isaacscript-common 6.12.0 → 6.13.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/features/collectibleItemPoolType.d.ts +2 -2
- package/dist/features/collectibleItemPoolType.lua +2 -2
- package/dist/features/customTrapdoor/blackSprite.d.ts.map +1 -1
- package/dist/features/customTrapdoor/blackSprite.lua +6 -6
- package/dist/features/extraConsoleCommands/init.lua +11 -14
- package/dist/features/extraConsoleCommands/listCommands.d.ts +15 -19
- package/dist/features/extraConsoleCommands/listCommands.d.ts.map +1 -1
- package/dist/features/extraConsoleCommands/listCommands.lua +30 -38
- package/dist/functions/map.d.ts +2 -0
- package/dist/functions/map.d.ts.map +1 -1
- package/dist/functions/map.lua +7 -0
- package/dist/functions/set.d.ts +2 -0
- package/dist/functions/set.d.ts.map +1 -1
- package/dist/functions/set.lua +6 -0
- package/package.json +1 -1
- package/src/callbacks/postPickupInitFirst.ts +2 -0
- package/src/features/collectibleItemPoolType.ts +3 -3
- package/src/features/customTrapdoor/blackSprite.ts +11 -5
- package/src/features/extraConsoleCommands/init.ts +17 -14
- package/src/features/extraConsoleCommands/listCommands.ts +33 -36
- package/src/functions/map.ts +10 -0
- package/src/functions/set.ts +7 -1
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@@ -1,8 +1,8 @@
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import { ItemPoolType } from "isaac-typescript-definitions";
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/**
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* Helper function to get the item pool type that a given collectible came from. Since there is no
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* native method in the API to get this, we listen in the
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* types, and then assume that the next spawned collectible will match.
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* native method in the API to get this, we listen in the `PRE_GET_COLLECTIBLE` callback for item
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* pool types, and then assume that the next spawned collectible will match.
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*/
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export declare function getCollectibleItemPoolType(collectible: EntityPickup): ItemPoolType;
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//# sourceMappingURL=collectibleItemPoolType.d.ts.map
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@@ -33,8 +33,8 @@ function ____exports.collectibleItemPoolTypeInit(self, mod)
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mod:AddCallback(ModCallback.POST_PICKUP_INIT, postPickupInitCollectible, PickupVariant.COLLECTIBLE)
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end
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--- Helper function to get the item pool type that a given collectible came from. Since there is no
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-- native method in the API to get this, we listen in the
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-- types, and then assume that the next spawned collectible will match.
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-- native method in the API to get this, we listen in the `PRE_GET_COLLECTIBLE` callback for item
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-- pool types, and then assume that the next spawned collectible will match.
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function ____exports.getCollectibleItemPoolType(self, collectible)
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errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
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if not isCollectible(nil, collectible) then
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@@ -1 +1 @@
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-
{"version":3,"file":"blackSprite.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/blackSprite.ts"],"names":[],"mappings":"
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{"version":3,"file":"blackSprite.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/blackSprite.ts"],"names":[],"mappings":"AAUA,wBAAgB,eAAe,IAAI,IAAI,CAWtC"}
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@@ -3,17 +3,17 @@ local ____constants = require("constants")
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local VectorZero = ____constants.VectorZero
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local ____StageTravelState = require("enums.private.StageTravelState")
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local StageTravelState = ____StageTravelState.StageTravelState
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local ____customStageConstants = require("features.customStage.customStageConstants")
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local ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH = ____customStageConstants.ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH
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local ____v = require("features.customTrapdoor.v")
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local v = ____v.default
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local
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sprite:Load(ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH .. "/black.anm2", true)
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sprite:SetFrame("Default", 0)
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local blackSprite = Sprite()
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function ____exports.drawBlackSprite(self)
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if v.run.state ~= StageTravelState.PAUSING_ON_BLACK then
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return
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end
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-
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if not blackSprite:IsLoaded() then
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blackSprite:Load("gfx/ui/boss/versusscreen.anm2", true)
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blackSprite:SetFrame("Scene", 0)
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end
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blackSprite:RenderLayer(0, VectorZero)
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end
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return ____exports
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@@ -29,7 +29,7 @@ local extraConsoleCommandsFunctionMap = ____v.extraConsoleCommandsFunctionMap
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function initMap(self)
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extraConsoleCommandsFunctionMap:set("1hp", commands.oneHP)
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extraConsoleCommandsFunctionMap:set("addCharges", commands.addCharges)
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extraConsoleCommandsFunctionMap:set("
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extraConsoleCommandsFunctionMap:set("angelRoom", commands.angelRoom)
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extraConsoleCommandsFunctionMap:set("ascent", commands.ascent)
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extraConsoleCommandsFunctionMap:set("bedroom", commands.bedroom)
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extraConsoleCommandsFunctionMap:set("bh", commands.bh)
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@@ -42,7 +42,7 @@ function initMap(self)
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extraConsoleCommandsFunctionMap:set("bombsDisplay", commandsDisplay.bombsDisplay)
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extraConsoleCommandsFunctionMap:set("bombs", commands.bombs)
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extraConsoleCommandsFunctionMap:set("boneHearts", commands.boneHearts)
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extraConsoleCommandsFunctionMap:set("
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extraConsoleCommandsFunctionMap:set("bossRoom", commands.bossRoom)
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extraConsoleCommandsFunctionMap:set("bossRush", commands.bossRush)
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extraConsoleCommandsFunctionMap:set("brokenHearts", commands.brokenHearts)
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extraConsoleCommandsFunctionMap:set("card", commands.card)
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@@ -59,7 +59,7 @@ function initMap(self)
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extraConsoleCommandsFunctionMap:set("d6", commands.d6)
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extraConsoleCommandsFunctionMap:set("damage", commands.damage)
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extraConsoleCommandsFunctionMap:set("dd", commands.dd)
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extraConsoleCommandsFunctionMap:set("
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extraConsoleCommandsFunctionMap:set("devilRoom", commands.devilRoom)
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extraConsoleCommandsFunctionMap:set("dirtyBedroom", commands.dirtyBedroom)
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extraConsoleCommandsFunctionMap:set("disableCurses", commands.disableCurses)
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extraConsoleCommandsFunctionMap:set("doorDisplay", commandsDisplay.doorDisplay)
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@@ -70,7 +70,7 @@ function initMap(self)
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extraConsoleCommandsFunctionMap:set("effects", commands.effects)
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extraConsoleCommandsFunctionMap:set("effectsDisplay", commandsDisplay.effectsDisplay)
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extraConsoleCommandsFunctionMap:set("eh", commands.eh)
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extraConsoleCommandsFunctionMap:set("
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extraConsoleCommandsFunctionMap:set("errorRoom", commands.errorRoom)
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extraConsoleCommandsFunctionMap:set("eternalHearts", commands.eternalHearts)
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extraConsoleCommandsFunctionMap:set("familiarDisplay", commandsDisplay.familiarDisplay)
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extraConsoleCommandsFunctionMap:set("familiarsDisplay", commandsDisplay.familiarsDisplay)
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@@ -88,10 +88,9 @@ function initMap(self)
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extraConsoleCommandsFunctionMap:set("grid2", commands.grid2)
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extraConsoleCommandsFunctionMap:set("gridCosts", commands.gridCosts)
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extraConsoleCommandsFunctionMap:set("gridEntities", commands.gridEntities)
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extraConsoleCommandsFunctionMap:set("h", commands.h)
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extraConsoleCommandsFunctionMap:set("hearts", commands.hearts)
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extraConsoleCommandsFunctionMap:set("hitboxes", commands.hitboxes)
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extraConsoleCommandsFunctionMap:set("
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extraConsoleCommandsFunctionMap:set("iAmErrorRoom", commands.iAmErrorRoom)
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extraConsoleCommandsFunctionMap:set("key", commands.key)
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extraConsoleCommandsFunctionMap:set("keys", commands.keys)
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extraConsoleCommandsFunctionMap:set("knifeDisplay", commandsDisplay.knifeDisplay)
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@@ -109,7 +108,6 @@ function initMap(self)
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extraConsoleCommandsFunctionMap:set("mana", commands.mana)
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extraConsoleCommandsFunctionMap:set("map", commands.map)
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extraConsoleCommandsFunctionMap:set("maxHearts", commands.maxHearts)
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extraConsoleCommandsFunctionMap:set("mh", commands.mh)
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extraConsoleCommandsFunctionMap:set("miniboss", commands.miniboss)
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extraConsoleCommandsFunctionMap:set("noCurses", commands.noCurses)
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extraConsoleCommandsFunctionMap:set("npcDisplay", commandsDisplay.npcDisplay)
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extraConsoleCommandsFunctionMap:set("projectileDisplay", commandsDisplay.projectileDisplay)
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extraConsoleCommandsFunctionMap:set("projectilesDisplay", commandsDisplay.projectilesDisplay)
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extraConsoleCommandsFunctionMap:set("redHearts", commands.redHearts)
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extraConsoleCommandsFunctionMap:set("rh", commands.rh)
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extraConsoleCommandsFunctionMap:set("right", commands.right)
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extraConsoleCommandsFunctionMap:set("rockDisplay", commandsDisplay.rockDisplay)
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extraConsoleCommandsFunctionMap:set("rocksDisplay", commandsDisplay.rocksDisplay)
