isaacscript-common 6.6.1-dev.4 → 6.6.2-dev.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cachedClasses.d.ts +1 -1
- package/dist/cachedClasses.d.ts.map +1 -0
- package/dist/callbacks/customRevive.d.ts +1 -0
- package/dist/callbacks/customRevive.d.ts.map +1 -0
- package/dist/callbacks/itemPickup.d.ts +1 -0
- package/dist/callbacks/itemPickup.d.ts.map +1 -0
- package/dist/callbacks/postAmbush.d.ts +1 -0
- package/dist/callbacks/postAmbush.d.ts.map +1 -0
- package/dist/callbacks/postBombExploded.d.ts +1 -0
- package/dist/callbacks/postBombExploded.d.ts.map +1 -0
- package/dist/callbacks/postBombInitLate.d.ts +1 -0
- package/dist/callbacks/postBombInitLate.d.ts.map +1 -0
- package/dist/callbacks/postBoneSwing.d.ts +1 -0
- package/dist/callbacks/postBoneSwing.d.ts.map +1 -0
- package/dist/callbacks/postCollectibleEmpty.d.ts +1 -0
- package/dist/callbacks/postCollectibleEmpty.d.ts.map +1 -0
- package/dist/callbacks/postCollectibleInitFirst.d.ts +1 -0
- package/dist/callbacks/postCollectibleInitFirst.d.ts.map +1 -0
- package/dist/callbacks/postCursedTeleport.d.ts +1 -0
- package/dist/callbacks/postCursedTeleport.d.ts.map +1 -0
- package/dist/callbacks/postCustomDoorEnter.d.ts +1 -0
- package/dist/callbacks/postCustomDoorEnter.d.ts.map +1 -0
- package/dist/callbacks/postDiceRoomActivated.d.ts +1 -0
- package/dist/callbacks/postDiceRoomActivated.d.ts.map +1 -0
- package/dist/callbacks/postDoorRender.d.ts +1 -0
- package/dist/callbacks/postDoorRender.d.ts.map +1 -0
- package/dist/callbacks/postDoorUpdate.d.ts +1 -0
- package/dist/callbacks/postDoorUpdate.d.ts.map +1 -0
- package/dist/callbacks/postEffectInitLate.d.ts +1 -0
- package/dist/callbacks/postEffectInitLate.d.ts.map +1 -0
- package/dist/callbacks/postEffectStateChanged.d.ts +1 -0
- package/dist/callbacks/postEffectStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postEsauJr.d.ts +1 -0
- package/dist/callbacks/postEsauJr.d.ts.map +1 -0
- package/dist/callbacks/postFamiliarInitLate.d.ts +1 -0
- package/dist/callbacks/postFamiliarInitLate.d.ts.map +1 -0
- package/dist/callbacks/postFamiliarStateChanged.d.ts +1 -0
- package/dist/callbacks/postFamiliarStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postFlip.d.ts +1 -0
- package/dist/callbacks/postFlip.d.ts.map +1 -0
- package/dist/callbacks/postGreedModeWave.d.ts +1 -0
- package/dist/callbacks/postGreedModeWave.d.ts.map +1 -0
- package/dist/callbacks/postGridEntity.d.ts +1 -0
- package/dist/callbacks/postGridEntity.d.ts.map +1 -0
- package/dist/callbacks/postGridEntityCollision.d.ts +1 -0
- package/dist/callbacks/postGridEntityCollision.d.ts.map +1 -0
- package/dist/callbacks/postGridEntityRender.d.ts +1 -0
- package/dist/callbacks/postGridEntityRender.d.ts.map +1 -0
- package/dist/callbacks/postHolyMantleRemoved.d.ts +1 -0
- package/dist/callbacks/postHolyMantleRemoved.d.ts.map +1 -0
- package/dist/callbacks/postItemDischarged.d.ts +1 -0
- package/dist/callbacks/postItemDischarged.d.ts.map +1 -0
- package/dist/callbacks/postKnifeInitLate.d.ts +1 -0
- package/dist/callbacks/postKnifeInitLate.d.ts.map +1 -0
- package/dist/callbacks/postLaserInitLate.d.ts +1 -0
- package/dist/callbacks/postLaserInitLate.d.ts.map +1 -0
- package/dist/callbacks/postNPCInitLate.d.ts +1 -0
- package/dist/callbacks/postNPCInitLate.d.ts.map +1 -0
- package/dist/callbacks/postNPCStateChanged.d.ts +1 -0
- package/dist/callbacks/postNPCStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postNewRoomEarly.d.ts +1 -0
- package/dist/callbacks/postNewRoomEarly.d.ts.map +1 -0
- package/dist/callbacks/postPickupCollect.d.ts +1 -0
- package/dist/callbacks/postPickupCollect.d.ts.map +1 -0
- package/dist/callbacks/postPickupInitFirst.d.ts +1 -0
- package/dist/callbacks/postPickupInitFirst.d.ts.map +1 -0
- package/dist/callbacks/postPickupInitLate.d.ts +1 -0
- package/dist/callbacks/postPickupInitLate.d.ts.map +1 -0
- package/dist/callbacks/postPickupStateChanged.d.ts +1 -0
- package/dist/callbacks/postPickupStateChanged.d.ts.map +1 -0
- package/dist/callbacks/postPitRender.d.ts +1 -0
- package/dist/callbacks/postPitRender.d.ts.map +1 -0
- package/dist/callbacks/postPitUpdate.d.ts +1 -0
- package/dist/callbacks/postPitUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPlayerChangeHealth.d.ts +1 -0
- package/dist/callbacks/postPlayerChangeHealth.d.ts.map +1 -0
- package/dist/callbacks/postPlayerChangeType.d.ts +1 -0
- package/dist/callbacks/postPlayerChangeType.d.ts.map +1 -0
- package/dist/callbacks/postPlayerCollectible.d.ts +1 -0
- package/dist/callbacks/postPlayerCollectible.d.ts.map +1 -0
- package/dist/callbacks/postPlayerFatalDamage.d.ts +1 -0
- package/dist/callbacks/postPlayerFatalDamage.d.ts.map +1 -0
- package/dist/callbacks/postPlayerInitLate.d.ts +1 -0
- package/dist/callbacks/postPlayerInitLate.d.ts.map +1 -0
- package/dist/callbacks/postPlayerReordered.d.ts +1 -0
- package/dist/callbacks/postPlayerReordered.d.ts.map +1 -0
- package/dist/callbacks/postPoopRender.d.ts +1 -0
- package/dist/callbacks/postPoopRender.d.ts.map +1 -0
- package/dist/callbacks/postPoopUpdate.d.ts +1 -0
- package/dist/callbacks/postPoopUpdate.d.ts.map +1 -0
- package/dist/callbacks/postPressurePlateRender.d.ts +1 -0
- package/dist/callbacks/postPressurePlateRender.d.ts.map +1 -0
- package/dist/callbacks/postPressurePlateUpdate.d.ts +1 -0
- package/dist/callbacks/postPressurePlateUpdate.d.ts.map +1 -0
- package/dist/callbacks/postProjectileInitLate.d.ts +1 -0
- package/dist/callbacks/postProjectileInitLate.d.ts.map +1 -0
- package/dist/callbacks/postPurchase.d.ts +1 -0
- package/dist/callbacks/postPurchase.d.ts.map +1 -0
- package/dist/callbacks/postRockRender.d.ts +1 -0
- package/dist/callbacks/postRockRender.d.ts.map +1 -0
- package/dist/callbacks/postRockUpdate.d.ts +1 -0
- package/dist/callbacks/postRockUpdate.d.ts.map +1 -0
- package/dist/callbacks/postRoomClearChanged.d.ts +1 -0
- package/dist/callbacks/postRoomClearChanged.d.ts.map +1 -0
- package/dist/callbacks/postSacrifice.d.ts +1 -0
- package/dist/callbacks/postSacrifice.d.ts.map +1 -0
- package/dist/callbacks/postSlotDestroyed.d.ts +1 -0
- package/dist/callbacks/postSlotDestroyed.d.ts.map +1 -0
- package/dist/callbacks/postSlotInitUpdate.d.ts +1 -0
- package/dist/callbacks/postSlotInitUpdate.d.ts.map +1 -0
- package/dist/callbacks/postSlotRender.d.ts +1 -0
- package/dist/callbacks/postSlotRender.d.ts.map +1 -0
- package/dist/callbacks/postSpikesRender.d.ts +1 -0
- package/dist/callbacks/postSpikesRender.d.ts.map +1 -0
- package/dist/callbacks/postSpikesUpdate.d.ts +1 -0
- package/dist/callbacks/postSpikesUpdate.d.ts.map +1 -0
- package/dist/callbacks/postTNTRender.d.ts +1 -0
- package/dist/callbacks/postTNTRender.d.ts.map +1 -0
- package/dist/callbacks/postTNTUpdate.d.ts +1 -0
- package/dist/callbacks/postTNTUpdate.d.ts.map +1 -0
- package/dist/callbacks/postTearInitLate.d.ts +1 -0
- package/dist/callbacks/postTearInitLate.d.ts.map +1 -0
- package/dist/callbacks/postTearInitVeryLate.d.ts +1 -0
- package/dist/callbacks/postTearInitVeryLate.d.ts.map +1 -0
- package/dist/callbacks/postTransformation.d.ts +1 -0
- package/dist/callbacks/postTransformation.d.ts.map +1 -0
- package/dist/callbacks/postTrinketBreak.d.ts +1 -0
- package/dist/callbacks/postTrinketBreak.d.ts.map +1 -0
- package/dist/callbacks/preBerserkDeath.d.ts +1 -0
- package/dist/callbacks/preBerserkDeath.d.ts.map +1 -0
- package/dist/callbacks/preNewLevel.d.ts +1 -0
- package/dist/callbacks/preNewLevel.d.ts.map +1 -0
- package/dist/callbacks/reorderedCallbacks.d.ts +1 -0
- package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.d.ts +1 -0
- package/dist/callbacks/subscriptions/postAmbushFinished.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.d.ts +1 -0
- package/dist/callbacks/subscriptions/postAmbushStarted.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBombInitLate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postBombInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBoneExploded.d.ts +1 -0
- package/dist/callbacks/subscriptions/postBoneExploded.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postBoneSwing.d.ts +1 -0
- package/dist/callbacks/subscriptions/postBoneSwing.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts +1 -0
- package/dist/callbacks/subscriptions/postCollectibleEmpty.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts +1 -0
- package/dist/callbacks/subscriptions/postCollectibleInitFirst.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.d.ts +1 -0
- package/dist/callbacks/subscriptions/postCursedTeleport.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts +1 -0
- package/dist/callbacks/subscriptions/postCustomDoorEnter.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postCustomRevive.d.ts +1 -0
- package/dist/callbacks/subscriptions/postCustomRevive.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts +1 -0
- package/dist/callbacks/subscriptions/postDiceRoomActivated.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDoorRender.d.ts +1 -0
- package/dist/callbacks/subscriptions/postDoorRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postDoorUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postEffectInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts +1 -0
- package/dist/callbacks/subscriptions/postEffectStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postEsauJr.d.ts +1 -0
- package/dist/callbacks/subscriptions/postEsauJr.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postFamiliarInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts +1 -0
- package/dist/callbacks/subscriptions/postFamiliarStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts +1 -0
- package/dist/callbacks/subscriptions/postFirstEsauJr.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFirstFlip.d.ts +1 -0
- package/dist/callbacks/subscriptions/postFirstFlip.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postFlip.d.ts +1 -0
- package/dist/callbacks/subscriptions/postFlip.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts +1 -0
- package/dist/callbacks/subscriptions/postGameStartedReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.d.ts +1 -0
- package/dist/callbacks/subscriptions/postGreedModeWave.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts +1 -0
- package/dist/callbacks/subscriptions/postGridEntityBroken.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts +1 -0
- package/dist/callbacks/subscriptions/postGridEntityCollision.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.d.ts +1 -0
- package/dist/callbacks/subscriptions/postGridEntityInit.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts +1 -0
- package/dist/callbacks/subscriptions/postGridEntityRemove.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.d.ts +1 -0
- package/dist/callbacks/subscriptions/postGridEntityRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts +1 -0
- package/dist/callbacks/subscriptions/postGridEntityStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postGridEntityUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts +1 -0
- package/dist/callbacks/subscriptions/postHolyMantleRemoved.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postItemDischarged.d.ts +1 -0
- package/dist/callbacks/subscriptions/postItemDischarged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postItemPickup.d.ts +1 -0
- package/dist/callbacks/subscriptions/postItemPickup.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postKnifeInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postLaserInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postNPCInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts +1 -0
- package/dist/callbacks/subscriptions/postNPCStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
- package/dist/callbacks/subscriptions/postNewLevelReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
- package/dist/callbacks/subscriptions/postNewRoomEarly.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
