isaacscript-common 7.14.0 → 7.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/postSlotCollision.d.ts +3 -0
- package/dist/callbacks/postSlotCollision.d.ts.map +1 -0
- package/dist/callbacks/postSlotCollision.lua +25 -0
- package/dist/callbacks/subscriptions/postSlotCollision.d.ts +9 -0
- package/dist/callbacks/subscriptions/postSlotCollision.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postSlotCollision.lua +23 -0
- package/dist/enums/ModCallbackCustom.d.ts +38 -17
- package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
- package/dist/enums/ModCallbackCustom.lua +18 -16
- package/dist/features/customPickup.d.ts +5 -2
- package/dist/features/customPickup.d.ts.map +1 -1
- package/dist/features/customPickup.lua +5 -2
- package/dist/features/deployJSONRoom.lua +2 -2
- package/dist/functions/dev.d.ts +1 -1
- package/dist/functions/dev.lua +1 -1
- package/dist/functions/gridEntities.d.ts +2 -2
- package/dist/functions/gridEntities.d.ts.map +1 -1
- package/dist/functions/gridEntities.lua +2 -2
- package/dist/index.d.ts +11393 -175
- package/dist/initCustomCallbacks.d.ts.map +1 -1
- package/dist/initCustomCallbacks.lua +3 -0
- package/dist/interfaces/private/AddCallbackParameterCustom.d.ts +2 -0
- package/dist/interfaces/private/AddCallbackParameterCustom.d.ts.map +1 -1
- package/dist/objects/callbackRegisterFunctions.d.ts.map +1 -1
- package/dist/objects/callbackRegisterFunctions.lua +3 -0
- package/package.json +1 -1
- package/src/callbacks/postSlotCollision.ts +30 -0
- package/src/callbacks/subscriptions/postSlotCollision.ts +35 -0
- package/src/enums/ModCallbackCustom.ts +23 -1
- package/src/features/customPickup.ts +5 -2
- package/src/features/deployJSONRoom.ts +2 -2
- package/src/functions/dev.ts +1 -1
- package/src/functions/gridEntities.ts +2 -2
- package/src/initCustomCallbacks.ts +2 -0
- package/src/interfaces/private/AddCallbackParameterCustom.ts +2 -0
- package/src/objects/callbackRegisterFunctions.ts +2 -0
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{"version":3,"file":"postSlotCollision.d.ts","sourceRoot":"","sources":["../../src/callbacks/postSlotCollision.ts"],"names":[],"mappings":";AAOA,wBAAgB,qBAAqB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAEpD"}
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@@ -0,0 +1,25 @@
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local ____exports = {}
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local hasSubscriptions, prePlayerCollision
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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local ____entityTypes = require("functions.entityTypes")
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local isSlot = ____entityTypes.isSlot
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local ____postSlotCollision = require("callbacks.subscriptions.postSlotCollision")
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local postSlotCollisionFire = ____postSlotCollision.postSlotCollisionFire
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local postSlotCollisionHasSubscriptions = ____postSlotCollision.postSlotCollisionHasSubscriptions
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function hasSubscriptions(self)
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return postSlotCollisionHasSubscriptions(nil)
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end
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function prePlayerCollision(self, player, collider)
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if not hasSubscriptions(nil) then
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return
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end
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if isSlot(nil, collider) then
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postSlotCollisionFire(nil, collider, player)
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end
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return nil
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end
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function ____exports.postSlotCollisionInit(self, mod)
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mod:AddCallback(ModCallback.PRE_PLAYER_COLLISION, prePlayerCollision)
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end
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return ____exports
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import { SlotVariant } from "isaac-typescript-definitions";
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export declare type PostSlotCollisionRegisterParameters = [
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callback: (slot: EntitySlot, player: EntityPlayer) => void,
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slotVariant?: SlotVariant
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];
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export declare function postSlotCollisionHasSubscriptions(): boolean;
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export declare function postSlotCollisionRegister(...args: PostSlotCollisionRegisterParameters): void;
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export declare function postSlotCollisionFire(slot: EntitySlot, player: EntityPlayer): void;
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//# sourceMappingURL=postSlotCollision.d.ts.map
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{"version":3,"file":"postSlotCollision.d.ts","sourceRoot":"","sources":["../../../src/callbacks/subscriptions/postSlotCollision.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAE3D,oBAAY,mCAAmC,GAAG;IAChD,QAAQ,EAAE,CAAC,IAAI,EAAE,UAAU,EAAE,MAAM,EAAE,YAAY,KAAK,IAAI;IAC1D,WAAW,CAAC,EAAE,WAAW;CAC1B,CAAC;AAIF,wBAAgB,iCAAiC,IAAI,OAAO,CAE3D;AAED,wBAAgB,yBAAyB,CACvC,GAAG,IAAI,EAAE,mCAAmC,GAC3C,IAAI,CAEN;AAED,wBAAgB,qBAAqB,CACnC,IAAI,EAAE,UAAU,EAChB,MAAM,EAAE,YAAY,GACnB,IAAI,CAYN"}
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local ____exports = {}
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local subscriptions = {}
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function ____exports.postSlotCollisionHasSubscriptions(self)
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return #subscriptions > 0
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end
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function ____exports.postSlotCollisionRegister(self, ...)
