isaacscript-common 6.11.2 → 6.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/dist/callbacks/postGridEntityCustomRender.d.ts +2 -0
  2. package/dist/callbacks/postGridEntityCustomRender.d.ts.map +1 -0
  3. package/dist/callbacks/postGridEntityCustomRender.lua +36 -0
  4. package/dist/callbacks/postGridEntityCustomUpdate.d.ts +2 -0
  5. package/dist/callbacks/postGridEntityCustomUpdate.d.ts.map +1 -0
  6. package/dist/callbacks/postGridEntityCustomUpdate.lua +36 -0
  7. package/dist/callbacks/postNewRoomEarly.lua +2 -2
  8. package/dist/callbacks/postPickupInitFirst.lua +1 -20
  9. package/dist/callbacks/reorderedCallbacks.d.ts +5 -5
  10. package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -1
  11. package/dist/callbacks/reorderedCallbacks.lua +5 -5
  12. package/dist/callbacks/subscriptions/postGridEntityCustomRender.d.ts +6 -0
  13. package/dist/callbacks/subscriptions/postGridEntityCustomRender.d.ts.map +1 -0
  14. package/dist/callbacks/subscriptions/postGridEntityCustomRender.lua +29 -0
  15. package/dist/callbacks/subscriptions/postGridEntityCustomUpdate.d.ts +6 -0
  16. package/dist/callbacks/subscriptions/postGridEntityCustomUpdate.d.ts.map +1 -0
  17. package/dist/callbacks/subscriptions/postGridEntityCustomUpdate.lua +29 -0
  18. package/dist/constants.d.ts +1 -5
  19. package/dist/constants.d.ts.map +1 -1
  20. package/dist/constants.lua +0 -7
  21. package/dist/constantsFirstLast.d.ts +5 -1
  22. package/dist/constantsFirstLast.d.ts.map +1 -1
  23. package/dist/constantsFirstLast.lua +6 -0
  24. package/dist/enums/ModCallbackCustom.d.ts +89 -66
  25. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  26. package/dist/enums/ModCallbackCustom.lua +62 -58
  27. package/dist/enums/private/SerializationBrand.d.ts +1 -1
  28. package/dist/enums/private/SerializationBrand.lua +1 -1
  29. package/dist/features/collectibleItemPoolType.d.ts +2 -2
  30. package/dist/features/collectibleItemPoolType.lua +2 -2
  31. package/dist/features/customGridEntity.d.ts +11 -2
  32. package/dist/features/customGridEntity.d.ts.map +1 -1
  33. package/dist/features/customGridEntity.lua +22 -2
  34. package/dist/features/customTrapdoor/blackSprite.d.ts.map +1 -1
  35. package/dist/features/customTrapdoor/blackSprite.lua +6 -6
  36. package/dist/features/customTrapdoor/customTrapdoorConstants.d.ts +2 -2
  37. package/dist/features/customTrapdoor/customTrapdoorConstants.d.ts.map +1 -1
  38. package/dist/features/customTrapdoor/customTrapdoorConstants.lua +2 -2
  39. package/dist/features/customTrapdoor/init.d.ts.map +1 -1
  40. package/dist/features/customTrapdoor/init.lua +4 -3
  41. package/dist/features/customTrapdoor/touched.d.ts.map +1 -1
  42. package/dist/features/customTrapdoor/touched.lua +51 -33
  43. package/dist/features/deployJSONRoom.d.ts +2 -2
  44. package/dist/features/deployJSONRoom.lua +2 -2
  45. package/dist/features/extraConsoleCommands/exports.d.ts +4 -3
  46. package/dist/features/extraConsoleCommands/exports.d.ts.map +1 -1
  47. package/dist/features/extraConsoleCommands/exports.lua +4 -3
  48. package/dist/features/extraConsoleCommands/init.lua +12 -14
  49. package/dist/features/extraConsoleCommands/listCommands.d.ts +15 -19
  50. package/dist/features/extraConsoleCommands/listCommands.d.ts.map +1 -1
  51. package/dist/features/extraConsoleCommands/listCommands.lua +34 -42
  52. package/dist/features/pause.d.ts +1 -1
  53. package/dist/features/pause.d.ts.map +1 -1
  54. package/dist/features/pause.lua +87 -8
  55. package/dist/features/persistentEntities.d.ts.map +1 -1
  56. package/dist/features/persistentEntities.lua +7 -7
  57. package/dist/features/pickupIndex.d.ts +19 -0
  58. package/dist/features/pickupIndex.d.ts.map +1 -0
  59. package/dist/features/pickupIndex.lua +197 -0
  60. package/dist/features/roomHistory.d.ts +24 -0
  61. package/dist/features/roomHistory.d.ts.map +1 -0
  62. package/dist/features/roomHistory.lua +89 -0
  63. package/dist/functions/collectibles.d.ts +26 -13
  64. package/dist/functions/collectibles.d.ts.map +1 -1
  65. package/dist/functions/collectibles.lua +26 -13
  66. package/dist/functions/color.d.ts +10 -0
  67. package/dist/functions/color.d.ts.map +1 -1
  68. package/dist/functions/color.lua +24 -0
  69. package/dist/functions/entities.d.ts +3 -3
  70. package/dist/functions/entities.d.ts.map +1 -1
  71. package/dist/functions/entities.lua +8 -3
  72. package/dist/functions/gridEntities.d.ts +4 -22
  73. package/dist/functions/gridEntities.d.ts.map +1 -1
  74. package/dist/functions/gridEntities.lua +4 -61
  75. package/dist/functions/isaacAPIClass.d.ts +64 -0
  76. package/dist/functions/isaacAPIClass.d.ts.map +1 -1
  77. package/dist/functions/isaacAPIClass.lua +84 -1
  78. package/dist/functions/kColor.d.ts +10 -0
  79. package/dist/functions/kColor.d.ts.map +1 -1
  80. package/dist/functions/kColor.lua +24 -0
  81. package/dist/functions/map.d.ts +2 -0
  82. package/dist/functions/map.d.ts.map +1 -1
  83. package/dist/functions/map.lua +7 -0
  84. package/dist/functions/npcs.d.ts +2 -2
