isaacscript-common 6.6.5 → 6.8.0

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Files changed (234) hide show
  1. package/dist/callbacks/customRevive.lua +4 -4
  2. package/dist/callbacks/postCursedTeleport.lua +2 -2
  3. package/dist/callbacks/postCustomDoorEnter.lua +5 -5
  4. package/dist/callbacks/postDiceRoomActivated.lua +2 -2
  5. package/dist/callbacks/postFlip.lua +3 -3
  6. package/dist/callbacks/postGridEntity.lua +3 -3
  7. package/dist/callbacks/postGridEntityCollision.lua +3 -3
  8. package/dist/callbacks/postGridEntityRender.lua +2 -2
  9. package/dist/callbacks/postNewRoomEarly.lua +5 -5
  10. package/dist/callbacks/postPickupCollect.lua +2 -2
  11. package/dist/callbacks/postPitRender.lua +2 -2
  12. package/dist/callbacks/postPitUpdate.lua +2 -2
  13. package/dist/callbacks/postPlayerCollectible.lua +2 -2
  14. package/dist/callbacks/postPoopRender.lua +2 -2
  15. package/dist/callbacks/postPoopUpdate.lua +2 -2
  16. package/dist/callbacks/postPressurePlateRender.lua +2 -2
  17. package/dist/callbacks/postPressurePlateUpdate.lua +2 -2
  18. package/dist/callbacks/postPurchase.lua +2 -2
  19. package/dist/callbacks/postRockRender.lua +2 -2
  20. package/dist/callbacks/postRockUpdate.lua +2 -2
  21. package/dist/callbacks/postSlotInitUpdate.lua +2 -2
  22. package/dist/callbacks/postSlotRender.lua +2 -2
  23. package/dist/callbacks/postSpikesRender.lua +2 -2
  24. package/dist/callbacks/postSpikesUpdate.lua +2 -2
  25. package/dist/callbacks/postTNTRender.lua +2 -2
  26. package/dist/callbacks/postTNTUpdate.lua +2 -2
  27. package/dist/callbacks/preBerserkDeath.lua +2 -2
  28. package/dist/callbacks/preNewLevel.lua +2 -2
  29. package/dist/callbacks/subscriptions/postDoorRender.d.ts +2 -3
  30. package/dist/callbacks/subscriptions/postDoorRender.d.ts.map +1 -1
  31. package/dist/callbacks/subscriptions/postDoorRender.lua +3 -3
  32. package/dist/callbacks/subscriptions/postDoorUpdate.d.ts +2 -3
  33. package/dist/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -1
  34. package/dist/callbacks/subscriptions/postDoorUpdate.lua +3 -3
  35. package/dist/callbacks/subscriptions/postPitRender.d.ts +2 -3
  36. package/dist/callbacks/subscriptions/postPitRender.d.ts.map +1 -1
  37. package/dist/callbacks/subscriptions/postPitRender.lua +3 -3
  38. package/dist/callbacks/subscriptions/postPitUpdate.d.ts +2 -3
  39. package/dist/callbacks/subscriptions/postPitUpdate.d.ts.map +1 -1
  40. package/dist/callbacks/subscriptions/postPitUpdate.lua +3 -3
  41. package/dist/callbacks/subscriptions/postPoopRender.d.ts +2 -3
  42. package/dist/callbacks/subscriptions/postPoopRender.d.ts.map +1 -1
  43. package/dist/callbacks/subscriptions/postPoopRender.lua +3 -3
  44. package/dist/callbacks/subscriptions/postPoopUpdate.d.ts +2 -3
  45. package/dist/callbacks/subscriptions/postPoopUpdate.d.ts.map +1 -1
  46. package/dist/callbacks/subscriptions/postPoopUpdate.lua +3 -3
  47. package/dist/callbacks/subscriptions/postPressurePlateRender.d.ts +2 -3
  48. package/dist/callbacks/subscriptions/postPressurePlateRender.d.ts.map +1 -1
  49. package/dist/callbacks/subscriptions/postPressurePlateRender.lua +3 -3
  50. package/dist/callbacks/subscriptions/postPressurePlateUpdate.d.ts +2 -3
  51. package/dist/callbacks/subscriptions/postPressurePlateUpdate.d.ts.map +1 -1
  52. package/dist/callbacks/subscriptions/postPressurePlateUpdate.lua +3 -3
  53. package/dist/features/characterStats.lua +2 -2
  54. package/dist/features/collectibleItemPoolType.lua +2 -2
  55. package/dist/features/customGridEntity.d.ts.map +1 -1
  56. package/dist/features/customGridEntity.lua +5 -5
  57. package/dist/features/customStage/backdrop.lua +2 -2
  58. package/dist/features/customStage/{gridEntities.d.ts → customStageGridEntities.d.ts} +1 -1
  59. package/dist/features/customStage/customStageGridEntities.d.ts.map +1 -0
  60. package/dist/features/customStage/{gridEntities.lua → customStageGridEntities.lua} +8 -8
  61. package/dist/features/customStage/{util.d.ts → customStageUtils.d.ts} +1 -1
  62. package/dist/features/customStage/customStageUtils.d.ts.map +1 -0
  63. package/dist/features/customStage/{util.lua → customStageUtils.lua} +0 -0
  64. package/dist/features/customStage/exports.lua +4 -4
  65. package/dist/features/customStage/init.lua +6 -6
  66. package/dist/features/customStage/shadows.lua +2 -2
  67. package/dist/features/customStage/versusScreen.lua +4 -4
