isaacscript-common 7.13.0 → 7.15.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -40,7 +40,7 @@ local ____gridEntities = require("functions.gridEntities")
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  local convertXMLGridEntityType = ____gridEntities.convertXMLGridEntityType
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  local getAllGridIndexes = ____gridEntities.getAllGridIndexes
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  local getGridEntities = ____gridEntities.getGridEntities
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- local removeAllGridExcept = ____gridEntities.removeAllGridExcept
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+ local removeAllGridEntitiesExcept = ____gridEntities.removeAllGridEntitiesExcept
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  local removeGridEntity = ____gridEntities.removeGridEntity
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  local setGridEntityInvisible = ____gridEntities.setGridEntityInvisible
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  local spawnGridEntityWithVariant = ____gridEntities.spawnGridEntityWithVariant
@@ -157,7 +157,7 @@ function ____exports.emptyRoom(self, fillWithDecorations)
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  removeSpecificNPCs(nil)
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  removeAllMatchingEntities(nil, EntityType.EFFECT, EffectVariant.DEVIL)
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  removeAllMatchingEntities(nil, EntityType.EFFECT, EffectVariant.ANGEL)
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- removeAllGridExcept(nil, GridEntityType.WALL, GridEntityType.DOOR)
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+ removeAllGridEntitiesExcept(nil, GridEntityType.WALL, GridEntityType.DOOR)
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  setRoomCleared(nil)
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  if fillWithDecorations then
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  fillRoomWithDecorations(nil)
@@ -1 +1 @@
1
- {"version":3,"file":"collectibleSet.d.ts","sourceRoot":"","sources":["../../src/functions/collectibleSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAuD/D;;;;;;GAMG;AACH,wBAAgB,mBAAmB,IAAI,SAAS,eAAe,EAAE,CAKhE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,WAAW,CAAC,eAAe,CAAC,CAKhE;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,SAAS,eAAe,EAAE,CAKtE;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,IAAI,WAAW,CAAC,eAAe,CAAC,CAKtE;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,IAAI,SAAS,eAAe,EAAE,CAKvE;AAED;;;;;GAKG;AACH,wBAAgB,wBAAwB,IAAI,WAAW,CAAC,eAAe,CAAC,CAKvE"}
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+ {"version":3,"file":"collectibleSet.d.ts","sourceRoot":"","sources":["../../src/functions/collectibleSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAwD/D;;;;;;GAMG;AACH,wBAAgB,mBAAmB,IAAI,SAAS,eAAe,EAAE,CAKhE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,WAAW,CAAC,eAAe,CAAC,CAKhE;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,SAAS,eAAe,EAAE,CAKtE;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,IAAI,WAAW,CAAC,eAAe,CAAC,CAKtE;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,IAAI,SAAS,eAAe,EAAE,CAKvE;AAED;;;;;GAKG;AACH,wBAAgB,wBAAwB,IAAI,WAAW,CAAC,eAAe,CAAC,CAKvE"}
@@ -38,14 +38,14 @@ local function initCollectibleArraysAndSets(self)
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  ::__continue4::
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  end
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  __TS__ArraySort(ALL_COLLECTIBLES_ARRAY)
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- __TS__ArraySort(VANILLA_COLLECTIBLES_ARRAY)
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- __TS__ArraySort(MODDED_COLLECTIBLES_ARRAY)
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  for ____, collectibleType in ipairs(ALL_COLLECTIBLES_ARRAY) do
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  ALL_COLLECTIBLES_SET:add(collectibleType)
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  end
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+ __TS__ArraySort(VANILLA_COLLECTIBLES_ARRAY)
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  for ____, collectibleType in ipairs(VANILLA_COLLECTIBLES_ARRAY) do
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  VANILLA_COLLECTIBLES_SET:add(collectibleType)
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  end
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+ __TS__ArraySort(MODDED_COLLECTIBLES_ARRAY)
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  for ____, collectibleType in ipairs(MODDED_COLLECTIBLES_ARRAY) do
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  MODDED_COLLECTIBLES_SET:add(collectibleType)
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  end
@@ -122,7 +122,7 @@ export declare function isPostBossVoidPortal(gridEntity: GridEntity): boolean;
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  * For example:
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  *
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  * ```ts
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- * removeAllGridEntitiesExceptFor(
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+ * removeAllGridEntitiesExcept(
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  * GridEntityType.WALL,
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  * GridEntityType.DOOR,
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  * );
@@ -130,7 +130,7 @@ export declare function isPostBossVoidPortal(gridEntity: GridEntity): boolean;
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  *
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  * @returns The grid entities that were removed.
