"
25
25
  FADE_IN_SPEED = 1
26
26
  enabled = false
27
27
  v = {run = {removedFadeIn = false}}
28
+ ---
29
+ -- @internal
28
30
  function ____exports.fadeInRemoverInit(self, mod)
29
31
  saveDataManager(
30
32
  nil,
@@ -1,5 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- export declare function fastResetInit(mod: Mod): void;
3
1
  /**
4
2
  * Enables the fast-reset feature, which allows you to restart the game instantaneously. If this
5
3
  * behavior is desired, call this function once at the beginning of your mod.
@@ -1 +1 @@
1
- {"version":3,"file":"fastReset.d.ts","sourceRoot":"","sources":["../../src/features/fastReset.ts"],"names":[],"mappings":";AAaA,wBAAgB,aAAa,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAE5C;AAsCD;;;;;;;GAOG;AACH,wBAAgB,eAAe,IAAI,IAAI,CAGtC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,IAAI,CAGvC"}
1
+ {"version":3,"file":"fastReset.d.ts","sourceRoot":"","sources":["../../src/features/fastReset.ts"],"names":[],"mappings":"AAyDA;;;;;;;GAOG;AACH,wBAAgB,eAAe,IAAI,IAAI,CAGtC;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,IAAI,IAAI,CAGvC"}
@@ -35,6 +35,8 @@ function checkResetInput(self)
35
35
  end
36
36
  local FEATURE_NAME = "fastReset"
37
37
  enabled = false
38
+ ---
39
+ -- @internal
38
40
  function ____exports.fastResetInit(self, mod)
39
41
  mod:AddCallback(ModCallback.POST_RENDER, postRender)
40
42
  end
@@ -1,5 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- export declare function forgottenSwitchInit(mod: Mod): void;
3
1
  /**
4
2
  * When used on The Forgotten, switches to The Soul. When used on The Soul, switches to The
5
3
  * Forgotten. This takes 1 game frame to take effect.
@@ -1 +1 @@
1
- {"version":3,"file":"forgottenSwitch.d.ts","sourceRoot":"","sources":["../../src/features/forgottenSwitch.ts"],"names":[],"mappings":";AAgBA,wBAAgB,mBAAmB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAQlD;AAiBD;;;GAGG;AACH,wBAAgB,eAAe,IAAI,IAAI,CAGtC"}
1
+ {"version":3,"file":"forgottenSwitch.d.ts","sourceRoot":"","sources":["../../src/features/forgottenSwitch.ts"],"names":[],"mappings":"AA0CA;;;GAGG;AACH,wBAAgB,eAAe,IAAI,IAAI,CAGtC"}
@@ -17,6 +17,8 @@ function isActionTriggered(self, _entity, _inputHook, buttonAction)
17
17
  end
18
18
  local FEATURE_NAME = "forgottenSwitch"
19
19
  v = {run = {shouldSwitch = false}}
20
+ ---
21
+ -- @internal
20
22
  function ____exports.forgottenSwitchInit(self, mod)
21
23
  saveDataManager(nil, FEATURE_NAME, v)
22
24
  mod:AddCallback(ModCallback.INPUT_ACTION, isActionTriggered, InputHook.IS_ACTION_TRIGGERED)
@@ -1,5 +1,3 @@
1
- /// <reference types="isaac-typescript-definitions" />
2
- export declare function pauseInit(mod: Mod): void;
3
1
  /**
4
2
  * Helper function to emulate what happens when the player pauses the game. Use the `unpause`
5
3
  * function to return things back to normal.