  68. package/dist/features/debugDisplay/v.lua +4 -4
  69. package/dist/features/deployJSONRoom.lua +20 -20
  70. package/dist/features/extraConsoleCommands/commandsSubroutines.lua +7 -7
  71. package/dist/features/extraConsoleCommands/listCommands.d.ts.map +1 -1
  72. package/dist/features/extraConsoleCommands/listCommands.lua +14 -14
  73. package/dist/features/pause.lua +2 -2
  74. package/dist/features/persistentEntities.lua +2 -2
  75. package/dist/features/preventCollectibleRotation.lua +2 -2
  76. package/dist/features/saveDataManager/exports.d.ts.map +1 -1
  77. package/dist/features/sirenHelpers.lua +2 -2
  78. package/dist/functions/ambush.lua +5 -5
  79. package/dist/functions/{boss.d.ts → bosses.d.ts} +22 -4
  80. package/dist/functions/bosses.d.ts.map +1 -0
  81. package/dist/functions/{boss.lua → bosses.lua} +38 -13
  82. package/dist/functions/collectibleTag.lua +2 -2
  83. package/dist/functions/collectibles.lua +5 -5
  84. package/dist/functions/{entity.d.ts → entities.d.ts} +21 -19
  85. package/dist/functions/entities.d.ts.map +1 -0
  86. package/dist/functions/{entity.lua → entities.lua} +25 -20
  87. package/dist/functions/{entitySpecific.d.ts → entitiesSpecific.d.ts} +145 -68
  88. package/dist/functions/entitiesSpecific.d.ts.map +1 -0
  89. package/dist/functions/{entitySpecific.lua → entitiesSpecific.lua} +203 -65
  90. package/dist/functions/familiars.lua +2 -2
  91. package/dist/functions/{gridEntity.d.ts → gridEntities.d.ts} +48 -17
  92. package/dist/functions/gridEntities.d.ts.map +1 -0
  93. package/dist/functions/{gridEntity.lua → gridEntities.lua} +140 -90
  94. package/dist/functions/gridEntitiesSpecific.d.ts +141 -0
  95. package/dist/functions/gridEntitiesSpecific.d.ts.map +1 -0
  96. package/dist/functions/gridEntitiesSpecific.lua +366 -0
  97. package/dist/functions/log.d.ts +14 -6
  98. package/dist/functions/log.d.ts.map +1 -1
  99. package/dist/functions/log.lua +201 -163
  100. package/dist/functions/{npc.d.ts → npcs.d.ts} +24 -2
  101. package/dist/functions/npcs.d.ts.map +1 -0
  102. package/dist/functions/{npc.lua → npcs.lua} +44 -9
  103. package/dist/functions/pickups.d.ts +4 -119
  104. package/dist/functions/pickups.d.ts.map +1 -1
  105. package/dist/functions/pickups.lua +10 -439
  106. package/dist/functions/pickupsSpecific.d.ts +229 -0
  107. package/dist/functions/pickupsSpecific.d.ts.map +1 -0
  108. package/dist/functions/pickupsSpecific.lua +560 -0
  109. package/dist/functions/playerHealth.lua +6 -6
  110. package/dist/functions/{player.d.ts → players.d.ts} +1 -1
  111. package/dist/functions/players.d.ts.map +1 -0
  112. package/dist/functions/{player.lua → players.lua} +0 -0
  113. package/dist/functions/pocketItems.lua +2 -2
  114. package/dist/functions/positionVelocity.lua +6 -6
  115. package/dist/functions/pressurePlate.d.ts +10 -0
  116. package/dist/functions/pressurePlate.d.ts.map +1 -0
  117. package/dist/functions/pressurePlate.lua +29 -0
  118. package/dist/functions/revive.lua +7 -7
  119. package/dist/functions/rooms.lua +2 -2
  120. package/dist/functions/saveFile.lua +3 -3
  121. package/dist/functions/spawnCollectible.lua +4 -4
  122. package/dist/functions/{sprite.d.ts → sprites.d.ts} +1 -1
  123. package/dist/functions/sprites.d.ts.map +1 -0
  124. package/dist/functions/{sprite.lua → sprites.lua} +0 -0
  125. package/dist/functions/transformations.lua +2 -2
  126. package/dist/functions/trinketGive.lua +2 -2
  127. package/dist/functions/trinkets.lua +6 -6
  128. package/dist/functions/utils.d.ts +7 -0
  129. package/dist/functions/utils.d.ts.map +1 -1
  130. package/dist/functions/utils.lua +35 -22
  131. package/dist/index.d.ts +10 -8
  132. package/dist/index.d.ts.map +1 -1
  133. package/dist/index.lua +26 -10
  134. package/dist/types/AnyGridEntity.d.ts +10 -0
  135. package/dist/types/AnyGridEntity.d.ts.map +1 -0
  136. package/dist/types/AnyGridEntity.lua +2 -0
  137. package/package.json +2 -2
  138. package/src/callbacks/customRevive.ts +2 -2
  139. package/src/callbacks/postCursedTeleport.ts +1 -1
  140. package/src/callbacks/postCustomDoorEnter.ts +2 -2
  141. package/src/callbacks/postDiceRoomActivated.ts +1 -1
  142. package/src/callbacks/postFlip.ts +1 -1
  143. package/src/callbacks/postGridEntity.ts +1 -1
  144. package/src/callbacks/postGridEntityCollision.ts +1 -1
  145. package/src/callbacks/postGridEntityRender.ts +1 -1
  146. package/src/callbacks/postNewRoomEarly.ts +9 -3
