isaacscript-common 6.6.5 → 6.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/callbacks/customRevive.lua +4 -4
- package/dist/callbacks/postCursedTeleport.lua +2 -2
- package/dist/callbacks/postCustomDoorEnter.lua +5 -5
- package/dist/callbacks/postDiceRoomActivated.lua +2 -2
- package/dist/callbacks/postFlip.lua +3 -3
- package/dist/callbacks/postGridEntity.lua +3 -3
- package/dist/callbacks/postGridEntityCollision.lua +3 -3
- package/dist/callbacks/postGridEntityRender.lua +2 -2
- package/dist/callbacks/postNewRoomEarly.lua +5 -5
- package/dist/callbacks/postPickupCollect.lua +2 -2
- package/dist/callbacks/postPitRender.lua +2 -2
- package/dist/callbacks/postPitUpdate.lua +2 -2
- package/dist/callbacks/postPlayerCollectible.lua +2 -2
- package/dist/callbacks/postPoopRender.lua +2 -2
- package/dist/callbacks/postPoopUpdate.lua +2 -2
- package/dist/callbacks/postPressurePlateRender.lua +2 -2
- package/dist/callbacks/postPressurePlateUpdate.lua +2 -2
- package/dist/callbacks/postPurchase.lua +2 -2
- package/dist/callbacks/postRockRender.lua +2 -2
- package/dist/callbacks/postRockUpdate.lua +2 -2
- package/dist/callbacks/postSlotInitUpdate.lua +2 -2
- package/dist/callbacks/postSlotRender.lua +2 -2
- package/dist/callbacks/postSpikesRender.lua +2 -2
- package/dist/callbacks/postSpikesUpdate.lua +2 -2
- package/dist/callbacks/postTNTRender.lua +2 -2
- package/dist/callbacks/postTNTUpdate.lua +2 -2
- package/dist/callbacks/preBerserkDeath.lua +2 -2
- package/dist/callbacks/preNewLevel.lua +2 -2
- package/dist/callbacks/subscriptions/postDoorRender.d.ts +2 -3
- package/dist/callbacks/subscriptions/postDoorRender.d.ts.map +1 -1
- package/dist/callbacks/subscriptions/postDoorRender.lua +3 -3
- package/dist/callbacks/subscriptions/postDoorUpdate.d.ts +2 -3
- package/dist/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -1
- package/dist/callbacks/subscriptions/postDoorUpdate.lua +3 -3
- package/dist/callbacks/subscriptions/postPitRender.d.ts +2 -3
- package/dist/callbacks/subscriptions/postPitRender.d.ts.map +1 -1
- package/dist/callbacks/subscriptions/postPitRender.lua +3 -3
- package/dist/callbacks/subscriptions/postPitUpdate.d.ts +2 -3
- package/dist/callbacks/subscriptions/postPitUpdate.d.ts.map +1 -1
- package/dist/callbacks/subscriptions/postPitUpdate.lua +3 -3
- package/dist/callbacks/subscriptions/postPoopRender.d.ts +2 -3
- package/dist/callbacks/subscriptions/postPoopRender.d.ts.map +1 -1
- package/dist/callbacks/subscriptions/postPoopRender.lua +3 -3
- package/dist/callbacks/subscriptions/postPoopUpdate.d.ts +2 -3
- package/dist/callbacks/subscriptions/postPoopUpdate.d.ts.map +1 -1
- package/dist/callbacks/subscriptions/postPoopUpdate.lua +3 -3
- package/dist/callbacks/subscriptions/postPressurePlateRender.d.ts +2 -3
- package/dist/callbacks/subscriptions/postPressurePlateRender.d.ts.map +1 -1
- package/dist/callbacks/subscriptions/postPressurePlateRender.lua +3 -3
- package/dist/callbacks/subscriptions/postPressurePlateUpdate.d.ts +2 -3
- package/dist/callbacks/subscriptions/postPressurePlateUpdate.d.ts.map +1 -1
- package/dist/callbacks/subscriptions/postPressurePlateUpdate.lua +3 -3
- package/dist/features/characterStats.lua +2 -2
- package/dist/features/collectibleItemPoolType.lua +2 -2
- package/dist/features/customGridEntity.d.ts.map +1 -1
- package/dist/features/customGridEntity.lua +5 -5
- package/dist/features/customStage/backdrop.lua +2 -2
