isaacscript-common 7.12.0 → 7.15.0

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Files changed (36) hide show
  1. package/dist/features/customPickup.d.ts +23 -2
  2. package/dist/features/customPickup.d.ts.map +1 -1
  3. package/dist/features/customPickup.lua +77 -2
  4. package/dist/features/customStage/backdrop.lua +3 -3
  5. package/dist/features/customStage/shadows.lua +2 -2
  6. package/dist/features/deployJSONRoom.lua +2 -2
  7. package/dist/functions/collectibleSet.d.ts.map +1 -1
  8. package/dist/functions/collectibleSet.lua +2 -2
  9. package/dist/functions/gridEntities.d.ts +2 -2
  10. package/dist/functions/gridEntities.d.ts.map +1 -1
  11. package/dist/functions/gridEntities.lua +2 -2
  12. package/dist/functions/npcs.lua +3 -3
  13. package/dist/functions/pickups.lua +2 -2
  14. package/dist/functions/trinketSet.d.ts +44 -0
  15. package/dist/functions/trinketSet.d.ts.map +1 -0
  16. package/dist/functions/trinketSet.lua +101 -0
  17. package/dist/index.d.ts +1 -0
  18. package/dist/index.d.ts.map +1 -1
  19. package/dist/index.lua +8 -0
  20. package/dist/initFeatures.lua +1 -1
  21. package/dist/objects/coinSubTypeToValue.d.ts +1 -1
  22. package/dist/objects/coinSubTypeToValue.d.ts.map +1 -1
  23. package/dist/objects/coinSubTypeToValue.lua +1 -1
  24. package/package.json +1 -1
  25. package/src/features/customPickup.ts +128 -2
  26. package/src/features/customStage/backdrop.ts +2 -2
  27. package/src/features/customStage/shadows.ts +2 -2
  28. package/src/features/deployJSONRoom.ts +2 -2
  29. package/src/functions/collectibleSet.ts +4 -3
  30. package/src/functions/gridEntities.ts +2 -2
  31. package/src/functions/npcs.ts +2 -2
  32. package/src/functions/pickups.ts +2 -2
  33. package/src/functions/trinketSet.ts +133 -0
  34. package/src/index.ts +1 -0
  35. package/src/initFeatures.ts +1 -1
  36. package/src/objects/coinSubTypeToValue.ts +1 -1
@@ -1,3 +1,24 @@
1
- export declare function customPickupInit(): void;
2
- export declare function registerCustomPickup(): void;
1
+ import { PickupVariant } from "isaac-typescript-definitions";
2
+ export declare function customPickupInit(mod: Mod): void;
3
+ /**
4
+ * Helper function to register a custom pickup with the IsaacScript standard library. Use this
5
+ * feature for custom pickups that are intended to be picked up by the player, like keys and bombs.
6
+ *
7
+ * When IsaacScript detects that a player should be collecting the custom pickup, then the pickup
8
+ * will be immediately removed, and an effect showing the pickup's respective `Collect` animation
9
+ * will be spawned. (This emulates how a normal vanilla pickup would work.)
10
+ *
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+ * Note that when you specify your custom pickup in the "entities2.xml" file, it should have a type
12
+ * of "5" and be associated with an anm2 file that has a "Collect" animation.
13
+ *
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+ * @param pickupVariantCustom The variant for the corresponding custom pickup.
15
+ * @param subType The sub-type for the corresponding custom pickup.
16
+ * @param collectFunc The function to run when the player collects this pickup.
17
+ * @param collisionFunc Optional. The function to run when a player collides with the pickup.
18
+ * Default is a function that always returns true, meaning that the player will
19
+ * always immediately collect the pickup when they collide with it. Specify
20
+ * this function if your pickup should only be able to be collected under
21
+ * certain conditions.
22
+ */
23
+ export declare function registerCustomPickup(pickupVariantCustom: PickupVariant, subType: int, collectFunc: (player: EntityPlayer) => void, collisionFunc?: (player: EntityPlayer) => boolean): void;
3
24
  //# sourceMappingURL=customPickup.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"customPickup.d.ts","sourceRoot":"","sources":["../../src/features/customPickup.ts"],"names":[],"mappings":"AAIA,wBAAgB,gBAAgB,IAAI,IAAI,CAAG;AAE3C,wBAAgB,oBAAoB,IAAI,IAAI,CAE3C"}
1
+ {"version":3,"file":"customPickup.d.ts","sourceRoot":"","sources":["../../src/features/customPickup.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,aAAa,EACd,MAAM,8BAA8B,CAAC;AA6BtC,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,GAAG,GAAG,IAAI,CAO/C;AAuDD;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,oBAAoB,CAClC,mBAAmB,EAAE,aAAa,EAClC,OAAO,EAAE,GAAG,EACZ,WAAW,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI,EAC3C,aAAa,GAAE,CAAC,MAAM,EAAE,YAAY,KAAK,OAAoB,GAC5D,IAAI,CAaN"}
@@ -1,10 +1,85 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Map = ____lualib.Map
3
+ local __TS__New = ____lualib.__TS__New
1
4
  local ____exports = {}
5
+ local prePickupCollision, postEffectRenderPickupEffect, PICKUP_EFFECT_VARIANT, PICKUP_EFFECT_SUB_TYPE, customPickupFunctionsMap
6
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
+ local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
8
+ local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
9
+ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
2
10
  local ____featuresInitialized = require("featuresInitialized")
3
11
  local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
12
+ local ____entities = require("functions.entities")
13
+ local getEntityID = ____entities.getEntityID
14
+ local getEntityIDFromConstituents = ____entities.getEntityIDFromConstituents
15
+ local ____entitiesSpecific = require("functions.entitiesSpecific")
16
+ local spawnEffect = ____entitiesSpecific.spawnEffect
17
+ function prePickupCollision(self, pickup, collider)
18
+ local entityID = getEntityID(nil, pickup)
19
+ local customPickupFunctions = customPickupFunctionsMap:get(entityID)
20
+ if customPickupFunctions == nil then
21
+ return nil
22
+ end
23
+ local player = collider:ToPlayer()
24
+ if player == nil then
25
+ return nil
26
+ end
27
+ local shouldPickup = customPickupFunctions:collisionFunc(player)
28
+ if not shouldPickup then
29
+ return nil
30
+ end
31
+ pickup:Remove()
32
+ local pickupSprite = pickup:GetSprite()
33
+ local fileName = pickupSprite:GetFilename()
34
+ local effect = spawnEffect(nil, PICKUP_EFFECT_VARIANT, PICKUP_EFFECT_SUB_TYPE, pickup.Position)
35
+ local effectSprite = effect:GetSprite()
36
+ effectSprite:Load(fileName, true)
37
+ effectSprite:Play("Collect", true)
38
+ customPickupFunctions:collectFunc(player)
39
+ return nil
40
+ end
41
+ function postEffectRenderPickupEffect(self, effect)
42
+ if effect.SubType ~= PICKUP_EFFECT_SUB_TYPE then
43
+ return
44
+ end
45
+ local sprite = effect:GetSprite()
46
+ if sprite:IsFinished("Collect") then
47
+ effect:Remove()
48
+ end
49
+ end
4
50
  local FEATURE_NAME = "customPickup"
5
- function ____exports.customPickupInit(self)
51
+ PICKUP_EFFECT_VARIANT = EffectVariant.LADDER
52
+ PICKUP_EFFECT_SUB_TYPE = 103
53
+ customPickupFunctionsMap = __TS__New(Map)
54
+ function ____exports.customPickupInit(self, mod)
55
+ mod:AddCallback(ModCallback.PRE_PICKUP_COLLISION, prePickupCollision)
56
+ mod:AddCallback(ModCallback.POST_EFFECT_RENDER, postEffectRenderPickupEffect, PICKUP_EFFECT_VARIANT)
6
57
  end
7
- function ____exports.registerCustomPickup(self)
58
+ --- Helper function to register a custom pickup with the IsaacScript standard library. Use this
59
+ -- feature for custom pickups that are intended to be picked up by the player, like keys and bombs.