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local args = {...}
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subscriptions[#subscriptions + 1] = args
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end
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function ____exports.postSlotCollisionFire(self, slot, player)
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for ____, ____value in ipairs(subscriptions) do
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local callback = ____value[1]
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local callbackSlotVariant = ____value[2]
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do
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if callbackSlotVariant ~= nil and callbackSlotVariant ~= slot.Variant then
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goto __continue5
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end
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callback(nil, slot, player)
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end
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::__continue5::
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end
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end
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return ____exports
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@@ -329,7 +329,9 @@ export declare enum ModCallbackCustom {
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*/
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POST_GRID_ENTITY_BROKEN = 24,
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/**
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* Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity.
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* Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity. (After
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* this, the callback will not continue to fire. It will only fire again once the entity moves out
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* of range and then moves back into range.)
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*
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* When registering the callback, takes an optional second argument that will make the callback
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* only fire if it matches the `GridEntityType` provided.
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* ```
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*/
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POST_SLOT_ANIMATION_CHANGED = 75,
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/**
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* Fires from the `PRE_PLAYER_COLLISION` callback when when a player collides with a slot entity.
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* (It will not fire if any other type of entity collides with the slot entity.)
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*
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* When a player runs into a slot entity, this callback will continually fire, since the player is
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* colliding with it on every frame. Thus, you should only perform actions in this callback under
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* certain conditions, like if the slot entity is playing the "Idle" animation, and so on.
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*
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* When registering the callback, takes an optional second argument that will make the callback
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* only fire if it matches the `SlotVariant` provided.
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*
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* ```ts
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* function postSlotCollision(
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* slot: EntitySlot,
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* entity: Entity,
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* ): void {}
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* ```
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*/
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POST_SLOT_COLLISION = 76,
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/**
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* Fires from the `POST_RENDER` callback when a slot plays the animation that indicates that it
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* has broken.
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* function postSlotDestroyed(slot: Entity, slotDestructionType: SlotDestructionType): void {}
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* ```
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*/
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POST_SLOT_DESTROYED =
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POST_SLOT_DESTROYED = 77,
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/**
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* Fires when a new slot entity is initialized. Specifically, this is either:
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*
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* function postSlotInit(slot: Entity): void {}
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* ```
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*/
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POST_SLOT_INIT =
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POST_SLOT_INIT = 78,
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/**
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* Fires from the `POST_RENDER` callback on every frame that a slot entity exists.
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*
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* function postSlotRender(slot: Entity): void {}
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* ```
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*/
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POST_SLOT_RENDER =
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POST_SLOT_RENDER = 79,
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/**
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* Fires from the `POST_UPDATE` callback on every frame that a slot entity exists.
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*
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* function postSlotUpdate(slot: Entity): void {}
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* ```
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*/
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POST_SLOT_UPDATE =
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POST_SLOT_UPDATE = 80,
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* Fires from the `POST_RENDER` callback on every frame that spikes exist.
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*
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* function postSpikesRender(spikes: GridEntitySpikes): void {}
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* ```
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*/
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POST_SPIKES_RENDER =
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POST_SPIKES_RENDER = 81,
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* Fires from the `POST_UPDATE` callback on every frame that spikes exist.
