isaacscript-common 6.7.0 → 6.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -12,8 +12,8 @@ local directionToVector = ____direction.directionToVector
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  local ____gridEntities = require("functions.gridEntities")
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  local spawnGridEntityWithVariant = ____gridEntities.spawnGridEntityWithVariant
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  local ____log = require("functions.log")
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- local logEntities = ____log.logEntities
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- local logGridEntities = ____log.logGridEntities
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+ local logAllEntities = ____log.logAllEntities
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+ local logAllGridEntities = ____log.logAllGridEntities
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  local ____playerHealth = require("functions.playerHealth")
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  local addPlayerHealthType = ____playerHealth.addPlayerHealthType
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  local ____roomData = require("functions.roomData")
@@ -68,7 +68,7 @@ function ____exports.listEntities(self, params, includeBackgroundEffects)
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  return
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  end
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  end
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- logEntities(includeBackgroundEffects, entityTypeFilter)
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+ logAllEntities(includeBackgroundEffects, entityTypeFilter)
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  printConsole(nil, "Logged the entities in the room to the \"log.txt\" file.")
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  end
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  function ____exports.listGridEntities(self, params, includeWalls)
@@ -80,7 +80,7 @@ function ____exports.listGridEntities(self, params, includeWalls)
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  return
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  end
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  end
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- logGridEntities(includeWalls, gridEntityTypeFilter)
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+ logAllGridEntities(includeWalls, gridEntityTypeFilter)
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  printConsole(nil, "Logged the grid entities in the room to the \"log.txt\" file.")
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  end
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  function ____exports.movePlayer(self, params, direction)
@@ -11,13 +11,21 @@ export declare function getDebugPrependString(msg: string, numParentFunctions?:
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  * function will also prepend the function name and the line number before the string.
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  */
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  export declare function log(this: void, msg: string): void;
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+ /** Helper function for printing out every entity (or filtered entity) in the current room. */
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+ export declare function logAllEntities(this: void, includeBackgroundEffects: boolean, entityTypeFilter?: EntityType): void;
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+ /**
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+ * Helper function for printing out every grid entity (or filtered grid entity) in the current room.
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+ */
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+ export declare function logAllGridEntities(this: void, includeWalls: boolean, gridEntityTypeFilter?: GridEntityType): void;
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  export declare function logArray<T>(this: void, array: T[] | readonly T[]): void;
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  export declare function logColor(this: void, color: Color): void;
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  /** Helper function for printing out every damage flag that is turned on. Useful when debugging. */
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  export declare function logDamageFlags(this: void, flags: DamageFlag | BitFlags<DamageFlag>): void;
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  export declare function logEffects(this: void, player: EntityPlayer): void;
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- /** Helper function for printing out every entity (or filtered entity) in the current room. */
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- export declare function logEntities(this: void, includeBackgroundEffects: boolean, entityTypeFilter?: EntityType): void;
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+ /** Helper function for logging an array of specific entities. */
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+ export declare function logEntities(this: void, entities: Entity[]): void;
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+ /** Helper function to log information about a specific entity. */
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+ export declare function logEntity(this: void, entity: Entity): void;
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  /** Helper function for printing out every entity flag that is turned on. Useful when debugging. */
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  export declare function logEntityFlags(this: void, flags: EntityFlag | BitFlags<EntityFlag>): void;
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  export declare function logEntityID(this: void, entity: Entity): void;
@@ -34,10 +42,10 @@ export declare function logFlags<T extends BitFlag | BitFlag128>(this: void, fla
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  * Helper function for printing out every game state flag that is turned on. Useful when debugging.
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  */
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  export declare function logGameStateFlags(this: void): void;
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- /**
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- * Helper function for printing out every grid entity (or filtered grid entity) in the current room.
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- */
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- export declare function logGridEntities(this: void, includeWalls: boolean, gridEntityTypeFilter?: GridEntityType): void;
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+ /** Helper function for logging an array of specific grid entities. */
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+ export declare function logGridEntities(this: void, gridEntities: GridEntity[]): void;
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+ /** Helper function for log information about a specific grid entity. */
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+ export declare function logGridEntity(this: void, gridEntity: GridEntity): void;
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  export declare function logKColor(this: void, kColor: KColor): void;
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  /**
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  * Helper function for printing out every level state flag that is turned on. Useful when debugging.
