isaacscript-common 6.2.1 → 6.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cachedClasses.d.ts +15 -0
- package/cachedClasses.lua +20 -0
- package/callbacks/reorderedCallbacks.d.ts +9 -0
- package/callbacks/reorderedCallbacks.lua +9 -0
- package/constants.d.ts +26 -4
- package/constants.lua +20 -4
- package/enums/CornerType.d.ts +6 -0
- package/enums/CornerType.lua +11 -0
- package/enums/DecorationVariant.d.ts +9 -0
- package/enums/DecorationVariant.lua +7 -0
- package/enums/RockAltType.d.ts +7 -0
- package/enums/RockAltType.lua +13 -0
- package/features/customGridEntity.d.ts +2 -2
- package/features/customGridEntity.lua +7 -5
- package/features/customStage/backdrop.d.ts +2 -0
- package/features/customStage/backdrop.lua +211 -0
- package/features/customStage/customStageConstants.d.ts +1 -0
- package/features/customStage/customStageConstants.lua +3 -0
- package/features/customStage/exports.d.ts +28 -0
- package/features/customStage/exports.lua +58 -1
- package/features/customStage/gridEntities.d.ts +18 -0
- package/features/customStage/gridEntities.lua +215 -0
- package/features/customStage/init.d.ts +2 -1
- package/features/customStage/init.lua +71 -9
- package/features/customStage/streakText.d.ts +2 -0
- package/features/customStage/streakText.lua +22 -0
- package/features/customStage/v.d.ts +10 -0
- package/features/customStage/v.lua +4 -0
- package/features/customStage/versusScreen.d.ts +3 -0
- package/features/customStage/versusScreen.lua +201 -0
- package/features/debugDisplay/debugDisplay.lua +2 -0
- package/features/debugDisplay/exports.d.ts +108 -0
- package/features/debugDisplay/exports.lua +145 -0
- package/features/debugDisplay/v.d.ts +2 -0
- package/features/debugDisplay/v.lua +9 -0
- package/features/deployJSONRoom.lua +6 -2
- package/features/extraConsoleCommands/init.lua +10 -1
- package/features/extraConsoleCommands/listCommands.d.ts +21 -6
- package/features/extraConsoleCommands/listCommands.lua +50 -19
- package/features/extraConsoleCommands/v.d.ts +1 -0
- package/features/extraConsoleCommands/v.lua +2 -1
- package/features/pause.d.ts +11 -0
- package/features/pause.lua +71 -0
- package/features/runNextRoom.d.ts +8 -0
- package/features/runNextRoom.lua +40 -0
- package/features/saveDataManager/exports.lua +2 -2
- package/features/saveDataManager/load.lua +3 -3
- package/features/saveDataManager/main.lua +3 -3
- package/features/saveDataManager/merge.lua +2 -2
- package/features/saveDataManager/save.lua +3 -3
- package/features/saveDataManager/{constants.d.ts → saveDataManagerConstants.d.ts} +0 -0
- package/features/saveDataManager/{constants.lua → saveDataManagerConstants.lua} +0 -0
- package/functions/chargeBar.lua +4 -6
- package/functions/color.d.ts +0 -2
- package/functions/color.lua +0 -4
- package/functions/deepCopy.lua +2 -2
- package/functions/direction.d.ts +1 -1
- package/functions/doors.d.ts +12 -7
- package/functions/doors.lua +14 -11
- package/functions/entity.d.ts +5 -0
- package/functions/entity.lua +13 -0
- package/functions/gridEntity.d.ts +39 -0
- package/functions/gridEntity.lua +83 -2
- package/functions/kColor.d.ts +0 -2
- package/functions/kColor.lua +0 -4
- package/functions/log.lua +2 -1
- package/functions/pickups.d.ts +9 -9
- package/functions/playerCenter.lua +4 -5
- package/functions/playerIndex.d.ts +3 -0
- package/functions/playerIndex.lua +3 -0
- package/functions/roomShape.d.ts +10 -4
- package/functions/roomShape.lua +15 -2
- package/functions/run.d.ts +7 -0
- package/functions/run.lua +16 -4
- package/functions/sprite.d.ts +1 -1
- package/functions/sprite.lua +1 -1
- package/functions/ui.d.ts +2 -0
- package/functions/ui.lua +8 -0
- package/functions/utils.d.ts +6 -4
- package/functions/utils.lua +6 -4
- package/index.d.ts +1 -1
- package/index.lua +2 -0
- package/initFeatures.lua +7 -1
- package/interfaces/Corner.d.ts +6 -0
- package/interfaces/Corner.lua +2 -0
- package/interfaces/CustomStageLua.d.ts +236 -63
- package/objects/backdropTypeToRockAltType.d.ts +6 -0
- package/objects/backdropTypeToRockAltType.lua +69 -0
- package/objects/bossNamePNGFileNames.d.ts +5 -0
- package/objects/bossNamePNGFileNames.lua +108 -0
- package/objects/bossPortraitPNGFileNames.d.ts +5 -0
- package/objects/bossPortraitPNGFileNames.lua +108 -0
- package/objects/colors.d.ts +15 -8
- package/objects/colors.lua +9 -2
- package/objects/playerNamePNGFileNames.d.ts +5 -0
- package/objects/playerNamePNGFileNames.lua +49 -0
- package/objects/playerPortraitPNGFileNames.d.ts +5 -0
- package/objects/playerPortraitPNGFileNames.lua +49 -0
- package/objects/roomShapeCorners.d.ts +6 -0
- package/objects/roomShapeCorners.lua +259 -0
- package/objects/roomShapeToBottomRightPosition.d.ts +1 -1
- package/objects/roomShapeToTopLeftPosition.d.ts +1 -1
- package/objects/versusScreenBackgroundColors.d.ts +5 -0
- package/objects/versusScreenBackgroundColors.lua +38 -0
- package/objects/versusScreenDirtSpotColors.d.ts +5 -0
- package/objects/versusScreenDirtSpotColors.lua +38 -0
- package/package.json +2 -2
- package/sets/narrowRoomShapesSet.d.ts +2 -0
- package/sets/narrowRoomShapesSet.lua +8 -0
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@@ -10,6 +10,15 @@ end
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function defaultGridEntityDisplayCallback(self, gridEntity)
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return getGridEntityID(nil, gridEntity)
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end
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local debugDisplayEnabled = false
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function ____exports.setDebugDisplayEnabled(self)
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debugDisplayEnabled = true
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end
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function ____exports.errorIfDebugDisplayNotInitialized(self)
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if not debugDisplayEnabled then
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error("The \"debugDisplay\" feature is not initialized. You must run the \"enableExtraConsoleCommands\" function once at the beginning of your mod in order for this feature to work.")