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* function postSpikesUpdate(spikes: GridEntitySpikes): void {}
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* ```
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*/
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POST_SPIKES_UPDATE =
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POST_SPIKES_UPDATE = 82,
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/**
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* Fires on the first `POST_TEAR_UPDATE` frame for each tear (which is when
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* `EntityTear.FrameCount` is equal to 0).
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* function postTearInitLate(tear: EntityTear): void {}
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* ```
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*/
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POST_TEAR_INIT_LATE =
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POST_TEAR_INIT_LATE = 83,
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/**
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* Fires on the second `POST_TEAR_UPDATE` frame for each tear (which is when
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* function postTearInitVeryLate(tear: EntityTear): void {}
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* ```
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*/
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POST_TEAR_INIT_VERY_LATE =
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POST_TEAR_INIT_VERY_LATE = 84,
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/**
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* Fires from the `POST_RENDER` callback on every frame that a TNT exists.
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* function postTNTRender(tnt: GridEntityTNT): void {}
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* ```
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*/
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POST_TNT_RENDER =
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* Fires from the `POST_UPDATE` callback on every frame that a TNT exists.
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*
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* function postTNTUpdate(tnt: GridEntityTNT): void {}
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* ```
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*/
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POST_TNT_UPDATE =
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POST_TNT_UPDATE = 86,
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/**
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* Fires from the `POST_PEFFECT_UPDATE` callback when a player gains or loses a new
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* transformation.
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* ): void {}
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* ```
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*/
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POST_TRANSFORMATION =
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POST_TRANSFORMATION = 87,
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/**
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* Fires from `ENTITY_TAKE_DMG` callback when a Wishbone or a Walnut breaks.
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* ```
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*/
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POST_TRINKET_BREAK =
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POST_TRINKET_BREAK = 88,
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/**
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* Fires from the `POST_PEFFECT_UPDATE` callback on the frame before a Berserk effect ends when
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* the player is predicted to die (e.g. they currently have no health left or they took damage in
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* function preBerserkDeath(player: EntityPlayer): void {}
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PRE_BERSERK_DEATH =
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PRE_BERSERK_DEATH = 89,
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/**
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* Fires from the `POST_PLAYER_FATAL_DAMAGE` callback when a player is about to die. If you want
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* to initiate a custom revival, return an integer that corresponds to the item or type of revival
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* function preCustomRevive(player: EntityPlayer): int | undefined {}
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* ```
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*/
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PRE_CUSTOM_REVIVE =
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PRE_CUSTOM_REVIVE = 90,
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/**
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* Fires from the `POST_PEFFECT_UPDATE` callback when an item becomes queued (i.e. when the player
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* begins to hold the item above their head).
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* ): void {}
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* ```
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*/
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PRE_ITEM_PICKUP =
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PRE_ITEM_PICKUP = 91,
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/**
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* Fires on the `POST_RENDER` frame before the player is taken to a new floor. Only fires when a
