isaacscript-common 6.17.1 → 6.18.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -24,10 +24,10 @@ export declare function getRockAltType(): RockAltType;
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  * Most of the time, this function will do nothing, similar to how most of the time, when an
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  * individual urn is destroyed, nothing will spawn.
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  *
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- * Note that in vanilla, trinkets will not spawn if they have already been removed from the trinket
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- * pool. This function cannot replicate that behavior because there is no way to check to see if a
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- * trinket is still in the pool. Thus, it will always have a chance to spawn the respective trinket
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- * (e.g. Swallowed Penny from urns).
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+ * Note that in vanilla, collectibles and trinkets will not spawn if they have already been removed
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+ * from the respective pool. This function cannot replicate that behavior because there is no way to
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+ * check to see if a collectible or trinket is still in the pool. Thus, it will always have a chance
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+ * to spawn the respective collectible/trinket (e.g. Swallowed Penny from urns).
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  *
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  * The logic in this function is based on the rewards listed on the wiki:
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  * https://bindingofisaacrebirth.fandom.com/wiki/Rocks
@@ -1 +1 @@
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- {"version":3,"file":"rockAlt.d.ts","sourceRoot":"","sources":["../../src/functions/rockAlt.ts"],"names":[],"mappings":";;;AAcA,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AA+BnD;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,IAAI,WAAW,CAK5C;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,kBAAkB,CAChC,QAAQ,EAAE,MAAM,EAChB,WAAW,EAAE,WAAW,EACxB,OAAO,SAAI,EACX,SAAS,GAAE,IAAI,GAAG,GAAqB,GACtC,OAAO,CAwBT"}
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+ {"version":3,"file":"rockAlt.d.ts","sourceRoot":"","sources":["../../src/functions/rockAlt.ts"],"names":[],"mappings":";;;AAaA,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AA8BnD;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,IAAI,WAAW,CAK5C;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,kBAAkB,CAChC,QAAQ,EAAE,MAAM,EAChB,WAAW,EAAE,WAAW,EACxB,OAAO,SAAI,EACX,SAAS,GAAE,IAAI,GAAG,GAAqB,GACtC,OAAO,CAwBT"}
@@ -7,7 +7,6 @@ local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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  local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
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  local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
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  local HeartSubType = ____isaac_2Dtypescript_2Ddefinitions.HeartSubType
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- local ItemPoolType = ____isaac_2Dtypescript_2Ddefinitions.ItemPoolType
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  local PillColor = ____isaac_2Dtypescript_2Ddefinitions.PillColor
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  local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
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  local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
@@ -22,8 +21,6 @@ local BACKDROP_TYPE_TO_ROCK_ALT_TYPE = ____backdropTypeToRockAltType.BACKDROP_TY
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  local ____entitiesSpecific = require("functions.entitiesSpecific")
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  local spawnEffectWithSeed = ____entitiesSpecific.spawnEffectWithSeed
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  local spawnNPCWithSeed = ____entitiesSpecific.spawnNPCWithSeed
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- local ____itemPool = require("functions.itemPool")
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- local isCollectibleInItemPool = ____itemPool.isCollectibleInItemPool
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  local ____pickupsSpecific = require("functions.pickupsSpecific")
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  local spawnCardWithSeed = ____pickupsSpecific.spawnCardWithSeed
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  local spawnCoinWithSeed = ____pickupsSpecific.spawnCoinWithSeed
@@ -80,12 +77,8 @@ function spawnRockAltRewardUrn(self, position, rng)
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  end
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  totalChance = totalChance + ROCK_ALT_CHANCES.COLLECTIBLE
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  if chance < totalChance then
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- local stillInPools = isCollectibleInItemPool(nil, CollectibleType.QUARTER, ItemPoolType.DEVIL)
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- if stillInPools then
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- spawnCollectible(nil, CollectibleType.QUARTER, position, rng)
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- return true
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- end
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- return false
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+ spawnCollectible(nil, CollectibleType.QUARTER, position, rng)
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+ return true
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  end
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  local numSpidersChance = getRandom(nil, rng)
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  local numSpiders = numSpidersChance < 0.5 and 1 or 2
@@ -132,30 +125,14 @@ function spawnRockAltRewardMushroom(self, position, rng)
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  if roomType == RoomType.SECRET then
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  local wavyCapChance = getRandom(nil, rng)
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  if wavyCapChance < 0.0272 then
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- local stillInPools = isCollectibleInItemPool(nil, CollectibleType.WAVY_CAP, ItemPoolType.SECRET)
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- if stillInPools then
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- spawnCollectible(nil, CollectibleType.WAVY_CAP, position, rng)
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- return true
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- end
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+ spawnCollectible(nil, CollectibleType.WAVY_CAP, position, rng)
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+ return true
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  end
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  end
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- local magicMushroomStillInPools = isCollectibleInItemPool(nil, CollectibleType.MAGIC_MUSHROOM, ItemPoolType.TREASURE)
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- local miniMushStillInPools = isCollectibleInItemPool(nil, CollectibleType.MINI_MUSH, ItemPoolType.TREASURE)
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- if magicMushroomStillInPools and miniMushStillInPools then
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- local collectibleChance = getRandom(nil, rng)
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- local collectibleType = collectibleChance < 0.5 and CollectibleType.MAGIC_MUSHROOM or CollectibleType.MINI_MUSH
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- spawnCollectible(nil, collectibleType, position, rng)
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- return true
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- end
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- if magicMushroomStillInPools then
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- spawnCollectible(nil, CollectibleType.MINI_MUSH, position, rng)
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- return true
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- end
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- if miniMushStillInPools then
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- spawnCollectible(nil, CollectibleType.MAGIC_MUSHROOM, position, rng)
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- return true
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- end
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- return false
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+ local collectibleChance = getRandom(nil, rng)
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+ local collectibleType = collectibleChance < 0.5 and CollectibleType.MAGIC_MUSHROOM or CollectibleType.MINI_MUSH
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+ spawnCollectible(nil, collectibleType, position, rng)
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+ return true
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  end
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  spawnEffectWithSeed(
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  nil,
@@ -185,23 +162,10 @@ function spawnRockAltRewardSkull(self, position, rng)
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  end
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  totalChance = totalChance + ROCK_ALT_CHANCES.COLLECTIBLE
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  if chance < totalChance then
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- local ghostBabyStillInPools = isCollectibleInItemPool(nil, CollectibleType.GHOST_BABY, ItemPoolType.TREASURE)
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- local dryBabyStillInPools = isCollectibleInItemPool(nil, CollectibleType.DRY_BABY, ItemPoolType.TREASURE)
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- if ghostBabyStillInPools and dryBabyStillInPools then
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- local collectibleChance = getRandom(nil, rng)
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- local collectibleType = collectibleChance < 0.5 and CollectibleType.GHOST_BABY or CollectibleType.DRY_BABY
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- spawnCollectible(nil, collectibleType, position, rng)
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- return true
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- end
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- if ghostBabyStillInPools then
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- spawnCollectible(nil, CollectibleType.DRY_BABY, position, rng)
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- return true
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- end
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- if dryBabyStillInPools then
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- spawnCollectible(nil, CollectibleType.GHOST_BABY, position, rng)
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- return true
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- end
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- return false
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+ local collectibleChance = getRandom(nil, rng)
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+ local collectibleType = collectibleChance < 0.5 and CollectibleType.GHOST_BABY or CollectibleType.DRY_BABY
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+ spawnCollectible(nil, collectibleType, position, rng)
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+ return true
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  end
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  spawnNPCWithSeed(
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  nil,
@@ -232,23 +196,10 @@ function spawnRockAltRewardPolyp(self, position, rng)
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  end
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  totalChance = totalChance + ROCK_ALT_CHANCES.COLLECTIBLE
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  if chance < totalChance then
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- local placentaStillInPools = isCollectibleInItemPool(nil, CollectibleType.PLACENTA, ItemPoolType.BOSS)
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- local bloodClotStillInPools = isCollectibleInItemPool(nil, CollectibleType.BLOOD_CLOT, ItemPoolType.BOSS)
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- if bloodClotStillInPools and placentaStillInPools then
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- local collectibleChance = getRandom(nil, rng)
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- local collectibleType = collectibleChance < 0.5 and CollectibleType.PLACENTA or CollectibleType.BLOOD_CLOT
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- spawnCollectible(nil, collectibleType, position, rng)
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- return true
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- end
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- if bloodClotStillInPools then
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- spawnCollectible(nil, CollectibleType.MINI_MUSH, position, rng)
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- return true
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- end
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- if placentaStillInPools then
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- spawnCollectible(nil, CollectibleType.MAGIC_MUSHROOM, position, rng)
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- return true
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- end
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- return false
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+ local collectibleChance = getRandom(nil, rng)
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+ local collectibleType = collectibleChance < 0.5 and CollectibleType.PLACENTA or CollectibleType.BLOOD_CLOT
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+ spawnCollectible(nil, collectibleType, position, rng)
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+ return true
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  end
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  spawnEffectWithSeed(
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  nil,
@@ -301,10 +252,10 @@ end
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  -- Most of the time, this function will do nothing, similar to how most of the time, when an
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  -- individual urn is destroyed, nothing will spawn.