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end
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end
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local v = {run = {
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player = false,
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tear = false,
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@@ -28,6 +28,7 @@ local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNot
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local ____array = require("functions.array")
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local emptyArray = ____array.emptyArray
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local ____entity = require("functions.entity")
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local getEntityIDFromConstituents = ____entity.getEntityIDFromConstituents
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local removeAllMatchingEntities = ____entity.removeAllMatchingEntities
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local spawn = ____entity.spawn
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local spawnWithSeed = ____entity.spawnWithSeed
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@@ -39,6 +40,7 @@ local ____gridEntity = require("functions.gridEntity")
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local convertXMLGridEntityType = ____gridEntity.convertXMLGridEntityType
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local getAllGridIndexes = ____gridEntity.getAllGridIndexes
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local getGridEntities = ____gridEntity.getGridEntities
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local getGridEntityIDFromConstituents = ____gridEntity.getGridEntityIDFromConstituents
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local removeAllGridExcept = ____gridEntity.removeAllGridExcept
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local removeGrid = ____gridEntity.removeGrid
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local setGridEntityInvisible = ____gridEntity.setGridEntityInvisible
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@@ -239,7 +241,8 @@ function spawnAllEntities(self, jsonRoom, rng, verbose)
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end
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if entityType >= 1000 then
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if verbose then
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-
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local gridEntityID = getGridEntityIDFromConstituents(nil, entityType, variant)
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log(((((("Spawning grid entity " .. gridEntityID) .. " at: (") .. tostring(x)) .. ", ") .. tostring(y)) .. ")")
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end
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spawnGridEntityForJSONRoom(
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nil,
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@@ -250,7 +253,8 @@ function spawnAllEntities(self, jsonRoom, rng, verbose)
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)
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else
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if verbose then
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-
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local entityID = getEntityIDFromConstituents(nil, entityType, variant, subType)
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log(((((("Spawning normal entity " .. entityID) .. " at: (") .. tostring(x)) .. ", ") .. tostring(y)) .. ")")
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end
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local entity = spawnNormalEntityForJSONRoom(
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nil,
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local ____lualib = require("lualib_bundle")
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local Map = ____lualib.Map
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local ____exports = {}
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-
local initMap, initCallbacks, postUpdate, evaluateCacheFireDelay, evaluateCacheSpeed, entityTakeDmgPlayer, postCurseEval, executeCmd, postFireTear
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local initMap, initCallbacks, postUpdate, evaluateCacheFireDelay, evaluateCacheSpeed, evaluateCacheFlying, entityTakeDmgPlayer, postCurseEval, executeCmd, postFireTear
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local CacheFlag = ____isaac_2Dtypescript_2Ddefinitions.CacheFlag
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local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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@@ -72,6 +72,7 @@ function initMap(self)
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extraConsoleCommandsFunctionMap:set("eternalHearts", commands.eternalHearts)
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extraConsoleCommandsFunctionMap:set("familiarDisplay", commandsDisplay.familiarDisplay)
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extraConsoleCommandsFunctionMap:set("familiarsDisplay", commandsDisplay.familiarsDisplay)
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extraConsoleCommandsFunctionMap:set("flight", commands.flight)
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extraConsoleCommandsFunctionMap:set("fool", commands.fool)
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extraConsoleCommandsFunctionMap:set("getPosition", commands.getPosition)
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extraConsoleCommandsFunctionMap:set("gigaBomb", commands.gigaBomb)
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extraConsoleCommandsFunctionMap:set("goldenKey", commands.goldenKey)
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extraConsoleCommandsFunctionMap:set("grid", commands.grid)
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extraConsoleCommandsFunctionMap:set("grid2", commands.grid2)
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extraConsoleCommandsFunctionMap:set("gridCosts", commands.gridCosts)
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extraConsoleCommandsFunctionMap:set("gridEntities", commands.gridEntities)
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extraConsoleCommandsFunctionMap:set("h", commands.h)
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extraConsoleCommandsFunctionMap:set("hearts", commands.hearts)
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extraConsoleCommandsFunctionMap:set("trapdoor", commands.trapdoorCommand)
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extraConsoleCommandsFunctionMap:set("treasure", commands.treasure)
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extraConsoleCommandsFunctionMap:set("ultraSecret", commands.ultraSecret)
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extraConsoleCommandsFunctionMap:set("unseed", commands.unseed)
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extraConsoleCommandsFunctionMap:set("up", commands.up)
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extraConsoleCommandsFunctionMap:set("warp", commands.warp)
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end
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mod:AddCallback(ModCallback.POST_UPDATE, postUpdate)
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mod:AddCallback(ModCallback.EVALUATE_CACHE, evaluateCacheFireDelay, CacheFlag.FIRE_DELAY)
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mod:AddCallback(ModCallback.EVALUATE_CACHE, evaluateCacheSpeed, CacheFlag.SPEED)
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mod:AddCallback(ModCallback.EVALUATE_CACHE, evaluateCacheFlying, CacheFlag.FLYING)
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mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
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mod:AddCallback(ModCallback.POST_CURSE_EVAL, postCurseEval)
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mod:AddCallback(ModCallback.EXECUTE_CMD, executeCmd)
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@@ -195,6 +199,11 @@ function evaluateCacheSpeed(self, player)
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player.MoveSpeed = MAX_SPEED_STAT
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end
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end
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function evaluateCacheFlying(self, player)
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if v.run.flight then
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player.CanFly = true
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end
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end
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function entityTakeDmgPlayer(self)
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if v.run.spamBloodRights then
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return false
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@@ -65,7 +65,10 @@ export declare function card(params: string): void;
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export declare function cards(): void;
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/** Alias for the "chaosCardTears" command. */
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export declare function cc(): void;
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/**
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/**
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* Toggles Chaos Card tears for the player. Useful for killing enemies very fast without using
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* "debug 10".