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* player jumps into a trapdoor or enters a heaven door (beam of light). Does not fire on the
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* function preNewLevel(player: EntityPlayer): void {}
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* ```
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*/
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PRE_NEW_LEVEL =
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PRE_NEW_LEVEL = 92
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}
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//# sourceMappingURL=ModCallbackCustom.d.ts.map
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-
{"version":3,"file":"ModCallbackCustom.d.ts","sourceRoot":"","sources":["../../src/enums/ModCallbackCustom.ts"],"names":[],"mappings":"AASA;;;;;;;GAOG;AACH,oBAAY,iBAAiB;IAC3B;;;;;;;;;;OAUG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;OAUG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;OASG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;OAYG;IACH,mBAAmB,IAAA;IAEnB;;;;;;OAMG;IACH,eAAe,IAAA;IAEf;;;;;;;;;;;;;OAaG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,IAAA;IAE3B;;;;;;;;OAQG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;OAOG;IACH,YAAY,KAAA;IAEZ;;;;;;;;;;;;OAYG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;OAUG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;OAWG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;OAWG;IACH,SAAS,KAAA;IAET;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;OASG;IACH,gCAAgC,KAAA;IAEhC;;;;;;OAMG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB
|
|
1
|
+
{"version":3,"file":"ModCallbackCustom.d.ts","sourceRoot":"","sources":["../../src/enums/ModCallbackCustom.ts"],"names":[],"mappings":"AASA;;;;;;;GAOG;AACH,oBAAY,iBAAiB;IAC3B;;;;;;;;;;OAUG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;OAUG;IACH,mBAAmB,IAAA;IAEnB;;;;;;;;;OASG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;OAYG;IACH,mBAAmB,IAAA;IAEnB;;;;;;OAMG;IACH,eAAe,IAAA;IAEf;;;;;;;;;;;;;OAaG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,IAAA;IAE3B;;;;;;;;OAQG;IACH,oBAAoB,IAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,sBAAsB,IAAA;IAEtB;;;;;;;;;;;;;;;OAeG;IACH,kBAAkB,IAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;OAOG;IACH,YAAY,KAAA;IAEZ;;;;;;;;;;;;OAYG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;OAeG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;OAUG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;OAWG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;OAWG;IACH,SAAS,KAAA;IAET;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;OASG;IACH,gCAAgC,KAAA;IAEhC;;;;;;OAMG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;OAcG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,iCAAiC,KAAA;IAEjC;;;;;;;;;;;;;OAaG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;;OAeG;IACH,qCAAqC,KAAA;IAErC;;;;;;;;;;;;;OAaG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;;;;OAcG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;OAiBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;OAcG;IACH,8BAA8B,KAAA;IAE9B;;;;;;;;;;;OAWG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;;OAoBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;;;;OAkBG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;OAYG;IACH,oBAAoB,KAAA;IAEpB;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;;OAeG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;;;;OAgBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;OAWG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;OAaG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;OAYG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;OAcG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;;;OAkBG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;;;;;;;;;;;;;;;;OA2BG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;;;;OAgBG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;;OAaG;IACH,6BAA6B,KAAA;IAE7B;;;;;;;;;;;;;OAaG;IACH,+BAA+B,KAAA;IAE/B;;;;;;;;;;;;;;;OAeG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;;;;;;;;;;;OAmBG;IACH,sBAAsB,KAAA;IAEtB;;;;;;;;;;;;;;;;;OAiBG;IACH,qBAAqB,KAAA;IAErB;;;;;;;;;;;;;;;;;;;;;OAqBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;;;;;;;;;;;;;;OAsBG;IACH,4BAA4B,KAAA;IAE5B;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;OASG;IACH,0BAA0B,KAAA;IAE1B;;;;;;;;;;;;OAYG;IACH,yBAAyB,KAAA;IAEzB;;;;;;;;;;;;OAYG;IACH,aAAa,KAAA;IAEb;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;;OAUG;IACH,uBAAuB,KAAA;IAEvB;;;;;;;;;;;;OAYG;IACH,cAAc,KAAA;IAEd;;;;;;;;;OASG;IACH,2BAA2B,KAAA;IAE3B;;;;;;;;;;;;;;;;;OAiBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;;;OAcG;IACH,cAAc,KAAA;IAEd;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,gBAAgB,KAAA;IAEhB;;;;;;;;;OASG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;OASG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,wBAAwB,KAAA;IAExB;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;OASG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;;;;;OAgBG;IACH,mBAAmB,KAAA;IAEnB;;;;;;;;;;;;OAYG;IACH,kBAAkB,KAAA;IAElB;;;;;;;;;;;;;OAaG;IACH,iBAAiB,KAAA;IAEjB;;;;;;;;;;;;;;;;OAgBG;IACH,iBAAiB,KAAA;IAEjB;;;;;;;;;;;;;;;;;OAiBG;IACH,eAAe,KAAA;IAEf;;;;;;;;;;;;OAYG;IACH,aAAa,KAAA;CACd"}
|
|
@@ -158,36 +158,38 @@ ____exports.ModCallbackCustom.POST_SACRIFICE = 74
|
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|
158
158
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SACRIFICE] = "POST_SACRIFICE"
|
|
159
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____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED = 75
|
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|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED] = "POST_SLOT_ANIMATION_CHANGED"
