isaacscript-common 6.2.0 → 6.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cachedClasses.d.ts +15 -0
- package/cachedClasses.lua +20 -0
- package/callbacks/reorderedCallbacks.d.ts +9 -0
- package/callbacks/reorderedCallbacks.lua +9 -0
- package/constants.d.ts +26 -4
- package/constants.lua +20 -4
- package/enums/CornerType.d.ts +6 -0
- package/enums/CornerType.lua +11 -0
- package/features/customStage/backdrop.d.ts +2 -0
- package/features/customStage/backdrop.lua +202 -0
- package/features/customStage/customStageConstants.d.ts +1 -0
- package/features/customStage/customStageConstants.lua +3 -0
- package/features/customStage/exports.d.ts +28 -0
- package/features/customStage/exports.lua +58 -1
- package/features/customStage/init.d.ts +2 -1
- package/features/customStage/init.lua +45 -9
- package/features/customStage/streakText.d.ts +2 -0
- package/features/customStage/streakText.lua +22 -0
- package/features/customStage/v.d.ts +10 -0
- package/features/customStage/v.lua +4 -0
- package/features/customStage/versusScreen.d.ts +3 -0
- package/features/customStage/versusScreen.lua +193 -0
- package/features/debugDisplay/debugDisplay.lua +2 -0
- package/features/debugDisplay/exports.d.ts +108 -0
- package/features/debugDisplay/exports.lua +145 -0
- package/features/debugDisplay/v.d.ts +2 -0
- package/features/debugDisplay/v.lua +9 -0
- package/features/deployJSONRoom.lua +6 -2
- package/features/extraConsoleCommands/init.lua +8 -1
- package/features/extraConsoleCommands/listCommands.d.ts +12 -4
- package/features/extraConsoleCommands/listCommands.lua +30 -15
- package/features/extraConsoleCommands/v.d.ts +1 -0
- package/features/extraConsoleCommands/v.lua +2 -1
- package/features/pause.d.ts +11 -0
- package/features/pause.lua +71 -0
- package/features/runNextRoom.d.ts +8 -0
- package/features/runNextRoom.lua +40 -0
- package/features/saveDataManager/exports.lua +2 -2
- package/features/saveDataManager/load.lua +3 -3
- package/features/saveDataManager/main.lua +3 -3
- package/features/saveDataManager/merge.lua +2 -2
- package/features/saveDataManager/save.lua +3 -3
- package/features/saveDataManager/{constants.d.ts → saveDataManagerConstants.d.ts} +0 -0
- package/features/saveDataManager/{constants.lua → saveDataManagerConstants.lua} +0 -0
- package/functions/chargeBar.lua +4 -6
- package/functions/color.d.ts +0 -2
- package/functions/color.lua +0 -4
- package/functions/deepCopy.lua +2 -2
- package/functions/direction.d.ts +1 -1
- package/functions/doors.d.ts +2 -2
- package/functions/entity.d.ts +5 -0
- package/functions/entity.lua +13 -0
- package/functions/gridEntity.d.ts +5 -0
- package/functions/gridEntity.lua +7 -2
- package/functions/kColor.d.ts +0 -2
- package/functions/kColor.lua +0 -4
- package/functions/log.lua +2 -1
- package/functions/playerCenter.d.ts +5 -1
- package/functions/playerCenter.lua +15 -8
- package/functions/playerIndex.d.ts +3 -0
- package/functions/playerIndex.lua +3 -0
- package/functions/roomShape.d.ts +10 -4
- package/functions/roomShape.lua +15 -2
- package/functions/sprite.d.ts +1 -1
- package/functions/sprite.lua +1 -1
- package/functions/ui.d.ts +2 -0
- package/functions/ui.lua +8 -0
- package/functions/utils.d.ts +6 -4
- package/functions/utils.lua +6 -4
- package/index.d.ts +2 -1
- package/index.lua +10 -0
- package/initFeatures.lua +7 -1
- package/interfaces/Corner.d.ts +6 -0
- package/interfaces/Corner.lua +2 -0
- package/interfaces/CustomStageLua.d.ts +38 -9
- package/objects/bossNamePNGFileNames.d.ts +5 -0
- package/objects/bossNamePNGFileNames.lua +108 -0
- package/objects/bossPortraitPNGFileNames.d.ts +5 -0
- package/objects/bossPortraitPNGFileNames.lua +108 -0
- package/objects/colors.d.ts +15 -8
- package/objects/colors.lua +9 -2
- package/objects/playerNamePNGFileNames.d.ts +5 -0
- package/objects/playerNamePNGFileNames.lua +49 -0
- package/objects/playerPortraitPNGFileNames.d.ts +5 -0
- package/objects/playerPortraitPNGFileNames.lua +49 -0
- package/objects/roomShapeCorners.d.ts +6 -0
- package/objects/roomShapeCorners.lua +259 -0
- package/objects/roomShapeToBottomRightPosition.d.ts +1 -1
- package/objects/roomShapeToTopLeftPosition.d.ts +1 -1
- package/objects/versusScreenBackgroundColors.d.ts +5 -0
- package/objects/versusScreenBackgroundColors.lua +38 -0
- package/objects/versusScreenDirtSpotColors.d.ts +5 -0
- package/objects/versusScreenDirtSpotColors.lua +38 -0
- package/package.json +2 -2
- package/sets/narrowRoomShapesSet.d.ts +2 -0
- package/sets/narrowRoomShapesSet.lua +8 -0
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@@ -4,219 +4,364 @@ local printEnabled = ____utils.printEnabled
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local ____v = require("features.debugDisplay.v")
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local v = ____v.default
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local debugDisplayTextCallbacks = ____v.debugDisplayTextCallbacks
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local errorIfDebugDisplayNotInitialized = ____v.errorIfDebugDisplayNotInitialized
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--- After using the "playerDisplay" console command, text will be drawn on each player for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setPlayerDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.player = textCallback
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end
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--- After using the "tearDisplay" console command, text will be drawn on each tear for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setTearDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.tear = textCallback
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end
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--- After using the "familiarDisplay" console command, text will be drawn on each familiar for
