isaacscript-common 7.14.0 → 7.16.0

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Files changed (36) hide show
  1. package/dist/callbacks/postSlotCollision.d.ts +3 -0
  2. package/dist/callbacks/postSlotCollision.d.ts.map +1 -0
  3. package/dist/callbacks/postSlotCollision.lua +25 -0
  4. package/dist/callbacks/subscriptions/postSlotCollision.d.ts +9 -0
  5. package/dist/callbacks/subscriptions/postSlotCollision.d.ts.map +1 -0
  6. package/dist/callbacks/subscriptions/postSlotCollision.lua +23 -0
  7. package/dist/enums/ModCallbackCustom.d.ts +38 -17
  8. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  9. package/dist/enums/ModCallbackCustom.lua +18 -16
  10. package/dist/features/customPickup.d.ts +5 -2
  11. package/dist/features/customPickup.d.ts.map +1 -1
  12. package/dist/features/customPickup.lua +5 -2
  13. package/dist/features/deployJSONRoom.lua +2 -2
  14. package/dist/functions/dev.d.ts +1 -1
  15. package/dist/functions/dev.lua +1 -1
  16. package/dist/functions/gridEntities.d.ts +2 -2
  17. package/dist/functions/gridEntities.d.ts.map +1 -1
  18. package/dist/functions/gridEntities.lua +2 -2
  19. package/dist/index.d.ts +11393 -175
  20. package/dist/initCustomCallbacks.d.ts.map +1 -1
  21. package/dist/initCustomCallbacks.lua +3 -0
  22. package/dist/interfaces/private/AddCallbackParameterCustom.d.ts +2 -0
  23. package/dist/interfaces/private/AddCallbackParameterCustom.d.ts.map +1 -1
  24. package/dist/objects/callbackRegisterFunctions.d.ts.map +1 -1
  25. package/dist/objects/callbackRegisterFunctions.lua +3 -0
  26. package/package.json +1 -1
  27. package/src/callbacks/postSlotCollision.ts +30 -0
  28. package/src/callbacks/subscriptions/postSlotCollision.ts +35 -0
  29. package/src/enums/ModCallbackCustom.ts +23 -1
  30. package/src/features/customPickup.ts +5 -2
  31. package/src/features/deployJSONRoom.ts +2 -2
  32. package/src/functions/dev.ts +1 -1
  33. package/src/functions/gridEntities.ts +2 -2
  34. package/src/initCustomCallbacks.ts +2 -0
  35. package/src/interfaces/private/AddCallbackParameterCustom.ts +2 -0
  36. package/src/objects/callbackRegisterFunctions.ts +2 -0
@@ -0,0 +1,3 @@
1
+ /// <reference types="isaac-typescript-definitions" />
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+ export declare function postSlotCollisionInit(mod: Mod): void;
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+ //# sourceMappingURL=postSlotCollision.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"postSlotCollision.d.ts","sourceRoot":"","sources":["../../src/callbacks/postSlotCollision.ts"],"names":[],"mappings":";AAOA,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAEpD"}
@@ -0,0 +1,25 @@
1
+ local ____exports = {}
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+ local hasSubscriptions, prePlayerCollision
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+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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+ local ____entityTypes = require("functions.entityTypes")
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+ local isSlot = ____entityTypes.isSlot
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+ local ____postSlotCollision = require("callbacks.subscriptions.postSlotCollision")
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+ local postSlotCollisionFire = ____postSlotCollision.postSlotCollisionFire
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+ local postSlotCollisionHasSubscriptions = ____postSlotCollision.postSlotCollisionHasSubscriptions
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+ function hasSubscriptions(self)
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+ return postSlotCollisionHasSubscriptions(nil)
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+ end
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+ function prePlayerCollision(self, player, collider)
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+ if not hasSubscriptions(nil) then
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+ return
16
+ end
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+ if isSlot(nil, collider) then
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+ postSlotCollisionFire(nil, collider, player)
19
+ end
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+ return nil
21
+ end
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+ function ____exports.postSlotCollisionInit(self, mod)
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+ mod:AddCallback(ModCallback.PRE_PLAYER_COLLISION, prePlayerCollision)
24
+ end
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+ return ____exports