- package/dist/callbacks/subscriptions/postNewRoomReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPEffectUpdateReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupCollect.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPickupCollect.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPickupInitFirst.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPickupInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPickupStateChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPitRender.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPitRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPitUpdate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPitUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPlayerChangeHealth.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPlayerChangeHealth.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPlayerChangeType.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPlayerChangeType.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPlayerCollectibleAdded.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPlayerCollectibleAdded.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPlayerCollectibleRemoved.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPlayerCollectibleRemoved.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPlayerFatalDamage.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPlayerFatalDamage.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPlayerInitLate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPlayerInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPlayerInitReordered.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPlayerInitReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPlayerRenderReordered.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPlayerRenderReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPlayerUpdateReordered.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPoopRender.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPoopRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPoopUpdate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPoopUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPressurePlateRender.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPressurePlateRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPressurePlateUpdate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPressurePlateUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postProjectileInitLate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postProjectileInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postPurchase.d.ts +1 -0
- package/dist/callbacks/subscriptions/postPurchase.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postRockRender.d.ts +1 -0
- package/dist/callbacks/subscriptions/postRockRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postRockUpdate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postRockUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postRoomClearChanged.d.ts +1 -0
- package/dist/callbacks/subscriptions/postRoomClearChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postSacrifice.d.ts +1 -0
- package/dist/callbacks/subscriptions/postSacrifice.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postSlotAnimationChanged.d.ts +1 -0
- package/dist/callbacks/subscriptions/postSlotAnimationChanged.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postSlotDestroyed.d.ts +1 -0
- package/dist/callbacks/subscriptions/postSlotDestroyed.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postSlotInit.d.ts +1 -0
- package/dist/callbacks/subscriptions/postSlotInit.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postSlotRender.d.ts +1 -0
- package/dist/callbacks/subscriptions/postSlotRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postSlotUpdate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postSlotUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postSpikesRender.d.ts +1 -0
- package/dist/callbacks/subscriptions/postSpikesRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postSpikesUpdate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postSpikesUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postTNTRender.d.ts +1 -0
- package/dist/callbacks/subscriptions/postTNTRender.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postTNTUpdate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postTNTUpdate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postTearInitLate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postTearInitLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postTearInitVeryLate.d.ts +1 -0
- package/dist/callbacks/subscriptions/postTearInitVeryLate.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postTransformation.d.ts +1 -0
- package/dist/callbacks/subscriptions/postTransformation.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/postTrinketBreak.d.ts +1 -0
- package/dist/callbacks/subscriptions/postTrinketBreak.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/preBerserkDeath.d.ts +1 -0
- package/dist/callbacks/subscriptions/preBerserkDeath.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/preCustomRevive.d.ts +1 -0
- package/dist/callbacks/subscriptions/preCustomRevive.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/preItemPickup.d.ts +1 -0
- package/dist/callbacks/subscriptions/preItemPickup.d.ts.map +1 -0
- package/dist/callbacks/subscriptions/preNewLevel.d.ts +1 -0
- package/dist/callbacks/subscriptions/preNewLevel.d.ts.map +1 -0
- package/dist/classes/DefaultMap.d.ts +1 -0
- package/dist/classes/DefaultMap.d.ts.map +1 -0
- package/dist/classes/ModUpgraded.d.ts +1 -0
- package/dist/classes/ModUpgraded.d.ts.map +1 -0
- package/dist/constants.d.ts +1 -0
- package/dist/constants.d.ts.map +1 -0
- package/dist/constantsFirstLast.d.ts +1 -0
- package/dist/constantsFirstLast.d.ts.map +1 -0
- package/dist/enums/AmbushType.d.ts +1 -0
- package/dist/enums/AmbushType.d.ts.map +1 -0
- package/dist/enums/CornerType.d.ts +1 -0
- package/dist/enums/CornerType.d.ts.map +1 -0
- package/dist/enums/DecorationVariant.d.ts +1 -0
- package/dist/enums/DecorationVariant.d.ts.map +1 -0
- package/dist/enums/HealthType.d.ts +1 -0
- package/dist/enums/HealthType.d.ts.map +1 -0
- package/dist/enums/ModCallbackCustom.d.ts +1 -0
- package/dist/enums/ModCallbackCustom.d.ts.map +1 -0
- package/dist/enums/PocketItemType.d.ts +1 -0
- package/dist/enums/PocketItemType.d.ts.map +1 -0
- package/dist/enums/RockAltType.d.ts +1 -0
- package/dist/enums/RockAltType.d.ts.map +1 -0
- package/dist/enums/SerializationType.d.ts +1 -0
- package/dist/enums/SerializationType.d.ts.map +1 -0
- package/dist/enums/SlotDestructionType.d.ts +1 -0
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- package/dist/enums/private/CopyableIsaacAPIClassType.d.ts +1 -0
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- package/dist/maps/trinketNameMap.js +0 -195
- package/dist/maps/trinketNameMap.js.map +0 -1
- package/dist/objects/LRoomShapeToRectangles.js +0 -33
- package/dist/objects/LRoomShapeToRectangles.js.map +0 -1
- package/dist/objects/backdropTypeToRockAltType.js +0 -66
- package/dist/objects/backdropTypeToRockAltType.js.map +0 -1
- package/dist/objects/bossNamePNGFileNames.js +0 -112
- package/dist/objects/bossNamePNGFileNames.js.map +0 -1
- package/dist/objects/bossPortraitPNGFileNames.js +0 -115
- package/dist/objects/bossPortraitPNGFileNames.js.map +0 -1
- package/dist/objects/callbackRegisterFunctions.js +0 -170
- package/dist/objects/callbackRegisterFunctions.js.map +0 -1
- package/dist/objects/cardDescriptions.js +0 -104
- package/dist/objects/cardDescriptions.js.map +0 -1
- package/dist/objects/cardNames.js +0 -104
- package/dist/objects/cardNames.js.map +0 -1
- package/dist/objects/cardTypes.js +0 -103
- package/dist/objects/cardTypes.js.map +0 -1
- package/dist/objects/challengeNames.js +0 -51
- package/dist/objects/challengeNames.js.map +0 -1
- package/dist/objects/characterNames.js +0 -46
- package/dist/objects/characterNames.js.map +0 -1
- package/dist/objects/coinSubTypeToValue.js +0 -13
- package/dist/objects/coinSubTypeToValue.js.map +0 -1
- package/dist/objects/colors.js +0 -24
- package/dist/objects/colors.js.map +0 -1
- package/dist/objects/directionNames.js +0 -9
- package/dist/objects/directionNames.js.map +0 -1
- package/dist/objects/directionToDegrees.js +0 -9
- package/dist/objects/directionToDegrees.js.map +0 -1
- package/dist/objects/directionToVector.js +0 -10
- package/dist/objects/directionToVector.js.map +0 -1
- package/dist/objects/doorSlotFlagToDoorSlot.js +0 -13
- package/dist/objects/doorSlotFlagToDoorSlot.js.map +0 -1
- package/dist/objects/doorSlotToDirection.js +0 -13
- package/dist/objects/doorSlotToDirection.js.map +0 -1
- package/dist/objects/doorSlotToDoorSlotFlag.js +0 -13
- package/dist/objects/doorSlotToDoorSlotFlag.js.map +0 -1
- package/dist/objects/isaacAPIClassTypeToBrand.js +0 -9
- package/dist/objects/isaacAPIClassTypeToBrand.js.map +0 -1
- package/dist/objects/isaacAPIClassTypeToCopyFunction.js +0 -12
- package/dist/objects/isaacAPIClassTypeToCopyFunction.js.map +0 -1
- package/dist/objects/languageNames.js +0 -11
- package/dist/objects/languageNames.js.map +0 -1
- package/dist/objects/oppositeDoorSlots.js +0 -13
- package/dist/objects/oppositeDoorSlots.js.map +0 -1
- package/dist/objects/pillEffectClasses.js +0 -56
- package/dist/objects/pillEffectClasses.js.map +0 -1
- package/dist/objects/pillEffectNames.js +0 -55
- package/dist/objects/pillEffectNames.js.map +0 -1
- package/dist/objects/pillEffectTypes.js +0 -55
- package/dist/objects/pillEffectTypes.js.map +0 -1
- package/dist/objects/playerNamePNGFileNames.js +0 -55
- package/dist/objects/playerNamePNGFileNames.js.map +0 -1
- package/dist/objects/playerPortraitPNGFileNames.js +0 -52
- package/dist/objects/playerPortraitPNGFileNames.js.map +0 -1
- package/dist/objects/roomShapeBounds.js +0 -46
- package/dist/objects/roomShapeBounds.js.map +0 -1
- package/dist/objects/roomShapeCorners.js +0 -268
- package/dist/objects/roomShapeCorners.js.map +0 -1
- package/dist/objects/roomShapeLayoutSizes.js +0 -39
- package/dist/objects/roomShapeLayoutSizes.js.map +0 -1
- package/dist/objects/roomShapeToBottomRightPosition.js +0 -22
- package/dist/objects/roomShapeToBottomRightPosition.js.map +0 -1
- package/dist/objects/roomShapeToDoorSlotCoordinates.js +0 -109
- package/dist/objects/roomShapeToDoorSlotCoordinates.js.map +0 -1
- package/dist/objects/roomShapeToDoorSlots.js +0 -69
- package/dist/objects/roomShapeToDoorSlots.js.map +0 -1
- package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.js +0 -113
- package/dist/objects/roomShapeToDoorSlotsToGridIndexDelta.js.map +0 -1
- package/dist/objects/roomShapeToGridWidth.js +0 -18
- package/dist/objects/roomShapeToGridWidth.js.map +0 -1
- package/dist/objects/roomShapeToTopLeftPosition.js +0 -23
- package/dist/objects/roomShapeToTopLeftPosition.js.map +0 -1
- package/dist/objects/roomShapeVolumes.js +0 -30
- package/dist/objects/roomShapeVolumes.js.map +0 -1
- package/dist/objects/roomTypeGotoPrefixes.js +0 -33
- package/dist/objects/roomTypeGotoPrefixes.js.map +0 -1
- package/dist/objects/roomTypeNames.js +0 -34
- package/dist/objects/roomTypeNames.js.map +0 -1
- package/dist/objects/serializedIsaacAPIClassTypeToIdentityFunction.js +0 -12
- package/dist/objects/serializedIsaacAPIClassTypeToIdentityFunction.js.map +0 -1
- package/dist/objects/stageTypeSuffixes.js +0 -10
- package/dist/objects/stageTypeSuffixes.js.map +0 -1
- package/dist/objects/stageTypeToLetter.js +0 -12
- package/dist/objects/stageTypeToLetter.js.map +0 -1
- package/dist/objects/transformationNames.js +0 -18
- package/dist/objects/transformationNames.js.map +0 -1
- package/dist/objects/versusScreenBackgroundColors.js +0 -36
- package/dist/objects/versusScreenBackgroundColors.js.map +0 -1
- package/dist/objects/versusScreenDirtSpotColors.js +0 -36
- package/dist/objects/versusScreenDirtSpotColors.js.map +0 -1
- package/dist/patchErrorFunctions.js +0 -67
- package/dist/patchErrorFunctions.js.map +0 -1
- package/dist/sets/LRoomShapesSet.js +0 -8
- package/dist/sets/LRoomShapesSet.js.map +0 -1
- package/dist/sets/bossSets.js +0 -374
- package/dist/sets/bossSets.js.map +0 -1
- package/dist/sets/charactersThatStartWithAnActiveItemSet.js +0 -15
- package/dist/sets/charactersThatStartWithAnActiveItemSet.js.map +0 -1
- package/dist/sets/charactersWithBlackHeartFromEternalHeartSet.js +0 -6
- package/dist/sets/charactersWithBlackHeartFromEternalHeartSet.js.map +0 -1
- package/dist/sets/charactersWithFreeDevilDealsSet.js +0 -3
- package/dist/sets/charactersWithFreeDevilDealsSet.js.map +0 -1
- package/dist/sets/charactersWithNoRedHeartsSet.js +0 -16
- package/dist/sets/charactersWithNoRedHeartsSet.js.map +0 -1
- package/dist/sets/charactersWithNoSoulHeartsSet.js +0 -13
- package/dist/sets/charactersWithNoSoulHeartsSet.js.map +0 -1
- package/dist/sets/chestPickupVariantsSet.js +0 -16
- package/dist/sets/chestPickupVariantsSet.js.map +0 -1
- package/dist/sets/consoleCommandsSet.js +0 -61
- package/dist/sets/consoleCommandsSet.js.map +0 -1
- package/dist/sets/familiarsThatShootPlayerTearsSet.js +0 -12
- package/dist/sets/familiarsThatShootPlayerTearsSet.js.map +0 -1
- package/dist/sets/lostStyleCharactersSet.js +0 -13
- package/dist/sets/lostStyleCharactersSet.js.map +0 -1
- package/dist/sets/mineShaftRoomSubTypesSet.js +0 -9
- package/dist/sets/mineShaftRoomSubTypesSet.js.map +0 -1
- package/dist/sets/narrowRoomShapesSet.js +0 -8
- package/dist/sets/narrowRoomShapesSet.js.map +0 -1