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  --
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- -- Note that in vanilla, trinkets will not spawn if they have already been removed from the trinket
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- -- pool. This function cannot replicate that behavior because there is no way to check to see if a
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- -- trinket is still in the pool. Thus, it will always have a chance to spawn the respective trinket
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- -- (e.g. Swallowed Penny from urns).
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+ -- Note that in vanilla, collectibles and trinkets will not spawn if they have already been removed
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+ -- from the respective pool. This function cannot replicate that behavior because there is no way to
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+ -- check to see if a collectible or trinket is still in the pool. Thus, it will always have a chance
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+ -- to spawn the respective collectible/trinket (e.g. Swallowed Penny from urns).
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  --
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  -- The logic in this function is based on the rewards listed on the wiki:
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  -- https://bindingofisaacrebirth.fandom.com/wiki/Rocks
@@ -12,6 +12,11 @@ import { CollectibleType, ItemPoolType } from "isaac-typescript-definitions";
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  * - If the collectible is non-offensive, any Tainted Losts will be temporarily changed to Isaac and
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  * then changed back. (This is because Tainted Lost is not able to retrieve non-offensive
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  * collectibles from item pools).
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+ *
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+ * Under the hood, this function works by using the `ItemPool.AddRoomBlacklist` method to blacklist
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+ * every collectible except for the one provided. Unfortunately, this is not a general-purpose
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+ * "isCollectibleInItemPool" algorithm, because when a pool is depleted, it will automatically pull
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+ * items from the Treasure Room pool, and there is no way to distinguish when this happens.
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  */
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  export declare function isCollectibleUnlocked(collectibleType: CollectibleType, itemPoolType: ItemPoolType): boolean;
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  //# sourceMappingURL=saveFile.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"saveFile.d.ts","sourceRoot":"","sources":["../../src/functions/saveFile.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAI7E;;;;;;;;;;;;;GAaG;AACH,wBAAgB,qBAAqB,CACnC,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO,CAMT"}
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+ {"version":3,"file":"saveFile.d.ts","sourceRoot":"","sources":["../../src/functions/saveFile.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,eAAe,EAEf,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAoBtC;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,qBAAqB,CACnC,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO,CA2DT"}
@@ -1,8 +1,85 @@
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+ local ____lualib = require("lualib_bundle")
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+ local Map = ____lualib.Map
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+ local __TS__Iterator = ____lualib.__TS__Iterator
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+ local __TS__New = ____lualib.__TS__New
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  local ____exports = {}
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- local ____itemPool = require("functions.itemPool")
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- local isCollectibleInItemPool = ____itemPool.isCollectibleInItemPool
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+ local removeItemsAndTrinketsThatAffectItemPools, restoreItemsAndTrinketsThatAffectItemPools, COLLECTIBLES_THAT_AFFECT_ITEM_POOLS, TRINKETS_THAT_AFFECT_ITEM_POOLS
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+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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+ local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
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+ local ItemConfigTag = ____isaac_2Dtypescript_2Ddefinitions.ItemConfigTag
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+ local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
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+ local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
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+ local ____cachedClasses = require("cachedClasses")
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+ local game = ____cachedClasses.game
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+ local ____collectibleSet = require("functions.collectibleSet")
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+ local getCollectibleSet = ____collectibleSet.getCollectibleSet
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+ local ____collectibleTag = require("functions.collectibleTag")
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+ local collectibleHasTag = ____collectibleTag.collectibleHasTag
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+ local ____playerDataStructures = require("functions.playerDataStructures")
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+ local mapGetPlayer = ____playerDataStructures.mapGetPlayer
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+ local mapSetPlayer = ____playerDataStructures.mapSetPlayer
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+ local ____playerIndex = require("functions.playerIndex")
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+ local getPlayers = ____playerIndex.getPlayers
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  local ____players = require("functions.players")
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  local anyPlayerHasCollectible = ____players.anyPlayerHasCollectible
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+ local getPlayersOfType = ____players.getPlayersOfType
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+ local ____utils = require("functions.utils")
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+ local ____repeat = ____utils["repeat"]
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+ function removeItemsAndTrinketsThatAffectItemPools(self)
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+ local removedItemsMap = __TS__New(Map)
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+ local removedTrinketsMap = __TS__New(Map)
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+ for ____, player in ipairs(getPlayers(nil)) do
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+ local removedItems = {}
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+ for ____, itemToRemove in ipairs(COLLECTIBLES_THAT_AFFECT_ITEM_POOLS) do
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+ if player:HasCollectible(itemToRemove) then
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+ local numCollectibles = player:GetCollectibleNum(itemToRemove)
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+ ____repeat(
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+ nil,
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+ numCollectibles,
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+ function()
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+ player:RemoveCollectible(itemToRemove)
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+ removedItems[#removedItems + 1] = itemToRemove
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+ end
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+ )
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+ end
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+ end
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+ mapSetPlayer(nil, removedItemsMap, player, removedItems)
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+ local removedTrinkets = {}
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+ for ____, trinketToRemove in ipairs(TRINKETS_THAT_AFFECT_ITEM_POOLS) do
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+ if player:HasTrinket(trinketToRemove) then
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+ local numTrinkets = player:GetTrinketMultiplier(trinketToRemove)
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+ ____repeat(
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+ nil,
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+ numTrinkets,
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+ function()
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+ player:TryRemoveTrinket(trinketToRemove)
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+ removedTrinkets[#removedTrinkets + 1] = trinketToRemove
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+ end
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+ )
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+ end
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+ end
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+ mapSetPlayer(nil, removedTrinketsMap, player, removedTrinkets)
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+ end
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+ return {removedItemsMap, removedTrinketsMap}
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+ end
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+ function restoreItemsAndTrinketsThatAffectItemPools(self, removedItemsMap, removedTrinketsMap)
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+ for ____, player in ipairs(getPlayers(nil)) do
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+ local removedItems = mapGetPlayer(nil, removedItemsMap, player)
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+ if removedItems ~= nil then
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+ for ____, collectibleType in ipairs(removedItems) do
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+ player:AddCollectible(collectibleType, 0, false)
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+ end
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+ end
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+ local removedTrinkets = mapGetPlayer(nil, removedTrinketsMap, player)
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+ if removedTrinkets ~= nil then
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+ for ____, trinketType in ipairs(removedTrinkets) do
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+ player:AddTrinket(trinketType, false)
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+ end
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+ end
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+ end
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+ end
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+ COLLECTIBLES_THAT_AFFECT_ITEM_POOLS = {CollectibleType.CHAOS, CollectibleType.SACRED_ORB, CollectibleType.TMTRAINER}
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+ TRINKETS_THAT_AFFECT_ITEM_POOLS = {TrinketType.NO}
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  --- Helper function to see if the given collectible is unlocked on the current save file. This
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  -- requires providing the corresponding item pool that the collectible is located in.