  147. package/src/callbacks/postPickupCollect.ts +1 -1
  148. package/src/callbacks/postPitRender.ts +1 -1
  149. package/src/callbacks/postPitUpdate.ts +1 -1
  150. package/src/callbacks/postPlayerCollectible.ts +1 -1
  151. package/src/callbacks/postPoopRender.ts +1 -1
  152. package/src/callbacks/postPoopUpdate.ts +1 -1
  153. package/src/callbacks/postPressurePlateRender.ts +1 -1
  154. package/src/callbacks/postPressurePlateUpdate.ts +1 -1
  155. package/src/callbacks/postPurchase.ts +1 -1
  156. package/src/callbacks/postRockRender.ts +1 -1
  157. package/src/callbacks/postRockUpdate.ts +1 -1
  158. package/src/callbacks/postSlotInitUpdate.ts +1 -1
  159. package/src/callbacks/postSlotRender.ts +1 -1
  160. package/src/callbacks/postSpikesRender.ts +1 -1
  161. package/src/callbacks/postSpikesUpdate.ts +1 -1
  162. package/src/callbacks/postTNTRender.ts +1 -1
  163. package/src/callbacks/postTNTUpdate.ts +1 -1
  164. package/src/callbacks/preBerserkDeath.ts +1 -1
  165. package/src/callbacks/preNewLevel.ts +1 -1
  166. package/src/callbacks/subscriptions/postDoorRender.ts +7 -5
  167. package/src/callbacks/subscriptions/postDoorUpdate.ts +7 -5
  168. package/src/callbacks/subscriptions/postPitRender.ts +6 -7
  169. package/src/callbacks/subscriptions/postPitUpdate.ts +6 -7
  170. package/src/callbacks/subscriptions/postPoopRender.ts +7 -5
  171. package/src/callbacks/subscriptions/postPoopUpdate.ts +7 -5
  172. package/src/callbacks/subscriptions/postPressurePlateRender.ts +7 -5
  173. package/src/callbacks/subscriptions/postPressurePlateUpdate.ts +7 -5
  174. package/src/features/characterStats.ts +1 -1
  175. package/src/features/collectibleItemPoolType.ts +1 -1
  176. package/src/features/customGridEntity.ts +6 -3
  177. package/src/features/customStage/backdrop.ts +1 -1
  178. package/src/features/customStage/{gridEntities.ts → customStageGridEntities.ts} +3 -3
  179. package/src/features/customStage/{util.ts → customStageUtils.ts} +0 -0
  180. package/src/features/customStage/exports.ts +2 -2
  181. package/src/features/customStage/init.ts +1 -1
  182. package/src/features/customStage/shadows.ts +1 -1
  183. package/src/features/customStage/versusScreen.ts +2 -2
  184. package/src/features/debugDisplay/v.ts +2 -2
  185. package/src/features/deployJSONRoom.ts +11 -7
  186. package/src/features/extraConsoleCommands/commandsSubroutines.ts +5 -5
  187. package/src/features/extraConsoleCommands/listCommands.ts +10 -6
  188. package/src/features/pause.ts +1 -1
  189. package/src/features/persistentEntities.ts +1 -1
  190. package/src/features/preventCollectibleRotation.ts +1 -1
  191. package/src/features/saveDataManager/exports.ts +7 -4
  192. package/src/features/sirenHelpers.ts +1 -1
  193. package/src/functions/ambush.ts +2 -2
  194. package/src/functions/{boss.ts → bosses.ts} +29 -21
  195. package/src/functions/collectibleTag.ts +1 -1
  196. package/src/functions/collectibles.ts +2 -2
  197. package/src/functions/{entity.ts → entities.ts} +23 -21
  198. package/src/functions/{entitySpecific.ts → entitiesSpecific.ts} +170 -99
  199. package/src/functions/familiars.ts +1 -1
  200. package/src/functions/{gridEntity.ts → gridEntities.ts} +110 -34
  201. package/src/functions/gridEntitiesSpecific.ts +490 -0
  202. package/src/functions/log.ts +227 -181
  203. package/src/functions/{npc.ts → npcs.ts} +42 -11
  204. package/src/functions/pickups.ts +8 -475
  205. package/src/functions/pickupsSpecific.ts +613 -0
  206. package/src/functions/playerHealth.ts +1 -1
  207. package/src/functions/{player.ts → players.ts} +0 -0
  208. package/src/functions/pocketItems.ts +1 -1
  209. package/src/functions/positionVelocity.ts +3 -3
  210. package/src/functions/pressurePlate.ts +29 -0
  211. package/src/functions/revive.ts +2 -2
  212. package/src/functions/rooms.ts +1 -1
  213. package/src/functions/saveFile.ts +1 -1
  214. package/src/functions/spawnCollectible.ts +2 -2
  215. package/src/functions/{sprite.ts → sprites.ts} +0 -0
  216. package/src/functions/transformations.ts +1 -1
  217. package/src/functions/trinketGive.ts +1 -1
  218. package/src/functions/trinkets.ts +3 -3
  219. package/src/functions/utils.ts +32 -13
  220. package/src/index.ts +10 -8
  221. package/src/types/AnyGridEntity.ts +9 -0
  222. package/dist/features/customStage/gridEntities.d.ts.map +0 -1
  223. package/dist/features/customStage/util.d.ts.map +0 -1