@@ -1 +1 @@
1
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+ {"version":3,"file":"log.d.ts","sourceRoot":"","sources":["../../src/functions/log.ts"],"names":[],"mappings":";AAAA,OAAO,EACL,UAAU,EAEV,UAAU,EACV,UAAU,EAEV,cAAc,EAGd,cAAc,EAGd,QAAQ,EACR,OAAO,EACR,MAAM,8BAA8B,CAAC;AA+BtC;;GAEG;AACH,wBAAgB,qBAAqB,CACnC,GAAG,EAAE,MAAM,EAKX,kBAAkB,SAAI,GACrB,MAAM,CAiBR;AAED;;;;;GAKG;AACH,wBAAgB,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,MAAM,GAAG,IAAI,CAGjD;AAED,8FAA8F;AAC9F,wBAAgB,cAAc,CAC5B,IAAI,EAAE,IAAI,EACV,wBAAwB,EAAE,OAAO,EACjC,gBAAgB,CAAC,EAAE,UAAU,GAC5B,IAAI,CAuCN;AAED;;GAEG;AACH,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,IAAI,EACV,YAAY,EAAE,OAAO,EACrB,oBAAoB,CAAC,EAAE,cAAc,GACpC,IAAI,CA6CN;AAED,wBAAgB,QAAQ,CAAC,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,SAAS,CAAC,EAAE,GAAG,IAAI,CAGvE;AAED,wBAAgB,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI,CAIvD;AAED,mGAAmG;AACnG,wBAAgB,cAAc,CAC5B,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,UAAU,GAAG,QAAQ,CAAC,UAAU,CAAC,GACvC,IAAI,CAEN;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,YAAY,GAAG,IAAI,CA0BjE;AAED,iEAAiE;AACjE,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,IAAI,CAIhE;AAED,kEAAkE;AAClE,wBAAgB,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAG1D;AA2ED,mGAAmG;AACnG,wBAAgB,cAAc,CAC5B,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,UAAU,GAAG,QAAQ,CAAC,UAAU,CAAC,GACvC,IAAI,CAEN;AAED,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAG5D;AAED;;;;;GAKG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,MAAM,GAAG,IAAI,CAItD;AAED,4FAA4F;AAC5F,wBAAgB,QAAQ,CAAC,CAAC,SAAS,OAAO,GAAG,UAAU,EACrD,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,EACtB,QAAQ,EAAE,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,EAC3B,WAAW,SAAK,GACf,IAAI,CAmBN;AAED;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAiBlD;AAED,sEAAsE;AACtE,wBAAgB,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,UAAU,EAAE,GAAG,IAAI,CAI5E;AAED,wEAAwE;AACxE,wBAAgB,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,GAAG,IAAI,CAGtE;AA2DD,wBAAgB,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAI1D;AAED;;GAEG;AACH,wBAAgB,kBAAkB,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAkBnD;AAED,wBAAgB,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,SAAS,EAAE,OAAO,CAAC,GAAG,IAAI,CAarE;AAED,wBAAgB,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,YAAY,GAAG,IAAI,CAgBtE;AAED;;GAEG;AACH,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,cAAc,GAAG,QAAQ,CAAC,cAAc,CAAC,GAC/C,IAAI,CAEN;AAED,sEAAsE;AACtE,wBAAgB,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAyBxC;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAiB/C;AAED,wBAAgB,MAAM,CACpB,IAAI,EAAE,IAAI,EACV,GAAG,EAAE,GAAG,CAAC,SAAS,CAAC,GAAG,WAAW,CAAC,SAAS,CAAC,GAC3C,IAAI,CAUN;AAED,gFAAgF;AAChF,wBAAgB,SAAS,CAAC,IAAI,EAAE,IAAI,GAAG,IAAI,CAQ1C;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CACtB,IAAI,EAAE,IAAI,EACV,QAAQ,EAAE,OAAO,EACjB,YAAY,SAAI,GACf,IAAI,CAwCN;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,EAAE,CAAC,EACtC,IAAI,EAAE,IAAI,EACV,MAAM,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,EACtB,MAAM,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,GACrB,IAAI,CA0BN;AAED,iGAAiG;AACjG,wBAAgB,YAAY,CAC1B,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC,GACnC,IAAI,CAEN;AAED,gGAAgG;AAChG,wBAAgB,WAAW,CACzB,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC,GACjC,IAAI,CAEN;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,OAAO,GAAG,IAAI,CAsB/D;AAED,wBAAgB,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,UAAQ,GAAG,IAAI,CAGzE;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,IAAI,IAAI,CAkC5C"}
@@ -8,6 +8,7 @@ local __TS__ArraySort = ____lualib.__TS__ArraySort
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  local __TS__TypeOf = ____lualib.__TS__TypeOf
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  local __TS__ObjectKeys = ____lualib.__TS__ObjectKeys
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  local ____exports = {}
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+ local getEntityLogLine, getGridEntityLogLine
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  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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  local DamageFlag = ____isaac_2Dtypescript_2Ddefinitions.DamageFlag
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  local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
@@ -37,6 +38,7 @@ local ____flag = require("functions.flag")
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  local hasFlag = ____flag.hasFlag
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  local ____gridEntities = require("functions.gridEntities")
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  local getGridEntities = ____gridEntities.getGridEntities
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+ local getGridEntityID = ____gridEntities.getGridEntityID
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  local ____isaacAPIClass = require("functions.isaacAPIClass")
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  local getIsaacAPIClassName = ____isaacAPIClass.getIsaacAPIClassName
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  local ____playerHealth = require("functions.playerHealth")
@@ -86,6 +88,70 @@ function ____exports.log(msg)
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  local debugMsg = ____exports.getDebugPrependString(nil, msg)
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  Isaac.DebugString(debugMsg)
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  end
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+ --- Helper function to log information about a specific entity.
