isaacscript-common 67.3.0 → 68.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -8597,26 +8597,20 @@ export declare function isActiveSlotEmpty(player: EntityPlayer, activeSlot?: Act
8597
8597
  /**
8598
8598
  * Helper function to check if the current game frame count is higher than a specific game frame
8599
8599
  * count.
8600
- *
8601
- * This returns false if the submitted game frame count is null or undefined.
8602
8600
  */
8603
- export declare function isAfterGameFrame(gameFrameCount: int | null | undefined): boolean;
8601
+ export declare function isAfterGameFrame(gameFrameCount: int): boolean;
8604
8602
 
8605
8603
  /**
8606
8604
  * Helper function to check if the current render frame count is higher than a specific render frame
8607
8605
  * count.
8608
- *
8609
- * This returns false if the submitted render frame count is null or undefined.
8610
8606
  */
8611
- export declare function isAfterRenderFrame(renderFrameCount: int | null | undefined): boolean;
8607
+ export declare function isAfterRenderFrame(renderFrameCount: int): boolean;
8612
8608
 
8613
8609
  /**
8614
8610
  * Helper function to check if the current room frame count is higher than a specific room frame
8615
8611
  * count.
8616
- *
8617
- * This returns false if the submitted room frame count is null or undefined.
8618
8612
  */
8619
- export declare function isAfterRoomFrame(roomFrameCount: int | null | undefined): boolean;
8613
+ export declare function isAfterRoomFrame(roomFrameCount: int): boolean;
8620
8614
 
8621
8615
  /**
8622
8616
  * Checks for specific NPCs that have "CanShutDoors" set to true naturally by the game, but should
@@ -8701,26 +8695,20 @@ export declare function isBeastRoom(roomData: RoomConfig): boolean;
8701
8695
  /**
8702
8696
  * Helper function to check if the current game frame count is lower than a specific game frame
8703
8697
  * count.
8704
- *
8705
- * This returns false if the submitted game frame count is null or undefined.
8706
8698
  */
8707
- export declare function isBeforeGameFrame(gameFrameCount: int | null | undefined): boolean;
8699
+ export declare function isBeforeGameFrame(gameFrameCount: int): boolean;
8708
8700
 
8709
8701
  /**
8710
8702
  * Helper function to check if the current render frame count is lower than a specific render frame
8711
8703
  * count.
8712
- *
8713
- * This returns false if the submitted render frame count is null or undefined.
8714
8704
  */
8715
- export declare function isBeforeRenderFrame(renderFrameCount: int | null | undefined): boolean;
8705
+ export declare function isBeforeRenderFrame(renderFrameCount: int): boolean;
8716
8706
 
8717
8707
  /**
8718
8708
  * Helper function to check if the current room frame count is lower than a specific room frame
8719
8709
  * count.
8720
- *
8721
- * This returns false if the submitted room frame count is null or undefined.
8722
8710
  */
8723
- export declare function isBeforeRoomFrame(roomFrameCount: int | null | undefined): boolean;
8711
+ export declare function isBeforeRoomFrame(roomFrameCount: int): boolean;
8724
8712
 
8725
8713
  /**
8726
8714
  * Helper function for detecting when a player is Bethany or Tainted Bethany. This is useful if you
@@ -14475,57 +14463,45 @@ export declare function onFirstFloor(): boolean;
14475
14463
  * Helper function to check if the current game frame count is exactly equal to a specific game
14476
14464
  * frame count.
14477
14465
  *
14478
- * This returns false if the submitted game frame count is null or undefined.
14466
+ * This returns false if the submitted render frame count is null or undefined.
14479
14467
  */
14480
14468
  export declare function onGameFrame(gameFrameCount: int | null | undefined): boolean;
14481
14469
 
14482
14470
  /**
14483
14471
  * Helper function to check if the current game frame count is equal to or higher than a specific
14484
14472
  * game frame count.
14485
- *
14486
- * This returns false if the submitted game frame count is null or undefined.
14487
14473
  */
14488
- export declare function onOrAfterGameFrame(gameFrameCount: int | null | undefined): boolean;
14474
+ export declare function onOrAfterGameFrame(gameFrameCount: int): boolean;
14489
14475
 
14490
14476
  /**
14491
14477
  * Helper function to check if the current render frame count is equal to or higher than a specific
14492
14478
  * render frame count.
14493
- *
14494
- * This returns false if the submitted render frame count is null or undefined.
14495
14479
  */
14496
- export declare function onOrAfterRenderFrame(renderFrameCount: int | null | undefined): boolean;
14480
+ export declare function onOrAfterRenderFrame(renderFrameCount: int): boolean;
14497
14481
 