  85. package/dist/functions/npcs.lua +2 -2
  86. package/dist/functions/pickupVariants.d.ts +2 -2
  87. package/dist/functions/pickupVariants.d.ts.map +1 -1
  88. package/dist/functions/pickupVariants.lua +2 -2
  89. package/dist/functions/playerCenter.lua +2 -2
  90. package/dist/functions/playerIndex.d.ts +0 -3
  91. package/dist/functions/playerIndex.d.ts.map +1 -1
  92. package/dist/functions/playerIndex.lua +4 -23
  93. package/dist/functions/random.d.ts +1 -1
  94. package/dist/functions/random.lua +1 -1
  95. package/dist/functions/rockAlt.d.ts +28 -0
  96. package/dist/functions/rockAlt.d.ts.map +1 -0
  97. package/dist/functions/rockAlt.lua +140 -0
  98. package/dist/functions/roomData.d.ts +3 -2
  99. package/dist/functions/roomData.d.ts.map +1 -1
  100. package/dist/functions/roomData.lua +3 -2
  101. package/dist/functions/rooms.d.ts +6 -6
  102. package/dist/functions/rooms.lua +6 -6
  103. package/dist/functions/set.d.ts +2 -0
  104. package/dist/functions/set.d.ts.map +1 -1
  105. package/dist/functions/set.lua +6 -0
  106. package/dist/functions/stage.d.ts +1 -0
  107. package/dist/functions/stage.d.ts.map +1 -1
  108. package/dist/functions/stage.lua +4 -0
  109. package/dist/functions/vector.d.ts +11 -0
  110. package/dist/functions/vector.d.ts.map +1 -1
  111. package/dist/functions/vector.lua +23 -0
  112. package/dist/index.d.ts +4 -0
  113. package/dist/index.d.ts.map +1 -1
  114. package/dist/index.lua +31 -0
  115. package/dist/initCustomCallbacks.d.ts.map +1 -1
  116. package/dist/initCustomCallbacks.lua +6 -0
  117. package/dist/initFeatures.d.ts.map +1 -1
  118. package/dist/initFeatures.lua +6 -0
  119. package/dist/interfaces/AddCallbackParameterCustom.d.ts +4 -0
  120. package/dist/interfaces/AddCallbackParameterCustom.d.ts.map +1 -1
  121. package/dist/interfaces/RoomDescription.d.ts +14 -0
  122. package/dist/interfaces/RoomDescription.d.ts.map +1 -0
  123. package/dist/interfaces/RoomDescription.lua +2 -0
  124. package/dist/objects/callbackRegisterFunctions.d.ts.map +1 -1
  125. package/dist/objects/callbackRegisterFunctions.lua +6 -0
  126. package/dist/types/CollectibleIndex.d.ts +1 -1
  127. package/dist/types/PickupIndex.d.ts +17 -0
  128. package/dist/types/PickupIndex.d.ts.map +1 -0
  129. package/dist/types/PickupIndex.lua +2 -0
  130. package/dist/types/PlayerIndex.d.ts +1 -1
  131. package/dist/upgradeMod.d.ts.map +1 -1
  132. package/package.json +2 -2
  133. package/src/callbacks/postGridEntityCustomRender.ts +44 -0
  134. package/src/callbacks/postGridEntityCustomUpdate.ts +44 -0
  135. package/src/callbacks/postNewRoomEarly.ts +2 -2
  136. package/src/callbacks/postPickupInitFirst.ts +3 -32
  137. package/src/callbacks/postPlayerReorderedCallbacks.ts +3 -3
  138. package/src/callbacks/reorderedCallbacks.ts +9 -8
  139. package/src/callbacks/subscriptions/postGridEntityCustomRender.ts +41 -0
  140. package/src/callbacks/subscriptions/postGridEntityCustomUpdate.ts +41 -0
  141. package/src/constants.ts +1 -9
  142. package/src/constantsFirstLast.ts +16 -0
  143. package/src/enums/ModCallbackCustom.ts +33 -8
  144. package/src/enums/private/SerializationBrand.ts +1 -1
  145. package/src/features/collectibleItemPoolType.ts +3 -3
  146. package/src/features/customGridEntity.ts +27 -2
  147. package/src/features/customTrapdoor/blackSprite.ts +11 -5
  148. package/src/features/customTrapdoor/customTrapdoorConstants.ts +2 -2
  149. package/src/features/customTrapdoor/init.ts +7 -5
  150. package/src/features/customTrapdoor/touched.ts +59 -39
  151. package/src/features/deployJSONRoom.ts +4 -4
  152. package/src/features/extraConsoleCommands/exports.ts +4 -3
  153. package/src/features/extraConsoleCommands/init.ts +18 -14
  154. package/src/features/extraConsoleCommands/listCommands.ts +38 -43
  155. package/src/features/pause.ts +97 -7
  156. package/src/features/persistentEntities.ts +9 -8
  157. package/src/features/pickupIndex.ts +257 -0
  158. package/src/features/playerInventory.ts +2 -2
  159. package/src/features/roomHistory.ts +113 -0
  160. package/src/features/saveDataManager/main.ts +2 -2
  161. package/src/features/taintedLazarusPlayers.ts +5 -5
  162. package/src/functions/collectibles.ts +26 -13
  163. package/src/functions/color.ts +22 -0
  164. package/src/functions/entities.ts +6 -3
  165. package/src/functions/gridEntities.ts +4 -56
  166. package/src/functions/isaacAPIClass.ts +106 -1
  167. package/src/functions/kColor.ts +22 -0
  168. package/src/functions/map.ts +10 -0
  169. package/src/functions/npcs.ts +2 -2
  170. package/src/functions/pickupVariants.ts +2 -2
  171. package/src/functions/playerCenter.ts +2 -2
  172. package/src/functions/playerIndex.ts +8 -21
  173. package/src/functions/random.ts +1 -1
  174. package/src/functions/rockAlt.ts +117 -0
  175. package/src/functions/roomData.ts +3 -2
  176. package/src/functions/rooms.ts +6 -6
  177. package/src/functions/set.ts +7 -1
  178. package/src/functions/stage.ts +10 -1
  179. package/src/functions/vector.ts +23 -0