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-- debugging purposes. Use this function to specify a callback function that will returns the string
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-- that should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setFamiliarDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.familiar = textCallback
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end
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--- After using the "bombDisplay" console command, text will be drawn on each bomb for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setBombDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.bomb = textCallback
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end
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--- After using the "pickupDisplay" console command, text will be drawn on each pickup for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setPickupDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.pickup = textCallback
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end
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--- After using the "slotDisplay" console command, text will be drawn on each slot for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setSlotDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.slot = textCallback
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end
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--- After using the "laserDisplay" console command, text will be drawn on each laser for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setLaserDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.laser = textCallback
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end
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--- After using the "knifeDisplay" console command, text will be drawn on each knife for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setKnifeDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.knife = textCallback
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end
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--- After using the "projectileDisplay" console command, text will be drawn on each projectile for
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-- debugging purposes. Use this function to specify a callback function that will returns the string
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-- that should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setProjectileDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.projectile = textCallback
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end
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--- After using the "effectDisplay" console command, text will be drawn on each effect for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setEffectDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.effect = textCallback
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end
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--- After using the "npcDisplay" console command, text will be drawn on each NPC for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setNPCDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.npc = textCallback
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end
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--- After using the "rockDisplay" console command, text will be drawn on each rock for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setRockDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.rock = textCallback
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end
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--- After using the "pitDisplay" console command, text will be drawn on each pit for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setPitDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.pit = textCallback
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end
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--- After using the "spikesDisplay" console command, text will be drawn on each spikes for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setSpikesDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.spikes = textCallback
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end
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--- After using the "tntDisplay" console command, text will be drawn on each TNT for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setTNTDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.tnt = textCallback
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end
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--- After using the "poopDisplay" console command, text will be drawn on each poop for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setPoopDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.poop = textCallback
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end
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--- After using the "poopDisplay" console command, text will be drawn on each poop for debugging
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-- purposes. Use this function to specify a callback function that will returns the string that
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-- should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setDoorDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.door = textCallback
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end
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--- After using the "pressurePlateDisplay" console command, text will be drawn on each pressure plate
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-- for debugging purposes. Use this function to specify a callback function that will returns the
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-- string that should be drawn.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this console command to work.