- package/dist/sets/redHeartSubTypesSet.js +0 -7
- package/dist/sets/redHeartSubTypesSet.js.map +0 -1
- package/dist/sets/sinEntityTypesSet.js +0 -11
- package/dist/sets/sinEntityTypesSet.js.map +0 -1
- package/dist/sets/singleUseActiveCollectibleTypesSet.js +0 -12
- package/dist/sets/singleUseActiveCollectibleTypesSet.js.map +0 -1
- package/dist/sets/storyBossesSet.js +0 -17
- package/dist/sets/storyBossesSet.js.map +0 -1
- package/dist/shaderCrashFix.js +0 -17
- package/dist/shaderCrashFix.js.map +0 -1
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- package/dist/types/CollectibleIndex.js +0 -2
- package/dist/types/CollectibleIndex.js.map +0 -1
- package/dist/types/PickingUpItem.js +0 -38
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- package/dist/types/PlayerIndex.js +0 -2
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- package/dist/types/private/IsaacAPIClass.js +0 -2
- package/dist/types/private/IsaacAPIClass.js.map +0 -1
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/*
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eslint isaacscript/member-ordering: ["warn", {
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enums: {
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memberTypes: ["method", "field"],
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order: "alphabetically"
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},
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}]
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*/
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/**
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* - The Isaac API offers a lot of callbacks, but a lot of times there isn't one for the specific
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* thing that you are looking to do. So, `isaacscript-common` adds a bunch of new callbacks that
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* you can use.
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* - The extra callbacks are efficient such that no code is executed until there is one or more
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* subscriptions.
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* - You must upgrade your mod with the `upgradeMod` helper function before using a custom callback.
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*/
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export var ModCallbackCustom;
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(function (ModCallbackCustom) {
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/**
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* Fires from the `POST_UPDATE` callback when a Challenge Room or Boss Rush is started.
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* Specifically, this happens on the first frame that `Room.IsAmbushDone` is true.
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*
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* When registering the callback, takes an optional second argument that will make the callback
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* only fire if for the `AmbushType` provided.
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*
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* ```ts
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* function postAmbushFinished(ambushType: AmbushType): void {}
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* ```
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*/
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ModCallbackCustom[ModCallbackCustom["POST_AMBUSH_FINISHED"] = 0] = "POST_AMBUSH_FINISHED";
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/**
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* Fires from the `POST_UPDATE` callback when a Challenge Room or Boss Rush is completed.
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* Specifically, this happens on the first frame that `Room.IsAmbushActive` is true.
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*
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* When registering the callback, takes an optional second argument that will make the callback
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* only fire if for the `AmbushType` provided.
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*
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* ```ts
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* function postAmbushStarted(ambushType: AmbushType): void {}
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* ```
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*/
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ModCallbackCustom[ModCallbackCustom["POST_AMBUSH_STARTED"] = 1] = "POST_AMBUSH_STARTED";
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/**
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* Fires on the `POST_BOMB_UPDATE` callback that it explodes.
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*
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* When registering the callback, takes an optional second argument that will make the callback
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* only fire if the bomb variant matches the `BombVariant` provided.
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*
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* ```ts
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* ```
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*/
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ModCallbackCustom[ModCallbackCustom["POST_BOMB_EXPLODED"] = 2] = "POST_BOMB_EXPLODED";
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/**
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* Fires on the first `POST_BOMB_UPDATE` frame for each bomb.
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*
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* normal `POST_BOMB_INIT` callback.
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*
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* When registering the callback, takes an optional second argument that will make the callback
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* only fire if the bomb variant matches the `BombVariant` provided.
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*
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* ```ts
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* ```
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*/
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ModCallbackCustom[ModCallbackCustom["POST_BOMB_INIT_LATE"] = 3] = "POST_BOMB_INIT_LATE";
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/**
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ModCallbackCustom[ModCallbackCustom["POST_BONE_SWING"] = 4] = "POST_BONE_SWING";
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/**
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* Fires from the `POST_PICKUP_UPDATE` callback when a collectible goes from a non-zero sub-type
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ModCallbackCustom[ModCallbackCustom["POST_COLLECTIBLE_EMPTY"] = 5] = "POST_COLLECTIBLE_EMPTY";
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/**
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* Fires from the `POST_PICKUP_INIT` callback on the first time that a player has seen the
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ModCallbackCustom[ModCallbackCustom["POST_COLLECTIBLE_INIT_FIRST"] = 6] = "POST_COLLECTIBLE_INIT_FIRST";
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ModCallbackCustom[ModCallbackCustom["POST_CURSED_TELEPORT"] = 7] = "POST_CURSED_TELEPORT";
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/**
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* Fires from the `POST_PEFFECT_UPDATE` callback when a player enters the loading zone of a custom
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* only fire if it matches the `DoorVariant` provided.
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ModCallbackCustom[ModCallbackCustom["POST_CUSTOM_DOOR_ENTER"] = 8] = "POST_CUSTOM_DOOR_ENTER";
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ModCallbackCustom[ModCallbackCustom["POST_CUSTOM_REVIVE"] = 9] = "POST_CUSTOM_REVIVE";
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/**
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* Fires from the `EFFECT_POST_UPDATE` callback after a player has entered the range of a Dice
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* function postDiceRoomActivated(
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ModCallbackCustom[ModCallbackCustom["POST_DICE_ROOM_ACTIVATED"] = 10] = "POST_DICE_ROOM_ACTIVATED";
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/**
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* Fires from the `POST_RENDER` callback on every frame that a door exists.
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* only fire if it matches the variant provided.
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*
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* ```ts
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* ```
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*/
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ModCallbackCustom[ModCallbackCustom["POST_DOOR_RENDER"] = 11] = "POST_DOOR_RENDER";
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/**
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* Fires from the `POST_UPDATE` callback on every frame that a door exists.
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*
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* When registering the callback, takes an optional second argument that will make the callback
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* only fire if it matches the variant provided.
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183
|
-
*
|
|
184
|
-
* ```ts
|
|
185
|
-
* function postDoorUpdate(door: GridEntityDoor): void {}
|
|
186
|
-
* ```
|
|
187
|
-
*/
|
|
188
|
-
ModCallbackCustom[ModCallbackCustom["POST_DOOR_UPDATE"] = 12] = "POST_DOOR_UPDATE";
|
|
189
|
-
/**
|
|
190
|
-
* Fires on the first `POST_EFFECT_UPDATE` frame for each effect.
|
|
191
|
-
*
|
|
192
|
-
* This callback is useful because many attributes cannot be set or retrieved properly in the
|
|
193
|
-
* normal `POST_EFFECT_INIT` callback.
|
|
194
|
-
*
|
|
195
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
196
|
-
* only fire if the effect variant matches the `EffectVariant` provided.
|
|
197
|
-
*
|
|
198
|
-
* ```ts
|
|
199
|
-
* function postEffectInitLate(effect: EntityEffect): void {}
|
|
200
|
-
* ```
|
|
201
|
-
*/
|
|
202
|
-
ModCallbackCustom[ModCallbackCustom["POST_EFFECT_INIT_LATE"] = 13] = "POST_EFFECT_INIT_LATE";
|
|
203
|
-
/**
|
|
204
|
-
* Fires from the `POST_EFFECT_UPDATE` callback when an effect's state has changed from what it
|
|
205
|
-
* was on the previous frame.
|
|
206
|
-
*
|
|
207
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
208
|
-
* only fire if it matches the `EffectVariant` provided.
|
|
209
|
-
*
|
|
210
|
-
* ```ts
|
|
211
|
-
* function postEffectStateChanged(
|
|
212
|
-
* effect: EntityEffect,
|
|
213
|
-
* previousState: int,
|
|
214
|
-
* currentState: int,
|
|
215
|
-
* ): void {}
|
|
216
|
-
* ```
|
|
217
|
-
*/
|
|
218
|
-
ModCallbackCustom[ModCallbackCustom["POST_EFFECT_STATE_CHANGED"] = 14] = "POST_EFFECT_STATE_CHANGED";
|
|
219
|
-
/**
|
|
220
|
-
* Fires one `POST_UPDATE` frame after the player has used the Esau Jr. item. (The player is not
|
|
221
|
-
* updated to the new character until a game frame has passed.)
|
|
222
|
-
*
|
|
223
|
-
* ```ts
|
|
224
|
-
* function postEsauJr(player: EntityPlayer): void {}
|
|
225
|
-
* ```
|
|
226
|
-
*/
|
|
227
|
-
ModCallbackCustom[ModCallbackCustom["POST_ESAU_JR"] = 15] = "POST_ESAU_JR";
|
|
228
|
-
/**
|
|
229
|
-
* Fires on the first `FAMILIAR_UPDATE` frame for each familiar.
|
|
230
|
-
*
|
|
231
|
-
* This callback is useful because many attributes cannot be set or retrieved properly in the
|
|
232
|
-
* normal `POST_TEAR_INIT` callback.
|
|
233
|
-
*
|
|
234
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
235
|
-
* only fire if the familiar variant matches the `FamiliarVariant` provided.
|
|
236
|
-
*
|
|
237
|
-
* ```ts
|
|
238
|
-
* function postFamiliarInitLate(familiar: EntityFamiliar): void {}
|
|
239
|
-
* ```
|
|
240
|
-
*/
|
|
241
|
-
ModCallbackCustom[ModCallbackCustom["POST_FAMILIAR_INIT_LATE"] = 16] = "POST_FAMILIAR_INIT_LATE";
|
|
242
|
-
/**
|
|
243
|
-
* Fires from the `POST_FAMILIAR_UPDATE` callback when a familiar's state has changed from what it
|
|
244
|
-
* was on the previous frame.