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@@ -142,13 +139,12 @@ function initMap(self)
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extraConsoleCommandsFunctionMap:set("rottenHearts", commands.rottenHearts)
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extraConsoleCommandsFunctionMap:set("runTests", commands.runTests)
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extraConsoleCommandsFunctionMap:set("s", commands.s)
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extraConsoleCommandsFunctionMap:set("
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extraConsoleCommandsFunctionMap:set("
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extraConsoleCommandsFunctionMap:set("sacrificeRoom", commands.sacrificeRoom)
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extraConsoleCommandsFunctionMap:set("secretRoom", commands.secretRoom)
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extraConsoleCommandsFunctionMap:set("seedStick", commands.seedStick)
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extraConsoleCommandsFunctionMap:set("seeds", commands.seedsCommand)
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extraConsoleCommandsFunctionMap:set("setCharges", commands.setCharges)
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extraConsoleCommandsFunctionMap:set("setPosition", commands.setPosition)
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extraConsoleCommandsFunctionMap:set("sh", commands.sh)
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extraConsoleCommandsFunctionMap:set("shop", commands.shop)
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extraConsoleCommandsFunctionMap:set("slotDisplay", commandsDisplay.slotDisplay)
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extraConsoleCommandsFunctionMap:set("slotsDisplay", commandsDisplay.slotsDisplay)
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extraConsoleCommandsFunctionMap:set("speed", commands.speed)
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extraConsoleCommandsFunctionMap:set("spikeDisplay", commandsDisplay.spikeDisplay)
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extraConsoleCommandsFunctionMap:set("spikesDisplay", commandsDisplay.spikesDisplay)
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extraConsoleCommandsFunctionMap:set("
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extraConsoleCommandsFunctionMap:set("superSecretRoom", commands.superSecretRoom)
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extraConsoleCommandsFunctionMap:set("startingRoom", commands.startingRoom)
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extraConsoleCommandsFunctionMap:set("startRoom", commands.startRoom)
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extraConsoleCommandsFunctionMap:set("tearDisplay", commandsDisplay.tearDisplay)
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extraConsoleCommandsFunctionMap:set("tears", commands.tears)
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extraConsoleCommandsFunctionMap:set("tearsDisplay", commandsDisplay.tearsDisplay)
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extraConsoleCommandsFunctionMap:set("tntDisplay", commandsDisplay.tntDisplay)
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extraConsoleCommandsFunctionMap:set("tntsDisplay", commandsDisplay.tntsDisplay)
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extraConsoleCommandsFunctionMap:set("trapdoor", commands.trapdoorCommand)
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extraConsoleCommandsFunctionMap:set("
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extraConsoleCommandsFunctionMap:set("
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extraConsoleCommandsFunctionMap:set("treasureRoom", commands.treasureRoom)
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extraConsoleCommandsFunctionMap:set("ultraSecretRoom", commands.ultraSecretRoom)
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extraConsoleCommandsFunctionMap:set("unseed", commands.unseed)
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extraConsoleCommandsFunctionMap:set("up", commands.up)
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extraConsoleCommandsFunctionMap:set("warp", commands.warp)
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* Warps to the Angel Room for the floor. If the Devil Room has already been visited or initialized,
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* this will uninitialize it and make an Angel Room instead.
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*/
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export declare function
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export declare function angelRoom(): void;
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/** Activates the flags for the Ascent (i.e. Backwards Path). */
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export declare function ascent(): void;
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/** Warps to the first Clean Bedroom or Dirty Bedroom on the floor. */
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*/
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export declare function boneHearts(params: string): void;
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/** Warps to the first Boss Room on the floor. */
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export declare function
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export declare function bossRoom(): void;
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/** Warps to the Boss Rush for the floor. */
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export declare function bossRush(): void;
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/**
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* Warps to the Devil Room for the floor. If the Angel Room has already been visited or initialized,
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* this will uninitialize it and make an Devil Room instead.
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*/
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export declare function
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export declare function devilRoom(): void;
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/** Warps to the first Dirty Bedroom on the floor. */
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export declare function dirtyBedroom(): void;
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/** Toggles whether or not curses can appear. */
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export declare function disableCurses(): void;
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/** Moves the player 0.5 units down. Provide a number to move a custom amount of units. */
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export declare function down(params: string): void;
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/** Warps to the Dungeon (i.e. crawl space) for the floor. */
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/** Warps to the Dungeon (i.e. the crawl space room) for the floor. */
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export declare function dungeon(): void;
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/** Logs the player's current temporary effects to the "log.txt" file. */
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export declare function effects(): void;
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/** Alias for the "eternalHearts" command. */
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export declare function eh(params: string): void;
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/** Alias for the "iAmError" command. */
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export declare function
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export declare function errorRoom(): void;
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/**
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* Gives an eternal heart. Provide a number to give a custom amount of hearts. (You can use negative
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* numbers to remove hearts.)
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export declare function gridCosts(): void;
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/** Spawns every grid entity, starting at the top-left-most tile. */
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export declare function gridEntities(): void;
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/** Alias for the "hearts" command. */
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export declare function h(params: string): void;
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/**
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* Gives a half red heart. Provide a number to give a custom amount of hearts. (You can use negative
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* numbers to remove hearts.)
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/** Alias for the "debug 6" command. */
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export declare function hitboxes(): void;
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/** Warps to the I AM ERROR room for the floor. */
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export declare function
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export declare function iAmErrorRoom(): void;
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/**
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* Gives a key. Provide a number to give a custom amount of key. (You can use negative numbers to
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* remove keys.)
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* use negative numbers to remove heart containers.)
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*/
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export declare function maxHearts(params: string): void;
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/** Alias for the "maxHearts" command. */
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export declare function mh(params: string): void;
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/** Warps to the first Miniboss Room on the floor. */
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export declare function miniboss(): void;
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/** Alias for the "disableCurses" command. */
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export declare function positionCommand(): void;
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/** Alias for the "hearts" command. */
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export declare function redHearts(params: string): void;
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/** Alias for the "redHearts" command. */
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export declare function rh(params: string): void;
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/** Moves the player 0.5 units right. Provide a number to move a custom amount of units. */
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export declare function right(params: string): void;
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/** Logs information about the room to the "log.txt" file. */
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*/
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export declare function s(params: string): void;
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/** Warps to the first Sacrifice Room on the floor. */
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export declare function
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export declare function sacrificeRoom(): void;
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/** Warps to the first Secret Room on the floor. */
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export declare function
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export declare function secretRoom(): void;
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/** Changes to a seeded run, using the seed of the current run. */
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export declare function seedStick(): void;
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/** Logs all of the current run's seed effects to the "log.txt" file. */
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@@ -310,8 +304,6 @@ export declare function setCharges(params: string): void;
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* - setPosition 100 50
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*/
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export declare function setPosition(params: string): void;
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/** Alias for the "soulHearts" command. */
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314
|
-
export declare function sh(params: string): void;
|
|
315
307
|
/** Warps to the first shop on the floor. */
|
|
316
308
|
export declare function shop(): void;
|
|
317
309
|
/** Uses the Smelter to smelt the current player's trinket. */
|
|
@@ -346,19 +338,23 @@ export declare function spawnGoldenTrinket(params: string): void;
|
|
|
346
338
|
export declare function speed(): void;
|
|
347
339
|
/** Warps to the starting room of the floor. */
|
|
348
340
|
export declare function startingRoom(): void;
|
|
341
|
+
/** Alias for the "startingRoom" command. */
|
|
342
|
+
export declare function startRoom(): void;
|
|
349
343
|
/** Warps to the first Super Secret Room on the floor. */
|
|
350
|
-
export declare function
|
|
344
|
+
export declare function superSecretRoom(): void;
|
|
351
345
|
/**
|
|
352
346
|
* Toggles an extremely high tears stat (e.g. fire rate) for the player, equivalent of that to soy
|
|
353
347
|
* milk.