14498
14482
  /**
14499
14483
  * Helper function to check if the current room frame count is equal to or higher than a specific
14500
14484
  * room frame count.
14501
- *
14502
- * This returns false if the submitted room frame count is null or undefined.
14503
14485
  */
14504
- export declare function onOrAfterRoomFrame(roomFrameCount: int | null | undefined): boolean;
14486
+ export declare function onOrAfterRoomFrame(roomFrameCount: int): boolean;
14505
14487
 
14506
14488
  /**
14507
14489
  * Helper function to check if the current game frame count is equal to or lower than a specific
14508
14490
  * game frame count.
14509
- *
14510
- * This returns false if the submitted game frame count is null or undefined.
14511
14491
  */
14512
- export declare function onOrBeforeGameFrame(gameFrameCount: int | null | undefined): boolean;
14492
+ export declare function onOrBeforeGameFrame(gameFrameCount: int): boolean;
14513
14493
 
14514
14494
  /**
14515
14495
  * Helper function to check if the current render frame count is equal to or lower than a specific
14516
14496
  * render frame count.
14517
- *
14518
- * This returns false if the submitted render frame count is null or undefined.
14519
14497
  */
14520
- export declare function onOrBeforeRenderFrame(renderFrameCount: int | null | undefined): boolean;
14498
+ export declare function onOrBeforeRenderFrame(renderFrameCount: int): boolean;
14521
14499
 
14522
14500
  /**
14523
14501
  * Helper function to check if the current room frame count is equal to or lower than a specific
14524
14502
  * room frame count.
14525
- *
14526
- * This returns false if the submitted room frame count is null or undefined.
14527
14503
  */
14528
- export declare function onOrBeforeRoomFrame(roomFrameCount: int | null | undefined): boolean;
14504
+ export declare function onOrBeforeRoomFrame(roomFrameCount: int): boolean;
14529
14505
 
14530
14506
  /**
14531
14507
  * Helper function to check if the current render frame count is exactly equal to a specific render
@@ -1,6 +1,6 @@
1
1
  --[[
2
2
 