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*/
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export declare function chaosCardTears(): void;
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/**
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* Restart as the specified character. Accepts either the character sub-type or the partial name of
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export declare function d20(): void;
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/** Uses the D6. */
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export declare function d6(): void;
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/** Toggles extremely high-damage tears. */
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/** Toggles extremely high-damage tears for the player. */
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export declare function damage(): void;
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/** Alias for the "devil" command. */
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export declare function dd(): void;
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* numbers to remove hearts.)
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*/
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export declare function eternalHearts(params: string): void;
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/** Toggles flight for the player. */
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export declare function flight(params: string): void;
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/** Alias for the "startingRoom" command. */
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export declare function fool(): void;
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/** Prints the current position of all players. */
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export declare function goldenHearts(params: string): void;
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/** Gives the player a golden key. */
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export declare function goldenKey(): void;
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/**
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/**
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* Alias for the "debug 11" command. Useful for seeing the coordinates and grid index of each tile
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* in the room.
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*/
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export declare function grid(): void;
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/** Alias for the "
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/** Alias for the "gridCosts" command. */
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export declare function grid2(): void;
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/** Alias for the "debug 2" command. Useful for seeing the grid costs of each tile in the room. */
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export declare function gridCosts(): void;
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/** Spawns every grid entity, starting at the top-left-most tile. */
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export declare function gridEntities(): void;
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/** Alias for the "hearts" command. */
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export declare function spam(): void;
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/** Spawns a golden version of the specified trinket type. */
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export declare function spawnGoldenTrinket(params: string): void;
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/** Toggles maximum movement speed and flight. */
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/** Toggles maximum movement speed and flight for the player. */
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export declare function speed(): void;
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/** Warps to the starting room of the floor. */
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export declare function startingRoom(): void;
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/** Warps to the first Super Secret Room on the floor. */
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export declare function superSecret(): void;
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/**
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/**
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* Toggles an extremely high tears stat (e.g. fire rate) for the player, equivalent of that to soy
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* milk.
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*/
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export declare function tears(): void;
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/** Creates a trapdoor next to the player. */
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export declare function trapdoorCommand(): void;
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export declare function treasure(): void;
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/** Warps to the first Ultra Secret Room on the floor. */
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export declare function ultraSecret(): void;
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/** If currently on a set seed, changes to an unseeded state and restarts the game. */
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export declare function unseed(): void;
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/** Moves the player 0.5 units up. Provide a number to move a custom amount of units. */
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export declare function up(params: string): void;
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/**
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local ____pills = require("functions.pills")
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local getPillEffectName = ____pills.getPillEffectName
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local ____player = require("functions.player")
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local addCollectibleCostume = ____player.addCollectibleCostume
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local getPlayerName = ____player.getPlayerName
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local removeCollectibleCostume = ____player.removeCollectibleCostume
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local useActiveItemTemp = ____player.useActiveItemTemp
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local ____playerIndex = require("functions.playerIndex")
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local getPlayers = ____playerIndex.getPlayers
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local changeRoom = ____rooms.changeRoom
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local getRoomGridIndexesForType = ____rooms.getRoomGridIndexesForType
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local ____run = require("functions.run")
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local onSetSeed = ____run.onSetSeed
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local restart = ____run.restart
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local setUnseeded = ____run.setUnseeded
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local ____trinkets = require("functions.trinkets")
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local getGoldenTrinketType = ____trinkets.getGoldenTrinketType
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local ____utils = require("functions.utils")
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@@ -104,7 +108,8 @@ local v = ____v.default
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function ____exports.blackHearts(self, params)
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addHeart(nil, params, HealthType.BLACK)
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end
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--- Toggles Chaos Card tears. Useful for killing enemies very fast without using
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--- Toggles Chaos Card tears for the player. Useful for killing enemies very fast without using
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-- "debug 10".
