isaacscript-common 7.15.1 → 7.16.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/postSlotCollision.d.ts +3 -0
- package/dist/callbacks/postSlotCollision.d.ts.map +1 -0
- package/dist/callbacks/postSlotCollision.lua +25 -0
- package/dist/callbacks/subscriptions/postSlotCollision.d.ts +9 -0
- package/dist/callbacks/subscriptions/postSlotCollision.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postSlotCollision.lua +23 -0
- package/dist/enums/ModCallbackCustom.d.ts +38 -17
- package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
- package/dist/enums/ModCallbackCustom.lua +18 -16
- package/dist/features/customPickup.d.ts +5 -2
- package/dist/features/customPickup.d.ts.map +1 -1
- package/dist/features/customPickup.lua +5 -2
- package/dist/features/extraConsoleCommands/init.lua +1 -0
- package/dist/features/extraConsoleCommands/listCommands.d.ts +2 -0
- package/dist/features/extraConsoleCommands/listCommands.d.ts.map +1 -1
- package/dist/features/extraConsoleCommands/listCommands.lua +8 -4
- package/dist/functions/dev.d.ts +1 -1
- package/dist/functions/dev.lua +1 -1
- package/dist/functions/doors.d.ts +10 -1
- package/dist/functions/doors.d.ts.map +1 -1
- package/dist/functions/doors.lua +15 -3
- package/dist/index.d.ts +61 -21
- package/dist/initCustomCallbacks.d.ts.map +1 -1
- package/dist/initCustomCallbacks.lua +3 -0
- package/dist/interfaces/private/AddCallbackParameterCustom.d.ts +2 -0
- package/dist/interfaces/private/AddCallbackParameterCustom.d.ts.map +1 -1
- package/dist/objects/callbackRegisterFunctions.d.ts.map +1 -1
- package/dist/objects/callbackRegisterFunctions.lua +3 -0
- package/package.json +1 -1
- package/src/callbacks/postSlotCollision.ts +30 -0
- package/src/callbacks/subscriptions/postSlotCollision.ts +35 -0
- package/src/enums/ModCallbackCustom.ts +23 -1
- package/src/features/customPickup.ts +5 -2
- package/src/features/extraConsoleCommands/init.ts +1 -0
- package/src/features/extraConsoleCommands/listCommands.ts +5 -0
- package/src/functions/dev.ts +1 -1
- package/src/functions/doors.ts +16 -1
- package/src/initCustomCallbacks.ts +2 -0
- package/src/interfaces/private/AddCallbackParameterCustom.ts +2 -0
- package/src/objects/callbackRegisterFunctions.ts +2 -0
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@@ -0,0 +1 @@
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{"version":3,"file":"postSlotCollision.d.ts","sourceRoot":"","sources":["../../src/callbacks/postSlotCollision.ts"],"names":[],"mappings":";AAOA,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAEpD"}
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@@ -0,0 +1,25 @@
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local ____exports = {}
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local hasSubscriptions, prePlayerCollision
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local ____entityTypes = require("functions.entityTypes")
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local isSlot = ____entityTypes.isSlot
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local ____postSlotCollision = require("callbacks.subscriptions.postSlotCollision")
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local postSlotCollisionFire = ____postSlotCollision.postSlotCollisionFire
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local postSlotCollisionHasSubscriptions = ____postSlotCollision.postSlotCollisionHasSubscriptions
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function hasSubscriptions(self)
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return postSlotCollisionHasSubscriptions(nil)
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end
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function prePlayerCollision(self, player, collider)
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if not hasSubscriptions(nil) then
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return
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end
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if isSlot(nil, collider) then
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postSlotCollisionFire(nil, collider, player)
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end
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return nil
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end
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function ____exports.postSlotCollisionInit(self, mod)
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mod:AddCallback(ModCallback.PRE_PLAYER_COLLISION, prePlayerCollision)
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end
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return ____exports
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import { SlotVariant } from "isaac-typescript-definitions";
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export declare type PostSlotCollisionRegisterParameters = [
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callback: (slot: EntitySlot, player: EntityPlayer) => void,
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slotVariant?: SlotVariant
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];
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export declare function postSlotCollisionHasSubscriptions(): boolean;
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export declare function postSlotCollisionRegister(...args: PostSlotCollisionRegisterParameters): void;
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export declare function postSlotCollisionFire(slot: EntitySlot, player: EntityPlayer): void;
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//# sourceMappingURL=postSlotCollision.d.ts.map
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{"version":3,"file":"postSlotCollision.d.ts","sourceRoot":"","sources":["../../../src/callbacks/subscriptions/postSlotCollision.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAE3D,oBAAY,mCAAmC,GAAG;IAChD,QAAQ,EAAE,CAAC,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,YAAY,KAAK,IAAI;IAC1D,WAAW,CAAC,EAAE,WAAW;CAC1B,CAAC;AAIF,wBAAgB,iCAAiC,IAAI,OAAO,CAE3D;AAED,wBAAgB,yBAAyB,CACvC,GAAG,IAAI,EAAE,mCAAmC,GAC3C,IAAI,CAEN;AAED,wBAAgB,qBAAqB,CACnC,IAAI,EAAE,UAAU,EAChB,MAAM,EAAE,YAAY,GACnB,IAAI,CAYN"}
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local ____exports = {}
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local subscriptions = {}
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function ____exports.postSlotCollisionHasSubscriptions(self)
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return #subscriptions > 0
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end
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function ____exports.postSlotCollisionRegister(self, ...)
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local args = {...}
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subscriptions[#subscriptions + 1] = args
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end
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function ____exports.postSlotCollisionFire(self, slot, player)
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for ____, ____value in ipairs(subscriptions) do
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local callback = ____value[1]
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local callbackSlotVariant = ____value[2]
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do
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if callbackSlotVariant ~= nil and callbackSlotVariant ~= slot.Variant then
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goto __continue5
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end
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callback(nil, slot, player)
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end
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::__continue5::
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end
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end
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return ____exports
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@@ -329,7 +329,9 @@ export declare enum ModCallbackCustom {
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*/
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POST_GRID_ENTITY_BROKEN = 24,
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/**
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* Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity.
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* Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity. (After
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* this, the callback will not continue to fire. It will only fire again once the entity moves out
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* of range and then moves back into range.)
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*
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* When registering the callback, takes an optional second argument that will make the callback
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* only fire if it matches the `GridEntityType` provided.
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* ```
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*/
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POST_SLOT_ANIMATION_CHANGED = 75,
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/**
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* Fires from the `PRE_PLAYER_COLLISION` callback when when a player collides with a slot entity.
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* (It will not fire if any other type of entity collides with the slot entity.)
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*
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* When a player runs into a slot entity, this callback will continually fire, since the player is
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* colliding with it on every frame. Thus, you should only perform actions in this callback under
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* certain conditions, like if the slot entity is playing the "Idle" animation, and so on.
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*
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* When registering the callback, takes an optional second argument that will make the callback
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* only fire if it matches the `SlotVariant` provided.
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*
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* ```ts
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* function postSlotCollision(
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* slot: EntitySlot,
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* entity: Entity,
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* ): void {}
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* ```
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*/
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POST_SLOT_COLLISION = 76,
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/**
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* Fires from the `POST_RENDER` callback when a slot plays the animation that indicates that it
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* has broken.
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* function postSlotDestroyed(slot: Entity, slotDestructionType: SlotDestructionType): void {}
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* ```
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*/
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POST_SLOT_DESTROYED =
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POST_SLOT_DESTROYED = 77,
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/**
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* Fires when a new slot entity is initialized. Specifically, this is either:
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*
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* function postSlotInit(slot: Entity): void {}
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* ```
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*/
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POST_SLOT_INIT =
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POST_SLOT_INIT = 78,
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/**
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* Fires from the `POST_RENDER` callback on every frame that a slot entity exists.
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*
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* function postSlotRender(slot: Entity): void {}
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* ```
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*/
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POST_SLOT_RENDER =
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POST_SLOT_RENDER = 79,
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/**
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* Fires from the `POST_UPDATE` callback on every frame that a slot entity exists.
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*
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* function postSlotUpdate(slot: Entity): void {}
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* ```
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*/
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POST_SLOT_UPDATE =
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POST_SLOT_UPDATE = 80,
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* Fires from the `POST_RENDER` callback on every frame that spikes exist.
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*
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* function postSpikesRender(spikes: GridEntitySpikes): void {}
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* ```
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*/
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POST_SPIKES_RENDER =
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* Fires from the `POST_UPDATE` callback on every frame that spikes exist.
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* function postSpikesUpdate(spikes: GridEntitySpikes): void {}
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* ```
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*/
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POST_SPIKES_UPDATE =
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POST_SPIKES_UPDATE = 82,
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/**
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* Fires on the first `POST_TEAR_UPDATE` frame for each tear (which is when
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* `EntityTear.FrameCount` is equal to 0).
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* function postTearInitLate(tear: EntityTear): void {}
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* ```
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*/
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POST_TEAR_INIT_LATE =
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POST_TEAR_INIT_LATE = 83,
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/**
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* Fires on the second `POST_TEAR_UPDATE` frame for each tear (which is when
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* function postTearInitVeryLate(tear: EntityTear): void {}
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* ```
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*/
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POST_TEAR_INIT_VERY_LATE =
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POST_TEAR_INIT_VERY_LATE = 84,
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/**
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* Fires from the `POST_RENDER` callback on every frame that a TNT exists.
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*
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* function postTNTRender(tnt: GridEntityTNT): void {}
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* ```
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*/
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POST_TNT_RENDER =
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/**
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* Fires from the `POST_UPDATE` callback on every frame that a TNT exists.
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*
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* function postTNTUpdate(tnt: GridEntityTNT): void {}
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* ```
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*/
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POST_TNT_UPDATE =
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POST_TNT_UPDATE = 86,
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/**
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* Fires from the `POST_PEFFECT_UPDATE` callback when a player gains or loses a new
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* transformation.
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* ): void {}
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* ```
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*/
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POST_TRANSFORMATION =
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POST_TRANSFORMATION = 87,
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/**
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* Fires from `ENTITY_TAKE_DMG` callback when a Wishbone or a Walnut breaks.
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* ```
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*/
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POST_TRINKET_BREAK =
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POST_TRINKET_BREAK = 88,
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/**
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* Fires from the `POST_PEFFECT_UPDATE` callback on the frame before a Berserk effect ends when
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* the player is predicted to die (e.g. they currently have no health left or they took damage in
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* function preBerserkDeath(player: EntityPlayer): void {}
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* ```
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*/
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PRE_BERSERK_DEATH =
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PRE_BERSERK_DEATH = 89,
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/**
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* Fires from the `POST_PLAYER_FATAL_DAMAGE` callback when a player is about to die. If you want
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* to initiate a custom revival, return an integer that corresponds to the item or type of revival
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* function preCustomRevive(player: EntityPlayer): int | undefined {}
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* ```
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*/
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PRE_CUSTOM_REVIVE =
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PRE_CUSTOM_REVIVE = 90,
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/**
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* Fires from the `POST_PEFFECT_UPDATE` callback when an item becomes queued (i.e. when the player
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* begins to hold the item above their head).