@@ -0,0 +1,9 @@
1
+ import { SlotVariant } from "isaac-typescript-definitions";
2
+ export declare type PostSlotCollisionRegisterParameters = [
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+ callback: (slot: EntitySlot, player: EntityPlayer) => void,
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+ slotVariant?: SlotVariant
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+ ];
6
+ export declare function postSlotCollisionHasSubscriptions(): boolean;
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+ export declare function postSlotCollisionRegister(...args: PostSlotCollisionRegisterParameters): void;
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+ export declare function postSlotCollisionFire(slot: EntitySlot, player: EntityPlayer): void;
9
+ //# sourceMappingURL=postSlotCollision.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"postSlotCollision.d.ts","sourceRoot":"","sources":["../../../src/callbacks/subscriptions/postSlotCollision.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAE3D,oBAAY,mCAAmC,GAAG;IAChD,QAAQ,EAAE,CAAC,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,YAAY,KAAK,IAAI;IAC1D,WAAW,CAAC,EAAE,WAAW;CAC1B,CAAC;AAIF,wBAAgB,iCAAiC,IAAI,OAAO,CAE3D;AAED,wBAAgB,yBAAyB,CACvC,GAAG,IAAI,EAAE,mCAAmC,GAC3C,IAAI,CAEN;AAED,wBAAgB,qBAAqB,CACnC,IAAI,EAAE,UAAU,EAChB,MAAM,EAAE,YAAY,GACnB,IAAI,CAYN"}
@@ -0,0 +1,23 @@
1
+ local ____exports = {}
2
+ local subscriptions = {}
3
+ function ____exports.postSlotCollisionHasSubscriptions(self)
4
+ return #subscriptions > 0
5
+ end
6
+ function ____exports.postSlotCollisionRegister(self, ...)
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+ local args = {...}
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+ subscriptions[#subscriptions + 1] = args
9
+ end
10
+ function ____exports.postSlotCollisionFire(self, slot, player)
11
+ for ____, ____value in ipairs(subscriptions) do
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+ local callback = ____value[1]
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+ local callbackSlotVariant = ____value[2]
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+ do
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+ if callbackSlotVariant ~= nil and callbackSlotVariant ~= slot.Variant then
16
+ goto __continue5
17
+ end
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+ callback(nil, slot, player)
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+ end
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+ ::__continue5::
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+ end
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+ end
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+ return ____exports
@@ -329,7 +329,9 @@ export declare enum ModCallbackCustom {
329
329
  */
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  POST_GRID_ENTITY_BROKEN = 24,
331
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  /**
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- * Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity.
332
+ * Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity. (After
333
+ * this, the callback will not continue to fire. It will only fire again once the entity moves out
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+ * of range and then moves back into range.)
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  *
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  * When registering the callback, takes an optional second argument that will make the callback
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  * only fire if it matches the `GridEntityType` provided.
@@ -1132,6 +1134,25 @@ export declare enum ModCallbackCustom {
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  * ```
1133
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  */
1134
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  POST_SLOT_ANIMATION_CHANGED = 75,
1137
+ /**
1138
+ * Fires from the `PRE_PLAYER_COLLISION` callback when when a player collides with a slot entity.
1139
+ * (It will not fire if any other type of entity collides with the slot entity.)
1140
+ *
1141
+ * When a player runs into a slot entity, this callback will continually fire, since the player is
1142
+ * colliding with it on every frame. Thus, you should only perform actions in this callback under
1143
+ * certain conditions, like if the slot entity is playing the "Idle" animation, and so on.
1144
+ *
1145
+ * When registering the callback, takes an optional second argument that will make the callback
1146
+ * only fire if it matches the `SlotVariant` provided.