3
- isaacscript-common 67.3.0
3
+ isaacscript-common 68.0.0
4
4
 
5
5
  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
6
6
 
@@ -19114,45 +19114,27 @@ function ____exports.getElapsedRoomFramesSince(self, roomFrameCount)
19114
19114
  return thisRoomFrameCount - roomFrameCount
19115
19115
  end
19116
19116
  function ____exports.isAfterGameFrame(self, gameFrameCount)
19117
- if gameFrameCount == nil or gameFrameCount == nil then
19118
- return false
19119
- end
19120
19117
  local thisGameFrameCount = game:GetFrameCount()
19121
19118
  return thisGameFrameCount > gameFrameCount
19122
19119
  end
19123
19120
  function ____exports.isAfterRenderFrame(self, renderFrameCount)
19124
- if renderFrameCount == nil or renderFrameCount == nil then
19125
- return false
19126
- end
19127
19121
  local thisRenderFrameCount = Isaac.GetFrameCount()
19128
19122
  return thisRenderFrameCount > renderFrameCount
19129
19123
  end
19130
19124
  function ____exports.isAfterRoomFrame(self, roomFrameCount)
19131
- if roomFrameCount == nil or roomFrameCount == nil then
19132
- return false
19133
- end
19134
19125
  local room = game:GetRoom()
19135
19126
  local thisGameFrameCount = room:GetFrameCount()
19136
19127
  return thisGameFrameCount > roomFrameCount
19137
19128
  end
19138
19129
  function ____exports.isBeforeGameFrame(self, gameFrameCount)
19139
- if gameFrameCount == nil or gameFrameCount == nil then
19140
- return false
19141
- end
19142
19130
  local thisGameFrameCount = game:GetFrameCount()
19143
19131
  return thisGameFrameCount < gameFrameCount
19144
19132
  end
19145
19133
  function ____exports.isBeforeRenderFrame(self, renderFrameCount)
19146
- if renderFrameCount == nil or renderFrameCount == nil then
19147
- return false
19148
- end
19149
19134
  local thisRenderFrameCount = Isaac.GetFrameCount()
19150
19135
  return thisRenderFrameCount < renderFrameCount
19151
19136
  end
19152
19137
  function ____exports.isBeforeRoomFrame(self, roomFrameCount)
19153
- if roomFrameCount == nil or roomFrameCount == nil then
19154
- return false
19155
- end
19156
19138
  local room = game:GetRoom()
19157
19139
  local thisGameFrameCount = room:GetFrameCount()
19158
19140
  return thisGameFrameCount < roomFrameCount
@@ -19165,45 +19147,27 @@ function ____exports.onGameFrame(self, gameFrameCount)
19165
19147
  return thisGameFrameCount == gameFrameCount
19166
19148
  end
19167
19149
  function ____exports.onOrAfterGameFrame(self, gameFrameCount)
19168
- if gameFrameCount == nil or gameFrameCount == nil then
19169
- return false
19170
- end
19171
19150
  local thisGameFrameCount = game:GetFrameCount()
19172
19151
  return thisGameFrameCount >= gameFrameCount
19173
19152
  end
19174
19153
  function ____exports.onOrAfterRenderFrame(self, renderFrameCount)
19175
- if renderFrameCount == nil or renderFrameCount == nil then
19176
- return false
19177
- end
19178
19154
  local thisRenderFrameCount = Isaac.GetFrameCount()
19179
19155
  return thisRenderFrameCount >= renderFrameCount
19180
19156
  end
19181
19157
  function ____exports.onOrAfterRoomFrame(self, roomFrameCount)
19182
- if roomFrameCount == nil or roomFrameCount == nil then
19183
- return false
19184
- end
19185
19158
  local room = game:GetRoom()
19186
19159
  local thisGameFrameCount = room:GetFrameCount()
19187
19160
  return thisGameFrameCount >= roomFrameCount
19188
19161
  end
19189
19162
  function ____exports.onOrBeforeGameFrame(self, gameFrameCount)
19190
- if gameFrameCount == nil or gameFrameCount == nil then
19191
- return false
19192
- end
19193
19163
  local thisGameFrameCount = game:GetFrameCount()
19194
19164
  return thisGameFrameCount <= gameFrameCount
19195
19165
  end
19196
19166
  function ____exports.onOrBeforeRenderFrame(self, renderFrameCount)
19197
- if renderFrameCount == nil or renderFrameCount == nil then
19198
- return false
19199
- end
19200
19167
  local thisRenderFrameCount = Isaac.GetFrameCount()
19201
19168
  return thisRenderFrameCount <= renderFrameCount
19202
19169
  end
19203
19170
  function ____exports.onOrBeforeRoomFrame(self, roomFrameCount)
19204
- if roomFrameCount == nil or roomFrameCount == nil then
19205
- return false
19206
- end
19207
19171
  local room = game:GetRoom()
19208
19172
  local thisGameFrameCount = room:GetFrameCount()
19209
19173
  return thisGameFrameCount <= roomFrameCount
@@ -5,94 +5,70 @@ export declare function getElapsedRoomFramesSince(roomFrameCount: int): int;
5
5
  /**
6
6
  * Helper function to check if the current game frame count is higher than a specific game frame
7
7
  * count.
8
- *
9
- * This returns false if the submitted game frame count is null or undefined.
10
8
  */
11
- export declare function isAfterGameFrame(gameFrameCount: int | null | undefined): boolean;
9
+ export declare function isAfterGameFrame(gameFrameCount: int): boolean;
12
10
  /**
13
11
  * Helper function to check if the current render frame count is higher than a specific render frame
14
12
  * count.
15
- *
16
- * This returns false if the submitted render frame count is null or undefined.
17
13
  */
18
- export declare function isAfterRenderFrame(renderFrameCount: int | null | undefined): boolean;
14
+ export declare function isAfterRenderFrame(renderFrameCount: int): boolean;
19
15
  /**
20
16
  * Helper function to check if the current room frame count is higher than a specific room frame
21
17
  * count.
22
- *
23
- * This returns false if the submitted room frame count is null or undefined.
24
18
  */
25
- export declare function isAfterRoomFrame(roomFrameCount: int | null | undefined): boolean;
19
+ export declare function isAfterRoomFrame(roomFrameCount: int): boolean;
26
20
  /**
27
21
  * Helper function to check if the current game frame count is lower than a specific game frame
28
22
  * count.
29
- *
30
- * This returns false if the submitted game frame count is null or undefined.
31
23
  */
32
- export declare function isBeforeGameFrame(gameFrameCount: int | null | undefined): boolean;
24
+ export declare function isBeforeGameFrame(gameFrameCount: int): boolean;
33
25
  /**
34
26
  * Helper function to check if the current render frame count is lower than a specific render frame
35
27
  * count.
36
- *
37
- * This returns false if the submitted render frame count is null or undefined.
38
28
  */
39
- export declare function isBeforeRenderFrame(renderFrameCount: int | null | undefined): boolean;
29
+ export declare function isBeforeRenderFrame(renderFrameCount: int): boolean;
40
30
  /**
41
31
  * Helper function to check if the current room frame count is lower than a specific room frame
42
32
  * count.
43
- *
44
- * This returns false if the submitted room frame count is null or undefined.
45
33
  */
46
- export declare function isBeforeRoomFrame(roomFrameCount: int | null | undefined): boolean;
34
+ export declare function isBeforeRoomFrame(roomFrameCount: int): boolean;
47
35
  /**
48
36
  * Helper function to check if the current game frame count is exactly equal to a specific game
49
37
  * frame count.
50
38
  *
51
- * This returns false if the submitted game frame count is null or undefined.
39
+ * This returns false if the submitted render frame count is null or undefined.
52
40
  */
53
41
  export declare function onGameFrame(gameFrameCount: int | null | undefined): boolean;
54
42
  /**
55
43