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* ): void {}
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* ```
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*/
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PRE_ITEM_PICKUP =
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PRE_ITEM_PICKUP = 91,
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/**
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* Fires on the `POST_RENDER` frame before the player is taken to a new floor. Only fires when a
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* player jumps into a trapdoor or enters a heaven door (beam of light). Does not fire on the
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* function preNewLevel(player: EntityPlayer): void {}
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* ```
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*/
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PRE_NEW_LEVEL =
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PRE_NEW_LEVEL = 92
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}
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//# sourceMappingURL=ModCallbackCustom.d.ts.map
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-
{"version":3,"file":"ModCallbackCustom.d.ts","sourceRoot":"","sources":["../../src/enums/ModCallbackCustom.ts"],"names":[],"mappings":"AASA;;;;;;;GAOG;AACH,oBAAY,iBAAiB;IAC3B;;;;;;;;;;OAUG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;OAUG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;OASG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;OAYG;IACH,mBAAmB,IAAA;IAEnB;;;;;;OAMG;IACH,eAAe,IAAA;IAEf;;;;;;;;;;;;;OAaG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,IAAA;IAE3B;;;;;;;;OAQG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;OAOG;IACH,YAAY,KAAA;IAEZ;;;;;;;;;;;;OAYG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;OAUG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;OAWG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;OAWG;IACH,SAAS,KAAA;IAET;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;OASG;IACH,gCAAgC,KAAA;IAEhC;;;;;;OAMG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB
|
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1
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+
{"version":3,"file":"ModCallbackCustom.d.ts","sourceRoot":"","sources":["../../src/enums/ModCallbackCustom.ts"],"names":[],"mappings":"AASA;;;;;;;GAOG;AACH,oBAAY,iBAAiB;IAC3B;;;;;;;;;;OAUG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;OAUG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;OASG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;OAYG;IACH,mBAAmB,IAAA;IAEnB;;;;;;OAMG;IACH,eAAe,IAAA;IAEf;;;;;;;;;;;;;OAaG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,IAAA;IAE3B;;;;;;;;OAQG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;OAOG;IACH,YAAY,KAAA;IAEZ;;;;;;;;;;;;OAYG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;OAUG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;OAWG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;OAWG;IACH,SAAS,KAAA;IAET;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;OASG;IACH,gCAAgC,KAAA;IAEhC;;;;;;OAMG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;OAcG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,iCAAiC,KAAA;IAEjC;;;;;;;;;;;;;OAaG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;OAeG;IACH,qCAAqC,KAAA;IAErC;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;OAiBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;OAcG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;;OAkBG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;;;;OAgBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;OAWG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;OAaG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;;;OAkBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;OAgBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;;;OAaG;IACH,+BAA+B,KAAA;IAE/B;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;OAiBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;OASG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;OAYG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;OAYG;IACH,aAAa,KAAA;IAEb;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;OAUG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,cAAc,KAAA;IAEd;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;;;;;OAiBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;OAcG;IACH,cAAc,KAAA;IAEd;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;OASG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;OAgBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,iBAAiB,KAAA;IAEjB;;;;;;;;;;;;;;;;OAgBG;IACH,iBAAiB,KAAA;IAEjB;;;;;;;;;;;;;;;;;OAiBG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;OAYG;IACH,aAAa,KAAA;CACd"}
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@@ -158,36 +158,38 @@ ____exports.ModCallbackCustom.POST_SACRIFICE = 74
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SACRIFICE] = "POST_SACRIFICE"
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____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED = 75
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED] = "POST_SLOT_ANIMATION_CHANGED"
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-
____exports.ModCallbackCustom.
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____exports.ModCallbackCustom.POST_SLOT_COLLISION = 76
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_COLLISION] = "POST_SLOT_COLLISION"
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____exports.ModCallbackCustom.POST_SLOT_DESTROYED = 77
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_DESTROYED] = "POST_SLOT_DESTROYED"
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____exports.ModCallbackCustom.POST_SLOT_INIT =
|
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____exports.ModCallbackCustom.POST_SLOT_INIT = 78
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_INIT] = "POST_SLOT_INIT"
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____exports.ModCallbackCustom.POST_SLOT_RENDER =
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____exports.ModCallbackCustom.POST_SLOT_RENDER = 79
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_RENDER] = "POST_SLOT_RENDER"
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____exports.ModCallbackCustom.POST_SLOT_UPDATE =
|
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____exports.ModCallbackCustom.POST_SLOT_UPDATE = 80
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_UPDATE] = "POST_SLOT_UPDATE"
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____exports.ModCallbackCustom.POST_SPIKES_RENDER =
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____exports.ModCallbackCustom.POST_SPIKES_RENDER = 81
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SPIKES_RENDER] = "POST_SPIKES_RENDER"
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____exports.ModCallbackCustom.POST_SPIKES_UPDATE =
|
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____exports.ModCallbackCustom.POST_SPIKES_UPDATE = 82
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SPIKES_UPDATE] = "POST_SPIKES_UPDATE"
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____exports.ModCallbackCustom.POST_TEAR_INIT_LATE =
|
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____exports.ModCallbackCustom.POST_TEAR_INIT_LATE = 83
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_LATE] = "POST_TEAR_INIT_LATE"
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-
____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE =
|
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____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE = 84
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE] = "POST_TEAR_INIT_VERY_LATE"
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____exports.ModCallbackCustom.POST_TNT_RENDER =
|
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+
____exports.ModCallbackCustom.POST_TNT_RENDER = 85
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TNT_RENDER] = "POST_TNT_RENDER"
|
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-
____exports.ModCallbackCustom.POST_TNT_UPDATE =
|
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+
____exports.ModCallbackCustom.POST_TNT_UPDATE = 86
|
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TNT_UPDATE] = "POST_TNT_UPDATE"
|
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____exports.ModCallbackCustom.POST_TRANSFORMATION =
|
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|
+
____exports.ModCallbackCustom.POST_TRANSFORMATION = 87
|
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRANSFORMATION] = "POST_TRANSFORMATION"
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|
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____exports.ModCallbackCustom.POST_TRINKET_BREAK =
|
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185
|
+
____exports.ModCallbackCustom.POST_TRINKET_BREAK = 88
|
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186
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRINKET_BREAK] = "POST_TRINKET_BREAK"
|
|
185
|
-
____exports.ModCallbackCustom.PRE_BERSERK_DEATH =
|
|
187
|
+
____exports.ModCallbackCustom.PRE_BERSERK_DEATH = 89
|
|
186
188
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_BERSERK_DEATH] = "PRE_BERSERK_DEATH"
|
|
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|
-
____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE =
|
|
189
|
+
____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE = 90
|
|
188
190
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE] = "PRE_CUSTOM_REVIVE"
|
|
189
|
-
____exports.ModCallbackCustom.PRE_ITEM_PICKUP =
|
|
191
|
+
____exports.ModCallbackCustom.PRE_ITEM_PICKUP = 91
|
|
190
192
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_ITEM_PICKUP] = "PRE_ITEM_PICKUP"
|
|
191
|
-
____exports.ModCallbackCustom.PRE_NEW_LEVEL =
|
|
193
|
+
____exports.ModCallbackCustom.PRE_NEW_LEVEL = 92
|
|
192
194
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_NEW_LEVEL] = "PRE_NEW_LEVEL"
|
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193
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return ____exports
|
|
@@ -2,11 +2,14 @@ import { PickupVariant } from "isaac-typescript-definitions";
|
|
|
2
2
|
export declare function customPickupInit(mod: Mod): void;
|
|
3
3
|
/**
|
|
4
4
|
* Helper function to register a custom pickup with the IsaacScript standard library. Use this
|
|
5
|
-
* feature for custom pickups that are intended to be picked up by the player, like
|
|
5
|
+
* feature for custom pickups that are intended to be picked up by the player, like bombs and keys.
|
|
6
6
|
*
|
|
7
7
|
* When IsaacScript detects that a player should be collecting the custom pickup, then the pickup
|
|
8
8
|
* will be immediately removed, and an effect showing the pickup's respective `Collect` animation
|
|
9
|
-
* will be spawned. (This emulates how a normal vanilla pickup would work.)
|
|
9
|
+
* will be spawned. (This emulates how a normal vanilla pickup would work.) After that, the provided
|
|
10
|
+
* `collectFunc` will be fired. In this function, you will probably want to play a sound
|
|
11
|
+
* corresponding to what kind of pickup it is (e.g. `SoundEffect.KEY_PICKUP_GAUNTLET`), as well as
|
|
12
|
+
* do things like adding something to the player's inventory.
|
|
10
13
|
*
|
|
11
14
|
* Note that when you specify your custom pickup in the "entities2.xml" file, it should have a type
|
|
12
15
|
* of "5" and be associated with an anm2 file that has a "Collect" animation.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"customPickup.d.ts","sourceRoot":"","sources":["../../src/features/customPickup.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,aAAa,EACd,MAAM,8BAA8B,CAAC;AA6BtC,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAO/C;AAuDD
|
|
1
|
+
{"version":3,"file":"customPickup.d.ts","sourceRoot":"","sources":["../../src/features/customPickup.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,aAAa,EACd,MAAM,8BAA8B,CAAC;AA6BtC,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAO/C;AAuDD;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,oBAAoB,CAClC,mBAAmB,EAAE,aAAa,EAClC,OAAO,EAAE,GAAG,EACZ,WAAW,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,EAC3C,aAAa,GAAE,CAAC,MAAM,EAAE,YAAY,KAAK,OAAoB,GAC5D,IAAI,CAaN"}
|
|
@@ -56,11 +56,14 @@ function ____exports.customPickupInit(self, mod)
|
|
|
56
56
|
mod:AddCallback(ModCallback.POST_EFFECT_RENDER, postEffectRenderPickupEffect, PICKUP_EFFECT_VARIANT)
|
|
57
57
|
end
|
|
58
58
|
--- Helper function to register a custom pickup with the IsaacScript standard library. Use this
|
|
59
|
-
-- feature for custom pickups that are intended to be picked up by the player, like
|
|
59
|
+
-- feature for custom pickups that are intended to be picked up by the player, like bombs and keys.
|
|
60
60
|
--
|
|
61
61
|
-- When IsaacScript detects that a player should be collecting the custom pickup, then the pickup
|
|
62
62
|
-- will be immediately removed, and an effect showing the pickup's respective `Collect` animation
|
|
63
|
-
-- will be spawned. (This emulates how a normal vanilla pickup would work.)
|
|
63
|
+
-- will be spawned. (This emulates how a normal vanilla pickup would work.) After that, the provided
|
|
64
|
+
-- `collectFunc` will be fired. In this function, you will probably want to play a sound
|
|
65
|
+
-- corresponding to what kind of pickup it is (e.g. `SoundEffect.KEY_PICKUP_GAUNTLET`), as well as
|
|
66
|
+
-- do things like adding something to the player's inventory.
|
|
64
67
|
--
|
|
65
68
|
-- Note that when you specify your custom pickup in the "entities2.xml" file, it should have a type
|
|
66
69
|
-- of "5" and be associated with an anm2 file that has a "Collect" animation.
|
|
@@ -42,6 +42,7 @@ function initMap(self)
|
|
|
42
42
|
extraConsoleCommandsFunctionMap:set("bombsDisplay", commandsDisplay.bombsDisplay)
|
|
43
43
|
extraConsoleCommandsFunctionMap:set("bombs", commands.bombs)
|
|
44
44
|
extraConsoleCommandsFunctionMap:set("boneHearts", commands.boneHearts)
|
|
45
|
+
extraConsoleCommandsFunctionMap:set("boss", commands.boss)
|
|
45
46
|
extraConsoleCommandsFunctionMap:set("bossNextRoom", commands.bossNextRoom)
|
|
46
47
|
extraConsoleCommandsFunctionMap:set("bossRoom", commands.bossRoom)
|
|
47
48
|
extraConsoleCommandsFunctionMap:set("bossRush", commands.bossRush)
|
|
@@ -44,6 +44,8 @@ export declare function bombs(params: string): void;
|
|
|
44
44
|
* numbers to remove hearts.)
|
|
45
45
|
*/
|
|
46
46
|
export declare function boneHearts(params: string): void;
|
|
47
|
+
/** Alias for the "boss" command. */
|
|
48
|
+
export declare function boss(): void;
|
|
47
49
|
/** Warps to the room next to the first Boss Room on the floor. */
|
|
48
50
|
export declare function bossNextRoom(): void;
|
|
49
51
|
/** Warps to the first Boss Room on the floor. */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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1
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+
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|
|
@@ -116,6 +116,10 @@ local v = ____v.default
|
|
|
116
116
|
function ____exports.blackHearts(self, params)
|
|
117
117
|
addHeart(nil, params, HealthType.BLACK)
|
|
118
118
|
end
|
|
119
|
+
--- Warps to the first Boss Room on the floor.
