isaacscript-common 7.16.0 → 7.16.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/extraConsoleCommands/init.lua +1 -0
- package/dist/features/extraConsoleCommands/listCommands.d.ts +2 -0
- package/dist/features/extraConsoleCommands/listCommands.d.ts.map +1 -1
- package/dist/features/extraConsoleCommands/listCommands.lua +8 -4
- package/dist/functions/doors.d.ts +10 -1
- package/dist/functions/doors.d.ts.map +1 -1
- package/dist/functions/doors.lua +15 -3
- package/dist/functions/utils.lua +2 -2
- package/dist/index.d.ts +11 -1
- package/package.json +1 -1
- package/src/features/extraConsoleCommands/init.ts +1 -0
- package/src/features/extraConsoleCommands/listCommands.ts +5 -0
- package/src/functions/doors.ts +16 -1
- package/src/functions/utils.ts +2 -2
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@@ -42,6 +42,7 @@ function initMap(self)
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extraConsoleCommandsFunctionMap:set("bombsDisplay", commandsDisplay.bombsDisplay)
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extraConsoleCommandsFunctionMap:set("bombs", commands.bombs)
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extraConsoleCommandsFunctionMap:set("boneHearts", commands.boneHearts)
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+
extraConsoleCommandsFunctionMap:set("boss", commands.boss)
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extraConsoleCommandsFunctionMap:set("bossNextRoom", commands.bossNextRoom)
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extraConsoleCommandsFunctionMap:set("bossRoom", commands.bossRoom)
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extraConsoleCommandsFunctionMap:set("bossRush", commands.bossRush)
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@@ -44,6 +44,8 @@ export declare function bombs(params: string): void;
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* numbers to remove hearts.)
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*/
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export declare function boneHearts(params: string): void;
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/** Alias for the "boss" command. */
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export declare function boss(): void;
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/** Warps to the room next to the first Boss Room on the floor. */
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export declare function bossNextRoom(): void;
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/** Warps to the first Boss Room on the floor. */
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@@ -1 +1 @@
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1
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-
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+
{"version":3,"file":"listCommands.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/listCommands.ts"],"names":[],"mappings":"AA6GA;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA2C/C;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,gEAAgE;AAChE,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAkB9B;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,+CAA+C;AAC/C,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcjD;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,oCAAoC;AACpC,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kEAAkE;AAClE,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,iDAAiD;AACjD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAa5B;AAED,8CAA8C;AAC9C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAGrC;AAED;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BrD;AAED,0CAA0C;AAC1C,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED,gDAAgD;AAChD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,oBAAoB;AACpB,wBAAgB,GAAG,IAAI,IAAI,CAG1B;AAED,mBAAmB;AACnB,wBAAgB,EAAE,IAAI,IAAI,CAGzB;AAED,0DAA0D;AAC1D,wBAAgB,MAAM,IAAI,IAAI,CAG7B;AAED,qCAAqC;AACrC,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,gDAAgD;AAChD,wBAAgB,aAAa,IAAI,IAAI,CAGpC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,yEAAyE;AACzE,wBAAgB,OAAO,IAAI,IAAI,CAI9B;AAED,6CAA6C;AAC7C,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED,wCAAwC;AACxC,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED,qCAAqC;AACrC,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuB3C;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kDAAkD;AAClD,wBAAgB,WAAW,IAAI,IAAI,CAOlC;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,0CAA0C;AAC1C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,yCAAyC;AACzC,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,sCAAsC;AACtC,wBAAgB,UAAU,IAAI,IAAI,CAGjC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED,qCAAqC;AACrC,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,yCAAyC;AACzC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,kGAAkG;AAClG,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,oEAAoE;AACpE,wBAAgB,YAAY,IAAI,IAAI,CAgBnC;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,uCAAuC;AACvC,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,kDAAkD;AAClD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcxC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,+CAA+C;AAC/C,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED;;;GAGG;AACH,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE5C;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,mCAAmC;AACnC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,2BAA2B;AAC3B,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,0EAA0E;AAC1E,wBAAgB,GAAG,IAAI,IAAI,CAgB1B;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,qDAAqD;AACrD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,0CAA0C;AAC1C,wBAAgB,KAAK,IAAI,IAAI,CAM5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAkB5B;AAED,mDAAmD;AACnD,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,qCAAqC;AACrC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,uEAAuE;AACvE,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAqB3C;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,2CAA2C;AAC3C,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,sCAAsC;AACtC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,2FAA2F;AAC3F,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;AAED,6DAA6D;AAC7D,wBAAgB,WAAW,IAAI,IAAI,CAGlC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,IAAI,IAAI,CAG/B;AAED;;;;;;GAMG;AACH,wBAAgB,CAAC,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAsCtC;AAED,sDAAsD;AACtD,wBAAgB,aAAa,IAAI,IAAI,CAEpC;AAED,mDAAmD;AACnD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,kEAAkE;AAClE,wBAAgB,SAAS,IA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|
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@@ -116,6 +116,10 @@ local v = ____v.default
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|
function ____exports.blackHearts(self, params)
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|
addHeart(nil, params, HealthType.BLACK)
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end
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+
--- Warps to the first Boss Room on the floor.