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+ function ____exports.logEntity(entity)
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+ local msg = getEntityLogLine(nil, entity)
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+ ____exports.log(msg)
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+ end
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+ function getEntityLogLine(self, entity, num)
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+ local msg = num == nil and "" or tostring(num) .. ") "
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+ msg = msg .. getEntityID(nil, entity)
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+ local bomb = entity:ToBomb()
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+ if bomb ~= nil then
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+ msg = msg .. " (bomb)"
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+ end
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+ local effect = entity:ToEffect()
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+ if effect ~= nil then
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+ msg = msg .. (" (effect) (State: " .. tostring(effect.State)) .. ")"
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+ end
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+ local familiar = entity:ToFamiliar()
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+ if familiar ~= nil then
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+ msg = msg .. (" (familiar) (State: " .. tostring(familiar.State)) .. ")"
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+ end
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+ local knife = entity:ToKnife()
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+ if knife ~= nil then
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+ msg = msg .. " (knife)"
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+ end
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+ local laser = entity:ToLaser()
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+ if laser ~= nil then
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+ msg = msg .. " (laser)"
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+ end
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+ local npc = entity:ToNPC()
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+ if npc ~= nil then
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+ msg = msg .. (" (NPC) (State: " .. tostring(npc.State)) .. ")"
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+ end
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+ local pickup = entity:ToPickup()
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+ if pickup ~= nil then
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+ msg = msg .. (" (pickup) (State: " .. tostring(pickup.State)) .. ")"
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+ end
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+ local player = entity:ToPlayer()
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+ if player ~= nil then
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+ msg = msg .. " (player)"
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+ end
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+ local projectile = entity:ToProjectile()
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+ if projectile ~= nil then
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+ msg = msg .. " (projectile)"
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+ end
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+ local tear = entity:ToTear()
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+ if tear ~= nil then
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+ msg = msg .. " (tear)"
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+ end
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+ msg = msg .. "\n"
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+ msg = msg .. (" - Index: " .. tostring(entity.Index)) .. "\n"
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+ msg = msg .. (" - InitSeed: " .. tostring(entity.InitSeed)) .. "\n"
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+ msg = msg .. (" - DropSeed: " .. tostring(entity.DropSeed)) .. "\n"
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+ msg = msg .. (((" - Position: (" .. tostring(entity.Position.X)) .. ", ") .. tostring(entity.Position.Y)) .. ")\n"
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+ msg = msg .. (((" - Velocity: (" .. tostring(entity.Velocity.X)) .. ", ") .. tostring(entity.Velocity.Y)) .. ")\n"
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+ msg = msg .. (((" - HP: " .. tostring(entity.HitPoints)) .. " / ") .. tostring(entity.MaxHitPoints)) .. "\n"
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+ msg = msg .. (" - Parent: " .. tostring(entity.Parent)) .. "\n"
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+ msg = msg .. (" - Child: " .. tostring(entity.Child)) .. "\n"
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+ msg = msg .. (" - SpawnerEntity: " .. tostring(entity.SpawnerEntity)) .. "\n"
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+ msg = msg .. (((" - SpawnerType / SpawnerVariant: " .. tostring(entity.SpawnerType)) .. ".") .. tostring(entity.SpawnerVariant)) .. "\n"
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+ if npc ~= nil then
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+ msg = msg .. (" - CanShutDoors: " .. tostring(npc.CanShutDoors)) .. "\n"
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+ end
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+ return msg
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+ end
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  --- Helper function for printing out every flag that is turned on. Useful when debugging.