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  --
@@ -15,10 +92,42 @@ local anyPlayerHasCollectible = ____players.anyPlayerHasCollectible
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  -- - If the collectible is non-offensive, any Tainted Losts will be temporarily changed to Isaac and
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  -- then changed back. (This is because Tainted Lost is not able to retrieve non-offensive
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  -- collectibles from item pools).
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+ --
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+ -- Under the hood, this function works by using the `ItemPool.AddRoomBlacklist` method to blacklist
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+ -- every collectible except for the one provided. Unfortunately, this is not a general-purpose
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+ -- "isCollectibleInItemPool" algorithm, because when a pool is depleted, it will automatically pull
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+ -- items from the Treasure Room pool, and there is no way to distinguish when this happens.
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  function ____exports.isCollectibleUnlocked(self, collectibleType, itemPoolType)
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  if anyPlayerHasCollectible(nil, collectibleType) then
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  return true
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  end
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- return isCollectibleInItemPool(nil, collectibleType, itemPoolType)
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+ local taintedLosts = getPlayersOfType(nil, PlayerType.THE_LOST_B)
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+ local isOffensive = collectibleHasTag(nil, collectibleType, ItemConfigTag.OFFENSIVE)
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+ local changedPlayerTypes = false
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+ if not isOffensive then
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+ changedPlayerTypes = true
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+ for ____, player in ipairs(taintedLosts) do
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+ player:ChangePlayerType(PlayerType.ISAAC)
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+ end
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+ end
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+ local removedItemsMap, removedTrinketsMap = table.unpack(removeItemsAndTrinketsThatAffectItemPools(nil))
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+ local itemPool = game:GetItemPool()
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+ local collectibleSet = getCollectibleSet(nil)
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+ for ____, collectibleTypeInSet in __TS__Iterator(collectibleSet:values()) do
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+ if collectibleTypeInSet ~= collectibleType then
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+ itemPool:AddRoomBlacklist(collectibleTypeInSet)
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+ end
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+ end
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+ local seed = 1
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+ local retrievedCollectibleType = itemPool:GetCollectible(itemPoolType, false, seed)
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+ local collectibleUnlocked = retrievedCollectibleType == collectibleType
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+ itemPool:ResetRoomBlacklist()
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+ restoreItemsAndTrinketsThatAffectItemPools(nil, removedItemsMap, removedTrinketsMap)
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+ if changedPlayerTypes then
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+ for ____, player in ipairs(taintedLosts) do
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+ player:ChangePlayerType(PlayerType.THE_LOST_B)
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+ end
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+ end
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+ return collectibleUnlocked
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  end
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  return ____exports
package/dist/index.d.ts CHANGED
@@ -74,7 +74,6 @@ export * from "./functions/gridEntities";
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  export * from "./functions/gridEntitiesSpecific";
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  export * from "./functions/input";
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  export * from "./functions/isaacAPIClass";
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- export * from "./functions/itemPool";
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  export * from "./functions/jsonHelpers";
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  export * from "./functions/jsonRoom";
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  export * from "./functions/kColor";
@@ -1 +1 @@
1
- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,iBAAiB,CAAC;AAChC,OAAO,EACL,cAAc,EACd,eAAe,GAChB,MAAM,iCAAiC,CAAC;AACzC,OAAO,EACL,qBAAqB,EACrB,oBAAoB,EACpB,0BAA0B,GAC3B,MAAM,gCAAgC,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,aAAa,CAAC;AAC5B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,OAAO,EACL,sBAAsB,EACtB,iCAAiC,GAClC,MAAM,sCAAsC,CAAC;AAC9C,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,0BAA0B,EAAE,MAAM,oCAAoC,CAAC;AAChF,OAAO,EACL,sBAAsB,IAAI,gBAAgB,EAC1C,qBAAqB,IAAI,eAAe,GACzC,MAAM,6BAA6B,CAAC;AACrC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,OAAO,EACL,cAAc,EACd,oBAAoB,EACpB,SAAS,GACV,MAAM,2BAA2B,CAAC;AACnC,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAC7E,OAAO,EACL,gBAAgB,EAChB,yBAAyB,EACzB,qBAAqB,EACrB,qBAAqB,EACrB,eAAe,EACf,wBAAwB,GACzB,MAAM,0BAA0B,CAAC;AAClC,cAAc,yCAAyC,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACvE,OAAO,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACzE,OAAO,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EACL,sBAAsB,EACtB,qBAAqB,GACtB