  * Helper function to check if the current game frame count is equal to or higher than a specific
56
44
  * game frame count.
57
- *
58
- * This returns false if the submitted game frame count is null or undefined.
59
45
  */
60
- export declare function onOrAfterGameFrame(gameFrameCount: int | null | undefined): boolean;
46
+ export declare function onOrAfterGameFrame(gameFrameCount: int): boolean;
61
47
  /**
62
48
  * Helper function to check if the current render frame count is equal to or higher than a specific
63
49
  * render frame count.
64
- *
65
- * This returns false if the submitted render frame count is null or undefined.
66
50
  */
67
- export declare function onOrAfterRenderFrame(renderFrameCount: int | null | undefined): boolean;
51
+ export declare function onOrAfterRenderFrame(renderFrameCount: int): boolean;
68
52
  /**
69
53
  * Helper function to check if the current room frame count is equal to or higher than a specific
70
54
  * room frame count.
71
- *
72
- * This returns false if the submitted room frame count is null or undefined.
73
55
  */
74
- export declare function onOrAfterRoomFrame(roomFrameCount: int | null | undefined): boolean;
56
+ export declare function onOrAfterRoomFrame(roomFrameCount: int): boolean;
75
57
  /**
76
58
  * Helper function to check if the current game frame count is equal to or lower than a specific
77
59
  * game frame count.
78
- *
79
- * This returns false if the submitted game frame count is null or undefined.
80
60
  */
81
- export declare function onOrBeforeGameFrame(gameFrameCount: int | null | undefined): boolean;
61
+ export declare function onOrBeforeGameFrame(gameFrameCount: int): boolean;
82
62
  /**
83
63
  * Helper function to check if the current render frame count is equal to or lower than a specific
84
64
  * render frame count.
85
- *
86
- * This returns false if the submitted render frame count is null or undefined.
87
65
  */
88
- export declare function onOrBeforeRenderFrame(renderFrameCount: int | null | undefined): boolean;
66
+ export declare function onOrBeforeRenderFrame(renderFrameCount: int): boolean;
89
67
  /**
90
68
  * Helper function to check if the current room frame count is equal to or lower than a specific
91
69
  * room frame count.
92
- *
93
- * This returns false if the submitted room frame count is null or undefined.
94
70
  */
95
- export declare function onOrBeforeRoomFrame(roomFrameCount: int | null | undefined): boolean;
71
+ export declare function onOrBeforeRoomFrame(roomFrameCount: int): boolean;
96
72
  /**
97
73
  * Helper function to check if the current render frame count is exactly equal to a specific render
98
74
  * frame count.
@@ -1 +1 @@
1
- {"version":3,"file":"frames.d.ts","sourceRoot":"","sources":["../../../src/functions/frames.ts"],"names":[],"mappings":";AAEA,wBAAgB,yBAAyB,CAAC,cAAc,EAAE,GAAG,GAAG,GAAG,CAGlE;AAED,wBAAgB,2BAA2B,CAAC,gBAAgB,EAAE,GAAG,GAAG,GAAG,CAGtE;AAED,wBAAgB,yBAAyB,CAAC,cAAc,EAAE,GAAG,GAAG,GAAG,CAIlE;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAC9B,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAChC,gBAAgB,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACvC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAC9B,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAST;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,gBAAgB,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACvC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAST;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GAAG,OAAO,CAO3E;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAChC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAClC,gBAAgB,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACvC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAChC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAST;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,qBAAqB,CACnC,gBAAgB,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACvC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAST;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAC3B,gBAAgB,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACvC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GAAG,OAAO,CAS3E"}
1
+ {"version":3,"file":"frames.d.ts","sourceRoot":"","sources":["../../../src/functions/frames.ts"],"names":[],"mappings":";AAEA,wBAAgB,yBAAyB,CAAC,cAAc,EAAE,GAAG,GAAG,GAAG,CAGlE;AAED,wBAAgB,2BAA2B,CAAC,gBAAgB,EAAE,GAAG,GAAG,GAAG,CAGtE;AAED,wBAAgB,yBAAyB,CAAC,cAAc,EAAE,GAAG,GAAG,GAAG,CAIlE;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,cAAc,EAAE,GAAG,GAAG,OAAO,CAG7D;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,gBAAgB,EAAE,GAAG,GAAG,OAAO,CAGjE;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAAC,cAAc,EAAE,GAAG,GAAG,OAAO,CAK7D;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,cAAc,EAAE,GAAG,GAAG,OAAO,CAG9D;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,gBAAgB,EAAE,GAAG,GAAG,OAAO,CAGlE;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,cAAc,EAAE,GAAG,GAAG,OAAO,CAK9D;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GAAG,OAAO,CAO3E;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,cAAc,EAAE,GAAG,GAAG,OAAO,CAG/D;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,gBAAgB,EAAE,GAAG,GAAG,OAAO,CAGnE;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,cAAc,EAAE,GAAG,GAAG,OAAO,CAK/D;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,cAAc,EAAE,GAAG,GAAG,OAAO,CAGhE;AAED;;;GAGG;AACH,wBAAgB,qBAAqB,CAAC,gBAAgB,EAAE,GAAG,GAAG,OAAO,CAGpE;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,cAAc,EAAE,GAAG,GAAG,OAAO,CAKhE;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAC3B,gBAAgB,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACvC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GAAG,OAAO,CAS3E"}
@@ -16,68 +16,38 @@ function ____exports.getElapsedRoomFramesSince(self, roomFrameCount)
16
16
  end
17
17
  --- Helper function to check if the current game frame count is higher than a specific game frame
18
18
  -- count.
19
- --
20
- -- This returns false if the submitted game frame count is null or undefined.
21
19
  function ____exports.isAfterGameFrame(self, gameFrameCount)
22
- if gameFrameCount == nil or gameFrameCount == nil then
23
- return false
24
- end
25
20
  local thisGameFrameCount = game:GetFrameCount()
26
21
  return thisGameFrameCount > gameFrameCount
27
22
  end
28
23
  --- Helper function to check if the current render frame count is higher than a specific render frame
29
24
  -- count.
30
- --
31
- -- This returns false if the submitted render frame count is null or undefined.
32
25
  function ____exports.isAfterRenderFrame(self, renderFrameCount)
33
- if renderFrameCount == nil or renderFrameCount == nil then
34
- return false
35
- end
36
26
  local thisRenderFrameCount = Isaac.GetFrameCount()
37
27
  return thisRenderFrameCount > renderFrameCount
38
28
  end
39
29
  --- Helper function to check if the current room frame count is higher than a specific room frame
40
30
  -- count.
41
- --
42
- -- This returns false if the submitted room frame count is null or undefined.
43
31
  function ____exports.isAfterRoomFrame(self, roomFrameCount)
44
- if roomFrameCount == nil or roomFrameCount == nil then
45
- return false
46
- end
47
32
  local room = game:GetRoom()
48
33
  local thisGameFrameCount = room:GetFrameCount()
49
34
  return thisGameFrameCount > roomFrameCount
50
35
  end
51
36