- package/dist/features/customStage/{gridEntities.d.ts → customStageGridEntities.d.ts} +1 -1
- package/dist/features/customStage/customStageGridEntities.d.ts.map +1 -0
- package/dist/features/customStage/{gridEntities.lua → customStageGridEntities.lua} +8 -8
- package/dist/features/customStage/{util.d.ts → customStageUtils.d.ts} +1 -1
- package/dist/features/customStage/customStageUtils.d.ts.map +1 -0
- package/dist/features/customStage/{util.lua → customStageUtils.lua} +0 -0
- package/dist/features/customStage/exports.lua +4 -4
- package/dist/features/customStage/init.lua +6 -6
- package/dist/features/customStage/shadows.lua +2 -2
- package/dist/features/customStage/versusScreen.lua +4 -4
- package/dist/features/debugDisplay/v.lua +4 -4
- package/dist/features/deployJSONRoom.lua +20 -20
- package/dist/features/extraConsoleCommands/commandsSubroutines.lua +7 -7
- package/dist/features/extraConsoleCommands/listCommands.d.ts.map +1 -1
- package/dist/features/extraConsoleCommands/listCommands.lua +14 -14
- package/dist/features/pause.lua +2 -2
- package/dist/features/persistentEntities.lua +2 -2
- package/dist/features/preventCollectibleRotation.lua +2 -2
- package/dist/features/saveDataManager/exports.d.ts.map +1 -1
- package/dist/features/sirenHelpers.lua +2 -2
- package/dist/functions/ambush.lua +5 -5
- package/dist/functions/{boss.d.ts → bosses.d.ts} +22 -4
- package/dist/functions/bosses.d.ts.map +1 -0
- package/dist/functions/{boss.lua → bosses.lua} +38 -13
- package/dist/functions/collectibleTag.lua +2 -2
- package/dist/functions/collectibles.lua +5 -5
- package/dist/functions/{entity.d.ts → entities.d.ts} +21 -19
- package/dist/functions/entities.d.ts.map +1 -0
- package/dist/functions/{entity.lua → entities.lua} +25 -20
- package/dist/functions/{entitySpecific.d.ts → entitiesSpecific.d.ts} +145 -68
- package/dist/functions/entitiesSpecific.d.ts.map +1 -0
- package/dist/functions/{entitySpecific.lua → entitiesSpecific.lua} +203 -65
- package/dist/functions/familiars.lua +2 -2
- package/dist/functions/{gridEntity.d.ts → gridEntities.d.ts} +48 -17
- package/dist/functions/gridEntities.d.ts.map +1 -0
- package/dist/functions/{gridEntity.lua → gridEntities.lua} +140 -90
- package/dist/functions/gridEntitiesSpecific.d.ts +141 -0
- package/dist/functions/gridEntitiesSpecific.d.ts.map +1 -0
- package/dist/functions/gridEntitiesSpecific.lua +366 -0
- package/dist/functions/log.d.ts +14 -6
- package/dist/functions/log.d.ts.map +1 -1
- package/dist/functions/log.lua +201 -163
- package/dist/functions/{npc.d.ts → npcs.d.ts} +24 -2
- package/dist/functions/npcs.d.ts.map +1 -0
- package/dist/functions/{npc.lua → npcs.lua} +44 -9
- package/dist/functions/pickups.d.ts +4 -119
- package/dist/functions/pickups.d.ts.map +1 -1
- package/dist/functions/pickups.lua +10 -439
- package/dist/functions/pickupsSpecific.d.ts +229 -0
- package/dist/functions/pickupsSpecific.d.ts.map +1 -0
- package/dist/functions/pickupsSpecific.lua +560 -0
- package/dist/functions/playerHealth.lua +6 -6
- package/dist/functions/{player.d.ts → players.d.ts} +1 -1
- package/dist/functions/players.d.ts.map +1 -0
- package/dist/functions/{player.lua → players.lua} +0 -0
- package/dist/functions/pocketItems.lua +2 -2
- package/dist/functions/positionVelocity.lua +6 -6
- package/dist/functions/pressurePlate.d.ts +10 -0
- package/dist/functions/pressurePlate.d.ts.map +1 -0