1147
+ *
1148
+ * ```ts
1149
+ * function postSlotCollision(
1150
+ * slot: EntitySlot,
1151
+ * entity: Entity,
1152
+ * ): void {}
1153
+ * ```
1154
+ */
1155
+ POST_SLOT_COLLISION = 76,
1135
1156
  /**
1136
1157
  * Fires from the `POST_RENDER` callback when a slot plays the animation that indicates that it
1137
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  * has broken.
@@ -1145,7 +1166,7 @@ export declare enum ModCallbackCustom {
1145
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  * function postSlotDestroyed(slot: Entity, slotDestructionType: SlotDestructionType): void {}
1146
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  * ```
1147
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  */
1148
- POST_SLOT_DESTROYED = 76,
1169
+ POST_SLOT_DESTROYED = 77,
1149
1170
  /**
1150
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  * Fires when a new slot entity is initialized. Specifically, this is either:
1151
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  *
@@ -1161,7 +1182,7 @@ export declare enum ModCallbackCustom {
1161
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  * function postSlotInit(slot: Entity): void {}
1162
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  * ```
1163
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  */
1164
- POST_SLOT_INIT = 77,
1185
+ POST_SLOT_INIT = 78,
1165
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  /**
1166
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  * Fires from the `POST_RENDER` callback on every frame that a slot entity exists.
1167
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  *
@@ -1172,7 +1193,7 @@ export declare enum ModCallbackCustom {
1172
1193
  * function postSlotRender(slot: Entity): void {}
1173
1194
  * ```
1174
1195
  */
1175
- POST_SLOT_RENDER = 78,
1196
+ POST_SLOT_RENDER = 79,
1176
1197
  /**
1177
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  * Fires from the `POST_UPDATE` callback on every frame that a slot entity exists.
1178
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  *
@@ -1183,7 +1204,7 @@ export declare enum ModCallbackCustom {
1183
1204
  * function postSlotUpdate(slot: Entity): void {}
1184
1205
  * ```
1185
1206
  */
1186
- POST_SLOT_UPDATE = 79,
1207
+ POST_SLOT_UPDATE = 80,
1187
1208
  /**
1188
1209
  * Fires from the `POST_RENDER` callback on every frame that spikes exist.
1189
1210
  *
@@ -1194,7 +1215,7 @@ export declare enum ModCallbackCustom {
1194
1215
  * function postSpikesRender(spikes: GridEntitySpikes): void {}
1195
1216
  * ```
1196
1217
  */
1197
- POST_SPIKES_RENDER = 80,
1218
+ POST_SPIKES_RENDER = 81,
1198
1219
  /**
1199
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  * Fires from the `POST_UPDATE` callback on every frame that spikes exist.
1200
1221
  *
@@ -1205,7 +1226,7 @@ export declare enum ModCallbackCustom {
1205
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  * function postSpikesUpdate(spikes: GridEntitySpikes): void {}
1206
1227
  * ```
1207
1228
  */
1208
- POST_SPIKES_UPDATE = 81,
1229
+ POST_SPIKES_UPDATE = 82,
1209
1230
  /**
1210
1231
  * Fires on the first `POST_TEAR_UPDATE` frame for each tear (which is when
1211
1232
  * `EntityTear.FrameCount` is equal to 0).
@@ -1220,7 +1241,7 @@ export declare enum ModCallbackCustom {
1220
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  * function postTearInitLate(tear: EntityTear): void {}
1221
1242
  * ```
1222
1243
  */
1223
- POST_TEAR_INIT_LATE = 82,
1244
+ POST_TEAR_INIT_LATE = 83,
1224
1245
  /**
1225
1246
  * Fires on the second `POST_TEAR_UPDATE` frame for each tear (which is when
1226
1247
  * `EntityTear.FrameCount` is equal to 1).
@@ -1234,7 +1255,7 @@ export declare enum ModCallbackCustom {
1234
1255
  * function postTearInitVeryLate(tear: EntityTear): void {}
1235
1256
  * ```
1236
1257
  */
1237
- POST_TEAR_INIT_VERY_LATE = 83,
1258
+ POST_TEAR_INIT_VERY_LATE = 84,
1238
1259
  /**
1239
1260
  * Fires from the `POST_RENDER` callback on every frame that a TNT exists.