|
|
354
348
|
*/
|
|
355
349
|
export declare function tears(): void;
|
|
350
|
+
/** Alias for the "runTests" command. */
|
|
351
|
+
export declare function tests(): void;
|
|
356
352
|
/** Creates a trapdoor next to the player. */
|
|
357
353
|
export declare function trapdoorCommand(): void;
|
|
358
354
|
/** Warps to the first Treasure Room on the floor. */
|
|
359
|
-
export declare function
|
|
355
|
+
export declare function treasureRoom(): void;
|
|
360
356
|
/** Warps to the first Ultra Secret Room on the floor. */
|
|
361
|
-
export declare function
|
|
357
|
+
export declare function ultraSecretRoom(): void;
|
|
362
358
|
/** If currently on a set seed, changes to an unseeded state and restarts the game. */
|
|
363
359
|
export declare function unseed(): void;
|
|
364
360
|
/** Moves the player 0.5 units up. Provide a number to move a custom amount of units. */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"listCommands.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/listCommands.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"listCommands.d.ts","sourceRoot":"","sources":["../../../src/features/extraConsoleCommands/listCommands.ts"],"names":[],"mappings":"AA0GA;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA2C/C;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,gEAAgE;AAChE,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAkB9B;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,+CAA+C;AAC/C,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcjD;AAED,2CAA2C;AAC3C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,iDAAiD;AACjD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAa5B;AAED,8CAA8C;AAC9C,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAGrC;AAED;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BrD;AAED,0CAA0C;AAC1C,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED;;;GAGG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc1C;AAED,gDAAgD;AAChD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,oBAAoB;AACpB,wBAAgB,GAAG,IAAI,IAAI,CAG1B;AAED,mBAAmB;AACnB,wBAAgB,EAAE,IAAI,IAAI,CAGzB;AAED,0DAA0D;AAC1D,wBAAgB,MAAM,IAAI,IAAI,CAG7B;AAED,qCAAqC;AACrC,wBAAgB,EAAE,IAAI,IAAI,CAEzB;AAED;;;GAGG;AACH,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,gDAAgD;AAChD,wBAAgB,aAAa,IAAI,IAAI,CAGpC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,sEAAsE;AACtE,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,yEAAyE;AACzE,wBAAgB,OAAO,IAAI,IAAI,CAI9B;AAED,6CAA6C;AAC7C,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED,wCAAwC;AACxC,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAElD;AAED,qCAAqC;AACrC,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAuB3C;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,kDAAkD;AAClD,wBAAgB,WAAW,IAAI,IAAI,CAOlC;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,0CAA0C;AAC1C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,4CAA4C;AAC5C,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED,yCAAyC;AACzC,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED,sCAAsC;AACtC,wBAAgB,UAAU,IAAI,IAAI,CAGjC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED,qCAAqC;AACrC,wBAAgB,SAAS,IAAI,IAAI,CAGhC;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,yCAAyC;AACzC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,kGAAkG;AAClG,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,oEAAoE;AACpE,wBAAgB,YAAY,IAAI,IAAI,CAgBnC;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE3C;AAED,uCAAuC;AACvC,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,kDAAkD;AAClD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED;;;GAGG;AACH,wBAAgB,GAAG,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAcxC;AAED;;;GAGG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAczC;AAED,0FAA0F;AAC1F,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,+CAA+C;AAC/C,wBAAgB,OAAO,IAAI,IAAI,CAE9B;AAED;;;;;;GAMG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED;;;GAGG;AACH,wBAAgB,OAAO,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE5C;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEhD;AAED,mCAAmC;AACnC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,2BAA2B;AAC3B,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,wCAAwC;AACxC,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEzC;AAED,0EAA0E;AAC1E,wBAAgB,GAAG,IAAI,IAAI,CAgB1B;AAED;;;GAGG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,qDAAqD;AACrD,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,IAAI,CAE/B;AAED,0CAA0C;AAC1C,wBAAgB,KAAK,IAAI,IAAI,CAM5B;AAED;;;;;;;;GAQG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA4BzC;AAED,2EAA2E;AAC3E,wBAAgB,KAAK,IAAI,IAAI,CAkB5B;AAED,mDAAmD;AACnD,wBAAgB,WAAW,IAAI,IAAI,CAElC;AAED,qCAAqC;AACrC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,uEAAuE;AACvE,wBAAgB,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAqB3C;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAc7C;AAED,2CAA2C;AAC3C,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,sCAAsC;AACtC,wBAAgB,SAAS,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE9C;AAED,2FAA2F;AAC3F,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1C;AAED,6DAA6D;AAC7D,wBAAgB,WAAW,IAAI,IAAI,CAGlC;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEjD;AAED;;;;;;GAMG;AACH,wBAAgB,QAAQ,IAAI,IAAI,CAG/B;AAED;;;;;;GAMG;AACH,wBAAgB,CAAC,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAsCtC;AAED,sDAAsD;AACtD,wBAAgB,aAAa,IAAI,IAAI,CAEpC;AAED,mDAAmD;AACnD,wBAAgB,UAAU,IAAI,IAAI,CAEjC;AAED,kEAAkE;AAClE,wBAAgB,SAAS,IAAI,IAAI,CAIhC;AAED,wEAAwE;AACxE,wBAAgB,YAAY,IAAI,IAAI,CAGnC;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA+C/C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA6BhD;AAED,4CAA4C;AAC5C,wBAAgB,IAAI,IAAI,IAAI,CAE3B;AAED,8DAA8D;AAC9D,wBAAgB,KAAK,IAAI,IAAI,CAG5B;AAED;;;GAGG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAchD;AAED;;;GAGG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE/C;AAED;;;;;GAKG;AACH,wBAAgB,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAQ1C;AAED,6EAA6E;AAC7E,wBAAgB,MAAM,IAAI,IAAI,CAK7B;AAED;;;GAGG;AACH,wBAAgB,IAAI,IAAI,IAAI,CAG3B;AAED,6DAA6D;AAC7D,wBAAgB,kBAAkB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAkBvD;AAED,gEAAgE;AAChE,wBAAgB,KAAK,IAAI,IAAI,CAY5B;AAED,+CAA+C;AAC/C,wBAAgB,YAAY,IAAI,IAAI,CAInC;AAED,4CAA4C;AAC5C,wBAAgB,SAAS,IAAI,IAAI,CAEhC;AAED,yDAAyD;AACzD,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED;;;GAGG;AACH,wBAAgB,KAAK,IAAI,IAAI,CAQ5B;AAED,wCAAwC;AACxC,wBAAgB,KAAK,IAAI,IAAI,CAE5B;AAED,6CAA6C;AAC7C,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,qDAAqD;AACrD,wBAAgB,YAAY,IAAI,IAAI,CAEnC;AAED,yDAAyD;AACzD,wBAAgB,eAAe,IAAI,IAAI,CAEtC;AAED,sFAAsF;AACtF,wBAAgB,MAAM,IAAI,IAAI,CAQ7B;AAED,wFAAwF;AACxF,wBAAgB,EAAE,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAEvC;AAED;;;;;;;GAOG;AACH,wBAAgB,IAAI,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CA0BzC"}
|
|
@@ -120,7 +120,7 @@ function ____exports.chaosCardTears(self)
|
|
|
120
120
|
end
|
|
121
121
|
--- Warps to the Devil Room for the floor. If the Angel Room has already been visited or initialized,
|
|
122
122
|
-- this will uninitialize it and make an Devil Room instead.
|
|
123
|
-
function ____exports.
|
|
123
|
+
function ____exports.devilRoom(self)
|
|
124
124
|
devilAngel(nil, true)
|
|
125
125
|
end
|
|
126
126
|
--- Gives an eternal heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
@@ -147,13 +147,8 @@ end
|
|
|
147
147
|
function ____exports.gridCosts(self)
|
|
148
148
|
Isaac.ExecuteCommand("debug 2")
|
|
149
149
|
end
|
|
150
|
-
--- Gives a half red heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
151
|
-
-- numbers to remove hearts.)