  224. package/dist/functions/boss.d.ts.map +0 -1
  225. package/dist/functions/entity.d.ts.map +0 -1
  226. package/dist/functions/entitySpecific.d.ts.map +0 -1
  227. package/dist/functions/gridEntity.d.ts.map +0 -1
  228. package/dist/functions/gridEntitySpecific.d.ts +0 -29
  229. package/dist/functions/gridEntitySpecific.d.ts.map +0 -1
  230. package/dist/functions/gridEntitySpecific.lua +0 -114
  231. package/dist/functions/npc.d.ts.map +0 -1
  232. package/dist/functions/player.d.ts.map +0 -1
  233. package/dist/functions/sprite.d.ts.map +0 -1
  234. package/src/functions/gridEntitySpecific.ts +0 -143
@@ -1,28 +1,39 @@
1
- import { BombVariant, EffectVariant, EntityType, FamiliarVariant, KnifeVariant, LaserVariant, PickupVariant, ProjectilesMode, ProjectileVariant, SlotVariant, TearVariant } from "isaac-typescript-definitions";
1
+ import { BombVariant, EffectVariant, EntityType, FamiliarVariant, KnifeVariant, LaserVariant, PickupVariant, ProjectileVariant, SlotVariant, TearVariant } from "isaac-typescript-definitions";
2
2
  /**
3
- * Helper function to get all of the `EntityType.BOMB` in the room.
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+ * Helper function to get all of the bombs in the room. (Specifically, this refers to the
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+ * `EntityBomb` class, not bomb pickups.)
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  *
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  * For example:
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  *
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  * ```ts
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- * // Make all of the bombs in the room invisible
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+ * // Make all of the bombs in the room invisible.
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  * for (const bomb of getBombs()) {
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  * bomb.Visible = false;
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  * }
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  * ```
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+ *
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+ * @param bombVariant Optional. If specified, will only get the bombs that match the variant.
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+ * Default is -1, which matches every variant.
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+ * @param subType Optional. If specified, will only get the bombs that match the sub-type. Default
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+ * is -1, which matches every sub-type.
13
19
  */
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  export declare function getBombs(bombVariant?: BombVariant, subType?: number): EntityBomb[];
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  /**
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- * Helper function to get all of the `EntityType.EFFECT` in the room.
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+ * Helper function to get all of the effects in the room.
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  *
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  * For example:
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  *
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  * ```ts
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- * // Make all of the effects in the room invisible
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+ * // Make all of the effects in the room invisible.
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  * for (const effect of getEffects()) {
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  * effect.Visible = false;
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  * }
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  * ```
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+ *
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+ * @param effectVariant Optional. If specified, will only get the effects that match the variant.
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+ * Default is -1, which matches every variant.
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+ * @param subType Optional. If specified, will only get the effects that match the sub-type. Default
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+ * is -1, which matches every sub-type.