- package/dist/functions/pressurePlate.lua +29 -0
- package/dist/functions/revive.lua +7 -7
- package/dist/functions/rooms.lua +2 -2
- package/dist/functions/saveFile.lua +3 -3
- package/dist/functions/spawnCollectible.lua +4 -4
- package/dist/functions/{sprite.d.ts → sprites.d.ts} +1 -1
- package/dist/functions/sprites.d.ts.map +1 -0
- package/dist/functions/{sprite.lua → sprites.lua} +0 -0
- package/dist/functions/transformations.lua +2 -2
- package/dist/functions/trinketGive.lua +2 -2
- package/dist/functions/trinkets.lua +6 -6
- package/dist/functions/utils.d.ts +7 -0
- package/dist/functions/utils.d.ts.map +1 -1
- package/dist/functions/utils.lua +35 -22
- package/dist/index.d.ts +10 -8
- package/dist/index.d.ts.map +1 -1
- package/dist/index.lua +26 -10
- package/dist/types/AnyGridEntity.d.ts +10 -0
- package/dist/types/AnyGridEntity.d.ts.map +1 -0
- package/dist/types/AnyGridEntity.lua +2 -0
- package/package.json +2 -2
- package/src/callbacks/customRevive.ts +2 -2
- package/src/callbacks/postCursedTeleport.ts +1 -1
- package/src/callbacks/postCustomDoorEnter.ts +2 -2
- package/src/callbacks/postDiceRoomActivated.ts +1 -1
- package/src/callbacks/postFlip.ts +1 -1
- package/src/callbacks/postGridEntity.ts +1 -1
- package/src/callbacks/postGridEntityCollision.ts +1 -1
- package/src/callbacks/postGridEntityRender.ts +1 -1
- package/src/callbacks/postNewRoomEarly.ts +9 -3
- package/src/callbacks/postPickupCollect.ts +1 -1
- package/src/callbacks/postPitRender.ts +1 -1
- package/src/callbacks/postPitUpdate.ts +1 -1
- package/src/callbacks/postPlayerCollectible.ts +1 -1
- package/src/callbacks/postPoopRender.ts +1 -1
- package/src/callbacks/postPoopUpdate.ts +1 -1
- package/src/callbacks/postPressurePlateRender.ts +1 -1
- package/src/callbacks/postPressurePlateUpdate.ts +1 -1
- package/src/callbacks/postPurchase.ts +1 -1
- package/src/callbacks/postRockRender.ts +1 -1
- package/src/callbacks/postRockUpdate.ts +1 -1
- package/src/callbacks/postSlotInitUpdate.ts +1 -1
- package/src/callbacks/postSlotRender.ts +1 -1
- package/src/callbacks/postSpikesRender.ts +1 -1
- package/src/callbacks/postSpikesUpdate.ts +1 -1
- package/src/callbacks/postTNTRender.ts +1 -1
- package/src/callbacks/postTNTUpdate.ts +1 -1
- package/src/callbacks/preBerserkDeath.ts +1 -1
- package/src/callbacks/preNewLevel.ts +1 -1
- package/src/callbacks/subscriptions/postDoorRender.ts +7 -5
- package/src/callbacks/subscriptions/postDoorUpdate.ts +7 -5
- package/src/callbacks/subscriptions/postPitRender.ts +6 -7
- package/src/callbacks/subscriptions/postPitUpdate.ts +6 -7
- package/src/callbacks/subscriptions/postPoopRender.ts +7 -5
- package/src/callbacks/subscriptions/postPoopUpdate.ts +7 -5
- package/src/callbacks/subscriptions/postPressurePlateRender.ts +7 -5
- package/src/callbacks/subscriptions/postPressurePlateUpdate.ts +7 -5
- package/src/features/characterStats.ts +1 -1
- package/src/features/collectibleItemPoolType.ts +1 -1
- package/src/features/customGridEntity.ts +6 -3
- package/src/features/customStage/backdrop.ts +1 -1
- package/src/features/customStage/{gridEntities.ts → customStageGridEntities.ts} +3 -3
- package/src/features/customStage/{util.ts → customStageUtils.ts} +0 -0
- package/src/features/customStage/exports.ts +2 -2
- package/src/features/customStage/init.ts +1 -1
- package/src/features/customStage/shadows.ts +1 -1