|
|
152
|
-
function ____exports.hearts(self, params)
|
|
153
|
-
addHeart(nil, params, HealthType.RED)
|
|
154
|
-
end
|
|
155
150
|
--- Warps to the I AM ERROR room for the floor.
|
|
156
|
-
function ____exports.
|
|
151
|
+
function ____exports.iAmErrorRoom(self)
|
|
157
152
|
changeRoom(nil, GridRoom.ERROR)
|
|
158
153
|
end
|
|
159
154
|
--- Sets every NPC in the room to 1 HP.
|
|
@@ -178,11 +173,6 @@ function ____exports.poopMana(self, params)
|
|
|
178
173
|
local player = Isaac.GetPlayer()
|
|
179
174
|
player:AddPoopMana(charges)
|
|
180
175
|
end
|
|
181
|
-
--- Gives a half soul heart. Provide a number to give a custom amount of hearts. (You can use
|
|
182
|
-
-- negative numbers to remove hearts.)
|
|
183
|
-
function ____exports.soulHearts(self, params)
|
|
184
|
-
addHeart(nil, params, HealthType.SOUL)
|
|
185
|
-
end
|
|
186
176
|
--- Play the supplied sound effect.
|
|
187
177
|
--
|
|
188
178
|
-- For example:
|
|
@@ -244,7 +234,7 @@ function ____exports.addCharges(self, params)
|
|
|
244
234
|
end
|
|
245
235
|
--- Warps to the Angel Room for the floor. If the Devil Room has already been visited or initialized,
|
|
246
236
|
-- this will uninitialize it and make an Angel Room instead.
|
|
247
|
-
function ____exports.
|
|
237
|
+
function ____exports.angelRoom(self)
|
|
248
238
|
devilAngel(nil, false)
|
|
249
239
|
end
|
|
250
240
|
--- Activates the flags for the Ascent (i.e. Backwards Path).
|
|
@@ -330,7 +320,7 @@ function ____exports.boneHearts(self, params)
|
|
|
330
320
|
addHeart(nil, params, HealthType.BONE)
|
|
331
321
|
end
|
|
332
322
|
--- Warps to the first Boss Room on the floor.
|
|
333
|
-
function ____exports.
|
|
323
|
+
function ____exports.bossRoom(self)
|
|
334
324
|
warpToRoomType(nil, RoomType.BOSS)
|
|
335
325
|
end
|
|
336
326
|
--- Warps to the Boss Rush for the floor.
|
|
@@ -500,7 +490,7 @@ function ____exports.damage(self)
|
|
|
500
490
|
end
|
|
501
491
|
--- Alias for the "devil" command.
|
|
502
492
|
function ____exports.dd(self)
|
|
503
|
-
____exports.
|
|
493
|
+
____exports.devilRoom(nil)
|
|
504
494
|
end
|
|
505
495
|
--- Warps to the first Dirty Bedroom on the floor.
|
|
506
496
|
function ____exports.dirtyBedroom(self)
|
|
@@ -515,7 +505,7 @@ end
|
|
|
515
505
|
function ____exports.down(self, params)
|
|
516
506
|
movePlayer(nil, params, Direction.DOWN)
|
|
517
507
|
end
|
|
518
|
-
--- Warps to the Dungeon (i.e. crawl space) for the floor.
|
|
508
|
+
--- Warps to the Dungeon (i.e. the crawl space room) for the floor.
|
|
519
509
|
function ____exports.dungeon(self)
|
|
520
510
|
changeRoom(nil, GridRoom.DUNGEON)
|
|
521
511
|
end
|
|
@@ -530,8 +520,8 @@ function ____exports.eh(self, params)
|
|
|
530
520
|
____exports.eternalHearts(nil, params)
|
|
531
521
|
end
|
|
532
522
|
--- Alias for the "iAmError" command.
|
|
533
|
-
function ____exports.
|
|
534
|
-
____exports.
|
|
523
|
+
function ____exports.errorRoom(self)
|
|
524
|
+
____exports.iAmErrorRoom(nil)
|
|
535
525
|
end
|
|
536
526
|
--- Toggles flight for the player.
|
|
537
527
|
function ____exports.flight(self, params)
|
|
@@ -626,9 +616,10 @@ function ____exports.gridEntities(self)
|
|
|
626
616
|
end
|
|
627
617
|
end
|
|
628
618
|
end
|
|
629
|
-
---
|
|
630
|
-
|
|
631
|
-
|
|
619
|
+
--- Gives a half red heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
620
|
+
-- numbers to remove hearts.)
|
|
621
|
+
function ____exports.hearts(self, params)
|
|
622
|
+
addHeart(nil, params, HealthType.RED)
|
|
632
623
|
end
|
|
633
624
|
--- Alias for the "debug 6" command.
|
|
634
625
|
function ____exports.hitboxes(self)
|
|
@@ -725,10 +716,6 @@ end
|
|
|
725
716
|
function ____exports.maxHearts(self, params)
|
|
726
717
|
addHeart(nil, params, HealthType.MAX_HEARTS)
|
|
727
718
|
end
|
|
728
|
-
--- Alias for the "maxHearts" command.
|
|
729
|
-
function ____exports.mh(self, params)
|
|
730
|
-
____exports.maxHearts(nil, params)
|
|
731
|
-
end
|
|
732
719
|
--- Warps to the first Miniboss Room on the floor.
|
|
733
720
|
function ____exports.miniboss(self)
|
|
734
721
|
warpToRoomType(nil, RoomType.MINI_BOSS)
|
|
@@ -836,10 +823,6 @@ end
|
|
|
836
823
|
function ____exports.redHearts(self, params)
|
|
837
824
|
____exports.hearts(nil, params)
|
|
838
825
|
end
|
|
839
|
-
--- Alias for the "redHearts" command.
|
|
840
|
-
function ____exports.rh(self, params)
|
|
841
|
-
____exports.redHearts(nil, params)
|
|
842
|
-
end
|
|
843
826
|
--- Moves the player 0.5 units right. Provide a number to move a custom amount of units.
|
|
844
827
|
function ____exports.right(self, params)
|
|
845
828
|
movePlayer(nil, params, Direction.RIGHT)
|
|
@@ -901,11 +884,11 @@ function ____exports.s(self, params)
|
|
|
901
884
|
Isaac.ExecuteCommand(("stage " .. tostring(stage)) .. stageTypeLetter)
|
|
902
885
|
end
|
|
903
886
|
--- Warps to the first Sacrifice Room on the floor.
|
|
904
|
-
function ____exports.
|
|
887
|
+
function ____exports.sacrificeRoom(self)
|
|
905
888
|
warpToRoomType(nil, RoomType.SACRIFICE)
|
|
906
889
|
end
|
|
907
890
|
--- Warps to the first Secret Room on the floor.
|
|
908
|
-
function ____exports.
|
|
891
|
+
function ____exports.secretRoom(self)
|
|
909
892
|
warpToRoomType(nil, RoomType.SECRET)
|
|
910
893
|
end
|
|
911
894
|
--- Changes to a seeded run, using the seed of the current run.
|
|
@@ -1005,10 +988,6 @@ function ____exports.setPosition(self, params)
|
|
|
1005
988
|
local position = Vector(x, y)
|
|
1006
989
|
player.Position = position
|
|
1007
990
|
end
|
|
1008
|
-
--- Alias for the "soulHearts" command.
|
|
1009
|
-
function ____exports.sh(self, params)
|
|
1010
|
-
____exports.soulHearts(nil, params)
|
|
1011
|
-
end
|
|
1012
991
|
--- Warps to the first shop on the floor.
|
|
1013
992
|
function ____exports.shop(self)
|
|
1014
993
|
warpToRoomType(nil, RoomType.SHOP)
|
|
@@ -1033,6 +1012,11 @@ function ____exports.soulCharges(self, params)
|
|
|
1033
1012
|
local player = Isaac.GetPlayer()
|
|
1034
1013
|
player:AddSoulCharge(charges)
|
|
1035
1014
|
end
|
|
1015
|
+
--- Gives a half soul heart. Provide a number to give a custom amount of hearts. (You can use
|
|
1016
|
+
-- negative numbers to remove hearts.)
|
|
1017
|
+
function ____exports.soulHearts(self, params)
|
|
1018
|
+
addHeart(nil, params, HealthType.SOUL)
|
|
1019
|
+
end
|
|
1036
1020
|
--- Logs all of the currently playing sound effects to the "log.txt" file.