|
|
120
|
+
function ____exports.bossRoom(self)
|
|
121
|
+
warpToRoomType(nil, RoomType.BOSS)
|
|
122
|
+
end
|
|
119
123
|
--- Toggles Chaos Card tears for the player. Useful for killing enemies very fast without using
|
|
120
124
|
-- "debug 10".
|
|
121
125
|
function ____exports.chaosCardTears(self)
|
|
@@ -323,14 +327,14 @@ end
|
|
|
323
327
|
function ____exports.boneHearts(self, params)
|
|
324
328
|
addHeart(nil, params, HealthType.BONE)
|
|
325
329
|
end
|
|
330
|
+
--- Alias for the "boss" command.
|
|
331
|
+
function ____exports.boss(self)
|
|
332
|
+
____exports.bossRoom(nil)
|
|
333
|
+
end
|
|
326
334
|
--- Warps to the room next to the first Boss Room on the floor.
|
|
327
335
|
function ____exports.bossNextRoom(self)
|
|
328
336
|
warpNextToRoomType(nil, RoomType.BOSS)
|
|
329
337
|
end
|
|
330
|
-
--- Warps to the first Boss Room on the floor.
|
|
331
|
-
function ____exports.bossRoom(self)
|
|
332
|
-
warpToRoomType(nil, RoomType.BOSS)
|
|
333
|
-
end
|
|
334
338
|
--- Warps to the Boss Rush for the floor.
|
|
335
339
|
function ____exports.bossRush(self)
|
|
336
340
|
changeRoom(nil, GridRoom.BOSS_RUSH)
|
package/dist/functions/dev.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { ModUpgraded } from "../classes/ModUpgraded";
|
|
2
2
|
/**
|
|
3
3
|
* Helper function to enable some IsaacScript features that are useful when developing a mod. They
|
|
4
|
-
*
|
|
4
|
+
* should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
|
|
5
5
|
* Workshop).
|
|
6
6
|
*
|
|
7
7
|
* The list of development features that are enabled are as follows:
|
package/dist/functions/dev.lua
CHANGED
|
@@ -10,7 +10,7 @@ local saveDataManagerSetGlobal = ____exports.saveDataManagerSetGlobal
|
|
|
10
10
|
local ____log = require("functions.log")
|
|
11
11
|
local setLogFunctionsGlobal = ____log.setLogFunctionsGlobal
|
|
12
12
|
--- Helper function to enable some IsaacScript features that are useful when developing a mod. They
|
|
13
|
-
--
|
|
13
|
+
-- should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
|
|
14
14
|
-- Workshop).
|
|
15
15
|
--
|
|
16
16
|
-- The list of development features that are enabled are as follows:
|
|
@@ -22,13 +22,22 @@ export declare function getDevilRoomDoor(): GridEntityDoor | undefined;
|
|
|
22
22
|
*/
|
|
23
23
|
export declare function getDevilRoomOrAngelRoomDoor(): GridEntityDoor | undefined;
|
|
24
24
|
/**
|
|
25
|
-
* Helper function to get the position that a player will enter a room at.
|
|
25
|
+
* Helper function to get the position that a player will enter a room at corresponding to a door.
|
|
26
26
|
*
|
|
27
27
|
* When players enter a room, they do not appear exactly on the location of the door, because then
|
|
28
28
|
* they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
|
29
29
|
* to the door.
|
|
30
30
|
*/
|
|
31
31
|
export declare function getDoorEnterPosition(door: GridEntityDoor): Readonly<Vector>;
|
|
32
|
+
/**
|
|
33
|
+
* Helper function to get the position that a player will enter a room at corresponding to a door
|
|
34
|
+
* slot.
|
|
35
|
+
*
|
|
36
|
+
* When players enter a room, they do not appear exactly on the location of the door, because then
|
|
37
|
+
* they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
|
38
|
+
* to the door.
|
|
39
|
+
*/
|
|
40
|
+
export declare function getDoorSlotEnterPosition(doorSlot: DoorSlot): Readonly<Vector>;
|
|
32
41
|
/**
|
|
33
42
|
* Helper function to get the offset from a door position that a player will enter a room at.
|
|
34
43
|
*
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"doors.d.ts","sourceRoot":"","sources":["../../src/functions/doors.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EACT,QAAQ,EACR,YAAY,EAIZ,SAAS,EACT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAmBtC,wBAAgB,aAAa,IAAI,IAAI,CAIpC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAKxD;AAED,wBAAgB,sBAAsB,CAAC,YAAY,EAAE,YAAY,GAAG,QAAQ,CAG3E;AAED,wBAAgB,wBAAwB,CACtC,aAAa,EAAE,QAAQ,CAAC,YAAY,CAAC,GACpC,QAAQ,EAAE,CAWZ;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,GAAG,SAAS,CAEjE;AAED,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,QAAQ,GAAG,YAAY,CAEvE;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,SAAS,EACL,QAAQ,EAAE,GACV,SAAS,QAAQ,EAAE,GACnB,GAAG,CAAC,QAAQ,CAAC,GACb,WAAW,CAAC,QAAQ,CAAC,GACxB,QAAQ,CAAC,YAAY,CAAC,CASxB;AAED,wBAAgB,gBAAgB,IAAI,cAAc,GAAG,SAAS,CAG7D;AAED,wBAAgB,gBAAgB,IAAI,cAAc,GAAG,SAAS,CAG7D;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,IAAI,cAAc,GAAG,SAAS,CAKxE;AAED;;;;;;GAMG;AACH,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,cAAc,GAAG,QAAQ,CAAC,MAAM,CAAC,CAG3E;AAED;;;;;;GAMG;AACH,wBAAgB,8BAA8B,CAC5C,QAAQ,EAAE,QAAQ,GACjB,QAAQ,CAAC,MAAM,CAAC,CAQlB;AAED,4FAA4F;AAC5F,wBAAgB,wBAAwB,CACtC,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,QAAQ,CAAC,CAEvB;AAED;;;;GAIG;AACH,wBAAgB,QAAQ,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,cAAc,EAAE,CAkBnE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,aAAa,EAAE,GAAG,EAAE,GAAG,cAAc,EAAE,CAI7E;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAE5E;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,cAAc,GAAG,SAAS,CAG9D;AAED;;GAEG;AACH,wBAAgB,oBAAoB,CAClC,SAAS,EAAE,SAAS,EACpB,CAAC,EAAE,GAAG,EACN,CAAC,EAAE,GAAG,GACL,QAAQ,GAAG,SAAS,CAStB;AAED;;;GAGG;AACH,wBAAgB,+BAA+B,CAC7C,SAAS,EAAE,SAAS,EACpB,QAAQ,EAAE,QAAQ,GACjB,SAAS,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,SAAS,CAGvC;AAED,mGAAmG;AACnG,wBAAgB,kBAAkB,IAAI,QAAQ,EAAE,CAO/C;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE7D;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE7D;AAED,gFAAgF;AAChF,wBAAgB,qBAAqB,CACnC,QAAQ,EAAE,QAAQ,EAClB,SAAS,EAAE,SAAS,GACnB,OAAO,CAGT;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU9D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU/D;AAED;;;GAGG;AACH,wBAAgB,uBAAuB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAUrE;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU3D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU/D;AAED,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAKpE;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE9D;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAM9D;AAED;;;;;;;GAOG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAUnD;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,IAAI,CAMnC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAKvD;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,GAAG,CAK5D;AAED,+CAA+C;AAC/C,wBAAgB,UAAU,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAGrD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,GAAG,KAAK,EAAE,cAAc,EAAE,GAAG,IAAI,CAI5D"}
|
|
1
|
+
{"version":3,"file":"doors.d.ts","sourceRoot":"","sources":["../../src/functions/doors.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,SAAS,EACT,QAAQ,EACR,YAAY,EAIZ,SAAS,EACT,QAAQ,EACT,MAAM,8BAA8B,CAAC;AAmBtC,wBAAgB,aAAa,IAAI,IAAI,CAIpC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAKxD;AAED,wBAAgB,sBAAsB,CAAC,YAAY,EAAE,YAAY,GAAG,QAAQ,CAG3E;AAED,wBAAgB,wBAAwB,CACtC,aAAa,EAAE,QAAQ,CAAC,YAAY,CAAC,GACpC,QAAQ,EAAE,CAWZ;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,GAAG,SAAS,CAEjE;AAED,wBAAgB,sBAAsB,CAAC,QAAQ,EAAE,QAAQ,GAAG,YAAY,CAEvE;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,SAAS,EACL,QAAQ,EAAE,GACV,SAAS,QAAQ,EAAE,GACnB,GAAG,CAAC,QAAQ,CAAC,GACb,WAAW,CAAC,QAAQ,CAAC,GACxB,QAAQ,CAAC,YAAY,CAAC,CASxB;AAED,wBAAgB,gBAAgB,IAAI,cAAc,GAAG,SAAS,CAG7D;AAED,wBAAgB,gBAAgB,IAAI,cAAc,GAAG,SAAS,CAG7D;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,IAAI,cAAc,GAAG,SAAS,CAKxE;AAED;;;;;;GAMG;AACH,wBAAgB,oBAAoB,CAAC,IAAI,EAAE,cAAc,GAAG,QAAQ,CAAC,MAAM,CAAC,CAG3E;AAED;;;;;;;GAOG;AACH,wBAAgB,wBAAwB,CAAC,QAAQ,EAAE,QAAQ,GAAG,QAAQ,CAAC,MAAM,CAAC,CAK7E;AAED;;;;;;GAMG;AACH,wBAAgB,8BAA8B,CAC5C,QAAQ,EAAE,QAAQ,GACjB,QAAQ,CAAC,MAAM,CAAC,CAQlB;AAED,4FAA4F;AAC5F,wBAAgB,wBAAwB,CACtC,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,QAAQ,CAAC,CAEvB;AAED;;;;GAIG;AACH,wBAAgB,QAAQ,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,cAAc,EAAE,CAkBnE;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,aAAa,EAAE,GAAG,EAAE,GAAG,cAAc,EAAE,CAI7E;AAED,wBAAgB,mBAAmB,CAAC,QAAQ,EAAE,QAAQ,GAAG,QAAQ,GAAG,SAAS,CAE5E;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,cAAc,GAAG,SAAS,CAG9D;AAED;;GAEG;AACH,wBAAgB,oBAAoB,CAClC,SAAS,EAAE,SAAS,EACpB,CAAC,EAAE,GAAG,EACN,CAAC,EAAE,GAAG,GACL,QAAQ,GAAG,SAAS,CAStB;AAED;;;GAGG;AACH,wBAAgB,+BAA+B,CAC7C,SAAS,EAAE,SAAS,EACpB,QAAQ,EAAE,QAAQ,GACjB,SAAS,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,CAAC,GAAG,SAAS,CAGvC;AAED,mGAAmG;AACnG,wBAAgB,kBAAkB,IAAI,QAAQ,EAAE,CAO/C;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE7D;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE7D;AAED,gFAAgF;AAChF,wBAAgB,qBAAqB,CACnC,QAAQ,EAAE,QAAQ,EAClB,SAAS,EAAE,SAAS,GACnB,OAAO,CAGT;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU9D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU/D;AAED;;;GAGG;AACH,wBAAgB,uBAAuB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAUrE;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU3D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAU/D;AAED,wBAAgB,sBAAsB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAKpE;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAE9D;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,cAAc,GAAG,OAAO,CAM9D;AAED;;;;;;;GAOG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAUnD;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,IAAI,CAMnC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAKvD;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,GAAG,SAAS,EAAE,QAAQ,EAAE,GAAG,GAAG,CAK5D;AAED,+CAA+C;AAC/C,wBAAgB,UAAU,CAAC,IAAI,EAAE,cAAc,GAAG,IAAI,CAGrD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,GAAG,KAAK,EAAE,cAAc,EAAE,GAAG,IAAI,CAI5D"}
|
package/dist/functions/doors.lua
CHANGED
|
@@ -70,13 +70,13 @@ function ____exports.getDoors(self, ...)