60
+ --
61
+ -- When IsaacScript detects that a player should be collecting the custom pickup, then the pickup
62
+ -- will be immediately removed, and an effect showing the pickup's respective `Collect` animation
63
+ -- will be spawned. (This emulates how a normal vanilla pickup would work.)
64
+ --
65
+ -- Note that when you specify your custom pickup in the "entities2.xml" file, it should have a type
66
+ -- of "5" and be associated with an anm2 file that has a "Collect" animation.
67
+ --
68
+ -- @param pickupVariantCustom The variant for the corresponding custom pickup.
69
+ -- @param subType The sub-type for the corresponding custom pickup.
70
+ -- @param collectFunc The function to run when the player collects this pickup.
71
+ -- @param collisionFunc Optional. The function to run when a player collides with the pickup.
72
+ -- Default is a function that always returns true, meaning that the player will
73
+ -- always immediately collect the pickup when they collide with it. Specify
74
+ -- this function if your pickup should only be able to be collected under
75
+ -- certain conditions.
76
+ function ____exports.registerCustomPickup(self, pickupVariantCustom, subType, collectFunc, collisionFunc)
77
+ if collisionFunc == nil then
78
+ collisionFunc = function() return true end
79
+ end
8
80
  errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
81
+ local entityID = getEntityIDFromConstituents(nil, EntityType.PICKUP, pickupVariantCustom, subType)
82
+ local customPickupFunctions = {collectFunc = collectFunc, collisionFunc = collisionFunc}
83
+ customPickupFunctionsMap:set(entityID, customPickupFunctions)
9
84
  end
10
85
  return ____exports
@@ -2,7 +2,7 @@ local ____lualib = require("lualib_bundle")
2
2
  local Set = ____lualib.Set
3
3
  local __TS__New = ____lualib.__TS__New
4
4
  local ____exports = {}
5
- local getBackdropPNGPath, spawnWallEntity, spawnSecondWallEntity, spawnFloorEntity, getNumFloorLayers, BackdropKind, DEFAULT_BACKDROP, ROOM_SHAPE_WALL_ANM2_LAYERS, ROOM_SHAPE_WALL_EXTRA_ANM2_LAYERS, WALL_OFFSET, L_FLOOR_ANM2_LAYERS, N_FLOOR_ANM2_LAYERS, BACKDROP_EFFECT_VARIANT, BACKDROP_EFFECT_SUBTYPE
5
+ local getBackdropPNGPath, spawnWallEntity, spawnSecondWallEntity, spawnFloorEntity, getNumFloorLayers, BackdropKind, DEFAULT_BACKDROP, ROOM_SHAPE_WALL_ANM2_LAYERS, ROOM_SHAPE_WALL_EXTRA_ANM2_LAYERS, WALL_OFFSET, L_FLOOR_ANM2_LAYERS, N_FLOOR_ANM2_LAYERS, BACKDROP_EFFECT_VARIANT, BACKDROP_EFFECT_SUB_TYPE
6
6
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
7
  local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
8
8
  local EntityFlag = ____isaac_2Dtypescript_2Ddefinitions.EntityFlag
@@ -42,7 +42,7 @@ function spawnWallEntity(self, customStage, rng, isExtraWall)
42
42
  local wallEffect = spawnEffectWithSeed(
43
43
  nil,
44
44
  BACKDROP_EFFECT_VARIANT,
45
- BACKDROP_EFFECT_SUBTYPE,
45
+ BACKDROP_EFFECT_SUB_TYPE,
46
46
  VectorZero,
47
47
  seed
48
48
  )
@@ -181,7 +181,7 @@ WALL_OFFSET = Vector(-80, -80)
181
181
  L_FLOOR_ANM2_LAYERS = {16, 17}
182
182
  N_FLOOR_ANM2_LAYERS = {18, 19}
183
183
  BACKDROP_EFFECT_VARIANT = EffectVariant.LADDER
184
- BACKDROP_EFFECT_SUBTYPE = 101
184
+ BACKDROP_EFFECT_SUB_TYPE = 101
185
185
  local BACKDROP_ROOM_TYPE_SET = __TS__New(Set, {RoomType.DEFAULT, RoomType.BOSS, RoomType.MINI_BOSS})
186
186
  function ____exports.setCustomStageBackdrop(self, customStage)
187
187
  local room = game:GetRoom()
@@ -21,7 +21,7 @@ local v = ____v.default
21
21
  -- We arbitrarily choose a ladder for this purpose because it will not automatically despawn after
22
22
  -- time passes, like most other effects.
23
23
  local SHADOW_EFFECT_VARIANT = EffectVariant.LADDER
24
- local SHADOW_EFFECT_SUBTYPE = 102
24
+ local SHADOW_EFFECT_SUB_TYPE = 102
25
25
  --- The animation comes from StageAPI.
