isaacscript-common 6.7.1 → 6.10.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (127) hide show
  1. package/dist/features/customStage/customStageGridEntities.lua +2 -2
  2. package/dist/features/customStage/exports.d.ts.map +1 -1
  3. package/dist/features/customStage/exports.lua +5 -4
  4. package/dist/features/customStage/init.d.ts.map +1 -1
  5. package/dist/features/customStage/init.lua +12 -3
  6. package/dist/features/customStage/streakText.d.ts +4 -2
  7. package/dist/features/customStage/streakText.d.ts.map +1 -1
  8. package/dist/features/customStage/streakText.lua +216 -15
  9. package/dist/features/customStage/v.d.ts +4 -2
  10. package/dist/features/customStage/v.d.ts.map +1 -1
  11. package/dist/features/customStage/v.lua +9 -1
  12. package/dist/features/customStage/versusScreen.d.ts +1 -1
  13. package/dist/features/customStage/versusScreen.d.ts.map +1 -1
  14. package/dist/features/customStage/versusScreen.lua +2 -5
  15. package/dist/features/extraConsoleCommands/commandsSubroutines.lua +4 -4
  16. package/dist/features/extraConsoleCommands/init.lua +1 -0
  17. package/dist/features/extraConsoleCommands/listCommands.d.ts +8 -0
  18. package/dist/features/extraConsoleCommands/listCommands.d.ts.map +1 -1
  19. package/dist/features/extraConsoleCommands/listCommands.lua +13 -0
  20. package/dist/features/saveDataManager/exports.d.ts.map +1 -1
  21. package/dist/features/saveDataManager/exports.lua +2 -4
  22. package/dist/features/saveDataManager/load.d.ts +1 -1
  23. package/dist/features/saveDataManager/load.d.ts.map +1 -1
  24. package/dist/features/saveDataManager/main.d.ts.map +1 -1
  25. package/dist/features/saveDataManager/main.lua +0 -1
  26. package/dist/features/saveDataManager/maps.d.ts +3 -3
  27. package/dist/features/saveDataManager/maps.d.ts.map +1 -1
  28. package/dist/features/saveDataManager/maps.lua +1 -4
  29. package/dist/features/saveDataManager/merge.d.ts +2 -2
  30. package/dist/features/saveDataManager/merge.d.ts.map +1 -1
  31. package/dist/features/saveDataManager/merge.lua +3 -3
  32. package/dist/features/saveDataManager/save.d.ts +1 -1
  33. package/dist/features/saveDataManager/save.d.ts.map +1 -1
  34. package/dist/features/saveDataManager/save.lua +1 -2
  35. package/dist/features/saveDataManager/{serializationBrand.d.ts → serializationBrands.d.ts} +1 -1
  36. package/dist/features/saveDataManager/serializationBrands.d.ts.map +1 -0
  37. package/dist/features/saveDataManager/{serializationBrand.lua → serializationBrands.lua} +0 -0
  38. package/dist/functions/array.d.ts.map +1 -1
  39. package/dist/functions/color.d.ts +1 -1
  40. package/dist/functions/color.d.ts.map +1 -1
  41. package/dist/functions/deepCopy.d.ts +1 -1
  42. package/dist/functions/deepCopy.lua +27 -27
  43. package/dist/functions/deepCopyTests.lua +3 -3
  44. package/dist/functions/entities.d.ts +1 -1
  45. package/dist/functions/entities.d.ts.map +1 -1
  46. package/dist/functions/input.d.ts.map +1 -1
  47. package/dist/functions/input.lua +8 -10
  48. package/dist/functions/jsonHelpers.d.ts +1 -1
  49. package/dist/functions/jsonHelpers.d.ts.map +1 -1
  50. package/dist/functions/kColor.d.ts +1 -1
  51. package/dist/functions/kColor.d.ts.map +1 -1
  52. package/dist/functions/log.d.ts +15 -7
  53. package/dist/functions/log.d.ts.map +1 -1
  54. package/dist/functions/log.lua +196 -156
  55. package/dist/functions/mergeTests.d.ts +2 -2
  56. package/dist/functions/mergeTests.lua +2 -2
  57. package/dist/functions/pickupsSpecific.d.ts +2 -2
  58. package/dist/functions/pickupsSpecific.d.ts.map +1 -1
  59. package/dist/functions/playerIndex.d.ts +1 -1
  60. package/dist/functions/playerIndex.lua +1 -1
  61. package/dist/functions/rng.d.ts +1 -1
  62. package/dist/functions/rng.d.ts.map +1 -1
  63. package/dist/functions/run.d.ts +8 -0
  64. package/dist/functions/run.d.ts.map +1 -1
  65. package/dist/functions/run.lua +15 -0
  66. package/dist/functions/table.d.ts +9 -9
  67. package/dist/functions/table.d.ts.map +1 -1
  68. package/dist/functions/table.lua +23 -21
  69. package/dist/functions/types.d.ts +1 -1
  70. package/dist/functions/types.d.ts.map +1 -1
  71. package/dist/functions/vector.d.ts +1 -1
  72. package/dist/functions/vector.d.ts.map +1 -1
  73. package/dist/interfaces/SaveData.d.ts +1 -1
  74. package/dist/interfaces/private/TSTLClassMetatable.d.ts +1 -1
  75. package/dist/interfaces/private/TSTLClassMetatable.d.ts.map +1 -1
  76. package/dist/lualib_bundle.lua +38 -7
  77. package/dist/types/PlayerIndex.d.ts +3 -2
  78. package/dist/types/PlayerIndex.d.ts.map +1 -1
  79. package/dist/types/private/IsaacAPIClass.d.ts +1 -1
  80. package/dist/types/private/IsaacAPIClass.d.ts.map +1 -1
  81. package/dist/types/private/SerializedIsaacAPIClass.d.ts +1 -1
  82. package/dist/types/private/SerializedIsaacAPIClass.d.ts.map +1 -1
  83. package/dist/types/private/TSTLClass.d.ts +1 -1
  84. package/dist/types/private/TSTLClass.d.ts.map +1 -1
  85. package/package.json +2 -2
  86. package/src/features/customStage/customStageGridEntities.ts +4 -4
  87. package/src/features/customStage/exports.ts +5 -3
  88. package/src/features/customStage/init.ts +19 -7
  89. package/src/features/customStage/streakText.ts +284 -19
  90. package/src/features/customStage/v.ts +6 -1
  91. package/src/features/customStage/versusScreen.ts +2 -5
  92. package/src/features/extraConsoleCommands/commandsSubroutines.ts +3 -3
  93. package/src/features/extraConsoleCommands/init.ts +1 -0
  94. package/src/features/extraConsoleCommands/listCommands.ts +14 -0
  95. package/src/features/saveDataManager/exports.ts +3 -8