|
|
|
70
70
|
do
|
|
71
71
|
local door = room:GetDoor(doorSlot)
|
|
72
72
|
if door == nil then
|
|
73
|
-
goto
|
|
73
|
+
goto __continue23
|
|
74
74
|
end
|
|
75
75
|
if roomTypesSet.size == 0 or roomTypesSet:has(door.TargetRoomType) then
|
|
76
76
|
doors[#doors + 1] = door
|
|
77
77
|
end
|
|
78
78
|
end
|
|
79
|
-
::
|
|
79
|
+
::__continue23::
|
|
80
80
|
end
|
|
81
81
|
return doors
|
|
82
82
|
end
|
|
@@ -178,7 +178,7 @@ function ____exports.getDevilRoomOrAngelRoomDoor(self)
|
|
|
178
178
|
end
|
|
179
179
|
return ____temp_2
|
|
180
180
|
end
|
|
181
|
-
--- Helper function to get the position that a player will enter a room at.
|
|
181
|
+
--- Helper function to get the position that a player will enter a room at corresponding to a door.
|
|
182
182
|
--
|
|
183
183
|
-- When players enter a room, they do not appear exactly on the location of the door, because then
|
|
184
184
|
-- they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
|
@@ -187,6 +187,18 @@ function ____exports.getDoorEnterPosition(self, door)
|
|
|
187
187
|
local offset = ____exports.getDoorSlotEnterPositionOffset(nil, door.Slot)
|
|
188
188
|
return door.Position + offset
|
|
189
189
|
end
|
|
190
|
+
--- Helper function to get the position that a player will enter a room at corresponding to a door
|
|
191
|
+
-- slot.
|
|
192
|
+
--
|
|
193
|
+
-- When players enter a room, they do not appear exactly on the location of the door, because then
|
|
194
|
+
-- they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
|
195
|
+
-- to the door.
|
|
196
|
+
function ____exports.getDoorSlotEnterPosition(self, doorSlot)
|
|
197
|
+
local room = game:GetRoom()
|
|
198
|
+
local position = room:GetDoorSlotPosition(doorSlot)
|
|
199
|
+
local offset = ____exports.getDoorSlotEnterPositionOffset(nil, doorSlot)
|
|
200
|
+
return position + offset
|
|
201
|
+
end
|
|
190
202
|
--- Helper function to get the possible door slots that can exist for a given room shape.
|
|
191
203
|
function ____exports.getDoorSlotsForRoomShape(self, roomShape)
|
|
192
204
|
return ROOM_SHAPE_TO_DOOR_SLOTS[roomShape]
|
package/dist/index.d.ts
CHANGED
|
@@ -153,6 +153,7 @@ declare interface AddCallbackParameterCustom {
|
|
|
153
153
|
[ModCallbackCustom.POST_ROOM_CLEAR_CHANGED]: PostRoomClearChangedRegisterParameters;
|
|
154
154
|
[ModCallbackCustom.POST_SACRIFICE]: PostSacrificeRegisterParameters;
|
|
155
155
|
[ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED]: PostSlotAnimationChangedRegisterParameters;
|
|
156
|
+
[ModCallbackCustom.POST_SLOT_COLLISION]: PostSlotCollisionRegisterParameters;
|
|
156
157
|
[ModCallbackCustom.POST_SLOT_DESTROYED]: PostSlotDestroyedRegisterParameters;
|
|
157
158
|
[ModCallbackCustom.POST_SLOT_INIT]: PostSlotInitRegisterParameters;
|
|
158
159
|
[ModCallbackCustom.POST_SLOT_RENDER]: PostSlotRenderRegisterParameters;
|
|
@@ -1999,7 +2000,7 @@ export declare function enableAllSound(key: string): void;
|
|
|
1999
2000
|
|
|
2000
2001
|
/**
|
|
2001
2002
|
* Helper function to enable some IsaacScript features that are useful when developing a mod. They
|
|
2002
|
-
*
|
|
2003
|
+
* should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
|
|
2003
2004
|
* Workshop).
|
|
2004
2005
|
*
|
|
2005
2006
|
* The list of development features that are enabled are as follows:
|
|
@@ -2838,7 +2839,7 @@ export declare function getDimension(): Dimension;
|
|
|
2838
2839
|
export declare function getDirectionName(direction: Direction): string | undefined;
|
|
2839
2840
|
|
|
2840
2841
|
/**
|
|
2841
|
-
* Helper function to get the position that a player will enter a room at.
|
|
2842
|
+
* Helper function to get the position that a player will enter a room at corresponding to a door.
|
|
2842
2843
|
*
|
|
2843
2844
|
* When players enter a room, they do not appear exactly on the location of the door, because then
|
|
2844
2845
|
* they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
|
@@ -2853,6 +2854,16 @@ export declare function getDoorEnterPosition(door: GridEntityDoor): Readonly<Vec
|
|
|
2853
2854
|
*/
|
|
2854
2855
|
export declare function getDoors(...roomTypes: RoomType[]): GridEntityDoor[];
|
|
2855
2856
|
|
|
2857
|
+
/**
|
|
2858
|
+
* Helper function to get the position that a player will enter a room at corresponding to a door
|
|
2859
|
+
* slot.
|
|
2860
|
+
*
|
|
2861
|
+
* When players enter a room, they do not appear exactly on the location of the door, because then
|
|
2862
|
+
* they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
|
2863
|
+
* to the door.
|
|
2864
|
+
*/
|
|
2865
|
+
export declare function getDoorSlotEnterPosition(doorSlot: DoorSlot): Readonly<Vector>;
|
|
2866
|
+
|
|
2856
2867
|
/**
|
|
2857
2868
|
* Helper function to get the offset from a door position that a player will enter a room at.
|
|
2858
2869
|
*
|
|
@@ -6781,7 +6792,9 @@ export declare enum ModCallbackCustom {
|
|
|
6781
6792
|
*/
|
|
6782
6793
|
POST_GRID_ENTITY_BROKEN = 24,
|
|
6783
6794
|
/**
|
|
6784
|
-
* Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity.
|
|
6795
|
+
* Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity. (After
|
|
6796
|
+
* this, the callback will not continue to fire. It will only fire again once the entity moves out
|
|
6797
|
+
* of range and then moves back into range.)
|
|
6785
6798
|
*
|
|
6786
6799
|
* When registering the callback, takes an optional second argument that will make the callback
|
|
6787
6800
|
* only fire if it matches the `GridEntityType` provided.
|
|
@@ -7584,6 +7597,25 @@ export declare enum ModCallbackCustom {
|
|
|
7584
7597
|
* ```
|
|
7585
7598
|
*/
|
|
7586
7599
|
POST_SLOT_ANIMATION_CHANGED = 75,
|
|
7600
|
+
/**
|
|
7601
|
+
* Fires from the `PRE_PLAYER_COLLISION` callback when when a player collides with a slot entity.
|
|
7602
|
+
* (It will not fire if any other type of entity collides with the slot entity.)
|
|
7603
|
+
*
|
|
7604
|
+
* When a player runs into a slot entity, this callback will continually fire, since the player is
|
|
7605
|
+
* colliding with it on every frame. Thus, you should only perform actions in this callback under
|
|
7606
|
+
* certain conditions, like if the slot entity is playing the "Idle" animation, and so on.
|
|
7607
|
+
*
|
|
7608
|
+
* When registering the callback, takes an optional second argument that will make the callback
|
|
7609
|
+
* only fire if it matches the `SlotVariant` provided.
|
|
7610
|
+
*
|
|
7611
|
+
* ```ts
|
|
7612
|
+
* function postSlotCollision(
|
|
7613
|
+
* slot: EntitySlot,
|
|
7614
|
+
* entity: Entity,
|
|
7615
|
+
* ): void {}
|
|
7616
|
+
* ```
|
|
7617
|
+
*/
|
|
7618
|
+
POST_SLOT_COLLISION = 76,
|
|
7587
7619
|
/**
|
|
7588
7620
|
* Fires from the `POST_RENDER` callback when a slot plays the animation that indicates that it
|
|
7589
7621
|
* has broken.
|
|
@@ -7597,7 +7629,7 @@ export declare enum ModCallbackCustom {
|
|
|
7597
7629
|
* function postSlotDestroyed(slot: Entity, slotDestructionType: SlotDestructionType): void {}
|
|
7598
7630
|
* ```
|
|
7599
7631
|
*/
|
|
7600
|
-
POST_SLOT_DESTROYED =
|
|
7632
|
+
POST_SLOT_DESTROYED = 77,
|
|
7601
7633
|
/**
|
|
7602
7634
|
* Fires when a new slot entity is initialized. Specifically, this is either:
|
|
7603
7635
|
*
|
|
@@ -7613,7 +7645,7 @@ export declare enum ModCallbackCustom {
|
|
|
7613
7645
|
* function postSlotInit(slot: Entity): void {}
|
|
7614
7646
|
* ```
|
|
7615
7647
|
*/
|
|
7616
|
-
POST_SLOT_INIT =
|
|
7648
|
+
POST_SLOT_INIT = 78,
|
|
7617
7649
|
/**
|
|
7618
7650
|
* Fires from the `POST_RENDER` callback on every frame that a slot entity exists.
|
|
7619
7651
|
*
|
|
@@ -7624,7 +7656,7 @@ export declare enum ModCallbackCustom {
|
|
|
7624
7656
|
* function postSlotRender(slot: Entity): void {}
|
|
7625
7657
|
* ```
|
|
7626
7658
|
*/
|
|
7627
|
-
POST_SLOT_RENDER =
|
|
7659
|
+
POST_SLOT_RENDER = 79,
|
|
7628
7660
|
/**
|
|
7629
7661
|
* Fires from the `POST_UPDATE` callback on every frame that a slot entity exists.
|
|
7630
7662
|
*
|
|
@@ -7635,7 +7667,7 @@ export declare enum ModCallbackCustom {
|
|
|
7635
7667
|
* function postSlotUpdate(slot: Entity): void {}
|
|
7636
7668
|
* ```
|
|
7637
7669
|
*/
|
|
7638
|
-
POST_SLOT_UPDATE =
|
|
7670
|
+
POST_SLOT_UPDATE = 80,
|
|
7639
7671
|
/**
|
|
7640
7672
|
* Fires from the `POST_RENDER` callback on every frame that spikes exist.
|
|
7641
7673
|
*
|
|
@@ -7646,7 +7678,7 @@ export declare enum ModCallbackCustom {
|
|
|
7646
7678
|
* function postSpikesRender(spikes: GridEntitySpikes): void {}
|
|
7647
7679
|
* ```
|
|
7648
7680
|
*/
|
|
7649
|
-
POST_SPIKES_RENDER =
|
|
7681
|
+
POST_SPIKES_RENDER = 81,
|
|
7650
7682
|
/**
|
|
7651
7683
|
* Fires from the `POST_UPDATE` callback on every frame that spikes exist.
|
|
7652
7684
|
*
|
|
@@ -7657,7 +7689,7 @@ export declare enum ModCallbackCustom {
|
|
|
7657
7689
|
* function postSpikesUpdate(spikes: GridEntitySpikes): void {}
|
|
7658
7690
|
* ```
|
|
7659
7691
|
*/
|
|
7660
|
-
POST_SPIKES_UPDATE =
|
|
7692
|
+
POST_SPIKES_UPDATE = 82,
|
|
7661
7693
|
/**
|
|
7662
7694
|
* Fires on the first `POST_TEAR_UPDATE` frame for each tear (which is when
|
|
7663
7695
|
* `EntityTear.FrameCount` is equal to 0).
