isaacscript-common 69.0.0 → 69.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -9217,6 +9217,8 @@ export declare function isGenesisRoom(roomDescriptor: RoomDescriptor): boolean;
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  * Returns whether the given collectible is a "glitched" item. All items are replaced by glitched
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  * items once a player has TMTRAINER. However, glitched items can also "naturally" appear in secret
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  * rooms and I AM ERROR rooms if the "Corrupted Data" achievement is unlocked.
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+ *
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+ * Under the hood, this checks if the sub-type of the collectible is greater than 4,000,000,000.
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  */
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  export declare function isGlitchedCollectible(collectible: EntityPickup): boolean;
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@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 69.0.0
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+ isaacscript-common 69.2.0
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -5470,6 +5470,8 @@ ____exports.PrideVariant.PRIDE = 0
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  ____exports.PrideVariant[____exports.PrideVariant.PRIDE] = "PRIDE"
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  ____exports.PrideVariant.SUPER_PRIDE = 1
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  ____exports.PrideVariant[____exports.PrideVariant.SUPER_PRIDE] = "SUPER_PRIDE"
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+ ____exports.PrideVariant.ULTRA_PRIDE = 2
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+ ____exports.PrideVariant[____exports.PrideVariant.ULTRA_PRIDE] = "ULTRA_PRIDE"
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  --- For `EntityType.DOPLE` (53).
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  ____exports.DopleVariant = {}
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  ____exports.DopleVariant.DOPLE = 0
@@ -49259,6 +49261,8 @@ local ReadonlySet = ____ReadonlySet.ReadonlySet
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  local ____array = require("src.functions.array")
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  local arrayToString = ____array.arrayToString
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  local isArray = ____array.isArray
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+ local ____bosses = require("src.functions.bosses")
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+ local getBossID = ____bosses.getBossID
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  local ____collectibles = require("src.functions.collectibles")
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  local getCollectibleName = ____collectibles.getCollectibleName
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  local ____entities = require("src.functions.entities")
@@ -49468,8 +49472,7 @@ function ____exports.logProjectileFlags(projectileFlags)
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  ____exports.logFlags(projectileFlags, ProjectileFlag, "projectile")
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  end
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  function ____exports.logRoom()
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- local room = game:GetRoom()
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- local bossID = room:GetBossID()
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+ local bossID = getBossID(nil)
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  local roomGridIndex = getRoomGridIndex(nil)
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  local roomListIndex = getRoomListIndex(nil)
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  local roomData = getRoomData(nil)
@@ -1 +1 @@
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+ {"version":3,"file":"bosses.d.ts","sourceRoot":"","sources":["../../../src/functions/bosses.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAC1E,OAAO,EACL,MAAM,EACN,UAAU,EAGX,MAAM,8BAA8B,CAAC;AAmCtC;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,CAC5B,UAAU,GAAE,UAAU,GAAG,CAAC,CAAM,EAChC,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,SAAS,EAAE,CAGb;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,eAAe,CAC7B,kBAAkB,UAAO,GACxB,WAAW,CAAC,MAAM,CAAC,CAIrB;AAED;;;;;;GAMG;AACH,wBAAgB,SAAS,IAAI,MAAM,GAAG,SAAS,CA0B9C;AAED,wBAAgB,8BAA8B,CAC5C,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,GACX,MAAM,GAAG,SAAS,CAGpB;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAIlD;AAED;;;;;GAKG;AACH,wBAAgB,UAAU,CACxB,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,MAAM,CAAC,GAAG,SAAS,CAOjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,SAAS,CACvB,UAAU,CAAC,EAAE,UAAU,EACvB,OAAO,CAAC,EAAE,GAAG,EACb,OAAO,CAAC,EAAE,GAAG,EACb,cAAc,UAAQ,GACrB,SAAS,EAAE,CAGb;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,UAAU,GAChB,WAAW,CAAC,MAAM,CAAC,GAAG,SAAS,CAEjC;AAED,wBAAgB,8BAA8B,CAC5C,MAAM,EAAE,MAAM,GACb,SAAS,CAAC,UAAU,EAAE,GAAG,CAAC,CAE5B;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAExD;AAED,6FAA6F;AAC7F,wBAAgB,KAAK,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAE7C;AAmCD;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAE3D;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAErD;AAED;;;;;;;;;GASG;AACH,wBAAgB,SAAS,CACvB,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,SAAS,GAAE,IAAI,GAAG,GAAG,GAAG,SAAqB,EAC7C,WAAW,CAAC,EAAE,GAAG,GAChB,SAAS,CAiCX;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,CAC/B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,WAAW,CAAC,EAAE,GAAG,GAChB,SAAS,CAYX"}
@@ -107,6 +107,8 @@ export declare function isFamiliarCollectible(collectibleType: CollectibleType):
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  * Returns whether the given collectible is a "glitched" item. All items are replaced by glitched
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  * items once a player has TMTRAINER. However, glitched items can also "naturally" appear in secret
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  * rooms and I AM ERROR rooms if the "Corrupted Data" achievement is unlocked.