- package/src/features/customStage/versusScreen.ts +2 -2
- package/src/features/debugDisplay/v.ts +2 -2
- package/src/features/deployJSONRoom.ts +11 -7
- package/src/features/extraConsoleCommands/commandsSubroutines.ts +5 -5
- package/src/features/extraConsoleCommands/listCommands.ts +10 -6
- package/src/features/pause.ts +1 -1
- package/src/features/persistentEntities.ts +1 -1
- package/src/features/preventCollectibleRotation.ts +1 -1
- package/src/features/saveDataManager/exports.ts +7 -4
- package/src/features/sirenHelpers.ts +1 -1
- package/src/functions/ambush.ts +2 -2
- package/src/functions/{boss.ts → bosses.ts} +29 -21
- package/src/functions/collectibleTag.ts +1 -1
- package/src/functions/collectibles.ts +2 -2
- package/src/functions/{entity.ts → entities.ts} +23 -21
- package/src/functions/{entitySpecific.ts → entitiesSpecific.ts} +170 -99
- package/src/functions/familiars.ts +1 -1
- package/src/functions/{gridEntity.ts → gridEntities.ts} +110 -34
- package/src/functions/gridEntitiesSpecific.ts +490 -0
- package/src/functions/log.ts +227 -181
- package/src/functions/{npc.ts → npcs.ts} +42 -11
- package/src/functions/pickups.ts +8 -475
- package/src/functions/pickupsSpecific.ts +613 -0
- package/src/functions/playerHealth.ts +1 -1
- package/src/functions/{player.ts → players.ts} +0 -0
- package/src/functions/pocketItems.ts +1 -1
- package/src/functions/positionVelocity.ts +3 -3
- package/src/functions/pressurePlate.ts +29 -0
- package/src/functions/revive.ts +2 -2
- package/src/functions/rooms.ts +1 -1
- package/src/functions/saveFile.ts +1 -1
- package/src/functions/spawnCollectible.ts +2 -2
- package/src/functions/{sprite.ts → sprites.ts} +0 -0
- package/src/functions/transformations.ts +1 -1
- package/src/functions/trinketGive.ts +1 -1
- package/src/functions/trinkets.ts +3 -3
- package/src/functions/utils.ts +32 -13
- package/src/index.ts +10 -8
- package/src/types/AnyGridEntity.ts +9 -0
- package/dist/features/customStage/gridEntities.d.ts.map +0 -1
- package/dist/features/customStage/util.d.ts.map +0 -1
- package/dist/functions/boss.d.ts.map +0 -1
- package/dist/functions/entity.d.ts.map +0 -1
- package/dist/functions/entitySpecific.d.ts.map +0 -1
- package/dist/functions/gridEntity.d.ts.map +0 -1
- package/dist/functions/gridEntitySpecific.d.ts +0 -29
- package/dist/functions/gridEntitySpecific.d.ts.map +0 -1
- package/dist/functions/gridEntitySpecific.lua +0 -114
- package/dist/functions/npc.d.ts.map +0 -1
- package/dist/functions/player.d.ts.map +0 -1
- package/dist/functions/sprite.d.ts.map +0 -1
- package/src/functions/gridEntitySpecific.ts +0 -143
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import { BombVariant, EffectVariant, EntityType, FamiliarVariant, KnifeVariant, LaserVariant, PickupVariant,
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import { BombVariant, EffectVariant, EntityType, FamiliarVariant, KnifeVariant, LaserVariant, PickupVariant, ProjectileVariant, SlotVariant, TearVariant } from "isaac-typescript-definitions";
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/**
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* Helper function to get all of the
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* Helper function to get all of the bombs in the room. (Specifically, this refers to the
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* `EntityBomb` class, not bomb pickups.)