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  */
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  export declare function getEffects(effectVariant?: EffectVariant, subType?: number): EntityEffect[];
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  /**
@@ -31,197 +42,253 @@ export declare function getEffects(effectVariant?: EffectVariant, subType?: numb
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42
  * For example:
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  *
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  * ```ts
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- * // Make all of the familiars in the room invisible
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+ * // Make all of the familiars in the room invisible.
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  * for (const familiar of getFamiliars()) {
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  * familiar.Visible = false;
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  * }
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  * ```
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+ *
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+ * @param familiarVariant Optional. If specified, will only get the familiars that match the
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+ * variant. Default is -1, which matches every variant.
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+ * @param subType Optional. If specified, will only get the familiars that match the sub-type.
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+ * Default is -1, which matches every sub-type.
39
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  */
40
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  export declare function getFamiliars(familiarVariant?: FamiliarVariant, subType?: number): EntityFamiliar[];
41
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  /**
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- * Helper function to get all of the `EntityType.KNIFE` in the room.
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+ * Helper function to get all of the knives in the room.
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  *
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  * For example:
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  *
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  * ```ts
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- * // Make all of the knives in the room invisible
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+ * // Make all of the knives in the room invisible.
48
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  * for (const knife of getKnives()) {
49
65
  * knife.Visible = false;
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  * }
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  * ```
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+ *
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+ * @param knifeVariant Optional. If specified, will only get the knives that match the variant.
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+ * Default is -1, which matches every variant.
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+ * @param subType Optional. If specified, will only get the knives that match the sub-type. Default
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+ * is -1, which matches every sub-type.
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  */
53
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  export declare function getKnives(knifeVariant?: KnifeVariant, subType?: number): EntityKnife[];
54
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  /**
55
- * Helper function to get all of the `EntityType.LASER` in the room.
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+ * Helper function to get all of the lasers in the room.
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  *
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  * For example:
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  *
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  * ```ts
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- * // Make all of the lasers in the room invisible
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+ * // Make all of the lasers in the room invisible.
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  * for (const laser of getLasers()) {
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  * laser.Visible = false;
63
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  * }
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  * ```
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+ *
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+ * @param laserVariant Optional. If specified, will only get the lasers that match the variant.
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+ * Default is -1, which matches every variant.
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+ * @param subType Optional. If specified, will only get the lasers that match the sub-type. Default
90
+ * is -1, which matches every sub-type.
65
91
  */
66
92
  export declare function getLasers(laserVariant?: LaserVariant, subType?: number): EntityLaser[];
67
- /** The same thing as the `getEntities` function, but returns only NPCs. */
68
- export declare function getNPCs(entityType?: EntityType, variant?: int, subType?: int, ignoreFriendly?: boolean): EntityNPC[];
93
+ /**
94
+ * Helper function to get all of the NPCs in the room.
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+ *
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+ * @param entityType Optional. If specified, will only get the NPCs that match the type. Default is
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+ * -1, which matches every entity type.
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+ * @param variant Optional. If specified, will only get the NPCs that match the variant. Default is
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+ * -1, which matches every entity type.
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+ * @param subType Optional. If specified, will only get the bombs that match the sub-type. Default
101
+ * is -1, which matches every sub-type.
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+ * @param ignoreFriendly Optional. If set to true, it will exclude friendly NPCs from being
103
+ * returned. Default is false. Will only be taken into account if the
104
+ * `entityType` is specified.
105
+ */
106
+ export declare function getNPCs(entityType?: EntityType, variant?: number, subType?: number, ignoreFriendly?: boolean): EntityNPC[];
69
107
  /**
70
108
  * Helper function to get all of the pickups in the room.
71
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  *
72
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  * For example:
73
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  *
74
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  * ```ts
75
- * // Make all of the pickups in the room invisible
113
+ * // Make all of the pickups in the room invisible.
76
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  * for (const pickup of getPickups()) {
77
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  * pickup.Visible = false;
78
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  * }
79
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  * ```
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+ *
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+ * @param pickupVariant Optional. If specified, will only get the pickups that match the variant.
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+ * Default is -1, which matches every entity type.
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+ * @param subType Optional. If specified, will only get the pickups that match the sub-type. Default
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+ * is -1, which matches every sub-type.
80
123
  */
81
124
  export declare function getPickups(pickupVariant?: PickupVariant, subType?: number): EntityPickup[];
82
125
  /**
83
- * Helper function to get all of the `EntityType.PROJECTILE` in the room.
126
+ * Helper function to get all of the projectiles in the room.
84
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  *
85
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  * For example:
86
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  *
87
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  * ```ts
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- * // Make all of the projectiles in the room invisible
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+ * // Make all of the projectiles in the room invisible.
89
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  * for (const projectile of getProjectiles()) {
90
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  * projectile.Visible = false;
91
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  * }
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  * ```
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+ *
137
+ * @param projectileVariant Optional. If specified, will only get the projectiles that match the
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+ * variant. Default is -1, which matches every entity type.