|
|
@@ -7672,7 +7704,7 @@ export declare enum ModCallbackCustom {
|
|
|
7672
7704
|
* function postTearInitLate(tear: EntityTear): void {}
|
|
7673
7705
|
* ```
|
|
7674
7706
|
*/
|
|
7675
|
-
POST_TEAR_INIT_LATE =
|
|
7707
|
+
POST_TEAR_INIT_LATE = 83,
|
|
7676
7708
|
/**
|
|
7677
7709
|
* Fires on the second `POST_TEAR_UPDATE` frame for each tear (which is when
|
|
7678
7710
|
* `EntityTear.FrameCount` is equal to 1).
|
|
@@ -7686,7 +7718,7 @@ export declare enum ModCallbackCustom {
|
|
|
7686
7718
|
* function postTearInitVeryLate(tear: EntityTear): void {}
|
|
7687
7719
|
* ```
|
|
7688
7720
|
*/
|
|
7689
|
-
POST_TEAR_INIT_VERY_LATE =
|
|
7721
|
+
POST_TEAR_INIT_VERY_LATE = 84,
|
|
7690
7722
|
/**
|
|
7691
7723
|
* Fires from the `POST_RENDER` callback on every frame that a TNT exists.
|
|
7692
7724
|
*
|
|
@@ -7697,7 +7729,7 @@ export declare enum ModCallbackCustom {
|
|
|
7697
7729
|
* function postTNTRender(tnt: GridEntityTNT): void {}
|
|
7698
7730
|
* ```
|
|
7699
7731
|
*/
|
|
7700
|
-
POST_TNT_RENDER =
|
|
7732
|
+
POST_TNT_RENDER = 85,
|
|
7701
7733
|
/**
|
|
7702
7734
|
* Fires from the `POST_UPDATE` callback on every frame that a TNT exists.
|
|
7703
7735
|
*
|
|
@@ -7708,7 +7740,7 @@ export declare enum ModCallbackCustom {
|
|
|
7708
7740
|
* function postTNTUpdate(tnt: GridEntityTNT): void {}
|
|
7709
7741
|
* ```
|
|
7710
7742
|
*/
|
|
7711
|
-
POST_TNT_UPDATE =
|
|
7743
|
+
POST_TNT_UPDATE = 86,
|
|
7712
7744
|
/**
|
|
7713
7745
|
* Fires from the `POST_PEFFECT_UPDATE` callback when a player gains or loses a new
|
|
7714
7746
|
* transformation.
|
|
@@ -7726,7 +7758,7 @@ export declare enum ModCallbackCustom {
|
|
|
7726
7758
|
* ): void {}
|
|
7727
7759
|
* ```
|
|
7728
7760
|
*/
|
|
7729
|
-
POST_TRANSFORMATION =
|
|
7761
|
+
POST_TRANSFORMATION = 87,
|
|
7730
7762
|
/**
|
|
7731
7763
|
* Fires from `ENTITY_TAKE_DMG` callback when a Wishbone or a Walnut breaks.
|
|
7732
7764
|
*
|
|
@@ -7740,7 +7772,7 @@ export declare enum ModCallbackCustom {
|
|
|
7740
7772
|
* ): void {}
|
|
7741
7773
|
* ```
|
|
7742
7774
|
*/
|
|
7743
|
-
POST_TRINKET_BREAK =
|
|
7775
|
+
POST_TRINKET_BREAK = 88,
|
|
7744
7776
|
/**
|
|
7745
7777
|
* Fires from the `POST_PEFFECT_UPDATE` callback on the frame before a Berserk effect ends when
|
|
7746
7778
|
* the player is predicted to die (e.g. they currently have no health left or they took damage in
|
|
@@ -7755,7 +7787,7 @@ export declare enum ModCallbackCustom {
|
|
|
7755
7787
|
* function preBerserkDeath(player: EntityPlayer): void {}
|
|
7756
7788
|
* ```
|
|
7757
7789
|
*/
|
|
7758
|
-
PRE_BERSERK_DEATH =
|
|
7790
|
+
PRE_BERSERK_DEATH = 89,
|
|
7759
7791
|
/**
|
|
7760
7792
|
* Fires from the `POST_PLAYER_FATAL_DAMAGE` callback when a player is about to die. If you want
|
|
7761
7793
|
* to initiate a custom revival, return an integer that corresponds to the item or type of revival
|
|
@@ -7773,7 +7805,7 @@ export declare enum ModCallbackCustom {
|
|
|
7773
7805
|
* function preCustomRevive(player: EntityPlayer): int | undefined {}
|
|
7774
7806
|
* ```
|
|
7775
7807
|
*/
|
|
7776
|
-
PRE_CUSTOM_REVIVE =
|
|
7808
|
+
PRE_CUSTOM_REVIVE = 90,
|
|
7777
7809
|
/**
|
|
7778
7810
|
* Fires from the `POST_PEFFECT_UPDATE` callback when an item becomes queued (i.e. when the player
|
|
7779
7811
|
* begins to hold the item above their head).
|
|
@@ -7792,7 +7824,7 @@ export declare enum ModCallbackCustom {
|
|
|
7792
7824
|
* ): void {}
|
|
7793
7825
|
* ```
|
|
7794
7826
|
*/
|
|
7795
|
-
PRE_ITEM_PICKUP =
|
|
7827
|
+
PRE_ITEM_PICKUP = 91,
|
|
7796
7828
|
/**
|
|
7797
7829
|
* Fires on the `POST_RENDER` frame before the player is taken to a new floor. Only fires when a
|
|
7798
7830
|
* player jumps into a trapdoor or enters a heaven door (beam of light). Does not fire on the
|
|
@@ -7806,7 +7838,7 @@ export declare enum ModCallbackCustom {
|
|
|
7806
7838
|
* function preNewLevel(player: EntityPlayer): void {}
|
|
7807
7839
|
* ```
|
|
7808
7840
|
*/
|
|
7809
|
-
PRE_NEW_LEVEL =
|
|
7841
|
+
PRE_NEW_LEVEL = 92
|
|
7810
7842
|
}
|
|
7811
7843
|
|
|
7812
7844
|
/**
|
|
@@ -8570,6 +8602,11 @@ callback: (slot: EntitySlot, previousAnimation: string, currentAnimation: string
|
|
|
8570
8602
|
slotVariant?: SlotVariant
|
|
8571
8603
|
];
|
|
8572
8604
|
|
|
8605
|
+
declare type PostSlotCollisionRegisterParameters = [
|
|
8606
|
+
callback: (slot: EntitySlot, player: EntityPlayer) => void,
|
|
8607
|
+
slotVariant?: SlotVariant
|
|
8608
|
+
];
|
|
8609
|
+
|
|
8573
8610
|
declare type PostSlotDestroyedRegisterParameters = [
|
|
8574
8611
|
callback: (slot: EntitySlot, slotDestructionType: SlotDestructionType) => void,
|
|
8575
8612
|
slotVariant?: SlotVariant,
|
|
@@ -8717,11 +8754,14 @@ export declare function registerCharacterStats(playerType: PlayerType, statMap:
|
|
|
8717
8754
|
|
|
8718
8755
|
/**
|
|
8719
8756
|
* Helper function to register a custom pickup with the IsaacScript standard library. Use this
|
|
8720
|
-
* feature for custom pickups that are intended to be picked up by the player, like
|
|
8757
|
+
* feature for custom pickups that are intended to be picked up by the player, like bombs and keys.
|
|
8721
8758
|
*
|
|
8722
8759
|
* When IsaacScript detects that a player should be collecting the custom pickup, then the pickup
|
|
8723
8760
|
* will be immediately removed, and an effect showing the pickup's respective `Collect` animation
|
|
8724
|
-
* will be spawned. (This emulates how a normal vanilla pickup would work.)
|
|
8761
|
+
* will be spawned. (This emulates how a normal vanilla pickup would work.) After that, the provided
|
|
8762
|
+
* `collectFunc` will be fired. In this function, you will probably want to play a sound
|
|
8763
|
+
* corresponding to what kind of pickup it is (e.g. `SoundEffect.KEY_PICKUP_GAUNTLET`), as well as
|
|
8764
|
+
* do things like adding something to the player's inventory.
|
|
8725
8765
|
*
|
|
8726
8766
|
* Note that when you specify your custom pickup in the "entities2.xml" file, it should have a type
|
|
8727
8767
|
* of "5" and be associated with an anm2 file that has a "Collect" animation.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"initCustomCallbacks.d.ts","sourceRoot":"","sources":["../src/initCustomCallbacks.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"initCustomCallbacks.d.ts","sourceRoot":"","sources":["../src/initCustomCallbacks.ts"],"names":[],"mappings":"AAuEA,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAEpD,wBAAgB,mBAAmB,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAwE1D"}
|
|
@@ -111,6 +111,8 @@ local ____postRoomClearChanged = require("callbacks.postRoomClearChanged")
|
|
|
111
111
|
local postRoomClearChangedInit = ____postRoomClearChanged.postRoomClearChangedInit
|
|
112
112
|
local ____postSacrifice = require("callbacks.postSacrifice")
|
|
113
113
|
local postSacrificeInit = ____postSacrifice.postSacrificeInit
|
|
114
|
+
local ____postSlotCollision = require("callbacks.postSlotCollision")
|
|
115
|
+
local postSlotCollisionInit = ____postSlotCollision.postSlotCollisionInit
|
|
114
116
|
local ____postSlotDestroyed = require("callbacks.postSlotDestroyed")
|
|
115
117
|
local postSlotDestroyedInit = ____postSlotDestroyed.postSlotDestroyedInit
|
|
116
118
|
local ____postSlotInitUpdate = require("callbacks.postSlotInitUpdate")
|
|
@@ -196,6 +198,7 @@ function ____exports.initCustomCallbacks(self, mod)
|
|
|
196
198
|
postRockUpdateInit(nil, mod)
|
|
197
199
|
postRoomClearChangedInit(nil, mod)
|
|
198
200
|
postSacrificeInit(nil, mod)
|
|
201
|
+
postSlotCollisionInit(nil, mod)
|
|
199
202
|
postSlotDestroyedInit(nil, mod)
|
|
200
203
|
postSlotInitUpdateCallbacksInit(nil, mod)
|
|
201
204
|
postSlotRenderCallbacksInit(nil, mod)
|
|
@@ -74,6 +74,7 @@ import { PostRockUpdateRegisterParameters } from "../../callbacks/subscriptions/
|
|
|
74
74
|
import { PostRoomClearChangedRegisterParameters } from "../../callbacks/subscriptions/postRoomClearChanged";
|
|
75
75
|
import { PostSacrificeRegisterParameters } from "../../callbacks/subscriptions/postSacrifice";
|
|
76
76
|