  96. package/src/features/saveDataManager/load.ts +2 -3
  97. package/src/features/saveDataManager/main.ts +4 -5
  98. package/src/features/saveDataManager/maps.ts +3 -3
  99. package/src/features/saveDataManager/merge.ts +11 -11
  100. package/src/features/saveDataManager/save.ts +6 -6
  101. package/src/features/saveDataManager/{serializationBrand.ts → serializationBrands.ts} +0 -0
  102. package/src/functions/array.ts +2 -4
  103. package/src/functions/color.ts +3 -3
  104. package/src/functions/deepCopy.ts +39 -36
  105. package/src/functions/deepCopyTests.ts +11 -11
  106. package/src/functions/entities.ts +7 -7
  107. package/src/functions/input.ts +7 -8
  108. package/src/functions/isaacAPIClass.ts +3 -3
  109. package/src/functions/jsonHelpers.ts +3 -3
  110. package/src/functions/kColor.ts +3 -3
  111. package/src/functions/log.ts +230 -183
  112. package/src/functions/mergeTests.ts +24 -24
  113. package/src/functions/pickupsSpecific.ts +3 -3
  114. package/src/functions/playerIndex.ts +1 -1
  115. package/src/functions/rng.ts +3 -3
  116. package/src/functions/run.ts +14 -0
  117. package/src/functions/table.ts +25 -23
  118. package/src/functions/tstlClass.ts +1 -1
  119. package/src/functions/types.ts +3 -1
  120. package/src/functions/vector.ts +3 -3
  121. package/src/interfaces/SaveData.ts +1 -1
  122. package/src/interfaces/private/TSTLClassMetatable.ts +1 -1
  123. package/src/types/PlayerIndex.ts +3 -2
  124. package/src/types/private/IsaacAPIClass.ts +1 -1
  125. package/src/types/private/SerializedIsaacAPIClass.ts +1 -1
  126. package/src/types/private/TSTLClass.ts +1 -1
  127. package/dist/features/saveDataManager/serializationBrand.d.ts.map +0 -1
@@ -8,6 +8,7 @@ local __TS__ArraySort = ____lualib.__TS__ArraySort
8
8
  local __TS__TypeOf = ____lualib.__TS__TypeOf
9
9
  local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
10
10
  local ____exports = {}
11
+ local getEntityLogLine, getGridEntityLogLine
11
12
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
12
13
  local DamageFlag = ____isaac_2Dtypescript_2Ddefinitions.DamageFlag
13
14
  local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
@@ -37,6 +38,7 @@ local ____flag = require("functions.flag")
37
38
  local hasFlag = ____flag.hasFlag
38
39
  local ____gridEntities = require("functions.gridEntities")
39
40
  local getGridEntities = ____gridEntities.getGridEntities
41
+ local getGridEntityID = ____gridEntities.getGridEntityID
40
42
  local ____isaacAPIClass = require("functions.isaacAPIClass")
41
43
  local getIsaacAPIClassName = ____isaacAPIClass.getIsaacAPIClassName
42
44
  local ____playerHealth = require("functions.playerHealth")
@@ -86,6 +88,70 @@ function ____exports.log(msg)
86
88
  local debugMsg = ____exports.getDebugPrependString(nil, msg)
87
89
  Isaac.DebugString(debugMsg)
88
90
  end
91
+ --- Helper function to log information about a specific entity.
92
+ function ____exports.logEntity(entity)
93
+ local msg = getEntityLogLine(nil, entity)
94
+ ____exports.log(msg)
95
+ end
96
+ function getEntityLogLine(self, entity, num)
97
+ local msg = num == nil and "" or tostring(num) .. ") "
98
+ msg = msg .. getEntityID(nil, entity)
99
+ local bomb = entity:ToBomb()
100
+ if bomb ~= nil then
101
+ msg = msg .. " (bomb)"
102
+ end
103
+ local effect = entity:ToEffect()
104
+ if effect ~= nil then
105
+ msg = msg .. (" (effect) (State: " .. tostring(effect.State)) .. ")"
106
+ end
107
+ local familiar = entity:ToFamiliar()
108
+ if familiar ~= nil then
109
+ msg = msg .. (" (familiar) (State: " .. tostring(familiar.State)) .. ")"
110
+ end
111
+ local knife = entity:ToKnife()
112
+ if knife ~= nil then
113
+ msg = msg .. " (knife)"
114
+ end
115
+ local laser = entity:ToLaser()
116
+ if laser ~= nil then
117
+ msg = msg .. " (laser)"
118
+ end
119
+ local npc = entity:ToNPC()
120
+ if npc ~= nil then
121
+ msg = msg .. (" (NPC) (State: " .. tostring(npc.State)) .. ")"
122
+ end
123
+ local pickup = entity:ToPickup()
124
+ if pickup ~= nil then
125
+ msg = msg .. (" (pickup) (State: " .. tostring(pickup.State)) .. ")"
126
+ end
127
+ local player = entity:ToPlayer()
128
+ if player ~= nil then
129
+ msg = msg .. " (player)"
130
+ end
131
+ local projectile = entity:ToProjectile()
132
+ if projectile ~= nil then
133
+ msg = msg .. " (projectile)"
134
+ end
135
+ local tear = entity:ToTear()
136
+ if tear ~= nil then
137
+ msg = msg .. " (tear)"
138
+ end
139
+ msg = msg .. "\n"
140
+ msg = msg .. (" - Index: " .. tostring(entity.Index)) .. "\n"
141
+ msg = msg .. (" - InitSeed: " .. tostring(entity.InitSeed)) .. "\n"
142
+ msg = msg .. (" - DropSeed: " .. tostring(entity.DropSeed)) .. "\n"
143
+ msg = msg .. (((" - Position: (" .. tostring(entity.Position.X)) .. ", ") .. tostring(entity.Position.Y)) .. ")\n"
144
+ msg = msg .. (((" - Velocity: (" .. tostring(entity.Velocity.X)) .. ", ") .. tostring(entity.Velocity.Y)) .. ")\n"
145
+ msg = msg .. (((" - HP: " .. tostring(entity.HitPoints)) .. " / ") .. tostring(entity.MaxHitPoints)) .. "\n"
146
+ msg = msg .. (" - Parent: " .. tostring(entity.Parent)) .. "\n"
147
+ msg = msg .. (" - Child: " .. tostring(entity.Child)) .. "\n"
148
+ msg = msg .. (" - SpawnerEntity: " .. tostring(entity.SpawnerEntity)) .. "\n"
149
+ msg = msg .. (((" - SpawnerType / SpawnerVariant: " .. tostring(entity.SpawnerType)) .. ".") .. tostring(entity.SpawnerVariant)) .. "\n"
150
+ if npc ~= nil then
151
+ msg = msg .. (" - CanShutDoors: " .. tostring(npc.CanShutDoors)) .. "\n"
152
+ end
153
+ return msg
154
+ end
89
155
  --- Helper function for printing out every flag that is turned on. Useful when debugging.