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function ____exports.setPressurePlateDisplay(self, textCallback)
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errorIfDebugDisplayNotInitialized(nil)
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debugDisplayTextCallbacks.pressurePlate = textCallback
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end
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--- Toggles the debug display for players. This is the function that runs when you use the
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-- "playerDisplay" custom console command.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this feature to work.
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function ____exports.togglePlayerDisplay(self)
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errorIfDebugDisplayNotInitialized(nil)
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v.run.player = not v.run.player
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printEnabled(nil, v.run.player, "player display")
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end
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--- Toggles the debug display for tears. This is the function that runs when you use the
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-- "tearDisplay" custom console command.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this feature to work.
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function ____exports.toggleTearDisplay(self)
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errorIfDebugDisplayNotInitialized(nil)
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v.run.tear = not v.run.tear
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printEnabled(nil, v.run.tear, "tear display")
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end
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--- Toggles the debug display for familiars. This is the function that runs when you use the
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-- "familiarDisplay" custom console command.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this feature to work.
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function ____exports.toggleFamiliarDisplay(self)
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errorIfDebugDisplayNotInitialized(nil)
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v.run.familiar = not v.run.familiar
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printEnabled(nil, v.run.familiar, "familiar display")
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end
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--- Toggles the debug display for bombs. This is the function that runs when you use the
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-- "bombDisplay" custom console command.
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this feature to work.
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function ____exports.toggleBombDisplay(self)
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errorIfDebugDisplayNotInitialized(nil)
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v.run.bomb = not v.run.bomb
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printEnabled(nil, v.run.bomb, "bomb display")
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end
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--
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function ____exports.toggleSlotDisplay(self)
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--
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function ____exports.toggleLaserDisplay(self)
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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--
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function ____exports.toggleProjectileDisplay(self)
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--- Toggles the debug display for effects. This is the function that runs when you use the
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--
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function ____exports.toggleEffectDisplay(self)
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end
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--- Toggles the debug display for NPCs. This is the function that runs when you use the "npcDisplay"
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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function ____exports.toggleNPCDisplay(self)
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end
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--- Toggles the debug display for rocks. This is the function that runs when you use the
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--
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this feature to work.
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function ____exports.toggleRockDisplay(self)
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|
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end
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--- Toggles the debug display for pits. This is the function that runs when you use the "pitDisplay"
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-- custom console command.
|
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--
|
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-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this feature to work.
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function ____exports.togglePitDisplay(self)
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|
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printEnabled(nil, v.run.pit, "pit display")
|
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|
end
|
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--- Toggles the debug display for spikes. This is the function that runs when you use the
|
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-- "spikesDisplay" custom console command.
|
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--
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+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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-- mod in order for this feature to work.
|
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function ____exports.toggleSpikesDisplay(self)
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errorIfDebugDisplayNotInitialized(nil)
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printEnabled(nil, v.run.spikes, "spikes display")
|
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|
end
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--- Toggles the debug display for TNT. This is the function that runs when you use the "tntDisplay"
|
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|
-- custom console command.
|
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|
+
--
|
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331
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
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|
+
-- mod in order for this feature to work.
|
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|
function ____exports.toggleTNTDisplay(self)
|
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|
+
errorIfDebugDisplayNotInitialized(nil)
|
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v.run.tnt = not v.run.tnt
|
|
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printEnabled(nil, v.run.tnt, "TNT display")
|
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|
end
|
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|
--- Toggles the debug display for poop. This is the function that runs when you use the "poopDisplay"
|
|
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339
|
-- custom console command.