@@ -1 +1 @@
1
- {"version":3,"file":"pause.d.ts","sourceRoot":"","sources":["../../src/features/pause.ts"],"names":[],"mappings":";AAuCA,wBAAgB,SAAS,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAUxC;AA2DD;;;;;;;GAOG;AACH,wBAAgB,KAAK,IAAI,IAAI,CA8C5B;AAED,wFAAwF;AACxF,wBAAgB,OAAO,IAAI,IAAI,CAsB9B"}
1
+ {"version":3,"file":"pause.d.ts","sourceRoot":"","sources":["../../src/features/pause.ts"],"names":[],"mappings":"AA6GA;;;;;;;GAOG;AACH,wBAAgB,KAAK,IAAI,IAAI,CA8C5B;AAED,wFAAwF;AACxF,wBAAgB,OAAO,IAAI,IAAI,CAsB9B"}
@@ -84,6 +84,8 @@ v = {run = {
84
84
  shouldUnpause = false,
85
85
  initialDescriptions = __TS__New(Map)
86
86
  }}
87
+ ---
88
+ -- @internal
87
89
  function ____exports.pauseInit(self, mod)
88
90
  saveDataManager(nil, FEATURE_NAME, v)
89
91
  mod:AddCallback(ModCallback.POST_UPDATE, postUpdate)
@@ -1,6 +1,4 @@
1
1
  import { EntityType } from "isaac-typescript-definitions";
2
- import { ModUpgraded } from "../classes/ModUpgraded";
3
- export declare function persistentEntitiesInit(mod: ModUpgraded): void;
4
2
  /**
5
3
  * Helper function to spawn an entity that will have persistence similar to a pickup.
6
4
  *
@@ -1 +1 @@
1
- {"version":3,"file":"persistentEntities.d.ts","sourceRoot":"","sources":["../../src/features/persistentEntities.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EAEX,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAwCrD,wBAAgB,sBAAsB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAQ7D;AA8DD;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,qBAAqB,CACnC,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,GACf,CAAC,MAAM,EAAE,GAAG,CAAC,CAcf;AAwBD;;;;;;;;GAQG;AACH,wBAAgB,sBAAsB,CACpC,qBAAqB,EAAE,GAAG,EAC1B,YAAY,UAAO,GAClB,IAAI,CAiBN"}
1
+ {"version":3,"file":"persistentEntities.d.ts","sourceRoot":"","sources":["../../src/features/persistentEntities.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAgHtC;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,qBAAqB,CACnC,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,GACf,CAAC,MAAM,EAAE,GAAG,CAAC,CAcf;AAwBD;;;;;;;;GAQG;AACH,wBAAgB,sBAAsB,CACpC,qBAAqB,EAAE,GAAG,EAC1B,YAAY,UAAO,GAClB,IAAI,CAiBN"}
@@ -99,6 +99,8 @@ v = {
99
99
  level = {persistentEntities = __TS__New(Map)},
100
100
  room = {spawnedPersistentEntities = __TS__New(Map)}
101
101
  }
102
+ ---
103
+ -- @internal
102
104
  function ____exports.persistentEntitiesInit(self, mod)
103
105
  saveDataManager(nil, FEATURE_NAME, v)
104
106
  mod:AddCallback(ModCallback.POST_ENTITY_REMOVE, postEntityRemove)
@@ -1,7 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
- import { ModUpgraded } from "../classes/ModUpgraded";
3
2
  import { PickupIndex } from "../types/PickupIndex";
4
- export declare function pickupIndexInit(mod: ModUpgraded): void;
5
3
  /**
6
4
  * Mods often have to track variables relating to a pickups. Finding an index for these kinds of
7
5
  * data structures is difficult, since pickups are respawned every time a player re-enters a room,
@@ -1 +1 @@
1
- {"version":3,"file":"pickupIndex.d.ts","sourceRoot":"","sources":["../../src/features/pickupIndex.ts"],"names":[],"mappings":";AAMA,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AASrD,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AA+BnD,wBAAgB,eAAe,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAatD;AAqKD;;;;;;;;;;;;GAYG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,WAAW,CAahE"}
1
+ {"version":3,"file":"pickupIndex.d.ts","sourceRoot":"","sources":["../../src/features/pickupIndex.ts"],"names":[],"mappings":";AAeA,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AAkNnD;;;;;;;;;;;;GAYG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,WAAW,CAahE"}
@@ -166,6 +166,8 @@ v = {
166
166
  )},
167
167
  room = {pickupIndexes = __TS__New(Map)}
168
168
  }
169
+ ---
170
+ -- @internal
169
171
  function ____exports.pickupIndexInit(self, mod)
170
172
  saveDataManager(nil, FEATURE_NAME, v)
171
173
  mod:AddCallback(ModCallback.POST_PICKUP_INIT, postPickupInit)
@@ -1,6 +1,4 @@
1
1
  import { CollectibleType } from "isaac-typescript-definitions";
2
- import { ModUpgraded } from "../classes/ModUpgraded";
3
- export declare function playerInventoryInit(mod: ModUpgraded): void;
4
2
  /**
5
3
  * Helper function to get all of the collectibles that the player has gotten so far on this run, in
6
4
  * order.