26
26
  local ROOM_SHAPE_TO_SHADOW_ANIMATION = {
27
27
  [RoomShape.SHAPE_1x1] = "1x1",
@@ -54,7 +54,7 @@ function ____exports.setShadows(self, customStage)
54
54
  local shadowEffect = spawnEffectWithSeed(
55
55
  nil,
56
56
  SHADOW_EFFECT_VARIANT,
57
- SHADOW_EFFECT_SUBTYPE,
57
+ SHADOW_EFFECT_SUB_TYPE,
58
58
  centerPos,
59
59
  seed
60
60
  )
@@ -40,7 +40,7 @@ local ____gridEntities = require("functions.gridEntities")
40
40
  local convertXMLGridEntityType = ____gridEntities.convertXMLGridEntityType
41
41
  local getAllGridIndexes = ____gridEntities.getAllGridIndexes
42
42
  local getGridEntities = ____gridEntities.getGridEntities
43
- local removeAllGridExcept = ____gridEntities.removeAllGridExcept
43
+ local removeAllGridEntitiesExcept = ____gridEntities.removeAllGridEntitiesExcept
44
44
  local removeGridEntity = ____gridEntities.removeGridEntity
45
45
  local setGridEntityInvisible = ____gridEntities.setGridEntityInvisible
46
46
  local spawnGridEntityWithVariant = ____gridEntities.spawnGridEntityWithVariant
@@ -157,7 +157,7 @@ function ____exports.emptyRoom(self, fillWithDecorations)
157
157
  removeSpecificNPCs(nil)
158
158
  removeAllMatchingEntities(nil, EntityType.EFFECT, EffectVariant.DEVIL)
159
159
  removeAllMatchingEntities(nil, EntityType.EFFECT, EffectVariant.ANGEL)
160
- removeAllGridExcept(nil, GridEntityType.WALL, GridEntityType.DOOR)
160
+ removeAllGridEntitiesExcept(nil, GridEntityType.WALL, GridEntityType.DOOR)
161
161
  setRoomCleared(nil)
162
162
  if fillWithDecorations then
163
163
  fillRoomWithDecorations(nil)
@@ -1 +1 @@
1
- {"version":3,"file":"collectibleSet.d.ts","sourceRoot":"","sources":["../../src/functions/collectibleSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAuD/D;;;;;;GAMG;AACH,wBAAgB,mBAAmB,IAAI,SAAS,eAAe,EAAE,CAKhE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,WAAW,CAAC,eAAe,CAAC,CAKhE;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,SAAS,eAAe,EAAE,CAKtE;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,IAAI,WAAW,CAAC,eAAe,CAAC,CAKtE;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,IAAI,SAAS,eAAe,EAAE,CAKvE;AAED;;;;;GAKG;AACH,wBAAgB,wBAAwB,IAAI,WAAW,CAAC,eAAe,CAAC,CAKvE"}
1
+ {"version":3,"file":"collectibleSet.d.ts","sourceRoot":"","sources":["../../src/functions/collectibleSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAwD/D;;;;;;GAMG;AACH,wBAAgB,mBAAmB,IAAI,SAAS,eAAe,EAAE,CAKhE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,IAAI,WAAW,CAAC,eAAe,CAAC,CAKhE;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,IAAI,SAAS,eAAe,EAAE,CAKtE;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,IAAI,WAAW,CAAC,eAAe,CAAC,CAKtE;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,IAAI,SAAS,eAAe,EAAE,CAKvE;AAED;;;;;GAKG;AACH,wBAAgB,wBAAwB,IAAI,WAAW,CAAC,eAAe,CAAC,CAKvE"}
@@ -38,14 +38,14 @@ local function initCollectibleArraysAndSets(self)
38
38
  ::__continue4::
39
39
  end
40
40
  __TS__ArraySort(ALL_COLLECTIBLES_ARRAY)
41
- __TS__ArraySort(VANILLA_COLLECTIBLES_ARRAY)
42
- __TS__ArraySort(MODDED_COLLECTIBLES_ARRAY)
43
41
  for ____, collectibleType in ipairs(ALL_COLLECTIBLES_ARRAY) do
44
42
  ALL_COLLECTIBLES_SET:add(collectibleType)
45
43
  end
44
+ __TS__ArraySort(VANILLA_COLLECTIBLES_ARRAY)
46
45
  for ____, collectibleType in ipairs(VANILLA_COLLECTIBLES_ARRAY) do
47
46
  VANILLA_COLLECTIBLES_SET:add(collectibleType)
48
47
  end
48
+ __TS__ArraySort(MODDED_COLLECTIBLES_ARRAY)
49
49
  for ____, collectibleType in ipairs(MODDED_COLLECTIBLES_ARRAY) do
50
50
  MODDED_COLLECTIBLES_SET:add(collectibleType)
51
51
  end
@@ -122,7 +122,7 @@ export declare function isPostBossVoidPortal(gridEntity: GridEntity): boolean;
122
122
  * For example:
123
123
  *
124
124
  * ```ts
125
- * removeAllGridEntitiesExceptFor(
125
+ * removeAllGridEntitiesExcept(
126
126
  * GridEntityType.WALL,
127
127
  * GridEntityType.DOOR,
128
128
  * );
@@ -130,7 +130,7 @@ export declare function isPostBossVoidPortal(gridEntity: GridEntity): boolean;
130
130
  *
131
131
  * @returns The grid entities that were removed.
132
132
  */
133
- export declare function removeAllGridExcept(...gridEntityTypes: GridEntityType[]): GridEntity[];
133
+ export declare function removeAllGridEntitiesExcept(...gridEntityTypes: GridEntityType[]): GridEntity[];
134
134
  /**
135
135
  * Helper function to remove all of the grid entities in the room that match the grid entity types
136
136
  * provided.
@@ -1 +1 @@
1
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1
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@@ -370,14 +370,14 @@ end
370
370
  -- For example:
371
371
  --
372
372
  -- ```ts
373
- -- removeAllGridEntitiesExceptFor(
373
+ -- removeAllGridEntitiesExcept(
374
374
  -- GridEntityType.WALL,
375
375
  -- GridEntityType.DOOR,
376
376
  -- );
377
377
  -- ```
378
378
  --
379
379
  -- @returns The grid entities that were removed.
380
- function ____exports.removeAllGridExcept(self, ...)
380
+ function ____exports.removeAllGridEntitiesExcept(self, ...)
381
381
  local gridEntityTypes = {...}
382
382
  local gridEntityTypeExceptions = __TS__New(Set, gridEntityTypes)
383
383
  local gridEntities = ____exports.getGridEntities(nil)
@@ -3,7 +3,7 @@ local Set = ____lualib.Set
3
3
  local __TS__New = ____lualib.__TS__New
4
4
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
5
5
  local ____exports = {}
6
- local NON_ALIVE_NPCS_TYPE_VARIANT, NON_ALIVE_NPCS_TYPE_VARIANT_SUBTYPE
6
+ local NON_ALIVE_NPCS_TYPE_VARIANT, NON_ALIVE_NPCS_TYPE_VARIANT_SUB_TYPE
7
7
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
8
8
  local BegottenVariant = ____isaac_2Dtypescript_2Ddefinitions.BegottenVariant
9
9
  local BigHornVariant = ____isaac_2Dtypescript_2Ddefinitions.BigHornVariant
@@ -34,7 +34,7 @@ function ____exports.isAliveExceptionNPC(self, npc)
34
34
  return true
35
35
  end
36
36
  local entityTypeVariantSubType = (((tostring(npc.Type) .. ".") .. tostring(npc.Variant)) .. ".") .. tostring(npc.SubType)
37
- if NON_ALIVE_NPCS_TYPE_VARIANT_SUBTYPE:has(entityTypeVariantSubType) then
37
+ if NON_ALIVE_NPCS_TYPE_VARIANT_SUB_TYPE:has(entityTypeVariantSubType) then
38
38
  return true
39
39
  end
40
40
  if ____exports.isDyingEggyWithNoSpidersLeft(nil, npc) then
@@ -86,7 +86,7 @@ NON_ALIVE_NPCS_TYPE_VARIANT = __TS__New(
86
86
  (tostring(EntityType.DARK_ESAU) .. ".") .. tostring(DarkEsauVariant.PIT)
87
87
  }
88
88
  )
89
- NON_ALIVE_NPCS_TYPE_VARIANT_SUBTYPE = __TS__New(
89
+ NON_ALIVE_NPCS_TYPE_VARIANT_SUB_TYPE = __TS__New(
90
90
  Set,
91
91
  {
92
92
  (((tostring(EntityType.CHARGER) .. ".") .. tostring(ChargerVariant.CHARGER)) .. ".") .. tostring(ChargerSubType.MY_SHADOW),
@@ -2,7 +2,7 @@ local ____lualib = require("lualib_bundle")
2
2
  local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
3
3
  local ____exports = {}
4
4
  local ____coinSubTypeToValue = require("objects.coinSubTypeToValue")
5
- local COIN_SUBTYPE_TO_VALUE = ____coinSubTypeToValue.COIN_SUBTYPE_TO_VALUE
5
+ local COIN_SUB_TYPE_TO_VALUE = ____coinSubTypeToValue.COIN_SUB_TYPE_TO_VALUE
6
6
  local DEFAULT_COIN_VALUE = ____coinSubTypeToValue.DEFAULT_COIN_VALUE
7
7
  local ____chestPickupVariantsSet = require("sets.chestPickupVariantsSet")
8
8
  local CHEST_PICKUP_VARIANTS = ____chestPickupVariantsSet.CHEST_PICKUP_VARIANTS
@@ -17,7 +17,7 @@ local isHeart = ____pickupVariants.isHeart
17
17
  --- Helper function to get the corresponding coin amount from a `CoinSubType`. Returns 1 for modded
18
18
  -- sub-types.