|
|
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-
____exports.ModCallbackCustom.
|
|
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+
____exports.ModCallbackCustom.POST_SLOT_COLLISION = 76
|
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+
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_COLLISION] = "POST_SLOT_COLLISION"
|
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+
____exports.ModCallbackCustom.POST_SLOT_DESTROYED = 77
|
|
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164
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_DESTROYED] = "POST_SLOT_DESTROYED"
|
|
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|
-
____exports.ModCallbackCustom.POST_SLOT_INIT =
|
|
165
|
+
____exports.ModCallbackCustom.POST_SLOT_INIT = 78
|
|
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166
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_INIT] = "POST_SLOT_INIT"
|
|
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-
____exports.ModCallbackCustom.POST_SLOT_RENDER =
|
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+
____exports.ModCallbackCustom.POST_SLOT_RENDER = 79
|
|
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168
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_RENDER] = "POST_SLOT_RENDER"
|
|
167
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-
____exports.ModCallbackCustom.POST_SLOT_UPDATE =
|
|
169
|
+
____exports.ModCallbackCustom.POST_SLOT_UPDATE = 80
|
|
168
170
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_UPDATE] = "POST_SLOT_UPDATE"
|
|
169
|
-
____exports.ModCallbackCustom.POST_SPIKES_RENDER =
|
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____exports.ModCallbackCustom.POST_SPIKES_RENDER = 81
|
|
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172
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SPIKES_RENDER] = "POST_SPIKES_RENDER"
|
|
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-
____exports.ModCallbackCustom.POST_SPIKES_UPDATE =
|
|
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|
+
____exports.ModCallbackCustom.POST_SPIKES_UPDATE = 82
|
|
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174
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SPIKES_UPDATE] = "POST_SPIKES_UPDATE"
|
|
173
|
-
____exports.ModCallbackCustom.POST_TEAR_INIT_LATE =
|
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175
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+
____exports.ModCallbackCustom.POST_TEAR_INIT_LATE = 83
|
|
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176
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_LATE] = "POST_TEAR_INIT_LATE"
|
|
175
|
-
____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE =
|
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177
|
+
____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE = 84
|
|
176
178
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE] = "POST_TEAR_INIT_VERY_LATE"
|
|
177
|
-
____exports.ModCallbackCustom.POST_TNT_RENDER =
|
|
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|
+
____exports.ModCallbackCustom.POST_TNT_RENDER = 85
|
|
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180
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TNT_RENDER] = "POST_TNT_RENDER"
|
|
179
|
-
____exports.ModCallbackCustom.POST_TNT_UPDATE =
|
|
181
|
+
____exports.ModCallbackCustom.POST_TNT_UPDATE = 86
|
|
180
182
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TNT_UPDATE] = "POST_TNT_UPDATE"
|
|
181
|
-
____exports.ModCallbackCustom.POST_TRANSFORMATION =
|
|
183
|
+
____exports.ModCallbackCustom.POST_TRANSFORMATION = 87
|
|
182
184
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRANSFORMATION] = "POST_TRANSFORMATION"
|
|
183
|
-
____exports.ModCallbackCustom.POST_TRINKET_BREAK =
|
|
185
|
+
____exports.ModCallbackCustom.POST_TRINKET_BREAK = 88
|
|
184
186
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRINKET_BREAK] = "POST_TRINKET_BREAK"
|
|
185
|
-
____exports.ModCallbackCustom.PRE_BERSERK_DEATH =
|
|
187
|
+
____exports.ModCallbackCustom.PRE_BERSERK_DEATH = 89
|
|
186
188
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_BERSERK_DEATH] = "PRE_BERSERK_DEATH"
|
|
187
|
-
____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE =
|
|
189
|
+
____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE = 90
|
|
188
190
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE] = "PRE_CUSTOM_REVIVE"
|
|
189
|
-
____exports.ModCallbackCustom.PRE_ITEM_PICKUP =
|
|
191
|
+
____exports.ModCallbackCustom.PRE_ITEM_PICKUP = 91
|
|
190
192
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_ITEM_PICKUP] = "PRE_ITEM_PICKUP"
|
|
191
|
-
____exports.ModCallbackCustom.PRE_NEW_LEVEL =
|
|
193
|
+
____exports.ModCallbackCustom.PRE_NEW_LEVEL = 92
|
|
192
194
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_NEW_LEVEL] = "PRE_NEW_LEVEL"
|
|
193
195
|
return ____exports
|
|
@@ -2,11 +2,14 @@ import { PickupVariant } from "isaac-typescript-definitions";
|
|
|
2
2
|
export declare function customPickupInit(mod: Mod): void;
|
|
3
3
|
/**
|
|
4
4
|
* Helper function to register a custom pickup with the IsaacScript standard library. Use this
|
|
5
|
-
* feature for custom pickups that are intended to be picked up by the player, like
|
|
5
|
+
* feature for custom pickups that are intended to be picked up by the player, like bombs and keys.