  180. package/src/index.ts +4 -0
  181. package/src/initCustomCallbacks.ts +4 -0
  182. package/src/initFeatures.ts +4 -0
  183. package/src/interfaces/AddCallbackParameterCustom.ts +4 -0
  184. package/src/interfaces/RoomDescription.ts +19 -0
  185. package/src/objects/callbackRegisterFunctions.ts +6 -0
  186. package/src/types/CollectibleIndex.ts +1 -1
  187. package/src/types/PickupIndex.ts +15 -0
  188. package/src/types/PlayerIndex.ts +1 -1
  189. package/src/upgradeMod.ts +2 -1
@@ -304,7 +304,7 @@ export declare enum ModCallbackCustom {
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  */
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  POST_GREED_MODE_WAVE = 22,
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  /**
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- * Fires from the `POST_UPDATE` update when a grid entity changes to a state that corresponds to
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+ * Fires from the `POST_UPDATE` callback when a grid entity changes to a state that corresponds to
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  * the broken state for the respective grid entity type.
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  *
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  * When registering the callback, takes an optional second argument that will make the callback
@@ -329,6 +329,36 @@ export declare enum ModCallbackCustom {
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  * ```
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  */
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  POST_GRID_ENTITY_COLLISION = 24,
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+ /**
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+ * Fires from the `POST_RENDER` callback on every frame that a grid entity created with the
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+ * `spawnCustomGridEntity` helper function exists.
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+ *
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+ * When registering the callback, takes an optional second argument that will make the callback
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+ * only fire if it matches the `GridEntityType` provided.
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+ *
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+ * ```ts
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+ * function postGridEntityRenderCustom(
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+ * gridEntity: GridEntity,
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+ * gridEntityTypeCustom: GridEntityType,
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+ * ): void {}
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+ * ```
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+ */
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+ POST_GRID_ENTITY_CUSTOM_RENDER = 25,
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+ /**
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+ * Fires from the `POST_UPDATE` callback on every frame that a grid entity created with the
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+ * `spawnCustomGridEntity` helper function exists.
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+ *
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+ * When registering the callback, takes an optional second argument that will make the callback
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+ * only fire if it matches the `GridEntityType` provided.
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+ *
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+ * ```ts
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+ * function postGridEntityUpdateCustom(
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+ * gridEntity: GridEntity,
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+ * gridEntityTypeCustom: GridEntityType,
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+ * ): void {}
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+ * ```
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+ */
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+ POST_GRID_ENTITY_CUSTOM_UPDATE = 26,
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  /**
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  * Fires when a new grid entity is initialized. Specifically, this is either:
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  *
@@ -344,7 +374,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityInit(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_INIT = 25,
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+ POST_GRID_ENTITY_INIT = 27,
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  /**
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  * Fires from the `POST_UPDATE` callback when a new grid entity is removed. Specifically, this on
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  * the frame after it no longer exists (where it did exist a frame ago).