|
|
245
|
-
*
|
|
246
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
247
|
-
* only fire if it matches the `FamiliarVariant` provided.
|
|
248
|
-
*
|
|
249
|
-
* ```ts
|
|
250
|
-
* function postFamiliarStateChanged(
|
|
251
|
-
* familiar: EntityFamiliar,
|
|
252
|
-
* previousState: int,
|
|
253
|
-
* currentState: int,
|
|
254
|
-
* ): void {}
|
|
255
|
-
* ```
|
|
256
|
-
*/
|
|
257
|
-
ModCallbackCustom[ModCallbackCustom["POST_FAMILIAR_STATE_CHANGED"] = 17] = "POST_FAMILIAR_STATE_CHANGED";
|
|
258
|
-
/**
|
|
259
|
-
* Fires one `POST_UPDATE` frame after the player has first used the Esau Jr. item. (The player is
|
|
260
|
-
* not updated to the new character until a game frame has passed.)
|
|
261
|
-
*
|
|
262
|
-
* This callback is useful because there is no way to get access to the Esau Jr. character entity
|
|
263
|
-
* before the player has actually used the Esau Jr. item.
|
|
264
|
-
*
|
|
265
|
-
* ```ts
|
|
266
|
-
* function postFirstEsauJr(player: EntityPlayer): void {}
|
|
267
|
-
* ```
|
|
268
|
-
*/
|
|
269
|
-
ModCallbackCustom[ModCallbackCustom["POST_FIRST_ESAU_JR"] = 18] = "POST_FIRST_ESAU_JR";
|
|
270
|
-
/**
|
|
271
|
-
* Fires after the player has used the Flip item for the first time. Unlike the vanilla `USE_ITEM`
|
|
272
|
-
* callback, this callback will return the player object for the new Lazarus (not the one who used
|
|
273
|
-
* the Flip item).
|
|
274
|
-
*
|
|
275
|
-
* This callback is useful because there is no way to get access to the "flipped" character entity
|
|
276
|
-
* before the player has actually used the Flip item.
|
|
277
|
-
*
|
|
278
|
-
* ```ts
|
|
279
|
-
* function postFirstFlip(player: EntityPlayer): void {}
|
|
280
|
-
* ```
|
|
281
|
-
*/
|
|
282
|
-
ModCallbackCustom[ModCallbackCustom["POST_FIRST_FLIP"] = 19] = "POST_FIRST_FLIP";
|
|
283
|
-
/**
|
|
284
|
-
* Fires after the player has used the Flip item. Unlike the vanilla `USE_ITEM` callback, this
|
|
285
|
-
* callback will return the player object for the new Lazarus (not the one who used the Flip
|
|
286
|
-
* item).
|
|
287
|
-
*
|
|
288
|
-
* This callback is useful because there is no way to get access to the "flipped" character entity
|
|
289
|
-
* before the player has actually used the Flip item.
|
|
290
|
-
*
|
|
291
|
-
* ```ts
|
|
292
|
-
* function postFlip(player: EntityPlayer): void {}
|
|
293
|
-
* ```
|
|
294
|
-
*/
|
|
295
|
-
ModCallbackCustom[ModCallbackCustom["POST_FLIP"] = 20] = "POST_FLIP";
|
|
296
|
-
/**
|
|
297
|
-
* Similar to the vanilla callback of the same name, but fires in the correct order with respect
|
|
298
|
-
* to the `POST_NEW_LEVEL` and the `POST_NEW_ROOM` callbacks:
|
|
299
|
-
*
|
|
300
|
-
* `POST_GAME_STARTED_REORDERED` --> `POST_NEW_LEVEL_REORDERED` --> `POST_NEW_ROOM_REORDERED`
|
|
301
|
-
*
|
|
302
|
-
* ```ts
|
|
303
|
-
* function postGameStartedReordered(isContinued: boolean): void {}
|
|
304
|
-
* ```
|
|
305
|
-
*/
|
|
306
|
-
ModCallbackCustom[ModCallbackCustom["POST_GAME_STARTED_REORDERED"] = 21] = "POST_GAME_STARTED_REORDERED";
|
|
307
|
-
/**
|
|
308
|
-
* Fires from the `POST_UPDATE` callback when the Greed Mode wave increases.
|
|
309
|
-
*
|
|
310
|
-
* ```ts
|
|
311
|
-
* function postGreedModeWave(oldWave: int, newWave: int): void {}
|
|
312
|
-
* ```
|
|
313
|
-
*/
|
|
314
|
-
ModCallbackCustom[ModCallbackCustom["POST_GREED_MODE_WAVE"] = 22] = "POST_GREED_MODE_WAVE";
|
|
315
|
-
/**
|
|
316
|
-
* Fires from the `POST_UPDATE` update when a grid entity changes to a state that corresponds to
|
|
317
|
-
* the broken state for the respective grid entity type.
|
|
318
|
-
*
|
|
319
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
320
|
-
* only fire if it matches the `GridEntityType` provided.
|
|
321
|
-
*
|
|
322
|
-
* ```ts
|
|
323
|
-
* function postGridEntityBroken(gridEntity: GridEntity): void {}
|
|
324
|
-
* ```
|
|
325
|
-
*/
|
|
326
|
-
ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_BROKEN"] = 23] = "POST_GRID_ENTITY_BROKEN";
|
|
327
|
-
/**
|
|
328
|
-
* Fires from the `POST_UPDATE` callback when a new entity collides with a grid entity.
|
|
329
|
-
*
|
|
330
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
331
|
-
* only fire if it matches the `GridEntityType` provided.
|
|
332
|
-
*
|
|
333
|
-
* ```ts
|
|
334
|
-
* function postGridEntityCollision(
|
|
335
|
-
* gridEntity: GridEntity,
|
|
336
|
-
* entity: Entity,
|
|
337
|
-
* ): void {}
|
|
338
|
-
* ```
|
|
339
|
-
*/
|
|
340
|
-
ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_COLLISION"] = 24] = "POST_GRID_ENTITY_COLLISION";
|
|
341
|
-
/**
|
|
342
|
-
* Fires when a new grid entity is initialized. Specifically, this is either:
|
|
343
|
-
*
|
|
344
|
-
* - in the `POST_NEW_ROOM` callback (firing every time a room is entered, even if the entity was
|
|
345
|
-
* previously there on a previous room entry)
|
|
346
|
-
* - in the `POST_UPDATE` callback (if the entity appeared mid-way through the room, like when the
|
|
347
|
-
* trapdoor appears after defeating It Lives!)
|
|
348
|
-
*
|
|
349
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
350
|
-
* only fire if it matches the `GridEntityType` provided.
|
|
351
|
-
*
|
|
352
|
-
* ```ts
|
|
353
|
-
* function postGridEntityInit(gridEntity: GridEntity): void {}
|
|
354
|
-
* ```
|
|
355
|
-
*/
|
|
356
|
-
ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_INIT"] = 25] = "POST_GRID_ENTITY_INIT";
|
|
357
|
-
/**
|
|
358
|
-
* Fires from the `POST_UPDATE` callback when a new grid entity is removed. Specifically, this on
|
|
359
|
-
* the frame after it no longer exists (where it did exist a frame ago).
|
|
360
|
-
*
|
|
361
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
362
|
-
* only fire if it matches the `GridEntityType` provided.
|
|
363
|
-
*
|
|
364
|
-
* ```ts
|
|
365
|
-
* function postGridEntityRemove(
|
|
366
|
-
* gridIndex: int,
|
|
367
|
-
* gridEntityType: GridEntityType,
|
|
368
|
-
* ): void {}
|
|
369
|
-
* ```
|
|
370
|
-
*/
|
|
371
|
-
ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_REMOVE"] = 26] = "POST_GRID_ENTITY_REMOVE";
|
|
372
|
-
/**
|
|
373
|
-
* Fires from the `POST_RENDER` callback on every frame that a grid entity exists.
|
|
374
|
-
*
|
|
375
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
376
|
-
* only fire if it matches the `GridEntityType` provided.
|
|
377
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
378
|
-
* only fire if it matches the variant provided.
|
|
379
|
-
*
|
|
380
|
-
* ```ts
|
|
381
|
-
* function postGridEntityRender(gridEntity: GridEntity): void {}
|
|
382
|
-
* ```
|
|
383
|
-
*/
|
|
384
|
-
ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_RENDER"] = 27] = "POST_GRID_ENTITY_RENDER";
|
|
385
|
-
/**
|
|
386
|
-
* Fires from the `POST_UPDATE` callback when a grid entity changes its state.
|
|
387
|
-
*
|
|
388
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
389
|
-
* only fire if it matches the `GridEntityType` provided.
|
|
390
|
-
*
|
|
391
|
-
* ```ts
|
|
392
|
-
* function postGridEntityStateChanged(
|
|
393
|
-
* gridEntity: GridEntity,
|
|
394
|
-
* oldState: int,
|
|
395
|
-
* newState: int,
|
|
396
|
-
* ): void {}
|
|
397
|
-
* ```
|
|
398
|
-
*/
|
|
399
|
-
ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_STATE_CHANGED"] = 28] = "POST_GRID_ENTITY_STATE_CHANGED";
|
|
400
|
-
/**
|
|
401
|
-
* Fires from the `POST_UPDATE` callback on every frame that a grid entity exists.
|
|
402
|
-
*
|
|
403
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
404
|
-
* only fire if it matches the `GridEntityType` provided.
|
|
405
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
406
|
-
* only fire if it matches the variant provided.
|
|
407
|
-
*
|
|
408
|
-
* ```ts
|
|
409
|
-
* function postGridEntityUpdate(gridEntity: GridEntity): void {}
|
|
410
|
-
* ```
|
|
411
|
-
*/
|
|
412
|
-
ModCallbackCustom[ModCallbackCustom["POST_GRID_ENTITY_UPDATE"] = 29] = "POST_GRID_ENTITY_UPDATE";
|
|
413
|
-
/**
|
|
414
|
-
* Fires from the `POST_PEFFECT_UPDATE` callback when the player loses a Holy Mantle temporary
|
|
415
|
-
* collectible effect.
|
|
416
|
-
*
|
|
417
|
-
* This callback is useful because you might want to have code that happens when the player is hit
|
|
418
|
-
* from an enemy. Normally, you would accomplish this via the `ENTITY_TAKE_DMG` callback, but that
|
|
419
|
-
* callback never fires if the player has a Holy Mantle shield.
|
|
420
|
-
*
|
|
421
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
422
|
-
* only fire if the player matches the `PlayerVariant` provided.
|
|
423
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
424
|
-
* only fire if the player matches the `PlayerType` provided.
|
|
425
|
-
*
|
|
426
|
-
* ```ts
|
|
427
|
-
* function postPlayerInitReordered(
|
|
428
|
-
* player: EntityPlayer,
|
|
429
|
-
* oldNumHolyMantles: int,
|
|
430
|
-
* newNumHolyMantles: int,
|
|
431
|
-
* ): void {}
|
|
432
|
-
* ```
|
|
433
|
-
*/
|
|
434
|
-
ModCallbackCustom[ModCallbackCustom["POST_HOLY_MANTLE_REMOVED"] = 30] = "POST_HOLY_MANTLE_REMOVED";
|
|
435
|
-
/**
|
|
436
|
-
* Fires from `POST_PEFFECT_UPDATE` callback when the player loses charge on their active
|
|
437
|
-
* collectible item, implying that the item was just used.
|
|
438
|
-
*
|
|
439
|
-
* This callback is useful because the `USE_ITEM` callback does not fire when The Candle, Red
|
|
440
|
-
* Candle, and Bob's Rotten Brain are discharged.