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  */
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- export declare function removeAllGridExcept(...gridEntityTypes: GridEntityType[]): GridEntity[];
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+ export declare function removeAllGridEntitiesExcept(...gridEntityTypes: GridEntityType[]): GridEntity[];
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  /**
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  * Helper function to remove all of the grid entities in the room that match the grid entity types
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  * provided.
@@ -1 +1 @@
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+ {"version":3,"file":"gridEntities.d.ts","sourceRoot":"","sources":["../../src/functions/gridEntities.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,iBAAiB,EAGjB,cAAc,EACd,iBAAiB,EAGjB,eAAe,EAChB,MAAM,8BAA8B,CAAC;AAStC,OAAO,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAgCvD;;;;GAIG;AACH,wBAAgB,wBAAwB,CACtC,iBAAiB,EAAE,iBAAiB,EACpC,oBAAoB,EAAE,GAAG,GACxB,CAAC,cAAc,EAAE,GAAG,CAAC,GAAG,SAAS,CAqBnC;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,GAAG,EAAE,CAKzC;AAED;;;;;;GAMG;AACH,wBAAgB,kCAAkC,CAChD,UAAU,EAAE,UAAU,GACrB,MAAM,EAAE,CA4BV;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,CAC5B,iBAAiB,GAAE,iBAAsB,GACxC,UAAU,EAAE,CAMd;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,wBAAgB,eAAe,CAC7B,GAAG,eAAe,EAAE,cAAc,EAAE,GACnC,UAAU,EAAE,CAYd;AAgBD;;;;;GAKG;AACH,wBAAgB,qBAAqB,CACnC,GAAG,eAAe,EAAE,cAAc,EAAE,GACnC,UAAU,EAAE,CAYd;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,GAAG,eAAe,EAAE,cAAc,EAAE,GACnC,GAAG,CAAC,GAAG,EAAE,UAAU,CAAC,CAUtB;AAED,wFAAwF;AACxF,wBAAgB,eAAe,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,CAI9D;AAED;;;GAGG;AACH,wBAAgB,+BAA+B,CAC7C,cAAc,EAAE,cAAc,EAC9B,OAAO,EAAE,GAAG,GACX,MAAM,CAER;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CACrC,cAAc,EAAE,cAAc,EAC9B,OAAO,EAAE,GAAG,GACX,UAAU,EAAE,CAKd;AAED,wBAAgB,0BAA0B,CACxC,UAAU,EAAE,UAAU,GACrB,UAAU,EAAE,CA2Bd;AAED,wBAAgB,cAAc,IAAI,UAAU,GAAG,SAAS,CAIvD;AAED;;;GAGG;AACH,wBAAgB,uBAAuB,IAAI,GAAG,CAS7C;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,eAAe,CAAC,EAAE,eAAe,GAAG,UAAU,EAAE,CAM5E;AAED;;;;;;GAMG;AACH,wBAAgB,gCAAgC,CAC9C,UAAU,EAAE,UAAU,GACrB,OAAO,CAWT;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAIlE;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAKpE;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,2BAA2B,CACzC,GAAG,eAAe,EAAE,cAAc,EAAE,GACnC,UAAU,EAAE,CAiBd;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,6BAA6B,CAC3C,GAAG,cAAc,EAAE,cAAc,EAAE,GAClC,UAAU,EAAE,CAYd;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,SAAS,aAAa,EACxD,YAAY,EAAE,CAAC,EAAE,EACjB,UAAU,EAAE,OAAO,EACnB,GAAG,CAAC,EAAE,GAAG,GACR,CAAC,EAAE,CAoBL;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,gBAAgB,CAC9B,qBAAqB,EAAE,UAAU,GAAG,GAAG,EACvC,UAAU,EAAE,OAAO,GAClB,IAAI,CAqCN;AAED;;;;;GAKG;AACH,wBAAgB,sBAAsB,CAAC,UAAU,EAAE,UAAU,GAAG,IAAI,CAGnE;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,gBAAgB,EAAE,GAAG,GAAG,IAAI,CA4B1D;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,eAAe,CAC7B,cAAc,EAAE,cAAc,EAC9B,mBAAmB,EAAE,GAAG,GAAG,MAAM,GAChC,UAAU,GAAG,SAAS,CAExB;AAED;;;;;;;GAOG;AACH,wBAAgB,0BAA0B,CACxC,cAAc,EAAE,cAAc,EAC9B,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,GAAG,GAAG,MAAM,GAChC,UAAU,GAAG,SAAS,CAgCxB;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,SAAS,EAAE,GAAG,GAAG,UAAU,GAAG,SAAS,CAkBtE"}
@@ -370,14 +370,14 @@ end
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  -- For example:
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  --
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  -- ```ts
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- -- removeAllGridEntitiesExceptFor(
373
+ -- removeAllGridEntitiesExcept(
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  -- GridEntityType.WALL,
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  -- GridEntityType.DOOR,
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  -- );
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  -- ```
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  --
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  -- @returns The grid entities that were removed.