90
156
  function ____exports.logFlags(flags, flagEnum, description)
91
157
  if description == nil then
@@ -108,6 +174,56 @@ function ____exports.logFlags(flags, flagEnum, description)
108
174
  ____exports.log(" n/a (no flags)")
109
175
  end
110
176
  end
177
+ --- Helper function for log information about a specific grid entity.
178
+ function ____exports.logGridEntity(gridEntity)
179
+ local msg = getGridEntityLogLine(nil, gridEntity)
180
+ ____exports.log(msg)
181
+ end
182
+ function getGridEntityLogLine(self, gridEntity, num)
183
+ local gridEntityDesc = gridEntity:GetSaveState()
184
+ local msg = num == nil and "" or tostring(num) .. ") "
185
+ msg = msg .. getGridEntityID(nil, gridEntity)
186
+ local door = gridEntity:ToDoor()
187
+ if door ~= nil then
188
+ msg = msg .. " (door)"
189
+ end
190
+ local pit = gridEntity:ToPit()
191
+ if pit ~= nil then
192
+ msg = msg .. " (pit)"
193
+ end
194
+ local poop = gridEntity:ToPoop()
195
+ if poop ~= nil then
196
+ msg = msg .. " (poop)"
197
+ end
198
+ local pressurePlate = gridEntity:ToPressurePlate()
199
+ if pressurePlate ~= nil then
200
+ msg = msg .. " (pressurePlate)"
201
+ end
202
+ local rock = gridEntity:ToRock()
203
+ if rock ~= nil then
204
+ msg = msg .. " (rock)"
205
+ end
206
+ local spikes = gridEntity:ToSpikes()
207
+ if spikes ~= nil then
208
+ msg = msg .. " (spikes)"
209
+ end
210
+ local tnt = gridEntity:ToTNT()
211
+ if tnt ~= nil then
212
+ msg = msg .. " (TNT)"
213
+ end
214
+ msg = msg .. (" - State: " .. tostring(gridEntity.State)) .. "\n"
215
+ msg = msg .. (" - VarData: " .. tostring(gridEntity.VarData)) .. "\n"
216
+ msg = msg .. (((" - Position: (" .. tostring(gridEntity.Position.X)) .. ", ") .. tostring(gridEntity.Position.Y)) .. ")\n"
217
+ msg = msg .. (" - SpawnSeed: " .. tostring(gridEntityDesc.SpawnSeed)) .. "\n"
218
+ msg = msg .. (" - VariableSeed: " .. tostring(gridEntityDesc.VariableSeed)) .. ")\n"
219
+ if door ~= nil then
220
+ msg = msg .. (" - Slot: " .. tostring(door.Slot)) .. "\n"
221
+ msg = msg .. (" - Direction: " .. tostring(door.Direction)) .. "\n"
222
+ msg = msg .. (" - TargetRoomIndex: " .. tostring(door.TargetRoomIndex)) .. "\n"
223
+ msg = msg .. (" - TargetRoomType: " .. tostring(door.TargetRoomType)) .. "\n"
224
+ end
225
+ return msg
226
+ end
111
227
  local IGNORE_EFFECT_VARIANTS = __TS__New(Set, {
112
228
  EffectVariant.BLOOD_EXPLOSION,
113
229
  EffectVariant.BLOOD_PARTICLE,
@@ -119,6 +235,71 @@ local IGNORE_EFFECT_VARIANTS = __TS__New(Set, {
119
235
  EffectVariant.LIGHT,
120
236
  EffectVariant.TADPOLE
121
237
  })
238
+ --- Helper function for printing out every entity (or filtered entity) in the current room.