@@ -1 +1 @@
1
- {"version":3,"file":"playerInventory.d.ts","sourceRoot":"","sources":["../../src/features/playerInventory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAe,MAAM,8BAA8B,CAAC;AAE5E,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AA6CrD,wBAAgB,mBAAmB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAa1D;AA4CD;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,yBAAyB,UAAO,GAC/B,eAAe,EAAE,CAanB"}
1
+ {"version":3,"file":"playerInventory.d.ts","sourceRoot":"","sources":["../../src/features/playerInventory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAe,MAAM,8BAA8B,CAAC;AAyG5E;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,yBAAyB,UAAO,GAC/B,eAAe,EAAE,CAanB"}
@@ -72,6 +72,8 @@ v = {run = {playersInventory = __TS__New(
72
72
  DefaultMap,
73
73
  function(____, player) return newPlayerInventory(nil, player) end
74
74
  )}}
75
+ ---
76
+ -- @internal
75
77
  function ____exports.playerInventoryInit(self, mod)
76
78
  saveDataManager(nil, FEATURE_NAME, v)
77
79
  mod:AddCallback(ModCallback.POST_USE_ITEM, useItemD4, CollectibleType.D4)
@@ -1,6 +1,4 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
- import { ModUpgraded } from "../classes/ModUpgraded";
3
- export declare function ponyDetectionInit(mod: ModUpgraded): void;
4
2
  /**
5
3
  * Helper function to see if the player is under the effects of A Pony or White Pony charge.
6
4
  * Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
@@ -1 +1 @@
1
- {"version":3,"file":"ponyDetection.d.ts","sourceRoot":"","sources":["../../src/features/ponyDetection.ts"],"names":[],"mappings":";AAQA,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AA2BrD,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAOxD;AAwBD;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG/D;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,IAAI,OAAO,CAK5C"}
1
+ {"version":3,"file":"ponyDetection.d.ts","sourceRoot":"","sources":["../../src/features/ponyDetection.ts"],"names":[],"mappings":";AAmEA;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG/D;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,IAAI,OAAO,CAK5C"}
@@ -41,6 +41,8 @@ end
41
41
  local FEATURE_NAME = "ponyDetection"
42
42
  FLAGS_WHEN_PONY_IS_ACTIVE = {EntityFlag.NO_KNOCKBACK, EntityFlag.NO_PHYSICS_KNOCKBACK, EntityFlag.NO_DAMAGE_BLINK}
43
43
  v = {run = {playersIsPonyActive = __TS__New(Set)}}
44
+ ---
45
+ -- @internal
44
46
  function ____exports.ponyDetectionInit(self, mod)
45
47
  saveDataManager(nil, FEATURE_NAME, v)
46
48
  mod:AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered)
@@ -1,6 +1,4 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
- /// <reference types="isaac-typescript-definitions" />
3
- export declare function preventChildEntitiesInit(mod: Mod): void;
4
2
  /**
5
3
  * Helper function to prevent an entity from spawning any other entities. Meant to be used on NPCs
6
4
  * like Squirts. This behavior will only last for the current room.
