isaacscript-common 69.1.0 → 69.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +2 -0
- package/dist/isaacscript-common.lua +3 -1
- package/dist/src/functions/collectibles.d.ts +2 -0
- package/dist/src/functions/collectibles.d.ts.map +1 -1
- package/dist/src/functions/collectibles.lua +2 -0
- package/package.json +2 -2
- package/src/functions/collectibles.ts +2 -0
package/dist/index.rollup.d.ts
CHANGED
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@@ -9217,6 +9217,8 @@ export declare function isGenesisRoom(roomDescriptor: RoomDescriptor): boolean;
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* Returns whether the given collectible is a "glitched" item. All items are replaced by glitched
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* items once a player has TMTRAINER. However, glitched items can also "naturally" appear in secret
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* rooms and I AM ERROR rooms if the "Corrupted Data" achievement is unlocked.
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+
*
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* Under the hood, this checks if the sub-type of the collectible is greater than 4,000,000,000.
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*/
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export declare function isGlitchedCollectible(collectible: EntityPickup): boolean;
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 69.
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isaacscript-common 69.2.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -5470,6 +5470,8 @@ ____exports.PrideVariant.PRIDE = 0
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____exports.PrideVariant[____exports.PrideVariant.PRIDE] = "PRIDE"
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____exports.PrideVariant.SUPER_PRIDE = 1
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____exports.PrideVariant[____exports.PrideVariant.SUPER_PRIDE] = "SUPER_PRIDE"
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____exports.PrideVariant.ULTRA_PRIDE = 2
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____exports.PrideVariant[____exports.PrideVariant.ULTRA_PRIDE] = "ULTRA_PRIDE"
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--- For `EntityType.DOPLE` (53).
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____exports.DopleVariant = {}
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____exports.DopleVariant.DOPLE = 0
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@@ -107,6 +107,8 @@ export declare function isFamiliarCollectible(collectibleType: CollectibleType):
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* Returns whether the given collectible is a "glitched" item. All items are replaced by glitched
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* items once a player has TMTRAINER. However, glitched items can also "naturally" appear in secret
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* rooms and I AM ERROR rooms if the "Corrupted Data" achievement is unlocked.
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*
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* Under the hood, this checks if the sub-type of the collectible is greater than 4,000,000,000.
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*/
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export declare function isGlitchedCollectible(collectible: EntityPickup): boolean;
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/**
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@@ -1 +1 @@
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-
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{"version":3,"file":"collectibles.d.ts","sourceRoot":"","sources":["../../../src/functions/collectibles.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,SAAS,EACT,uBAAuB,EACvB,aAAa,EACd,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAEL,eAAe,EAEf,oBAAoB,EAEpB,QAAQ,EACR,WAAW,EAGZ,MAAM,8BAA8B,CAAC;AAgEtC,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAStE;AAED,iGAAiG;AACjG,wBAAgB,uBAAuB,CACrC,4BAA4B,EAAE,YAAY,GAAG,eAAe,EAC5D,SAAS,EAAE,SAAS,GACnB,OAAO,CAYT;AAED,6FAA6F;AAC7F,wBAAgB,uBAAuB,CACrC,OAAO,EAAE,MAAM,EACf,OAAO,EAAE,MAAM,GACd,OAAO,CAsBT;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,oBAAoB,CAYtB;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CACvC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,MAAM,CAqBR;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAC1C,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAgBL;AAED;;;GAGG;AACH,wBAAgB,6BAA6B,CAC3C,4BAA4B,EAAE,YAAY,GAAG,eAAe,EAC5D,MAAM,EAAE,YAAY,GACnB,WAAW,CA6Bb;AAED;;;;;;;;;GASG;AACH,wBAAgB,yBAAyB,CACvC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAAG,CAAC,CAAC,GAChE,MAAM,CAgBR;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAYL;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CACpC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,QAAQ,CAYV;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,GAAG,CAYL;AAED;;;;;;;GAOG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,MAAM,CAqBR;AAED;;;GAGG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,GACxB,uBAAuB,CAUzB;