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+ *
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+ * Under the hood, this checks if the sub-type of the collectible is greater than 4,000,000,000.
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  */
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  export declare function isGlitchedCollectible(collectible: EntityPickup): boolean;
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  /**
@@ -1 +1 @@
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1
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@@ -385,6 +385,8 @@ end
385
385
  --- Returns whether the given collectible is a "glitched" item. All items are replaced by glitched
386
386
  -- items once a player has TMTRAINER. However, glitched items can also "naturally" appear in secret
387
387
  -- rooms and I AM ERROR rooms if the "Corrupted Data" achievement is unlocked.
388
+ --
389
+ -- Under the hood, this checks if the sub-type of the collectible is greater than 4,000,000,000.
388
390
  function ____exports.isGlitchedCollectible(self, collectible)
389
391
  return collectible.Variant == PickupVariant.COLLECTIBLE and collectible.SubType > GLITCHED_ITEM_THRESHOLD
390
392
  end
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"logMisc.d.ts","sourceRoot":"","sources":["../../../src/functions/logMisc.ts"],"names":[],"mappings":";AAAA,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AACpE,OAAO,EACL,UAAU,EACV,WAAW,EACX,UAAU,EAMV,cAAc,EAGd,QAAQ,EACR,OAAO,EACR,MAAM,8BAA8B,CAAC;AAqBtC;;;;;GAKG;AACH,wBAAgB,QAAQ,CAAC,CAAC,EACxB,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,CAAC,EAAE,GAAG,SAAS,CAAC,EAAE,EACzB,IAAI,CAAC,EAAE,MAAM,GACZ,IAAI,CAaN;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,IAAI,EAAE,IAAI,EACV,gBAAgB,EAAE,eAAe,EAAE,EACnC,IAAI,CAAC,EAAE,MAAM,GACZ,IAAI,CAaN;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,IAAI,CAQtE;AAED,yFAAyF;AACzF,wBAAgB,cAAc,CAC5B,IAAI,EAAE,IAAI,EACV,WAAW,EAAE,UAAU,GAAG,QAAQ,CAAC,UAAU,CAAC,GAC7C,IAAI,CAEN;AAED,0FAA0F;AAC1F,wBAAgB,eAAe,CAC7B,IAAI,EAAE,IAAI,EACV,YAAY,EAAE,WAAW,GAAG,QAAQ,CAAC,WAAW,CAAC,GAChD,IAAI,CAEN;AAED,yFAAyF;AACzF,wBAAgB,cAAc,CAC5B,IAAI,EAAE,IAAI,EACV,WAAW,EAAE,UAAU,GAAG,QAAQ,CAAC,UAAU,CAAC,GAC7C,IAAI,CAEN;AAED,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAG5D;AAED,uFAAuF;AACvF,wBAAgB,QAAQ,CAAC,CAAC,SAAS,OAAO,GAAG,UAAU,EACrD,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,EACtB,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,EAC3B,WAAW,SAAK,GACf,IAAI,CAmBN;AAED,kGAAkG;AAClG,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAiBlD;AAED;;;;;GAKG;AACH,wBAAgB,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,EAAE,MAAM,GAAG,IAAI,CAQzE;AAED,mGAAmG;AACnG,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAkBnD;AAED;;;;;GAKG;AACH,wBAAgB,MAAM,CACpB,IAAI,EAAE,IAAI,EACV,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,OAAO,CAAC,EAC5B,IAAI,CAAC,EAAE,MAAM,GACZ,IAAI,CAmBN;AAED,wBAAgB,QAAQ,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAKzC;AAED,wBAAgB,gBAAgB,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,YAAY,GAAG,IAAI,CA0BvE;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,YAAY,GAAG,IAAI,CAoBtE;AAED,kGAAkG;AAClG,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,IAAI,EACV,eAAe,EAAE,cAAc,GAAG,QAAQ,CAAC,cAAc,CAAC,GACzD,IAAI,CAEN;AAED,sEAAsE;AACtE,wBAAgB,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAsBxC;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAiB/C;AAED;;;;;GAKG;AACH,wBAAgB,MAAM,CACpB,IAAI,EAAE,IAAI,EACV,GAAG,EAAE,GAAG,CAAC,SAAS,CAAC,GAAG,WAAW,CAAC,SAAS,CAAC,EAC5C,IAAI,CAAC,EAAE,MAAM,GACZ,IAAI,CAgBN;AAED,gFAAgF;AAChF,wBAAgB,SAAS,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAQ1C;AAED;;;;;;;;;GASG;AACH,wBAAgB,QAAQ,CACtB,IAAI,EAAE,IAAI,EACV,QAAQ,EAAE,OAAO,EACjB,YAAY,SAAI,GACf,IAAI,CAuCN;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,SAAS,SAAS,EAAE,CAAC,EACxD,IAAI,EAAE,IAAI,EACV,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