1240
1261
  *
@@ -1245,7 +1266,7 @@ export declare enum ModCallbackCustom {
1245
1266
  * function postTNTRender(tnt: GridEntityTNT): void {}
1246
1267
  * ```
1247
1268
  */
1248
- POST_TNT_RENDER = 84,
1269
+ POST_TNT_RENDER = 85,
1249
1270
  /**
1250
1271
  * Fires from the `POST_UPDATE` callback on every frame that a TNT exists.
1251
1272
  *
@@ -1256,7 +1277,7 @@ export declare enum ModCallbackCustom {
1256
1277
  * function postTNTUpdate(tnt: GridEntityTNT): void {}
1257
1278
  * ```
1258
1279
  */
1259
- POST_TNT_UPDATE = 85,
1280
+ POST_TNT_UPDATE = 86,
1260
1281
  /**
1261
1282
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player gains or loses a new
1262
1283
  * transformation.
@@ -1274,7 +1295,7 @@ export declare enum ModCallbackCustom {
1274
1295
  * ): void {}
1275
1296
  * ```
1276
1297
  */
1277
- POST_TRANSFORMATION = 86,
1298
+ POST_TRANSFORMATION = 87,
1278
1299
  /**
1279
1300
  * Fires from `ENTITY_TAKE_DMG` callback when a Wishbone or a Walnut breaks.
1280
1301
  *
@@ -1288,7 +1309,7 @@ export declare enum ModCallbackCustom {
1288
1309
  * ): void {}
1289
1310
  * ```
1290
1311
  */
1291
- POST_TRINKET_BREAK = 87,
1312
+ POST_TRINKET_BREAK = 88,
1292
1313
  /**
1293
1314
  * Fires from the `POST_PEFFECT_UPDATE` callback on the frame before a Berserk effect ends when
1294
1315
  * the player is predicted to die (e.g. they currently have no health left or they took damage in
@@ -1303,7 +1324,7 @@ export declare enum ModCallbackCustom {
1303
1324
  * function preBerserkDeath(player: EntityPlayer): void {}
1304
1325
  * ```
1305
1326
  */
1306
- PRE_BERSERK_DEATH = 88,
1327
+ PRE_BERSERK_DEATH = 89,
1307
1328
  /**
1308
1329
  * Fires from the `POST_PLAYER_FATAL_DAMAGE` callback when a player is about to die. If you want
1309
1330
  * to initiate a custom revival, return an integer that corresponds to the item or type of revival
@@ -1321,7 +1342,7 @@ export declare enum ModCallbackCustom {
1321
1342
  * function preCustomRevive(player: EntityPlayer): int | undefined {}
1322
1343
  * ```
1323
1344
  */
1324
- PRE_CUSTOM_REVIVE = 89,
1345
+ PRE_CUSTOM_REVIVE = 90,
1325
1346
  /**
1326
1347
  * Fires from the `POST_PEFFECT_UPDATE` callback when an item becomes queued (i.e. when the player
1327
1348
  * begins to hold the item above their head).