@@ -1 +1 @@
1
- {"version":3,"file":"preventChildEntities.d.ts","sourceRoot":"","sources":["../../src/features/preventChildEntities.ts"],"names":[],"mappings":";;AAWA,wBAAgB,wBAAwB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAIvD;AAiBD;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAGzD"}
1
+ {"version":3,"file":"preventChildEntities.d.ts","sourceRoot":"","sources":["../../src/features/preventChildEntities.ts"],"names":[],"mappings":";AAiCA;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAGzD"}
@@ -16,6 +16,8 @@ function postNPCInit(self, npc)
16
16
  end
17
17
  local FEATURE_NAME = "preventChildEntities"
18
18
  v = {room = {preventingEntities = __TS__New(Set)}}
19
+ ---
20
+ -- @internal
19
21
  function ____exports.preventChildEntitiesInit(self, mod)
20
22
  saveDataManager(nil, FEATURE_NAME, v)
21
23
  mod:AddCallback(ModCallback.POST_NPC_INIT, postNPCInit)
@@ -1,5 +1,4 @@
1
1
  import { CollectibleType } from "isaac-typescript-definitions";
2
- export declare function preventCollectibleRotationInit(mod: Mod): void;
3
2
  /**
4
3
  * Helper function to prevent a collectible from being affected by Tainted Isaac's rotation
5
4
  * mechanic. (This mechanic also happens from Glitched Crown and Binge Eater.) This is useful
@@ -1 +1 @@
1
- {"version":3,"file":"preventCollectibleRotation.d.ts","sourceRoot":"","sources":["../../src/features/preventCollectibleRotation.ts"],"names":[],"mappings":"AAGA,OAAO,EAEL,eAAe,EAGhB,MAAM,8BAA8B,CAAC;AA0BtC,wBAAgB,8BAA8B,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAc7D;AA+BD;;;;;;;;GAQG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,EACzB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAgBN"}
1
+ {"version":3,"file":"preventCollectibleRotation.d.ts","sourceRoot":"","sources":["../../src/features/preventCollectibleRotation.ts"],"names":[],"mappings":"AAGA,OAAO,EAEL,eAAe,EAGhB,MAAM,8BAA8B,CAAC;AAwEtC;;;;;;;;GAQG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,EACzB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAgBN"}
@@ -41,6 +41,8 @@ function getMapIndex(self, collectible)
41
41
  end
42
42
  local FEATURE_NAME = "preventCollectibleRotation"
43
43
  v = {room = {trackedCollectibles = __TS__New(Map)}}
44
+ ---
45
+ -- @internal
44
46
  function ____exports.preventCollectibleRotationInit(self, mod)
45
47
  saveDataManager(nil, FEATURE_NAME, v)
46
48
  mod:AddCallback(ModCallback.POST_USE_CARD, useCardSoulOfIsaac, Card.SOUL_ISAAC)
@@ -1,5 +1,4 @@
1
1
  import { Keyboard } from "isaac-typescript-definitions";
2
- export declare function registerHotkeyInit(mod: Mod): void;
3
2
  /**
4
3
  * Helper function to run arbitrary code when you press and release a specific keyboard key.
5
4
  *
@@ -1 +1 @@
1
- {"version":3,"file":"registerHotkey.d.ts","sourceRoot":"","sources":["../../src/features/registerHotkey.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAe,MAAM,8BAA8B,CAAC;AAyBrE,wBAAgB,kBAAkB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAEjD;AA6BD;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,CAC5B,cAAc,EAAE,QAAQ,GAAG,CAAC,MAAM,QAAQ,GAAG,SAAS,CAAC,EACvD,WAAW,EAAE,MAAM,IAAI,GACtB,IAAI,CAoBN;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAC9B,cAAc,EAAE,QAAQ,GAAG,CAAC,MAAM,QAAQ,GAAG,SAAS,CAAC,GACtD,IAAI,CAoBN"}
1
+ {"version":3,"file":"registerHotkey.d.ts","sourceRoot":"","sources":["../../src/features/registerHotkey.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,QAAQ,EAAe,MAAM,8BAA8B,CAAC;AAyDrE;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,CAC5B,cAAc,EAAE,QAAQ,GAAG,CAAC,MAAM,QAAQ,GAAG,SAAS,CAAC,EACvD,WAAW,EAAE,MAAM,IAAI,GACtB,IAAI,CAoBN;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAC9B,cAAc,EAAE,QAAQ,GAAG,CAAC,MAAM,QAAQ,GAAG,SAAS,CAAC,GACtD,IAAI,CAoBN"}
@@ -42,6 +42,8 @@ local FEATURE_NAME = "registerHotkeys"
42
42
  staticHotkeyFunctionMap = __TS__New(Map)
43
43
  dynamicHotkeyFunctionMap = __TS__New(Map)
44
44
  keyPressedMap = __TS__New(DefaultMap, false)
45
+ ---
46
+ -- @internal
45
47
  function ____exports.registerHotkeyInit(self, mod)
46
48
  mod:AddCallback(ModCallback.POST_RENDER, postRender)
47
49
  end
@@ -1,6 +1,4 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
- import { ModUpgraded } from "../classes/ModUpgraded";
3
- export declare function roomClearFrameInit(mod: ModUpgraded): void;
4
2
  /**
5
3
  * Helper function to get the game frame (i.e. `Game.GetFrameCount`) of the last time that this room
6
4
  * was cleared. Returns undefined if the room has never been cleared.