  --- Helper function to check if the current game frame count is lower than a specific game frame
52
37
  -- count.
53
- --
54
- -- This returns false if the submitted game frame count is null or undefined.
55
38
  function ____exports.isBeforeGameFrame(self, gameFrameCount)
56
- if gameFrameCount == nil or gameFrameCount == nil then
57
- return false
58
- end
59
39
  local thisGameFrameCount = game:GetFrameCount()
60
40
  return thisGameFrameCount < gameFrameCount
61
41
  end
62
42
  --- Helper function to check if the current render frame count is lower than a specific render frame
63
43
  -- count.
64
- --
65
- -- This returns false if the submitted render frame count is null or undefined.
66
44
  function ____exports.isBeforeRenderFrame(self, renderFrameCount)
67
- if renderFrameCount == nil or renderFrameCount == nil then
68
- return false
69
- end
70
45
  local thisRenderFrameCount = Isaac.GetFrameCount()
71
46
  return thisRenderFrameCount < renderFrameCount
72
47
  end
73
48
  --- Helper function to check if the current room frame count is lower than a specific room frame
74
49
  -- count.
75
- --
76
- -- This returns false if the submitted room frame count is null or undefined.
77
50
  function ____exports.isBeforeRoomFrame(self, roomFrameCount)
78
- if roomFrameCount == nil or roomFrameCount == nil then
79
- return false
80
- end
81
51
  local room = game:GetRoom()
82
52
  local thisGameFrameCount = room:GetFrameCount()
83
53
  return thisGameFrameCount < roomFrameCount
@@ -85,7 +55,7 @@ end
85
55
  --- Helper function to check if the current game frame count is exactly equal to a specific game
86
56
  -- frame count.
87
57
  --
88
- -- This returns false if the submitted game frame count is null or undefined.
58
+ -- This returns false if the submitted render frame count is null or undefined.
89
59
  function ____exports.onGameFrame(self, gameFrameCount)
90
60
  if gameFrameCount == nil or gameFrameCount == nil then
91
61
  return false
@@ -95,68 +65,38 @@ function ____exports.onGameFrame(self, gameFrameCount)
95
65
  end
96
66
  --- Helper function to check if the current game frame count is equal to or higher than a specific
97
67
  -- game frame count.
98
- --
99
- -- This returns false if the submitted game frame count is null or undefined.
100
68
  function ____exports.onOrAfterGameFrame(self, gameFrameCount)
101
- if gameFrameCount == nil or gameFrameCount == nil then
102
- return false
103
- end
104
69
  local thisGameFrameCount = game:GetFrameCount()
105
70
  return thisGameFrameCount >= gameFrameCount
106
71
  end
107
72
  --- Helper function to check if the current render frame count is equal to or higher than a specific
108
73
  -- render frame count.
109
- --
110
- -- This returns false if the submitted render frame count is null or undefined.
111
74
  function ____exports.onOrAfterRenderFrame(self, renderFrameCount)
112
- if renderFrameCount == nil or renderFrameCount == nil then
113
- return false
114
- end
115
75
  local thisRenderFrameCount = Isaac.GetFrameCount()
116
76
  return thisRenderFrameCount >= renderFrameCount
117
77
  end
118
78
  --- Helper function to check if the current room frame count is equal to or higher than a specific
119
79
  -- room frame count.
120
- --
121
- -- This returns false if the submitted room frame count is null or undefined.
122
80
  function ____exports.onOrAfterRoomFrame(self, roomFrameCount)
123
- if roomFrameCount == nil or roomFrameCount == nil then
124
- return false
125
- end
126
81
  local room = game:GetRoom()
127
82
  local thisGameFrameCount = room:GetFrameCount()
128
83
  return thisGameFrameCount >= roomFrameCount
129
84
  end
130
85
  --- Helper function to check if the current game frame count is equal to or lower than a specific
131
86
  -- game frame count.
132
- --
133
- -- This returns false if the submitted game frame count is null or undefined.
134
87
  function ____exports.onOrBeforeGameFrame(self, gameFrameCount)
135
- if gameFrameCount == nil or gameFrameCount == nil then
136
- return false
137
- end
138
88
  local thisGameFrameCount = game:GetFrameCount()
139
89
  return thisGameFrameCount <= gameFrameCount
140
90
  end
141
91
  --- Helper function to check if the current render frame count is equal to or lower than a specific
142
92
  -- render frame count.
143
- --
144
- -- This returns false if the submitted render frame count is null or undefined.
145
93
  function ____exports.onOrBeforeRenderFrame(self, renderFrameCount)
146
- if renderFrameCount == nil or renderFrameCount == nil then
147
- return false
148
- end
149
94
  local thisRenderFrameCount = Isaac.GetFrameCount()
150
95
  return thisRenderFrameCount <= renderFrameCount
151
96
  end
152
97
  --- Helper function to check if the current room frame count is equal to or lower than a specific
153
98
  -- room frame count.
154
- --
155
- -- This returns false if the submitted room frame count is null or undefined.
156
99
  function ____exports.onOrBeforeRoomFrame(self, roomFrameCount)
157
- if roomFrameCount == nil or roomFrameCount == nil then
158
- return false
159
- end
160
100
  local room = game:GetRoom()
161
101
  local thisGameFrameCount = room:GetFrameCount()
162
102
  return thisGameFrameCount <= roomFrameCount
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "67.3.0",
3
+ "version": "68.0.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -19,16 +19,8 @@ export function getElapsedRoomFramesSince(roomFrameCount: int): int {
19
19
  /**
20
20
  * Helper function to check if the current game frame count is higher than a specific game frame
21
21
  * count.
22
- *
23
- * This returns false if the submitted game frame count is null or undefined.
24
22
  */
25
- export function isAfterGameFrame(
26
- gameFrameCount: int | null | undefined,
27
- ): boolean {
28
- if (gameFrameCount === null || gameFrameCount === undefined) {
29
- return false;
30
- }
31
-
23
+ export function isAfterGameFrame(gameFrameCount: int): boolean {
32
24
  const thisGameFrameCount = game.GetFrameCount();
33
25
  return thisGameFrameCount > gameFrameCount;
34
26
  }
@@ -36,16 +28,8 @@ export function isAfterGameFrame(
36
28
  /**
37
29
  * Helper function to check if the current render frame count is higher than a specific render frame
38
30
  * count.
39
- *
40
- * This returns false if the submitted render frame count is null or undefined.
41
31
  */
42
- export function isAfterRenderFrame(
43
- renderFrameCount: int | null | undefined,
44
- ): boolean {
45
- if (renderFrameCount === null || renderFrameCount === undefined) {
46
- return false;
47
- }
48
-
32
+ export function isAfterRenderFrame(renderFrameCount: int): boolean {
49
33
  const thisRenderFrameCount = Isaac.GetFrameCount();
50
34
  return thisRenderFrameCount > renderFrameCount;
51
35
  }
@@ -53,16 +37,8 @@ export function isAfterRenderFrame(
53
37
  /**
54
38
  * Helper function to check if the current room frame count is higher than a specific room frame
55
39
  * count.
56
- *
57
- * This returns false if the submitted room frame count is null or undefined.
58
40
  */
59
- export function isAfterRoomFrame(
60
- roomFrameCount: int | null | undefined,
61
- ): boolean {
62
- if (roomFrameCount === null || roomFrameCount === undefined) {
63
- return false;
64
- }
65
-
41
+ export function isAfterRoomFrame(roomFrameCount: int): boolean {
66
42
  const room = game.GetRoom();
67
43
 