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  function ____exports.logFlags(flags, flagEnum, description)
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  if description == nil then
@@ -108,6 +174,56 @@ function ____exports.logFlags(flags, flagEnum, description)
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  ____exports.log(" n/a (no flags)")
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  end
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  end
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+ --- Helper function for log information about a specific grid entity.
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+ function ____exports.logGridEntity(gridEntity)
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+ local msg = getGridEntityLogLine(nil, gridEntity)
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+ ____exports.log(msg)
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+ end
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+ function getGridEntityLogLine(self, gridEntity, num)
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+ local gridEntityDesc = gridEntity:GetSaveState()
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+ local msg = num == nil and "" or tostring(num) .. ") "
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+ msg = msg .. getGridEntityID(nil, gridEntity)
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+ local door = gridEntity:ToDoor()
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+ if door ~= nil then
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+ msg = msg .. " (door)"
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+ end
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+ local pit = gridEntity:ToPit()
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+ if pit ~= nil then
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+ msg = msg .. " (pit)"
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+ end
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+ local poop = gridEntity:ToPoop()
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+ if poop ~= nil then
196
+ msg = msg .. " (poop)"
197
+ end
198
+ local pressurePlate = gridEntity:ToPressurePlate()
199
+ if pressurePlate ~= nil then
200
+ msg = msg .. " (pressurePlate)"
201
+ end
202
+ local rock = gridEntity:ToRock()
203
+ if rock ~= nil then
204
+ msg = msg .. " (rock)"
205
+ end
206
+ local spikes = gridEntity:ToSpikes()
207
+ if spikes ~= nil then
208
+ msg = msg .. " (spikes)"
209
+ end
210
+ local tnt = gridEntity:ToTNT()
211
+ if tnt ~= nil then
212
+ msg = msg .. " (TNT)"
213
+ end
214
+ msg = msg .. (" - State: " .. tostring(gridEntity.State)) .. "\n"
215
+ msg = msg .. (" - VarData: " .. tostring(gridEntity.VarData)) .. "\n"
216
+ msg = msg .. (((" - Position: (" .. tostring(gridEntity.Position.X)) .. ", ") .. tostring(gridEntity.Position.Y)) .. ")\n"
217
+ msg = msg .. (" - SpawnSeed: " .. tostring(gridEntityDesc.SpawnSeed)) .. "\n"
218
+ msg = msg .. (" - VariableSeed: " .. tostring(gridEntityDesc.VariableSeed)) .. ")\n"
219
+ if door ~= nil then
220
+ msg = msg .. (" - Slot: " .. tostring(door.Slot)) .. "\n"
221
+ msg = msg .. (" - Direction: " .. tostring(door.Direction)) .. "\n"
222
+ msg = msg .. (" - TargetRoomIndex: " .. tostring(door.TargetRoomIndex)) .. "\n"
223
+ msg = msg .. (" - TargetRoomType: " .. tostring(door.TargetRoomType)) .. "\n"
224
+ end
225
+ return msg
226
+ end
111
227
  local IGNORE_EFFECT_VARIANTS = __TS__New(Set, {
112
228
  EffectVariant.BLOOD_EXPLOSION,
113
229
  EffectVariant.BLOOD_PARTICLE,
@@ -119,6 +235,71 @@ local IGNORE_EFFECT_VARIANTS = __TS__New(Set, {
119
235
  EffectVariant.LIGHT,
120
236
  EffectVariant.TADPOLE
121
237
  })
238
+ --- Helper function for printing out every entity (or filtered entity) in the current room.