|
|
1037
1021
|
function ____exports.sounds(self)
|
|
1038
1022
|
logSounds()
|
|
@@ -1070,8 +1054,12 @@ function ____exports.speed(self)
|
|
|
1070
1054
|
____exports.flight(nil, value)
|
|
1071
1055
|
printEnabled(nil, v.run.maxSpeed, "max speed and flight")
|
|
1072
1056
|
end
|
|
1057
|
+
--- Alias for the "startingRoom" command.
|
|
1058
|
+
function ____exports.startRoom(self)
|
|
1059
|
+
____exports.startingRoom(nil)
|
|
1060
|
+
end
|
|
1073
1061
|
--- Warps to the first Super Secret Room on the floor.
|
|
1074
|
-
function ____exports.
|
|
1062
|
+
function ____exports.superSecretRoom(self)
|
|
1075
1063
|
warpToRoomType(nil, RoomType.SUPER_SECRET)
|
|
1076
1064
|
end
|
|
1077
1065
|
--- Toggles an extremely high tears stat (e.g. fire rate) for the player, equivalent of that to soy
|
|
@@ -1083,16 +1071,20 @@ function ____exports.tears(self)
|
|
|
1083
1071
|
player:EvaluateItems()
|
|
1084
1072
|
printEnabled(nil, v.run.maxDamage, "debug tear-rate")
|
|
1085
1073
|
end
|
|
1074
|
+
--- Alias for the "runTests" command.
|
|
1075
|
+
function ____exports.tests(self)
|
|
1076
|
+
____exports.runTests(nil)
|
|
1077
|
+
end
|
|
1086
1078
|
--- Creates a trapdoor next to the player.
|
|
1087
1079
|
function ____exports.trapdoorCommand(self)
|
|
1088
1080
|
spawnTrapdoorOrCrawlSpace(nil, true)
|
|
1089
1081
|
end
|
|
1090
1082
|
--- Warps to the first Treasure Room on the floor.
|
|
1091
|
-
function ____exports.
|
|
1083
|
+
function ____exports.treasureRoom(self)
|
|
1092
1084
|
warpToRoomType(nil, RoomType.TREASURE)
|
|
1093
1085
|
end
|
|
1094
1086
|
--- Warps to the first Ultra Secret Room on the floor.
|
|
1095
|
-
function ____exports.
|
|
1087
|
+
function ____exports.ultraSecretRoom(self)
|
|
1096
1088
|
warpToRoomType(nil, RoomType.ULTRA_SECRET)
|
|
1097
1089
|
end
|
|
1098
1090
|
--- If currently on a set seed, changes to an unseeded state and restarts the game.
|
package/dist/functions/map.d.ts
CHANGED
|
@@ -20,4 +20,6 @@ export declare function copyMap<K, V>(oldMap: Map<K, V>): Map<K, V>;
|
|
|
20
20
|
* ```
|
|
21
21
|
*/
|
|
22
22
|
export declare function getMapPartialMatch<T>(searchText: string, map: ReadonlyMap<string, T>): [string, T] | undefined;
|
|
23
|
+
/** Helper function to sum every value in a map together. */
|
|
24
|
+
export declare function sumMap(map: Map<unknown, number> | ReadonlyMap<unknown, number>): number;
|
|
23
25
|
//# sourceMappingURL=map.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"map.d.ts","sourceRoot":"","sources":["../../src/functions/map.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"map.d.ts","sourceRoot":"","sources":["../../src/functions/map.ts"],"names":[],"mappings":"AAEA,mGAAmG;AACnG,wBAAgB,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAO1D;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,EAClC,UAAU,EAAE,MAAM,EAClB,GAAG,EAAE,WAAW,CAAC,MAAM,EAAE,CAAC,CAAC,GAC1B,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,SAAS,CAuBzB;AAED,4DAA4D;AAC5D,wBAAgB,MAAM,CACpB,GAAG,EAAE,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,GAAG,WAAW,CAAC,OAAO,EAAE,MAAM,CAAC,GACvD,MAAM,CAGR"}
|
package/dist/functions/map.lua
CHANGED
|
@@ -8,6 +8,8 @@ local __TS__StringReplaceAll = ____lualib.__TS__StringReplaceAll
|
|
|
8
8
|
local __TS__StringStartsWith = ____lualib.__TS__StringStartsWith
|
|
9
9
|
local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
|
|
10
10
|
local ____exports = {}
|
|
11
|
+
local ____array = require("functions.array")
|
|
12
|
+
local sumArray = ____array.sumArray
|
|
11
13
|
--- Helper function to copy a map. (You can also use a Map constructor to accomplish this task.)
|
|
12
14
|
function ____exports.copyMap(self, oldMap)
|
|
13
15
|
local newMap = __TS__New(Map)
|
|
@@ -58,4 +60,9 @@ function ____exports.getMapPartialMatch(self, searchText, map)
|
|
|
58
60
|
end
|
|
59
61
|
return {matchingKey, value}
|
|
60
62
|
end
|
|
63
|
+
--- Helper function to sum every value in a map together.
|
|
64
|
+
function ____exports.sumMap(self, map)
|
|
65
|
+
local values = {__TS__Spread(map:values())}
|
|
66
|
+
return sumArray(nil, values)
|
|
67
|
+
end
|
|
61
68
|
return ____exports
|
package/dist/functions/set.d.ts
CHANGED
|
@@ -58,4 +58,6 @@ export declare function getSetCombinations<T>(set: Set<T> | ReadonlySet<T>, incl
|
|
|
58
58
|
* the contents is important.
|
|
59
59
|
*/
|
|
60
60
|
export declare function getSortedSetValues<T>(set: Set<T> | ReadonlySet<T>): T[];
|
|
61
|
+
/** Helper function to sum every value in a set together. */
|
|
62
|
+
export declare function sumSet(set: Set<number> | ReadonlySet<number>): number;
|
|
61
63
|
//# sourceMappingURL=set.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"set.d.ts","sourceRoot":"","sources":["../../src/functions/set.ts"],"names":[],"mappings":";;AAGA;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAC5B,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,EACf,GAAG,SAAS,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GAC3C,IAAI,CAMN;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,CAAC,EAC3B,GAAG,IAAI,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GACtC,GAAG,CAAC,CAAC,CAAC,CASR;AAED,mGAAmG;AACnG,wBAAgB,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAOlE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,CAAC,EACjC,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,EACf,GAAG,YAAY,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GAC9C,IAAI,CAMN;AAED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,EACnC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,EAC5B,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,UAAU,GAAE,CAAC,EAAE,GAAG,SAAS,CAAC,EAAO,GAClC,CAAC,CAGH;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,EAClC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,EAC5B,iBAAiB,EAAE,OAAO,GACzB,aAAa,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAK/B;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAMvE"}
|
|
1
|
+
{"version":3,"file":"set.d.ts","sourceRoot":"","sources":["../../src/functions/set.ts"],"names":[],"mappings":";;AAGA;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAC5B,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,EACf,GAAG,SAAS,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GAC3C,IAAI,CAMN;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,CAAC,EAC3B,GAAG,IAAI,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GACtC,GAAG,CAAC,CAAC,CAAC,CASR;AAED,mGAAmG;AACnG,wBAAgB,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAOlE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,CAAC,EACjC,OAAO,EAAE,GAAG,CAAC,CAAC,CAAC,EACf,GAAG,YAAY,EAAE,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,GAC9C,IAAI,CAMN;AAED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CAAC,CAAC,EACnC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,EAC5B,SAAS,GAAE,IAAI,GAAG,GAAqB,EACvC,UAAU,GAAE,CAAC,EAAE,GAAG,SAAS,CAAC,EAAO,GAClC,CAAC,CAGH;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,EAClC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,EAC5B,iBAAiB,EAAE,OAAO,GACzB,aAAa,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAK/B;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAMvE;AAED,4DAA4D;AAC5D,wBAAgB,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,MAAM,CAAC,GAAG,WAAW,CAAC,MAAM,CAAC,GAAG,MAAM,CAGrE"}
|
package/dist/functions/set.lua
CHANGED
|
@@ -9,6 +9,7 @@ local ____exports = {}
|
|
|
9
9
|
local ____array = require("functions.array")
|
|
10
10
|
local getArrayCombinations = ____array.getArrayCombinations
|
|
11
11
|
local getRandomArrayElement = ____array.getRandomArrayElement
|
|
12
|
+
local sumArray = ____array.sumArray
|
|
12
13
|
local ____rng = require("functions.rng")
|
|
13
14
|
local getRandomSeed = ____rng.getRandomSeed
|
|
14
15
|
--- Helper function to get a sorted array based on the contents of a set.