139
+ * @param subType Optional. If specified, will only get the projectiles that match the sub-type.
140
+ * Default is -1, which matches every sub-type.
93
141
  */
94
142
  export declare function getProjectiles(projectileVariant?: ProjectileVariant, subType?: number): EntityProjectile[];
95
143
  /**
96
- * Helper function to get all of the `EntityType.SLOT` in the room.
144
+ * Helper function to get all of the slots in the room.
97
145
  *
98
146
  * For example:
99
147
  *
100
148
  * ```ts
101
- * // Make all of the slots in the room invisible
149
+ * // Make all of the slots in the room invisible.
102
150
  * for (const slot of getSlots()) {
103
151
  * slot.Visible = false;
104
152
  * }
105
153
  * ```
154
+ *
155
+ * @param slotVariant Optional. If specified, will only get the slots that match the variant.
156
+ * Default is -1, which matches every entity type.
157
+ * @param subType Optional. If specified, will only get the slots that match the sub-type. Default
158
+ * is -1, which matches every sub-type.
106
159
  */
107
160
  export declare function getSlots(slotVariant?: SlotVariant, subType?: number): EntitySlot[];
108
161
  /**
109
- * Helper function to get all of the `EntityType.TEAR` in the room.
162
+ * Helper function to get all of the tears in the room.
110
163
  *
111
164
  * For example:
112
165
  *
113
166
  * ```ts
114
- * // Make all of the tears in the room invisible
167
+ * // Make all of the tears in the room invisible.
115
168
  * for (const tear of getTears()) {
116
169
  * tear.Visible = false;
117
170
  * }
118
171
  * ```
172
+ *
173
+ * @param tearVariant Optional. If specified, will only get the tears that match the variant.
174
+ * Default is -1, which matches every entity type.
175
+ * @param subType Optional. If specified, will only get the tears that match the sub-type. Default
176
+ * is -1, which matches every sub-type.
119
177
  */
120
178
  export declare function getTears(tearVariant?: TearVariant, subType?: number): EntityTear[];
121
179
  /**
122
- * The base game `EntityNPC.FireProjectiles` method does not return anything, which is a problem in
123
- * situations where you need to work with the fired projectiles. This function invokes that method,
124
- * and then returns the projectiles that were spawned.
125
- *
126
- * @param npc The EntityNPC firing projectiles.
127
- * @param position The starting position of the projectiles.
128
- * @param velocity The starting velocity of the projectiles.
129
- * @param projectilesMode A ProjectilesMode enum value defining how to fire the projectiles.
130
- * @param projectileParams A ProjectileParams object containing various parameters for the
131
- * projectiles.
132
- * @returns An array of EntityProjectiles containing all fired projectiles.
133
- */
134
- export declare function npcFireProjectiles(npc: EntityNPC, position: Vector, velocity: Vector, projectilesMode: ProjectilesMode, projectileParams: ProjectileParams): EntityProjectile[];
135
- /**
136
- * Helper function to remove all of the `EntityType.BOMB` in the room.
180
+ * Helper function to remove all of the bombs in the room. (Specifically, this refers to the
181
+ * `EntityBomb` class, not bomb pickups.)
137
182
  *
138
- * @param bombVariant Optional. If specified, will only remove bombs that match this variant.
139
- * @param subType Optional. If specified, will only remove bombs that match this sub-type.
183
+ * @param bombVariant Optional. If specified, will only remove the bombs that match the variant.
184
+ * Default is -1, which matches every variant.
185
+ * @param subType Optional. If specified, will only remove the bombs that match the sub-type.
186
+ * Default is -1, which matches every sub-type.
140
187
  * @param cap Optional. If specified, will only remove the given amount of bombs.
141
188
  * @returns An array of the bombs that were removed.
142
189
  */
143
- export declare function removeAllBombs(bombVariant?: BombVariant, subType?: int, cap?: int): EntityBomb[];
190
+ export declare function removeAllBombs(bombVariant?: BombVariant, subType?: number, cap?: int): EntityBomb[];
144
191
  /**
145
192
  * Helper function to remove all of the effects in the room.
146
193
  *
147
- * @param effectVariant Optional. If specified, will only remove effects that match this variant.
148
- * @param subType Optional. If specified, will only remove effects that match this sub-type.
194
+ * @param effectVariant Optional. If specified, will only remove the effects that match the variant.
195
+ * Default is -1, which matches every variant.
196
+ * @param subType Optional. If specified, will only remove the effects that match the sub-type.
197
+ * Default is -1, which matches every sub-type.
149
198
  * @param cap Optional. If specified, will only remove the given amount of effects.
150
199
  * @returns An array of the effects that were removed.
151
200
  */
152
- export declare function removeAllEffects(effectVariant?: EffectVariant, subType?: int, cap?: int): EntityEffect[];
201
+ export declare function removeAllEffects(effectVariant?: EffectVariant, subType?: number, cap?: int): EntityEffect[];
153
202
  /**
154
203
  * Helper function to remove all of the familiars in the room.