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* // Make all of the bombs in the room invisible
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* // Make all of the bombs in the room invisible.
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* for (const bomb of getBombs()) {
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* bomb.Visible = false;
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* }
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* ```
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* @param bombVariant Optional. If specified, will only get the bombs that match the variant.
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* is -1, which matches every sub-type.
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export declare function getBombs(bombVariant?: BombVariant, subType?: number): EntityBomb[];
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* Helper function to get all of the effects in the room.
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* // Make all of the effects in the room invisible
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* // Make all of the effects in the room invisible.
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* for (const effect of getEffects()) {
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* }
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* ```
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*
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* @param effectVariant Optional. If specified, will only get the effects that match the variant.
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* Default is -1, which matches every variant.
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* @param subType Optional. If specified, will only get the effects that match the sub-type. Default
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export declare function getEffects(effectVariant?: EffectVariant, subType?: number): EntityEffect[];
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* // Make all of the familiars in the room invisible.
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* for (const familiar of getFamiliars()) {
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* @param subType Optional. If specified, will only get the familiars that match the sub-type.
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export declare function getFamiliars(familiarVariant?: FamiliarVariant, subType?: number): EntityFamiliar[];
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* // Make all of the knives in the room invisible.
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export declare function getKnives(knifeVariant?: KnifeVariant, subType?: number): EntityKnife[];
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export declare function getLasers(laserVariant?: LaserVariant, subType?: number): EntityLaser[];
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* Helper function to get all of the NPCs in the room.
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* @param variant Optional. If specified, will only get the NPCs that match the variant. Default is
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*/
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export declare function getNPCs(entityType?: EntityType, variant?: number, subType?: number, ignoreFriendly?: boolean): EntityNPC[];
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* Helper function to get all of the pickups in the room.
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export declare function removeAllBombs(bombVariant?: BombVariant, subType?:
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export declare function removeAllBombs(bombVariant?: BombVariant, subType?: number, cap?: int): EntityBomb[];
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/**
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* Helper function to remove all of the effects in the room.
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*
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* @param effectVariant Optional. If specified, will only remove the effects that match the variant.
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* Default is -1, which matches every variant.
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* @param subType Optional. If specified, will only remove the effects that match the sub-type.
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* Default is -1, which matches every sub-type.
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* @returns An array of the effects that were removed.
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*/
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export declare function removeAllEffects(effectVariant?: EffectVariant, subType?:
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export declare function removeAllEffects(effectVariant?: EffectVariant, subType?: number, cap?: int): EntityEffect[];
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/**
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* Helper function to remove all of the familiars in the room.
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*
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* @param familiarVariant Optional. If specified, will only remove familiars that match
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* variant.
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* @param familiarVariant Optional. If specified, will only remove the familiars that match the
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* variant. Default is -1, which matches every variant.
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* @param subType Optional. If specified, will only remove the familiars that match the sub-type.
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* Default is -1, which matches every sub-type.
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* @param cap Optional. If specified, will only remove the given amount of familiars.
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* @returns An array of the familiars that were removed.
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*/
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export declare function removeAllFamiliars(familiarVariant?: FamiliarVariant, subType?:
|
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export declare function removeAllFamiliars(familiarVariant?: FamiliarVariant, subType?: number, cap?: int): EntityFamiliar[];
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/**
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* Helper function to remove all of the
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* Helper function to remove all of the knives in the room.