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CACnC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,OAAO,CAYT;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,kBAAkB,CAChC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,QAAQ,CAAC,aAAa,CAAC,CAQzB;AAED;;;;;GAKG;AACH,wBAAgB,mCAAmC,CACjD,OAAO,EAAE,OAAO,GACf,WAAW,CAAC,eAAe,CAAC,CAS9B;AAED,sFAAsF;AACtF,wBAAgB,mBAAmB,CAAC,eAAe,EAAE,eAAe,GAAG,OAAO,CAG7E;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,WAAW,EAAE,YAAY,GAAG,OAAO,CAsBrE;AAED,wFAAwF;AACxF,wBAAgB,qBAAqB,CACnC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAGT;AAED;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CAAC,WAAW,EAAE,YAAY,GAAG,OAAO,CAKxE;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,OAAO,CAQT;AAED,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;GAGG;AACH,wBAAgB,8BAA8B,CAC5C,4BAA4B,EAAE,YAAY,GAAG,eAAe,GAC3D,OAAO,CAQT;AAED,8EAA8E;AAC9E,wBAAgB,SAAS,CACvB,4BAA4B,EAAE,YAAY,GAAG,eAAe,EAC5D,OAAO,EAAE,GAAG,GACX,OAAO,CAGT;AAED;;;;GAIG;AACH,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED,wBAAgB,sBAAsB,CACpC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAGT;AAED,wBAAgB,wBAAwB,CACtC,eAAe,EAAE,eAAe,GAC/B,OAAO,CAET;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAClC,eAAe,EAAE,eAAe,GAAG,CAAC,CAAC,GACpC,MAAM,CAiBR;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAS5E;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CASnE;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAUnE;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,WAAW,EAAE,YAAY,GAAG,IAAI,CAuBtE;AAED;;;;GAIG;AACH,wBAAgB,0BAA0B,CACxC,WAAW,EAAE,YAAY,EACzB,uBAAuB,EAAE,uBAAuB,GAC/C,IAAI,CAWN;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,oBAAoB,CAClC,WAAW,EAAE,YAAY,EACzB,OAAO,EAAE,MAAM,GAAG,SAAS,GAC1B,IAAI,CAqBN;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CACnC,WAAW,EAAE,YAAY,EACzB,kBAAkB,EAAE,eAAe,GAClC,IAAI,CA2BN;AAED;;;GAGG;AACH,wBAAgB,qCAAqC,IAAI,IAAI,CAK5D"}
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@@ -385,6 +385,8 @@ end
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--- Returns whether the given collectible is a "glitched" item. All items are replaced by glitched
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-- items once a player has TMTRAINER. However, glitched items can also "naturally" appear in secret
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-- rooms and I AM ERROR rooms if the "Corrupted Data" achievement is unlocked.
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--
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-- Under the hood, this checks if the sub-type of the collectible is greater than 4,000,000,000.
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function ____exports.isGlitchedCollectible(self, collectible)
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return collectible.Variant == PickupVariant.COLLECTIBLE and collectible.SubType > GLITCHED_ITEM_THRESHOLD
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end
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package/package.json
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{
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"name": "isaacscript-common",
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"version": "69.
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"version": "69.2.0",
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"description": "Helper functions and features for IsaacScript mods.",
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"keywords": [
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"isaac",
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"main": "dist/src/index",
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"types": "dist/index.rollup.d.ts",
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"dependencies": {
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"isaac-typescript-definitions": "^33.
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"isaac-typescript-definitions": "^33.2.0"
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}
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}
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@@ -499,6 +499,8 @@ export function isFamiliarCollectible(
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* Returns whether the given collectible is a "glitched" item. All items are replaced by glitched
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* items once a player has TMTRAINER. However, glitched items can also "naturally" appear in secret
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* rooms and I AM ERROR rooms if the "Corrupted Data" achievement is unlocked.
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*
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* Under the hood, this checks if the sub-type of the collectible is greater than 4,000,000,000.
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*/
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export function isGlitchedCollectible(collectible: EntityPickup): boolean {
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return (
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