|
|
@@ -107,4 +108,9 @@ function ____exports.getSetCombinations(self, set, includeEmptyArray)
|
|
|
107
108
|
function(____, array) return __TS__New(Set, array) end
|
|
108
109
|
)
|
|
109
110
|
end
|
|
111
|
+
--- Helper function to sum every value in a set together.
|
|
112
|
+
function ____exports.sumSet(self, set)
|
|
113
|
+
local values = {__TS__Spread(set:values())}
|
|
114
|
+
return sumArray(nil, values)
|
|
115
|
+
end
|
|
110
116
|
return ____exports
|
package/package.json
CHANGED
|
@@ -29,6 +29,8 @@ function postPickupInit(pickup: EntityPickup) {
|
|
|
29
29
|
return;
|
|
30
30
|
}
|
|
31
31
|
|
|
32
|
+
// The room visited count is not reset when re-entering a Treasure Room or Boss room in the
|
|
33
|
+
// Ascent.
|
|
32
34
|
const roomVisitedCount = getRoomVisitedCount();
|
|
33
35
|
if (roomVisitedCount > 0) {
|
|
34
36
|
return;
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
// The item pool type of a collectible is not stored on the collectible. Thus, we scan for incoming
|
|
2
|
-
// item pool types in the
|
|
2
|
+
// item pool types in the `PRE_GET_COLLECTIBLE` callback, and then assume that the next spawned
|
|
3
3
|
// collectible has this item pool type.
|
|
4
4
|
|
|
5
5
|
import {
|
|
@@ -45,8 +45,8 @@ function postPickupInitCollectible(pickup: EntityPickup) {
|
|
|
45
45
|
|
|
46
46
|
/**
|
|
47
47
|
* Helper function to get the item pool type that a given collectible came from. Since there is no
|
|
48
|
-
* native method in the API to get this, we listen in the
|
|
49
|
-
* types, and then assume that the next spawned collectible will match.
|
|
48
|
+
* native method in the API to get this, we listen in the `PRE_GET_COLLECTIBLE` callback for item
|
|
49
|
+
* pool types, and then assume that the next spawned collectible will match.
|
|
50
50
|
*/
|
|
51
51
|
export function getCollectibleItemPoolType(
|
|
52
52
|
collectible: EntityPickup,
|
|
@@ -1,16 +1,22 @@
|
|
|
1
1
|
import { VectorZero } from "../../constants";
|
|
2
2
|
import { StageTravelState } from "../../enums/private/StageTravelState";
|
|
3
|
-
import { ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH } from "../customStage/customStageConstants";
|
|
4
3
|
import v from "./v";
|
|
5
4
|
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
5
|
+
// In order to represent a black sprite, we just use the first frame of the boss versus screen
|
|
6
|
+
// animation. However, we must lazy load the sprite in order to prevent issues with mods that
|
|
7
|
+
// replace the vanilla files. (For some reason, loading the sprites will cause the overwrite to no
|
|
8
|
+
// longer apply on the second and subsequent runs.)
|
|
9
|
+
const blackSprite = Sprite();
|
|
9
10
|
|
|
10
11
|
export function drawBlackSprite(): void {
|
|
11
12
|
if (v.run.state !== StageTravelState.PAUSING_ON_BLACK) {
|
|
12
13
|
return;
|
|
13
14
|
}
|
|
14
15
|
|
|
15
|
-
|
|
16
|
+
if (!blackSprite.IsLoaded()) {
|
|
17
|
+
blackSprite.Load("gfx/ui/boss/versusscreen.anm2", true);
|
|
18
|
+
blackSprite.SetFrame("Scene", 0);
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
blackSprite.RenderLayer(0, VectorZero);
|
|
16
22
|
}
|
|
@@ -27,7 +27,7 @@ export function extraConsoleCommandsInit(mod: ModUpgraded): void {
|
|
|
27
27
|
function initMap() {
|
|
28
28
|
extraConsoleCommandsFunctionMap.set("1hp", commands.oneHP);
|
|
29
29
|
extraConsoleCommandsFunctionMap.set("addCharges", commands.addCharges);
|
|
30
|
-
extraConsoleCommandsFunctionMap.set("
|
|
30
|
+
extraConsoleCommandsFunctionMap.set("angelRoom", commands.angelRoom);
|
|
31
31
|
extraConsoleCommandsFunctionMap.set("ascent", commands.ascent);
|
|
32
32
|
extraConsoleCommandsFunctionMap.set("bedroom", commands.bedroom);
|
|
33
33
|
extraConsoleCommandsFunctionMap.set("bh", commands.bh);
|
|
@@ -46,7 +46,7 @@ function initMap() {
|
|
|
46
46
|
);
|
|
47
47
|
extraConsoleCommandsFunctionMap.set("bombs", commands.bombs);
|
|
48
48
|
extraConsoleCommandsFunctionMap.set("boneHearts", commands.boneHearts);
|
|
49
|
-
extraConsoleCommandsFunctionMap.set("
|
|
49
|
+
extraConsoleCommandsFunctionMap.set("bossRoom", commands.bossRoom);
|
|
50
50
|
extraConsoleCommandsFunctionMap.set("bossRush", commands.bossRush);
|
|
51
51
|
extraConsoleCommandsFunctionMap.set("brokenHearts", commands.brokenHearts);
|
|
52
52
|
extraConsoleCommandsFunctionMap.set("card", commands.card);
|
|
@@ -66,7 +66,7 @@ function initMap() {
|
|
|
66
66
|
extraConsoleCommandsFunctionMap.set("d6", commands.d6);
|
|
67
67
|
extraConsoleCommandsFunctionMap.set("damage", commands.damage);
|
|
68
68
|
extraConsoleCommandsFunctionMap.set("dd", commands.dd);
|
|
69
|
-
extraConsoleCommandsFunctionMap.set("
|
|
69
|
+
extraConsoleCommandsFunctionMap.set("devilRoom", commands.devilRoom);
|
|
70
70
|
extraConsoleCommandsFunctionMap.set("dirtyBedroom", commands.dirtyBedroom);
|
|
71
71
|
extraConsoleCommandsFunctionMap.set("disableCurses", commands.disableCurses);
|
|
72
72
|
extraConsoleCommandsFunctionMap.set(
|
|
@@ -89,7 +89,7 @@ function initMap() {
|
|
|
89
89
|
commandsDisplay.effectsDisplay,
|
|
90
90
|
);
|
|
91
91
|
extraConsoleCommandsFunctionMap.set("eh", commands.eh);
|
|
92
|
-
extraConsoleCommandsFunctionMap.set("
|
|
92
|
+
extraConsoleCommandsFunctionMap.set("errorRoom", commands.errorRoom);
|
|
93
93
|
extraConsoleCommandsFunctionMap.set("eternalHearts", commands.eternalHearts);
|
|
94
94
|
extraConsoleCommandsFunctionMap.set(
|
|
95
95
|
"familiarDisplay",
|
|
@@ -113,10 +113,9 @@ function initMap() {
|
|
|
113
113
|
extraConsoleCommandsFunctionMap.set("grid2", commands.grid2);
|
|
114
114
|
extraConsoleCommandsFunctionMap.set("gridCosts", commands.gridCosts);
|
|
115
115
|
extraConsoleCommandsFunctionMap.set("gridEntities", commands.gridEntities);
|
|
116
|
-
extraConsoleCommandsFunctionMap.set("h", commands.h);
|
|
117
116
|
extraConsoleCommandsFunctionMap.set("hearts", commands.hearts);
|
|
118
117
|
extraConsoleCommandsFunctionMap.set("hitboxes", commands.hitboxes);
|
|
119
|
-
extraConsoleCommandsFunctionMap.set("
|
|
118
|
+
extraConsoleCommandsFunctionMap.set("iAmErrorRoom", commands.iAmErrorRoom);
|
|
120
119
|
extraConsoleCommandsFunctionMap.set("key", commands.key);
|
|