@@ -1 +1 @@
1
- {"version":3,"file":"roomClearFrame.d.ts","sourceRoot":"","sources":["../../src/features/roomClearFrame.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAerD,wBAAgB,kBAAkB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAQzD;AAaD;;;GAGG;AACH,wBAAgB,qBAAqB,IAAI,GAAG,GAAG,SAAS,CAGvD;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,IAAI,GAAG,GAAG,SAAS,CAGvD"}
1
+ {"version":3,"file":"roomClearFrame.d.ts","sourceRoot":"","sources":["../../src/features/roomClearFrame.ts"],"names":[],"mappings":";AAqCA;;;GAGG;AACH,wBAAgB,qBAAqB,IAAI,GAAG,GAAG,SAAS,CAGvD;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,IAAI,GAAG,GAAG,SAAS,CAGvD"}
@@ -17,6 +17,8 @@ function postRoomClearChangedTrue(self)
17
17
  end
18
18
  local FEATURE_NAME = "roomClearFrame"
19
19
  v = {room = {roomClearGameFrame = nil, roomClearRoomFrame = nil}}
20
+ ---
21
+ -- @internal
20
22
  function ____exports.roomClearFrameInit(self, mod)
21
23
  saveDataManager(nil, FEATURE_NAME, v)
22
24
  mod:AddCallbackCustom(ModCallbackCustom.POST_ROOM_CLEAR_CHANGED, postRoomClearChangedTrue, true)
@@ -1,6 +1,4 @@
1
- import { ModUpgraded } from "../classes/ModUpgraded";
2
1
  import { RoomDescription } from "../interfaces/RoomDescription";
3
- export declare function roomHistoryInit(mod: ModUpgraded): void;
4
2
  /**
5
3
  * Helper function to get information about all of the rooms that a player has visited thus far on
6
4
  * this run.
@@ -1 +1 @@
1
- {"version":3,"file":"roomHistory.d.ts","sourceRoot":"","sources":["../../src/features/roomHistory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAcrD,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAWhE,wBAAgB,eAAe,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAOtD;AAgCD;;;GAGG;AACH,wBAAgB,cAAc,IAAI,SAAS,eAAe,EAAE,CAG3D;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,IAAI,eAAe,CAe5D;AAED;;;;;GAKG;AACH,wBAAgB,wBAAwB,IAAI,eAAe,CAS1D;AAED;;;;;;;;GAQG;AACH,wBAAgB,aAAa,IAAI,OAAO,CASvC"}
1
+ {"version":3,"file":"roomHistory.d.ts","sourceRoot":"","sources":["../../src/features/roomHistory.ts"],"names":[],"mappings":"AAcA,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAmDhE;;;GAGG;AACH,wBAAgB,cAAc,IAAI,SAAS,eAAe,EAAE,CAG3D;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,IAAI,eAAe,CAe5D;AAED;;;;;GAKG;AACH,wBAAgB,wBAAwB,IAAI,eAAe,CAS1D;AAED;;;;;;;;GAQG;AACH,wBAAgB,aAAa,IAAI,OAAO,CASvC"}
@@ -48,6 +48,8 @@ function postNewRoomEarly(self)
48
48
  end
49
49
  local FEATURE_NAME = "roomHistory"
50
50
  v = {run = {roomHistory = {}}}
51
+ ---
52
+ -- @internal
51
53
  function ____exports.roomHistoryInit(self, mod)
52
54
  saveDataManager(nil, FEATURE_NAME, v)
53
55
  mod:AddCallbackCustom(ModCallbackCustom.POST_NEW_ROOM_EARLY, postNewRoomEarly)
@@ -1,6 +1,4 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
- /// <reference types="isaac-typescript-definitions" />
3
- export declare function runInNFramesInit(mod: Mod): void;
4
2
  /**
5
3
  * Supply a function to run N game frames from now in the `POST_UPDATE` callback.