239
+ function ____exports.logAllEntities(includeBackgroundEffects, entityTypeFilter)
240
+ local msg = "Entities in the room"
241
+ if entityTypeFilter ~= nil then
242
+ msg = msg .. (" (filtered to entity type " .. tostring(entityTypeFilter)) .. ")"
243
+ elseif not includeBackgroundEffects then
244
+ msg = msg .. " (not including background effects)"
245
+ end
246
+ msg = msg .. ":\n"
247
+ local entities = getEntities(nil)
248
+ local numMatchedEntities = 0
249
+ __TS__ArrayForEach(
250
+ entities,
251
+ function(____, entity, i)
252
+ if entityTypeFilter ~= nil and entity.Type ~= entityTypeFilter then
253
+ return
254
+ end
255
+ local effect = entity:ToEffect()
256
+ if not includeBackgroundEffects and effect ~= nil and IGNORE_EFFECT_VARIANTS:has(effect.Variant) then
257
+ return
258
+ end
259
+ msg = msg .. getEntityLogLine(nil, entity, i + 1)
260
+ numMatchedEntities = numMatchedEntities + 1
261
+ end
262
+ )
263
+ if numMatchedEntities == 0 then
264
+ msg = msg .. "(no entities matched)\n"
265
+ else
266
+ msg = msg .. ((("(" .. tostring(numMatchedEntities)) .. " total ") .. (numMatchedEntities == 1 and "entity" or "entities")) .. ")\n"
267
+ end
268
+ ____exports.log(msg)
269
+ end
270
+ --- Helper function for printing out every grid entity (or filtered grid entity) in the current room.
271
+ function ____exports.logAllGridEntities(includeWalls, gridEntityTypeFilter)
272
+ local msg = "Grid entities in the room"
273
+ if gridEntityTypeFilter ~= nil then
274
+ msg = msg .. (" (filtered to grid entity type " .. tostring(gridEntityTypeFilter)) .. ")"
275
+ elseif not includeWalls then
276
+ msg = msg .. " (not including walls)"
277
+ end
278
+ msg = msg .. ":\n"
279
+ local gridEntities = getGridEntities(nil)
280
+ local numMatchedEntities = 0
281
+ __TS__ArrayForEach(
282
+ gridEntities,
283
+ function(____, gridEntity)
284
+ local gridEntityIndex = gridEntity:GetGridIndex()
285
+ local gridEntityType = gridEntity:GetType()
286
+ if gridEntityTypeFilter ~= nil and gridEntityType ~= gridEntityTypeFilter then
287
+ return
288
+ end
289
+ if not includeWalls and gridEntityType == GridEntityType.WALL and gridEntityTypeFilter ~= GridEntityType.WALL then
290
+ return
291
+ end
292
+ msg = msg .. getGridEntityLogLine(nil, gridEntity, gridEntityIndex)
293
+ numMatchedEntities = numMatchedEntities + 1
294
+ end
295
+ )
296
+ if numMatchedEntities == 0 then
297
+ msg = msg .. "(no grid entities matched)\n"
298
+ else
299
+ msg = msg .. ((("(" .. tostring(numMatchedEntities)) .. " total grid ") .. (numMatchedEntities == 1 and "entity" or "entities")) .. ")\n"
300
+ end
301
+ ____exports.log(msg)
302
+ end
122
303
  function ____exports.logArray(array)
123
304
  local arrayString = arrayToString(nil, array)
124
305
  ____exports.log("Array: " .. arrayString)
@@ -156,91 +337,11 @@ function ____exports.logEffects(player)
156
337
  end
157
338
  )
158
339
  end
159
- --- Helper function for printing out every entity (or filtered entity) in the current room.
160
- function ____exports.logEntities(includeBackgroundEffects, entityTypeFilter)
161
- local msg = "Entities in the room"
162
- if entityTypeFilter ~= nil then
163
- msg = msg .. (" (filtered to entity type " .. tostring(entityTypeFilter)) .. ")"
164
- elseif not includeBackgroundEffects then
165
- msg = msg .. " (not including background effects)"
166
- end
167
- msg = msg .. ":\n"
168
- local entities = getEntities(nil)
169
- local numMatchedEntities = 0
170
- __TS__ArrayForEach(
171
- entities,
172
- function(____, entity, i)
173
- if entityTypeFilter ~= nil and entity.Type ~= entityTypeFilter then
174
- return
175
- end
176
- local effect = entity:ToEffect()
177
- if not includeBackgroundEffects and effect ~= nil and IGNORE_EFFECT_VARIANTS:has(effect.Variant) then