|
|
441
|
-
*
|
|
442
|
-
* Note that this callback will not fire if the active item is both discharged and swapped for
|
|
443
|
-
* another item / discharged on the same frame, like in the case of Alabaster Box.
|
|
444
|
-
*
|
|
445
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
446
|
-
* only fire if it matches the `CollectibleType` provided.
|
|
447
|
-
*
|
|
448
|
-
* ```ts
|
|
449
|
-
* function postItemDischarge(
|
|
450
|
-
* player: EntityPlayer,
|
|
451
|
-
* collectibleType: CollectibleType,
|
|
452
|
-
* activeSlot: ActiveSlot,
|
|
453
|
-
* ): void {}
|
|
454
|
-
* ```
|
|
455
|
-
*/
|
|
456
|
-
ModCallbackCustom[ModCallbackCustom["POST_ITEM_DISCHARGE"] = 31] = "POST_ITEM_DISCHARGE";
|
|
457
|
-
/**
|
|
458
|
-
* Fires from the `POST_PEFFECT_UPDATE` callback when an item is no longer queued (i.e. when the
|
|
459
|
-
* animation of the player holding the item above their head is finished and the item is actually
|
|
460
|
-
* added to the player's inventory).
|
|
461
|
-
*
|
|
462
|
-
* Note that this callback will only fire once per Forgotten/Soul pair.
|
|
463
|
-
*
|
|
464
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
465
|
-
* only fire if it matches the `ItemType` provided.
|
|
466
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
467
|
-
* only fire if the `CollectibleType` or the `TrinketType` matches the ID provided.
|
|
468
|
-
*
|
|
469
|
-
* ```ts
|
|
470
|
-
* function postItemPickup(
|
|
471
|
-
* player: EntityPlayer,
|
|
472
|
-
* pickingUpItem: PickingUpItem,
|
|
473
|
-
* ): void {}
|
|
474
|
-
* ```
|
|
475
|
-
*/
|
|
476
|
-
ModCallbackCustom[ModCallbackCustom["POST_ITEM_PICKUP"] = 32] = "POST_ITEM_PICKUP";
|
|
477
|
-
/**
|
|
478
|
-
* Fires on the first `POST_KNIFE_UPDATE` frame for each knife.
|
|
479
|
-
*
|
|
480
|
-
* This callback is useful because many attributes cannot be set or retrieved properly in the
|
|
481
|
-
* normal `POST_KNIFE_INIT` callback.
|
|
482
|
-
*
|
|
483
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
484
|
-
* only fire if the knife variant matches the `KnifeVariant` provided.
|
|
485
|
-
*
|
|
486
|
-
* ```ts
|
|
487
|
-
* function postKnifeInitLate(knife: EntityKnife): void {}
|
|
488
|
-
* ```
|
|
489
|
-
*/
|
|
490
|
-
ModCallbackCustom[ModCallbackCustom["POST_KNIFE_INIT_LATE"] = 33] = "POST_KNIFE_INIT_LATE";
|
|
491
|
-
/**
|
|
492
|
-
* Fires on the first `POST_LASER_UPDATE` frame for each laser.
|
|
493
|
-
*
|
|
494
|
-
* This callback is useful because many attributes cannot be set or retrieved properly in the
|
|
495
|
-
* normal `POST_LASER_INIT` callback.
|
|
496
|
-
*
|
|
497
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
498
|
-
* only fire if the laser variant matches the `LaserVariant` provided.
|
|
499
|
-
*
|
|
500
|
-
* ```ts
|
|
501
|
-
* function postLaserInitLate(laser: EntityLaser): void {}
|
|
502
|
-
* ```
|
|
503
|
-
*/
|
|
504
|
-
ModCallbackCustom[ModCallbackCustom["POST_LASER_INIT_LATE"] = 34] = "POST_LASER_INIT_LATE";
|
|
505
|
-
/**
|
|
506
|
-
* The same as the vanilla callback of the same name, but fires in the correct order with respect
|
|
507
|
-
* to the `POST_GAME_STARTED` and the `POST_NEW_ROOM` callbacks:
|
|
508
|
-
*
|
|
509
|
-
* `POST_GAME_STARTED_REORDERED` --> `POST_NEW_LEVEL_REORDERED` --> `POST_NEW_ROOM_REORDERED`
|
|
510
|
-
*
|
|
511
|
-
* If some specific cases, mods can change the current level during run initialization (on the 0th
|
|
512
|
-
* frame). However, due to how the callback reordering works, the custom
|
|
513
|
-
* `POST_NEW_LEVEL_REORDERED` callback will never fire on the 0th frame. To get around this, call
|
|
514
|
-
* the `forceNewLevelCallback()` function before changing levels to temporarily force the callback
|
|
515
|
-
* to fire.
|
|
516
|
-
*
|
|
517
|
-
* ```ts
|
|
518
|
-
* function postNewLevelReordered(): void {}
|
|
519
|
-
* ```
|
|
520
|
-
*/
|
|
521
|
-
ModCallbackCustom[ModCallbackCustom["POST_NEW_LEVEL_REORDERED"] = 35] = "POST_NEW_LEVEL_REORDERED";
|
|
522
|
-
/**
|
|
523
|
-
* Fires on the first `POST_NEW_ROOM` or `PRE_ENTITY_SPAWN` callback where being in a new room is
|
|
524
|
-
* detected. This is useful because the vanilla `POST_NEW_ROOM` callback fires only after entities
|
|
525
|
-
* in the room have been initialized and updated once, which means that it is possible for
|
|
526
|
-
* entity-related code to run before room-related-initialization has been performed.
|
|
527
|
-
*
|
|
528
|
-
* ```ts
|
|
529
|
-
* function postNewRoomEarly(): void {}
|
|
530
|
-
* ```
|
|
531
|
-
*/
|
|
532
|
-
ModCallbackCustom[ModCallbackCustom["POST_NEW_ROOM_EARLY"] = 36] = "POST_NEW_ROOM_EARLY";
|
|
533
|
-
/**
|
|
534
|
-
* The same as the vanilla callback of the same name, but fires in the correct order with respect
|
|
535
|
-
* to the `POST_GAME_STARTED` and the `POST_NEW_LEVEL` callbacks:
|
|
536
|
-
*
|
|
537
|
-
* `POST_GAME_STARTED_REORDERED` --> `POST_NEW_LEVEL_REORDERED` --> `POST_NEW_ROOM_REORDERED`
|
|
538
|
-
*
|
|
539
|
-
* If some specific cases, mods can change the current room during run initialization (on the 0th
|
|
540
|
-
* frame). However, due to how the callback reordering works, the custom `POST_NEW_ROOM_REORDERED`
|
|
541
|
-
* callback will never fire on the 0th frame. To get around this, call the
|
|
542
|
-
* `forceNewRoomCallback()` function before changing levels to temporarily force the callback to
|
|
543
|
-
* fire.
|
|
544
|
-
*
|
|
545
|
-
* ```ts
|
|
546
|
-
* function postNewRoomReordered(): void {}
|
|
547
|
-
* ```
|
|
548
|
-
*/
|
|
549
|
-
ModCallbackCustom[ModCallbackCustom["POST_NEW_ROOM_REORDERED"] = 37] = "POST_NEW_ROOM_REORDERED";
|
|
550
|
-
/**
|
|
551
|
-
* Fires on the first `NPC_UPDATE` frame for each NPC.
|
|
552
|
-
*
|
|
553
|
-
* This callback is useful because many attributes cannot be set or retrieved properly in the
|
|
554
|
-
* normal `POST_NPC_INIT` callback.
|
|
555
|
-
*
|
|
556
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
557
|
-
* only fire if the NPC's entity type matches the entity type provided.
|
|
558
|
-
*
|
|
559
|
-
* ```ts
|
|
560
|
-
* function postNPCInitLate(npc: EntityNPC): void {}
|
|
561
|
-
* ```
|
|
562
|
-
*/
|
|
563
|
-
ModCallbackCustom[ModCallbackCustom["POST_NPC_INIT_LATE"] = 38] = "POST_NPC_INIT_LATE";
|
|
564
|
-
/**
|
|
565
|
-
* Fires from the `POST_NPC_UPDATE` callback when an NPC's state has changed from what it was on
|
|
566
|
-
* the previous frame.
|
|
567
|
-
*
|
|
568
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
569
|
-
* only fire if it matches the `EntityType` provided.
|
|
570
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
571
|
-
* only fire if it matches the variant provided.
|
|
572
|
-
*
|
|
573
|
-
* ```ts
|
|
574
|
-
* function postNPCStateChanged(
|
|
575
|
-
* npc: EntityNPC,
|
|
576
|
-
* previousState: int,
|
|
577
|
-
* currentState: int,
|
|
578
|
-
* ): void {}
|
|
579
|
-
* ```
|
|
580
|
-
*/
|
|
581
|
-
ModCallbackCustom[ModCallbackCustom["POST_NPC_STATE_CHANGED"] = 39] = "POST_NPC_STATE_CHANGED";
|
|
582
|
-
/**
|
|
583
|
-
* Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
|
|
584
|
-
* callback fires (if the player is being updated on the 0th game frame of the run).
|
|
585
|
-
*
|
|
586
|
-
* This callback is useful for two reasons:
|
|
587
|
-
*
|
|
588
|
-
* 1. Normally, `POST_PEFFECT_UPDATE` fires before `POST_GAME_STARTED`. Since mod variables are
|
|
589
|
-
* often initialized at the beginning of the `POST_GAME_STARTED` callback, this can cause
|
|
590
|
-
* problems.
|
|
591
|
-
* 1. Some functions do not work (or crash the game) when called before the `POST_NEW_ROOM`
|
|
592
|
-
* callback. For example, since the level is not generated yet, you will not be able to access
|
|
593
|
-
* any rooms.
|
|
594
|
-
*
|
|
595
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
596
|
-
* only fire if the player matches the `PlayerVariant` provided.
|
|
597
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
598
|
-
* only fire if the player matches the `PlayerType` provided.
|
|
599
|
-
*
|
|
600
|
-
* ```ts
|
|
601
|
-
* function postPEffectUpdateReordered(player: EntityPlayer): void {}
|
|
602
|
-
* ```
|
|
603
|
-
*/
|
|
604
|
-
ModCallbackCustom[ModCallbackCustom["POST_PEFFECT_UPDATE_REORDERED"] = 40] = "POST_PEFFECT_UPDATE_REORDERED";
|
|
605
|
-
/**
|
|
606
|
-
* Fires on the first `POST_RENDER` frame that a pickup plays the "Collect" animation.
|
|
607
|
-
*
|
|
608
|
-
* Use this callback to know when a pickup is added to the player's inventory or health.
|
|
609
|
-
*
|
|
610
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
611
|
-
* only fire if the pickup variant matches the `PickupVariant` provided.
|
|
612
|
-
*
|
|
613
|
-
* ```ts
|
|
614
|
-
* function postPickupCollect(pickup: EntityPickup, player: EntityPlayer): void {}
|
|
615
|
-
* ```
|
|
616
|
-
*/
|
|
617
|
-
ModCallbackCustom[ModCallbackCustom["POST_PICKUP_COLLECT"] = 41] = "POST_PICKUP_COLLECT";
|
|
618
|
-
/**
|
|
619
|
-
* Fires from the `POST_PICKUP_INIT` callback on the first time that a player has seen the
|
|
620
|
-
* respective pickup on the run.
|
|
621
|
-
*
|
|
622
|
-
* This callback is useful because pickups will despawn upon leaving the room and respawn upon
|
|
623
|
-
* re-entering the room.
|
|
624
|
-
*
|
|
625
|
-
* For most cases, this callback will simply fire when `POST_PICKUP_INIT` fires and the player is
|
|
626
|
-
* not re-entering a previously visited room.
|
|
627
|
-
*
|
|
628
|
-
* The special case is when a player enters a post-Ascent Treasure Room or Boss Room. For these
|
|
629
|
-
* cases, the `InitSeed` of any pickups seen from previous floors is kept track of to prevent the
|
|
630
|
-
* callback from firing when re-entering the room.