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function ____exports.chaosCardTears(self)
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v.run.chaosCardTears = not v.run.chaosCardTears
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printEnabled(nil, v.run.chaosCardTears, "Chaos Card tears")
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@@ -134,6 +139,10 @@ function ____exports.goldenKey(self)
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134
139
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local player = Isaac.GetPlayer()
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135
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player:AddGoldenKey()
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136
141
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end
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142
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+
--- Alias for the "debug 2" command. Useful for seeing the grid costs of each tile in the room.
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143
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+
function ____exports.gridCosts(self)
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144
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+
Isaac.ExecuteCommand("debug 2")
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145
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+
end
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146
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--- Gives a half red heart. Provide a number to give a custom amount of hearts. (You can use negative
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-- numbers to remove hearts.)
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139
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function ____exports.hearts(self, params)
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@@ -480,7 +489,7 @@ function ____exports.d6(self)
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480
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local player = Isaac.GetPlayer()
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481
490
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useActiveItemTemp(nil, player, CollectibleType.D6)
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482
491
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end
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483
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-
--- Toggles extremely high-damage tears.
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492
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+
--- Toggles extremely high-damage tears for the player.
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484
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function ____exports.damage(self)
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485
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v.run.maxDamage = not v.run.maxDamage
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486
495
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printEnabled(nil, v.run.maxDamage, "debug damage")
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@@ -520,6 +529,25 @@ end
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function ____exports.error(self)
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521
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____exports.iAmError(nil)
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522
531
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end
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532
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+
--- Toggles flight for the player.
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533
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+
function ____exports.flight(self, params)
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534
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+
local player = Isaac.GetPlayer()
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535
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+
v.run.flight = not v.run.flight
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536
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+
if params == "true" then
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537
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v.run.flight = true
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538
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+
elseif params == "false" then
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539
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v.run.flight = false
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540
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end
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541
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+
player:AddCacheFlags(CacheFlag.FLYING)
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542
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player:EvaluateItems()
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543
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+
local collectibleUsedToShowFlight = CollectibleType.FATE
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544
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+
if v.run.flight then
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545
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+
addCollectibleCostume(nil, player, collectibleUsedToShowFlight)
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546
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else
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547
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+
removeCollectibleCostume(nil, player, collectibleUsedToShowFlight)
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548
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end
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549
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+
printEnabled(nil, v.run.maxSpeed, "max speed")
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550
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+
end
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523
551
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--- Alias for the "startingRoom" command.
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524
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function ____exports.fool(self)
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525
553
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____exports.startingRoom(nil)
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@@ -561,13 +589,14 @@ end
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561
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function ____exports.goldKey(self)
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562
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____exports.goldenKey(nil)
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563
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end
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564
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-
--- Alias for the "debug
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592
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+
--- Alias for the "debug 11" command. Useful for seeing the coordinates and grid index of each tile
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593
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+
-- in the room.
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565
594
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function ____exports.grid(self)
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566
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-
Isaac.ExecuteCommand("debug
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595
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+
Isaac.ExecuteCommand("debug 11")
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567
596
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end
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568
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-
--- Alias for the "
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597
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+
--- Alias for the "gridCosts" command.
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569
598
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function ____exports.grid2(self)
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570
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-
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599
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+
____exports.gridCosts(nil)
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571
600
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end
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572
601
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--- Spawns every grid entity, starting at the top-left-most tile.
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573
602
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function ____exports.gridEntities(self)
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@@ -1018,29 +1047,22 @@ function ____exports.spawnGoldenTrinket(self, params)
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1018
1047
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local centerPos = room:GetCenterPos()
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1019
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spawnTrinket(nil, goldenTrinketType, centerPos)
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1020
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end
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1021
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-
--- Toggles maximum movement speed and flight.
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1050
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+
--- Toggles maximum movement speed and flight for the player.
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1022
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function ____exports.speed(self)
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1023
1052
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local player = Isaac.GetPlayer()
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1024
1053
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v.run.maxSpeed = not v.run.maxSpeed
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1025
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-
if v.run.maxSpeed and not player.CanFly then
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1026
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-
local numEternalHearts = player:GetEternalHearts()
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1027
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-
if numEternalHearts == 0 then
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1028
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-
player:AddCollectible(CollectibleType.FATE)
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1029
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-
player:AddEternalHearts(-1)
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1030
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-
else
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1031
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-
player:AddEternalHearts(-1)
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1032
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-
player:AddCollectible(CollectibleType.FATE)
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1033
|
-
end
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1034
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-
end
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1035
1054
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player:AddCacheFlags(CacheFlag.SPEED)
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1036
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player:EvaluateItems()
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1037
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-
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1056
|
+
local value = tostring(v.run.maxSpeed)
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1057
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+
____exports.flight(nil, value)
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1058
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+
printEnabled(nil, v.run.maxSpeed, "max speed and flight")
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1038
1059
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end
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1039
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--- Warps to the first Super Secret Room on the floor.
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1040
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function ____exports.superSecret(self)
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1041
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warpToRoomType(nil, RoomType.SUPER_SECRET)
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1042
1063
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end
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1043
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-
--- Toggles extremely high tears stat (e.g. fire rate), equivalent of that to soy
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1064
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+
--- Toggles an extremely high tears stat (e.g. fire rate) for the player, equivalent of that to soy
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1065
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+
-- milk.