178
- return
179
- end
180
- local entityID = getEntityID(nil, entity)
181
- msg = msg .. (tostring(i + 1) .. ") ") .. entityID
182
- local bomb = entity:ToBomb()
183
- if bomb ~= nil then
184
- msg = msg .. " (bomb)"
185
- end
186
- if effect ~= nil then
187
- msg = msg .. (" (effect) (State: " .. tostring(effect.State)) .. ")"
188
- end
189
- local familiar = entity:ToFamiliar()
190
- if familiar ~= nil then
191
- msg = msg .. (" (familiar) (State: " .. tostring(familiar.State)) .. ")"
192
- end
193
- local knife = entity:ToKnife()
194
- if knife ~= nil then
195
- msg = msg .. " (knife)"
196
- end
197
- local laser = entity:ToLaser()
198
- if laser ~= nil then
199
- msg = msg .. " (laser)"
200
- end
201
- local npc = entity:ToNPC()
202
- if npc ~= nil then
203
- msg = msg .. (" (NPC) (State: " .. tostring(npc.State)) .. ")"
204
- end
205
- local pickup = entity:ToPickup()
206
- if pickup ~= nil then
207
- msg = msg .. (" (pickup) (State: " .. tostring(pickup.State)) .. ")"
208
- end
209
- local player = entity:ToPlayer()
210
- if player ~= nil then
211
- msg = msg .. " (player)"
212
- end
213
- local projectile = entity:ToProjectile()
214
- if projectile ~= nil then
215
- msg = msg .. " (projectile)"
216
- end
217
- local tear = entity:ToTear()
218
- if tear ~= nil then
219
- msg = msg .. " (tear)"
220
- end
221
- msg = msg .. "\n"
222
- msg = msg .. (" - Index: " .. tostring(entity.Index)) .. "\n"
223
- msg = msg .. (" - InitSeed: " .. tostring(entity.InitSeed)) .. "\n"
224
- msg = msg .. (" - DropSeed: " .. tostring(entity.DropSeed)) .. "\n"
225
- msg = msg .. (((" - Position: (" .. tostring(entity.Position.X)) .. ", ") .. tostring(entity.Position.Y)) .. ")\n"
226
- msg = msg .. (((" - Velocity: (" .. tostring(entity.Velocity.X)) .. ", ") .. tostring(entity.Velocity.Y)) .. ")\n"
227
- msg = msg .. (((" - HP: " .. tostring(entity.HitPoints)) .. " / ") .. tostring(entity.MaxHitPoints)) .. "\n"
228
- msg = msg .. (" - Parent: " .. tostring(entity.Parent)) .. "\n"
229
- msg = msg .. (" - Child: " .. tostring(entity.Child)) .. "\n"
230
- msg = msg .. (" - SpawnerEntity: " .. tostring(entity.SpawnerEntity)) .. "\n"
231
- msg = msg .. (((" - SpawnerType / SpawnerVariant: " .. tostring(entity.SpawnerType)) .. ".") .. tostring(entity.SpawnerVariant)) .. "\n"
232
- if npc ~= nil then
233
- msg = msg .. (" - CanShutDoors: " .. tostring(npc.CanShutDoors)) .. "\n"
234
- end
235
- numMatchedEntities = numMatchedEntities + 1
236
- end
237
- )
238
- if numMatchedEntities == 0 then
239
- msg = msg .. "(no entities matched)\n"
240
- else
241
- msg = msg .. ((("(" .. tostring(numMatchedEntities)) .. " total ") .. (numMatchedEntities == 1 and "entity" or "entities")) .. ")\n"
340
+ --- Helper function for logging an array of specific entities.
341
+ function ____exports.logEntities(entities)
342
+ for ____, entity in ipairs(entities) do
343
+ ____exports.logEntity(entity)
242
344
  end
243
- ____exports.log(msg)
244
345
  end
245
346
  --- Helper function for printing out every entity flag that is turned on. Useful when debugging.
246
347
  function ____exports.logEntityFlags(flags)
@@ -277,78 +378,11 @@ function ____exports.logGameStateFlags()
277
378
  ____exports.log(" n/a (no flags)")
278
379
  end
279
380
  end
280
- --- Helper function for printing out every grid entity (or filtered grid entity) in the current room.
281
- function ____exports.logGridEntities(includeWalls, gridEntityTypeFilter)
282
- local msg = "Grid entities in the room"
283
- if gridEntityTypeFilter ~= nil then
284
- msg = msg .. (" (filtered to grid entity type " .. tostring(gridEntityTypeFilter)) .. ")"
285
- elseif not includeWalls then
286
- msg = msg .. " (not including walls)"
381
+ --- Helper function for logging an array of specific grid entities.