@@ -359,7 +389,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_REMOVE = 26,
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+ POST_GRID_ENTITY_REMOVE = 28,
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  /**
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  * Fires from the `POST_RENDER` callback on every frame that a grid entity exists.
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  *
@@ -372,7 +402,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityRender(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_RENDER = 27,
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+ POST_GRID_ENTITY_RENDER = 29,
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  /**
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  * Fires from the `POST_UPDATE` callback when a grid entity changes its state.
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  *
@@ -387,7 +417,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_STATE_CHANGED = 28,
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+ POST_GRID_ENTITY_STATE_CHANGED = 30,
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  /**
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  * Fires from the `POST_UPDATE` callback on every frame that a grid entity exists.
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  *
@@ -400,7 +430,7 @@ export declare enum ModCallbackCustom {
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  * function postGridEntityUpdate(gridEntity: GridEntity): void {}
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  * ```
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  */
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- POST_GRID_ENTITY_UPDATE = 29,
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+ POST_GRID_ENTITY_UPDATE = 31,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE` callback when the player loses a Holy Mantle temporary
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  * collectible effect.
@@ -422,7 +452,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_HOLY_MANTLE_REMOVED = 30,
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+ POST_HOLY_MANTLE_REMOVED = 32,
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  /**
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  * Fires from `POST_PEFFECT_UPDATE` callback when the player loses charge on their active
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  * collectible item, implying that the item was just used.
@@ -444,7 +474,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_ITEM_DISCHARGE = 31,
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+ POST_ITEM_DISCHARGE = 33,
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  /**
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  * Fires from the `POST_PEFFECT_UPDATE` callback when an item is no longer queued (i.e. when the
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  * animation of the player holding the item above their head is finished and the item is actually
@@ -464,7 +494,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_ITEM_PICKUP = 32,
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+ POST_ITEM_PICKUP = 34,
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  /**
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  * Fires on the first `POST_KNIFE_UPDATE` frame for each knife.
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  *
@@ -478,7 +508,7 @@ export declare enum ModCallbackCustom {
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  * function postKnifeInitLate(knife: EntityKnife): void {}
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  * ```
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  */
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- POST_KNIFE_INIT_LATE = 33,
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+ POST_KNIFE_INIT_LATE = 35,
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  /**
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  * Fires on the first `POST_LASER_UPDATE` frame for each laser.
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  *
@@ -492,7 +522,7 @@ export declare enum ModCallbackCustom {
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  * function postLaserInitLate(laser: EntityLaser): void {}
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  * ```
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  */
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- POST_LASER_INIT_LATE = 34,
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+ POST_LASER_INIT_LATE = 36,
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  /**
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  * The same as the vanilla callback of the same name, but fires in the correct order with respect
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  * to the `POST_GAME_STARTED` and the `POST_NEW_ROOM` callbacks:
@@ -509,7 +539,7 @@ export declare enum ModCallbackCustom {
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  * function postNewLevelReordered(): void {}
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  * ```
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  */
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- POST_NEW_LEVEL_REORDERED = 35,
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+ POST_NEW_LEVEL_REORDERED = 37,
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  /**
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  * Fires on the first `POST_NEW_ROOM` or `PRE_ENTITY_SPAWN` callback where being in a new room is
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  * detected. This is useful because the vanilla `POST_NEW_ROOM` callback fires only after entities
@@ -520,7 +550,7 @@ export declare enum ModCallbackCustom {
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  * function postNewRoomEarly(): void {}
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  * ```
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  */
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- POST_NEW_ROOM_EARLY = 36,
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+ POST_NEW_ROOM_EARLY = 38,
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  /**
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  * The same as the vanilla callback of the same name, but fires in the correct order with respect
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  * to the `POST_GAME_STARTED` and the `POST_NEW_LEVEL` callbacks:
@@ -537,7 +567,7 @@ export declare enum ModCallbackCustom {
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  * function postNewRoomReordered(): void {}
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  * ```
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  */
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- POST_NEW_ROOM_REORDERED = 37,
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+ POST_NEW_ROOM_REORDERED = 39,
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  /**
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  * Fires on the first `NPC_UPDATE` frame for each NPC.
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  *
@@ -551,7 +581,7 @@ export declare enum ModCallbackCustom {
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  * function postNPCInitLate(npc: EntityNPC): void {}
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  * ```
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  */
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- POST_NPC_INIT_LATE = 38,
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+ POST_NPC_INIT_LATE = 40,
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  /**
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  * Fires from the `POST_NPC_UPDATE` callback when an NPC's state has changed from what it was on
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  * the previous frame.
@@ -569,7 +599,7 @@ export declare enum ModCallbackCustom {
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  * ): void {}
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  * ```
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  */
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- POST_NPC_STATE_CHANGED = 39,
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+ POST_NPC_STATE_CHANGED = 41,
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  /**
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  * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
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  * callback fires (if the player is being updated on the 0th game frame of the run).
@@ -592,7 +622,7 @@ export declare enum ModCallbackCustom {
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  * function postPEffectUpdateReordered(player: EntityPlayer): void {}
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  * ```
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  */
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- POST_PEFFECT_UPDATE_REORDERED = 40,
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+ POST_PEFFECT_UPDATE_REORDERED = 42,
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  /**
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  * Fires on the first `POST_RENDER` frame that a pickup plays the "Collect" animation.