121
120
|
extraConsoleCommandsFunctionMap.set("keys", commands.keys);
|
|
122
121
|
extraConsoleCommandsFunctionMap.set(
|
|
@@ -146,7 +145,6 @@ function initMap() {
|
|
|
146
145
|
extraConsoleCommandsFunctionMap.set("mana", commands.mana);
|
|
147
146
|
extraConsoleCommandsFunctionMap.set("map", commands.map);
|
|
148
147
|
extraConsoleCommandsFunctionMap.set("maxHearts", commands.maxHearts);
|
|
149
|
-
extraConsoleCommandsFunctionMap.set("mh", commands.mh);
|
|
150
148
|
extraConsoleCommandsFunctionMap.set("miniboss", commands.miniboss);
|
|
151
149
|
extraConsoleCommandsFunctionMap.set("noCurses", commands.noCurses);
|
|
152
150
|
extraConsoleCommandsFunctionMap.set("npcDisplay", commandsDisplay.npcDisplay);
|
|
@@ -207,7 +205,6 @@ function initMap() {
|
|
|
207
205
|
commandsDisplay.projectilesDisplay,
|
|
208
206
|
);
|
|
209
207
|
extraConsoleCommandsFunctionMap.set("redHearts", commands.redHearts);
|
|
210
|
-
extraConsoleCommandsFunctionMap.set("rh", commands.rh);
|
|
211
208
|
extraConsoleCommandsFunctionMap.set("right", commands.right);
|
|
212
209
|
extraConsoleCommandsFunctionMap.set(
|
|
213
210
|
"rockDisplay",
|
|
@@ -221,13 +218,12 @@ function initMap() {
|
|
|
221
218
|
extraConsoleCommandsFunctionMap.set("rottenHearts", commands.rottenHearts);
|
|
222
219
|
extraConsoleCommandsFunctionMap.set("runTests", commands.runTests);
|
|
223
220
|
extraConsoleCommandsFunctionMap.set("s", commands.s);
|
|
224
|
-
extraConsoleCommandsFunctionMap.set("
|
|
225
|
-
extraConsoleCommandsFunctionMap.set("
|
|
221
|
+
extraConsoleCommandsFunctionMap.set("sacrificeRoom", commands.sacrificeRoom);
|
|
222
|
+
extraConsoleCommandsFunctionMap.set("secretRoom", commands.secretRoom);
|
|
226
223
|
extraConsoleCommandsFunctionMap.set("seedStick", commands.seedStick);
|
|
227
224
|
extraConsoleCommandsFunctionMap.set("seeds", commands.seedsCommand);
|
|
228
225
|
extraConsoleCommandsFunctionMap.set("setCharges", commands.setCharges);
|
|
229
226
|
extraConsoleCommandsFunctionMap.set("setPosition", commands.setPosition);
|
|
230
|
-
extraConsoleCommandsFunctionMap.set("sh", commands.sh);
|
|
231
227
|
extraConsoleCommandsFunctionMap.set("shop", commands.shop);
|
|
232
228
|
extraConsoleCommandsFunctionMap.set(
|
|
233
229
|
"slotDisplay",
|
|
@@ -256,8 +252,12 @@ function initMap() {
|
|
|
256
252
|
"spikesDisplay",
|
|
257
253
|
commandsDisplay.spikesDisplay,
|
|
258
254
|
);
|
|
259
|
-
extraConsoleCommandsFunctionMap.set(
|
|
255
|
+
extraConsoleCommandsFunctionMap.set(
|
|
256
|
+
"superSecretRoom",
|
|
257
|
+
commands.superSecretRoom,
|
|
258
|
+
);
|
|
260
259
|
extraConsoleCommandsFunctionMap.set("startingRoom", commands.startingRoom);
|
|
260
|
+
extraConsoleCommandsFunctionMap.set("startRoom", commands.startRoom);
|
|
261
261
|
extraConsoleCommandsFunctionMap.set(
|
|
262
262
|
"tearDisplay",
|
|
263
263
|
commandsDisplay.tearDisplay,
|
|
@@ -273,8 +273,11 @@ function initMap() {
|
|
|
273
273
|
commandsDisplay.tntsDisplay,
|
|
274
274
|
);
|
|
275
275
|
extraConsoleCommandsFunctionMap.set("trapdoor", commands.trapdoorCommand);
|
|
276
|
-
extraConsoleCommandsFunctionMap.set("
|
|
277
|
-
extraConsoleCommandsFunctionMap.set(
|
|
276
|
+
extraConsoleCommandsFunctionMap.set("treasureRoom", commands.treasureRoom);
|
|
277
|
+
extraConsoleCommandsFunctionMap.set(
|
|
278
|
+
"ultraSecretRoom",
|
|
279
|
+
commands.ultraSecretRoom,
|
|
280
|
+
);
|
|
278
281
|
extraConsoleCommandsFunctionMap.set("unseed", commands.unseed);
|
|
279
282
|
extraConsoleCommandsFunctionMap.set("up", commands.up);
|
|
280
283
|
extraConsoleCommandsFunctionMap.set("warp", commands.warp);
|
|
@@ -1,16 +1,23 @@
|
|
|
1
1
|
// This file is arbitrarily named "listCommands.ts" instead of "commands.ts" so that it will appear
|
|
2
|
-
// below
|
|
2
|
+
// below "exports.ts".
|
|
3
3
|
|
|
4
4
|
// cspell:ignore addcharges
|
|
5
5
|
/**
|
|
6
6
|
* This is a list of custom console commands that are included with the standard library.
|
|
7
7
|
*
|
|
8
|
-
*
|
|
9
|
-
*
|
|
8
|
+
* As a quality of life feature, you do not have to match the casing of the command. For example,
|
|
9
|
+
* you can type the "addCharges" command as "addcharges", and it will still work the same.
|
|
10
|
+
*
|
|
11
|
+
* Additionally, you can also abbreviate any command by omitting letters that do not overlap with
|
|
12
|
+
* any other command. For example, the command of "c" will be interpreted as the "card" command.
|
|
10
13
|
*
|
|
11
14
|
* In order for the custom console commands to work, you first have to call
|
|
12
15
|
* `enableExtraConsoleCommands`. (See the "Extra Console Commands (Init)" page for more details.)
|
|
13
16
|
*
|
|
17
|
+
* Each command has a corresponding function of the same name, but these functions are not actually
|
|
18
|
+
* exported for end-user consumption (in order to cut down on namespace conflicts and because the
|
|
19
|
+
* names of the functions are not very descriptive).
|
|
20
|
+
*
|
|
14
21
|
* @module
|
|
15
22
|
*/
|
|
16
23
|
|
|
@@ -151,7 +158,7 @@ export function addCharges(params: string): void {
|
|
|
151
158
|
* Warps to the Angel Room for the floor. If the Devil Room has already been visited or initialized,
|
|
152
159
|
* this will uninitialize it and make an Angel Room instead.
|
|
153
160
|
*/
|
|
154
|
-
export function
|
|
161
|
+
export function angelRoom(): void {
|
|
155
162
|
devilAngel(false);
|
|
156
163
|
}
|
|
157
164
|
|
|
@@ -276,7 +283,7 @@ export function boneHearts(params: string): void {
|
|
|
276
283
|
}
|
|
277
284
|
|
|
278
285
|
/** Warps to the first Boss Room on the floor. */
|
|
279
|
-
export function
|
|
286
|
+
export function bossRoom(): void {
|
|
280
287
|
warpToRoomType(RoomType.BOSS);
|
|
281
288
|
}
|
|
282
289
|
|
|
@@ -473,14 +480,14 @@ export function damage(): void {
|
|
|
473
480
|
|
|
474
481
|
/** Alias for the "devil" command. */
|
|
475
482
|
export function dd(): void {
|
|
476
|
-
|
|
483
|
+
devilRoom();
|
|
477
484
|
}
|
|
478
485
|
|
|
479
486
|
/**
|
|
480
487
|
* Warps to the Devil Room for the floor. If the Angel Room has already been visited or initialized,
|
|
481
488
|
* this will uninitialize it and make an Devil Room instead.