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1044
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function ____exports.tears(self)
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1045
1067
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v.run.maxTears = not v.run.maxTears
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1046
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local player = Isaac.GetPlayer()
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@@ -1060,6 +1082,15 @@ end
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1060
1082
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function ____exports.ultraSecret(self)
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1061
1083
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warpToRoomType(nil, RoomType.ULTRA_SECRET)
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1062
1084
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end
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|
1085
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+
--- If currently on a set seed, changes to an unseeded state and restarts the game.
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1086
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+
function ____exports.unseed(self)
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|
1087
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+
if not onSetSeed(nil) then
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|
1088
|
+
printConsole(nil, "You are not on a set seed, so you cannot unseed the run.")
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|
1089
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+
return
|
|
1090
|
+
end
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|
1091
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+
setUnseeded(nil)
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1092
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+
restart(nil)
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|
1093
|
+
end
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1063
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--- Moves the player 0.5 units up. Provide a number to move a custom amount of units.
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1064
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function ____exports.up(self, params)
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1065
1096
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movePlayer(nil, params, Direction.UP)
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|
@@ -7,7 +7,8 @@ local v = {persistent = {disableCurses = false}, run = {
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7
7
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spamBloodRights = false,
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8
8
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maxDamage = false,
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9
9
|
maxSpeed = false,
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|
10
|
-
maxTears = false
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|
10
|
+
maxTears = false,
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|
11
|
+
flight = false
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|
11
12
|
}}
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|
12
13
|
____exports.default = v
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13
14
|
--- The contents of the map are initialized in the "init.ts" file.
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|
@@ -0,0 +1,11 @@
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1
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+
/**
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|
2
|
+
* Helper function to emulate what happens when the player pauses the game. Use the `unpause`
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3
|
+
* function to return things back to normal.
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|
4
|
+
*
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|
5
|
+
* Under the hood, this function:
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|
6
|
+
* - uses the Pause collectible on every game frame
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|
7
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+
* - disables any player inputs (except for `ButtonAction.MENU_CONFIRM`)
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|
8
|
+
*/
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|
9
|
+
export declare function pause(): void;
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|
10
|
+
/** Helper function to put things back to normal after the `pause` function was used. */
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|
11
|
+
export declare function unpause(): void;
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@@ -0,0 +1,71 @@
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1
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+
local ____lualib = require("lualib_bundle")
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2
|
+
local Set = ____lualib.Set
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|
3
|
+
local __TS__New = ____lualib.__TS__New
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4
|
+
local ____exports = {}
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|
5
|
+
local postUpdate, inputActionGetActionValue, v
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|
6
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+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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7
|
+
local ButtonAction = ____isaac_2Dtypescript_2Ddefinitions.ButtonAction
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8
|
+
local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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|
9
|
+
local InputHook = ____isaac_2Dtypescript_2Ddefinitions.InputHook
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|
10
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+
local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
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11
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+
local ____log = require("functions.log")
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|
12
|
+
local logError = ____log.logError
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|
13
|
+
local ____player = require("functions.player")
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|
14
|
+
local useActiveItemTemp = ____player.useActiveItemTemp
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15
|
+
local ____disableInputs = require("features.disableInputs")
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|
16
|
+
local disableAllInputsExceptFor = ____disableInputs.disableAllInputsExceptFor
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|
17
|
+
local enableAllInputs = ____disableInputs.enableAllInputs
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18
|
+
local ____exports = require("features.saveDataManager.exports")
|
|
19
|
+
local saveDataManager = ____exports.saveDataManager
|
|
20
|
+
function postUpdate(self)
|
|
21
|
+
if not v.run.isPseudoPaused then
|
|
22
|
+
return
|
|
23
|
+
end
|
|
24
|
+
local player = Isaac.GetPlayer()
|
|
25
|
+
useActiveItemTemp(nil, player, CollectibleType.PAUSE)
|
|
26
|
+
end
|
|
27
|
+
function inputActionGetActionValue(self, _entity, _inputHook, buttonAction)
|
|
28
|
+
if buttonAction ~= ButtonAction.SHOOT_RIGHT then
|
|
29
|
+
return
|
|
30
|
+
end
|
|
31
|
+
if not v.run.shouldUnpause then
|
|
32
|
+
return
|
|
33
|
+
end
|
|
34
|
+
v.run.shouldUnpause = false
|
|
35
|
+
return 1
|
|
36
|
+
end
|
|
37
|
+
local FEATURE_NAME = "pause"
|
|
38
|
+
v = {run = {isPseudoPaused = false, shouldUnpause = false}}
|
|
39
|
+
---
|
|
40
|
+
-- @internal
|
|
41
|
+
function ____exports.pauseInit(self, mod)
|
|
42
|
+
saveDataManager(nil, FEATURE_NAME, v)
|
|
43
|
+
mod:AddCallback(ModCallback.POST_UPDATE, postUpdate)
|
|
44
|
+
mod:AddCallback(ModCallback.INPUT_ACTION, inputActionGetActionValue, InputHook.GET_ACTION_VALUE)
|
|
45
|
+
end
|
|
46
|
+
--- Helper function to emulate what happens when the player pauses the game. Use the `unpause`
|
|
47
|
+
-- function to return things back to normal.
|
|
48
|
+
--
|
|
49
|
+
-- Under the hood, this function:
|
|
50
|
+
-- - uses the Pause collectible on every game frame
|
|
51
|
+
-- - disables any player inputs (except for `ButtonAction.MENU_CONFIRM`)
|
|
52
|
+
function ____exports.pause(self)
|
|
53
|
+
if v.run.isPseudoPaused then
|
|
54
|
+
logError("Failed to pseudo-pause the game, since it was already pseudo-paused.")