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|
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|
+
function ____exports.bossRoom(self)
|
|
121
|
+
warpToRoomType(nil, RoomType.BOSS)
|
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+
end
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|
--- Toggles Chaos Card tears for the player. Useful for killing enemies very fast without using
|
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-- "debug 10".
|
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function ____exports.chaosCardTears(self)
|
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@@ -323,14 +327,14 @@ end
|
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|
function ____exports.boneHearts(self, params)
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|
addHeart(nil, params, HealthType.BONE)
|
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|
end
|
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|
+
--- Alias for the "boss" command.
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+
function ____exports.boss(self)
|
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|
+
____exports.bossRoom(nil)
|
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|
+
end
|
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|
--- Warps to the room next to the first Boss Room on the floor.
|
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335
|
function ____exports.bossNextRoom(self)
|
|
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336
|
warpNextToRoomType(nil, RoomType.BOSS)
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|
end
|
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|
-
--- Warps to the first Boss Room on the floor.
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331
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-
function ____exports.bossRoom(self)
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|
332
|
-
warpToRoomType(nil, RoomType.BOSS)
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|
-
end
|
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338
|
--- Warps to the Boss Rush for the floor.
|
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339
|
function ____exports.bossRush(self)
|
|
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|
changeRoom(nil, GridRoom.BOSS_RUSH)
|
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@@ -22,13 +22,22 @@ export declare function getDevilRoomDoor(): GridEntityDoor | undefined;
|
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22
22
|
*/
|
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23
|
export declare function getDevilRoomOrAngelRoomDoor(): GridEntityDoor | undefined;
|
|
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24
|
/**
|
|
25
|
-
* Helper function to get the position that a player will enter a room at.
|
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25
|
+
* Helper function to get the position that a player will enter a room at corresponding to a door.
|
|
26
26
|
*
|
|
27
27
|
* When players enter a room, they do not appear exactly on the location of the door, because then
|
|
28
28
|
* they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
|
29
29
|
* to the door.
|
|
30
30
|
*/
|
|
31
31
|
export declare function getDoorEnterPosition(door: GridEntityDoor): Readonly<Vector>;
|
|
32
|
+
/**
|
|
33
|
+
* Helper function to get the position that a player will enter a room at corresponding to a door
|
|
34
|
+
* slot.
|
|
35
|
+
*
|
|
36
|
+
* When players enter a room, they do not appear exactly on the location of the door, because then
|
|
37
|
+
* they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
|
38
|
+
* to the door.
|
|
39
|
+
*/
|
|
40
|
+
export declare function getDoorSlotEnterPosition(doorSlot: DoorSlot): Readonly<Vector>;
|
|
32
41
|
/**
|
|
33
42
|
* Helper function to get the offset from a door position that a player will enter a room at.