,MAAM,+BAA+B,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,OAAO,EAAE,kBAAkB,EAAE,MAAM,4BAA4B,CAAC;AAChE,OAAO,EACL,kBAAkB,EAClB,iBAAiB,GAClB,MAAM,0BAA0B,CAAC;AAClC,OAAO,EAAE,0BAA0B,EAAE,MAAM,uCAAuC,CAAC;AACnF,OAAO,EAAE,cAAc,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAC7E,OAAO,EACL,qBAAqB,EACrB,qBAAqB,GACtB,MAAM,2BAA2B,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,OAAO,EACL,gBAAgB,EAChB,kBAAkB,EAClB,gBAAgB,EAChB,kBAAkB,EAClB,qBAAqB,EACrB,uBAAuB,GACxB,MAAM,yBAAyB,CAAC;AACjC,cAAc,oCAAoC,CAAC;AACnD,OAAO,EACL,sBAAsB,EACtB,uBAAuB,GACxB,MAAM,yBAAyB,CAAC;AACjC,OAAO,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC3E,OAAO,EAAE,0BAA0B,EAAE,MAAM,kCAAkC,CAAC;AAC9E,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kCAAkC,CAAC;AACjD,cAAc,0BAA0B,CAAC;AACzC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,iBAAiB,CAAC;AAChC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,yCAAyC,CAAC;AACxD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oCAAoC,CAAC;AACnD,cAAc,uBAAuB,CAAC;AACtC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,0BAA0B,CAAC;AACzC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,cAAc,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,cAAc,iBAAiB,CAAC;AAChC,OAAO,EACL,cAAc,EACd,eAAe,GAChB,MAAM,iCAAiC,CAAC;AACzC,OAAO,EACL,qBAAqB,EACrB,oBAAoB,EACpB,0BAA0B,GAC3B,MAAM,gCAAgC,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,aAAa,CAAC;AAC5B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,OAAO,EACL,sBAAsB,EACtB,iCAAiC,GAClC,MAAM,sCAAsC,CAAC;AAC9C,OAAO,EAAE,sBAAsB,EAAE,MAAM,2BAA2B,CAAC;AACnE,OAAO,EAAE,0BAA0B,EAAE,MAAM,oCAAoC,CAAC;AAChF,OAAO,EACL,sBAAsB,IAAI,gBAAgB,EAC1C,qBAAqB,IAAI,eAAe,GACzC,MAAM,6BAA6B,CAAC;AACrC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,OAAO,EACL,cAAc,EACd,oBAAoB,EACpB,SAAS,GACV,MAAM,2BAA2B,CAAC;AACnC,OAAO,EAAE,eAAe,EAAE,cAAc,EAAE,MAAM,4BAA4B,CAAC;AAC7E,OAAO,EACL,gBAAgB,EAChB,yBAAyB,EACzB,qBAAqB,EACrB,qBAAqB,EACrB,eAAe,EACf,wBAAwB,GACzB,MAAM,0BAA0B,CAAC;AAClC,cAAc,yCAAyC,CAAC;AACxD,OAAO,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,0BAA0B,CAAC;AACvE,OAAO,EAAE,gBAAgB,EAAE,eAAe,EAAE,MAAM,sBAAsB,CAAC;AACzE,OAAO,EAAE,eAAe,EAAE,MAAM,4BAA4B,CAAC;AAC7D,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EACL,sBAAsB,EACtB,qBAAqB,GACtB,MAAM,+BAA+B,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,OAAO,EAAE,kBAAkB,EAAE,MAAM,4BAA4B,CAAC;AAChE,OAAO,EACL,kBAAkB,EAClB,iBAAiB,GAClB,MAAM,0BAA0B,CAAC;AAClC,OAAO,EAAE,0BAA0B,EAAE,MAAM,uCAAuC,CAAC;AACnF,OAAO,EAAE,cAAc,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAC7E,OAAO,EACL,qBAAqB,EACrB,qBAAqB,GACtB,MAAM,2BAA2B,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,OAAO,EACL,gBAAgB,EAChB,kBAAkB,EAClB,gBAAgB,EAChB,kBAAkB,EAClB,qBAAqB,EACrB,uBAAuB,GACxB,MAAM,yBAAyB,CAAC;AACjC,cAAc,oCAAoC,CAAC;AACnD,OAAO,EACL,sBAAsB,EACtB,uBAAuB,GACxB,MAAM,yBAAyB,CAAC;AACjC,OAAO,EAAE,eAAe,EAAE,eAAe,EAAE,MAAM,yBAAyB,CAAC;AAC3E,OAAO,EAAE,0BAA0B,EAAE,MAAM,kCAAkC,CAAC;AAC9E,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,wBAAwB,CAAC;AACvC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AACnC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kCAAkC,CAAC;AACjD,cAAc,0BAA0B,CAAC;AACzC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,sBAAsB,CAAC;AACrC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,oBAAoB,CAAC;AACnC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC;AAClC,cAAc,0BAA0B,CAAC;AACzC,cAAc,kCAAkC,CAAC;AACjD,cAAc,0BAA0B,CAAC;AACzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,oBAAoB,CAAC;AACnC,cAAc,oBAAoB,CAAC;AACnC,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,iBAAiB,CAAC;AAChC,cAAc,sBAAsB,CAAC;AACrC,cAAc,mBAAmB,CAAC;AAClC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,mBAAmB,CAAC;AAClC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,uBAAuB,CAAC;AACtC,cAAc,mBAAmB,CAAC;AAClC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,yCAAyC,CAAC;AACxD,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,oCAAoC,CAAC;AACnD,cAAc,uBAAuB,CAAC;AACtC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,0BAA0B,CAAC;AACzC,cAAc,uBAAuB,CAAC;AACtC,cAAc,qBAAqB,CAAC;AACpC,cAAc,cAAc,CAAC"}
package/dist/index.lua CHANGED
@@ -590,14 +590,6 @@ do
590
590
  end
591
591
  end
592
592
  end
593
- do
594
- local ____export = require("functions.itemPool")
595
- for ____exportKey, ____exportValue in pairs(____export) do
596
- if ____exportKey ~= "default" then
597
- ____exports[____exportKey] = ____exportValue
598
- end
599
- end
600
- end
601
593
  do
602
594
  local ____export = require("functions.jsonHelpers")
603
595
  for ____exportKey, ____exportValue in pairs(____export) do
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "6.17.1",
3
+ "version": "6.18.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -5,7 +5,6 @@ import {
5
5
  EffectVariant,
6
6
  EntityType,
7
7
  HeartSubType,
8
- ItemPoolType,
9
8
  PillColor,
10
9
  RoomType,
11
10
  TrinketType,
@@ -15,7 +14,6 @@ import { DISTANCE_OF_GRID_TILE } from "../constants";
15
14
  import { RockAltType } from "../enums/RockAltType";
16
15
  import { BACKDROP_TYPE_TO_ROCK_ALT_TYPE } from "../objects/backdropTypeToRockAltType";
17
16
  import { spawnEffectWithSeed, spawnNPCWithSeed } from "./entitiesSpecific";
18
- import { isCollectibleInItemPool } from "./itemPool";
19
17
  import {
20
18
  spawnCardWithSeed,
21
19
  spawnCoinWithSeed,
@@ -71,10 +69,10 @@ export function getRockAltType(): RockAltType {
71
69
  * Most of the time, this function will do nothing, similar to how most of the time, when an
72
70
  * individual urn is destroyed, nothing will spawn.
73
71
  *
74
- * Note that in vanilla, trinkets will not spawn if they have already been removed from the trinket
75
- * pool. This function cannot replicate that behavior because there is no way to check to see if a
76
- * trinket is still in the pool. Thus, it will always have a chance to spawn the respective trinket
77
- * (e.g. Swallowed Penny from urns).
72
+ * Note that in vanilla, collectibles and trinkets will not spawn if they have already been removed
73
+ * from the respective pool. This function cannot replicate that behavior because there is no way to
74
+ * check to see if a collectible or trinket is still in the pool. Thus, it will always have a chance
75
+ * to spawn the respective collectible/trinket (e.g. Swallowed Penny from urns).