,EACpB,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GACnB,IAAI,CAgCN;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,GAAG,IAAI,CAkBhE;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAAC,CAAC,SAAS,SAAS,EAAE,CAAC,EACpD,IAAI,EAAE,IAAI,EACV,QAAQ,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GACrB,IAAI,CAqBN;AAED,wFAAwF;AACxF,wBAAgB,YAAY,CAC1B,IAAI,EAAE,IAAI,EACV,SAAS,EAAE,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,GACvC,IAAI,CAEN;AAED,gGAAgG;AAChG,wBAAgB,WAAW,CACzB,IAAI,EAAE,IAAI,EACV,QAAQ,EAAE,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC,GACpC,IAAI,CAEN;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,GAAG,IAAI,CAoB/D;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,CACvB,IAAI,EAAE,IAAI,EACV,MAAM,EAAE,MAAM,EACd,IAAI,CAAC,EAAE,MAAM,EACb,KAAK,UAAQ,GACZ,IAAI,CAON"}
@@ -32,6 +32,8 @@ local ReadonlySet = ____ReadonlySet.ReadonlySet
32
32
  local ____array = require("src.functions.array")
33
33
  local arrayToString = ____array.arrayToString
34
34
  local isArray = ____array.isArray
35
+ local ____bosses = require("src.functions.bosses")
36
+ local getBossID = ____bosses.getBossID
35
37
  local ____collectibles = require("src.functions.collectibles")
36
38
  local getCollectibleName = ____collectibles.getCollectibleName
37
39
  local ____entities = require("src.functions.entities")
@@ -269,8 +271,7 @@ function ____exports.logProjectileFlags(projectileFlags)
269
271
  end
270
272
  --- Helper function for logging information about the current room.
271
273
  function ____exports.logRoom()
272
- local room = game:GetRoom()
273
- local bossID = room:GetBossID()
274
+ local bossID = getBossID(nil)
274
275
  local roomGridIndex = getRoomGridIndex(nil)
275
276
  local roomListIndex = getRoomListIndex(nil)
276
277
  local roomData = getRoomData(nil)
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "69.0.0",
3
+ "version": "69.2.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -25,6 +25,6 @@
25
25
  "main": "dist/src/index",
26
26
  "types": "dist/index.rollup.d.ts",
27
27
  "dependencies": {
28
- "isaac-typescript-definitions": "^33.0.1"
28
+ "isaac-typescript-definitions": "^33.2.0"
29
29
  }
30
30
  }
@@ -108,6 +108,8 @@ export function getBossID(): BossID | undefined {
108
108
  }
109
109
 
110
110
  const room = game.GetRoom();
111
+
112
+ // eslint-disable-next-line deprecation/deprecation
111
113
  const bossID = room.GetBossID();
112
114
  if (bossID === 0) {
113
115
  return undefined;
@@ -499,6 +499,8 @@ export function isFamiliarCollectible(
499
499
  * Returns whether the given collectible is a "glitched" item. All items are replaced by glitched
500
500
  * items once a player has TMTRAINER. However, glitched items can also "naturally" appear in secret
501
501
  * rooms and I AM ERROR rooms if the "Corrupted Data" achievement is unlocked.
502
+ *
503
+ * Under the hood, this checks if the sub-type of the collectible is greater than 4,000,000,000.
502
504
  */
503
505
  export function isGlitchedCollectible(collectible: EntityPickup): boolean {
504
506
  return (
@@ -17,6 +17,7 @@ import {
17
17
  import { game, musicManager, sfxManager } from "../core/cachedClasses";
18
18
  import { ReadonlySet } from "../types/ReadonlySet";
19
19
  import { arrayToString, isArray } from "./array";
20
+ import { getBossID } from "./bosses";
20
21
  import { getCollectibleName } from "./collectibles";
21
22
  import { getEntityID } from "./entities";
22
23
  import { getEnumEntries } from "./enums";
@@ -310,8 +311,7 @@ export function logProjectileFlags(
310
311
 
311
312
  /** Helper function for logging information about the current room. */
312
313
  export function logRoom(this: void): void {
313
- const room = game.GetRoom();
314
- const bossID = room.GetBossID();
314
+ const bossID = getBossID();
315
315
  const roomGridIndex = getRoomGridIndex();
316
316
  const roomListIndex = getRoomListIndex();
317
317
  const roomData = getRoomData();