|
|
340
|
+
--
|
|
341
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
342
|
+
-- mod in order for this feature to work.
|
|
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|
function ____exports.togglePoopDisplay(self)
|
|
344
|
+
errorIfDebugDisplayNotInitialized(nil)
|
|
208
345
|
v.run.poop = not v.run.poop
|
|
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|
printEnabled(nil, v.run.poop, "poop display")
|
|
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|
end
|
|
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|
--- Toggles the debug display for doors. This is the function that runs when you use the
|
|
212
349
|
-- "doorDisplay" custom console command.
|
|
350
|
+
--
|
|
351
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
352
|
+
-- mod in order for this feature to work.
|
|
213
353
|
function ____exports.toggleDoorDisplay(self)
|
|
354
|
+
errorIfDebugDisplayNotInitialized(nil)
|
|
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355
|
v.run.door = not v.run.door
|
|
215
356
|
printEnabled(nil, v.run.door, "door display")
|
|
216
357
|
end
|
|
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358
|
--- Toggles the debug display for pressure plates. This is the function that runs when you use the
|
|
218
359
|
-- "pressurePlateDisplay" custom console command.
|
|
360
|
+
--
|
|
361
|
+
-- Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
362
|
+
-- mod in order for this feature to work.
|
|
219
363
|
function ____exports.togglePressurePlateDisplay(self)
|
|
364
|
+
errorIfDebugDisplayNotInitialized(nil)
|
|
220
365
|
v.run.pressurePlate = not v.run.pressurePlate
|
|
221
366
|
printEnabled(nil, v.run.pressurePlate, "pressure plate display")
|
|
222
367
|
end
|
|
@@ -10,6 +10,15 @@ end
|
|
|
10
10
|
function defaultGridEntityDisplayCallback(self, gridEntity)
|
|
11
11
|
return getGridEntityID(nil, gridEntity)
|
|
12
12
|
end
|
|
13
|
+
local debugDisplayEnabled = false
|
|
14
|
+
function ____exports.setDebugDisplayEnabled(self)
|
|
15
|
+
debugDisplayEnabled = true
|
|
16
|
+
end
|
|
17
|
+
function ____exports.errorIfDebugDisplayNotInitialized(self)
|
|
18
|
+
if not debugDisplayEnabled then
|
|
19
|
+
error("The \"debugDisplay\" feature is not initialized. You must run the \"enableExtraConsoleCommands\" function once at the beginning of your mod in order for this feature to work.")
|
|
20
|
+
end
|
|
21
|
+
end
|
|
13
22
|
local v = {run = {
|
|
14
23
|
player = false,
|
|
15
24
|
tear = false,
|
|
@@ -28,6 +28,7 @@ local errorIfFeaturesNotInitialized = ____featuresInitialized.errorIfFeaturesNot
|
|
|
28
28
|
local ____array = require("functions.array")
|
|
29
29
|
local emptyArray = ____array.emptyArray
|
|
30
30
|
local ____entity = require("functions.entity")
|
|
31
|
+
local getEntityIDFromConstituents = ____entity.getEntityIDFromConstituents
|
|
31
32
|
local removeAllMatchingEntities = ____entity.removeAllMatchingEntities
|
|
32
33
|
local spawn = ____entity.spawn
|
|
33
34
|
local spawnWithSeed = ____entity.spawnWithSeed
|
|
@@ -39,6 +40,7 @@ local ____gridEntity = require("functions.gridEntity")
|
|
|
39
40
|
local convertXMLGridEntityType = ____gridEntity.convertXMLGridEntityType