import { PostSlotAnimationChangedRegisterParameters } from "../../callbacks/subscriptions/postSlotAnimationChanged";
|
|
77
|
+
import { PostSlotCollisionRegisterParameters } from "../../callbacks/subscriptions/postSlotCollision";
|
|
77
78
|
import { PostSlotDestroyedRegisterParameters } from "../../callbacks/subscriptions/postSlotDestroyed";
|
|
78
79
|
import { PostSlotInitRegisterParameters } from "../../callbacks/subscriptions/postSlotInit";
|
|
79
80
|
import { PostSlotRenderRegisterParameters } from "../../callbacks/subscriptions/postSlotRender";
|
|
@@ -168,6 +169,7 @@ export interface AddCallbackParameterCustom {
|
|
|
168
169
|
[ModCallbackCustom.POST_ROOM_CLEAR_CHANGED]: PostRoomClearChangedRegisterParameters;
|
|
169
170
|
[ModCallbackCustom.POST_SACRIFICE]: PostSacrificeRegisterParameters;
|
|
170
171
|
[ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED]: PostSlotAnimationChangedRegisterParameters;
|
|
172
|
+
[ModCallbackCustom.POST_SLOT_COLLISION]: PostSlotCollisionRegisterParameters;
|
|
171
173
|
[ModCallbackCustom.POST_SLOT_DESTROYED]: PostSlotDestroyedRegisterParameters;
|
|
172
174
|
[ModCallbackCustom.POST_SLOT_INIT]: PostSlotInitRegisterParameters;
|
|
173
175
|
[ModCallbackCustom.POST_SLOT_RENDER]: PostSlotRenderRegisterParameters;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"AddCallbackParameterCustom.d.ts","sourceRoot":"","sources":["../../../src/interfaces/private/AddCallbackParameterCustom.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,oCAAoC,EAAE,MAAM,kDAAkD,CAAC;AACxG,OAAO,EAAE,mCAAmC,EAAE,MAAM,iDAAiD,CAAC;AACtG,OAAO,EAAE,8BAA8B,EAAE,MAAM,gDAAgD,CAAC;AAChG,OAAO,EAAE,kCAAkC,EAAE,MAAM,gDAAgD,CAAC;AACpG,OAAO,EAAE,+BAA+B,EAAE,MAAM,6CAA6C,CAAC;AAC9F,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,0CAA0C,EAAE,MAAM,wDAAwD,CAAC;AACpH,OAAO,EAAE,oCAAoC,EAAE,MAAM,kDAAkD,CAAC;AACxG,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,kCAAkC,EAAE,MAAM,gDAAgD,CAAC;AACpG,OAAO,EAAE,uCAAuC,EAAE,MAAM,qDAAqD,CAAC;AAC9G,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,oCAAoC,EAAE,MAAM,kDAAkD,CAAC;AACxG,OAAO,EAAE,wCAAwC,EAAE,MAAM,sDAAsD,CAAC;AAChH,OAAO,EAAE,4BAA4B,EAAE,MAAM,0CAA0C,CAAC;AACxF,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,0CAA0C,EAAE,MAAM,wDAAwD,CAAC;AACpH,OAAO,EAAE,iCAAiC,EAAE,MAAM,+CAA+C,CAAC;AAClG,OAAO,EAAE,+BAA+B,EAAE,MAAM,6CAA6C,CAAC;AAC9F,OAAO,EAAE,0BAA0B,EAAE,MAAM,wCAAwC,CAAC;AACpF,OAAO,EAAE,0CAA0C,EAAE,MAAM,wDAAwD,CAAC;AACpH,OAAO,EAAE,8CAA8C,EAAE,MAAM,4DAA4D,CAAC;AAC5H,OAAO,EAAE,mCAAmC,EAAE,MAAM,iDAAiD,CAAC;AACtG,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,yCAAyC,EAAE,MAAM,uDAAuD,CAAC;AAClH,OAAO,EAAE,4CAA4C,EAAE,MAAM,0DAA0D,CAAC;AACxH,OAAO,EAAE,+CAA+C,EAAE,MAAM,6DAA6D,CAAC;AAC9H,OAAO,EAAE,0CAA0C,EAAE,MAAM,wDAAwD,CAAC;AACpH,OAAO,EAAE,4CAA4C,EAAE,MAAM,0DAA0D,CAAC;AACxH,OAAO,EAAE,4CAA4C,EAAE,MAAM,0DAA0D,CAAC;AACxH,OAAO,EAAE,kDAAkD,EAAE,MAAM,gEAAgE,CAAC;AACpI,OAAO,EAAE,4CAA4C,EAAE,MAAM,0DAA0D,CAAC;AACxH,OAAO,EAAE,oCAAoC,EAAE,MAAM,kDAAkD,CAAC;AACxG,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,4CAA4C,EAAE,MAAM,0DAA0D,CAAC;AACxH,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,uCAAuC,EAAE,MAAM,qDAAqD,CAAC;AAC9G,OAAO,EAAE,oCAAoC,EAAE,MAAM,kDAAkD,CAAC;AACxG,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,mCAAmC,EAAE,MAAM,iDAAiD,CAAC;AACtG,OAAO,EAAE,mCAAmC,EAAE,MAAM,iDAAiD,CAAC;AACtG,OAAO,EAAE,uCAAuC,EAAE,MAAM,qDAAqD,CAAC;AAC9G,OAAO,EAAE,kCAAkC,EAAE,MAAM,gDAAgD,CAAC;AACpG,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,iCAAiC,EAAE,MAAM,+CAA+C,CAAC;AAClG,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,4CAA4C,EAAE,MAAM,0DAA0D,CAAC;AACxH,OAAO,EAAE,mCAAmC,EAAE,MAAM,iDAAiD,CAAC;AACtG,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,oCAAoC,EAAE,MAAM,kDAAkD,CAAC;AACxG,OAAO,EAAE,wCAAwC,EAAE,MAAM,sDAAsD,CAAC;AAChH,OAAO,EAAE,+BAA+B,EAAE,MAAM,6CAA6C,CAAC;AAC9F,OAAO,EAAE,+BAA+B,EAAE,MAAM,6CAA6C,CAAC;AAC9F,OAAO,EAAE,wCAAwC,EAAE,MAAM,sDAAsD,CAAC;AAChH,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,4CAA4C,EAAE,MAAM,0DAA0D,CAAC;AACxH,OAAO,EAAE,8CAA8C,EAAE,MAAM,4DAA4D,CAAC;AAC5H,OAAO,EAAE,uCAAuC,EAAE,MAAM,qDAAqD,CAAC;AAC9G,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,oCAAoC,EAAE,MAAM,kDAAkD,CAAC;AACxG,OAAO,EAAE,2CAA2C,EAAE,MAAM,yDAAyD,CAAC;AACtH,OAAO,EAAE,2CAA2C,EAAE,MAAM,yDAAyD,CAAC;AACtH,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,yCAAyC,EAAE,MAAM,uDAAuD,CAAC;AAClH,OAAO,EAAE,yCAAyC,EAAE,MAAM,uDAAuD,CAAC;AAClH,OAAO,EAAE,wCAAwC,EAAE,MAAM,sDAAsD,CAAC;AAChH,OAAO,EAAE,8BAA8B,EAAE,MAAM,4CAA4C,CAAC;AAC5F,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,+BAA+B,EAAE,MAAM,6CAA6C,CAAC;AAC9F,OAAO,EAAE,0CAA0C,EAAE,MAAM,wDAAwD,CAAC;AACpH,OAAO,EAAE,mCAAmC,EAAE,MAAM,iDAAiD,CAAC;AACtG,OAAO,EAAE,8BAA8B,EAAE,MAAM,4CAA4C,CAAC;AAC5F,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,kCAAkC,EAAE,MAAM,gDAAgD,CAAC;AACpG,OAAO,EAAE,kCAAkC,EAAE,MAAM,gDAAgD,CAAC;AACpG,OAAO,EAAE,kCAAkC,EAAE,MAAM,gDAAgD,CAAC;AACpG,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,+BAA+B,EAAE,MAAM,6CAA6C,CAAC;AAC9F,OAAO,EAAE,+BAA+B,EAAE,MAAM,6CAA6C,CAAC;AAC9F,OAAO,EAAE,oCAAoC,EAAE,MAAM,kDAAkD,CAAC;AACxG,OAAO,EAAE,kCAAkC,EAAE,MAAM,gDAAgD,CAAC;AACpG,OAAO,EAAE,iCAAiC,EAAE,MAAM,+CAA+C,CAAC;AAClG,OAAO,EAAE,iCAAiC,EAAE,MAAM,+CAA+C,CAAC;AAClG,OAAO,EAAE,+BAA+B,EAAE,MAAM,6CAA6C,CAAC;AAC9F,OAAO,EAAE,6BAA6B,EAAE,MAAM,2CAA2C,CAAC;AAC1F,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAElE,MAAM,WAAW,0BAA0B;IACzC,CAAC,iBAAiB,CAAC,oBAAoB,CAAC,EAAE,oCAAoC,CAAC;IAC/E,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,EAAE,mCAAmC,CAAC;IAC7E,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,EAAE,kCAAkC,CAAC;IAC3E,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,EAAE,8BAA8B,CAAC;IACxE,CAAC,iBAAiB,CAAC,eAAe,CAAC,EAAE,+BAA+B,CAAC;IACrE,CAAC,iBAAiB,CAAC,sBAAsB,CAAC,EAAE,sCAAsC,CAAC;IACnF,CAAC,iBAAiB,CAAC,2BAA2B,CAAC,EAAE,0CAA0C,CAAC;IAC5F,CAAC,iBAAiB,CAAC,oBAAoB,CAAC,EAAE,oCAAoC,CAAC;IAC/E,CAAC,iBAAiB,CAAC,sBAAsB,CAAC,EAAE,qCAAqC,CAAC;IAClF,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,EAAE,kCAAkC,CAAC;IAC3E,CAAC,iBAAiB,CAAC,wBAAwB,CAAC,EAAE,uCAAuC,CAAC;IACtF,CAAC,iBAAiB,CAAC,gBAAgB,CAAC,EAAE,gCAAgC,CAAC;IA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+
{"version":3,"file":"AddCallbackParameterCustom.d.ts","sourceRoot":"","sources":["../../../src/interfaces/private/AddCallbackParameterCustom.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,oCAAoC,EAAE,MAAM,kDAAkD,CAAC;AACxG,OAAO,EAAE,mCAAmC,EAAE,MAAM,iDAAiD,CAAC;AACtG,OAAO,EAAE,8BAA8B,EAAE,MAAM,gDAAgD,CAAC;AAChG,OAAO,EAAE,kCAAkC,EAAE,MAAM,gDAAgD,CAAC;AACpG,OAAO,EAAE,+BAA+B,EAAE,MAAM,6CAA6C,CAAC;AAC9F,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,0CAA0C,EAAE,MAAM,wDAAwD,CAAC;AACpH,OAAO,EAAE,oCAAoC,EAAE,MAAM,kDAAkD,CAAC;AACxG,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,kCAAkC,EAAE,MAAM,gDAAgD,CAAC;AACpG,OAAO,EAAE,uCAAuC,EAAE,MAAM,qDAAqD,CAAC;AAC9G,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,oCAAoC,EAAE,MAAM,kDAAkD,CAAC;AACxG,OAAO,EAAE,wCAAwC,EAAE,MAAM,sDAAsD,CAAC;AAChH,OAAO,EAAE,4BAA4B,EAAE,MAAM,0CAA0C,CAAC;AACxF,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,0CAA0C,EAAE,MAAM,wDAAwD,CAAC;AACpH,OAAO,EAAE,iCAAiC,EAAE,MAAM,+CAA+C,CAAC;AAClG,OAAO,EAAE,+BAA+B,EAAE,MAAM,6CAA6C,CAAC;AAC9F,OAAO,EAAE,0BAA0B,EAAE,MAAM,wCAAwC,CAAC;AACpF,OAAO,EAAE,0CAA0C,EAAE,MAAM,wDAAwD,CAAC;AACpH,OAAO,EAAE,8CAA8C,EAAE,MAAM,4DAA4D,CAAC;AAC5H,OAAO,EAAE,mCAAmC,EAAE,MAAM,iDAAiD,CAAC;AACtG,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,yCAAyC,EAAE,MAAM,uDAAuD,CAAC;AAClH,OAAO,EAAE,4CAA4C,EAAE,MAAM,0DAA0D,CAAC;AACxH,OAAO,EAAE,+CAA+C,EAAE,MAAM,6DAA6D,CAAC;AAC9H,OAAO,EAAE,0CAA0C,EAAE,MAAM,wDAAwD,CAAC;AACpH,OAAO,EAAE,4CAA4C,EAAE,MAAM,0DAA0D,CAAC;AACxH,OAAO,EAAE,4CAA4C,EAAE,MAAM,0DAA0D,CAAC;AACxH,OAAO,EAAE,kDAAkD,EAAE,MAAM,gEAAgE,CAAC;AACpI,OAAO,EAAE,4CAA4C,EAAE,MAAM,0DAA0D,CAAC;AACxH,OAAO,EAAE,oCAAoC,EAAE,MAAM,kDAAkD,CAAC;AACxG,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,4CAA4C,EAAE,MAAM,0DAA0D,CAAC;AACxH,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,uCAAuC,EAAE,MAAM,qDAAqD,CAAC;AAC9G,OAAO,EAAE,oCAAoC,EAAE,MAAM,kDAAkD,CAAC;AACxG,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,mCAAmC,EAAE,MAAM,iDAAiD,CAAC;AACtG,OAAO,EAAE,mCAAmC,EAAE,MAAM,iDAAiD,CAAC;AACtG,OAAO,EAAE,uCAAuC,EAAE,MAAM,qDAAqD,CAAC;AAC9G,OAAO,EAAE,kCAAkC,EAAE,MAAM,gDAAgD,CAAC;AACpG,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,iCAAiC,EAAE,MAAM,+CAA+C,CAAC;AAClG,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,4CAA4C,EAAE,MAAM,0DAA0D,CAAC;AACxH,OAAO,EAAE,mCAAmC,EAAE,MAAM,iDAAiD,CAAC;AACtG,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,oCAAoC,EAAE,MAAM,kDAAkD,CAAC;AACxG,OAAO,EAAE,wCAAwC,EAAE,MAAM,sDAAsD,CAAC;AAChH,OAAO,EAAE,+BAA+B,EAAE,MAAM,6CAA6C,CAAC;AAC9F,OAAO,EAAE,+BAA+B,EAAE,MAAM,6CAA6C,CAAC;AAC9F,OAAO,EAAE,wCAAwC,EAAE,MAAM,sDAAsD,CAAC;AAChH,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,4CAA4C,EAAE,MAAM,0DAA0D,CAAC;AACxH,OAAO,EAAE,8CAA8C,EAAE,MAAM,4DAA4D,CAAC;AAC5H,OAAO,EAAE,uCAAuC,EAAE,MAAM,qDAAqD,CAAC;AAC9G,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,oCAAoC,EAAE,MAAM,kDAAkD,CAAC;AACxG,OAAO,EAAE,2CAA2C,EAAE,MAAM,yDAAyD,CAAC;AACtH,OAAO,EAAE,2CAA2C,EAAE,MAAM,yDAAyD,CAAC;AACtH,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,yCAAyC,EAAE,MAAM,uDAAuD,CAAC;AAClH,OAAO,EAAE,yCAAyC,EAAE,MAAM,uDAAuD,CAAC;AAClH,OAAO,EAAE,wCAAwC,EAAE,MAAM,sDAAsD,CAAC;AAChH,OAAO,EAAE,8BAA8B,EAAE,MAAM,4CAA4C,CAAC;AAC5F,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,+BAA+B,EAAE,MAAM,6CAA6C,CAAC;AAC9F,OAAO,EAAE,0CAA0C,EAAE,MAAM,wDAAwD,CAAC;AACpH,OAAO,EAAE,mCAAmC,EAAE,MAAM,iDAAiD,CAAC;AACtG,OAAO,EAAE,mCAAmC,EAAE,MAAM,iDAAiD,CAAC;AACtG,OAAO,EAAE,8BAA8B,EAAE,MAAM,4CAA4C,CAAC;AAC5F,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,gCAAgC,EAAE,MAAM,8CAA8C,CAAC;AAChG,OAAO,EAAE,kCAAkC,EAAE,MAAM,gDAAgD,CAAC;AACpG,OAAO,EAAE,kCAAkC,EAAE,MAAM,gDAAgD,CAAC;AACpG,OAAO,EAAE,kCAAkC,EAAE,MAAM,gDAAgD,CAAC;AACpG,OAAO,EAAE,sCAAsC,EAAE,MAAM,oDAAoD,CAAC;AAC5G,OAAO,EAAE,+BAA+B,EAAE,MAAM,6CAA6C,CAAC;AAC9F,OAAO,EAAE,+BAA+B,EAAE,MAAM,6CAA6C,CAAC;AAC9F,OAAO,EAAE,oCAAoC,EAAE,MAAM,kDAAkD,CAAC;AACxG,OAAO,EAAE,kCAAkC,EAAE,MAAM,gDAAgD,CAAC;AACpG,OAAO,EAAE,iCAAiC,EAAE,MAAM,+CAA+C,CAAC;AAClG,OAAO,EAAE,iCAAiC,EAAE,MAAM,+CAA+C,CAAC;AAClG,OAAO,EAAE,+BAA+B,EAAE,MAAM,6CAA6C,CAAC;AAC9F,OAAO,EAAE,6BAA6B,EAAE,MAAM,2CAA2C,CAAC;AAC1F,OAAO,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAElE,MAAM,WAAW,0BAA0B;IACzC,CAAC,iBAAiB,CAAC,oBAAoB,CAAC,EAAE,oCAAoC,CAAC;IAC/E,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,EAAE,mCAAmC,CAAC;IAC7E,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,EAAE,kCAAkC,CAAC;IAC3E,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,EAAE,8BAA8B,CAAC;IACxE,CAAC,iBAAiB,CAAC,eAAe,CAAC,EAAE,+BAA+B,CAAC;IACrE,CAAC,iBAAiB,CAAC,sBAAsB,CAAC,EAAE,sCAAsC,CAAC;IACnF,CAAC,iBAAiB,CAAC,2BAA2B,CAAC,EAAE,0CAA0C,CAAC;IAC5F,CAAC,iBAAiB,CAAC,oBAAoB,CAAC,EAAE,oCAAoC,CAAC;IAC/E,CAAC,iBAAiB,CAAC,sBAAsB,CAAC,EAAE,qCAAqC,CAAC;IAClF,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,EAAE,kCAAkC,CAAC;IAC3E,CAAC,iBAAiB,CAAC,wBAAwB,CAAC,EAAE,uCAAuC,CAAC;IACtF,CAA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|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"callbackRegisterFunctions.d.ts","sourceRoot":"","sources":["../../src/objects/callbackRegisterFunctions.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"callbackRegisterFunctions.d.ts","sourceRoot":"","sources":["../../src/objects/callbackRegisterFunctions.ts"],"names":[],"mappings":"AA6FA,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAC/D,OAAO,EAAE,0BAA0B,EAAE,MAAM,kDAAkD,CAAC;AAE9F,eAAO,MAAM,2BAA2B,EAAE;IACxC,QAAQ,EAAE,GAAG,IAAI,iBAAiB,GAAG,CACnC,GAAG,IAAI,EAAE,0BAA0B,CAAC,GAAG,CAAC,KACrC,IAAI;CAoHD,CAAC"}
|
|
@@ -151,6 +151,8 @@ local ____postSacrifice = require("callbacks.subscriptions.postSacrifice")
|
|
|
151
151
|
local postSacrificeRegister = ____postSacrifice.postSacrificeRegister
|
|
152
152
|
local ____postSlotAnimationChanged = require("callbacks.subscriptions.postSlotAnimationChanged")
|
|
153
153
|
local postSlotAnimationChangedRegister = ____postSlotAnimationChanged.postSlotAnimationChangedRegister
|
|
154
|
+
local ____postSlotCollision = require("callbacks.subscriptions.postSlotCollision")
|
|
155
|
+
local postSlotCollisionRegister = ____postSlotCollision.postSlotCollisionRegister
|
|
154
156
|
local ____postSlotDestroyed = require("callbacks.subscriptions.postSlotDestroyed")
|
|
155
157
|
local postSlotDestroyedRegister = ____postSlotDestroyed.postSlotDestroyedRegister
|
|
156
158
|
local ____postSlotInit = require("callbacks.subscriptions.postSlotInit")
|
|
@@ -262,6 +264,7 @@ ____exports.CALLBACK_REGISTER_FUNCTIONS = {
|
|
|
262
264
|
[ModCallbackCustom.POST_ROOM_CLEAR_CHANGED] = postRoomClearChangedRegister,
|
|
263
265
|
[ModCallbackCustom.POST_SACRIFICE] = postSacrificeRegister,
|
|
264
266
|
[ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED] = postSlotAnimationChangedRegister,
|
|
267
|
+
[ModCallbackCustom.POST_SLOT_COLLISION] = postSlotCollisionRegister,
|
|
265
268
|
[ModCallbackCustom.POST_SLOT_DESTROYED] = postSlotDestroyedRegister,
|
|
266
269
|
[ModCallbackCustom.POST_SLOT_INIT] = postSlotInitRegister,
|
|
267
270
|
[ModCallbackCustom.POST_SLOT_RENDER] = postSlotRenderRegister,
|
package/package.json
CHANGED
|
@@ -0,0 +1,30 @@
|
|
|
1
|
+
import { ModCallback } from "isaac-typescript-definitions";
|
|
2
|
+
import { isSlot } from "../functions/entityTypes";
|
|
3
|
+
import {
|
|
4
|
+
postSlotCollisionFire,
|
|
5
|
+
postSlotCollisionHasSubscriptions,
|
|
6
|
+
} from "./subscriptions/postSlotCollision";
|
|
7
|
+
|
|
8
|
+
export function postSlotCollisionInit(mod: Mod): void {
|
|
9
|
+
mod.AddCallback(ModCallback.PRE_PLAYER_COLLISION, prePlayerCollision); // 33
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
function hasSubscriptions() {
|
|
13
|
+
return postSlotCollisionHasSubscriptions();
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
// ModCallback.PRE_PLAYER_COLLISION (33)
|
|
17
|
+
function prePlayerCollision(
|
|
18
|
+
player: EntityPlayer,
|
|
19
|
+
collider: Entity,
|
|
20
|
+
): boolean | undefined {
|
|
21
|
+
if (!hasSubscriptions()) {
|
|
22
|
+
return;
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
if (isSlot(collider)) {
|
|
26
|
+
postSlotCollisionFire(collider, player);
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
return undefined;
|
|
30
|
+
}
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
import { SlotVariant } from "isaac-typescript-definitions";
|
|
2
|
+
|
|
3
|
+
export type PostSlotCollisionRegisterParameters = [
|
|
4
|
+
callback: (slot: EntitySlot, player: EntityPlayer) => void,
|
|
5
|
+
slotVariant?: SlotVariant,
|
|
6
|
+
];
|
|
7
|
+
|
|
8
|
+
const subscriptions: PostSlotCollisionRegisterParameters[] = [];
|
|
9
|
+
|
|
10
|
+
export function postSlotCollisionHasSubscriptions(): boolean {
|
|
11
|
+
return subscriptions.length > 0;
|
|
12
|
+
}
|
|
13
|
+
|
|
14
|
+
export function postSlotCollisionRegister(
|
|
15
|
+
...args: PostSlotCollisionRegisterParameters
|
|
16
|
+
): void {
|
|
17
|
+
subscriptions.push(args);
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
export function postSlotCollisionFire(
|
|
21
|
+
slot: EntitySlot,
|
|
22
|
+
player: EntityPlayer,
|
|
23
|
+
): void {
|
|
24
|
+
for (const [callback, callbackSlotVariant] of subscriptions) {
|
|
25
|
+
// Handle the optional 2nd callback argument.
|
|
26
|
+
if (
|
|
27
|
+
callbackSlotVariant !== undefined &&
|
|
28
|
+
callbackSlotVariant !== slot.Variant
|
|
29
|
+
) {
|
|
30
|
+
continue;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
callback(slot, player);
|
|
34
|
+
}
|
|
35
|
+
}
|
|
@@ -363,7 +363,9 @@ export enum ModCallbackCustom {
|
|
|
363
363
|
POST_GRID_ENTITY_BROKEN,
|
|
364
364
|
|
|
365
365
|
/**
|
|
366
|
-
* Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity.
|
|
366
|
+
* Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity. (After
|
|
367
|
+
* this, the callback will not continue to fire. It will only fire again once the entity moves out
|
|
368
|
+
* of range and then moves back into range.)
|
|
367
369
|
*
|
|
368
370
|
* When registering the callback, takes an optional second argument that will make the callback
|
|
369
371
|
* only fire if it matches the `GridEntityType` provided.