380
- function ____exports.removeAllGridExcept(self, ...)
380
+ function ____exports.removeAllGridEntitiesExcept(self, ...)
381
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  local gridEntityTypes = {...}
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  local gridEntityTypeExceptions = __TS__New(Set, gridEntityTypes)
383
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  local gridEntities = ____exports.getGridEntities(nil)
@@ -0,0 +1,44 @@
1
+ import { TrinketType } from "isaac-typescript-definitions";
2
+ /**
3
+ * Returns an array containing every valid trinket type in the game, including modded trinkets.
4
+ *
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+ * Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
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+ * use the `getTrinketSet` helper function instead.
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+ */
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+ export declare function getModdedTrinketArray(): readonly TrinketType[];
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+ /**
10
+ * Returns a set containing every valid trinket type in the game, including modded trinkets.
11
+ *
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+ * Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
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+ * use the `getTrinketArray` helper function instead.
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+ */
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+ export declare function getModdedTrinketSet(): ReadonlySet<TrinketType>;
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+ /**
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+ * Returns an array containing every modded trinket type in the game.
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+ *
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+ * Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
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+ * use the `getModdedTrinketSet` helper function instead.
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+ */
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+ export declare function getTrinketArray(): readonly TrinketType[];
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+ /**
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+ * Returns a set containing every modded trinket type in the game.
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+ *
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+ * Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
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+ * use the `getModdedTrinketArray` helper function instead.
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+ */
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+ export declare function getTrinketSet(): ReadonlySet<TrinketType>;
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+ /**
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+ * Returns an array containing every valid vanilla trinket type in the game.
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+ *
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+ * Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
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+ * use the `getVanillaTrinketSet` helper function instead.
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+ */
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+ export declare function getVanillaTrinketArray(): readonly TrinketType[];
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+ /**
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+ * Returns a set containing every valid vanilla trinket type in the game.
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+ *
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+ * Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
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+ * use the `getVanillaTrinketArray` helper function instead.
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+ */
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+ export declare function getVanillaTrinketSet(): ReadonlySet<TrinketType>;
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+ //# sourceMappingURL=trinketSet.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"trinketSet.d.ts","sourceRoot":"","sources":["../../src/functions/trinketSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAwD3D;;;;;GAKG;AACH,wBAAgB,qBAAqB,IAAI,SAAS,WAAW,EAAE,CAK9D;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,WAAW,CAAC,WAAW,CAAC,CAK9D;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,IAAI,SAAS,WAAW,EAAE,CAKxD;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,IAAI,WAAW,CAAC,WAAW,CAAC,CAKxD;AAED;;;;;GAKG;AACH,wBAAgB,sBAAsB,IAAI,SAAS,WAAW,EAAE,CAK/D;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,IAAI,WAAW,CAAC,WAAW,CAAC,CAK/D"}
@@ -0,0 +1,101 @@
1
+ local ____lualib = require("lualib_bundle")
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+ local Set = ____lualib.Set
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+ local __TS__New = ____lualib.__TS__New
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+ local __TS__ArraySort = ____lualib.__TS__ArraySort
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+ local ____exports = {}
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+ local ____cachedClasses = require("core.cachedClasses")
7
+ local itemConfig = ____cachedClasses.itemConfig
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+ local ____constantsFirstLast = require("core.constantsFirstLast")
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+ local FIRST_TRINKET_TYPE = ____constantsFirstLast.FIRST_TRINKET_TYPE
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+ local LAST_TRINKET_TYPE = ____constantsFirstLast.LAST_TRINKET_TYPE
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+ local LAST_VANILLA_TRINKET_TYPE = ____constantsFirstLast.LAST_VANILLA_TRINKET_TYPE
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+ local ____utils = require("functions.utils")
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+ local irange = ____utils.irange
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+ local ALL_TRINKETS_ARRAY = {}