|
|
40
41
|
local getAllGridIndexes = ____gridEntity.getAllGridIndexes
|
|
41
42
|
local getGridEntities = ____gridEntity.getGridEntities
|
|
43
|
+
local getGridEntityIDFromConstituents = ____gridEntity.getGridEntityIDFromConstituents
|
|
42
44
|
local removeAllGridExcept = ____gridEntity.removeAllGridExcept
|
|
43
45
|
local removeGrid = ____gridEntity.removeGrid
|
|
44
46
|
local setGridEntityInvisible = ____gridEntity.setGridEntityInvisible
|
|
@@ -239,7 +241,8 @@ function spawnAllEntities(self, jsonRoom, rng, verbose)
|
|
|
239
241
|
end
|
|
240
242
|
if entityType >= 1000 then
|
|
241
243
|
if verbose then
|
|
242
|
-
|
|
244
|
+
local gridEntityID = getGridEntityIDFromConstituents(nil, entityType, variant)
|
|
245
|
+
log(((((("Spawning grid entity " .. gridEntityID) .. " at: (") .. tostring(x)) .. ", ") .. tostring(y)) .. ")")
|
|
243
246
|
end
|
|
244
247
|
spawnGridEntityForJSONRoom(
|
|
245
248
|
nil,
|
|
@@ -250,7 +253,8 @@ function spawnAllEntities(self, jsonRoom, rng, verbose)
|
|
|
250
253
|
)
|
|
251
254
|
else
|
|
252
255
|
if verbose then
|
|
253
|
-
|
|
256
|
+
local entityID = getEntityIDFromConstituents(nil, entityType, variant, subType)
|
|
257
|
+
log(((((("Spawning normal entity " .. entityID) .. " at: (") .. tostring(x)) .. ", ") .. tostring(y)) .. ")")
|
|
254
258
|
end
|
|
255
259
|
local entity = spawnNormalEntityForJSONRoom(
|
|
256
260
|
nil,
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
local ____lualib = require("lualib_bundle")
|
|
2
2
|
local Map = ____lualib.Map
|
|
3
3
|
local ____exports = {}
|
|
4
|
-
local initMap, initCallbacks, postUpdate, evaluateCacheFireDelay, evaluateCacheSpeed, entityTakeDmgPlayer, postCurseEval, executeCmd, postFireTear
|
|
4
|
+
local initMap, initCallbacks, postUpdate, evaluateCacheFireDelay, evaluateCacheSpeed, evaluateCacheFlying, entityTakeDmgPlayer, postCurseEval, executeCmd, postFireTear
|
|
5
5
|
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
6
6
|
local CacheFlag = ____isaac_2Dtypescript_2Ddefinitions.CacheFlag
|
|
7
7
|
local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
|
|
@@ -72,6 +72,7 @@ function initMap(self)
|
|
|
72
72
|
extraConsoleCommandsFunctionMap:set("eternalHearts", commands.eternalHearts)
|
|
73
73
|
extraConsoleCommandsFunctionMap:set("familiarDisplay", commandsDisplay.familiarDisplay)
|
|
74
74
|
extraConsoleCommandsFunctionMap:set("familiarsDisplay", commandsDisplay.familiarsDisplay)
|
|
75
|
+
extraConsoleCommandsFunctionMap:set("flight", commands.flight)
|
|
75
76
|
extraConsoleCommandsFunctionMap:set("fool", commands.fool)
|
|
76
77
|
extraConsoleCommandsFunctionMap:set("getPosition", commands.getPosition)
|
|
77
78
|
extraConsoleCommandsFunctionMap:set("gigaBomb", commands.gigaBomb)
|
|
@@ -174,6 +175,7 @@ function initCallbacks(self, mod)
|
|
|
174
175
|
mod:AddCallback(ModCallback.POST_UPDATE, postUpdate)
|
|
175
176
|
mod:AddCallback(ModCallback.EVALUATE_CACHE, evaluateCacheFireDelay, CacheFlag.FIRE_DELAY)
|
|
176
177
|
mod:AddCallback(ModCallback.EVALUATE_CACHE, evaluateCacheSpeed, CacheFlag.SPEED)
|
|
178
|
+