@@ -1340,7 +1361,7 @@ export declare enum ModCallbackCustom {
1340
1361
  * ): void {}
1341
1362
  * ```
1342
1363
  */
1343
- PRE_ITEM_PICKUP = 90,
1364
+ PRE_ITEM_PICKUP = 91,
1344
1365
  /**
1345
1366
  * Fires on the `POST_RENDER` frame before the player is taken to a new floor. Only fires when a
1346
1367
  * player jumps into a trapdoor or enters a heaven door (beam of light). Does not fire on the
@@ -1354,6 +1375,6 @@ export declare enum ModCallbackCustom {
1354
1375
  * function preNewLevel(player: EntityPlayer): void {}
1355
1376
  * ```
1356
1377
  */
1357
- PRE_NEW_LEVEL = 91
1378
+ PRE_NEW_LEVEL = 92
1358
1379
  }
1359
1380
  //# sourceMappingURL=ModCallbackCustom.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"ModCallbackCustom.d.ts","sourceRoot":"","sources":["../../src/enums/ModCallbackCustom.ts"],"names":[],"mappings":"AASA;;;;;;;GAOG;AACH,oBAAY,iBAAiB;IAC3B;;;;;;;;;;OAUG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;OAUG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;OASG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;OAYG;IACH,mBAAmB,IAAA;IAEnB;;;;;;OAMG;IACH,eAAe,IAAA;IAEf;;;;;;;;;;;;;OAaG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,IAAA;IAE3B;;;;;;;;OAQG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;OAOG;IACH,YAAY,KAAA;IAEZ;;;;;;;;;;;;OAYG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;OAUG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;OAWG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;OAWG;IACH,SAAS,KAAA;IAET;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;OASG;IACH,gCAAgC,KAAA;IAEhC;;;;;;OAMG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,iCAAiC,KAAA;IAEjC;;;;;;;;;;;;;OAaG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;OAeG;IACH,qCAAqC,KAAA;IAErC;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;OAiBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;OAcG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;;OAkBG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;;;;OAgBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;OAWG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;OAaG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;;;OAkBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;OAgBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;;;OAaG;IACH,+BAA+B,KAAA;IAE/B;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;OAiBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;OASG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;OAYG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;OAYG;IACH,aAAa,KAAA;IAEb;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;OAUG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,cAAc,KAAA;IAEd;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;OAYG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;OAcG;IACH,cAAc,KAAA;IAEd;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;OASG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;OAgBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,iBAAiB,KAAA;IAEjB;;;;;;;;;;;;;;;;OAgBG;IACH,iBAAiB,KAAA;IAEjB;;;;;;;;;;;;;;;;;OAiBG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;OAYG;IACH,aAAa,KAAA;CACd"}
1
+ {"version":3,"file":"ModCallbackCustom.d.ts","sourceRoot":"","sources":["../../src/enums/ModCallbackCustom.ts"],"names":[],"mappings":"AASA;;;;;;;GAOG;AACH,oBAAY,iBAAiB;IAC3B;;;;;;;;;;OAUG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;OAUG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;OASG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;OAYG;IACH,mBAAmB,IAAA;IAEnB;;;;;;OAMG;IACH,eAAe,IAAA;IAEf;;;;;;;;;;;;;OAaG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,IAAA;IAE3B;;;;;;;;OAQG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;OAOG;IACH,YAAY,KAAA;IAEZ;;;;;;;;;;;;OAYG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;OAUG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;OAWG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;OAWG;IACH,SAAS,KAAA;IAET;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;OASG;IACH,gCAAgC,KAAA;IAEhC;;;;;;OAMG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;OAcG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,iCAAiC,KAAA;IAEjC;;;;;;;;;;;;;OAaG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;OAeG;IACH,qCAAqC,KAAA;IAErC;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;OAiBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;OAcG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;;OAkBG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;;;;OAgBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;OAWG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;OAaG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;;;OAkBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;OAgBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;;;OAaG;IACH,+BAA+B,KAAA;IAE/B;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;OAiBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;OASG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;OAYG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;OAYG;IACH,aAAa,KAAA;IAEb;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;OAUG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,cAAc,KAAA;IAEd;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;;;;;OAiBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;OAcG;IACH,cAAc,KAAA;IAEd;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;OASG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;OAgBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,iBAAiB,KAAA;IAEjB;;;;;;;;;;;;;;;;OAgBG;IACH,iBAAiB,KAAA;IAEjB;;;;;;;;;;;;;;;;;OAiBG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;OAYG;IACH,aAAa,KAAA;CACd"}