|
|
34
43
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"doors.d.ts","sourceRoot":"","sources":["../../src/functions/doors.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EACT,QAAQ,EACR,YAAY,EAIZ,SAAS,EACT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAmBtC,wBAAgB,aAAa,IAAI,IAAI,CAIpC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAKxD;AAED,wBAAgB,sBAAsB,CAAC,YAAY,EAAE,YAAY,GAAG,QAAQ,CAG3E;AAED,wBAAgB,wBAAwB,CACtC,aAAa,EAAE,QAAQ,CAAC,YAAY,CAAC,GACpC,QAAQ,EAAE,CAWZ;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,GAAG,SAAS,CAEjE;AAED,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,QAAQ,GAAG,YAAY,CAEvE;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,SAAS,EACL,QAAQ,EAAE,GACV,SAAS,QAAQ,EAAE,GACnB,GAAG,CAAC,QAAQ,CAAC,GACb,WAAW,CAAC,QAAQ,CAAC,GACxB,QAAQ,CAAC,YAAY,CAAC,CASxB;AAED,wBAAgB,gBAAgB,IAAI,cAAc,GAAG,SAAS,CAG7D;AAED,wBAAgB,gBAAgB,IAAI,cAAc,GAAG,SAAS,CAG7D;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,IAAI,cAAc,GAAG,SAAS,CAKxE;AAED;;;;;;GAMG;AACH,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,cAAc,GAAG,QAAQ,CAAC,MAAM,CAAC,CAG3E;AAED;;;;;;;GAOG;AACH,wBAAgB,wBAAwB,CAAC,QAAQ,EAAE,QAAQ,GAAG,QAAQ,CAAC,MAAM,CAAC,CAK7E;AAED;;;;;;GAMG;AACH,wBAAgB,8BAA8B,CAC5C,QAAQ,EAAE,QAAQ,GACjB,QAAQ,CAAC,MAAM,CAAC,CAQlB;AAED,4FAA4F;AAC5F,wBAAgB,wBAAwB,CACtC,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,QAAQ,CAAC,CAEvB;AAED;;;;GAIG;AACH,wBAAgB,QAAQ,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,cAAc,EAAE,CAkBnE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,aAAa,EAAE,GAAG,EAAE,GAAG,cAAc,EAAE,CAI7E;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAE5E;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,cAAc,GAAG,SAAS,CAG9D;AAED;;GAEG;AACH,wBAAgB,oBAAoB,CAClC,SAAS,EAAE,SAAS,EACpB,CAAC,EAAE,GAAG,EACN,CAAC,EAAE,GAAG,GACL,QAAQ,GAAG,SAAS,CAStB;AAED;;;GAGG;AACH,wBAAgB,+BAA+B,CAC7C,SAAS,EAAE,SAAS,EACpB,QAAQ,EAAE,QAAQ,GACjB,SAAS,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,SAAS,CAGvC;AAED,mGAAmG;AACnG,wBAAgB,kBAAkB,IAAI,QAAQ,EAAE,CAO/C;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE7D;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE7D;AAED,gFAAgF;AAChF,wBAAgB,qBAAqB,CACnC,QAAQ,EAAE,QAAQ,EAClB,SAAS,EAAE,SAAS,GACnB,OAAO,CAGT;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU9D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU/D;AAED;;;GAGG;AACH,wBAAgB,uBAAuB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAUrE;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU3D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU/D;AAED,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAKpE;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE9D;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAM9D;AAED;;;;;;;GAOG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAUnD;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,IAAI,CAMnC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAKvD;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,GAAG,CAK5D;AAED,+CAA+C;AAC/C,wBAAgB,UAAU,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAGrD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,GAAG,KAAK,EAAE,cAAc,EAAE,GAAG,IAAI,CAI5D"}
|
package/dist/functions/doors.lua
CHANGED
|
@@ -70,13 +70,13 @@ function ____exports.getDoors(self, ...)
|
|
|
70
70
|
do
|
|
71
71
|
local door = room:GetDoor(doorSlot)
|
|
72
72
|
if door == nil then
|
|
73
|
-
goto
|
|
73
|
+
goto __continue23
|
|
74
74
|
end
|
|
75
75
|
if roomTypesSet.size == 0 or roomTypesSet:has(door.TargetRoomType) then
|
|
76
76
|
doors[#doors + 1] = door
|
|
77
77
|
end
|
|
78
78
|
end
|
|
79
|
-
::
|
|
79
|
+
::__continue23::
|
|
80
80
|
end
|
|
81
81
|
return doors
|
|
82
82
|
end
|
|
@@ -178,7 +178,7 @@ function ____exports.getDevilRoomOrAngelRoomDoor(self)
|
|
|
178
178
|
end
|
|
179
179
|
return ____temp_2
|
|
180
180
|
end
|
|
181
|
-
--- Helper function to get the position that a player will enter a room at.
|
|
181
|
+
--- Helper function to get the position that a player will enter a room at corresponding to a door.