239
+ function ____exports.logAllEntities(includeBackgroundEffects, entityTypeFilter)
240
+ local msg = "Entities in the room"
241
+ if entityTypeFilter ~= nil then
242
+ msg = msg .. (" (filtered to entity type " .. tostring(entityTypeFilter)) .. ")"
243
+ elseif not includeBackgroundEffects then
244
+ msg = msg .. " (not including background effects)"
245
+ end
246
+ msg = msg .. ":\n"
247
+ local entities = getEntities(nil)
248
+ local numMatchedEntities = 0
249
+ __TS__ArrayForEach(
250
+ entities,
251
+ function(____, entity, i)
252
+ if entityTypeFilter ~= nil and entity.Type ~= entityTypeFilter then
253
+ return
254
+ end
255
+ local effect = entity:ToEffect()
256
+ if not includeBackgroundEffects and effect ~= nil and IGNORE_EFFECT_VARIANTS:has(effect.Variant) then
257
+ return
258
+ end
259
+ msg = msg .. getEntityLogLine(nil, entity, i + 1)
260
+ numMatchedEntities = numMatchedEntities + 1
261
+ end
262
+ )
263
+ if numMatchedEntities == 0 then
264
+ msg = msg .. "(no entities matched)\n"
265
+ else
266
+ msg = msg .. ((("(" .. tostring(numMatchedEntities)) .. " total ") .. (numMatchedEntities == 1 and "entity" or "entities")) .. ")\n"
267
+ end
268
+ ____exports.log(msg)
269
+ end
270
+ --- Helper function for printing out every grid entity (or filtered grid entity) in the current room.
271
+ function ____exports.logAllGridEntities(includeWalls, gridEntityTypeFilter)
272
+ local msg = "Grid entities in the room"
273
+ if gridEntityTypeFilter ~= nil then
274
+ msg = msg .. (" (filtered to grid entity type " .. tostring(gridEntityTypeFilter)) .. ")"
275
+ elseif not includeWalls then
276
+ msg = msg .. " (not including walls)"
277
+ end
278
+ msg = msg .. ":\n"
279
+ local gridEntities = getGridEntities(nil)
280
+ local numMatchedEntities = 0
281
+ __TS__ArrayForEach(
282
+ gridEntities,
283
+ function(____, gridEntity)
284
+ local gridEntityIndex = gridEntity:GetGridIndex()
285
+ local gridEntityType = gridEntity:GetType()
286
+ if gridEntityTypeFilter ~= nil and gridEntityType ~= gridEntityTypeFilter then
287
+ return
288
+ end
289
+ if not includeWalls and gridEntityType == GridEntityType.WALL and gridEntityTypeFilter ~= GridEntityType.WALL then
290
+ return
291
+ end
292
+ msg = msg .. getGridEntityLogLine(nil, gridEntity, gridEntityIndex)
293
+ numMatchedEntities = numMatchedEntities + 1
294
+ end
295
+ )
296
+ if numMatchedEntities == 0 then
297
+ msg = msg .. "(no grid entities matched)\n"
298
+ else
299
+ msg = msg .. ((("(" .. tostring(numMatchedEntities)) .. " total grid ") .. (numMatchedEntities == 1 and "entity" or "entities")) .. ")\n"
300
+ end
301
+ ____exports.log(msg)
302
+ end
122
303
  function ____exports.logArray(array)
123
304
  local arrayString = arrayToString(nil, array)
124
305
  ____exports.log("Array: " .. arrayString)
@@ -156,91 +337,11 @@ function ____exports.logEffects(player)
156
337
  end
157
338
  )
158
339
  end
159
- --- Helper function for printing out every entity (or filtered entity) in the current room.
160
- function ____exports.logEntities(includeBackgroundEffects, entityTypeFilter)
161
- local msg = "Entities in the room"
162
- if entityTypeFilter ~= nil then
163
- msg = msg .. (" (filtered to entity type " .. tostring(entityTypeFilter)) .. ")"
164
- elseif not includeBackgroundEffects then
165
- msg = msg .. " (not including background effects)"
166
- end
167
- msg = msg .. ":\n"
168
- local entities = getEntities(nil)
169
- local numMatchedEntities = 0
170
- __TS__ArrayForEach(
171
- entities,
172
- function(____, entity, i)
173
- if entityTypeFilter ~= nil and entity.Type ~= entityTypeFilter then
174
- return
175
- end
176
- local effect = entity:ToEffect()
177
- if not includeBackgroundEffects and effect ~= nil and IGNORE_EFFECT_VARIANTS:has(effect.Variant) then
178
- return
179
- end
180
- local entityID = getEntityID(nil, entity)
181
- msg = msg .. (tostring(i + 1) .. ") ") .. entityID
182
- local bomb = entity:ToBomb()
183
- if bomb ~= nil then
184
- msg = msg .. " (bomb)"
185
- end
186
- if effect ~= nil then
187
- msg = msg .. (" (effect) (State: " .. tostring(effect.State)) .. ")"
188
- end
189
- local familiar = entity:ToFamiliar()
190
- if familiar ~= nil then
191
- msg = msg .. (" (familiar) (State: " .. tostring(familiar.State)) .. ")"
192
- end
193
- local knife = entity:ToKnife()
194
- if knife ~= nil then
195
- msg = msg .. " (knife)"
196
- end
197
- local laser = entity:ToLaser()
198
- if laser ~= nil then
199
- msg = msg .. " (laser)"
200
- end
201
- local npc = entity:ToNPC()
202
- if npc ~= nil then
203
- msg = msg .. (" (NPC) (State: " .. tostring(npc.State)) .. ")"
204
- end
205
- local pickup = entity:ToPickup()
206
- if pickup ~= nil then
207
- msg = msg .. (" (pickup) (State: " .. tostring(pickup.State)) .. ")"
208
- end
209
- local player = entity:ToPlayer()
210
- if player ~= nil then
211
- msg = msg .. " (player)"
212
- end
213
- local projectile = entity:ToProjectile()
214
- if projectile ~= nil then
215
- msg = msg .. " (projectile)"
216
- end
217
- local tear = entity:ToTear()
218
- if tear ~= nil then
219
- msg = msg .. " (tear)"
220
- end
221
- msg = msg .. "\n"
222
- msg = msg .. (" - Index: " .. tostring(entity.Index)) .. "\n"
223
- msg = msg .. (" - InitSeed: " .. tostring(entity.InitSeed)) .. "\n"
224
- msg = msg .. (" - DropSeed: " .. tostring(entity.DropSeed)) .. "\n"
225
- msg = msg .. (((" - Position: (" .. tostring(entity.Position.X)) .. ", ") .. tostring(entity.Position.Y)) .. ")\n"
226
- msg = msg .. (((" - Velocity: (" .. tostring(entity.Velocity.X)) .. ", ") .. tostring(entity.Velocity.Y)) .. ")\n"
227
- msg = msg .. (((" - HP: " .. tostring(entity.HitPoints)) .. " / ") .. tostring(entity.MaxHitPoints)) .. "\n"
228
- msg = msg .. (" - Parent: " .. tostring(entity.Parent)) .. "\n"
229
- msg = msg .. (" - Child: " .. tostring(entity.Child)) .. "\n"
230
- msg = msg .. (" - SpawnerEntity: " .. tostring(entity.SpawnerEntity)) .. "\n"
231
- msg = msg .. (((" - SpawnerType / SpawnerVariant: " .. tostring(entity.SpawnerType)) .. ".") .. tostring(entity.SpawnerVariant)) .. "\n"
232
- if npc ~= nil then
233
- msg = msg .. (" - CanShutDoors: " .. tostring(npc.CanShutDoors)) .. "\n"
234
- end
235
- numMatchedEntities = numMatchedEntities + 1
236
- end
237
- )
238
- if numMatchedEntities == 0 then
239
- msg = msg .. "(no entities matched)\n"
240
- else
241
- msg = msg .. ((("(" .. tostring(numMatchedEntities)) .. " total ") .. (numMatchedEntities == 1 and "entity" or "entities")) .. ")\n"
340
+ --- Helper function for logging an array of specific entities.