78
76
  *
79
77
  * The logic in this function is based on the rewards listed on the wiki:
80
78
  * https://bindingofisaacrebirth.fandom.com/wiki/Rocks
@@ -152,16 +150,8 @@ function spawnRockAltRewardUrn(position: Vector, rng: RNG): boolean {
152
150
 
153
151
  totalChance += ROCK_ALT_CHANCES.COLLECTIBLE;
154
152
  if (chance < totalChance) {
155
- const stillInPools = isCollectibleInItemPool(
156
- CollectibleType.QUARTER,
157
- ItemPoolType.DEVIL,
158
- );
159
- if (stillInPools) {
160
- spawnCollectible(CollectibleType.QUARTER, position, rng);
161
- return true;
162
- }
163
-
164
- return false;
153
+ spawnCollectible(CollectibleType.QUARTER, position, rng);
154
+ return true;
165
155
  }
166
156
 
167
157
  // Since the detrimental effect is the final option, we don't need to check the chance.
@@ -206,46 +196,18 @@ function spawnRockAltRewardMushroom(position: Vector, rng: RNG): boolean {
206
196
  if (roomType === RoomType.SECRET) {
207
197
  const wavyCapChance = getRandom(rng);
208
198
  if (wavyCapChance < 0.0272) {
209
- const stillInPools = isCollectibleInItemPool(
210
- CollectibleType.WAVY_CAP,
211
- ItemPoolType.SECRET,
212
- );
213
- if (stillInPools) {
214
- spawnCollectible(CollectibleType.WAVY_CAP, position, rng);
215
- return true;
216
- }
199
+ spawnCollectible(CollectibleType.WAVY_CAP, position, rng);
200
+ return true;
217
201
  }
218
202
  }
219
203
 
220
- const magicMushroomStillInPools = isCollectibleInItemPool(
221
- CollectibleType.MAGIC_MUSHROOM,
222
- ItemPoolType.TREASURE,
223
- );
224
- const miniMushStillInPools = isCollectibleInItemPool(
225
- CollectibleType.MINI_MUSH,
226
- ItemPoolType.TREASURE,
227
- );
228
- if (magicMushroomStillInPools && miniMushStillInPools) {
229
- const collectibleChance = getRandom(rng);
230
- const collectibleType =
231
- collectibleChance < 0.5
232
- ? CollectibleType.MAGIC_MUSHROOM // 12
233
- : CollectibleType.MINI_MUSH; // 71
234
- spawnCollectible(collectibleType, position, rng);
235
- return true;
236
- }
237
-
238
- if (magicMushroomStillInPools) {
239
- spawnCollectible(CollectibleType.MINI_MUSH, position, rng);
240
- return true;
241
- }
242
-
243
- if (miniMushStillInPools) {
244
- spawnCollectible(CollectibleType.MAGIC_MUSHROOM, position, rng);
245
- return true;
246
- }
247
-
248
- return false;
204
+ const collectibleChance = getRandom(rng);
205
+ const collectibleType =
206
+ collectibleChance < 0.5
207
+ ? CollectibleType.MAGIC_MUSHROOM // 12
208
+ : CollectibleType.MINI_MUSH; // 71
209
+ spawnCollectible(collectibleType, position, rng);
210
+ return true;
249
211
  }
250
212
 
251
213
  // Since the detrimental effect is the final option, we don't need to check the chance.
@@ -276,35 +238,13 @@ function spawnRockAltRewardSkull(position: Vector, rng: RNG): boolean {
276
238
 
277
239
  totalChance += ROCK_ALT_CHANCES.COLLECTIBLE;
278
240
  if (chance < totalChance) {
279
- const ghostBabyStillInPools = isCollectibleInItemPool(
280
- CollectibleType.GHOST_BABY,
281
- ItemPoolType.TREASURE,
282
- );
283
- const dryBabyStillInPools = isCollectibleInItemPool(
284
- CollectibleType.DRY_BABY,
285
- ItemPoolType.TREASURE,
286
- );
287
- if (ghostBabyStillInPools && dryBabyStillInPools) {
288
- const collectibleChance = getRandom(rng);
289
- const collectibleType =
290
- collectibleChance < 0.5
291
- ? CollectibleType.GHOST_BABY // 163
292
- : CollectibleType.DRY_BABY; // 265
293
- spawnCollectible(collectibleType, position, rng);
294
- return true;
295
- }
296
-
297
- if (ghostBabyStillInPools) {
298
- spawnCollectible(CollectibleType.DRY_BABY, position, rng);
299
- return true;
300
- }
301
-
302
- if (dryBabyStillInPools) {
303
- spawnCollectible(CollectibleType.GHOST_BABY, position, rng);
304
- return true;
305
- }
306
-
307
- return false;
241
+ const collectibleChance = getRandom(rng);
242
+ const collectibleType =
243
+ collectibleChance < 0.5
244
+ ? CollectibleType.GHOST_BABY // 163
245
+ : CollectibleType.DRY_BABY; // 265
246
+ spawnCollectible(collectibleType, position, rng);
247
+ return true;
308
248
  }
309
249
 
310
250
  // Since the detrimental effect is the final option, we don't need to check the chance.
@@ -335,35 +275,13 @@ function spawnRockAltRewardPolyp(position: Vector, rng: RNG): boolean {
335
275
 
336
276
  totalChance += ROCK_ALT_CHANCES.COLLECTIBLE;
337
277
  if (chance < totalChance) {
338
- const placentaStillInPools = isCollectibleInItemPool(
339
- CollectibleType.PLACENTA,
340
- ItemPoolType.BOSS,
341
- );
342
- const bloodClotStillInPools = isCollectibleInItemPool(
343
- CollectibleType.BLOOD_CLOT,
344
- ItemPoolType.BOSS,
345
- );
346
- if (bloodClotStillInPools && placentaStillInPools) {
347
- const collectibleChance = getRandom(rng);
348
- const collectibleType =
349
- collectibleChance < 0.5
350
- ? CollectibleType.PLACENTA // 218
351
- : CollectibleType.BLOOD_CLOT; // 254
352
- spawnCollectible(collectibleType, position, rng);
353
- return true;
354
- }
355
-
356
- if (bloodClotStillInPools) {
357
- spawnCollectible(CollectibleType.MINI_MUSH, position, rng);
358
- return true;
359
- }
360
-
361
- if (placentaStillInPools) {
362
- spawnCollectible(CollectibleType.MAGIC_MUSHROOM, position, rng);
363
- return true;
364
- }
365
-
366
- return false;
278
+ const collectibleChance = getRandom(rng);
279
+ const collectibleType =
280
+ collectibleChance < 0.5
281
+ ? CollectibleType.PLACENTA // 218
282
+ : CollectibleType.BLOOD_CLOT; // 254
283
+ spawnCollectible(collectibleType, position, rng);
284
+ return true;
367
285
  }
368
286
 
369
287
  // Since the detrimental effect is the final option, we don't need to check the chance.