@@ -158,36 +158,38 @@ ____exports.ModCallbackCustom.POST_SACRIFICE = 74
158
158
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SACRIFICE] = "POST_SACRIFICE"
159
159
  ____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED = 75
160
160
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED] = "POST_SLOT_ANIMATION_CHANGED"
161
- ____exports.ModCallbackCustom.POST_SLOT_DESTROYED = 76
161
+ ____exports.ModCallbackCustom.POST_SLOT_COLLISION = 76
162
+ ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_COLLISION] = "POST_SLOT_COLLISION"
163
+ ____exports.ModCallbackCustom.POST_SLOT_DESTROYED = 77
162
164
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_DESTROYED] = "POST_SLOT_DESTROYED"
163
- ____exports.ModCallbackCustom.POST_SLOT_INIT = 77
165
+ ____exports.ModCallbackCustom.POST_SLOT_INIT = 78
164
166
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_INIT] = "POST_SLOT_INIT"
165
- ____exports.ModCallbackCustom.POST_SLOT_RENDER = 78
167
+ ____exports.ModCallbackCustom.POST_SLOT_RENDER = 79
166
168
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_RENDER] = "POST_SLOT_RENDER"
167
- ____exports.ModCallbackCustom.POST_SLOT_UPDATE = 79
169
+ ____exports.ModCallbackCustom.POST_SLOT_UPDATE = 80
168
170
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_UPDATE] = "POST_SLOT_UPDATE"
169
- ____exports.ModCallbackCustom.POST_SPIKES_RENDER = 80
171
+ ____exports.ModCallbackCustom.POST_SPIKES_RENDER = 81
170
172
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SPIKES_RENDER] = "POST_SPIKES_RENDER"
171
- ____exports.ModCallbackCustom.POST_SPIKES_UPDATE = 81
173
+ ____exports.ModCallbackCustom.POST_SPIKES_UPDATE = 82
172
174
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SPIKES_UPDATE] = "POST_SPIKES_UPDATE"
173
- ____exports.ModCallbackCustom.POST_TEAR_INIT_LATE = 82
175
+ ____exports.ModCallbackCustom.POST_TEAR_INIT_LATE = 83
174
176
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_LATE] = "POST_TEAR_INIT_LATE"
175
- ____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE = 83
177
+ ____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE = 84
176
178
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE] = "POST_TEAR_INIT_VERY_LATE"
177
- ____exports.ModCallbackCustom.POST_TNT_RENDER = 84
179
+ ____exports.ModCallbackCustom.POST_TNT_RENDER = 85
178
180
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TNT_RENDER] = "POST_TNT_RENDER"
179
- ____exports.ModCallbackCustom.POST_TNT_UPDATE = 85
181
+ ____exports.ModCallbackCustom.POST_TNT_UPDATE = 86
180
182
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TNT_UPDATE] = "POST_TNT_UPDATE"
181
- ____exports.ModCallbackCustom.POST_TRANSFORMATION = 86
183
+ ____exports.ModCallbackCustom.POST_TRANSFORMATION = 87
182
184
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRANSFORMATION] = "POST_TRANSFORMATION"
183
- ____exports.ModCallbackCustom.POST_TRINKET_BREAK = 87
185
+ ____exports.ModCallbackCustom.POST_TRINKET_BREAK = 88
184
186
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRINKET_BREAK] = "POST_TRINKET_BREAK"
185
- ____exports.ModCallbackCustom.PRE_BERSERK_DEATH = 88
187
+ ____exports.ModCallbackCustom.PRE_BERSERK_DEATH = 89
186
188
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_BERSERK_DEATH] = "PRE_BERSERK_DEATH"
187
- ____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE = 89
189
+ ____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE = 90
188
190
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE] = "PRE_CUSTOM_REVIVE"
189
- ____exports.ModCallbackCustom.PRE_ITEM_PICKUP = 90
191
+ ____exports.ModCallbackCustom.PRE_ITEM_PICKUP = 91
190
192
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_ITEM_PICKUP] = "PRE_ITEM_PICKUP"
191
- ____exports.ModCallbackCustom.PRE_NEW_LEVEL = 91
193
+ ____exports.ModCallbackCustom.PRE_NEW_LEVEL = 92
192
194
  ____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_NEW_LEVEL] = "PRE_NEW_LEVEL"
193
195
  return ____exports
@@ -2,11 +2,14 @@ import { PickupVariant } from "isaac-typescript-definitions";
2
2
  export declare function customPickupInit(mod: Mod): void;
3
3
  /**
4
4
  * Helper function to register a custom pickup with the IsaacScript standard library. Use this
5
- * feature for custom pickups that are intended to be picked up by the player, like keys and bombs.