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  *
@@ -605,7 +635,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupCollect(pickup: EntityPickup, player: EntityPlayer): void {}
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  * ```
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  */
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- POST_PICKUP_COLLECT = 41,
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+ POST_PICKUP_COLLECT = 43,
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  /**
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  * Fires from the `POST_PICKUP_INIT` callback on the first time that a player has seen the
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  * respective pickup on the run.
@@ -613,13 +643,6 @@ export declare enum ModCallbackCustom {
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  * This callback is useful because pickups will despawn upon leaving the room and respawn upon
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  * re-entering the room.
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  *
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- * For most cases, this callback will simply fire when `POST_PICKUP_INIT` fires and the player is
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- * not re-entering a previously visited room.
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- *
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- * The special case is when a player enters a post-Ascent Treasure Room or Boss Room. For these
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- * cases, the `InitSeed` of any pickups seen from previous floors is kept track of to prevent the
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- * callback from firing when re-entering the room.
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- *
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  * When registering the callback, takes an optional second argument that will make the callback
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  * only fire if the collectible type matches the `PickupVariant` provided.
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  *
@@ -627,7 +650,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupInitFirst(pickup: EntityPickup): void {}
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  * ```
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  */
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- POST_PICKUP_INIT_FIRST = 42,
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+ POST_PICKUP_INIT_FIRST = 44,
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  /**
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  * Fires on the first `POST_PICKUP_UPDATE` frame for each pickup.
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  *
@@ -641,7 +664,7 @@ export declare enum ModCallbackCustom {
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  * function postPickupInitLate(pickup: EntityPickup): void {}
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  * ```
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  */
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- POST_PICKUP_INIT_LATE = 43,
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+ POST_PICKUP_INIT_LATE = 45,
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  /**
646
669
  * Fires from the `POST_PICKUP_UPDATE` callback when a pickup's state has changed from what it was
647
670
  * on the previous frame.
@@ -657,7 +680,7 @@ export declare enum ModCallbackCustom {
657
680
  * ): void {}
658
681
  * ```
659
682
  */
660
- POST_PICKUP_STATE_CHANGED = 44,
683
+ POST_PICKUP_STATE_CHANGED = 46,
661
684
  /**
662
685
  * Fires from the `POST_RENDER` callback on every frame that a pit exists.
663
686
  *
@@ -668,7 +691,7 @@ export declare enum ModCallbackCustom {
668
691
  * function postPitRender(pit: GridEntityPit): void {}
669
692
  * ```
670
693
  */
671
- POST_PIT_RENDER = 45,
694
+ POST_PIT_RENDER = 47,
672
695
  /**
673
696
  * Fires from the `POST_UPDATE` callback on every frame that a pit exists.
674
697
  *
@@ -679,7 +702,7 @@ export declare enum ModCallbackCustom {
679
702
  * function postPitUpdate(pit: GridEntityPit): void {}
680
703
  * ```
681
704
  */
682
- POST_PIT_UPDATE = 46,
705
+ POST_PIT_UPDATE = 48,
683
706
  /**
684
707
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player entity gains or loses any health
685
708
  * (i.e. hearts). For more information, see the `PlayerHealth` enum.
@@ -697,7 +720,7 @@ export declare enum ModCallbackCustom {
697
720
  * ): void {}
698
721
  * ```
699
722
  */
700
- POST_PLAYER_CHANGE_HEALTH = 47,
723
+ POST_PLAYER_CHANGE_HEALTH = 49,
701
724
  /**
702
725
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player entity changes its player type
703
726
  * (i.e. character). For example, it will fire after using Clicker, after dying with the Judas'
@@ -715,7 +738,7 @@ export declare enum ModCallbackCustom {
715
738
  * ): void {}
716
739
  * ```
717
740
  */
718
- POST_PLAYER_CHANGE_TYPE = 48,
741
+ POST_PLAYER_CHANGE_TYPE = 50,
719
742
  /**
720
743
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is higher than
721
744
  * what it was on the previous frame.
@@ -730,7 +753,7 @@ export declare enum ModCallbackCustom {
730
753
  * ): void {}
731
754
  * ```
732
755
  */
733
- POST_PLAYER_COLLECTIBLE_ADDED = 49,
756
+ POST_PLAYER_COLLECTIBLE_ADDED = 51,
734
757
  /**
735
758
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player's collectible count is lower than
736
759
  * what it was on the previous frame.
@@ -745,7 +768,7 @@ export declare enum ModCallbackCustom {
745
768
  * ): void {}
746
769
  * ```
747
770
  */
748
- POST_PLAYER_COLLECTIBLE_REMOVED = 50,
771
+ POST_PLAYER_COLLECTIBLE_REMOVED = 52,
749
772
  /**
750
773
  * Fires from the `ENTITY_TAKE_DMG` callback when a player takes fatal damage. Return false to
751
774
  * prevent the fatal damage.