341
+ function ____exports.logEntities(entities)
342
+ for ____, entity in ipairs(entities) do
343
+ ____exports.logEntity(entity)
242
344
  end
243
- ____exports.log(msg)
244
345
  end
245
346
  --- Helper function for printing out every entity flag that is turned on. Useful when debugging.
246
347
  function ____exports.logEntityFlags(flags)
@@ -277,78 +378,11 @@ function ____exports.logGameStateFlags()
277
378
  ____exports.log(" n/a (no flags)")
278
379
  end
279
380
  end
280
- --- Helper function for printing out every grid entity (or filtered grid entity) in the current room.
281
- function ____exports.logGridEntities(includeWalls, gridEntityTypeFilter)
282
- local msg = "Grid entities in the room"
283
- if gridEntityTypeFilter ~= nil then
284
- msg = msg .. (" (filtered to grid entity type " .. tostring(gridEntityTypeFilter)) .. ")"
285
- elseif not includeWalls then
286
- msg = msg .. " (not including walls)"
381
+ --- Helper function for logging an array of specific grid entities.
382
+ function ____exports.logGridEntities(gridEntities)
383
+ for ____, gridEntity in ipairs(gridEntities) do
384
+ ____exports.logGridEntity(gridEntity)
287
385
  end
288
- msg = msg .. ":\n"
289
- local gridEntities = getGridEntities(nil)
290
- local numMatchedEntities = 0
291
- __TS__ArrayForEach(
292
- gridEntities,
293
- function(____, gridEntity)
294
- local gridEntityIndex = gridEntity:GetGridIndex()
295
- local gridEntityType = gridEntity:GetType()
296
- local gridEntityVariant = gridEntity:GetVariant()
297
- local gridEntityDesc = gridEntity:GetSaveState()
298
- if gridEntityTypeFilter ~= nil and gridEntityType ~= gridEntityTypeFilter then
299
- return
300
- end
301
- if not includeWalls and gridEntityType == GridEntityType.WALL and gridEntityTypeFilter ~= GridEntityType.WALL then
302
- return
303
- end
304
- msg = msg .. (((((tostring(gridEntityIndex) .. ") ") .. tostring(gridEntityType)) .. ".") .. tostring(gridEntityVariant)) .. ".") .. tostring(gridEntity.State)
305
- local door = gridEntity:ToDoor()
306
- if door ~= nil then
307
- msg = msg .. " (door)"
308
- end
309
- local pit = gridEntity:ToPit()
310
- if pit ~= nil then
311
- msg = msg .. " (pit)"
312
- end
313
- local poop = gridEntity:ToPoop()
314
- if poop ~= nil then
315
- msg = msg .. " (poop)"
316
- end
317
- local pressurePlate = gridEntity:ToPressurePlate()
318
- if pressurePlate ~= nil then
319
- msg = msg .. " (pressurePlate)"
320
- end
321
- local rock = gridEntity:ToRock()
322
- if rock ~= nil then
323
- msg = msg .. " (rock)"
324
- end
325
- local spikes = gridEntity:ToSpikes()
326
- if spikes ~= nil then
327
- msg = msg .. " (spikes)"
328
- end
329
- local tnt = gridEntity:ToTNT()
330
- if tnt ~= nil then
331
- msg = msg .. " (TNT)"
332
- end
333
- msg = msg .. (" - VarData: " .. tostring(gridEntity.VarData)) .. "\n"
334
- msg = msg .. (((" - Position: (" .. tostring(gridEntity.Position.X)) .. ", ") .. tostring(gridEntity.Position.Y)) .. ")\n"
335
- msg = msg .. (" - SpawnSeed: " .. tostring(gridEntityDesc.SpawnSeed)) .. "\n"
336
- msg = msg .. (" - VariableSeed: " .. tostring(gridEntityDesc.VariableSeed)) .. ")\n"
337
- if door ~= nil then
338
- msg = msg .. (" - Slot: " .. tostring(door.Slot)) .. "\n"
339
- msg = msg .. (" - Direction: " .. tostring(door.Direction)) .. "\n"
340
- msg = msg .. (" - TargetRoomIndex: " .. tostring(door.TargetRoomIndex)) .. "\n"
341
- msg = msg .. (" - TargetRoomType: " .. tostring(door.TargetRoomType)) .. "\n"
342
- end
343
- numMatchedEntities = numMatchedEntities + 1
344
- end
345
- )
346
- if numMatchedEntities == 0 then
347
- msg = msg .. "(no grid entities matched)\n"
348
- else
349
- msg = msg .. ((("(" .. tostring(numMatchedEntities)) .. " total grid ") .. (numMatchedEntities == 1 and "entity" or "entities")) .. ")\n"
350
- end
351
- ____exports.log(msg)
352
386
  end
353
387
  function ____exports.logKColor(kColor)
354
388
  ____exports.log((((((("Color: R" .. tostring(kColor.Red)) .. ", G") .. tostring(kColor.Green)) .. ", B") .. tostring(kColor.Blue)) .. ", A") .. tostring(kColor.Alpha))
@@ -498,7 +532,9 @@ function ____exports.logTable(luaTable, parentTables)
498
532
  end
499
533
  );
500
534
  (function()
501
- ____exports.log((indentation .. "The size of the table was: ") .. tostring(#luaTable))
535
+ local ____TS__ObjectKeys_result_0 = __TS__ObjectKeys(luaTable)
536
+ local length = ____TS__ObjectKeys_result_0.length
537
+ ____exports.log((indentation .. "The size of the table was: ") .. tostring(length))
502
538
  end)(nil)
503
539
  end
504
540
  --- Helper function to print out the differences between the entries of two tables. Note that this
@@ -567,17 +603,21 @@ end
567
603
  function ____exports.setLogFunctionsGlobal(self)