155
204
  *
156
- * @param familiarVariant Optional. If specified, will only remove familiars that match this
157
- * variant.
158
- * @param subType Optional. If specified, will only remove familiars that match this sub-type.
205
+ * @param familiarVariant Optional. If specified, will only remove the familiars that match the
206
+ * variant. Default is -1, which matches every variant.
207
+ * @param subType Optional. If specified, will only remove the familiars that match the sub-type.
208
+ * Default is -1, which matches every sub-type.
159
209
  * @param cap Optional. If specified, will only remove the given amount of familiars.
160
210
  * @returns An array of the familiars that were removed.
161
211
  */
162
- export declare function removeAllFamiliars(familiarVariant?: FamiliarVariant, subType?: int, cap?: int): EntityFamiliar[];
212
+ export declare function removeAllFamiliars(familiarVariant?: FamiliarVariant, subType?: number, cap?: int): EntityFamiliar[];
163
213
  /**
164
- * Helper function to remove all of the `EntityType.KNIFE` in the room.
214
+ * Helper function to remove all of the knives in the room.
165
215
  *
166
- * @param knifeVariant Optional. If specified, will only remove knives that match this variant.
167
- * @param subType Optional. If specified, will only remove knives that match this sub-type.
216
+ * @param knifeVariant Optional. If specified, will only remove the knives that match the variant.
217
+ * Default is -1, which matches every variant.
218
+ * @param subType Optional. If specified, will only remove the knives that match the sub-type.
219
+ * Default is -1, which matches every sub-type.
168
220
  * @param cap Optional. If specified, will only remove the given amount of knives.
169
221
  * @returns An array of the knives that were removed.
170
222
  */
171
- export declare function removeAllKnives(knifeVariant?: KnifeVariant, subType?: int, cap?: int): EntityKnife[];
223
+ export declare function removeAllKnives(knifeVariant?: KnifeVariant, subType?: number, cap?: int): EntityKnife[];
172
224
  /**
173
- * Helper function to remove all of the `EntityType.LASER` in the room.
225
+ * Helper function to remove all of the lasers in the room.
174
226
  *
175
- * @param laserVariant Optional. If specified, will only remove lasers that match this variant.
176
- * @param subType Optional. If specified, will only remove lasers that match this sub-type.
227
+ * @param laserVariant Optional. If specified, will only remove the lasers that match the variant.
228
+ * Default is -1, which matches every variant.
229
+ * @param subType Optional. If specified, will only remove the lasers that match the sub-type.
230
+ * Default is -1, which matches every sub-type.
177
231
  * @param cap Optional. If specified, will only remove the given amount of lasers.
178
232
  * @returns An array of the lasers that were removed.
179
233
  */
180
- export declare function removeAllLasers(laserVariant?: LaserVariant, subType?: int, cap?: int): EntityLaser[];
234
+ export declare function removeAllLasers(laserVariant?: LaserVariant, subType?: number, cap?: int): EntityLaser[];
181
235
  /**
182
- * Helper function to remove all NPCs in the room.
236
+ * Helper function to remove all of the NPCs in the room.
183
237
  *
238
+ * @param entityType Optional. If specified, will only remove the NPCs that match the type. Default
239
+ * is -1, which matches every type.
240
+ * @param variant Optional. If specified, will only remove the NPCs that match the variant. Default
241
+ * is -1, which matches every variant.
242
+ * @param subType Optional. If specified, will only remove the NPCs that match the sub-type. Default
243
+ * is -1, which matches every sub-type.
184
244
  * @param cap Optional. If specified, will only remove the given amount of NPCs.
185
245
  * @returns An array of the NPCs that were removed.
186
246
  */
187
- export declare function removeAllNPCs(cap?: int): EntityNPC[];
247
+ export declare function removeAllNPCs(entityType?: EntityType, variant?: number, subType?: number, cap?: int): EntityNPC[];
188
248
  /**
189
249
  * Helper function to remove all of the pickups in the room.
190
250
  *
191
251
  * @param pickupVariant Optional. If specified, will only remove pickups that match this variant.
192
- * @param subType Optional. If specified, will only remove pickups that match this sub-type.
252
+ * Default is -1, which matches every variant.
253
+ * @param subType Optional. If specified, will only remove pickups that match this sub-type. Default
254
+ * is -1, which matches every sub-type.
193
255
  * @param cap Optional. If specified, will only remove the given amount of pickups.
194
256
  * @returns An array of the pickups that were removed.
195
257
  */
196
- export declare function removeAllPickups(pickupVariant?: PickupVariant, subType?: int, cap?: int): EntityPickup[];
258
+ export declare function removeAllPickups(pickupVariant?: PickupVariant, subType?: number, cap?: int): EntityPickup[];
197
259
  /**
198
- * Helper function to remove all of the `EntityType.PROJECTILE` in the room.