19
19
  function ____exports.getCoinValue(self, coinSubType)
20
- local value = COIN_SUBTYPE_TO_VALUE[coinSubType]
20
+ local value = COIN_SUB_TYPE_TO_VALUE[coinSubType]
21
21
  return value == nil and DEFAULT_COIN_VALUE or value
22
22
  end
23
23
  --- Helper function to get all of the red heart pickup entities in the room.
@@ -0,0 +1,44 @@
1
+ import { TrinketType } from "isaac-typescript-definitions";
2
+ /**
3
+ * Returns an array containing every valid trinket type in the game, including modded trinkets.
4
+ *
5
+ * Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
6
+ * use the `getTrinketSet` helper function instead.
7
+ */
8
+ export declare function getModdedTrinketArray(): readonly TrinketType[];
9
+ /**
10
+ * Returns a set containing every valid trinket type in the game, including modded trinkets.
11
+ *
12
+ * Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
13
+ * use the `getTrinketArray` helper function instead.
14
+ */
15
+ export declare function getModdedTrinketSet(): ReadonlySet<TrinketType>;
16
+ /**
17
+ * Returns an array containing every modded trinket type in the game.
18
+ *
19
+ * Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
20
+ * use the `getModdedTrinketSet` helper function instead.
21
+ */
22
+ export declare function getTrinketArray(): readonly TrinketType[];
23
+ /**
24
+ * Returns a set containing every modded trinket type in the game.
25
+ *
26
+ * Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
27
+ * use the `getModdedTrinketArray` helper function instead.
28
+ */
29
+ export declare function getTrinketSet(): ReadonlySet<TrinketType>;
30
+ /**
31
+ * Returns an array containing every valid vanilla trinket type in the game.
32
+ *
33
+ * Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
34
+ * use the `getVanillaTrinketSet` helper function instead.
35
+ */
36
+ export declare function getVanillaTrinketArray(): readonly TrinketType[];
37
+ /**
38
+ * Returns a set containing every valid vanilla trinket type in the game.
39
+ *
40
+ * Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
41
+ * use the `getVanillaTrinketArray` helper function instead.
42
+ */
43
+ export declare function getVanillaTrinketSet(): ReadonlySet<TrinketType>;
44
+ //# sourceMappingURL=trinketSet.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"trinketSet.d.ts","sourceRoot":"","sources":["../../src/functions/trinketSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAwD3D;;;;;GAKG;AACH,wBAAgB,qBAAqB,IAAI,SAAS,WAAW,EAAE,CAK9D;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,IAAI,WAAW,CAAC,WAAW,CAAC,CAK9D;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,IAAI,SAAS,WAAW,EAAE,CAKxD;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,IAAI,WAAW,CAAC,WAAW,CAAC,CAKxD;AAED;;;;;GAKG;AACH,wBAAgB,sBAAsB,IAAI,SAAS,WAAW,EAAE,CAK/D;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,IAAI,WAAW,CAAC,WAAW,CAAC,CAK/D"}
@@ -0,0 +1,101 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ArraySort = ____lualib.__TS__ArraySort
5
+ local ____exports = {}
6
+ local ____cachedClasses = require("core.cachedClasses")
7
+ local itemConfig = ____cachedClasses.itemConfig
8
+ local ____constantsFirstLast = require("core.constantsFirstLast")
9
+ local FIRST_TRINKET_TYPE = ____constantsFirstLast.FIRST_TRINKET_TYPE
10
+ local LAST_TRINKET_TYPE = ____constantsFirstLast.LAST_TRINKET_TYPE
11
+ local LAST_VANILLA_TRINKET_TYPE = ____constantsFirstLast.LAST_VANILLA_TRINKET_TYPE
12
+ local ____utils = require("functions.utils")
13
+ local irange = ____utils.irange
14
+ local ALL_TRINKETS_ARRAY = {}
15
+ local VANILLA_TRINKETS_ARRAY = {}
16
+ local MODDED_TRINKETS_ARRAY = {}
17
+ local ALL_TRINKETS_SET = __TS__New(Set)
18
+ local VANILLA_TRINKETS_SET = __TS__New(Set)
19
+ local MODDED_TRINKETS_SET = __TS__New(Set)
20
+ local function initTrinketArraysAndSets(self)
21
+ if #ALL_TRINKETS_ARRAY ~= 0 then
22
+ return
23
+ end
24
+ local trinketTypeRange = irange(nil, FIRST_TRINKET_TYPE, LAST_TRINKET_TYPE)
25
+ for ____, trinketType in ipairs(trinketTypeRange) do
26
+ do
27
+ local itemConfigItem = itemConfig:GetTrinket(trinketType)
28
+ if itemConfigItem == nil then
29
+ goto __continue4
30
+ end
31
+ ALL_TRINKETS_ARRAY[#ALL_TRINKETS_ARRAY + 1] = trinketType
32
+ if trinketType <= LAST_VANILLA_TRINKET_TYPE then
33
+ VANILLA_TRINKETS_ARRAY[#VANILLA_TRINKETS_ARRAY + 1] = trinketType
34
+ else
35
+ MODDED_TRINKETS_ARRAY[#MODDED_TRINKETS_ARRAY + 1] = trinketType
36
+ end
37
+ end
38
+ ::__continue4::
39
+ end
40
+ __TS__ArraySort(ALL_TRINKETS_ARRAY)
41
+ for ____, trinketType in ipairs(ALL_TRINKETS_ARRAY) do
42
+ ALL_TRINKETS_SET:add(trinketType)
43
+ end
44
+ __TS__ArraySort(VANILLA_TRINKETS_ARRAY)
45
+ for ____, trinketType in ipairs(VANILLA_TRINKETS_ARRAY) do
46
+ VANILLA_TRINKETS_SET:add(trinketType)
47
+ end
48
+ __TS__ArraySort(MODDED_TRINKETS_ARRAY)
49
+ for ____, trinketType in ipairs(MODDED_TRINKETS_ARRAY) do
50
+ MODDED_TRINKETS_SET:add(trinketType)
51
+ end
52
+ end
53
+ --- Returns an array containing every valid trinket type in the game, including modded trinkets.
54
+ --
55
+ -- Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
56
+ -- use the `getTrinketSet` helper function instead.
57
+ function ____exports.getModdedTrinketArray(self)
58
+ initTrinketArraysAndSets(nil)
59
+ return MODDED_TRINKETS_ARRAY
60
+ end
61
+ --- Returns a set containing every valid trinket type in the game, including modded trinkets.
62
+ --
63
+ -- Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
64
+ -- use the `getTrinketArray` helper function instead.
65
+ function ____exports.getModdedTrinketSet(self)
66
+ initTrinketArraysAndSets(nil)
67
+ return MODDED_TRINKETS_SET
68
+ end
69
+ --- Returns an array containing every modded trinket type in the game.
70
+ --
71
+ -- Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
72
+ -- use the `getModdedTrinketSet` helper function instead.
73
+ function ____exports.getTrinketArray(self)
74
+ initTrinketArraysAndSets(nil)
75
+ return ALL_TRINKETS_ARRAY
76
+ end
77
+ --- Returns a set containing every modded trinket type in the game.
78
+ --
79
+ -- Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
80
+ -- use the `getModdedTrinketArray` helper function instead.
81
+ function ____exports.getTrinketSet(self)
82
+ initTrinketArraysAndSets(nil)
83
+ return ALL_TRINKETS_SET
84
+ end
85
+ --- Returns an array containing every valid vanilla trinket type in the game.