568
604
  local globals = _G
569
605
  globals.log = ____exports.log
606
+ globals.logAllEntities = ____exports.logAllEntities
607
+ globals.logAllGridEntities = ____exports.logAllGridEntities
570
608
  globals.logArray = ____exports.logArray
571
609
  globals.logColor = ____exports.logColor
572
610
  globals.logDamageFlags = ____exports.logDamageFlags
573
611
  globals.logEffects = ____exports.logEffects
574
612
  globals.logEntities = ____exports.logEntities
613
+ globals.logEntity = ____exports.logEntity
575
614
  globals.logEntityID = ____exports.logEntityID
576
615
  globals.logEntityFlags = ____exports.logEntityFlags
577
616
  globals.logError = ____exports.logError
578
617
  globals.logFlags = ____exports.logFlags
579
618
  globals.logGameStateFlags = ____exports.logGameStateFlags
580
619
  globals.logGridEntities = ____exports.logGridEntities
620
+ globals.logGridEntity = ____exports.logGridEntity
581
621
  globals.logKColor = ____exports.logKColor
582
622
  globals.logLevelStateFlags = ____exports.logLevelStateFlags
583
623
  globals.logMap = ____exports.logMap
@@ -1,6 +1,6 @@
1
1
  /**
2
- * Run the suite of tests that prove that the "merge" helper function works properly. (This function
3
- * is not exported but is used internally in the save data manager.)
2
+ * Run the suite of tests that prove that the "merge" function works properly. (This function is not
3
+ * exported but is used internally in the save data manager.)
4
4
  *
5
5
  * This function is only useful if you are troubleshooting the save data manager.
6
6
  */
@@ -240,8 +240,8 @@ function oldTableHasRNGSerialized(self)
240
240
  error("The old table's seed not match: " .. tostring(seed))
241
241
  end
242
242
  end
243
- --- Run the suite of tests that prove that the "merge" helper function works properly. (This function
244
- -- is not exported but is used internally in the save data manager.)
243
+ --- Run the suite of tests that prove that the "merge" function works properly. (This function is not
244
+ -- exported but is used internally in the save data manager.)
245
245
  --
246
246
  -- This function is only useful if you are troubleshooting the save data manager.
247
247
  function ____exports.runMergeTests(self)
@@ -171,12 +171,12 @@ export declare function spawnBattery(batterySubType: BatterySubType, position: V
171
171
  */
172
172
  export declare function spawnBatteryWithSeed(batterySubType: BatterySubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupBattery;
173
173
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.BOMB` (40). */
174
- export declare function spawnBombPickup(bombSubType: BombSubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupBattery;
174
+ export declare function spawnBombPickup(bombSubType: BombSubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupBomb;
175
175
  /**
176
176
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.BOMB` (40) and a
177
177
  * specific seed.
178
178
  */
179
- export declare function spawnBombPickupWithSeed(bombSubType: BombSubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupBattery;
179
+ export declare function spawnBombPickupWithSeed(bombSubType: BombSubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupBomb;
180
180
  /**
181
181
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TAROT_CARD` (300).
182
182
  */
@@ -1 +1 @@
1
- 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1
+ 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@@ -40,7 +40,7 @@ export declare function getPlayerFromIndex(playerIndex: PlayerIndex): EntityPlay
40
40
  * this is not desired, pass true for the `differentiateForgottenAndSoul` argument, and the RNG of
41
41
  * Spoon Bender (3) will be used for The Soul.
42
42
  *
43
- * Also note that this index doesn't work in the `POST_PLAYER_INIT` function for players 2 through
43
+ * Also note that this index does not work in the `POST_PLAYER_INIT` function for players 2 through
44
44
  * 4. With that said, in almost all cases, you should be lazy-initializing your data structures in
45
45
  * other callbacks, so this should not be an issue.
46
46
  */
@@ -56,7 +56,7 @@ end
56
56
  -- this is not desired, pass true for the `differentiateForgottenAndSoul` argument, and the RNG of
57
57
  -- Spoon Bender (3) will be used for The Soul.
58
58
  --
59
- -- Also note that this index doesn't work in the `POST_PLAYER_INIT` function for players 2 through
59
+ -- Also note that this index does not work in the `POST_PLAYER_INIT` function for players 2 through
60
60
  -- 4. With that said, in almost all cases, you should be lazy-initializing your data structures in
61
61
  -- other callbacks, so this should not be an issue.