68
44
  const thisGameFrameCount = room.GetFrameCount();
@@ -72,16 +48,8 @@ export function isAfterRoomFrame(
72
48
  /**
73
49
  * Helper function to check if the current game frame count is lower than a specific game frame
74
50
  * count.
75
- *
76
- * This returns false if the submitted game frame count is null or undefined.
77
51
  */
78
- export function isBeforeGameFrame(
79
- gameFrameCount: int | null | undefined,
80
- ): boolean {
81
- if (gameFrameCount === null || gameFrameCount === undefined) {
82
- return false;
83
- }
84
-
52
+ export function isBeforeGameFrame(gameFrameCount: int): boolean {
85
53
  const thisGameFrameCount = game.GetFrameCount();
86
54
  return thisGameFrameCount < gameFrameCount;
87
55
  }
@@ -89,16 +57,8 @@ export function isBeforeGameFrame(
89
57
  /**
90
58
  * Helper function to check if the current render frame count is lower than a specific render frame
91
59
  * count.
92
- *
93
- * This returns false if the submitted render frame count is null or undefined.
94
60
  */
95
- export function isBeforeRenderFrame(
96
- renderFrameCount: int | null | undefined,
97
- ): boolean {
98
- if (renderFrameCount === null || renderFrameCount === undefined) {
99
- return false;
100
- }
101
-
61
+ export function isBeforeRenderFrame(renderFrameCount: int): boolean {
102
62
  const thisRenderFrameCount = Isaac.GetFrameCount();
103
63
  return thisRenderFrameCount < renderFrameCount;
104
64
  }
@@ -106,16 +66,8 @@ export function isBeforeRenderFrame(
106
66
  /**
107
67
  * Helper function to check if the current room frame count is lower than a specific room frame
108
68
  * count.
109
- *
110
- * This returns false if the submitted room frame count is null or undefined.
111
69
  */
112
- export function isBeforeRoomFrame(
113
- roomFrameCount: int | null | undefined,
114
- ): boolean {
115
- if (roomFrameCount === null || roomFrameCount === undefined) {
116
- return false;
117
- }
118
-
70
+ export function isBeforeRoomFrame(roomFrameCount: int): boolean {
119
71
  const room = game.GetRoom();
120
72
 