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*
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* @param knifeVariant Optional. If specified, will only remove knives that match
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*
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* @param knifeVariant Optional. If specified, will only remove the knives that match the variant.
|
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* Default is -1, which matches every variant.
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* @param subType Optional. If specified, will only remove the knives that match the sub-type.
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* Default is -1, which matches every sub-type.
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* @param cap Optional. If specified, will only remove the given amount of knives.
|
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* @returns An array of the knives that were removed.
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*/
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export declare function removeAllKnives(knifeVariant?: KnifeVariant, subType?:
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export declare function removeAllKnives(knifeVariant?: KnifeVariant, subType?: number, cap?: int): EntityKnife[];
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/**
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* Helper function to remove all of the
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+
* Helper function to remove all of the lasers in the room.
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*
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* @param laserVariant Optional. If specified, will only remove lasers that match
|
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*
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* @param laserVariant Optional. If specified, will only remove the lasers that match the variant.
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* Default is -1, which matches every variant.
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* @param subType Optional. If specified, will only remove the lasers that match the sub-type.
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* Default is -1, which matches every sub-type.
|
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* @param cap Optional. If specified, will only remove the given amount of lasers.
|
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* @returns An array of the lasers that were removed.
|
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*/
|
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|
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export declare function removeAllLasers(laserVariant?: LaserVariant, subType?:
|
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|
+
export declare function removeAllLasers(laserVariant?: LaserVariant, subType?: number, cap?: int): EntityLaser[];
|
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|
/**
|
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* Helper function to remove all NPCs in the room.
|
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* Helper function to remove all of the NPCs in the room.
|
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*
|
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* @param entityType Optional. If specified, will only remove the NPCs that match the type. Default
|
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* is -1, which matches every type.
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* @param variant Optional. If specified, will only remove the NPCs that match the variant. Default
|
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+
* is -1, which matches every variant.
|
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* @param subType Optional. If specified, will only remove the NPCs that match the sub-type. Default
|
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* is -1, which matches every sub-type.
|
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* @param cap Optional. If specified, will only remove the given amount of NPCs.
|
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* @returns An array of the NPCs that were removed.
|
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*/
|
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|
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export declare function removeAllNPCs(cap?: int): EntityNPC[];
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export declare function removeAllNPCs(entityType?: EntityType, variant?: number, subType?: number, cap?: int): EntityNPC[];
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/**
|
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* Helper function to remove all of the pickups in the room.
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*
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* @param pickupVariant Optional. If specified, will only remove pickups that match this variant.
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|
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*
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* Default is -1, which matches every variant.
|
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* @param subType Optional. If specified, will only remove pickups that match this sub-type. Default
|
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* is -1, which matches every sub-type.
|
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* @param cap Optional. If specified, will only remove the given amount of pickups.
|
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|
* @returns An array of the pickups that were removed.
|
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|
*/
|
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|
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export declare function removeAllPickups(pickupVariant?: PickupVariant, subType?:
|
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|
+
export declare function removeAllPickups(pickupVariant?: PickupVariant, subType?: number, cap?: int): EntityPickup[];
|
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|
/**
|
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|
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* Helper function to remove all of the
|
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|
+
* Helper function to remove all of the projectiles in the room.
|
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|
*
|
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* @param projectileVariant Optional. If specified, will only remove projectiles that match this
|
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* variant.
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* variant. Default is -1, which matches every variant.
|
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* @param subType Optional. If specified, will only remove projectiles that match this sub-type.
|
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* Default is -1, which matches every sub-type.
|
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|
* @param cap Optional. If specified, will only remove the given amount of projectiles.
|
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|
* @returns An array of the projectiles that were removed.
|
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|
*/
|
|
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|
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export declare function removeAllProjectiles(projectileVariant?: ProjectileVariant, subType?:
|
|
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|
+
export declare function removeAllProjectiles(projectileVariant?: ProjectileVariant, subType?: number, cap?: int): EntityProjectile[];
|
|
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|
/**
|
|
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|
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* Helper function to remove all of the
|
|
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|
+
* Helper function to remove all of the slots in the room.
|
|
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|
*
|
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|
* @param slotVariant Optional. If specified, will only remove slots that match this variant.