5
+ * feature for custom pickups that are intended to be picked up by the player, like bombs and keys.
6
6
  *
7
7
  * When IsaacScript detects that a player should be collecting the custom pickup, then the pickup
8
8
  * will be immediately removed, and an effect showing the pickup's respective `Collect` animation
9
- * will be spawned. (This emulates how a normal vanilla pickup would work.)
9
+ * will be spawned. (This emulates how a normal vanilla pickup would work.) After that, the provided
10
+ * `collectFunc` will be fired. In this function, you will probably want to play a sound
11
+ * corresponding to what kind of pickup it is (e.g. `SoundEffect.KEY_PICKUP_GAUNTLET`), as well as
12
+ * do things like adding something to the player's inventory.
10
13
  *
11
14
  * Note that when you specify your custom pickup in the "entities2.xml" file, it should have a type
12
15
  * of "5" and be associated with an anm2 file that has a "Collect" animation.
@@ -1 +1 @@
1
- {"version":3,"file":"customPickup.d.ts","sourceRoot":"","sources":["../../src/features/customPickup.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,aAAa,EACd,MAAM,8BAA8B,CAAC;AA6BtC,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAO/C;AAuDD;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,oBAAoB,CAClC,mBAAmB,EAAE,aAAa,EAClC,OAAO,EAAE,GAAG,EACZ,WAAW,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,EAC3C,aAAa,GAAE,CAAC,MAAM,EAAE,YAAY,KAAK,OAAoB,GAC5D,IAAI,CAaN"}
1
+ {"version":3,"file":"customPickup.d.ts","sourceRoot":"","sources":["../../src/features/customPickup.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,aAAa,EACd,MAAM,8BAA8B,CAAC;AA6BtC,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAO/C;AAuDD;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,oBAAoB,CAClC,mBAAmB,EAAE,aAAa,EAClC,OAAO,EAAE,GAAG,EACZ,WAAW,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,EAC3C,aAAa,GAAE,CAAC,MAAM,EAAE,YAAY,KAAK,OAAoB,GAC5D,IAAI,CAaN"}
@@ -56,11 +56,14 @@ function ____exports.customPickupInit(self, mod)
56
56
  mod:AddCallback(ModCallback.POST_EFFECT_RENDER, postEffectRenderPickupEffect, PICKUP_EFFECT_VARIANT)
57
57
  end
58
58
  --- Helper function to register a custom pickup with the IsaacScript standard library. Use this
59
- -- feature for custom pickups that are intended to be picked up by the player, like keys and bombs.
59
+ -- feature for custom pickups that are intended to be picked up by the player, like bombs and keys.
60
60
  --
61
61
  -- When IsaacScript detects that a player should be collecting the custom pickup, then the pickup
62
62
  -- will be immediately removed, and an effect showing the pickup's respective `Collect` animation
63
- -- will be spawned. (This emulates how a normal vanilla pickup would work.)
63
+ -- will be spawned. (This emulates how a normal vanilla pickup would work.) After that, the provided
64
+ -- `collectFunc` will be fired. In this function, you will probably want to play a sound
65
+ -- corresponding to what kind of pickup it is (e.g. `SoundEffect.KEY_PICKUP_GAUNTLET`), as well as
66
+ -- do things like adding something to the player's inventory.
64
67
  --
65
68
  -- Note that when you specify your custom pickup in the "entities2.xml" file, it should have a type
66
69
  -- of "5" and be associated with an anm2 file that has a "Collect" animation.
