isaacscript-common 7.17.0 → 7.17.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -9,8 +9,10 @@ export declare function disableInputsInit(mod: Mod): void;
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*/
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export declare function enableAllInputs(key: string): void;
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/**
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* Helper function to disable specific inputs, like opening the console.
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*
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* Helper function to disable specific inputs, like opening the console.
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*
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* This function is variadic, meaning that you can pass as many inputs as you want to disable. (To
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* disable all inputs, see the `disableAllInputs` function.
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*
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* Use the `enableAllInputs` helper function to set things back to normal.
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*
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@@ -18,7 +20,7 @@ export declare function enableAllInputs(key: string): void;
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* that multiple mod features can work in tandem.
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* @param buttonActions An array of the actions to action.
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*/
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export declare function disableInputs(key: string, buttonActions: ButtonAction[]): void;
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export declare function disableInputs(key: string, ...buttonActions: ButtonAction[]): void;
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/**
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* Helper function to disable all inputs. This is useful because `EntityPlayer.ControlsEnabled` can
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* be changed by the game under certain conditions.
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@@ -1 +1 @@
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1
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{"version":3,"file":"disableInputs.d.ts","sourceRoot":"","sources":["../../src/features/disableInputs.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AA0BtC,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAoBhD;AAqDD;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAKjD;AAED
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{"version":3,"file":"disableInputs.d.ts","sourceRoot":"","sources":["../../src/features/disableInputs.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,YAAY,EAGb,MAAM,8BAA8B,CAAC;AA0BtC,wBAAgB,iBAAiB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAoBhD;AAqDD;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAKjD;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,aAAa,CAC3B,GAAG,EAAE,MAAM,EACX,GAAG,aAAa,EAAE,YAAY,EAAE,GAC/B,IAAI,CAKN;AAED;;;;;;;;GAQG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAKlD;AAED;;;;;;;;;GASG;AACH,wBAAgB,wBAAwB,CACtC,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,GAAG,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,GACvD,IAAI,CAKN;AAED;;;;;;;;;GASG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,EAAE,MAAM,EACX,SAAS,EAAE,GAAG,CAAC,YAAY,CAAC,GAAG,WAAW,CAAC,YAAY,CAAC,GACvD,IAAI,CAKN;AAED;;;;;;;;;GASG;AACH,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAGvD;AAED;;;;;;;;GAQG;AACH,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAGvD"}
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@@ -71,15 +71,18 @@ function ____exports.enableAllInputs(self, key)
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v.run.disableAllInputsWithWhitelistMap:delete(key)
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v.run.enableAllInputsWithBlacklistMap:delete(key)
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end
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--- Helper function to disable specific inputs, like opening the console.
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--
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--- Helper function to disable specific inputs, like opening the console.
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--
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-- This function is variadic, meaning that you can pass as many inputs as you want to disable. (To
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-- disable all inputs, see the `disableAllInputs` function.
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--
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-- Use the `enableAllInputs` helper function to set things back to normal.
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--
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-- @param key The name of the mod feature that is requesting the enable/disable. This is needed so
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-- that multiple mod features can work in tandem.
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-- @param buttonActions An array of the actions to action.
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-
function ____exports.disableInputs(self, key,
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function ____exports.disableInputs(self, key, ...)
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local buttonActions = {...}
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
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local buttonActionsSet = __TS__New(Set, buttonActions)
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v.run.disableInputs:set(key, buttonActionsSet)
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package/package.json
CHANGED
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@@ -116,8 +116,10 @@ export function enableAllInputs(key: string): void {
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}
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/**
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-
* Helper function to disable specific inputs, like opening the console.
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-
*
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* Helper function to disable specific inputs, like opening the console.
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*
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* This function is variadic, meaning that you can pass as many inputs as you want to disable. (To
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* disable all inputs, see the `disableAllInputs` function.
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*
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* Use the `enableAllInputs` helper function to set things back to normal.
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*
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@@ -127,7 +129,7 @@ export function enableAllInputs(key: string): void {
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*/
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export function disableInputs(
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key: string,
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-
buttonActions: ButtonAction[]
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...buttonActions: ButtonAction[]
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): void {
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errorIfFeaturesNotInitialized(FEATURE_NAME);
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