|
|
482
489
|
*/
|
|
483
|
-
export function
|
|
490
|
+
export function devilRoom(): void {
|
|
484
491
|
devilAngel(true);
|
|
485
492
|
}
|
|
486
493
|
|
|
@@ -500,7 +507,7 @@ export function down(params: string): void {
|
|
|
500
507
|
movePlayer(params, Direction.DOWN);
|
|
501
508
|
}
|
|
502
509
|
|
|
503
|
-
/** Warps to the Dungeon (i.e. crawl space) for the floor. */
|
|
510
|
+
/** Warps to the Dungeon (i.e. the crawl space room) for the floor. */
|
|
504
511
|
export function dungeon(): void {
|
|
505
512
|
changeRoom(GridRoom.DUNGEON);
|
|
506
513
|
}
|
|
@@ -518,8 +525,8 @@ export function eh(params: string): void {
|
|
|
518
525
|
}
|
|
519
526
|
|
|
520
527
|
/** Alias for the "iAmError" command. */
|
|
521
|
-
export function
|
|
522
|
-
|
|
528
|
+
export function errorRoom(): void {
|
|
529
|
+
iAmErrorRoom();
|
|
523
530
|
}
|
|
524
531
|
|
|
525
532
|
/**
|
|
@@ -663,11 +670,6 @@ export function gridEntities(): void {
|
|
|
663
670
|
}
|
|
664
671
|
}
|
|
665
672
|
|
|
666
|
-
/** Alias for the "hearts" command. */
|
|
667
|
-
export function h(params: string): void {
|
|
668
|
-
hearts(params);
|
|
669
|
-
}
|
|
670
|
-
|
|
671
673
|
/**
|
|
672
674
|
* Gives a half red heart. Provide a number to give a custom amount of hearts. (You can use negative
|
|
673
675
|
* numbers to remove hearts.)
|
|
@@ -682,7 +684,7 @@ export function hitboxes(): void {
|
|
|
682
684
|
}
|
|
683
685
|
|
|
684
686
|
/** Warps to the I AM ERROR room for the floor. */
|
|
685
|
-
export function
|
|
687
|
+
export function iAmErrorRoom(): void {
|
|
686
688
|
changeRoom(GridRoom.ERROR);
|
|
687
689
|
}
|
|
688
690
|
|
|
@@ -816,11 +818,6 @@ export function maxHearts(params: string): void {
|
|
|
816
818
|
addHeart(params, HealthType.MAX_HEARTS);
|
|
817
819
|
}
|
|
818
820
|
|
|
819
|
-
/** Alias for the "maxHearts" command. */
|
|
820
|
-
export function mh(params: string): void {
|
|
821
|
-
maxHearts(params);
|
|
822
|
-
}
|
|
823
|
-
|
|
824
821
|
/** Warps to the first Miniboss Room on the floor. */
|
|
825
822
|
export function miniboss(): void {
|
|
826
823
|
warpToRoomType(RoomType.MINI_BOSS);
|
|
@@ -964,11 +961,6 @@ export function redHearts(params: string): void {
|
|
|
964
961
|
hearts(params);
|
|
965
962
|
}
|
|
966
963
|
|
|
967
|
-
/** Alias for the "redHearts" command. */
|
|
968
|
-
export function rh(params: string): void {
|
|
969
|
-
redHearts(params);
|
|
970
|
-
}
|
|
971
|
-
|
|
972
964
|
/** Moves the player 0.5 units right. Provide a number to move a custom amount of units. */
|
|
973
965
|
export function right(params: string): void {
|
|
974
966
|
movePlayer(params, Direction.RIGHT);
|
|
@@ -1048,12 +1040,12 @@ export function s(params: string): void {
|
|
|
1048
1040
|
}
|
|
1049
1041
|
|
|
1050
1042
|
/** Warps to the first Sacrifice Room on the floor. */
|
|
1051
|
-
export function
|
|
1043
|
+
export function sacrificeRoom(): void {
|
|
1052
1044
|
warpToRoomType(RoomType.SACRIFICE);
|
|
1053
1045
|
}
|
|
1054
1046
|
|
|
1055
1047
|
/** Warps to the first Secret Room on the floor. */
|
|
1056
|
-
export function
|
|
1048
|
+
export function secretRoom(): void {
|
|
1057
1049
|
warpToRoomType(RoomType.SECRET);
|
|
1058
1050
|
}
|
|
1059
1051
|
|
|
@@ -1160,11 +1152,6 @@ export function setPosition(params: string): void {
|
|
|
1160
1152
|
player.Position = position;
|
|
1161
1153
|
}
|
|
1162
1154
|
|
|
1163
|
-
/** Alias for the "soulHearts" command. */
|
|
1164
|
-
export function sh(params: string): void {
|
|
1165
|
-
soulHearts(params);
|
|
1166
|
-
}
|
|
1167
|
-
|
|
1168
1155
|
/** Warps to the first shop on the floor. */
|
|
1169
1156
|
export function shop(): void {
|
|
1170
1157
|
warpToRoomType(RoomType.SHOP);
|
|
@@ -1280,8 +1267,13 @@ export function startingRoom(): void {
|
|
|
1280
1267
|
changeRoom(startingRoomIndex);
|
|
1281
1268
|
}
|
|
1282
1269
|
|
|
1270
|
+
/** Alias for the "startingRoom" command. */
|
|
1271
|
+
export function startRoom(): void {
|
|
1272
|
+
startingRoom();
|
|
1273
|
+
}
|
|
1274
|
+
|
|
1283
1275
|
/** Warps to the first Super Secret Room on the floor. */
|
|
1284
|
-
export function
|
|
1276
|
+
export function superSecretRoom(): void {
|
|
1285
1277
|
warpToRoomType(RoomType.SUPER_SECRET);
|
|
1286
1278
|
}
|
|
1287
1279
|
|
|
@@ -1299,18 +1291,23 @@ export function tears(): void {
|
|
|
1299
1291
|
printEnabled(v.run.maxDamage, "debug tear-rate");
|
|
1300
1292
|
}
|
|
1301
1293
|
|
|
1294
|
+
/** Alias for the "runTests" command. */
|
|
1295
|
+
export function tests(): void {
|
|
1296
|
+
runTests();
|
|
1297
|
+
}
|
|
1298
|
+
|
|
1302
1299
|
/** Creates a trapdoor next to the player. */
|
|
1303
1300
|
export function trapdoorCommand(): void {
|
|
1304
1301
|
spawnTrapdoorOrCrawlSpace(true);
|
|
1305
1302
|
}
|
|
1306
1303
|
|
|
1307
1304
|
/** Warps to the first Treasure Room on the floor. */
|
|
1308
|
-
export function
|
|
1305
|
+
export function treasureRoom(): void {
|
|
1309
1306
|
warpToRoomType(RoomType.TREASURE);
|
|
1310
1307
|
}
|
|
1311
1308
|
|
|
1312
1309
|
/** Warps to the first Ultra Secret Room on the floor. */
|
|
1313
|
-
export function
|
|
1310
|
+
export function ultraSecretRoom(): void {
|
|
1314
1311
|
warpToRoomType(RoomType.ULTRA_SECRET);
|
|
1315
1312
|
}
|
|
1316
1313
|
|
package/src/functions/map.ts
CHANGED
|
@@ -1,3 +1,5 @@
|
|
|
1
|
+
import { sumArray } from "./array";
|
|
2
|
+
|
|
1
3
|
/** Helper function to copy a map. (You can also use a Map constructor to accomplish this task.) */
|
|
2
4
|
export function copyMap<K, V>(oldMap: Map<K, V>): Map<K, V> {
|
|
3
5
|
const newMap = new Map<K, V>();
|
|
@@ -54,3 +56,11 @@ export function getMapPartialMatch<T>(
|
|
|
54
56
|
|
|
55
57
|
return [matchingKey, value];
|
|
56
58
|
}
|
|
59
|
+
|
|
60
|
+
/** Helper function to sum every value in a map together. */
|
|
61
|
+
export function sumMap(
|
|
62
|
+
map: Map<unknown, number> | ReadonlyMap<unknown, number>,
|
|
63
|
+
): number {
|
|
64
|
+
const values = [...map.values()];
|
|
65
|
+
return sumArray(values);
|
|
66
|
+
}
|
package/src/functions/set.ts
CHANGED
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { getArrayCombinations, getRandomArrayElement } from "./array";
|
|
1
|
+
import { getArrayCombinations, getRandomArrayElement, sumArray } from "./array";
|
|
2
2
|
import { getRandomSeed } from "./rng";
|
|
3
3
|
|
|
4
4
|
/**
|
|
@@ -122,3 +122,9 @@ export function getSortedSetValues<T>(set: Set<T> | ReadonlySet<T>): T[] {
|
|
|
122
122
|
|
|
123
123
|
return array;
|
|
124
124
|
}
|
|
125
|
+
|
|
126
|
+
/** Helper function to sum every value in a set together. */
|
|
127
|
+
export function sumSet(set: Set<number> | ReadonlySet<number>): number {
|
|
128
|
+
const values = [...set.values()];
|
|
129
|
+
return sumArray(values);
|
|
130
|
+
}
|