@@ -40,7 +40,7 @@ local ____gridEntities = require("functions.gridEntities")
40
40
  local convertXMLGridEntityType = ____gridEntities.convertXMLGridEntityType
41
41
  local getAllGridIndexes = ____gridEntities.getAllGridIndexes
42
42
  local getGridEntities = ____gridEntities.getGridEntities
43
- local removeAllGridExcept = ____gridEntities.removeAllGridExcept
43
+ local removeAllGridEntitiesExcept = ____gridEntities.removeAllGridEntitiesExcept
44
44
  local removeGridEntity = ____gridEntities.removeGridEntity
45
45
  local setGridEntityInvisible = ____gridEntities.setGridEntityInvisible
46
46
  local spawnGridEntityWithVariant = ____gridEntities.spawnGridEntityWithVariant
@@ -157,7 +157,7 @@ function ____exports.emptyRoom(self, fillWithDecorations)
157
157
  removeSpecificNPCs(nil)
158
158
  removeAllMatchingEntities(nil, EntityType.EFFECT, EffectVariant.DEVIL)
159
159
  removeAllMatchingEntities(nil, EntityType.EFFECT, EffectVariant.ANGEL)
160
- removeAllGridExcept(nil, GridEntityType.WALL, GridEntityType.DOOR)
160
+ removeAllGridEntitiesExcept(nil, GridEntityType.WALL, GridEntityType.DOOR)
161
161
  setRoomCleared(nil)
162
162
  if fillWithDecorations then
163
163
  fillRoomWithDecorations(nil)
@@ -1,7 +1,7 @@
1
1
  import { ModUpgraded } from "../classes/ModUpgraded";
2
2
  /**
3
3
  * Helper function to enable some IsaacScript features that are useful when developing a mod. They
4
- * shouldn't be enabled when your mod goes to production (i.e. it is uploaded to the Steam
4
+ * should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
5
5
  * Workshop).
6
6
  *
7
7
  * The list of development features that are enabled are as follows:
@@ -10,7 +10,7 @@ local saveDataManagerSetGlobal = ____exports.saveDataManagerSetGlobal
10
10
  local ____log = require("functions.log")
11
11
  local setLogFunctionsGlobal = ____log.setLogFunctionsGlobal
12
12
  --- Helper function to enable some IsaacScript features that are useful when developing a mod. They
13
- -- shouldn't be enabled when your mod goes to production (i.e. it is uploaded to the Steam
13
+ -- should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
14
14
  -- Workshop).
15
15
  --
16
16
  -- The list of development features that are enabled are as follows:
@@ -122,7 +122,7 @@ export declare function isPostBossVoidPortal(gridEntity: GridEntity): boolean;
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  * For example:
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  *
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  * ```ts
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- * removeAllGridEntitiesExceptFor(
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+ * removeAllGridEntitiesExcept(
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  * GridEntityType.WALL,
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  * GridEntityType.DOOR,
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  * );
@@ -130,7 +130,7 @@ export declare function isPostBossVoidPortal(gridEntity: GridEntity): boolean;
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  *
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  * @returns The grid entities that were removed.
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  */
133
- export declare function removeAllGridExcept(...gridEntityTypes: GridEntityType[]): GridEntity[];
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+ export declare function removeAllGridEntitiesExcept(...gridEntityTypes: GridEntityType[]): GridEntity[];
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  /**
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  * Helper function to remove all of the grid entities in the room that match the grid entity types
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  * provided.
@@ -1 +1 @@
1
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@@ -370,14 +370,14 @@ end
370
370
  -- For example:
371
371
  --
372
372
  -- ```ts
373
- -- removeAllGridEntitiesExceptFor(
373
+ -- removeAllGridEntitiesExcept(
374
374
  -- GridEntityType.WALL,
375
375
  -- GridEntityType.DOOR,
376
376
  -- );
377
377
  -- ```
378
378
  --
379
379
  -- @returns The grid entities that were removed.
380
- function ____exports.removeAllGridExcept(self, ...)
380
+ function ____exports.removeAllGridEntitiesExcept(self, ...)
381
381
  local gridEntityTypes = {...}
382
382
  local gridEntityTypeExceptions = __TS__New(Set, gridEntityTypes)
383
383
  local gridEntities = ____exports.getGridEntities(nil)