260
+ * Helper function to remove all of the projectiles in the room.
199
261
  *
200
262
  * @param projectileVariant Optional. If specified, will only remove projectiles that match this
201
- * variant.
263
+ * variant. Default is -1, which matches every variant.
202
264
  * @param subType Optional. If specified, will only remove projectiles that match this sub-type.
265
+ * Default is -1, which matches every sub-type.
203
266
  * @param cap Optional. If specified, will only remove the given amount of projectiles.
204
267
  * @returns An array of the projectiles that were removed.
205
268
  */
206
- export declare function removeAllProjectiles(projectileVariant?: ProjectileVariant, subType?: int, cap?: int): EntityProjectile[];
269
+ export declare function removeAllProjectiles(projectileVariant?: ProjectileVariant, subType?: number, cap?: int): EntityProjectile[];
207
270
  /**
208
- * Helper function to remove all of the `EntityType.SLOT` in the room.
271
+ * Helper function to remove all of the slots in the room.
209
272
  *
210
273
  * @param slotVariant Optional. If specified, will only remove slots that match this variant.
211
- * @param subType Optional. If specified, will only remove slots that match this sub-type.
274
+ * Default is -1, which matches every variant.
275
+ * @param subType Optional. If specified, will only remove slots that match this sub-type. Default
276
+ * is -1, which matches every sub-type.
212
277
  * @param cap Optional. If specified, will only remove the given amount of slots.
213
278
  * @returns An array of the slots that were removed.
214
279
  */
215
- export declare function removeAllSlots(slotVariant?: SlotVariant, subType?: int, cap?: int): Entity[];
280
+ export declare function removeAllSlots(slotVariant?: SlotVariant, subType?: number, cap?: int): Entity[];
216
281
  /**
217
- * Helper function to remove all of the `EntityType.TEAR` in the room.
282
+ * Helper function to remove all of the tears in the room.
218
283
  *
219
284
  * @param tearVariant Optional. If specified, will only remove tears that match this variant.
220
- * @param subType Optional. If specified, will only remove tears that match this sub-type.
285
+ * Default is -1, which matches every variant.
286
+ * @param subType Optional. If specified, will only remove tears that match this sub-type. Default
287
+ * is -1, which matches every sub-type.
221
288
  * @param cap Optional. If specified, will only remove the given amount of tears.
222
289
  * @returns An array of the tears that were removed.
223
290
  */
224
- export declare function removeAllTears(tearVariant?: TearVariant, subType?: int, cap?: int): EntityTear[];
291
+ export declare function removeAllTears(tearVariant?: TearVariant, subType?: number, cap?: int): EntityTear[];
225
292
  /** Helper function to spawn a `EntityType.BOMB` (4). */
226
293
  export declare function spawnBomb(bombVariant: BombVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityBomb;
227
294
  /** Helper function to spawn a `EntityType.BOMB` (4) with a specific seed. */
@@ -242,9 +309,19 @@ export declare function spawnKnifeWithSeed(knifeVariant: KnifeVariant, subType:
242
309
  export declare function spawnLaser(laserVariant: LaserVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityLaser;
243
310
  /** Helper function to spawn a `EntityType.LASER` (7) with a specific seed. */
244
311
  export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityLaser;
245
- /** Helper function to spawn an NPC. */
312
+ /**
313
+ * Helper function to spawn an NPC.
314
+ *
315
+ * Note that if you pass a non-NPC `EntityType` to this function, it will cause a run-time error,
316
+ * since the `Entity.ToNPC` method will return undefined.
317
+ */
246
318
  export declare function spawnNPC(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityNPC;
247
- /** Helper function to spawn an NPC with a specific seed. */
319
+ /**
320
+ * Helper function to spawn an NPC with a specific seed.
321
+ *
322
+ * Note that if you pass a non-NPC `EntityType` to this function, it will cause a run-time error,
323
+ * since the `Entity.ToNPC` method will return undefined.
324
+ */
248
325
  export declare function spawnNPCWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityNPC;
249
326
  /** Helper function to spawn a `EntityType.PICKUP` (5). */
250
327
  export declare function spawnPickup(pickupVariant: PickupVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickup;
@@ -262,4 +339,4 @@ export declare function spawnSlotWithSeed(slotVariant: SlotVariant, subType: int
262
339
  export declare function spawnTear(tearVariant: TearVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityTear;
263
340
  /** Helper function to spawn a `EntityType.EntityType` (2) with a specific seed. */
264
341
  export declare function spawnTearWithSeed(tearVariant: TearVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityTear;
265
- //# sourceMappingURL=entitySpecific.d.ts.map
342
+ //# sourceMappingURL=entitiesSpecific.d.ts.map
@@ -0,0 +1 @@
1
+ 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