86
+ --
87
+ -- Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
88
+ -- use the `getVanillaTrinketSet` helper function instead.
89
+ function ____exports.getVanillaTrinketArray(self)
90
+ initTrinketArraysAndSets(nil)
91
+ return VANILLA_TRINKETS_ARRAY
92
+ end
93
+ --- Returns a set containing every valid vanilla trinket type in the game.
94
+ --
95
+ -- Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
96
+ -- use the `getVanillaTrinketArray` helper function instead.
97
+ function ____exports.getVanillaTrinketSet(self)
98
+ initTrinketArraysAndSets(nil)
99
+ return VANILLA_TRINKETS_SET
100
+ end
101
+ return ____exports
package/dist/index.d.ts CHANGED
@@ -140,6 +140,7 @@ export * from "./functions/transformations";
140
140
  export * from "./functions/trinketCacheFlag";
141
141
  export * from "./functions/trinketGive";
142
142
  export * from "./functions/trinkets";
143
+ export * from "./functions/trinketSet";
143
144
  export * from "./functions/tstlClass";
144
145
  export * from "./functions/types";
145
146
  export * from "./functions/ui";
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,kBAAkB,CAAC;AACjC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kBAAkB,CAAC;AACjC,OAAO,EACL,sBAAsB,EACtB,iCAAiC,GAClC,MAAM,sCAAsC,CAAC;AAC9C,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,0BAA0B,EAAE,MAAM,oCAAoC,CAAC;AAChF,OAAO,EAAE,cAAc,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxE,OAAO,EACL,sBAAsB,EACtB,qBAAqB,GACtB,MAAM,6BAA6B,CAAC;AACrC,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAC/D,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,OAAO,EACL,cAAc,EACd,oBAAoB,EACpB,SAAS,GACV,MAAM,2BAA2B,CAAC;AACnC,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAC7E,OAAO,EACL,gBAAgB,EAChB,yBAAyB,EACzB,qBAAqB,EACrB,qBAAqB,EACrB,eAAe,EACf,wBAAwB,GACzB,MAAM,0BAA0B,CAAC;AAClC,cAAc,yCAAyC,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACvE,OAAO,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACzE,OAAO,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EACL,sBAAsB,EACtB,qBAAqB,GACtB,MAAM,+BAA+B,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,OAAO,EAAE,kBAAkB,EAAE,MAAM,4BAA4B,CAAC;AAChE,OAAO,EACL,kBAAkB,EAClB,iBAAiB,GAClB,MAAM,0BAA0B,CAAC;AAClC,OAAO,EAAE,oBAAoB,EAAE,MAAM,iCAAiC,CAAC;AACvE,OAAO,EAAE,0BAA0B,EAAE,MAAM,uCAAuC,CAAC;AACnF,OAAO,EAAE,cAAc,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAC7E,OAAO,EACL,qBAAqB,EACrB,qBAAqB,GACtB,MAAM,2BAA2B,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,OAAO,EACL,gBAAgB,EAChB,kBAAkB,EAClB,gBAAgB,EAChB,kBAAkB,EAClB,qBAAqB,EACrB,uBAAuB,GACxB,MAAM,yBAAyB,CAAC;AACjC,cAAc,oCAAoC,CAAC;AACnD,OAAO,EACL,sBAAsB,EACtB,uBAAuB,GACxB,MAAM,yBAAyB,CAAC;AACjC,OAAO,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC3E,OAAO,EAAE,0BAA0B,EAAE,MAAM,kCAAkC,CAAC;AAC9E,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iBAAiB,CAAC;AAChC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,iBAAiB,CAAC;AAChC,cAAc,yBAAyB,CAAC;AACxC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iBAAiB,CAAC;AAChC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,qBAAqB,CAAC;AACpC,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oCAAoC,CAAC;AACnD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,mBAAmB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sBAAsB,CAAC;AACrC,cAAc,kBAAkB,CAAC;AACjC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kBAAkB,CAAC;AACjC,OAAO,EACL,sBAAsB,EACtB,iCAAiC,GAClC,MAAM,sCAAsC,CAAC;AAC9C,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,0BAA0B,EAAE,MAAM,oCAAoC,CAAC;AAChF,OAAO,EAAE,cAAc,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AACxE,OAAO,EACL,sBAAsB,EACtB,qBAAqB,GACtB,MAAM,6BAA6B,CAAC;AACrC,OAAO,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AAC/D,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,OAAO,EACL,cAAc,EACd,oBAAoB,EACpB,SAAS,GACV,MAAM,2BAA2B,CAAC;AACnC,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAC7E,OAAO,EACL,gBAAgB,EAChB,yBAAyB,EACzB,qBAAqB,EACrB,qBAAqB,EACrB,eAAe,EACf,wBAAwB,GACzB,MAAM,0BAA0B,CAAC;AAClC,cAAc,yCAAyC,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACvE,OAAO,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACzE,OAAO,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EACL,sBAAsB,EACtB,qBAAqB,GACtB,MAAM,+BAA+B,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,OAAO,EAAE,kBAAkB,EAAE,MAAM,4BAA4B,CAAC;AAChE,OAAO,EACL,kBAAkB,EAClB,iBAAiB,GAClB,MAAM,0BAA0B,CAAC;AAClC,OAAO,EAAE,oBAAoB,EAAE,MAAM,iCAAiC,CAAC;AACvE,OAAO,EAAE,0BAA0B,EAAE,MAAM,uCAAuC,CAAC;AACnF,OAAO,EAAE,cAAc,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAC7E,OAAO,EACL,qBAAqB,EACrB,qBAAqB,GACtB,MAAM,2BAA2B,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,OAAO,EACL,gBAAgB,EAChB,kBAAkB,EAClB,gBAAgB,EAChB,kBAAkB,EAClB,qBAAqB,EACrB,uBAAuB,GACxB,MAAM,yBAAyB,CAAC;AACjC,cAAc,oCAAoC,CAAC;AACnD,OAAO,EACL,sBAAsB,EACtB,uBAAuB,GACxB,MAAM,yBAAyB,CAAC;AACjC,OAAO,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC3E,OAAO,EAAE,0BAA0B,EAAE,MAAM,kCAAkC,CAAC;AAC9E,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iBAAiB,CAAC;AAChC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,iBAAiB,CAAC;AAChC,cAAc,yBAAyB,CAAC;AACxC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iBAAiB,CAAC;AAChC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,wBAAwB,CAAC;AACvC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,qBAAqB,CAAC;AACpC,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oCAAoC,CAAC;AACnD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,uBAAuB,CAAC;AACtC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,0BAA0B,CAAC;AACzC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,iCAAiC,CAAC;AAChD,cAAc,mBAAmB,CAAC"}
package/dist/index.lua CHANGED
@@ -1111,6 +1111,14 @@ do
1111
1111
  end
1112
1112
  end
1113
1113
  end
1114
+ do
1115
+ local ____export = require("functions.trinketSet")
1116
+ for ____exportKey, ____exportValue in pairs(____export) do
1117
+ if ____exportKey ~= "default" then
1118
+ ____exports[____exportKey] = ____exportValue
1119
+ end
1120
+ end
1121
+ end
1114
1122
  do
1115
1123
  local ____export = require("functions.tstlClass")
1116
1124
  for ____exportKey, ____exportValue in pairs(____export) do