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+ local VANILLA_TRINKETS_ARRAY = {}
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+ local MODDED_TRINKETS_ARRAY = {}
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+ local ALL_TRINKETS_SET = __TS__New(Set)
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+ local VANILLA_TRINKETS_SET = __TS__New(Set)
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+ local MODDED_TRINKETS_SET = __TS__New(Set)
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+ local function initTrinketArraysAndSets(self)
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+ if #ALL_TRINKETS_ARRAY ~= 0 then
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+ return
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+ end
24
+ local trinketTypeRange = irange(nil, FIRST_TRINKET_TYPE, LAST_TRINKET_TYPE)
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+ for ____, trinketType in ipairs(trinketTypeRange) do
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+ do
27
+ local itemConfigItem = itemConfig:GetTrinket(trinketType)
28
+ if itemConfigItem == nil then
29
+ goto __continue4
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+ end
31
+ ALL_TRINKETS_ARRAY[#ALL_TRINKETS_ARRAY + 1] = trinketType
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+ if trinketType <= LAST_VANILLA_TRINKET_TYPE then
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+ VANILLA_TRINKETS_ARRAY[#VANILLA_TRINKETS_ARRAY + 1] = trinketType
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+ else
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+ MODDED_TRINKETS_ARRAY[#MODDED_TRINKETS_ARRAY + 1] = trinketType
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+ end
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+ end
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+ ::__continue4::
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+ end
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+ __TS__ArraySort(ALL_TRINKETS_ARRAY)
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+ for ____, trinketType in ipairs(ALL_TRINKETS_ARRAY) do
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+ ALL_TRINKETS_SET:add(trinketType)
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+ end
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+ __TS__ArraySort(VANILLA_TRINKETS_ARRAY)
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+ for ____, trinketType in ipairs(VANILLA_TRINKETS_ARRAY) do
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+ VANILLA_TRINKETS_SET:add(trinketType)
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+ end
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+ __TS__ArraySort(MODDED_TRINKETS_ARRAY)
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+ for ____, trinketType in ipairs(MODDED_TRINKETS_ARRAY) do
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+ MODDED_TRINKETS_SET:add(trinketType)
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+ end
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+ end
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+ --- Returns an array containing every valid trinket type in the game, including modded trinkets.
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+ --
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+ -- Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
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+ -- use the `getTrinketSet` helper function instead.
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+ function ____exports.getModdedTrinketArray(self)
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+ initTrinketArraysAndSets(nil)
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+ return MODDED_TRINKETS_ARRAY
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+ end
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+ --- Returns a set containing every valid trinket type in the game, including modded trinkets.
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+ --
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+ -- Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
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+ -- use the `getTrinketArray` helper function instead.
65
+ function ____exports.getModdedTrinketSet(self)
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+ initTrinketArraysAndSets(nil)
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+ return MODDED_TRINKETS_SET
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+ end
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+ --- Returns an array containing every modded trinket type in the game.
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+ --
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+ -- Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
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+ -- use the `getModdedTrinketSet` helper function instead.
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+ function ____exports.getTrinketArray(self)
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+ initTrinketArraysAndSets(nil)
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+ return ALL_TRINKETS_ARRAY
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+ end
77
+ --- Returns a set containing every modded trinket type in the game.
78
+ --
79
+ -- Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
80
+ -- use the `getModdedTrinketArray` helper function instead.
81
+ function ____exports.getTrinketSet(self)
82
+ initTrinketArraysAndSets(nil)
83
+ return ALL_TRINKETS_SET
84
+ end
85
+ --- Returns an array containing every valid vanilla trinket type in the game.
86
+ --
87
+ -- Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
88
+ -- use the `getVanillaTrinketSet` helper function instead.
89
+ function ____exports.getVanillaTrinketArray(self)
90
+ initTrinketArraysAndSets(nil)
91
+ return VANILLA_TRINKETS_ARRAY
92
+ end
93
+ --- Returns a set containing every valid vanilla trinket type in the game.
94
+ --
95
+ -- Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
96
+ -- use the `getVanillaTrinketArray` helper function instead.
97
+ function ____exports.getVanillaTrinketSet(self)
98
+ initTrinketArraysAndSets(nil)
99
+ return VANILLA_TRINKETS_SET
100
+ end
101
+ return ____exports