|
|
55
|
+
return
|
|
56
|
+
end
|
|
57
|
+
v.run.isPseudoPaused = true
|
|
58
|
+
local whitelist = __TS__New(Set, {ButtonAction.MENU_CONFIRM})
|
|
59
|
+
disableAllInputsExceptFor(nil, FEATURE_NAME, whitelist)
|
|
60
|
+
end
|
|
61
|
+
--- Helper function to put things back to normal after the `pause` function was used.
|
|
62
|
+
function ____exports.unpause(self)
|
|
63
|
+
if not v.run.isPseudoPaused then
|
|
64
|
+
logError("Failed to pseudo-unpause the game, since it was not already pseudo-paused.")
|
|
65
|
+
return
|
|
66
|
+
end
|
|
67
|
+
v.run.isPseudoPaused = false
|
|
68
|
+
enableAllInputs(nil, FEATURE_NAME)
|
|
69
|
+
v.run.shouldUnpause = true
|
|
70
|
+
end
|
|
71
|
+
return ____exports
|
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Supply a function to run on the next `POST_NEW_ROOM` callback.
|
|
3
|
+
*
|
|
4
|
+
* Note that this function will not handle saving and quitting. If a player saving and quitting
|
|
5
|
+
* before the deferred function fires would cause a bug in your mod, then you should handle deferred
|
|
6
|
+
* functions manually using serializable data.
|
|
7
|
+
*/
|
|
8
|
+
export declare function runNextRoom(func: () => void): void;
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|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
local ____exports = {}
|
|
2
|
+
local postNewRoomReordered, v
|
|
3
|
+
local ____ModCallbackCustom = require("enums.ModCallbackCustom")
|
|
4
|
+
local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
|
|
5
|
+
local ____featuresInitialized = require("featuresInitialized")
|
|
6
|
+
local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNotInitialized
|
|
7
|
+
local ____array = require("functions.array")
|
|
8
|
+
local emptyArray = ____array.emptyArray
|
|
9
|
+
local ____exports = require("features.saveDataManager.exports")
|
|
10
|
+
local saveDataManager = ____exports.saveDataManager
|
|
11
|
+
function postNewRoomReordered(self)
|
|
12
|
+
for ____, func in ipairs(v.run.queuedFunctions) do
|
|
13
|
+
func(nil)
|
|
14
|
+
end
|
|
15
|
+
emptyArray(nil, v.run.queuedFunctions)
|
|
16
|
+
end
|
|
17
|
+
local FEATURE_NAME = "runNextRoom"
|
|
18
|
+
v = {run = {queuedFunctions = {}}}
|
|
19
|
+
---
|
|
20
|
+
-- @internal
|
|
21
|
+
function ____exports.runNextRoomInit(self, mod)
|
|
22
|
+
saveDataManager(
|
|
23
|
+
nil,
|
|
24
|
+
FEATURE_NAME,
|
|
25
|
+
v,
|
|
26
|
+
function() return false end
|
|
27
|
+
)
|
|
28
|
+
mod:AddCallbackCustom(ModCallbackCustom.POST_NEW_ROOM_REORDERED, postNewRoomReordered)
|
|
29
|
+
end
|
|
30
|
+
--- Supply a function to run on the next `POST_NEW_ROOM` callback.
|
|
31
|
+
--
|
|
32
|
+
-- Note that this function will not handle saving and quitting. If a player saving and quitting
|
|
33
|
+
-- before the deferred function fires would cause a bug in your mod, then you should handle deferred
|
|
34
|
+
-- functions manually using serializable data.
|
|
35
|
+
function ____exports.runNextRoom(self, func)
|
|
36
|
+
errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
|
|
37
|
+
local ____v_run_queuedFunctions_0 = v.run.queuedFunctions
|
|
38
|
+
____v_run_queuedFunctions_0[#____v_run_queuedFunctions_0 + 1] = func
|
|
39
|
+
end
|
|
40
|
+
return ____exports
|
|
@@ -11,8 +11,6 @@ local ____deepCopy = require("functions.deepCopy")
|
|
|
11
11
|
local deepCopy = ____deepCopy.deepCopy
|
|
12
12
|
local ____types = require("functions.types")
|
|
13
13
|
local isString = ____types.isString
|
|
14
|
-
local ____constants = require("features.saveDataManager.constants")
|
|
15
|
-
local SAVE_DATA_MANAGER_FEATURE_NAME = ____constants.SAVE_DATA_MANAGER_FEATURE_NAME
|
|
16
14
|
local ____main = require("features.saveDataManager.main")
|
|
17
15
|
local forceSaveDataManagerLoad = ____main.forceSaveDataManagerLoad
|
|
18
16
|
local forceSaveDataManagerSave = ____main.forceSaveDataManagerSave
|
|
@@ -21,6 +19,8 @@ local ____maps = require("features.saveDataManager.maps")
|
|
|
21
19
|
local saveDataConditionalFuncMap = ____maps.saveDataConditionalFuncMap
|
|
22
20
|
local saveDataDefaultsMap = ____maps.saveDataDefaultsMap
|
|
23
21
|
local saveDataMap = ____maps.saveDataMap
|
|
22
|
+
local ____saveDataManagerConstants = require("features.saveDataManager.saveDataManagerConstants")
|
|
23
|
+
local SAVE_DATA_MANAGER_FEATURE_NAME = ____saveDataManagerConstants.SAVE_DATA_MANAGER_FEATURE_NAME
|
|
24
24
|
--- This is the entry point to the save data manager, a system which provides two major features:
|
|
25
25
|
--
|
|
26
26
|
-- 1. automatic resetting of variables on a new run, on a new level, or on a new room (as desired)
|
|
@@ -12,11 +12,11 @@ local iterateTableInOrder = ____table.iterateTableInOrder
|
|
|
12
12
|