|
|
182
182
|
--
|
|
183
183
|
-- When players enter a room, they do not appear exactly on the location of the door, because then
|
|
184
184
|
-- they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
|
@@ -187,6 +187,18 @@ function ____exports.getDoorEnterPosition(self, door)
|
|
|
187
187
|
local offset = ____exports.getDoorSlotEnterPositionOffset(nil, door.Slot)
|
|
188
188
|
return door.Position + offset
|
|
189
189
|
end
|
|
190
|
+
--- Helper function to get the position that a player will enter a room at corresponding to a door
|
|
191
|
+
-- slot.
|
|
192
|
+
--
|
|
193
|
+
-- When players enter a room, they do not appear exactly on the location of the door, because then
|
|
194
|
+
-- they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
|
195
|
+
-- to the door.
|
|
196
|
+
function ____exports.getDoorSlotEnterPosition(self, doorSlot)
|
|
197
|
+
local room = game:GetRoom()
|
|
198
|
+
local position = room:GetDoorSlotPosition(doorSlot)
|
|
199
|
+
local offset = ____exports.getDoorSlotEnterPositionOffset(nil, doorSlot)
|
|
200
|
+
return position + offset
|
|
201
|
+
end
|
|
190
202
|
--- Helper function to get the possible door slots that can exist for a given room shape.
|
|
191
203
|
function ____exports.getDoorSlotsForRoomShape(self, roomShape)
|
|
192
204
|
return ROOM_SHAPE_TO_DOOR_SLOTS[roomShape]
|
package/dist/functions/utils.lua
CHANGED
|
@@ -19,12 +19,12 @@ function hexToRGB(self, hexString)
|
|
|
19
19
|
if r == nil then
|
|
20
20
|
error(("Failed to convert `0x" .. rString) .. "` to a number.")
|
|
21
21
|
end
|
|
22
|
-
local gString = __TS__StringSubstring(hexString, 2,
|
|
22
|
+
local gString = __TS__StringSubstring(hexString, 2, 4)
|
|
23
23
|
local g = tonumber("0x" .. gString)
|
|
24
24
|
if g == nil then
|
|
25
25
|
error(("Failed to convert `0x" .. gString) .. "` to a number.")
|
|
26
26
|
end
|
|
27
|
-
local bString = __TS__StringSubstring(hexString, 4,
|
|
27
|
+
local bString = __TS__StringSubstring(hexString, 4, 6)
|
|
28
28
|
local b = tonumber("0x" .. bString)
|
|
29
29
|
if b == nil then
|
|
30
30
|
error(("Failed to convert `0x" .. bString) .. "` to a number.")
|
package/dist/index.d.ts
CHANGED
|
@@ -2839,7 +2839,7 @@ export declare function getDimension(): Dimension;
|
|
|
2839
2839
|
export declare function getDirectionName(direction: Direction): string | undefined;
|
|
2840
2840
|
|
|
2841
2841
|
/**
|
|
2842
|
-
* Helper function to get the position that a player will enter a room at.
|
|
2842
|
+
* Helper function to get the position that a player will enter a room at corresponding to a door.
|
|
2843
2843
|
*
|
|
2844
2844
|
* When players enter a room, they do not appear exactly on the location of the door, because then
|
|
2845
2845
|
* they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
|
@@ -2854,6 +2854,16 @@ export declare function getDoorEnterPosition(door: GridEntityDoor): Readonly<Vec
|
|
|
2854
2854
|
*/
|
|
2855
2855
|
export declare function getDoors(...roomTypes: RoomType[]): GridEntityDoor[];
|
|
2856
2856
|
|
|
2857
|
+
/**
|
|
2858
|
+
* Helper function to get the position that a player will enter a room at corresponding to a door
|
|
2859
|
+
* slot.
|
|
2860
|
+
*
|
|
2861
|
+
* When players enter a room, they do not appear exactly on the location of the door, because then
|
|
2862
|
+
* they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
|
2863
|
+
* to the door.
|
|
2864
|
+
*/
|
|
2865
|
+
export declare function getDoorSlotEnterPosition(doorSlot: DoorSlot): Readonly<Vector>;
|
|
2866
|
+
|
|
2857
2867
|
/**
|
|
2858
2868
|
* Helper function to get the offset from a door position that a player will enter a room at.