@@ -1,6 +1,28 @@
1
- import { CollectibleType, ItemPoolType } from "isaac-typescript-definitions";
2
- import { isCollectibleInItemPool } from "./itemPool";
3
- import { anyPlayerHasCollectible } from "./players";
1
+ import {
2
+ CollectibleType,
3
+ ItemConfigTag,
4
+ ItemPoolType,
5
+ PlayerType,
6
+ TrinketType,
7
+ } from "isaac-typescript-definitions";
8
+ import { game } from "../cachedClasses";
9
+ import { PlayerIndex } from "../types/PlayerIndex";
10
+ import { getCollectibleSet } from "./collectibleSet";
11
+ import { collectibleHasTag } from "./collectibleTag";
12
+ import { mapGetPlayer, mapSetPlayer } from "./playerDataStructures";
13
+ import { getPlayers } from "./playerIndex";
14
+ import { anyPlayerHasCollectible, getPlayersOfType } from "./players";
15
+ import { repeat } from "./utils";
16
+
17
+ const COLLECTIBLES_THAT_AFFECT_ITEM_POOLS: readonly CollectibleType[] = [
18
+ CollectibleType.CHAOS, // 402
19
+ CollectibleType.SACRED_ORB, // 691
20
+ CollectibleType.TMTRAINER, // 721
21
+ ];
22
+
23
+ const TRINKETS_THAT_AFFECT_ITEM_POOLS: readonly TrinketType[] = [
24
+ TrinketType.NO,
25
+ ];
4
26
 
5
27
  /**
6
28
  * Helper function to see if the given collectible is unlocked on the current save file. This
@@ -15,6 +37,11 @@ import { anyPlayerHasCollectible } from "./players";
15
37
  * - If the collectible is non-offensive, any Tainted Losts will be temporarily changed to Isaac and
16
38
  * then changed back. (This is because Tainted Lost is not able to retrieve non-offensive
17
39
  * collectibles from item pools).
40
+ *
41
+ * Under the hood, this function works by using the `ItemPool.AddRoomBlacklist` method to blacklist
42
+ * every collectible except for the one provided. Unfortunately, this is not a general-purpose
43
+ * "isCollectibleInItemPool" algorithm, because when a pool is depleted, it will automatically pull
44
+ * items from the Treasure Room pool, and there is no way to distinguish when this happens.
18
45
  */
19
46
  export function isCollectibleUnlocked(
20
47
  collectibleType: CollectibleType,
@@ -24,5 +51,120 @@ export function isCollectibleUnlocked(
24
51
  return true;
25
52
  }
26
53
 
27
- return isCollectibleInItemPool(collectibleType, itemPoolType);
54
+ // On Tainted Lost, it is impossible to retrieve non-offensive collectibles from pools, so we
55
+ // temporarily change the character to Isaac.
56
+ const taintedLosts = getPlayersOfType(PlayerType.THE_LOST_B);
57
+ const isOffensive = collectibleHasTag(
58
+ collectibleType,
59
+ ItemConfigTag.OFFENSIVE,
60
+ );
61
+ let changedPlayerTypes = false;
62
+ if (!isOffensive) {
63
+ changedPlayerTypes = true;
64
+ for (const player of taintedLosts) {
65
+ player.ChangePlayerType(PlayerType.ISAAC);
66
+ }
67
+ }
68
+
69
+ const [removedItemsMap, removedTrinketsMap] =
70
+ removeItemsAndTrinketsThatAffectItemPools();
71
+
72
+ // Blacklist every collectible in the game except for the provided collectible.
73
+ const itemPool = game.GetItemPool();
74
+ const collectibleSet = getCollectibleSet();
75
+ for (const collectibleTypeInSet of collectibleSet.values()) {
76
+ if (collectibleTypeInSet !== collectibleType) {
77
+ itemPool.AddRoomBlacklist(collectibleTypeInSet);
78
+ }
79
+ }
80
+
81
+ // Get a collectible from the pool and see if it is the intended collectible. (We can use any
82
+ // arbitrary value as the seed since it should not influence the result.)
83
+ const seed = 1 as Seed;
84
+ const retrievedCollectibleType = itemPool.GetCollectible(
85
+ itemPoolType,
86
+ false,
87
+ seed,
88
+ );
89
+
90
+ const collectibleUnlocked = retrievedCollectibleType === collectibleType;
91
+
92
+ // Reset the blacklist
93
+ itemPool.ResetRoomBlacklist();
94
+
95
+ restoreItemsAndTrinketsThatAffectItemPools(
96
+ removedItemsMap,
97
+ removedTrinketsMap,
98
+ );
99
+
100
+ // Change any players back to Tainted Lost, if necessary.
101
+ if (changedPlayerTypes) {
102
+ for (const player of taintedLosts) {
103
+ player.ChangePlayerType(PlayerType.THE_LOST_B);
104
+ }
105
+ }
106
+
107
+ return collectibleUnlocked;
108
+ }
109
+
110
+ /**
111
+ * Before checking the item pools, remove any collectibles or trinkets that would affect the
112
+ * retrieved collectible types.
113
+ */
114
+ function removeItemsAndTrinketsThatAffectItemPools(): [
115
+ removedItemsMap: Map<PlayerIndex, CollectibleType[]>,
116
+ removedTrinketsMap: Map<PlayerIndex, TrinketType[]>,
117
+ ] {
118
+ const removedItemsMap = new Map<PlayerIndex, CollectibleType[]>();
119
+ const removedTrinketsMap = new Map<PlayerIndex, TrinketType[]>();
120
+ for (const player of getPlayers()) {
121
+ const removedItems: CollectibleType[] = [];
122
+ for (const itemToRemove of COLLECTIBLES_THAT_AFFECT_ITEM_POOLS) {
123
+ if (player.HasCollectible(itemToRemove)) {
124
+ const numCollectibles = player.GetCollectibleNum(itemToRemove);
125
+ repeat(numCollectibles, () => {
126
+ player.RemoveCollectible(itemToRemove);
127
+ removedItems.push(itemToRemove);
128
+ });
129
+ }
130
+ }
131
+
132
+ mapSetPlayer(removedItemsMap, player, removedItems);
133
+
134
+ const removedTrinkets: TrinketType[] = [];
135
+ for (const trinketToRemove of TRINKETS_THAT_AFFECT_ITEM_POOLS) {
136
+ if (player.HasTrinket(trinketToRemove)) {
137
+ const numTrinkets = player.GetTrinketMultiplier(trinketToRemove);
138
+ repeat(numTrinkets, () => {
139
+ player.TryRemoveTrinket(trinketToRemove);
140
+ removedTrinkets.push(trinketToRemove);
141
+ });
142
+ }
143
+ }
144
+
145
+ mapSetPlayer(removedTrinketsMap, player, removedTrinkets);
146
+ }
147
+
148
+ return [removedItemsMap, removedTrinketsMap];
149
+ }
150
+
151
+ function restoreItemsAndTrinketsThatAffectItemPools(
152
+ removedItemsMap: Map<PlayerIndex, CollectibleType[]>,
153
+ removedTrinketsMap: Map<PlayerIndex, TrinketType[]>,
154
+ ) {
155
+ for (const player of getPlayers()) {
156
+ const removedItems = mapGetPlayer(removedItemsMap, player);
157
+ if (removedItems !== undefined) {
158
+ for (const collectibleType of removedItems) {
159
+ player.AddCollectible(collectibleType, 0, false); // Prevent Chaos from spawning pickups
160
+ }
161
+ }
162
+
163
+ const removedTrinkets = mapGetPlayer(removedTrinketsMap, player);
164
+ if (removedTrinkets !== undefined) {
165
+ for (const trinketType of removedTrinkets) {
166
+ player.AddTrinket(trinketType, false);
167
+ }
168
+ }
169
+ }
28
170
  }
package/src/index.ts CHANGED
@@ -117,7 +117,6 @@ export * from "./functions/gridEntities";
117
117
  export * from "./functions/gridEntitiesSpecific";
118
118
  export * from "./functions/input";
119
119
  export * from "./functions/isaacAPIClass";
120
- export * from "./functions/itemPool";
121
120
  export * from "./functions/jsonHelpers";
122
121
  export * from "./functions/jsonRoom";
123
122
  export * from "./functions/kColor";
@@ -1,10 +0,0 @@
1
- import { CollectibleType, ItemPoolType } from "isaac-typescript-definitions";
2
- /**
3
- * Helper function to see if the given collectible is still present in the given item pool.