382
+ function ____exports.logGridEntities(gridEntities)
383
+ for ____, gridEntity in ipairs(gridEntities) do
384
+ ____exports.logGridEntity(gridEntity)
287
385
  end
288
- msg = msg .. ":\n"
289
- local gridEntities = getGridEntities(nil)
290
- local numMatchedEntities = 0
291
- __TS__ArrayForEach(
292
- gridEntities,
293
- function(____, gridEntity)
294
- local gridEntityIndex = gridEntity:GetGridIndex()
295
- local gridEntityType = gridEntity:GetType()
296
- local gridEntityVariant = gridEntity:GetVariant()
297
- local gridEntityDesc = gridEntity:GetSaveState()
298
- if gridEntityTypeFilter ~= nil and gridEntityType ~= gridEntityTypeFilter then
299
- return
300
- end
301
- if not includeWalls and gridEntityType == GridEntityType.WALL and gridEntityTypeFilter ~= GridEntityType.WALL then
302
- return
303
- end
304
- msg = msg .. (((((tostring(gridEntityIndex) .. ") ") .. tostring(gridEntityType)) .. ".") .. tostring(gridEntityVariant)) .. ".") .. tostring(gridEntity.State)
305
- local door = gridEntity:ToDoor()
306
- if door ~= nil then
307
- msg = msg .. " (door)"
308
- end
309
- local pit = gridEntity:ToPit()
310
- if pit ~= nil then
311
- msg = msg .. " (pit)"
312
- end
313
- local poop = gridEntity:ToPoop()
314
- if poop ~= nil then
315
- msg = msg .. " (poop)"
316
- end
317
- local pressurePlate = gridEntity:ToPressurePlate()
318
- if pressurePlate ~= nil then
319
- msg = msg .. " (pressurePlate)"
320
- end
321
- local rock = gridEntity:ToRock()
322
- if rock ~= nil then
323
- msg = msg .. " (rock)"
324
- end
325
- local spikes = gridEntity:ToSpikes()
326
- if spikes ~= nil then
327
- msg = msg .. " (spikes)"
328
- end
329
- local tnt = gridEntity:ToTNT()
330
- if tnt ~= nil then
331
- msg = msg .. " (TNT)"
332
- end
333
- msg = msg .. (" - VarData: " .. tostring(gridEntity.VarData)) .. "\n"
334
- msg = msg .. (((" - Position: (" .. tostring(gridEntity.Position.X)) .. ", ") .. tostring(gridEntity.Position.Y)) .. ")\n"
335
- msg = msg .. (" - SpawnSeed: " .. tostring(gridEntityDesc.SpawnSeed)) .. "\n"
336
- msg = msg .. (" - VariableSeed: " .. tostring(gridEntityDesc.VariableSeed)) .. ")\n"
337
- if door ~= nil then
338
- msg = msg .. (" - Slot: " .. tostring(door.Slot)) .. "\n"
339
- msg = msg .. (" - Direction: " .. tostring(door.Direction)) .. "\n"
340
- msg = msg .. (" - TargetRoomIndex: " .. tostring(door.TargetRoomIndex)) .. "\n"
341
- msg = msg .. (" - TargetRoomType: " .. tostring(door.TargetRoomType)) .. "\n"
342
- end
343
- numMatchedEntities = numMatchedEntities + 1
344
- end
345
- )
346
- if numMatchedEntities == 0 then
347
- msg = msg .. "(no grid entities matched)\n"
348
- else
349
- msg = msg .. ((("(" .. tostring(numMatchedEntities)) .. " total grid ") .. (numMatchedEntities == 1 and "entity" or "entities")) .. ")\n"
350
- end
351
- ____exports.log(msg)
352
386
  end
353
387
  function ____exports.logKColor(kColor)
354
388
  ____exports.log((((((("Color: R" .. tostring(kColor.Red)) .. ", G") .. tostring(kColor.Green)) .. ", B") .. tostring(kColor.Blue)) .. ", A") .. tostring(kColor.Alpha))
@@ -567,17 +601,21 @@ end
567
601
  function ____exports.setLogFunctionsGlobal(self)
568
602
  local globals = _G
569
603
  globals.log = ____exports.log
604
+ globals.logAllEntities = ____exports.logAllEntities
605
+ globals.logAllGridEntities = ____exports.logAllGridEntities
570
606
  globals.logArray = ____exports.logArray
571
607
  globals.logColor = ____exports.logColor
572
608
  globals.logDamageFlags = ____exports.logDamageFlags
573
609
  globals.logEffects = ____exports.logEffects
574
610
  globals.logEntities = ____exports.logEntities
611
+ globals.logEntity = ____exports.logEntity
575
612
  globals.logEntityID = ____exports.logEntityID
576
613
  globals.logEntityFlags = ____exports.logEntityFlags
577
614
  globals.logError = ____exports.logError
578
615
  globals.logFlags = ____exports.logFlags
579
616
  globals.logGameStateFlags = ____exports.logGameStateFlags
580
617
  globals.logGridEntities = ____exports.logGridEntities
618
+ globals.logGridEntity = ____exports.logGridEntity
581
619
  globals.logKColor = ____exports.logKColor
582
620
  globals.logLevelStateFlags = ____exports.logLevelStateFlags
583
621
  globals.logMap = ____exports.logMap
@@ -171,59 +171,59 @@ export declare function spawnBattery(batterySubType: BatterySubType, position: V
171
171
  */
172
172
  export declare function spawnBatteryWithSeed(batterySubType: BatterySubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupBattery;
173
173
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.BOMB` (40). */
174
- export declare function spawnBombPickup(bombSubType: BombSubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupBattery;
174
+ export declare function spawnBombPickup(bombSubType: BombSubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupBomb;
175
175
  /**
176
176
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.BOMB` (40) and a
177
177
  * specific seed.