mod:AddCallback(ModCallback.EVALUATE_CACHE, evaluateCacheFlying, CacheFlag.FLYING)
|
|
177
179
|
mod:AddCallback(ModCallback.ENTITY_TAKE_DMG, entityTakeDmgPlayer, EntityType.PLAYER)
|
|
178
180
|
mod:AddCallback(ModCallback.POST_CURSE_EVAL, postCurseEval)
|
|
179
181
|
mod:AddCallback(ModCallback.EXECUTE_CMD, executeCmd)
|
|
@@ -195,6 +197,11 @@ function evaluateCacheSpeed(self, player)
|
|
|
195
197
|
player.MoveSpeed = MAX_SPEED_STAT
|
|
196
198
|
end
|
|
197
199
|
end
|
|
200
|
+
function evaluateCacheFlying(self, player)
|
|
201
|
+
if v.run.flight then
|
|
202
|
+
player.CanFly = true
|
|
203
|
+
end
|
|
204
|
+
end
|
|
198
205
|
function entityTakeDmgPlayer(self)
|
|
199
206
|
if v.run.spamBloodRights then
|
|
200
207
|
return false
|
|
@@ -65,7 +65,10 @@ export declare function card(params: string): void;
|
|
|
65
65
|
export declare function cards(): void;
|
|
66
66
|
/** Alias for the "chaosCardTears" command. */
|
|
67
67
|
export declare function cc(): void;
|
|
68
|
-
/**
|
|
68
|
+
/**
|
|
69
|
+
* Toggles Chaos Card tears for the player. Useful for killing enemies very fast without using
|
|
70
|
+
* "debug 10".
|
|
71
|
+
*/
|
|
69
72
|
export declare function chaosCardTears(): void;
|
|
70
73
|
/**
|
|
71
74
|
* Restart as the specified character. Accepts either the character sub-type or the partial name of
|
|
@@ -96,7 +99,7 @@ export declare function crawlSpace(): void;
|
|
|
96
99
|
export declare function d20(): void;
|
|
97
100
|
/** Uses the D6. */
|
|
98
101
|
export declare function d6(): void;
|
|
99
|
-
/** Toggles extremely high-damage tears. */
|
|
102
|
+
/** Toggles extremely high-damage tears for the player. */
|
|
100
103
|
export declare function damage(): void;
|
|
101
104
|
/** Alias for the "devil" command. */
|
|
102
105
|
export declare function dd(): void;
|
|
@@ -124,6 +127,8 @@ export declare function error(): void;
|
|
|
124
127
|
* numbers to remove hearts.)
|
|
125
128
|
*/
|
|
126
129
|
export declare function eternalHearts(params: string): void;
|
|
130
|
+
/** Toggles flight for the player. */
|
|
131
|
+
export declare function flight(params: string): void;
|
|
127
132
|
/** Alias for the "startingRoom" command. */
|
|
128
133
|
export declare function fool(): void;
|
|
129
134
|
/** Prints the current position of all players. */
|
|
@@ -324,13 +329,16 @@ export declare function sounds(): void;
|
|
|
324
329
|
export declare function spam(): void;
|
|
325
330
|
/** Spawns a golden version of the specified trinket type. */
|
|
326
331
|
export declare function spawnGoldenTrinket(params: string): void;
|
|
327
|
-
/** Toggles maximum movement speed and flight. */
|
|
332
|
+
/** Toggles maximum movement speed and flight for the player. */
|
|
328
333
|
export declare function speed(): void;
|
|
329
334
|
/** Warps to the starting room of the floor. */
|
|
330
335
|
export declare function startingRoom(): void;
|
|
331
336
|
/** Warps to the first Super Secret Room on the floor. */
|
|
332
337
|
export declare function superSecret(): void;
|
|
333
|
-
/**
|
|
338
|
+
/**
|
|
339
|
+
* Toggles an extremely high tears stat (e.g. fire rate) for the player, equivalent of that to soy
|
|
340
|
+
* milk.