@@ -762,7 +785,7 @@ export declare enum ModCallbackCustom {
762
785
  * function postPlayerFatalDamage(player: EntityPlayer): boolean | undefined {}
763
786
  * ```
764
787
  */
765
- POST_PLAYER_FATAL_DAMAGE = 51,
788
+ POST_PLAYER_FATAL_DAMAGE = 53,
766
789
  /**
767
790
  * Fires on the first `POST_PEFFECT_UPDATE_REORDERED` frame for each player, similar to the
768
791
  * `POST_PLAYER_INIT_LATE` callback, with two changes:
@@ -783,7 +806,7 @@ export declare enum ModCallbackCustom {
783
806
  * function postPlayerInitFirst(player: EntityPlayer): void {}
784
807
  * ```
785
808
  */
786
- POST_PLAYER_INIT_FIRST = 52,
809
+ POST_PLAYER_INIT_FIRST = 54,
787
810
  /**
788
811
  * Fires on the first `POST_PEFFECT_UPDATE_REORDERED` frame for each player.
789
812
  *
@@ -802,7 +825,7 @@ export declare enum ModCallbackCustom {
802
825
  * function postPlayerInitLate(pickup: EntityPickup): void {}
803
826
  * ```
804
827
  */
805
- POST_PLAYER_INIT_LATE = 53,
828
+ POST_PLAYER_INIT_LATE = 55,
806
829
  /**
807
830
  * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
808
831
  * callback fires (if the player is spawning on the 0th game frame of the run).
@@ -825,7 +848,7 @@ export declare enum ModCallbackCustom {
825
848
  * function postPlayerRenderReordered(player: EntityPlayer): void {}
826
849
  * ```
827
850
  */
828
- POST_PLAYER_RENDER_REORDERED = 54,
851
+ POST_PLAYER_RENDER_REORDERED = 56,
829
852
  /**
830
853
  * Similar to the vanilla callback of the same name, but fires after the `POST_GAME_STARTED`
831
854
  * callback fires (if the player is being updated on the 0th game frame of the run).
@@ -848,7 +871,7 @@ export declare enum ModCallbackCustom {
848
871
  * function postPlayerUpdateReordered(player: EntityPlayer): void {}
849
872
  * ```
850
873
  */
851
- POST_PLAYER_UPDATE_REORDERED = 55,
874
+ POST_PLAYER_UPDATE_REORDERED = 57,
852
875
  /**
853
876
  * Fires from the `POST_RENDER` callback on every frame that a poop exists.
854
877
  *
@@ -859,7 +882,7 @@ export declare enum ModCallbackCustom {
859
882
  * function postPoopRender(poop: GridEntityPoop): void {}
860
883
  * ```
861
884
  */
862
- POST_POOP_RENDER = 56,
885
+ POST_POOP_RENDER = 58,
863
886
  /**
864
887
  * Fires from the `POST_UPDATE` callback on every frame that a poop exists.
865
888
  *
@@ -870,7 +893,7 @@ export declare enum ModCallbackCustom {
870
893
  * function postPoopUpdate(poop: GridEntityPoop): void {}
871
894
  * ```
872
895
  */
873
- POST_POOP_UPDATE = 57,
896
+ POST_POOP_UPDATE = 59,
874
897
  /**
875
898
  * Fires from the `POST_RENDER` callback on every frame that a pressure plate exists.
876
899
  *
@@ -881,7 +904,7 @@ export declare enum ModCallbackCustom {
881
904
  * function postPressurePlateRender(pressurePlate: GridEntityPressurePlate): void {}
882
905
  * ```
883
906
  */
884
- POST_PRESSURE_PLATE_RENDER = 58,
907
+ POST_PRESSURE_PLATE_RENDER = 60,
885
908
  /**
886
909
  * Fires from the `POST_UPDATE` callback on every frame that a pressure plate exists.
887
910
  *
@@ -892,7 +915,7 @@ export declare enum ModCallbackCustom {
892
915
  * function postPressurePlateUpdate(pressurePlate: GridEntityPressurePlate): void {}
893
916
  * ```
894
917
  */
895
- POST_PRESSURE_PLATE_UPDATE = 59,
918
+ POST_PRESSURE_PLATE_UPDATE = 61,
896
919
  /**
897
920
  * Fires on the first `POST_PROJECTILE_UPDATE` frame for each projectile.
898
921
  *
@@ -906,7 +929,7 @@ export declare enum ModCallbackCustom {
906
929
  * function postProjectileInitLate(projectile: EntityProjectile): void {}
907
930
  * ```
908
931
  */
909
- POST_PROJECTILE_INIT_LATE = 60,
932
+ POST_PROJECTILE_INIT_LATE = 62,
910
933
  /**
911
934
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player first picks up a new item. The
912
935
  * pickup returned in the callback is assumed to be the first pickup that no longer exists.
@@ -920,7 +943,7 @@ export declare enum ModCallbackCustom {
920
943
  * function postPurchase(player: EntityPlayer, pickup: EntityPickup): void {}
921
944
  * ```
922
945
  */
923
- POST_PURCHASE = 61,
946
+ POST_PURCHASE = 63,
924
947
  /**
925
948
  * Fires from the `POST_RENDER` callback on every frame that a rock exists.