178
178
  */
179
- export declare function spawnBombPickupWithSeed(bombSubType: BombSubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupBattery;
179
+ export declare function spawnBombPickupWithSeed(bombSubType: BombSubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupBomb;
180
180
  /**
181
181
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TAROT_CARD` (300).
182
182
  */
183
- export declare function spawnCard(subType: Card, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCard;
183
+ export declare function spawnCard(card: Card, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCard;
184
184
  /**
185
185
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TAROT_CARD` (300)
186
186
  * and a specific seed.
187
187
  */
188
- export declare function spawnCardWithSeed(subType: Card, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCard;
188
+ export declare function spawnCardWithSeed(card: Card, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCard;
189
189
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.COIN` (20). */
190
- export declare function spawnCoin(subType: CoinSubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCoin;
190
+ export declare function spawnCoin(coinSubType: CoinSubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCoin;
191
191
  /**
192
192
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.COIN` (20) and a
193
193
  * specific seed.
194
194
  */
195
- export declare function spawnCoinWithSeed(subType: CoinSubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCoin;
195
+ export declare function spawnCoinWithSeed(coinSubType: CoinSubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCoin;
196
196
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.HEART` (10). */
197
- export declare function spawnHeart(subType: HeartSubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupHeart;
198
- export declare function spawnHeartWithSeed(subType: HeartSubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupHeart;
197
+ export declare function spawnHeart(heartSubType: HeartSubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupHeart;
198
+ export declare function spawnHeartWithSeed(heartSubType: HeartSubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupHeart;
199
199
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.KEY` (30). */
200
- export declare function spawnKey(subType: KeySubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupKey;
200
+ export declare function spawnKey(keySubType: KeySubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupKey;
201
201
  /**
202
202
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.KEY` (30) and a
203
203
  * specific seed.
204
204
  */
205
- export declare function spawnKeyWithSeed(subType: KeySubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupKey;
205
+ export declare function spawnKeyWithSeed(keySubType: KeySubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupKey;
206
206
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.PILL` (70). */
207
207
  export declare function spawnPill(pillColor: PillColor, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupPill;
208
208
  /**
209
209
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.PILL` (70) and a
210
210
  * specific seed.
211
211
  */
212
- export declare function spawnPillWithSeed(subType: PillColor, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupPill;
212
+ export declare function spawnPillWithSeed(pillColor: PillColor, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupPill;
213
213
  /** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.SACK` (69). */
214
- export declare function spawnSack(subType: SackSubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupSack;
214
+ export declare function spawnSack(sackSubType: SackSubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupSack;
215
215
  /**
216
216
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.SACK` (69) and a
217
217
  * specific seed.
218
218
  */
219
- export declare function spawnSackWithSeed(subType: SackSubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupSack;
219
+ export declare function spawnSackWithSeed(sackSubType: SackSubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupSack;
220
220
  /**
221
221
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TRINKET` (350).
222
222
  */
223
- export declare function spawnTrinket(subType: TrinketType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupTrinket;
223
+ export declare function spawnTrinket(trinketType: TrinketType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupTrinket;
224
224
  /**
225
225
  * Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TRINKET` (350) and
226
226
  * a specific seed.
227
227
  */
228
- export declare function spawnTrinketWithSeed(subType: TrinketType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupTrinket;
228
+ export declare function spawnTrinketWithSeed(trinketType: TrinketType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupTrinket;
229
229
  //# sourceMappingURL=pickupsSpecific.d.ts.map
@@ -1 +1 @@
1
- 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