4
- *
5
- * If the collectible is non-offensive, any Tainted Losts will be temporarily changed to Isaac and
6
- * then changed back. (This is because Tainted Lost is not able to retrieve non-offensive
7
- * collectibles from item pools).
8
- */
9
- export declare function isCollectibleInItemPool(collectibleType: CollectibleType, itemPoolType: ItemPoolType): boolean;
10
- //# sourceMappingURL=itemPool.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"itemPool.d.ts","sourceRoot":"","sources":["../../src/functions/itemPool.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,eAAe,EAEf,YAAY,EAGb,MAAM,8BAA8B,CAAC;AAoBtC;;;;;;GAMG;AACH,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO,CAsDT"}
@@ -1,116 +0,0 @@
1
- local ____lualib = require("lualib_bundle")
2
- local Map = ____lualib.Map
3
- local __TS__Iterator = ____lualib.__TS__Iterator
4
- local __TS__New = ____lualib.__TS__New
5
- local ____exports = {}
6
- local removeItemsAndTrinketsThatAffectItemPools, restoreItemsAndTrinketsThatAffectItemPools, COLLECTIBLES_THAT_AFFECT_ITEM_POOLS, TRINKETS_THAT_AFFECT_ITEM_POOLS
7
- local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
8
- local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
9
- local ItemConfigTag = ____isaac_2Dtypescript_2Ddefinitions.ItemConfigTag
10
- local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
11
- local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
12
- local ____cachedClasses = require("cachedClasses")
13
- local game = ____cachedClasses.game
14
- local ____collectibleSet = require("functions.collectibleSet")
15
- local getCollectibleSet = ____collectibleSet.getCollectibleSet
16
- local ____collectibleTag = require("functions.collectibleTag")
17
- local collectibleHasTag = ____collectibleTag.collectibleHasTag
18
- local ____playerDataStructures = require("functions.playerDataStructures")
19
- local mapGetPlayer = ____playerDataStructures.mapGetPlayer
20
- local mapSetPlayer = ____playerDataStructures.mapSetPlayer
21
- local ____playerIndex = require("functions.playerIndex")
22
- local getPlayers = ____playerIndex.getPlayers
23
- local ____players = require("functions.players")
24
- local getPlayersOfType = ____players.getPlayersOfType
25
- local ____utils = require("functions.utils")
26
- local ____repeat = ____utils["repeat"]
27
- function removeItemsAndTrinketsThatAffectItemPools(self)
28
- local removedItemsMap = __TS__New(Map)
29
- local removedTrinketsMap = __TS__New(Map)
30
- for ____, player in ipairs(getPlayers(nil)) do
31
- local removedItems = {}
32
- for ____, itemToRemove in ipairs(COLLECTIBLES_THAT_AFFECT_ITEM_POOLS) do
33
- if player:HasCollectible(itemToRemove) then
34
- local numCollectibles = player:GetCollectibleNum(itemToRemove)
35
- ____repeat(
36
- nil,
37
- numCollectibles,
38
- function()
39
- player:RemoveCollectible(itemToRemove)
40
- removedItems[#removedItems + 1] = itemToRemove
41
- end
42
- )
43
- end
44
- end
45
- mapSetPlayer(nil, removedItemsMap, player, removedItems)
46
- local removedTrinkets = {}
47
- for ____, trinketToRemove in ipairs(TRINKETS_THAT_AFFECT_ITEM_POOLS) do
48
- if player:HasTrinket(trinketToRemove) then
49
- local numTrinkets = player:GetTrinketMultiplier(trinketToRemove)
50
- ____repeat(
51
- nil,
52
- numTrinkets,
53
- function()
54
- player:TryRemoveTrinket(trinketToRemove)
55
- removedTrinkets[#removedTrinkets + 1] = trinketToRemove
56
- end
57
- )
58
- end
59
- end
60
- mapSetPlayer(nil, removedTrinketsMap, player, removedTrinkets)
61
- end
62
- return {removedItemsMap, removedTrinketsMap}
63
- end
64
- function restoreItemsAndTrinketsThatAffectItemPools(self, removedItemsMap, removedTrinketsMap)
65
- for ____, player in ipairs(getPlayers(nil)) do
66
- local removedItems = mapGetPlayer(nil, removedItemsMap, player)
67
- if removedItems ~= nil then
68
- for ____, collectibleType in ipairs(removedItems) do
69
- player:AddCollectible(collectibleType, 0, false)
70
- end
71
- end
72
- local removedTrinkets = mapGetPlayer(nil, removedTrinketsMap, player)
73
- if removedTrinkets ~= nil then
74
- for ____, trinketType in ipairs(removedTrinkets) do
75
- player:AddTrinket(trinketType, false)
76
- end
77
- end
78
- end
79
- end
80
- COLLECTIBLES_THAT_AFFECT_ITEM_POOLS = {CollectibleType.CHAOS, CollectibleType.SACRED_ORB, CollectibleType.TMTRAINER}
81
- TRINKETS_THAT_AFFECT_ITEM_POOLS = {TrinketType.NO}
82
- --- Helper function to see if the given collectible is still present in the given item pool.
83
- --
84
- -- If the collectible is non-offensive, any Tainted Losts will be temporarily changed to Isaac and
85
- -- then changed back. (This is because Tainted Lost is not able to retrieve non-offensive
86
- -- collectibles from item pools).