|
|
@@ -1217,6 +1219,26 @@ export enum ModCallbackCustom {
|
|
|
1217
1219
|
*/
|
|
1218
1220
|
POST_SLOT_ANIMATION_CHANGED,
|
|
1219
1221
|
|
|
1222
|
+
/**
|
|
1223
|
+
* Fires from the `PRE_PLAYER_COLLISION` callback when when a player collides with a slot entity.
|
|
1224
|
+
* (It will not fire if any other type of entity collides with the slot entity.)
|
|
1225
|
+
*
|
|
1226
|
+
* When a player runs into a slot entity, this callback will continually fire, since the player is
|
|
1227
|
+
* colliding with it on every frame. Thus, you should only perform actions in this callback under
|
|
1228
|
+
* certain conditions, like if the slot entity is playing the "Idle" animation, and so on.
|
|
1229
|
+
*
|
|
1230
|
+
* When registering the callback, takes an optional second argument that will make the callback
|
|
1231
|
+
* only fire if it matches the `SlotVariant` provided.
|
|
1232
|
+
*
|
|
1233
|
+
* ```ts
|
|
1234
|
+
* function postSlotCollision(
|
|
1235
|
+
* slot: EntitySlot,
|
|
1236
|
+
* entity: Entity,
|
|
1237
|
+
* ): void {}
|
|
1238
|
+
* ```
|
|
1239
|
+
*/
|
|
1240
|
+
POST_SLOT_COLLISION,
|
|
1241
|
+
|
|
1220
1242
|
/**
|
|
1221
1243
|
* Fires from the `POST_RENDER` callback when a slot plays the animation that indicates that it
|
|
1222
1244
|
* has broken.
|
|
@@ -96,11 +96,14 @@ function postEffectRenderPickupEffect(effect: EntityEffect) {
|
|
|
96
96
|
|
|
97
97
|
/**
|
|
98
98
|
* Helper function to register a custom pickup with the IsaacScript standard library. Use this
|
|
99
|
-
* feature for custom pickups that are intended to be picked up by the player, like
|
|
99
|
+
* feature for custom pickups that are intended to be picked up by the player, like bombs and keys.
|
|
100
100
|
*
|
|
101
101
|
* When IsaacScript detects that a player should be collecting the custom pickup, then the pickup
|
|
102
102
|
* will be immediately removed, and an effect showing the pickup's respective `Collect` animation
|
|
103
|
-
* will be spawned. (This emulates how a normal vanilla pickup would work.)
|
|
103
|
+
* will be spawned. (This emulates how a normal vanilla pickup would work.) After that, the provided
|
|
104
|
+
* `collectFunc` will be fired. In this function, you will probably want to play a sound
|
|
105
|
+
* corresponding to what kind of pickup it is (e.g. `SoundEffect.KEY_PICKUP_GAUNTLET`), as well as
|
|
106
|
+
* do things like adding something to the player's inventory.
|
|
104
107
|
*
|
|
105
108
|
* Note that when you specify your custom pickup in the "entities2.xml" file, it should have a type
|
|
106
109
|
* of "5" and be associated with an anm2 file that has a "Collect" animation.
|
|
@@ -46,6 +46,7 @@ function initMap() {
|
|
|
46
46
|
);
|
|
47
47
|
extraConsoleCommandsFunctionMap.set("bombs", commands.bombs);
|
|
48
48
|
extraConsoleCommandsFunctionMap.set("boneHearts", commands.boneHearts);
|
|
49
|
+
extraConsoleCommandsFunctionMap.set("boss", commands.boss);
|
|
49
50
|
extraConsoleCommandsFunctionMap.set("bossNextRoom", commands.bossNextRoom);
|
|
50
51
|
extraConsoleCommandsFunctionMap.set("bossRoom", commands.bossRoom);
|
|
51
52
|
extraConsoleCommandsFunctionMap.set("bossRush", commands.bossRush);
|
|
@@ -285,6 +285,11 @@ export function boneHearts(params: string): void {
|
|
|
285
285
|
addHeart(params, HealthType.BONE);
|
|
286
286
|
}
|
|
287
287
|
|
|
288
|
+
/** Alias for the "boss" command. */
|
|
289
|
+
export function boss(): void {
|
|
290
|
+
bossRoom();
|
|
291
|
+
}
|
|
292
|
+
|
|
288
293
|
/** Warps to the room next to the first Boss Room on the floor. */
|
|
289
294
|
export function bossNextRoom(): void {
|
|
290
295
|
warpNextToRoomType(RoomType.BOSS);
|
package/src/functions/dev.ts
CHANGED
|
@@ -7,7 +7,7 @@ import { setLogFunctionsGlobal } from "./log";
|
|
|
7
7
|
|
|
8
8
|
/**
|
|
9
9
|
* Helper function to enable some IsaacScript features that are useful when developing a mod. They
|
|
10
|
-
*
|
|
10
|
+
* should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
|
|
11
11
|
* Workshop).
|
|
12
12
|
*
|
|
13
13
|
* The list of development features that are enabled are as follows:
|
package/src/functions/doors.ts
CHANGED
|
@@ -114,7 +114,7 @@ export function getDevilRoomOrAngelRoomDoor(): GridEntityDoor | undefined {
|
|
|
114
114
|
}
|
|
115
115
|
|
|
116
116
|
/**
|
|
117
|
-
* Helper function to get the position that a player will enter a room at.
|
|
117
|
+
* Helper function to get the position that a player will enter a room at corresponding to a door.
|
|
118
118
|
*
|
|
119
119
|
* When players enter a room, they do not appear exactly on the location of the door, because then
|
|
120
120
|
* they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
|
@@ -125,6 +125,21 @@ export function getDoorEnterPosition(door: GridEntityDoor): Readonly<Vector> {
|
|
|
125
125
|
return door.Position.add(offset);
|
|
126
126
|
}
|
|
127
127
|
|
|
128
|
+
/**
|
|
129
|
+
* Helper function to get the position that a player will enter a room at corresponding to a door
|
|
130
|
+
* slot.
|
|
131
|
+
*
|
|
132
|
+
* When players enter a room, they do not appear exactly on the location of the door, because then
|
|
133
|
+
* they would immediately collide with the loading zone. Instead, they appear on the grid tile next
|
|
134
|
+
* to the door.
|
|
135
|
+
*/
|
|
136
|
+
export function getDoorSlotEnterPosition(doorSlot: DoorSlot): Readonly<Vector> {
|
|
137
|
+
const room = game.GetRoom();
|
|
138
|
+
const position = room.GetDoorSlotPosition(doorSlot);
|
|
139
|
+
const offset = getDoorSlotEnterPositionOffset(doorSlot);
|
|
140
|
+
return position.add(offset);
|
|
141
|
+
}
|
|
142
|
+
|
|
128
143
|
/**
|
|
129
144
|
* Helper function to get the offset from a door position that a player will enter a room at.
|
|
130
145
|
*
|
|
@@ -54,6 +54,7 @@ import { postRockRenderInit } from "./callbacks/postRockRender";
|
|
|
54
54
|
import { postRockUpdateInit } from "./callbacks/postRockUpdate";
|
|
55
55
|
import { postRoomClearChangedInit } from "./callbacks/postRoomClearChanged";
|
|
56
56
|
import { postSacrificeInit } from "./callbacks/postSacrifice";
|
|
57
|
+
import { postSlotCollisionInit } from "./callbacks/postSlotCollision";
|
|
57
58
|
import { postSlotDestroyedInit } from "./callbacks/postSlotDestroyed";
|
|
58
59
|
import { postSlotInitUpdateCallbacksInit } from "./callbacks/postSlotInitUpdate";
|
|
59
60
|
import { postSlotRenderCallbacksInit } from "./callbacks/postSlotRender";
|
|
@@ -127,6 +128,7 @@ export function initCustomCallbacks(mod: ModUpgraded): void {
|
|
|
127
128
|
postRockUpdateInit(mod);
|
|
128
129
|
postRoomClearChangedInit(mod);
|
|
129
130
|
postSacrificeInit(mod);
|
|
131
|
+
postSlotCollisionInit(mod);
|
|
130
132
|
postSlotDestroyedInit(mod);
|
|
131
133
|
postSlotInitUpdateCallbacksInit(mod);
|
|
132
134
|
postSlotRenderCallbacksInit(mod);
|
|
@@ -74,6 +74,7 @@ import { PostRockUpdateRegisterParameters } from "../../callbacks/subscriptions/
|
|
|
74
74
|
import { PostRoomClearChangedRegisterParameters } from "../../callbacks/subscriptions/postRoomClearChanged";
|
|
75
75
|
import { PostSacrificeRegisterParameters } from "../../callbacks/subscriptions/postSacrifice";
|
|
76
76
|
import { PostSlotAnimationChangedRegisterParameters } from "../../callbacks/subscriptions/postSlotAnimationChanged";
|
|
77
|
+
import { PostSlotCollisionRegisterParameters } from "../../callbacks/subscriptions/postSlotCollision";
|
|
77
78
|
import { PostSlotDestroyedRegisterParameters } from "../../callbacks/subscriptions/postSlotDestroyed";
|
|
78
79
|
import { PostSlotInitRegisterParameters } from "../../callbacks/subscriptions/postSlotInit";
|
|
79
80
|
import { PostSlotRenderRegisterParameters } from "../../callbacks/subscriptions/postSlotRender";
|
|
@@ -169,6 +170,7 @@ export interface AddCallbackParameterCustom {
|
|
|
169
170
|
[ModCallbackCustom.POST_ROOM_CLEAR_CHANGED]: PostRoomClearChangedRegisterParameters;
|
|
170
171
|
[ModCallbackCustom.POST_SACRIFICE]: PostSacrificeRegisterParameters;
|
|
171
172
|
[ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED]: PostSlotAnimationChangedRegisterParameters;
|
|
173
|
+
[ModCallbackCustom.POST_SLOT_COLLISION]: PostSlotCollisionRegisterParameters;
|
|
172
174
|
[ModCallbackCustom.POST_SLOT_DESTROYED]: PostSlotDestroyedRegisterParameters;
|
|
173
175
|
[ModCallbackCustom.POST_SLOT_INIT]: PostSlotInitRegisterParameters;
|
|
174
176
|
[ModCallbackCustom.POST_SLOT_RENDER]: PostSlotRenderRegisterParameters;
|
|
@@ -74,6 +74,7 @@ import { postRockUpdateRegister } from "../callbacks/subscriptions/postRockUpdat
|
|
|
74
74
|
import { postRoomClearChangedRegister } from "../callbacks/subscriptions/postRoomClearChanged";
|
|
75
75
|
import { postSacrificeRegister } from "../callbacks/subscriptions/postSacrifice";
|
|
76
76
|
import { postSlotAnimationChangedRegister } from "../callbacks/subscriptions/postSlotAnimationChanged";
|
|
77
|
+
import { postSlotCollisionRegister } from "../callbacks/subscriptions/postSlotCollision";
|
|
77
78
|
import { postSlotDestroyedRegister } from "../callbacks/subscriptions/postSlotDestroyed";
|
|
78
79
|
import { postSlotInitRegister } from "../callbacks/subscriptions/postSlotInit";
|
|
79
80
|
import { postSlotRenderRegister } from "../callbacks/subscriptions/postSlotRender";
|
|
@@ -195,6 +196,7 @@ export const CALLBACK_REGISTER_FUNCTIONS: {
|
|
|
195
196
|
[ModCallbackCustom.POST_SACRIFICE]: postSacrificeRegister,
|
|
196
197
|
[ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED]:
|
|
197
198
|
postSlotAnimationChangedRegister,
|
|
199
|
+
[ModCallbackCustom.POST_SLOT_COLLISION]: postSlotCollisionRegister,
|
|
198
200
|
[ModCallbackCustom.POST_SLOT_DESTROYED]: postSlotDestroyedRegister,
|
|
199
201
|
[ModCallbackCustom.POST_SLOT_INIT]: postSlotInitRegister,
|
|
200
202
|
[ModCallbackCustom.POST_SLOT_RENDER]: postSlotRenderRegister,
|