926
949
  *
@@ -931,7 +954,7 @@ export declare enum ModCallbackCustom {
931
954
  * function postRockRender(rock: GridEntityRock): void {}
932
955
  * ```
933
956
  */
934
- POST_ROCK_RENDER = 62,
957
+ POST_ROCK_RENDER = 64,
935
958
  /**
936
959
  * Fires from the `POST_UPDATE` callback on every frame that a rock exists.
937
960
  *
@@ -942,7 +965,7 @@ export declare enum ModCallbackCustom {
942
965
  * function postRockUpdate(rock: GridEntityRock): void {}
943
966
  * ```
944
967
  */
945
- POST_ROCK_UPDATE = 63,
968
+ POST_ROCK_UPDATE = 65,
946
969
  /**
947
970
  * Fires from the `POST_UPDATE` callback when the clear state of a room changes.
948
971
  *
@@ -953,7 +976,7 @@ export declare enum ModCallbackCustom {
953
976
  * function postRoomClearChanged(roomClear: boolean): void {}
954
977
  * ```
955
978
  */
956
- POST_ROOM_CLEAR_CHANGED = 64,
979
+ POST_ROOM_CLEAR_CHANGED = 66,
957
980
  /**
958
981
  * Fires from the `ENTITY_TAKE_DMG` callback when a player takes damage from spikes in a Sacrifice
959
982
  * Room.
@@ -967,7 +990,7 @@ export declare enum ModCallbackCustom {
967
990
  * function postSacrifice(player: EntityPlayer, numSacrifices: int): void {}
968
991
  * ```
969
992
  */
970
- POST_SACRIFICE = 65,
993
+ POST_SACRIFICE = 67,
971
994
  /**
972
995
  * Fires from the `POST_RENDER` callback when a slot entity's animation changes.
973
996
  *
@@ -978,7 +1001,7 @@ export declare enum ModCallbackCustom {
978
1001
  * function postSlotAnimationChanged(slot: Entity): void {}
979
1002
  * ```
980
1003
  */
981
- POST_SLOT_ANIMATION_CHANGED = 66,
1004
+ POST_SLOT_ANIMATION_CHANGED = 68,
982
1005
  /**
983
1006
  * Fires from the `POST_RENDER` callback when a slot plays the animation that indicates that it
984
1007
  * has broken.
@@ -992,7 +1015,7 @@ export declare enum ModCallbackCustom {
992
1015
  * function postSlotDestroyed(slot: Entity, slotDestructionType: SlotDestructionType): void {}
993
1016
  * ```
994
1017
  */
995
- POST_SLOT_DESTROYED = 67,
1018
+ POST_SLOT_DESTROYED = 69,
996
1019
  /**
997
1020
  * Fires when a new slot entity is initialized. Specifically, this is either:
998
1021
  *
@@ -1008,7 +1031,7 @@ export declare enum ModCallbackCustom {
1008
1031
  * function postSlotInit(slot: Entity): void {}
1009
1032
  * ```
1010
1033
  */
1011
- POST_SLOT_INIT = 68,
1034
+ POST_SLOT_INIT = 70,
1012
1035
  /**
1013
1036
  * Fires from the `POST_RENDER` callback on every frame that a slot entity exists.
1014
1037
  *
@@ -1019,7 +1042,7 @@ export declare enum ModCallbackCustom {
1019
1042
  * function postSlotRender(slot: Entity): void {}
1020
1043
  * ```
1021
1044
  */
1022
- POST_SLOT_RENDER = 69,
1045
+ POST_SLOT_RENDER = 71,
1023
1046
  /**
1024
1047
  * Fires from the `POST_UPDATE` callback on every frame that a slot entity exists.
1025
1048
  *
@@ -1030,7 +1053,7 @@ export declare enum ModCallbackCustom {
1030
1053
  * function postSlotUpdate(slot: Entity): void {}
1031
1054
  * ```
1032
1055
  */
1033
- POST_SLOT_UPDATE = 70,
1056
+ POST_SLOT_UPDATE = 72,
1034
1057
  /**
1035
1058
  * Fires from the `POST_RENDER` callback on every frame that spikes exist.
1036
1059
  *
@@ -1041,7 +1064,7 @@ export declare enum ModCallbackCustom {
1041
1064
  * function postSpikesRender(spikes: GridEntitySpikes): void {}
1042
1065
  * ```
1043
1066
  */
1044
- POST_SPIKES_RENDER = 71,
1067
+ POST_SPIKES_RENDER = 73,
1045
1068
  /**
1046
1069
  * Fires from the `POST_UPDATE` callback on every frame that spikes exist.
1047
1070
  *
@@ -1052,7 +1075,7 @@ export declare enum ModCallbackCustom {
1052
1075
  * function postSpikesUpdate(spikes: GridEntitySpikes): void {}
1053
1076
  * ```
1054
1077
  */
1055
- POST_SPIKES_UPDATE = 72,
1078
+ POST_SPIKES_UPDATE = 74,
1056
1079
  /**
1057
1080
  * Fires on the first `POST_TEAR_UPDATE` frame for each tear (which is when
1058
1081
  * `EntityTear.FrameCount` is equal to 0).