@@ -65,7 +65,7 @@ function initFeaturesMajor(self, mod)
65
65
  customGridEntityInit(nil, mod)
66
66
  end
67
67
  function initFeaturesMinor(self, mod)
68
- customPickupInit(nil)
68
+ customPickupInit(nil, mod)
69
69
  customTrapdoorInit(nil, mod)
70
70
  disableAllSoundInit(nil, mod)
71
71
  disableInputsInit(nil, mod)
@@ -1,6 +1,6 @@
1
1
  import { CoinSubType } from "isaac-typescript-definitions";
2
2
  export declare const DEFAULT_COIN_VALUE = 1;
3
- export declare const COIN_SUBTYPE_TO_VALUE: {
3
+ export declare const COIN_SUB_TYPE_TO_VALUE: {
4
4
  readonly [key in CoinSubType]: int;
5
5
  };
6
6
  //# sourceMappingURL=coinSubTypeToValue.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"coinSubTypeToValue.d.ts","sourceRoot":"","sources":["../../src/objects/coinSubTypeToValue.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAE3D,eAAO,MAAM,kBAAkB,IAAI,CAAC;AAEpC,eAAO,MAAM,qBAAqB,EAAE;IAAE,QAAQ,EAAE,GAAG,IAAI,WAAW,GAAG,GAAG;CAS9D,CAAC"}
1
+ {"version":3,"file":"coinSubTypeToValue.d.ts","sourceRoot":"","sources":["../../src/objects/coinSubTypeToValue.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAE3D,eAAO,MAAM,kBAAkB,IAAI,CAAC;AAEpC,eAAO,MAAM,sBAAsB,EAAE;IAAE,QAAQ,EAAE,GAAG,IAAI,WAAW,GAAG,GAAG;CAS/D,CAAC"}
@@ -2,7 +2,7 @@ local ____exports = {}
2
2
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
3
  local CoinSubType = ____isaac_2Dtypescript_2Ddefinitions.CoinSubType
4
4
  ____exports.DEFAULT_COIN_VALUE = 1
5
- ____exports.COIN_SUBTYPE_TO_VALUE = {
5
+ ____exports.COIN_SUB_TYPE_TO_VALUE = {
6
6
  [CoinSubType.NULL] = 0,
7
7
  [CoinSubType.PENNY] = 1,
8
8
  [CoinSubType.NICKEL] = 5,
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "7.12.0",
3
+ "version": "7.15.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -1,9 +1,135 @@
1
+ import {
2
+ EffectVariant,
3
+ EntityType,
4
+ ModCallback,
5
+ PickupVariant,
6
+ } from "isaac-typescript-definitions";
1
7
  import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
8
+ import {
9
+ getEntityID,
10
+ getEntityIDFromConstituents,
11
+ } from "../functions/entities";
12
+ import { spawnEffect } from "../functions/entitiesSpecific";
2
13
 
3
14
  const FEATURE_NAME = "customPickup";
4
15
 
5
- export function customPickupInit(): void {}
16
+ interface CustomPickupFunctions {
17
+ collectFunc: (player: EntityPlayer) => void;
18
+ collisionFunc: (player: EntityPlayer) => boolean;
19
+ }
20
+
21
+ /**
22
+ * Normally, we would make a custom entity to represent a fading-away pickup, but we don't want to
23
+ * interfere with the "entities2.xml" file in end-user mods. Thus, we must select a vanilla effect
24
+ * to masquerade as a backdrop effect.
25
+ *
26
+ * We arbitrarily choose a ladder for this purpose because it will not automatically despawn after
27
+ * time passes, like most other effects.
28
+ */
29
+ const PICKUP_EFFECT_VARIANT = EffectVariant.LADDER;
30
+ const PICKUP_EFFECT_SUB_TYPE = 103;
31
+
32
+ /** Indexed by entity ID. */
33
+ const customPickupFunctionsMap = new Map<string, CustomPickupFunctions>();
34
+
35
+ export function customPickupInit(mod: Mod): void {
36
+ mod.AddCallback(ModCallback.PRE_PICKUP_COLLISION, prePickupCollision); // 38
37
+ mod.AddCallback(
38
+ ModCallback.POST_EFFECT_RENDER,
39
+ postEffectRenderPickupEffect,
40
+ PICKUP_EFFECT_VARIANT,
41
+ ); // 56
42
+ }
43
+
44
+ // ModCallback.PRE_PICKUP_COLLISION (38)
45
+ function prePickupCollision(
46
+ pickup: EntityPickup,
47
+ collider: Entity,
48
+ ): boolean | undefined {
49
+ const entityID = getEntityID(pickup);
50
+ const customPickupFunctions = customPickupFunctionsMap.get(entityID);
51
+ if (customPickupFunctions === undefined) {
52
+ return undefined;
53
+ }
54
+
55
+ const player = collider.ToPlayer();
56
+ if (player === undefined) {
57
+ return undefined;
58
+ }
59
+
60
+ const shouldPickup = customPickupFunctions.collisionFunc(player);
61
+ if (!shouldPickup) {
62
+ return undefined;
63
+ }
64
+
65
+ pickup.Remove();
6
66
 
7
- export function registerCustomPickup(): void {
67
+ const pickupSprite = pickup.GetSprite();
68
+ const fileName = pickupSprite.GetFilename();
69
+
70
+ const effect = spawnEffect(
71
+ PICKUP_EFFECT_VARIANT,
72
+ PICKUP_EFFECT_SUB_TYPE,
73
+ pickup.Position,
74
+ );
75
+ const effectSprite = effect.GetSprite();
76
+ effectSprite.Load(fileName, true);
77
+ effectSprite.Play("Collect", true);
78
+
79
+ customPickupFunctions.collectFunc(player);
80
+
81
+ return undefined;
82
+ }
83
+
84
+ // ModCallback.POST_EFFECT_RENDER (56)
85
+ // PICKUP_EFFECT_VARIANT
86
+ function postEffectRenderPickupEffect(effect: EntityEffect) {
87
+ if (effect.SubType !== PICKUP_EFFECT_SUB_TYPE) {
88
+ return;
89
+ }
90
+
91
+ const sprite = effect.GetSprite();
92
+ if (sprite.IsFinished("Collect")) {
93
+ effect.Remove();
94
+ }
95
+ }
96
+
97
+ /**
98
+ * Helper function to register a custom pickup with the IsaacScript standard library. Use this
99
+ * feature for custom pickups that are intended to be picked up by the player, like keys and bombs.
100
+ *
101
+ * When IsaacScript detects that a player should be collecting the custom pickup, then the pickup
102
+ * will be immediately removed, and an effect showing the pickup's respective `Collect` animation
103
+ * will be spawned. (This emulates how a normal vanilla pickup would work.)
104
+ *
105
+ * Note that when you specify your custom pickup in the "entities2.xml" file, it should have a type
106
+ * of "5" and be associated with an anm2 file that has a "Collect" animation.
107
+ *
108
+ * @param pickupVariantCustom The variant for the corresponding custom pickup.
109
+ * @param subType The sub-type for the corresponding custom pickup.
110
+ * @param collectFunc The function to run when the player collects this pickup.
111
+ * @param collisionFunc Optional. The function to run when a player collides with the pickup.
112
+ * Default is a function that always returns true, meaning that the player will
113
+ * always immediately collect the pickup when they collide with it. Specify
114
+ * this function if your pickup should only be able to be collected under
115
+ * certain conditions.