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|
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*
|
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|
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* @param subType Optional. If specified, will only remove slots that match this sub-type. Default
|
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|
+
* is -1, which matches every sub-type.
|
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|
* @param cap Optional. If specified, will only remove the given amount of slots.
|
|
213
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|
* @returns An array of the slots that were removed.
|
|
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|
*/
|
|
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|
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export declare function removeAllSlots(slotVariant?: SlotVariant, subType?:
|
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280
|
+
export declare function removeAllSlots(slotVariant?: SlotVariant, subType?: number, cap?: int): Entity[];
|
|
216
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|
/**
|
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217
|
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* Helper function to remove all of the
|
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|
+
* Helper function to remove all of the tears in the room.
|
|
218
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|
*
|
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|
* @param tearVariant Optional. If specified, will only remove tears that match this variant.
|
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|
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*
|
|
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|
+
* Default is -1, which matches every variant.
|
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|
+
* @param subType Optional. If specified, will only remove tears that match this sub-type. Default
|
|
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|
+
* is -1, which matches every sub-type.
|
|
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|
* @param cap Optional. If specified, will only remove the given amount of tears.
|
|
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|
* @returns An array of the tears that were removed.
|
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|
*/
|
|
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|
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export declare function removeAllTears(tearVariant?: TearVariant, subType?:
|
|
291
|
+
export declare function removeAllTears(tearVariant?: TearVariant, subType?: number, cap?: int): EntityTear[];
|
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|
/** Helper function to spawn a `EntityType.BOMB` (4). */
|
|
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|
export declare function spawnBomb(bombVariant: BombVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityBomb;
|
|
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|
/** Helper function to spawn a `EntityType.BOMB` (4) with a specific seed. */
|
|
@@ -242,9 +309,19 @@ export declare function spawnKnifeWithSeed(knifeVariant: KnifeVariant, subType:
|
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|
242
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|
export declare function spawnLaser(laserVariant: LaserVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityLaser;
|
|
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|
/** Helper function to spawn a `EntityType.LASER` (7) with a specific seed. */
|
|
244
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|
export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityLaser;
|
|
245
|
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/**
|
|
312
|
+
/**
|
|
313
|
+
* Helper function to spawn an NPC.
|
|
314
|
+
*
|
|
315
|
+
* Note that if you pass a non-NPC `EntityType` to this function, it will cause a run-time error,
|
|
316
|
+
* since the `Entity.ToNPC` method will return undefined.
|
|
317
|
+
*/
|
|
246
318
|
export declare function spawnNPC(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityNPC;
|
|
247
|
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/**
|
|
319
|
+
/**
|
|
320
|
+
* Helper function to spawn an NPC with a specific seed.
|
|
321
|
+
*
|
|
322
|
+
* Note that if you pass a non-NPC `EntityType` to this function, it will cause a run-time error,
|
|
323
|
+
* since the `Entity.ToNPC` method will return undefined.
|
|
324
|
+
*/
|
|
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|
export declare function spawnNPCWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityNPC;
|
|
249
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|
/** Helper function to spawn a `EntityType.PICKUP` (5). */
|
|
250
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|
export declare function spawnPickup(pickupVariant: PickupVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickup;
|
|
@@ -262,4 +339,4 @@ export declare function spawnSlotWithSeed(slotVariant: SlotVariant, subType: int
|
|
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262
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|
export declare function spawnTear(tearVariant: TearVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityTear;
|
|
263
340
|
/** Helper function to spawn a `EntityType.EntityType` (2) with a specific seed. */
|
|
264
341
|
export declare function spawnTearWithSeed(tearVariant: TearVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityTear;
|
|
265
|
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//# sourceMappingURL=
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|
+
//# sourceMappingURL=entitiesSpecific.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
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+
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