|
|
631
|
-
*
|
|
632
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
633
|
-
* only fire if the collectible type matches the `PickupVariant` provided.
|
|
634
|
-
*
|
|
635
|
-
* ```ts
|
|
636
|
-
* function postPickupInitFirst(pickup: EntityPickup): void {}
|
|
637
|
-
* ```
|
|
638
|
-
*/
|
|
639
|
-
ModCallbackCustom[ModCallbackCustom["POST_PICKUP_INIT_FIRST"] = 42] = "POST_PICKUP_INIT_FIRST";
|
|
640
|
-
/**
|
|
641
|
-
* Fires on the first `POST_PICKUP_UPDATE` frame for each pickup.
|
|
642
|
-
*
|
|
643
|
-
* This callback is useful because many attributes cannot be set or retrieved properly in the
|
|
644
|
-
* normal `POST_PICKUP_INIT` callback.
|
|
645
|
-
*
|
|
646
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
647
|
-
* only fire if the pickup variant matches the `PickupVariant` provided.
|
|
648
|
-
*
|
|
649
|
-
* ```ts
|
|
650
|
-
* function postPickupInitLate(pickup: EntityPickup): void {}
|
|
651
|
-
* ```
|
|
652
|
-
*/
|
|
653
|
-
ModCallbackCustom[ModCallbackCustom["POST_PICKUP_INIT_LATE"] = 43] = "POST_PICKUP_INIT_LATE";
|
|
654
|
-
/**
|
|
655
|
-
* Fires from the `POST_PICKUP_UPDATE` callback when a pickup's state has changed from what it was
|
|
656
|
-
* on the previous frame.
|
|
657
|
-
*
|
|
658
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
659
|
-
* only fire if it matches the `PickupVariant` provided.
|
|
660
|
-
*
|
|
661
|
-
* ```ts
|
|
662
|
-
* function postPickupStateChanged(
|
|
663
|
-
* pickup: EntityPickup,
|
|
664
|
-
* previousState: int,
|
|
665
|
-
* currentState: int,
|
|
666
|
-
* ): void {}
|
|
667
|
-
* ```
|
|
668
|
-
*/
|
|
669
|
-
ModCallbackCustom[ModCallbackCustom["POST_PICKUP_STATE_CHANGED"] = 44] = "POST_PICKUP_STATE_CHANGED";
|
|
670
|
-
/**
|
|
671
|
-
* Fires from the `POST_RENDER` callback on every frame that a pit exists.
|
|
672
|
-
*
|
|
673
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
674
|
-
* only fire if it matches the variant provided.
|
|
675
|
-
*
|
|
676
|
-
* ```ts
|
|
677
|
-
* function postPitRender(pit: GridEntityPit): void {}
|
|
678
|
-
* ```
|
|
679
|
-
*/
|
|
680
|
-
ModCallbackCustom[ModCallbackCustom["POST_PIT_RENDER"] = 45] = "POST_PIT_RENDER";
|
|
681
|
-
/**
|
|
682
|
-
* Fires from the `POST_UPDATE` callback on every frame that a pit exists.
|
|
683
|
-
*
|
|
684
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
685
|
-
* only fire if it matches the variant provided.
|
|
686
|
-
*
|
|
687
|
-
* ```ts
|
|
688
|
-
* function postPitUpdate(pit: GridEntityPit): void {}
|
|
689
|
-
* ```
|
|
690
|
-
*/
|
|
691
|
-
ModCallbackCustom[ModCallbackCustom["POST_PIT_UPDATE"] = 46] = "POST_PIT_UPDATE";
|
|
692
|
-
/**
|
|
693
|
-
* Fires from the `POST_PEFFECT_UPDATE` callback when a player entity gains or loses any health
|
|
694
|
-
* (i.e. hearts). For more information, see the `PlayerHealth` enum.
|
|
695
|
-
*
|
|
696
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
697
|
-
* only fire if the player matches the `PlayerVariant` provided.
|
|
698
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
699
|
-
* only fire if the player matches the `PlayerType` provided.
|
|
700
|
-
*
|
|
701
|
-
* ```ts
|
|
702
|
-
* function postPlayerChangeHealth(
|
|
703
|
-
* player: EntityPlayer,
|
|
704
|
-
* healthType: HealthType,
|
|
705
|
-
* difference: int,
|
|
706
|
-
* ): void {}
|
|
707
|
-
* ```
|
|
708
|
-
*/
|
|
709
|
-
ModCallbackCustom[ModCallbackCustom["POST_PLAYER_CHANGE_HEALTH"] = 47] = "POST_PLAYER_CHANGE_HEALTH";
|
|
710
|
-
/**
|
|
711
|
-
* Fires from the `POST_PEFFECT_UPDATE` callback when a player entity changes its player type
|
|
712
|
-
* (i.e. character). For example, it will fire after using Clicker, after dying with the Judas'
|
|
713
|
-
* Shadow collectible, etc.
|
|
714
|
-
*
|
|
715
|
-
* Notably, it does not fire after the player uses the Flip item or the Esau Jr. item, because
|
|
716
|
-
* those items cause separate player entities to be created. Use the `POST_FLIP` and
|
|
717
|
-
* `POST_ESAU_JR` callbacks to handle those situations.
|
|
718
|
-
*
|
|
719
|
-
* ```ts
|
|
720
|
-
* function postPlayerChangeType(
|
|
721
|
-
* player: EntityPlayer,
|
|
722
|
-
* oldCharacter: PlayerType,
|
|
723
|
-
* newCharacter: PlayerType,
|
|
724
|
-
* ): void {}
|
|
725
|
-
* ```
|
|
726
|
-
*/
|
|
727
|
-
ModCallbackCustom[ModCallbackCustom["POST_PLAYER_CHANGE_TYPE"] = 48] = "POST_PLAYER_CHANGE_TYPE";
|
|
728
|
-
/**
|
|
729
|
-
* Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is higher than
|
|
730
|
-
* what it was on the previous frame.
|
|
731
|
-
*
|
|
732
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
733
|
-
* only fire if the collectible matches the `CollectibleType` provided.
|
|
734
|
-
*
|
|
735
|
-
* ```ts
|
|
736
|
-
* function postPlayerCollectibleAdded(
|
|
737
|
-
* player: EntityPlayer,
|
|
738
|
-
* collectibleType: CollectibleType,
|
|
739
|
-
* ): void {}
|
|
740
|
-
* ```
|
|
741
|
-
*/
|
|
742
|
-
ModCallbackCustom[ModCallbackCustom["POST_PLAYER_COLLECTIBLE_ADDED"] = 49] = "POST_PLAYER_COLLECTIBLE_ADDED";
|
|
743
|
-
/**
|
|
744
|
-
* Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is lower than
|
|
745
|
-
* what it was on the previous frame.
|
|
746
|
-
*
|
|
747
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
748
|
-
* only fire if the collectible matches the `CollectibleType` provided.
|
|
749
|
-
*
|
|
750
|
-
* ```ts
|
|
751
|
-
* function postPlayerCollectibleRemoved(
|
|
752
|
-
* player: EntityPlayer,
|
|
753
|
-
* collectibleType: CollectibleType,
|
|
754
|
-
* ): void {}
|
|
755
|
-
* ```
|
|
756
|
-
*/
|
|
757
|
-
ModCallbackCustom[ModCallbackCustom["POST_PLAYER_COLLECTIBLE_REMOVED"] = 50] = "POST_PLAYER_COLLECTIBLE_REMOVED";
|
|
758
|
-
/**
|
|
759
|
-
* Fires from the `ENTITY_TAKE_DMG` callback when a player takes fatal damage. Return false to
|
|
760
|
-
* prevent the fatal damage.
|
|
761
|
-
*
|
|
762
|
-
* Note that this function does properly take into account Guppy's Collar, Broken Ankh, Spirit
|
|
763
|
-
* Shackles, and Mysterious Paper. It also takes into account using The Bible on Satan.
|
|
764
|
-
*
|
|
765
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
766
|
-
* only fire if the player matches the `PlayerVariant` provided.
|
|
767
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
768
|
-
* only fire if the player matches the `PlayerType` provided.
|
|
769
|
-
*
|
|
770
|
-
* ```ts
|
|
771
|
-
* function postPlayerFatalDamage(player: EntityPlayer): boolean | undefined {}
|
|
772
|
-
* ```
|
|
773
|
-
*/
|
|
774
|
-
ModCallbackCustom[ModCallbackCustom["POST_PLAYER_FATAL_DAMAGE"] = 51] = "POST_PLAYER_FATAL_DAMAGE";
|
|
775
|
-
/**
|
|
776
|
-
* Fires on the first `POST_PLAYER_UPDATE` frame for each player.
|
|
777
|
-
*
|
|
778
|
-
* This callback is useful because many attributes cannot be set or retrieved properly in the
|
|
779
|
-
* normal `POST_PLAYER_INIT` callback.
|
|
780
|
-
*
|
|
781
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
782
|
-
* only fire if the player matches the `PlayerVariant` provided.
|
|
783
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
784
|
-
* only fire if the player matches the `PlayerType` provided.
|
|
785
|
-
*
|
|
786
|
-
* ```ts
|
|
787
|
-
* function postPlayerInitLate(pickup: EntityPickup): void {}
|
|
788
|
-
* ```
|
|
789
|
-
*/
|
|
790
|
-
ModCallbackCustom[ModCallbackCustom["POST_PLAYER_INIT_LATE"] = 52] = "POST_PLAYER_INIT_LATE";
|
|
791
|
-
/**
|
|
792
|
-
* Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
|
|
793
|
-
* callback fires (if the player is spawning on the 0th game frame of the run).
|
|
794
|
-
*
|
|
795
|
-
* This callback is useful for two reasons:
|
|
796
|
-
*
|
|
797
|
-
* 1. Normally, `POST_PLAYER_INIT` fires before `POST_GAME_STARTED`. Since mod variables are often
|
|
798
|
-
* initialized at the beginning of the `POST_GAME_STARTED` callback, this can cause problems.
|
|
799
|
-
* 1. Some functions do not work (or crash the game) when called before the `POST_NEW_ROOM`
|
|
800
|
-
* callback. For example, since the level is not generated yet, you will not be able to access
|
|
801
|
-
* any rooms.
|
|
802
|
-
*
|
|
803
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
804
|
-
* only fire if the player matches the `PlayerVariant` provided.
|
|
805
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
806
|
-
* only fire if the player matches the `PlayerType` provided.
|
|
807
|
-
*
|
|
808
|
-
* ```ts
|
|
809
|
-
* function postPlayerInitReordered(player: EntityPlayer): void {}
|
|
810
|
-
* ```
|
|
811
|
-
*/
|
|
812
|
-
ModCallbackCustom[ModCallbackCustom["POST_PLAYER_INIT_REORDERED"] = 53] = "POST_PLAYER_INIT_REORDERED";
|
|
813
|
-
/**
|
|
814
|
-
* Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
|
|
815
|
-
* callback fires (if the player is spawning on the 0th game frame of the run).
|
|
816
|
-
*
|
|
817
|
-
* This callback is useful for two reasons:
|
|
818
|
-
*
|
|
819
|
-
* 1. Normally, `POST_PLAYER_RENDER` fires before `POST_GAME_STARTED`. Since mod variables are
|
|
820
|
-
* often initialized at the beginning of the `POST_GAME_STARTED` callback, this can cause
|
|
821
|
-
* problems.
|
|
822
|
-
* 1. Some functions do not work (or crash the game) when called before the `POST_NEW_ROOM`
|
|
823
|
-
* callback. For example, since the level is not generated yet, you will not be able to access
|
|
824
|
-
* any rooms.
|
|
825
|
-
*
|
|
826
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
827
|
-
* only fire if the player matches the `PlayerVariant` provided.