6
4
  *
@@ -1 +1 @@
1
- {"version":3,"file":"runInNFrames.d.ts","sourceRoot":"","sources":["../../src/features/runInNFrames.ts"],"names":[],"mappings":";;AAgCA,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAK/C;AAoED;;;;;;;;;GASG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,IAAI,EAAE,UAAU,EAAE,GAAG,GAAG,IAAI,CAOxE;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,IAAI,EAAE,YAAY,EAAE,GAAG,GAAG,IAAI,CAO5E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI,CAGvD;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI,CAGzD;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,qBAAqB,CACnC,IAAI,EAAE,MAAM,OAAO,EACnB,UAAU,EAAE,GAAG,EACf,cAAc,EAAE,OAAO,GACtB,IAAI,CAWN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,uBAAuB,CACrC,IAAI,EAAE,MAAM,OAAO,EACnB,YAAY,EAAE,GAAG,EACjB,cAAc,EAAE,OAAO,GACtB,IAAI,CAWN"}
1
+ {"version":3,"file":"runInNFrames.d.ts","sourceRoot":"","sources":["../../src/features/runInNFrames.ts"],"names":[],"mappings":";AA0GA;;;;;;;;;GASG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,IAAI,EAAE,UAAU,EAAE,GAAG,GAAG,IAAI,CAOxE;AAED;;;;;;;;;GASG;AACH,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,IAAI,EAAE,YAAY,EAAE,GAAG,GAAG,IAAI,CAO5E;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI,CAGvD;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI,CAGzD;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,qBAAqB,CACnC,IAAI,EAAE,MAAM,OAAO,EACnB,UAAU,EAAE,GAAG,EACf,cAAc,EAAE,OAAO,GACtB,IAAI,CAWN;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,uBAAuB,CACrC,IAAI,EAAE,MAAM,OAAO,EACnB,YAAY,EAAE,GAAG,EACjB,cAAc,EAAE,OAAO,GACtB,IAAI,CAWN"}
@@ -59,6 +59,8 @@ function checkExecuteIntervalFunctions(self, frameCount, functionTuples)
59
59
  end
60
60
  local FEATURE_NAME = "runInNFrames"
61
61
  v = {run = {queuedGameFunctionTuples = {}, queuedRenderFunctionTuples = {}, intervalGameFunctionTuples = {}, intervalRenderFunctionTuples = {}}}
62
+ ---
63
+ -- @internal
62
64
  function ____exports.runInNFramesInit(self, mod)
63
65
  saveDataManager(nil, FEATURE_NAME, v, false)
64
66
  mod:AddCallback(ModCallback.POST_UPDATE, postUpdate)
@@ -1,5 +1,3 @@
1
- import { ModUpgraded } from "../classes/ModUpgraded";
2
- export declare function runNextRoomInit(mod: ModUpgraded): void;
3
1
  /**
4
2
  * Supply a function to run on the next `POST_NEW_ROOM` callback.
