isaacscript-common 69.3.0 → 69.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -16919,7 +16919,12 @@ export declare function setBackdrop(backdropType: BackdropType): void;
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  /**
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  * Helper function to blindfold the player by using a hack with the challenge variable.
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  *
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- * The method used in this function was discovered by im_tem.
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+ * Note that if the player dies and respawns (from e.g. Dead Cat), the blindfold will have to be
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+ * reapplied.
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+ *
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+ * Under the hood, this function sets the challenge to one with a blindfold, changes the player to
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+ * the same character that they currently are, and then changes the challenge back. This method was
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+ * discovered by im_tem.
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  *
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  * @param player The player to apply or remove the blindfold state from.
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  * @param enabled Whether to apply or remove the blindfold.
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 69.3.0
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+ isaacscript-common 69.3.1
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -216,7 +216,12 @@ export declare function removeDeadEyeMultiplier(player: EntityPlayer): void;
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  /**
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  * Helper function to blindfold the player by using a hack with the challenge variable.
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  *
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- * The method used in this function was discovered by im_tem.
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+ * Note that if the player dies and respawns (from e.g. Dead Cat), the blindfold will have to be
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+ * reapplied.
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+ *
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+ * Under the hood, this function sets the challenge to one with a blindfold, changes the player to
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+ * the same character that they currently are, and then changes the challenge back. This method was
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+ * discovered by im_tem.
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  *
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  * @param player The player to apply or remove the blindfold state from.
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  * @param enabled Whether to apply or remove the blindfold.
@@ -1 +1 @@
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+ {"version":3,"file":"players.d.ts","sourceRoot":"","sources":["../../../src/functions/players.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAChE,OAAO,EAEL,eAAe,EACf,eAAe,EACf,UAAU,EACV,UAAU,EACV,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAatC,wFAAwF;AACxF,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,OAAO,CAOT;AAED,iFAAiF;AACjF,wBAAgB,sBAAsB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAOtE;AAED,oFAAoF;AACpF,wBAAgB,yBAAyB,CAAC,WAAW,EAAE,WAAW,GAAG,OAAO,CAO3E;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAG9C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,GAAG,kBAAkB,EAAE,UAAU,EAAE,GAAG,OAAO,CAKxE;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CASjE;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAWzD;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,kBAAkB,EAAE,YAAY,GAAG,KAAK,GACvC,KAAK,CAMP;AAED,+FAA+F;AAC/F,wBAAgB,aAAa,IAAI,UAAU,EAAE,CAG5C;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,MAAM,GAAG,YAAY,CAe/D;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,eAAe,EAAE,CAatE;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,YAAY,CAU7C;AAED;;;;GAIG;AACH,wBAAgB,eAAe,IAAI,YAAY,CAa9C;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,YAAY,GAAG,SAAS,CAM1B;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS,CA0B5E;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAO1B;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,CAO1D;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAQnE;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,UAAU,EAAE,UAAU,EAAE,GAAG,YAAY,EAAE,CAQ5E;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,IAAI,YAAY,EAAE,CAMrD;AAED;;;;;;;GAOG;AACH,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,YAAY,EAAE,CAGhB;AAED;;;;;GAKG;AACH,wBAAgB,OAAO,CACrB,MAAM,EAAE,YAAY,EACpB,GAAG,WAAW,EAAE,UAAU,EAAE,GAC3B,OAAO,CAET;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEvD;AAED,6FAA6F;AAC7F,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG1D;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEzD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEzD;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGvD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,MAAM,EAAE,YAAY,EACpB,GAAG,UAAU,EAAE,UAAU,EAAE,GAC1B,OAAO,CAKT;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAQhE;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGpD;AAaD,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE3D;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG3D;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGtD;AAED,+EAA+E;AAC/E,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGpD;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE5D;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE/D;AAED,kFAAkF;AAClF,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMvD;AAED,8FAA8F;AAC9F,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAM9D;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG7D;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAIlE;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAC1B,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,OAAO,EAChB,aAAa,UAAO,GACnB,IAAI,CAsBN"}
@@ -437,7 +437,12 @@ function ____exports.removeDeadEyeMultiplier(self, player)
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  end
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  --- Helper function to blindfold the player by using a hack with the challenge variable.
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  --
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- -- The method used in this function was discovered by im_tem.
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+ -- Note that if the player dies and respawns (from e.g. Dead Cat), the blindfold will have to be
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+ -- reapplied.
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+ --
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+ -- Under the hood, this function sets the challenge to one with a blindfold, changes the player to
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+ -- the same character that they currently are, and then changes the challenge back. This method was
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+ -- discovered by im_tem.
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  --
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  -- @param player The player to apply or remove the blindfold state from.
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  -- @param enabled Whether to apply or remove the blindfold.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "69.3.0",
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+ "version": "69.3.1",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -548,7 +548,12 @@ export function removeDeadEyeMultiplier(player: EntityPlayer): void {
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  /**
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  * Helper function to blindfold the player by using a hack with the challenge variable.
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  *
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- * The method used in this function was discovered by im_tem.
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+ * Note that if the player dies and respawns (from e.g. Dead Cat), the blindfold will have to be
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+ * reapplied.
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+ *
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+ * Under the hood, this function sets the challenge to one with a blindfold, changes the player to
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+ * the same character that they currently are, and then changes the challenge back. This method was
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+ * discovered by im_tem.
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  *
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  * @param player The player to apply or remove the blindfold state from.
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  * @param enabled Whether to apply or remove the blindfold.