|
|
828
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
829
|
-
* only fire if the player matches the `PlayerType` provided.
|
|
830
|
-
*
|
|
831
|
-
* ```ts
|
|
832
|
-
* function postPlayerRenderReordered(player: EntityPlayer): void {}
|
|
833
|
-
* ```
|
|
834
|
-
*/
|
|
835
|
-
ModCallbackCustom[ModCallbackCustom["POST_PLAYER_RENDER_REORDERED"] = 54] = "POST_PLAYER_RENDER_REORDERED";
|
|
836
|
-
/**
|
|
837
|
-
* Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
|
|
838
|
-
* callback fires (if the player is being updated on the 0th game frame of the run).
|
|
839
|
-
*
|
|
840
|
-
* This callback is useful for two reasons:
|
|
841
|
-
*
|
|
842
|
-
* 1. Normally, `POST_PLAYER_UPDATE` fires before `POST_GAME_STARTED`. Since mod variables are
|
|
843
|
-
* often initialized at the beginning of the `POST_GAME_STARTED` callback, this can cause
|
|
844
|
-
* problems.
|
|
845
|
-
* 1. Some functions do not work (or crash the game) when called before the `POST_NEW_ROOM`
|
|
846
|
-
* callback. For example, since the level is not generated yet, you will not be able to access
|
|
847
|
-
* any rooms.
|
|
848
|
-
*
|
|
849
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
850
|
-
* only fire if the player matches the `PlayerVariant` provided.
|
|
851
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
852
|
-
* only fire if the player matches the `PlayerType` provided.
|
|
853
|
-
*
|
|
854
|
-
* ```ts
|
|
855
|
-
* function postPlayerUpdateReordered(player: EntityPlayer): void {}
|
|
856
|
-
* ```
|
|
857
|
-
*/
|
|
858
|
-
ModCallbackCustom[ModCallbackCustom["POST_PLAYER_UPDATE_REORDERED"] = 55] = "POST_PLAYER_UPDATE_REORDERED";
|
|
859
|
-
/**
|
|
860
|
-
* Fires from the `POST_RENDER` callback on every frame that a poop exists.
|
|
861
|
-
*
|
|
862
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
863
|
-
* only fire if it matches the variant provided.
|
|
864
|
-
*
|
|
865
|
-
* ```ts
|
|
866
|
-
* function postPoopRender(poop: GridEntityPoop): void {}
|
|
867
|
-
* ```
|
|
868
|
-
*/
|
|
869
|
-
ModCallbackCustom[ModCallbackCustom["POST_POOP_RENDER"] = 56] = "POST_POOP_RENDER";
|
|
870
|
-
/**
|
|
871
|
-
* Fires from the `POST_UPDATE` callback on every frame that a poop exists.
|
|
872
|
-
*
|
|
873
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
874
|
-
* only fire if it matches the variant provided.
|
|
875
|
-
*
|
|
876
|
-
* ```ts
|
|
877
|
-
* function postPoopUpdate(poop: GridEntityPoop): void {}
|
|
878
|
-
* ```
|
|
879
|
-
*/
|
|
880
|
-
ModCallbackCustom[ModCallbackCustom["POST_POOP_UPDATE"] = 57] = "POST_POOP_UPDATE";
|
|
881
|
-
/**
|
|
882
|
-
* Fires from the `POST_RENDER` callback on every frame that a pressure plate exists.
|
|
883
|
-
*
|
|
884
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
885
|
-
* only fire if it matches the variant provided.
|
|
886
|
-
*
|
|
887
|
-
* ```ts
|
|
888
|
-
* function postPressurePlateRender(pressurePlate: GridEntityPressurePlate): void {}
|
|
889
|
-
* ```
|
|
890
|
-
*/
|
|
891
|
-
ModCallbackCustom[ModCallbackCustom["POST_PRESSURE_PLATE_RENDER"] = 58] = "POST_PRESSURE_PLATE_RENDER";
|
|
892
|
-
/**
|
|
893
|
-
* Fires from the `POST_UPDATE` callback on every frame that a pressure plate exists.
|
|
894
|
-
*
|
|
895
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
896
|
-
* only fire if it matches the variant provided.
|
|
897
|
-
*
|
|
898
|
-
* ```ts
|
|
899
|
-
* function postPressurePlateUpdate(pressurePlate: GridEntityPressurePlate): void {}
|
|
900
|
-
* ```
|
|
901
|
-
*/
|
|
902
|
-
ModCallbackCustom[ModCallbackCustom["POST_PRESSURE_PLATE_UPDATE"] = 59] = "POST_PRESSURE_PLATE_UPDATE";
|
|
903
|
-
/**
|
|
904
|
-
* Fires on the first `POST_PROJECTILE_UPDATE` frame for each projectile.
|
|
905
|
-
*
|
|
906
|
-
* This callback is useful because many attributes cannot be set or retrieved properly in the
|
|
907
|
-
* normal `POST_PROJECTILE_INIT` callback.
|
|
908
|
-
*
|
|
909
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
910
|
-
* only fire if the projectile variant matches the `ProjectileVariant` provided.
|
|
911
|
-
*
|
|
912
|
-
* ```ts
|
|
913
|
-
* function postProjectileInitLate(projectile: EntityProjectile): void {}
|
|
914
|
-
* ```
|
|
915
|
-
*/
|
|
916
|
-
ModCallbackCustom[ModCallbackCustom["POST_PROJECTILE_INIT_LATE"] = 60] = "POST_PROJECTILE_INIT_LATE";
|
|
917
|
-
/**
|
|
918
|
-
* Fires from the `POST_PEFFECT_UPDATE` callback when a player first picks up a new item. The
|
|
919
|
-
* pickup returned in the callback is assumed to be the first pickup that no longer exists.
|
|
920
|
-
*
|
|
921
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
922
|
-
* only fire if it matches the `PickupVariant` provided.
|
|
923
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
924
|
-
* only fire if it matches the sub-type provided.
|
|
925
|
-
*
|
|
926
|
-
* ```ts
|
|
927
|
-
* function postPurchase(player: EntityPlayer, pickup: EntityPickup): void {}
|
|
928
|
-
* ```
|
|
929
|
-
*/
|
|
930
|
-
ModCallbackCustom[ModCallbackCustom["POST_PURCHASE"] = 61] = "POST_PURCHASE";
|
|
931
|
-
/**
|
|
932
|
-
* Fires from the `POST_RENDER` callback on every frame that a rock exists.
|
|
933
|
-
*
|
|
934
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
935
|
-
* only fire if it matches the variant provided.
|
|
936
|
-
*
|
|
937
|
-
* ```ts
|
|
938
|
-
* function postRockRender(rock: GridEntityRock): void {}
|
|
939
|
-
* ```
|
|
940
|
-
*/
|
|
941
|
-
ModCallbackCustom[ModCallbackCustom["POST_ROCK_RENDER"] = 62] = "POST_ROCK_RENDER";
|
|
942
|
-
/**
|
|
943
|
-
* Fires from the `POST_UPDATE` callback on every frame that a rock exists.
|
|
944
|
-
*
|
|
945
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
946
|
-
* only fire if it matches the variant provided.
|
|
947
|
-
*
|
|
948
|
-
* ```ts
|
|
949
|
-
* function postRockUpdate(rock: GridEntityRock): void {}
|
|
950
|
-
* ```
|
|
951
|
-
*/
|
|
952
|
-
ModCallbackCustom[ModCallbackCustom["POST_ROCK_UPDATE"] = 63] = "POST_ROCK_UPDATE";
|
|
953
|
-
/**
|
|
954
|
-
* Fires from the `POST_UPDATE` callback when the clear state of a room changes.
|
|
955
|
-
*
|
|
956
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
957
|
-
* only fire if the room clear state matches the boolean provided.
|
|
958
|
-
*
|
|
959
|
-
* ```ts
|
|
960
|
-
* function postRoomClearChanged(roomClear: boolean): void {}
|
|
961
|
-
* ```
|
|
962
|
-
*/
|
|
963
|
-
ModCallbackCustom[ModCallbackCustom["POST_ROOM_CLEAR_CHANGED"] = 64] = "POST_ROOM_CLEAR_CHANGED";
|
|
964
|
-
/**
|
|
965
|
-
* Fires from the `ENTITY_TAKE_DMG` callback when a player takes damage from spikes in a Sacrifice
|
|
966
|
-
* Room.
|
|
967
|
-
*
|
|
968
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
969
|
-
* only fire if the player matches the `PlayerVariant` provided.
|
|
970
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
971
|
-
* only fire if the player matches the `PlayerType` provided.
|
|
972
|
-
*
|
|
973
|
-
* ```ts
|
|
974
|
-
* function postSacrifice(player: EntityPlayer, numSacrifices: int): void {}
|
|
975
|
-
* ```
|
|
976
|
-
*/
|
|
977
|
-
ModCallbackCustom[ModCallbackCustom["POST_SACRIFICE"] = 65] = "POST_SACRIFICE";
|
|
978
|
-
/**
|
|
979
|
-
* Fires from the `POST_RENDER` callback when a slot entity's animation changes.
|
|
980
|
-
*
|
|
981
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
982
|
-
* only fire if it matches the `SlotVariant` provided.
|
|
983
|
-
*
|
|
984
|
-
* ```ts
|
|
985
|
-
* function postSlotAnimationChanged(slot: Entity): void {}
|
|
986
|
-
* ```
|
|
987
|
-
*/
|
|
988
|
-
ModCallbackCustom[ModCallbackCustom["POST_SLOT_ANIMATION_CHANGED"] = 66] = "POST_SLOT_ANIMATION_CHANGED";
|
|
989
|
-
/**
|
|
990
|
-
* Fires from the `POST_RENDER` callback when a slot plays the animation that indicates that it
|
|
991
|
-
* has broken.
|
|
992
|
-
*
|
|
993
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
994
|
-
* only fire if it matches the `SlotVariant` provided.
|
|
995
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
996
|
-
* only fire if the destruction type matches the `SlotDestructionType` provided.
|
|
997
|
-
*
|
|
998
|
-
* ```ts
|
|
999
|
-
* function postSlotDestroyed(slot: Entity, slotDestructionType: SlotDestructionType): void {}
|
|
1000
|
-
* ```
|
|
1001
|
-
*/
|
|
1002
|
-
ModCallbackCustom[ModCallbackCustom["POST_SLOT_DESTROYED"] = 67] = "POST_SLOT_DESTROYED";
|
|
1003
|
-
/**
|
|
1004
|
-
* Fires when a new slot entity is initialized. Specifically, this is either:
|
|
1005
|
-
*
|
|
1006
|
-
* - in the `POST_NEW_ROOM` callback (firing every time a room is entered, even if the entity was
|
|
1007
|
-
* previously there on a previous room entry)
|
|
1008
|
-
* - in the `POST_UPDATE` callback (if the entity appeared mid-way through the room, like when a
|
|
1009
|
-
* Wheel of Fortune card is used)
|
|
1010
|
-
*
|
|
1011
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
1012
|
-
* only fire if it matches the `SlotVariant` provided.
|
|
1013
|
-
*
|
|
1014
|
-
* ```ts
|
|
1015
|
-
* function postSlotInit(slot: Entity): void {}
|
|
1016
|
-
* ```
|
|
1017
|
-
*/
|
|
1018
|
-
ModCallbackCustom[ModCallbackCustom["POST_SLOT_INIT"] = 68] = "POST_SLOT_INIT";
|
|
1019
|
-
/**
|
|
1020
|
-
* Fires from the `POST_RENDER` callback on every frame that a slot entity exists.
|
|
1021
|
-
*
|
|
1022
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
1023
|
-
* only fire if it matches the `SlotVariant` provided.