62
62
  function ____exports.getPlayerIndex(self, player, differentiateForgottenAndSoul)
@@ -2,7 +2,7 @@
2
2
  /// <reference types="isaac-typescript-definitions" />
3
3
  /// <reference types="isaac-typescript-definitions" />
4
4
  import { SerializationType } from "../enums/SerializationType";
5
- declare type SerializedRNG = LuaTable<string, unknown> & {
5
+ declare type SerializedRNG = LuaMap<string, unknown> & {
6
6
  readonly __serializedRNGBrand: symbol;
7
7
  };
8
8
  interface CopyRNGReturn {
@@ -1 +1 @@
1
- {"version":3,"file":"rng.d.ts","sourceRoot":"","sources":["../../src/functions/rng.ts"],"names":[],"mappings":";;;AAEA,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAK/D,aAAK,aAAa,GAAG,QAAQ,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG;IAC/C,QAAQ,CAAC,oBAAoB,EAAE,MAAM,CAAC;CACvC,CAAC;AAEF,UAAU,aAAa;IACrB,CAAC,iBAAiB,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC;IAC9B,CAAC,iBAAiB,CAAC,SAAS,CAAC,EAAE,aAAa,CAAC;IAC7C,CAAC,iBAAiB,CAAC,WAAW,CAAC,EAAE,GAAG,CAAC;CACtC;AAYD;;;;;;GAMG;AACH,wBAAgB,OAAO,CACrB,CAAC,SAAS,GAAG,GAAG,aAAa,EAC7B,CAAC,SAAS,iBAAiB,EAC3B,GAAG,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;AAClD,wBAAgB,OAAO,CAAC,CAAC,SAAS,GAAG,GAAG,aAAa,EACnD,GAAG,EAAE,CAAC,GACL,aAAa,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;AAiDzC;;;;GAIG;AACH,wBAAgB,aAAa,IAAI,IAAI,CAIpC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,IAAI,GAAG,CAEpD;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,IAAI,aAAa,CAMxE;AAED;;;;GAIG;AACH,wBAAgB,MAAM,CAAC,IAAI,OAAkB,GAAG,GAAG,CAIlD;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,GAAG,OAAO,CAEvD;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,GAAG,IAAI,CAoBjE;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAK1D;AAED,4FAA4F;AAC5F,wBAAgB,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,GAAG,IAAI,CASlD"}
1
+ {"version":3,"file":"rng.d.ts","sourceRoot":"","sources":["../../src/functions/rng.ts"],"names":[],"mappings":";;;AAEA,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAK/D,aAAK,aAAa,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG;IAC7C,QAAQ,CAAC,oBAAoB,EAAE,MAAM,CAAC;CACvC,CAAC;AAEF,UAAU,aAAa;IACrB,CAAC,iBAAiB,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC;IAC9B,CAAC,iBAAiB,CAAC,SAAS,CAAC,EAAE,aAAa,CAAC;IAC7C,CAAC,iBAAiB,CAAC,WAAW,CAAC,EAAE,GAAG,CAAC;CACtC;AAYD;;;;;;GAMG;AACH,wBAAgB,OAAO,CACrB,CAAC,SAAS,GAAG,GAAG,aAAa,EAC7B,CAAC,SAAS,iBAAiB,EAC3B,GAAG,EAAE,CAAC,EAAE,iBAAiB,EAAE,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,CAAC;AAClD,wBAAgB,OAAO,CAAC,CAAC,SAAS,GAAG,GAAG,aAAa,EACnD,GAAG,EAAE,CAAC,GACL,aAAa,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;AAiDzC;;;;GAIG;AACH,wBAAgB,aAAa,IAAI,IAAI,CAIpC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,IAAI,GAAG,CAEpD;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,IAAI,aAAa,CAMxE;AAED;;;;GAIG;AACH,wBAAgB,MAAM,CAAC,IAAI,OAAkB,GAAG,GAAG,CAIlD;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,GAAG,OAAO,CAEvD;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,GAAG,IAAI,CAoBjE;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAK1D;AAED,4FAA4F;AAC5F,wBAAgB,OAAO,CAAC,GAAG,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,GAAG,IAAI,CASlD"}
@@ -13,6 +13,14 @@ export declare function onSetSeed(): boolean;
13
13
  * You can optionally specify a `PlayerType` to restart the game as that character.
14
14
  */
15
15
  export declare function restart(character?: PlayerType): void;
16
+ /**
17
+ * Helper function to restart on the next render frame. Useful because it is impossible to restart
18
+ * the game inside of the `POST_NEW_ROOM`, `POST_NEW_LEVEL`, or `POST_GAME_STARTED` callbacks when a
19
+ * run is first starting.
20
+ *
21
+ * You can optionally specify a `PlayerType` to restart the game as that character.
22
+ */
23
+ export declare function restartNextRenderFrame(character?: PlayerType): void;
16
24
  /**
17
25
  * Helper function to change the run status to that of an unseeded run with a new random seed.
18
26
  *
@@ -1 +1 @@
1
- {"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,EAAa,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAKrE;;;;GAIG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAMnC;AAED;;;;;;GAMG;AACH,wBAAgB,OAAO,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI,CAiBpD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,IAAI,IAAI,CAUlC"}
1
+ {"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,EAAa,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAMrE;;;;GAIG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAMnC;AAED;;;;;;GAMG;AACH,wBAAgB,OAAO,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI,CAiBpD;AAED;;;;;;GAMG;AACH,wBAAgB,sBAAsB,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI,CAInE;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,IAAI,IAAI,CAUlC"}
@@ -6,6 +6,8 @@ local ____cachedClasses = require("cachedClasses")
6
6
  local game = ____cachedClasses.game
7
7
  local ____constantsFirstLast = require("constantsFirstLast")
8
8
  local FIRST_CHARACTER = ____constantsFirstLast.FIRST_CHARACTER
9
+ local ____runInNFrames = require("features.runInNFrames")
10
+ local runNextRenderFrame = ____runInNFrames.runNextRenderFrame
9
11
  local ____log = require("functions.log")
10
12
  local log = ____log.log
11
13
  --- Whether or not the player is playing on a set seed (i.e. that they entered in a specific seed by
@@ -36,6 +38,19 @@ function ____exports.restart(self, character)
36
38
  log((((("Restarting the run as PlayerType." .. tostring(PlayerType[character])) .. " (") .. tostring(character)) .. ") with a console command of: ") .. command)
37
39
  Isaac.ExecuteCommand(command)
38
40
  end
41
+ --- Helper function to restart on the next render frame. Useful because it is impossible to restart
42
+ -- the game inside of the `POST_NEW_ROOM`, `POST_NEW_LEVEL`, or `POST_GAME_STARTED` callbacks when a
43
+ -- run is first starting.