|
|
341
|
+
*/
|
|
334
342
|
export declare function tears(): void;
|
|
335
343
|
/** Creates a trapdoor next to the player. */
|
|
336
344
|
export declare function trapdoorCommand(): void;
|
|
@@ -64,7 +64,9 @@ local spawnTrinket = ____pickups.spawnTrinket
|
|
|
64
64
|
local ____pills = require("functions.pills")
|
|
65
65
|
local getPillEffectName = ____pills.getPillEffectName
|
|
66
66
|
local ____player = require("functions.player")
|
|
67
|
+
local addCollectibleCostume = ____player.addCollectibleCostume
|
|
67
68
|
local getPlayerName = ____player.getPlayerName
|
|
69
|
+
local removeCollectibleCostume = ____player.removeCollectibleCostume
|
|
68
70
|
local useActiveItemTemp = ____player.useActiveItemTemp
|
|
69
71
|
local ____playerIndex = require("functions.playerIndex")
|
|
70
72
|
local getPlayers = ____playerIndex.getPlayers
|
|
@@ -104,7 +106,8 @@ local v = ____v.default
|
|
|
104
106
|
function ____exports.blackHearts(self, params)
|
|
105
107
|
addHeart(nil, params, HealthType.BLACK)
|
|
106
108
|
end
|
|
107
|
-
--- Toggles Chaos Card tears. Useful for killing enemies very fast without using
|
|
109
|
+
--- Toggles Chaos Card tears for the player. Useful for killing enemies very fast without using
|
|
110
|
+
-- "debug 10".
|
|
108
111
|
function ____exports.chaosCardTears(self)
|
|
109
112
|
v.run.chaosCardTears = not v.run.chaosCardTears
|
|
110
113
|
printEnabled(nil, v.run.chaosCardTears, "Chaos Card tears")
|
|
@@ -480,7 +483,7 @@ function ____exports.d6(self)
|
|
|
480
483
|
local player = Isaac.GetPlayer()
|
|
481
484
|
useActiveItemTemp(nil, player, CollectibleType.D6)
|
|
482
485
|
end
|
|
483
|
-
--- Toggles extremely high-damage tears.
|
|
486
|
+
--- Toggles extremely high-damage tears for the player.
|
|
484
487
|
function ____exports.damage(self)
|
|
485
488
|
v.run.maxDamage = not v.run.maxDamage
|
|
486
489
|
printEnabled(nil, v.run.maxDamage, "debug damage")
|
|
@@ -520,6 +523,25 @@ end
|
|
|
520
523
|
function ____exports.error(self)
|
|
521
524
|
____exports.iAmError(nil)
|
|
522
525
|
end
|
|
526
|
+
--- Toggles flight for the player.
|
|
527
|
+
function ____exports.flight(self, params)
|
|
528
|
+
local player = Isaac.GetPlayer()
|
|
529
|
+
v.run.flight = not v.run.flight
|
|
530
|
+
if params == "true" then
|
|
531
|
+
v.run.flight = true
|
|
532
|
+
elseif params == "false" then
|
|
533
|
+
v.run.flight = false
|
|
534
|
+
end
|
|
535
|
+
player:AddCacheFlags(CacheFlag.FLYING)
|
|
536
|
+
player:EvaluateItems()
|
|
537
|
+
local collectibleUsedToShowFlight = CollectibleType.FATE
|
|
538
|
+
if v.run.flight then
|
|
539
|
+
addCollectibleCostume(nil, player, collectibleUsedToShowFlight)
|
|
540
|
+
else
|
|
541
|
+
removeCollectibleCostume(nil, player, collectibleUsedToShowFlight)
|
|
542
|
+
end
|
|
543
|
+
printEnabled(nil, v.run.maxSpeed, "max speed")
|
|
544
|
+
end
|
|
523
545
|
--- Alias for the "startingRoom" command.