87
- function ____exports.isCollectibleInItemPool(self, collectibleType, itemPoolType)
88
- local taintedLosts = getPlayersOfType(nil, PlayerType.THE_LOST_B)
89
- local isOffensive = collectibleHasTag(nil, collectibleType, ItemConfigTag.OFFENSIVE)
90
- local changedPlayerTypes = false
91
- if not isOffensive then
92
- changedPlayerTypes = true
93
- for ____, player in ipairs(taintedLosts) do
94
- player:ChangePlayerType(PlayerType.ISAAC)
95
- end
96
- end
97
- local removedItemsMap, removedTrinketsMap = table.unpack(removeItemsAndTrinketsThatAffectItemPools(nil))
98
- local itemPool = game:GetItemPool()
99
- local collectibleSet = getCollectibleSet(nil)
100
- for ____, collectibleTypeInSet in __TS__Iterator(collectibleSet:values()) do
101
- if collectibleTypeInSet ~= collectibleType then
102
- itemPool:AddRoomBlacklist(collectibleTypeInSet)
103
- end
104
- end
105
- local retrievedCollectibleType = itemPool:GetCollectible(itemPoolType, false, 1)
106
- local collectibleUnlocked = retrievedCollectibleType == collectibleType
107
- itemPool:ResetRoomBlacklist()
108
- restoreItemsAndTrinketsThatAffectItemPools(nil, removedItemsMap, removedTrinketsMap)
109
- if changedPlayerTypes then
110
- for ____, player in ipairs(taintedLosts) do
111
- player:ChangePlayerType(PlayerType.THE_LOST_B)
112
- end
113
- end
114
- return collectibleUnlocked
115
- end
116
- return ____exports
@@ -1,153 +0,0 @@
1
- import {
2
- CollectibleType,
3
- ItemConfigTag,
4
- ItemPoolType,
5
- PlayerType,
6
- TrinketType,
7
- } from "isaac-typescript-definitions";
8
- import { game } from "../cachedClasses";
9
- import { PlayerIndex } from "../types/PlayerIndex";
10
- import { getCollectibleSet } from "./collectibleSet";
11
- import { collectibleHasTag } from "./collectibleTag";
12
- import { mapGetPlayer, mapSetPlayer } from "./playerDataStructures";
13
- import { getPlayers } from "./playerIndex";
14
- import { getPlayersOfType } from "./players";
15
- import { repeat } from "./utils";
16
-
17
- const COLLECTIBLES_THAT_AFFECT_ITEM_POOLS: readonly CollectibleType[] = [
18
- CollectibleType.CHAOS, // 402
19
- CollectibleType.SACRED_ORB, // 691
20
- CollectibleType.TMTRAINER, // 721
21
- ];
22
-
23
- const TRINKETS_THAT_AFFECT_ITEM_POOLS: readonly TrinketType[] = [
24
- TrinketType.NO,
25
- ];
26
-
27
- /**
28
- * Helper function to see if the given collectible is still present in the given item pool.
29
- *
30
- * If the collectible is non-offensive, any Tainted Losts will be temporarily changed to Isaac and
31
- * then changed back. (This is because Tainted Lost is not able to retrieve non-offensive
32
- * collectibles from item pools).
33
- */
34
- export function isCollectibleInItemPool(
35
- collectibleType: CollectibleType,
36
- itemPoolType: ItemPoolType,
37
- ): boolean {
38
- // On Tainted Lost, it is impossible to retrieve non-offensive collectibles from pools, so we
39
- // temporarily change the character to Isaac.
40
- const taintedLosts = getPlayersOfType(PlayerType.THE_LOST_B);
41
- const isOffensive = collectibleHasTag(
42
- collectibleType,
43
- ItemConfigTag.OFFENSIVE,
44
- );
45
- let changedPlayerTypes = false;
46
- if (!isOffensive) {
47
- changedPlayerTypes = true;
48
- for (const player of taintedLosts) {
49
- player.ChangePlayerType(PlayerType.ISAAC);
50
- }
51
- }
52
-
53
- const [removedItemsMap, removedTrinketsMap] =
54
- removeItemsAndTrinketsThatAffectItemPools();
55
-
56
- // Blacklist every collectible in the game except for the provided collectible.
57
- const itemPool = game.GetItemPool();
58
- const collectibleSet = getCollectibleSet();
59
- for (const collectibleTypeInSet of collectibleSet.values()) {
60
- if (collectibleTypeInSet !== collectibleType) {
61
- itemPool.AddRoomBlacklist(collectibleTypeInSet);
62
- }
63
- }
64
-
65
- // Get a collectible from the pool and see if it is the intended collectible. (We can use any
66
- // arbitrary value as the seed since it should not influence the result.)
67
- const retrievedCollectibleType = itemPool.GetCollectible(
68
- itemPoolType,
69
- false,
70
- 1 as Seed,
71
- );
72
-
73
- const collectibleUnlocked = retrievedCollectibleType === collectibleType;
74
-
75
- // Reset the blacklist
76
- itemPool.ResetRoomBlacklist();
77
-
78
- restoreItemsAndTrinketsThatAffectItemPools(
79
- removedItemsMap,
80
- removedTrinketsMap,
81
- );
82
-
83
- // Change any players back to Tainted Lost, if necessary.
84
- if (changedPlayerTypes) {
85
- for (const player of taintedLosts) {
86
- player.ChangePlayerType(PlayerType.THE_LOST_B);
87
- }
88
- }
89
-
90
- return collectibleUnlocked;
91
- }
92
-
93
- /**
94
- * Before checking the item pools, remove any collectibles or trinkets that would affect the
95
- * retrieved collectible types.
96
- */
97
- function removeItemsAndTrinketsThatAffectItemPools(): [
98
- removedItemsMap: Map<PlayerIndex, CollectibleType[]>,
99
- removedTrinketsMap: Map<PlayerIndex, TrinketType[]>,
100
- ] {
101
- const removedItemsMap = new Map<PlayerIndex, CollectibleType[]>();
102
- const removedTrinketsMap = new Map<PlayerIndex, TrinketType[]>();
103
- for (const player of getPlayers()) {
104
- const removedItems: CollectibleType[] = [];
105
- for (const itemToRemove of COLLECTIBLES_THAT_AFFECT_ITEM_POOLS) {
106
- if (player.HasCollectible(itemToRemove)) {
107
- const numCollectibles = player.GetCollectibleNum(itemToRemove);
108
- repeat(numCollectibles, () => {
109
- player.RemoveCollectible(itemToRemove);
110
- removedItems.push(itemToRemove);
111
- });
112
- }
113
- }
114
-
115
- mapSetPlayer(removedItemsMap, player, removedItems);
116
-
117
- const removedTrinkets: TrinketType[] = [];
118
- for (const trinketToRemove of TRINKETS_THAT_AFFECT_ITEM_POOLS) {
119
- if (player.HasTrinket(trinketToRemove)) {
120
- const numTrinkets = player.GetTrinketMultiplier(trinketToRemove);
121
- repeat(numTrinkets, () => {
122
- player.TryRemoveTrinket(trinketToRemove);
123
- removedTrinkets.push(trinketToRemove);
124
- });
125
- }
126
- }
127
-
128
- mapSetPlayer(removedTrinketsMap, player, removedTrinkets);
129
- }
130
-
131
- return [removedItemsMap, removedTrinketsMap];
132
- }
133
-
134
- function restoreItemsAndTrinketsThatAffectItemPools(
135
- removedItemsMap: Map<PlayerIndex, CollectibleType[]>,
136
- removedTrinketsMap: Map<PlayerIndex, TrinketType[]>,
137
- ) {
138
- for (const player of getPlayers()) {
139
- const removedItems = mapGetPlayer(removedItemsMap, player);
140
- if (removedItems !== undefined) {
141
- for (const collectibleType of removedItems) {
142
- player.AddCollectible(collectibleType, 0, false); // Prevent Chaos from spawning pickups
143
- }
144
- }
145
-
146
- const removedTrinkets = mapGetPlayer(removedTrinketsMap, player);
147
- if (removedTrinkets !== undefined) {
148
- for (const trinketType of removedTrinkets) {
149
- player.AddTrinket(trinketType, false);
150
- }
151
- }
152
- }
153
- }