|
|
6
6
|
*
|
|
7
7
|
* When IsaacScript detects that a player should be collecting the custom pickup, then the pickup
|
|
8
8
|
* will be immediately removed, and an effect showing the pickup's respective `Collect` animation
|
|
9
|
-
* will be spawned. (This emulates how a normal vanilla pickup would work.)
|
|
9
|
+
* will be spawned. (This emulates how a normal vanilla pickup would work.) After that, the provided
|
|
10
|
+
* `collectFunc` will be fired. In this function, you will probably want to play a sound
|
|
11
|
+
* corresponding to what kind of pickup it is (e.g. `SoundEffect.KEY_PICKUP_GAUNTLET`), as well as
|
|
12
|
+
* do things like adding something to the player's inventory.
|
|
10
13
|
*
|
|
11
14
|
* Note that when you specify your custom pickup in the "entities2.xml" file, it should have a type
|
|
12
15
|
* of "5" and be associated with an anm2 file that has a "Collect" animation.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"customPickup.d.ts","sourceRoot":"","sources":["../../src/features/customPickup.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,aAAa,EACd,MAAM,8BAA8B,CAAC;AA6BtC,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAO/C;AAuDD
|
|
1
|
+
{"version":3,"file":"customPickup.d.ts","sourceRoot":"","sources":["../../src/features/customPickup.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,aAAa,EACd,MAAM,8BAA8B,CAAC;AA6BtC,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAO/C;AAuDD;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,oBAAoB,CAClC,mBAAmB,EAAE,aAAa,EAClC,OAAO,EAAE,GAAG,EACZ,WAAW,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,EAC3C,aAAa,GAAE,CAAC,MAAM,EAAE,YAAY,KAAK,OAAoB,GAC5D,IAAI,CAaN"}
|
|
@@ -56,11 +56,14 @@ function ____exports.customPickupInit(self, mod)
|
|
|
56
56
|
mod:AddCallback(ModCallback.POST_EFFECT_RENDER, postEffectRenderPickupEffect, PICKUP_EFFECT_VARIANT)
|
|
57
57
|
end
|
|
58
58
|
--- Helper function to register a custom pickup with the IsaacScript standard library. Use this
|
|
59
|
-
-- feature for custom pickups that are intended to be picked up by the player, like
|
|
59
|
+
-- feature for custom pickups that are intended to be picked up by the player, like bombs and keys.
|
|
60
60
|
--
|
|
61
61
|
-- When IsaacScript detects that a player should be collecting the custom pickup, then the pickup
|
|
62
62
|
-- will be immediately removed, and an effect showing the pickup's respective `Collect` animation
|
|
63
|
-
-- will be spawned. (This emulates how a normal vanilla pickup would work.)
|
|
63
|
+
-- will be spawned. (This emulates how a normal vanilla pickup would work.) After that, the provided
|
|
64
|
+
-- `collectFunc` will be fired. In this function, you will probably want to play a sound
|
|
65
|
+
-- corresponding to what kind of pickup it is (e.g. `SoundEffect.KEY_PICKUP_GAUNTLET`), as well as
|
|
66
|
+
-- do things like adding something to the player's inventory.
|
|
64
67
|
--
|
|
65
68
|
-- Note that when you specify your custom pickup in the "entities2.xml" file, it should have a type
|
|
66
69
|
-- of "5" and be associated with an anm2 file that has a "Collect" animation.