116
+ */
117
+ export function registerCustomPickup(
118
+ pickupVariantCustom: PickupVariant,
119
+ subType: int,
120
+ collectFunc: (player: EntityPlayer) => void,
121
+ collisionFunc: (player: EntityPlayer) => boolean = () => true,
122
+ ): void {
8
123
  errorIfFeaturesNotInitialized(FEATURE_NAME);
124
+
125
+ const entityID = getEntityIDFromConstituents(
126
+ EntityType.PICKUP,
127
+ pickupVariantCustom,
128
+ subType,
129
+ );
130
+ const customPickupFunctions: CustomPickupFunctions = {
131
+ collectFunc,
132
+ collisionFunc,
133
+ };
134
+ customPickupFunctionsMap.set(entityID, customPickupFunctions);
9
135
  }
@@ -83,7 +83,7 @@ const N_FLOOR_ANM2_LAYERS: readonly int[] = [18, 19];
83
83
  * time passes, like most other effects.
84
84
  */
85
85
  const BACKDROP_EFFECT_VARIANT = EffectVariant.LADDER;
86
- const BACKDROP_EFFECT_SUBTYPE = 101;
86
+ const BACKDROP_EFFECT_SUB_TYPE = 101;
87
87
 
88
88
  const BACKDROP_ROOM_TYPE_SET: ReadonlySet<RoomType> = new Set([
89
89
  RoomType.DEFAULT,
@@ -135,7 +135,7 @@ function spawnWallEntity(
135
135
  const seed = 1 as Seed;
136
136
  const wallEffect = spawnEffectWithSeed(
137
137
  BACKDROP_EFFECT_VARIANT,
138
- BACKDROP_EFFECT_SUBTYPE,
138
+ BACKDROP_EFFECT_SUB_TYPE,
139
139
  VectorZero,
140
140
  seed,
141
141
  );
@@ -18,7 +18,7 @@ type ShadowAnimation = "1x1" | "1x2" | "2x1" | "2x2";
18
18
  * time passes, like most other effects.
19
19
  */
20
20
  const SHADOW_EFFECT_VARIANT = EffectVariant.LADDER;
21
- const SHADOW_EFFECT_SUBTYPE = 102;
21
+ const SHADOW_EFFECT_SUB_TYPE = 102;
22
22
 
23
23
  /** The animation comes from StageAPI. */
24
24
  const ROOM_SHAPE_TO_SHADOW_ANIMATION: {
@@ -60,7 +60,7 @@ export function setShadows(customStage: CustomStage): void {
60
60
  const seed = 1 as Seed;
61
61
  const shadowEffect = spawnEffectWithSeed(
62
62
  SHADOW_EFFECT_VARIANT,
63
- SHADOW_EFFECT_SUBTYPE,
63
+ SHADOW_EFFECT_SUB_TYPE,
64
64
  centerPos,
65
65
  seed,
66
66
  );
@@ -40,7 +40,7 @@ import {
40
40
  convertXMLGridEntityType,
41
41
  getAllGridIndexes,
42
42
  getGridEntities,
43
- removeAllGridExcept,
43
+ removeAllGridEntitiesExcept,
44
44
  removeGridEntity,
45
45
  setGridEntityInvisible,
46
46
  spawnGridEntityWithVariant,
@@ -341,7 +341,7 @@ export function emptyRoom(fillWithDecorations: boolean): void {
341
341
  removeAllMatchingEntities(EntityType.EFFECT, EffectVariant.DEVIL);
342
342
  removeAllMatchingEntities(EntityType.EFFECT, EffectVariant.ANGEL);
343
343
 
344
- removeAllGridExcept(
344
+ removeAllGridEntitiesExcept(
345
345
  GridEntityType.WALL, // 15
346
346
  GridEntityType.DOOR, // 16
347
347
  );
@@ -39,15 +39,16 @@ function initCollectibleArraysAndSets() {
39
39
  }
40
40
 
41
41
  ALL_COLLECTIBLES_ARRAY.sort();
42
- VANILLA_COLLECTIBLES_ARRAY.sort();
43
- MODDED_COLLECTIBLES_ARRAY.sort();
44
-
45
42
  for (const collectibleType of ALL_COLLECTIBLES_ARRAY) {
46
43
  ALL_COLLECTIBLES_SET.add(collectibleType);
47
44
  }
45
+
46
+ VANILLA_COLLECTIBLES_ARRAY.sort();
48
47
  for (const collectibleType of VANILLA_COLLECTIBLES_ARRAY) {
49
48
  VANILLA_COLLECTIBLES_SET.add(collectibleType);
50
49
  }
50
+
51
+ MODDED_COLLECTIBLES_ARRAY.sort();
51
52
  for (const collectibleType of MODDED_COLLECTIBLES_ARRAY) {
52
53
  MODDED_COLLECTIBLES_SET.add(collectibleType);
53
54
  }
@@ -395,7 +395,7 @@ export function isPostBossVoidPortal(gridEntity: GridEntity): boolean {
395
395
  * For example:
396
396
  *
397
397
  * ```ts
398
- * removeAllGridEntitiesExceptFor(
398
+ * removeAllGridEntitiesExcept(
399
399
  * GridEntityType.WALL,
400
400
  * GridEntityType.DOOR,
401
401
  * );
@@ -403,7 +403,7 @@ export function isPostBossVoidPortal(gridEntity: GridEntity): boolean {
403
403
  *
404
404
  * @returns The grid entities that were removed.
405
405
  */
406
- export function removeAllGridExcept(
406
+ export function removeAllGridEntitiesExcept(
407
407
  ...gridEntityTypes: GridEntityType[]
408
408
  ): GridEntity[] {
409
409
  const gridEntityTypeExceptions = new Set(gridEntityTypes);
@@ -41,7 +41,7 @@ const NON_ALIVE_NPCS_TYPE_VARIANT: ReadonlySet<string> = new Set([
41
41
  * Used to filter out certain NPCs when determining of an NPC is "alive" and/or should keep the
42
42
  * doors open.
43
43
  */
44
- const NON_ALIVE_NPCS_TYPE_VARIANT_SUBTYPE: ReadonlySet<string> = new Set([
44
+ const NON_ALIVE_NPCS_TYPE_VARIANT_SUB_TYPE: ReadonlySet<string> = new Set([
45
45
  `${EntityType.CHARGER}.${ChargerVariant.CHARGER}.${ChargerSubType.MY_SHADOW}`, // 23.0.1
46
46
  `${EntityType.MOTHER}.${MotherVariant.MOTHER_1}.${MotherSubType.PHASE_2}`, // 912
47
47
  ]);
@@ -81,7 +81,7 @@ export function isAliveExceptionNPC(npc: EntityNPC): boolean {
81
81
  }
82
82
 
83
83
  const entityTypeVariantSubType = `${npc.Type}.${npc.Variant}.${npc.SubType}`;
84
- if (NON_ALIVE_NPCS_TYPE_VARIANT_SUBTYPE.has(entityTypeVariantSubType)) {
84
+ if (NON_ALIVE_NPCS_TYPE_VARIANT_SUB_TYPE.has(entityTypeVariantSubType)) {
85
85
  return true;
86
86
  }
87
87
 
@@ -1,6 +1,6 @@
1
1
  import { CoinSubType } from "isaac-typescript-definitions";
2
2
  import {
3
- COIN_SUBTYPE_TO_VALUE,
3
+ COIN_SUB_TYPE_TO_VALUE,
4
4
  DEFAULT_COIN_VALUE,
5
5
  } from "../objects/coinSubTypeToValue";
6
6
  import { CHEST_PICKUP_VARIANTS } from "../sets/chestPickupVariantsSet";
@@ -14,7 +14,7 @@ import { isHeart } from "./pickupVariants";
14
14
  * sub-types.