5
3
  *
@@ -1 +1 @@
1
- {"version":3,"file":"runNextRoom.d.ts","sourceRoot":"","sources":["../../src/features/runNextRoom.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAcrD,wBAAgB,eAAe,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAOtD;AAWD;;;;;;GAMG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI,CAGlD"}
1
+ {"version":3,"file":"runNextRoom.d.ts","sourceRoot":"","sources":["../../src/features/runNextRoom.ts"],"names":[],"mappings":"AAiCA;;;;;;GAMG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,IAAI,GAAG,IAAI,CAGlD"}
@@ -16,6 +16,8 @@ function postNewRoomReordered(self)
16
16
  end
17
17
  local FEATURE_NAME = "runNextRoom"
18
18
  v = {run = {queuedFunctions = {}}}
19
+ ---
20
+ -- @internal
19
21
  function ____exports.runNextRoomInit(self, mod)
20
22
  saveDataManager(nil, FEATURE_NAME, v, false)
21
23
  mod:AddCallbackCustom(ModCallbackCustom.POST_NEW_ROOM_REORDERED, postNewRoomReordered)
@@ -1,5 +1,4 @@
1
1
  import { FamiliarVariant } from "isaac-typescript-definitions";
2
- export declare function sirenHelpersInit(mod: Mod): void;
3
2
  /**
4
3
  * Blacklists a familiar from being stolen by The Siren boss. This should be called once at the
5
4
  * beginning of every run.
@@ -1 +1 @@
1
- {"version":3,"file":"sirenHelpers.d.ts","sourceRoot":"","sources":["../../src/features/sirenHelpers.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,eAAe,EAEhB,MAAM,8BAA8B,CAAC;AAetC,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAQ/C;AAiDD;;;;;;;GAOG;AACH,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,EAChC,eAAe,CAAC,EAAE,GAAG,GACpB,IAAI,CAQN;AAED;;;;;;GAMG;AACH,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,cAAc,GAAG,OAAO,CAGxE"}
1
+ {"version":3,"file":"sirenHelpers.d.ts","sourceRoot":"","sources":["../../src/features/sirenHelpers.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,eAAe,EAEhB,MAAM,8BAA8B,CAAC;AAyEtC;;;;;;;GAOG;AACH,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,EAChC,eAAe,CAAC,EAAE,GAAG,GACpB,IAAI,CAQN;AAED;;;;;;GAMG;AACH,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,cAAc,GAAG,OAAO,CAGxE"}
@@ -50,6 +50,8 @@ function getSirenHelper(self, familiar)
50
50
  end
51
51
  local FEATURE_NAME = "sirenHelpers"
52
52
  v = {run = {familiarBlacklist = {}}}
53
+ ---
54
+ -- @internal
53
55
  function ____exports.sirenHelpersInit(self, mod)
54
56
  saveDataManager(nil, FEATURE_NAME, v)
55
57
  mod:AddCallback(ModCallback.POST_NPC_INIT, postNPCInitSirenHelper, EntityType.SIREN_HELPER)
@@ -1,6 +1,4 @@
1
1
  import { LevelStage, StageType } from "isaac-typescript-definitions";
2
- import { ModUpgraded } from "../classes/ModUpgraded";
3
- export declare function stageHistoryInit(mod: ModUpgraded): void;
4
2
  /** Helper function to get all of the stages that a player has visited thus far on this run. */
5
3
  export declare function getStageHistory(): ReadonlyArray<[
6
4
  stage: LevelStage,
@@ -1 +1 @@
1
- {"version":3,"file":"stageHistory.d.ts","sourceRoot":"","sources":["../../src/features/stageHistory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AACrE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAcrD,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAOvD;AAWD,+FAA+F;AAC/F,wBAAgB,eAAe,IAAI,aAAa,CAC9C;IAAC,KAAK,EAAE,UAAU;IAAE,SAAS,EAAE,SAAS;CAAC,CAC1C,CAGA;AAED;;;;;;;GAOG;AACH,wBAAgB,eAAe,CAC7B,KAAK,EAAE,UAAU,EACjB,SAAS,CAAC,EAAE,SAAS,GACpB,OAAO,CAaT"}
1
+ {"version":3,"file":"stageHistory.d.ts","sourceRoot":"","sources":["../../src/features/stageHistory.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAkCrE,+FAA+F;AAC/F,wBAAgB,eAAe,IAAI,aAAa,CAC9C;IAAC,KAAK,EAAE,UAAU;IAAE,SAAS,EAAE,SAAS;CAAC,CAC1C,CAGA;AAED;;;;;;;GAOG;AACH,wBAAgB,eAAe,CAC7B,KAAK,EAAE,UAAU,EACjB,SAAS,CAAC,EAAE,SAAS,GACpB,OAAO,CAaT"}