121
73
  const thisGameFrameCount = room.GetFrameCount();
@@ -126,7 +78,7 @@ export function isBeforeRoomFrame(
126
78
  * Helper function to check if the current game frame count is exactly equal to a specific game
127
79
  * frame count.
128
80
  *
129
- * This returns false if the submitted game frame count is null or undefined.
81
+ * This returns false if the submitted render frame count is null or undefined.
130
82
  */
131
83
  export function onGameFrame(gameFrameCount: int | null | undefined): boolean {
132
84
  if (gameFrameCount === null || gameFrameCount === undefined) {
@@ -140,16 +92,8 @@ export function onGameFrame(gameFrameCount: int | null | undefined): boolean {
140
92
  /**
141
93
  * Helper function to check if the current game frame count is equal to or higher than a specific
142
94
  * game frame count.
143
- *
144
- * This returns false if the submitted game frame count is null or undefined.
145
95
  */
146
- export function onOrAfterGameFrame(
147
- gameFrameCount: int | null | undefined,
148
- ): boolean {
149
- if (gameFrameCount === null || gameFrameCount === undefined) {
150
- return false;
151
- }
152
-
96
+ export function onOrAfterGameFrame(gameFrameCount: int): boolean {
153
97
  const thisGameFrameCount = game.GetFrameCount();
154
98
  return thisGameFrameCount >= gameFrameCount;
155
99
  }
@@ -157,16 +101,8 @@ export function onOrAfterGameFrame(
157
101
  /**
158
102
  * Helper function to check if the current render frame count is equal to or higher than a specific
159
103
  * render frame count.
160
- *
161
- * This returns false if the submitted render frame count is null or undefined.
162
104
  */
163
- export function onOrAfterRenderFrame(
164
- renderFrameCount: int | null | undefined,
165
- ): boolean {
166
- if (renderFrameCount === null || renderFrameCount === undefined) {
167
- return false;
168
- }
169
-
105
+ export function onOrAfterRenderFrame(renderFrameCount: int): boolean {
170
106
  const thisRenderFrameCount = Isaac.GetFrameCount();
171
107
  return thisRenderFrameCount >= renderFrameCount;
172
108
  }
@@ -174,16 +110,8 @@ export function onOrAfterRenderFrame(
174
110
  /**
175
111
  * Helper function to check if the current room frame count is equal to or higher than a specific
176
112
  * room frame count.
177
- *
178
- * This returns false if the submitted room frame count is null or undefined.
179
113
  */
180
- export function onOrAfterRoomFrame(
181
- roomFrameCount: int | null | undefined,
182
- ): boolean {
183
- if (roomFrameCount === null || roomFrameCount === undefined) {
184
- return false;
185
- }
186
-
114
+ export function onOrAfterRoomFrame(roomFrameCount: int): boolean {
187
115
  const room = game.GetRoom();
188
116
 