15
15
  */
16
16
  export function getCoinValue(coinSubType: CoinSubType): int {
17
- const value = COIN_SUBTYPE_TO_VALUE[coinSubType];
17
+ const value = COIN_SUB_TYPE_TO_VALUE[coinSubType];
18
18
  // Handle modded coin sub-types.
19
19
  // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
20
20
  return value === undefined ? DEFAULT_COIN_VALUE : value;
@@ -0,0 +1,133 @@
1
+ import { TrinketType } from "isaac-typescript-definitions";
2
+ import { itemConfig } from "../core/cachedClasses";
3
+ import {
4
+ FIRST_TRINKET_TYPE,
5
+ LAST_TRINKET_TYPE,
6
+ LAST_VANILLA_TRINKET_TYPE,
7
+ } from "../core/constantsFirstLast";
8
+ import { irange } from "./utils";
9
+
10
+ const ALL_TRINKETS_ARRAY: TrinketType[] = [];
11
+ const VANILLA_TRINKETS_ARRAY: TrinketType[] = [];
12
+ const MODDED_TRINKETS_ARRAY: TrinketType[] = [];
13
+
14
+ const ALL_TRINKETS_SET = new Set<TrinketType>();
15
+ const VANILLA_TRINKETS_SET = new Set<TrinketType>();
16
+ const MODDED_TRINKETS_SET = new Set<TrinketType>();
17
+
18
+ function initTrinketArraysAndSets() {
19
+ if (ALL_TRINKETS_ARRAY.length !== 0) {
20
+ return;
21
+ }
22
+
23
+ const trinketTypeRange = irange(
24
+ FIRST_TRINKET_TYPE,
25
+ LAST_TRINKET_TYPE,
26
+ ) as TrinketType[];
27
+ for (const trinketType of trinketTypeRange) {
28
+ const itemConfigItem = itemConfig.GetTrinket(trinketType);
29
+ if (itemConfigItem === undefined) {
30
+ continue;
31
+ }
32
+
33
+ ALL_TRINKETS_ARRAY.push(trinketType);
34
+ if (trinketType <= LAST_VANILLA_TRINKET_TYPE) {
35
+ VANILLA_TRINKETS_ARRAY.push(trinketType);
36
+ } else {
37
+ MODDED_TRINKETS_ARRAY.push(trinketType);
38
+ }
39
+ }
40
+
41
+ ALL_TRINKETS_ARRAY.sort();
42
+ for (const trinketType of ALL_TRINKETS_ARRAY) {
43
+ ALL_TRINKETS_SET.add(trinketType);
44
+ }
45
+
46
+ VANILLA_TRINKETS_ARRAY.sort();
47
+ for (const trinketType of VANILLA_TRINKETS_ARRAY) {
48
+ VANILLA_TRINKETS_SET.add(trinketType);
49
+ }
50
+
51
+ MODDED_TRINKETS_ARRAY.sort();
52
+ for (const trinketType of MODDED_TRINKETS_ARRAY) {
53
+ MODDED_TRINKETS_SET.add(trinketType);
54
+ }
55
+ }
56
+
57
+ /**
58
+ * Returns an array containing every valid trinket type in the game, including modded trinkets.
59
+ *
60
+ * Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
61
+ * use the `getTrinketSet` helper function instead.
62
+ */
63
+ export function getModdedTrinketArray(): readonly TrinketType[] {
64
+ // Lazy initialize the arrays/sets.
65
+ initTrinketArraysAndSets();
66
+
67
+ return MODDED_TRINKETS_ARRAY;
68
+ }
69
+
70
+ /**
71
+ * Returns a set containing every valid trinket type in the game, including modded trinkets.
72
+ *
73
+ * Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
74
+ * use the `getTrinketArray` helper function instead.
75
+ */
76
+ export function getModdedTrinketSet(): ReadonlySet<TrinketType> {
77
+ // Lazy initialize the arrays/sets.
78
+ initTrinketArraysAndSets();
79
+
80
+ return MODDED_TRINKETS_SET;
81
+ }
82
+
83
+ /**
84
+ * Returns an array containing every modded trinket type in the game.
85
+ *
86
+ * Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
87
+ * use the `getModdedTrinketSet` helper function instead.
88
+ */
89
+ export function getTrinketArray(): readonly TrinketType[] {
90
+ // Lazy initialize the arrays/sets.
91
+ initTrinketArraysAndSets();
92
+
93
+ return ALL_TRINKETS_ARRAY;
94
+ }
95
+
96
+ /**
97
+ * Returns a set containing every modded trinket type in the game.
98
+ *
99
+ * Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
100
+ * use the `getModdedTrinketArray` helper function instead.
101
+ */
102
+ export function getTrinketSet(): ReadonlySet<TrinketType> {
103
+ // Lazy initialize the arrays/sets.
104
+ initTrinketArraysAndSets();
105
+
106
+ return ALL_TRINKETS_SET;
107
+ }
108
+
109
+ /**
110
+ * Returns an array containing every valid vanilla trinket type in the game.
111
+ *
112
+ * Use this if you need to iterate over the trinkets in order. If you need to do O(1) lookups, then
113
+ * use the `getVanillaTrinketSet` helper function instead.
114
+ */
115
+ export function getVanillaTrinketArray(): readonly TrinketType[] {
116
+ // Lazy initialize the arrays/sets.
117
+ initTrinketArraysAndSets();
118
+
119
+ return VANILLA_TRINKETS_ARRAY;
120
+ }
121
+
122
+ /**
123
+ * Returns a set containing every valid vanilla trinket type in the game.
124
+ *
125
+ * Use this if you need to do O(1) lookups. If you need to iterate over the trinkets in order, then
126
+ * use the `getVanillaTrinketArray` helper function instead.
127
+ */
128
+ export function getVanillaTrinketSet(): ReadonlySet<TrinketType> {
129
+ // Lazy initialize the arrays/sets.
130
+ initTrinketArraysAndSets();
131
+
132
+ return VANILLA_TRINKETS_SET;
133
+ }
package/src/index.ts CHANGED
@@ -176,6 +176,7 @@ export * from "./functions/transformations";
176
176
  export * from "./functions/trinketCacheFlag";
177
177
  export * from "./functions/trinketGive";
178
178
  export * from "./functions/trinkets";
179
+ export * from "./functions/trinketSet";
179
180
  export * from "./functions/tstlClass";
180
181
  export * from "./functions/types";
181
182
  export * from "./functions/ui";
@@ -43,7 +43,7 @@ function initFeaturesMajor(mod: ModUpgraded) {
43
43
  }
44
44
 
45
45
  function initFeaturesMinor(mod: ModUpgraded) {
46
- customPickupInit();
46
+ customPickupInit(mod);
47
47
  customTrapdoorInit(mod);
48
48
  disableAllSoundInit(mod);
49
49
  disableInputsInit(mod);
@@ -2,7 +2,7 @@ import { CoinSubType } from "isaac-typescript-definitions";
2
2
 
3
3
  export const DEFAULT_COIN_VALUE = 1;
4
4
 
5
- export const COIN_SUBTYPE_TO_VALUE: { readonly [key in CoinSubType]: int } = {
5
+ export const COIN_SUB_TYPE_TO_VALUE: { readonly [key in CoinSubType]: int } = {
6
6
  [CoinSubType.NULL]: 0, // 0
7
7
  [CoinSubType.PENNY]: 1, // 1
8
8
  [CoinSubType.NICKEL]: 5, // 2