local ____types = require("functions.types")
|
|
13
13
|
local isString = ____types.isString
|
|
14
14
|
local isTable = ____types.isTable
|
|
15
|
-
local ____constants = require("features.saveDataManager.constants")
|
|
16
|
-
local SAVE_DATA_MANAGER_DEBUG = ____constants.SAVE_DATA_MANAGER_DEBUG
|
|
17
|
-
local SAVE_DATA_MANAGER_FEATURE_NAME = ____constants.SAVE_DATA_MANAGER_FEATURE_NAME
|
|
18
15
|
local ____merge = require("features.saveDataManager.merge")
|
|
19
16
|
local merge = ____merge.merge
|
|
17
|
+
local ____saveDataManagerConstants = require("features.saveDataManager.saveDataManagerConstants")
|
|
18
|
+
local SAVE_DATA_MANAGER_DEBUG = ____saveDataManagerConstants.SAVE_DATA_MANAGER_DEBUG
|
|
19
|
+
local SAVE_DATA_MANAGER_FEATURE_NAME = ____saveDataManagerConstants.SAVE_DATA_MANAGER_FEATURE_NAME
|
|
20
20
|
function readSaveDatFile(self, mod)
|
|
21
21
|
local renderFrameCount = Isaac.GetFrameCount()
|
|
22
22
|
local ok, jsonStringOrErrMsg = pcall(tryLoadModData, mod)
|
|
@@ -21,9 +21,6 @@ local logError = ____log.logError
|
|
|
21
21
|
local ____table = require("functions.table")
|
|
22
22
|
local clearTable = ____table.clearTable
|
|
23
23
|
local iterateTableInOrder = ____table.iterateTableInOrder
|
|
24
|
-
local ____constants = require("features.saveDataManager.constants")
|
|
25
|
-
local SAVE_DATA_MANAGER_DEBUG = ____constants.SAVE_DATA_MANAGER_DEBUG
|
|
26
|
-
local SAVE_DATA_MANAGER_FEATURE_NAME = ____constants.SAVE_DATA_MANAGER_FEATURE_NAME
|
|
27
24
|
local ____load = require("features.saveDataManager.load")
|
|
28
25
|
local loadFromDisk = ____load.loadFromDisk
|
|
29
26
|
local ____maps = require("features.saveDataManager.maps")
|
|
@@ -32,6 +29,9 @@ local saveDataDefaultsMap = ____maps.saveDataDefaultsMap
|
|
|
32
29
|
local saveDataMap = ____maps.saveDataMap
|
|
33
30
|
local ____save = require("features.saveDataManager.save")
|
|
34
31
|
local saveToDisk = ____save.saveToDisk
|
|
32
|
+
local ____saveDataManagerConstants = require("features.saveDataManager.saveDataManagerConstants")
|
|
33
|
+
local SAVE_DATA_MANAGER_DEBUG = ____saveDataManagerConstants.SAVE_DATA_MANAGER_DEBUG
|
|
34
|
+
local SAVE_DATA_MANAGER_FEATURE_NAME = ____saveDataManagerConstants.SAVE_DATA_MANAGER_FEATURE_NAME
|
|
35
35
|
function postPlayerInit(self)
|
|
36
36
|
if mod == nil then
|
|
37
37
|
error(("The mod for the " .. SAVE_DATA_MANAGER_FEATURE_NAME) .. " was not initialized.")
|
|
@@ -26,8 +26,8 @@ local ____types = require("functions.types")
|
|
|
26
26
|
local isTable = ____types.isTable
|
|
27
27
|
local ____utils = require("functions.utils")
|
|
28
28
|
local getTraversalDescription = ____utils.getTraversalDescription
|
|
29
|
-
local
|
|
30
|
-
local SAVE_DATA_MANAGER_DEBUG =
|
|
29
|
+
local ____saveDataManagerConstants = require("features.saveDataManager.saveDataManagerConstants")
|
|
30
|
+
local SAVE_DATA_MANAGER_DEBUG = ____saveDataManagerConstants.SAVE_DATA_MANAGER_DEBUG
|
|
31
31
|
local ____serializationBrand = require("features.saveDataManager.serializationBrand")
|
|
32
32
|
local isSerializationBrand = ____serializationBrand.isSerializationBrand
|
|
33
33
|
--- `merge` takes the values from a new table and recursively merges them into an old object (while
|
|
@@ -13,9 +13,9 @@ local ____log = require("functions.log")
|
|
|
13
13
|
local log = ____log.log
|
|
14
14
|
local ____table = require("functions.table")
|
|
15
15
|
local iterateTableInOrder = ____table.iterateTableInOrder
|
|
16
|
-
local
|
|
17
|
-
local SAVE_DATA_MANAGER_DEBUG =
|
|
18
|
-
local SAVE_DATA_MANAGER_FEATURE_NAME =
|
|
16
|
+
local ____saveDataManagerConstants = require("features.saveDataManager.saveDataManagerConstants")
|
|
17
|
+
local SAVE_DATA_MANAGER_DEBUG = ____saveDataManagerConstants.SAVE_DATA_MANAGER_DEBUG
|
|
18
|
+
local SAVE_DATA_MANAGER_FEATURE_NAME = ____saveDataManagerConstants.SAVE_DATA_MANAGER_FEATURE_NAME
|
|
19
19
|
function getAllSaveDataToWriteToDisk(self, saveDataMap, saveDataConditionalFuncMap)
|
|
20
20
|
local allSaveData = {}
|
|
21
21
|
iterateTableInOrder(
|
|
File without changes
|
|
File without changes
|
package/functions/chargeBar.lua
CHANGED
|
@@ -1,7 +1,5 @@
|
|
|
1
1
|
local ____exports = {}
|
|
2
2
|
local getChargeBarClamp
|
|
3
|
-
local ____constants = require("constants")
|
|
4
|
-
local VectorZero = ____constants.VectorZero
|
|
5
3
|
function getChargeBarClamp(self, charges, maxCharges)
|
|
6
4
|
local meterMultiplier = 24 / maxCharges
|
|
7
5
|
local meterClip = 26 - charges * meterMultiplier
|
|
@@ -37,11 +35,11 @@ end
|
|
|
37
35
|
--- Helper function to render a charge bar on the screen. First, call the `newChargeBarSprites`
|
|
38
36
|
-- function to initialize the sprites, and then call this function on every render frame.