|
|
2859
2869
|
*
|
package/package.json
CHANGED
|
@@ -46,6 +46,7 @@ function initMap() {
|
|
|
46
46
|
);
|
|
47
47
|
extraConsoleCommandsFunctionMap.set("bombs", commands.bombs);
|
|
48
48
|
extraConsoleCommandsFunctionMap.set("boneHearts", commands.boneHearts);
|
|
49
|
+
extraConsoleCommandsFunctionMap.set("boss", commands.boss);
|
|
49
50
|
extraConsoleCommandsFunctionMap.set("bossNextRoom", commands.bossNextRoom);
|
|
50
51
|
extraConsoleCommandsFunctionMap.set("bossRoom", commands.bossRoom);
|
|
51
52
|
extraConsoleCommandsFunctionMap.set("bossRush", commands.bossRush);
|
|
@@ -285,6 +285,11 @@ export function boneHearts(params: string): void {
|
|
|
285
285
|
addHeart(params, HealthType.BONE);
|
|
286
286
|
}
|
|
287
287
|
|
|
288
|
+
/** Alias for the "boss" command. */
|
|
289
|
+
export function boss(): void {
|
|
290
|
+
bossRoom();
|
|
291
|
+
}
|
|
292
|
+
|
|
288
293
|
/** Warps to the room next to the first Boss Room on the floor. */
|
|
289
294
|
export function bossNextRoom(): void {
|
|
290
295
|
warpNextToRoomType(RoomType.BOSS);
|
package/src/functions/doors.ts
CHANGED
|
@@ -114,7 +114,7 @@ export function getDevilRoomOrAngelRoomDoor(): GridEntityDoor | undefined {
|
|
|
114
114
|
}
|
|
115
115
|
|
|
116
116
|
/**
|
|
117
|
-
* Helper function to get the position that a player will enter a room at.
|
|
117
|
+
* Helper function to get the position that a player will enter a room at corresponding to a door.
|
|
118
118
|
*
|
|
119
119
|
* When players enter a room, they do not appear exactly on the location of the door, because then
|
|
120
120
|
* they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
|
@@ -125,6 +125,21 @@ export function getDoorEnterPosition(door: GridEntityDoor): Readonly<Vector> {
|
|
|
125
125
|
return door.Position.add(offset);
|
|
126
126
|
}
|
|
127
127
|
|
|
128
|
+
/**
|
|
129
|
+
* Helper function to get the position that a player will enter a room at corresponding to a door
|
|
130
|
+
* slot.
|
|
131
|
+
*
|
|
132
|
+
* When players enter a room, they do not appear exactly on the location of the door, because then
|
|
133
|
+
* they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
|
134
|
+
* to the door.
|
|
135
|
+
*/
|
|
136
|
+
export function getDoorSlotEnterPosition(doorSlot: DoorSlot): Readonly<Vector> {
|
|
137
|
+
const room = game.GetRoom();
|
|
138
|
+
const position = room.GetDoorSlotPosition(doorSlot);
|
|
139
|
+
const offset = getDoorSlotEnterPositionOffset(doorSlot);
|
|
140
|
+
return position.add(offset);
|
|
141
|
+
}
|
|
142
|
+
|
|
128
143
|
/**
|
|
129
144
|
* Helper function to get the offset from a door position that a player will enter a room at.
|
|
130
145
|
*
|
package/src/functions/utils.ts
CHANGED
|
@@ -82,13 +82,13 @@ function hexToRGB(hexString: string): [r: float, g: float, b: float] {
|
|
|
82
82
|
error(`Failed to convert \`0x${rString}\` to a number.`);
|
|
83
83
|
}
|
|
84
84
|
|
|
85
|
-
const gString = hexString.substring(2,
|
|
85
|
+
const gString = hexString.substring(2, 4);
|
|
86
86
|
const g = tonumber(`0x${gString}`);
|
|
87
87
|
if (g === undefined) {
|
|
88
88
|
error(`Failed to convert \`0x${gString}\` to a number.`);
|
|
89
89
|
}
|
|
90
90
|
|
|
91
|
-
const bString = hexString.substring(4,
|
|
91
|
+
const bString = hexString.substring(4, 6);
|
|
92
92
|
const b = tonumber(`0x${bString}`);
|
|
93
93
|
if (b === undefined) {
|
|
94
94
|
error(`Failed to convert \`0x${bString}\` to a number.`);
|