isaacscript-common 6.16.1 → 6.16.2

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@@ -1 +1 @@
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- {"version":3,"file":"saveFile.d.ts","sourceRoot":"","sources":["../../src/functions/saveFile.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAG7E;;;;;;;;;;;;;GAaG;AACH,wBAAgB,qBAAqB,CACnC,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO,CAMT"}
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+ {"version":3,"file":"saveFile.d.ts","sourceRoot":"","sources":["../../src/functions/saveFile.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,YAAY,EAAE,MAAM,8BAA8B,CAAC;AAI7E;;;;;;;;;;;;;GAaG;AACH,wBAAgB,qBAAqB,CACnC,eAAe,EAAE,eAAe,EAChC,YAAY,EAAE,YAAY,GACzB,OAAO,CAMT"}
@@ -1,4 +1,6 @@
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  local ____exports = {}
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+ local ____itemPool = require("functions.itemPool")
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+ local isCollectibleInItemPool = ____itemPool.isCollectibleInItemPool
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  local ____players = require("functions.players")
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  local anyPlayerHasCollectible = ____players.anyPlayerHasCollectible
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  --- Helper function to see if the given collectible is unlocked on the current save file. This
@@ -17,6 +19,6 @@ function ____exports.isCollectibleUnlocked(self, collectibleType, itemPoolType)
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  if anyPlayerHasCollectible(nil, collectibleType) then
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  return true
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  end
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- return ____exports.isCollectibleUnlocked(nil, collectibleType, itemPoolType)
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+ return isCollectibleInItemPool(nil, collectibleType, itemPoolType)
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  end
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  return ____exports
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "isaacscript-common",
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- "version": "6.16.1",
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+ "version": "6.16.2",
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  "description": "Helper functions and features for IsaacScript mods.",
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  "keywords": [
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  "isaac",
@@ -1,4 +1,5 @@
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  import { CollectibleType, ItemPoolType } from "isaac-typescript-definitions";
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+ import { isCollectibleInItemPool } from "./itemPool";
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  import { anyPlayerHasCollectible } from "./players";
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  /**
@@ -23,5 +24,5 @@ export function isCollectibleUnlocked(
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  return true;
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  }
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- return isCollectibleUnlocked(collectibleType, itemPoolType);
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+ return isCollectibleInItemPool(collectibleType, itemPoolType);
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  }