|
|
39
37
|
function ____exports.renderChargeBar(self, sprites, position, normalCharges, batteryCharges)
|
|
40
|
-
sprites.back:Render(position
|
|
38
|
+
sprites.back:Render(position)
|
|
41
39
|
local normalChargesClamp = getChargeBarClamp(nil, normalCharges, sprites.maxCharges)
|
|
42
|
-
sprites.meter:Render(position, normalChargesClamp
|
|
40
|
+
sprites.meter:Render(position, normalChargesClamp)
|
|
43
41
|
local batteryChargesClamp = getChargeBarClamp(nil, batteryCharges, sprites.maxCharges)
|
|
44
|
-
sprites.meterBattery:Render(position, batteryChargesClamp
|
|
45
|
-
sprites.lines:Render(position
|
|
42
|
+
sprites.meterBattery:Render(position, batteryChargesClamp)
|
|
43
|
+
sprites.lines:Render(position)
|
|
46
44
|
end
|
|
47
45
|
return ____exports
|
package/functions/color.d.ts
CHANGED
|
@@ -19,8 +19,6 @@ export declare function colorEquals(color1: Color, color2: Color): boolean;
|
|
|
19
19
|
*/
|
|
20
20
|
export declare function copyColor<C extends Color | SerializedColor, S extends SerializationType>(color: C, serializationType: S): CopyColorReturn[S];
|
|
21
21
|
export declare function copyColor<C extends Color | SerializedColor>(color: C): CopyColorReturn[SerializationType.NONE];
|
|
22
|
-
/** Returns `Color(1, 1, 1)`. */
|
|
23
|
-
export declare function getDefaultColor(): Color;
|
|
24
22
|
/** Helper function to check if something is an instantiated Color object. */
|
|
25
23
|
export declare function isColor(object: unknown): object is Color;
|
|
26
24
|
/**
|
package/functions/color.lua
CHANGED
|
@@ -104,10 +104,6 @@ function ____exports.copyColor(self, color, serializationType)
|
|
|
104
104
|
end
|
|
105
105
|
until true
|
|
106
106
|
end
|
|
107
|
-
--- Returns `Color(1, 1, 1)`.
|
|
108
|
-
function ____exports.getDefaultColor(self)
|
|
109
|
-
return Color(1, 1, 1)
|
|
110
|
-
end
|
|
111
107
|
--- Used to determine is the given table is a serialized `Color` object created by the save data
|
|
112
108
|
-- manager and/or the `deepCopy` function.
|
|
113
109
|
function ____exports.isSerializedColor(self, object)
|
package/functions/deepCopy.lua
CHANGED
|
@@ -15,8 +15,8 @@ local ____SerializationBrand = require("enums.private.SerializationBrand")
|
|
|
15
15
|
local SerializationBrand = ____SerializationBrand.SerializationBrand
|
|
16
16
|
local ____SerializationType = require("enums.SerializationType")
|
|
17
17
|
local SerializationType = ____SerializationType.SerializationType
|
|
18
|
-
local
|
|
19
|
-
local SAVE_DATA_MANAGER_DEBUG =
|
|
18
|
+
local ____saveDataManagerConstants = require("features.saveDataManager.saveDataManagerConstants")
|
|
19
|
+
local SAVE_DATA_MANAGER_DEBUG = ____saveDataManagerConstants.SAVE_DATA_MANAGER_DEBUG
|
|
20
20
|
local ____serializationBrand = require("features.saveDataManager.serializationBrand")
|
|
21
21
|
local isSerializationBrand = ____serializationBrand.isSerializationBrand
|
|
22
22
|
local ____array = require("functions.array")
|
package/functions/direction.d.ts
CHANGED
|
@@ -8,5 +8,5 @@ import { Direction } from "isaac-typescript-definitions";
|
|
|
8
8
|
*/
|
|
9
9
|
export declare function angleToDirection(angleDegrees: int): Direction;
|
|
10
10
|
export declare function directionToDegrees(direction: Direction): int;
|
|
11
|
-
export declare function directionToVector(direction: Direction): Vector
|
|
11
|
+
export declare function directionToVector(direction: Direction): Readonly<Vector>;
|
|
12
12
|
export declare function getDirectionName(direction: Direction): string | undefined;
|