|
|
524
546
|
function ____exports.fool(self)
|
|
525
547
|
____exports.startingRoom(nil)
|
|
@@ -1018,29 +1040,22 @@ function ____exports.spawnGoldenTrinket(self, params)
|
|
|
1018
1040
|
local centerPos = room:GetCenterPos()
|
|
1019
1041
|
spawnTrinket(nil, goldenTrinketType, centerPos)
|
|
1020
1042
|
end
|
|
1021
|
-
--- Toggles maximum movement speed and flight.
|
|
1043
|
+
--- Toggles maximum movement speed and flight for the player.
|
|
1022
1044
|
function ____exports.speed(self)
|
|
1023
1045
|
local player = Isaac.GetPlayer()
|
|
1024
1046
|
v.run.maxSpeed = not v.run.maxSpeed
|
|
1025
|
-
if v.run.maxSpeed and not player.CanFly then
|
|
1026
|
-
local numEternalHearts = player:GetEternalHearts()
|
|
1027
|
-
if numEternalHearts == 0 then
|
|
1028
|
-
player:AddCollectible(CollectibleType.FATE)
|
|
1029
|
-
player:AddEternalHearts(-1)
|
|
1030
|
-
else
|
|
1031
|
-
player:AddEternalHearts(-1)
|
|
1032
|
-
player:AddCollectible(CollectibleType.FATE)
|
|
1033
|
-
end
|
|
1034
|
-
end
|
|
1035
1047
|
player:AddCacheFlags(CacheFlag.SPEED)
|
|
1036
1048
|
player:EvaluateItems()
|
|
1037
|
-
|
|
1049
|
+
local value = tostring(v.run.maxSpeed)
|
|
1050
|
+
____exports.flight(nil, value)
|
|
1051
|
+
printEnabled(nil, v.run.maxSpeed, "max speed and flight")
|
|
1038
1052
|
end
|
|
1039
1053
|
--- Warps to the first Super Secret Room on the floor.
|
|
1040
1054
|
function ____exports.superSecret(self)
|
|
1041
1055
|
warpToRoomType(nil, RoomType.SUPER_SECRET)
|
|
1042
1056
|
end
|
|
1043
|
-
--- Toggles extremely high tears stat (e.g. fire rate), equivalent of that to soy
|
|
1057
|
+
--- Toggles an extremely high tears stat (e.g. fire rate) for the player, equivalent of that to soy
|
|
1058
|
+
-- milk.
|
|
1044
1059
|
function ____exports.tears(self)
|
|
1045
1060
|
v.run.maxTears = not v.run.maxTears
|
|
1046
1061
|
local player = Isaac.GetPlayer()
|
|
@@ -7,7 +7,8 @@ local v = {persistent = {disableCurses = false}, run = {
|
|
|
7
7
|
spamBloodRights = false,
|
|
8
8
|
maxDamage = false,
|
|
9
9
|
maxSpeed = false,
|
|
10
|
-
maxTears = false
|
|
10
|
+
maxTears = false,
|
|
11
|
+
flight = false
|
|
11
12
|
}}
|
|
12
13
|
____exports.default = v
|
|
13
14
|
--- The contents of the map are initialized in the "init.ts" file.
|
|
@@ -0,0 +1,11 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Helper function to emulate what happens when the player pauses the game. Use the `unpause`
|
|
3
|
+
* function to return things back to normal.
|
|
4
|
+
*
|
|
5
|
+
* Under the hood, this function:
|
|
6
|
+
* - uses the Pause collectible on every game frame
|
|
7
|
+
* - disables any player inputs (except for `ButtonAction.MENU_CONFIRM`)
|
|
8
|
+
*/
|
|
9
|
+
export declare function pause(): void;
|
|
10
|
+
/** Helper function to put things back to normal after the `pause` function was used. */
|
|
11
|
+
export declare function unpause(): void;
|