|
|
@@ -40,7 +40,7 @@ local ____gridEntities = require("functions.gridEntities")
|
|
|
40
40
|
local convertXMLGridEntityType = ____gridEntities.convertXMLGridEntityType
|
|
41
41
|
local getAllGridIndexes = ____gridEntities.getAllGridIndexes
|
|
42
42
|
local getGridEntities = ____gridEntities.getGridEntities
|
|
43
|
-
local
|
|
43
|
+
local removeAllGridEntitiesExcept = ____gridEntities.removeAllGridEntitiesExcept
|
|
44
44
|
local removeGridEntity = ____gridEntities.removeGridEntity
|
|
45
45
|
local setGridEntityInvisible = ____gridEntities.setGridEntityInvisible
|
|
46
46
|
local spawnGridEntityWithVariant = ____gridEntities.spawnGridEntityWithVariant
|
|
@@ -157,7 +157,7 @@ function ____exports.emptyRoom(self, fillWithDecorations)
|
|
|
157
157
|
removeSpecificNPCs(nil)
|
|
158
158
|
removeAllMatchingEntities(nil, EntityType.EFFECT, EffectVariant.DEVIL)
|
|
159
159
|
removeAllMatchingEntities(nil, EntityType.EFFECT, EffectVariant.ANGEL)
|
|
160
|
-
|
|
160
|
+
removeAllGridEntitiesExcept(nil, GridEntityType.WALL, GridEntityType.DOOR)
|
|
161
161
|
setRoomCleared(nil)
|
|
162
162
|
if fillWithDecorations then
|
|
163
163
|
fillRoomWithDecorations(nil)
|
package/dist/functions/dev.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { ModUpgraded } from "../classes/ModUpgraded";
|
|
2
2
|
/**
|
|
3
3
|
* Helper function to enable some IsaacScript features that are useful when developing a mod. They
|
|
4
|
-
*
|
|
4
|
+
* should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
|
|
5
5
|
* Workshop).
|
|
6
6
|
*
|
|
7
7
|
* The list of development features that are enabled are as follows:
|
package/dist/functions/dev.lua
CHANGED
|
@@ -10,7 +10,7 @@ local saveDataManagerSetGlobal = ____exports.saveDataManagerSetGlobal
|
|
|
10
10
|
local ____log = require("functions.log")
|
|
11
11
|
local setLogFunctionsGlobal = ____log.setLogFunctionsGlobal
|
|
12
12
|
--- Helper function to enable some IsaacScript features that are useful when developing a mod. They
|
|
13
|
-
--
|
|
13
|
+
-- should not be enabled when your mod goes to production (i.e. when it is uploaded to the Steam
|
|
14
14
|
-- Workshop).
|
|
15
15
|
--
|
|
16
16
|
-- The list of development features that are enabled are as follows:
|
|
@@ -122,7 +122,7 @@ export declare function isPostBossVoidPortal(gridEntity: GridEntity): boolean;
|
|
|
122
122
|
* For example:
|
|
123
123
|
*
|
|
124
124
|
* ```ts
|
|
125
|
-
*
|
|
125
|
+
* removeAllGridEntitiesExcept(
|
|
126
126
|
* GridEntityType.WALL,
|
|
127
127
|
* GridEntityType.DOOR,
|
|
128
128
|
* );
|
|
@@ -130,7 +130,7 @@ export declare function isPostBossVoidPortal(gridEntity: GridEntity): boolean;
|
|
|
130
130
|
*
|
|
131
131
|
* @returns The grid entities that were removed.
|
|
132
132
|
*/
|
|
133
|
-
export declare function
|
|
133
|
+
export declare function removeAllGridEntitiesExcept(...gridEntityTypes: GridEntityType[]): GridEntity[];
|
|
134
134
|
/**
|
|
135
135
|
* Helper function to remove all of the grid entities in the room that match the grid entity types
|
|
136
136
|
* provided.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
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1
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+
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@@ -370,14 +370,14 @@ end
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-- For example:
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--
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-- ```ts
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-
--
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+
-- removeAllGridEntitiesExcept(
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-- GridEntityType.WALL,
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-- GridEntityType.DOOR,
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-- );
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-- ```
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--
|
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-- @returns The grid entities that were removed.
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-
function ____exports.
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+
function ____exports.removeAllGridEntitiesExcept(self, ...)
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local gridEntityTypes = {...}
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local gridEntityTypeExceptions = __TS__New(Set, gridEntityTypes)
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local gridEntities = ____exports.getGridEntities(nil)
|