|
|
1024
|
-
*
|
|
1025
|
-
* ```ts
|
|
1026
|
-
* function postSlotRender(slot: Entity): void {}
|
|
1027
|
-
* ```
|
|
1028
|
-
*/
|
|
1029
|
-
ModCallbackCustom[ModCallbackCustom["POST_SLOT_RENDER"] = 69] = "POST_SLOT_RENDER";
|
|
1030
|
-
/**
|
|
1031
|
-
* Fires from the `POST_UPDATE` callback on every frame that a slot entity exists.
|
|
1032
|
-
*
|
|
1033
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
1034
|
-
* only fire if it matches the `SlotVariant` provided.
|
|
1035
|
-
*
|
|
1036
|
-
* ```ts
|
|
1037
|
-
* function postSlotUpdate(slot: Entity): void {}
|
|
1038
|
-
* ```
|
|
1039
|
-
*/
|
|
1040
|
-
ModCallbackCustom[ModCallbackCustom["POST_SLOT_UPDATE"] = 70] = "POST_SLOT_UPDATE";
|
|
1041
|
-
/**
|
|
1042
|
-
* Fires from the `POST_RENDER` callback on every frame that spikes exist.
|
|
1043
|
-
*
|
|
1044
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
1045
|
-
* only fire if it matches the variant provided.
|
|
1046
|
-
*
|
|
1047
|
-
* ```ts
|
|
1048
|
-
* function postSpikesRender(spikes: GridEntitySpikes): void {}
|
|
1049
|
-
* ```
|
|
1050
|
-
*/
|
|
1051
|
-
ModCallbackCustom[ModCallbackCustom["POST_SPIKES_RENDER"] = 71] = "POST_SPIKES_RENDER";
|
|
1052
|
-
/**
|
|
1053
|
-
* Fires from the `POST_UPDATE` callback on every frame that spikes exist.
|
|
1054
|
-
*
|
|
1055
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
1056
|
-
* only fire if it matches the variant provided.
|
|
1057
|
-
*
|
|
1058
|
-
* ```ts
|
|
1059
|
-
* function postSpikesUpdate(spikes: GridEntitySpikes): void {}
|
|
1060
|
-
* ```
|
|
1061
|
-
*/
|
|
1062
|
-
ModCallbackCustom[ModCallbackCustom["POST_SPIKES_UPDATE"] = 72] = "POST_SPIKES_UPDATE";
|
|
1063
|
-
/**
|
|
1064
|
-
* Fires on the first `POST_TEAR_UPDATE` frame for each tear (which is when
|
|
1065
|
-
* `EntityTear.FrameCount` is equal to 0).
|
|
1066
|
-
*
|
|
1067
|
-
* This callback is useful because many attributes cannot be set or retrieved properly in the
|
|
1068
|
-
* normal `POST_TEAR_INIT` callback.
|
|
1069
|
-
*
|
|
1070
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
1071
|
-
* only fire if the tear variant matches the `TearVariant` provided.
|
|
1072
|
-
*
|
|
1073
|
-
* ```ts
|
|
1074
|
-
* function postTearInitLate(tear: EntityTear): void {}
|
|
1075
|
-
* ```
|
|
1076
|
-
*/
|
|
1077
|
-
ModCallbackCustom[ModCallbackCustom["POST_TEAR_INIT_LATE"] = 73] = "POST_TEAR_INIT_LATE";
|
|
1078
|
-
/**
|
|
1079
|
-
* Fires on the second `POST_TEAR_UPDATE` frame for each tear (which is when
|
|
1080
|
-
* `EntityTear.FrameCount` is equal to 1).
|
|
1081
|
-
*
|
|
1082
|
-
* This callback is useful because Incubus tears are not distinguishable until the second frame.
|
|
1083
|
-
*
|
|
1084
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
1085
|
-
* only fire if the tear variant matches the `TearVariant` provided.
|
|
1086
|
-
*
|
|
1087
|
-
* ```ts
|
|
1088
|
-
* function postTearInitVeryLate(tear: EntityTear): void {}
|
|
1089
|
-
* ```
|
|
1090
|
-
*/
|
|
1091
|
-
ModCallbackCustom[ModCallbackCustom["POST_TEAR_INIT_VERY_LATE"] = 74] = "POST_TEAR_INIT_VERY_LATE";
|
|
1092
|
-
/**
|
|
1093
|
-
* Fires from the `POST_RENDER` callback on every frame that a TNT exists.
|
|
1094
|
-
*
|
|
1095
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
1096
|
-
* only fire if it matches the variant provided.
|
|
1097
|
-
*
|
|
1098
|
-
* ```ts
|
|
1099
|
-
* function postTNTRender(tnt: GridEntityTNT): void {}
|
|
1100
|
-
* ```
|
|
1101
|
-
*/
|
|
1102
|
-
ModCallbackCustom[ModCallbackCustom["POST_TNT_RENDER"] = 75] = "POST_TNT_RENDER";
|
|
1103
|
-
/**
|
|
1104
|
-
* Fires from the `POST_UPDATE` callback on every frame that a TNT exists.
|
|
1105
|
-
*
|
|
1106
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
1107
|
-
* only fire if it matches the variant provided.
|
|
1108
|
-
*
|
|
1109
|
-
* ```ts
|
|
1110
|
-
* function postTNTUpdate(tnt: GridEntityTNT): void {}
|
|
1111
|
-
* ```
|
|
1112
|
-
*/
|
|
1113
|
-
ModCallbackCustom[ModCallbackCustom["POST_TNT_UPDATE"] = 76] = "POST_TNT_UPDATE";
|
|
1114
|
-
/**
|
|
1115
|
-
* Fires from the `POST_PEFFECT_UPDATE` callback when a player gains or loses a new
|
|
1116
|
-
* transformation.
|
|
1117
|
-
*
|
|
1118
|
-
* Note that this callback will only fire once per Forgotten/Soul pair.
|
|
1119
|
-
*
|
|
1120
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
1121
|
-
* only fire if it matches the `PlayerForm` provided.
|
|
1122
|
-
*
|
|
1123
|
-
* ```ts
|
|
1124
|
-
* function postTransformation(
|
|
1125
|
-
* player: EntityPlayer,
|
|
1126
|
-
* playerForm: PlayerForm,
|
|
1127
|
-
* hasForm: boolean,
|
|
1128
|
-
* ): void {}
|
|
1129
|
-
* ```
|
|
1130
|
-
*/
|
|
1131
|
-
ModCallbackCustom[ModCallbackCustom["POST_TRANSFORMATION"] = 77] = "POST_TRANSFORMATION";
|
|
1132
|
-
/**
|
|
1133
|
-
* Fires from `ENTITY_TAKE_DMG` callback when a Wishbone or a Walnut breaks.
|
|
1134
|
-
*
|
|
1135
|
-
* When registering the callback, takes an optional second argument that will make the callback
|
|
1136
|
-
* only fire if it matches the `TrinketType` provided.
|
|
1137
|
-
*
|
|
1138
|
-
* ```ts
|
|
1139
|
-
* function postTrinketBreak(
|
|
1140
|
-
* player: EntityPlayer,
|
|
1141
|
-
* trinketType: TrinketType,
|
|
1142
|
-
* ): void {}
|
|
1143
|
-
* ```
|
|
1144
|
-
*/
|
|
1145
|
-
ModCallbackCustom[ModCallbackCustom["POST_TRINKET_BREAK"] = 78] = "POST_TRINKET_BREAK";
|
|
1146
|
-
/**
|
|
1147
|
-
* Fires from the `POST_PEFFECT_UPDATE` callback on the frame before a Berserk effect ends when
|
|
1148
|
-
* the player is predicted to die (e.g. they currently have no health left or they took damage in
|
|
1149
|
-
* a "Lost" form).
|
|
1150
|
-
*
|
|
1151
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
1152
|
-
* only fire if the player matches the `PlayerVariant` provided.
|
|
1153
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
1154
|
-
* only fire if the player matches the `PlayerType` provided.
|
|
1155
|
-
*
|
|
1156
|
-
* ```ts
|
|
1157
|
-
* function preBerserkDeath(player: EntityPlayer): void {}
|
|
1158
|
-
* ```
|
|
1159
|
-
*/
|
|
1160
|
-
ModCallbackCustom[ModCallbackCustom["PRE_BERSERK_DEATH"] = 79] = "PRE_BERSERK_DEATH";
|
|
1161
|
-
/**
|
|
1162
|
-
* Fires from the `POST_PLAYER_FATAL_DAMAGE` callback when a player is about to die. If you want
|
|
1163
|
-
* to initiate a custom revival, return an integer that corresponds to the item or type of revival
|
|
1164
|
-
* that you are doing. Otherwise, return undefined to continue the fatal damage.
|
|
1165
|
-
*
|
|
1166
|
-
* This callback is useful because reviving the player after the game things that player should
|
|
1167
|
-
* have died will result in the save data for the run getting deleted.
|
|
1168
|
-
*
|
|
1169
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
1170
|
-
* only fire if the player matches the `PlayerVariant` provided.
|
|
1171
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
1172
|
-
* only fire if the player matches the `PlayerType` provided.
|
|
1173
|
-
*
|
|
1174
|
-
* ```ts
|
|
1175
|
-
* function preCustomRevive(player: EntityPlayer): int | undefined {}
|
|
1176
|
-
* ```
|
|
1177
|
-
*/
|
|
1178
|
-
ModCallbackCustom[ModCallbackCustom["PRE_CUSTOM_REVIVE"] = 80] = "PRE_CUSTOM_REVIVE";
|
|
1179
|
-
/**
|
|
1180
|
-
* Fires from the `POST_PEFFECT_UPDATE` callback when an item becomes queued (i.e. when the player
|
|
1181
|
-
* begins to hold the item above their head).
|
|
1182
|
-
*
|
|
1183
|
-
* Note that this callback will only fire once per Forgotten/Soul pair.
|
|
1184
|
-
*
|
|
1185
|
-
* - When registering the callback, takes an optional second argument that will make the callback
|
|
1186
|
-
* only fire if it matches the `ItemType` provided.
|
|
1187
|
-
* - When registering the callback, takes an optional third argument that will make the callback
|
|
1188
|
-
* only fire if the `CollectibleType` or the `TrinketType` matches the ID provided.
|
|
1189
|
-
*
|
|
1190
|
-
* ```ts
|
|
1191
|
-
* function preItemPickup(
|
|
1192
|
-
* player: EntityPlayer,
|
|
1193
|
-
* pickingUpItem: PickingUpItem,
|
|
1194
|
-
* ): void {}
|
|
1195
|
-
* ```
|
|
1196
|
-
*/
|
|
1197
|
-
ModCallbackCustom[ModCallbackCustom["PRE_ITEM_PICKUP"] = 81] = "PRE_ITEM_PICKUP";
|
|
1198
|
-
/**
|
|
1199
|
-
* Fires on the `POST_RENDER` frame before the player is taken to a new floor. Only fires when a
|
|
1200
|
-
* player jumps into a trapdoor or enters a heaven door (beam of light). Does not fire on the
|
|
1201
|
-
* first floor of the run. Does not fire when the player reloads/reseeds the current floor (i.e.
|
|
1202
|
-
* Forget Me Now, 5-pip dice room).
|
|
1203
|
-
*
|
|
1204
|
-
* This callback passes the `EntityPlayer` object for the player who jumped into the trapdoor or
|
|
1205
|
-
* entered the heaven door, if needed.
|
|
1206
|
-
*
|
|
1207
|
-
* ```ts
|
|
1208
|
-
* function preNewLevel(player: EntityPlayer): void {}
|
|
1209
|
-
* ```
|
|
1210
|
-
*/
|
|
1211
|
-
ModCallbackCustom[ModCallbackCustom["PRE_NEW_LEVEL"] = 82] = "PRE_NEW_LEVEL";
|
|
1212
|
-
})(ModCallbackCustom || (ModCallbackCustom = {}));
|
|
1213
|
-
//# sourceMappingURL=ModCallbackCustom.js.map
|