@@ -1067,7 +1090,7 @@ export declare enum ModCallbackCustom {
1067
1090
  * function postTearInitLate(tear: EntityTear): void {}
1068
1091
  * ```
1069
1092
  */
1070
- POST_TEAR_INIT_LATE = 73,
1093
+ POST_TEAR_INIT_LATE = 75,
1071
1094
  /**
1072
1095
  * Fires on the second `POST_TEAR_UPDATE` frame for each tear (which is when
1073
1096
  * `EntityTear.FrameCount` is equal to 1).
@@ -1081,7 +1104,7 @@ export declare enum ModCallbackCustom {
1081
1104
  * function postTearInitVeryLate(tear: EntityTear): void {}
1082
1105
  * ```
1083
1106
  */
1084
- POST_TEAR_INIT_VERY_LATE = 74,
1107
+ POST_TEAR_INIT_VERY_LATE = 76,
1085
1108
  /**
1086
1109
  * Fires from the `POST_RENDER` callback on every frame that a TNT exists.
1087
1110
  *
@@ -1092,7 +1115,7 @@ export declare enum ModCallbackCustom {
1092
1115
  * function postTNTRender(tnt: GridEntityTNT): void {}
1093
1116
  * ```
1094
1117
  */
1095
- POST_TNT_RENDER = 75,
1118
+ POST_TNT_RENDER = 77,
1096
1119
  /**
1097
1120
  * Fires from the `POST_UPDATE` callback on every frame that a TNT exists.
1098
1121
  *
@@ -1103,7 +1126,7 @@ export declare enum ModCallbackCustom {
1103
1126
  * function postTNTUpdate(tnt: GridEntityTNT): void {}
1104
1127
  * ```
1105
1128
  */
1106
- POST_TNT_UPDATE = 76,
1129
+ POST_TNT_UPDATE = 78,
1107
1130
  /**
1108
1131
  * Fires from the `POST_PEFFECT_UPDATE` callback when a player gains or loses a new
1109
1132
  * transformation.
@@ -1121,7 +1144,7 @@ export declare enum ModCallbackCustom {
1121
1144
  * ): void {}
1122
1145
  * ```
1123
1146
  */
1124
- POST_TRANSFORMATION = 77,
1147
+ POST_TRANSFORMATION = 79,
1125
1148
  /**
1126
1149
  * Fires from `ENTITY_TAKE_DMG` callback when a Wishbone or a Walnut breaks.
1127
1150
  *
@@ -1135,7 +1158,7 @@ export declare enum ModCallbackCustom {
1135
1158
  * ): void {}
1136
1159
  * ```
1137
1160
  */
1138
- POST_TRINKET_BREAK = 78,
1161
+ POST_TRINKET_BREAK = 80,
1139
1162
  /**
1140
1163
  * Fires from the `POST_PEFFECT_UPDATE` callback on the frame before a Berserk effect ends when
1141
1164
  * the player is predicted to die (e.g. they currently have no health left or they took damage in
@@ -1150,7 +1173,7 @@ export declare enum ModCallbackCustom {
1150
1173
  * function preBerserkDeath(player: EntityPlayer): void {}
1151
1174
  * ```
1152
1175
  */
1153
- PRE_BERSERK_DEATH = 79,
1176
+ PRE_BERSERK_DEATH = 81,
1154
1177
  /**
1155
1178
  * Fires from the `POST_PLAYER_FATAL_DAMAGE` callback when a player is about to die. If you want
1156
1179
  * to initiate a custom revival, return an integer that corresponds to the item or type of revival
@@ -1168,7 +1191,7 @@ export declare enum ModCallbackCustom {
1168
1191
  * function preCustomRevive(player: EntityPlayer): int | undefined {}
1169
1192
  * ```
1170
1193
  */
1171
- PRE_CUSTOM_REVIVE = 80,
1194
+ PRE_CUSTOM_REVIVE = 82,
1172
1195
  /**
1173
1196
  * Fires from the `POST_PEFFECT_UPDATE` callback when an item becomes queued (i.e. when the player
1174
1197
  * begins to hold the item above their head).
@@ -1187,7 +1210,7 @@ export declare enum ModCallbackCustom {
1187
1210
  * ): void {}
1188
1211
  * ```
1189
1212
  */
1190
- PRE_ITEM_PICKUP = 81,
1213
+ PRE_ITEM_PICKUP = 83,
1191
1214
  /**
1192
1215
  * Fires on the `POST_RENDER` frame before the player is taken to a new floor. Only fires when a
1193
1216
  * player jumps into a trapdoor or enters a heaven door (beam of light). Does not fire on the
@@ -1201,6 +1224,6 @@ export declare enum ModCallbackCustom {
1201
1224
  * function preNewLevel(player: EntityPlayer): void {}
1202
1225
  * ```
1203
1226
  */
1204
- PRE_NEW_LEVEL = 82
1227
+ PRE_NEW_LEVEL = 84
1205
1228
  }
1206
1229
  //# sourceMappingURL=ModCallbackCustom.d.ts.map
@@ -1 +1 @@
1
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