44
+ --
45
+ -- You can optionally specify a `PlayerType` to restart the game as that character.
46
+ function ____exports.restartNextRenderFrame(self, character)
47
+ runNextRenderFrame(
48
+ nil,
49
+ function()
50
+ ____exports.restart(nil, character)
51
+ end
52
+ )
53
+ end
39
54
  --- Helper function to change the run status to that of an unseeded run with a new random seed.
40
55
  --
41
56
  -- This is useful to revert the behavior where playing on a set and restarting the game will not
@@ -1,32 +1,32 @@
1
1
  /// <reference types="typescript-to-lua/language-extensions" />
2
2
  /**
3
- * In a Map, you can use the `clear` method to delete every element. However, in a LuaTable, the
3
+ * In a `Map`, you can use the `clear` method to delete every element. However, in a `LuaMap`, the
4
4
  * `clear` method does not exist. Use this helper function as a drop-in replacement for this.
5
5
  */
6
- export declare function clearTable(luaTable: LuaTable): void;
6
+ export declare function clearTable(luaMap: LuaMap): void;
7
7
  /** Helper function to copy specific values from a object to a table. */
8
- export declare function copyValuesToTable(object: unknown, keys: string[], luaTable: LuaTable<string, unknown>): void;
8
+ export declare function copyValuesToTable(object: unknown, keys: string[], luaMap: LuaMap<string, unknown>): void;
9
9
  /**
10
10
  * Helper function to safely get boolean values from a Lua table. Will throw an error if the
11
11
  * specific value does not exist on the table.
12
12
  *
13
13
  * This function is variadic, meaning that you can specify N arguments to get N values.
14
14
  */
15
- export declare function getBooleansFromTable(luaTable: LuaTable<string, unknown>, objectName: string, ...keys: string[]): boolean[];
15
+ export declare function getBooleansFromTable(luaMap: LuaMap<string, unknown>, objectName: string, ...keys: string[]): boolean[];
16
16
  /**
17
17
  * Helper function to safely get number values from a Lua table. Will throw an error if the specific
18
18
  * value does not exist on the table or if it cannot be converted to a number.
19
19
  *
20
20
  * This function is variadic, meaning that you can specify N arguments to get N values.
21
21
  */
22
- export declare function getNumbersFromTable(luaTable: LuaTable<string, unknown>, objectName: string, ...keys: string[]): number[];
22
+ export declare function getNumbersFromTable(luaMap: LuaMap<string, unknown>, objectName: string, ...keys: string[]): number[];
23
23
  /**
24
24
  * Helper function to safely get string values from a Lua table. Will throw an error if the specific
25
25
  * value does not exist on the table.
26
26
  *
27
27
  * This function is variadic, meaning that you can specify N arguments to get N values.
28
28
  */
29
- export declare function getStringsFromTable(luaTable: LuaTable<string, unknown>, objectName: string, ...keys: string[]): string[];
29
+ export declare function getStringsFromTable(luaMap: LuaMap<string, unknown>, objectName: string, ...keys: string[]): string[];
30
30
  /**
31
31
  * Helper function to iterate over a table deterministically. This is useful because by default, the
32
32
  * `pairs` function will return the keys of a Lua table in a random order.
@@ -36,18 +36,18 @@ export declare function getStringsFromTable(luaTable: LuaTable<string, unknown>,
36
36
  * This function will only work on tables that have number keys or string keys. It will throw a
37
37
  * run-time error if it encounters a key of another type.
38
38
  *
39
- * @param luaTable The table to iterate over.
39
+ * @param luaMap The table to iterate over.
40
40
  * @param func The function to run for each iteration.
41
41
  * @param inOrder Optional. Whether to iterate in order. True by default. You can dynamically set to
42
42
  * false in situations where iterating randomly would not matter and you need the
43
43
  * extra performance.
44
44
  */
45
- export declare function iterateTableInOrder<K, V>(luaTable: LuaTable<K, V>, func: (key: K, value: V) => void, inOrder?: boolean): void;
45
+ export declare function iterateTableInOrder<K, V>(luaMap: LuaMap<K, V>, func: (key: K, value: V) => void, inOrder?: boolean): void;
46
46
  /**
47
47
  * Helper function to check if a Lua table has all of the provided keys.
48
48
  *
49
49
  * This function is variadic, meaning that you can specify as many arguments as you want to check
50
50
  * for.
51
51
  */
52
- export declare function tableHasKeys(luaTable: LuaTable<AnyNotNil, unknown>, ...keys: string[]): boolean;
52
+ export declare function tableHasKeys(luaMap: LuaMap<AnyNotNil, unknown>, ...keys: string[]): boolean;
53
53
  //# sourceMappingURL=table.d.ts.map
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"table.d.ts","sourceRoot":"","sources":["../../src/functions/table.ts"],"names":[],"mappings":";AAEA;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAI/C;AAED,wEAAwE;AACxE,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,OAAO,EACf,IAAI,EAAE,MAAM,EAAE,EACd,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAC9B,IAAI,CAON;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC/B,UAAU,EAAE,MAAM,EAClB,GAAG,IAAI,EAAE,MAAM,EAAE,GAChB,OAAO,EAAE,CAoBX;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC/B,UAAU,EAAE,MAAM,EAClB,GAAG,IAAI,EAAE,MAAM,EAAE,GAChB,MAAM,EAAE,CA4BV;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC/B,UAAU,EAAE,MAAM,EAClB,GAAG,IAAI,EAAE,MAAM,EAAE,GAChB,MAAM,EAAE,CAmBV;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,EAAE,CAAC,EACtC,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,EACpB,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,KAAK,IAAI,EAChC,OAAO,UAAO,GACb,IAAI,CA6BN;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAC1B,MAAM,EAAE,MAAM,CAAC,SAAS,EAAE,OAAO,CAAC,EAClC,GAAG,IAAI,EAAE,MAAM,EAAE,GAChB,OAAO,CAET"}