189
117
  const thisGameFrameCount = room.GetFrameCount();
@@ -193,16 +121,8 @@ export function onOrAfterRoomFrame(
193
121
  /**
194
122
  * Helper function to check if the current game frame count is equal to or lower than a specific
195
123
  * game frame count.
196
- *
197
- * This returns false if the submitted game frame count is null or undefined.
198
124
  */
199
- export function onOrBeforeGameFrame(
200
- gameFrameCount: int | null | undefined,
201
- ): boolean {
202
- if (gameFrameCount === null || gameFrameCount === undefined) {
203
- return false;
204
- }
205
-
125
+ export function onOrBeforeGameFrame(gameFrameCount: int): boolean {
206
126
  const thisGameFrameCount = game.GetFrameCount();
207
127
  return thisGameFrameCount <= gameFrameCount;
208
128
  }
@@ -210,16 +130,8 @@ export function onOrBeforeGameFrame(
210
130
  /**
211
131
  * Helper function to check if the current render frame count is equal to or lower than a specific
212
132
  * render frame count.
213
- *
214
- * This returns false if the submitted render frame count is null or undefined.
215
133
  */
216
- export function onOrBeforeRenderFrame(
217
- renderFrameCount: int | null | undefined,
218
- ): boolean {
219
- if (renderFrameCount === null || renderFrameCount === undefined) {
220
- return false;
221
- }
222
-
134
+ export function onOrBeforeRenderFrame(renderFrameCount: int): boolean {
223
135
  const thisRenderFrameCount = Isaac.GetFrameCount();
224
136
  return thisRenderFrameCount <= renderFrameCount;
225
137
  }
@@ -227,16 +139,8 @@ export function onOrBeforeRenderFrame(
227
139
  /**
228
140
  * Helper function to check if the current room frame count is equal to or lower than a specific
229
141
  * room frame count.
230
- *
231
- * This returns false if the submitted room frame count is null or undefined.
232
142
  */
233
- export function onOrBeforeRoomFrame(
234
- roomFrameCount: int | null | undefined,
235
- ): boolean {
236
- if (roomFrameCount === null || roomFrameCount === undefined) {
237
- return false;
238
- }
239
-
143
+ export function onOrBeforeRoomFrame(roomFrameCount: int): boolean {
240
144
  const room = game.GetRoom();
241
145
 
242
146
  const thisGameFrameCount = room.GetFrameCount();