isaacscript-common 6.11.2 → 6.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (142) hide show
  1. package/dist/callbacks/postGridEntityCustomRender.d.ts +2 -0
  2. package/dist/callbacks/postGridEntityCustomRender.d.ts.map +1 -0
  3. package/dist/callbacks/postGridEntityCustomRender.lua +36 -0
  4. package/dist/callbacks/postGridEntityCustomUpdate.d.ts +2 -0
  5. package/dist/callbacks/postGridEntityCustomUpdate.d.ts.map +1 -0
  6. package/dist/callbacks/postGridEntityCustomUpdate.lua +36 -0
  7. package/dist/callbacks/postNewRoomEarly.lua +2 -2
  8. package/dist/callbacks/postPickupInitFirst.lua +1 -20
  9. package/dist/callbacks/reorderedCallbacks.d.ts +5 -5
  10. package/dist/callbacks/reorderedCallbacks.d.ts.map +1 -1
  11. package/dist/callbacks/reorderedCallbacks.lua +5 -5
  12. package/dist/callbacks/subscriptions/postGridEntityCustomRender.d.ts +6 -0
  13. package/dist/callbacks/subscriptions/postGridEntityCustomRender.d.ts.map +1 -0
  14. package/dist/callbacks/subscriptions/postGridEntityCustomRender.lua +29 -0
  15. package/dist/callbacks/subscriptions/postGridEntityCustomUpdate.d.ts +6 -0
  16. package/dist/callbacks/subscriptions/postGridEntityCustomUpdate.d.ts.map +1 -0
  17. package/dist/callbacks/subscriptions/postGridEntityCustomUpdate.lua +29 -0
  18. package/dist/constants.d.ts +1 -5
  19. package/dist/constants.d.ts.map +1 -1
  20. package/dist/constants.lua +0 -7
  21. package/dist/constantsFirstLast.d.ts +5 -1
  22. package/dist/constantsFirstLast.d.ts.map +1 -1
  23. package/dist/constantsFirstLast.lua +6 -0
  24. package/dist/enums/ModCallbackCustom.d.ts +89 -66
  25. package/dist/enums/ModCallbackCustom.d.ts.map +1 -1
  26. package/dist/enums/ModCallbackCustom.lua +62 -58
  27. package/dist/features/customGridEntity.d.ts +9 -0
  28. package/dist/features/customGridEntity.d.ts.map +1 -1
  29. package/dist/features/customGridEntity.lua +20 -0
  30. package/dist/features/customTrapdoor/customTrapdoorConstants.d.ts +2 -2
  31. package/dist/features/customTrapdoor/customTrapdoorConstants.d.ts.map +1 -1
  32. package/dist/features/customTrapdoor/customTrapdoorConstants.lua +2 -2
  33. package/dist/features/customTrapdoor/init.d.ts.map +1 -1
  34. package/dist/features/customTrapdoor/init.lua +4 -3
  35. package/dist/features/customTrapdoor/touched.d.ts.map +1 -1
  36. package/dist/features/customTrapdoor/touched.lua +51 -33
  37. package/dist/features/deployJSONRoom.d.ts +2 -2
  38. package/dist/features/deployJSONRoom.lua +2 -2
  39. package/dist/features/extraConsoleCommands/listCommands.d.ts.map +1 -1
  40. package/dist/features/extraConsoleCommands/listCommands.lua +4 -4
  41. package/dist/features/pause.d.ts +1 -1
  42. package/dist/features/pause.d.ts.map +1 -1
  43. package/dist/features/pause.lua +87 -8
  44. package/dist/features/persistentEntities.d.ts.map +1 -1
  45. package/dist/features/persistentEntities.lua +7 -7
  46. package/dist/features/pickupIndex.d.ts +19 -0
  47. package/dist/features/pickupIndex.d.ts.map +1 -0
  48. package/dist/features/pickupIndex.lua +197 -0
  49. package/dist/features/roomHistory.d.ts +24 -0
  50. package/dist/features/roomHistory.d.ts.map +1 -0
  51. package/dist/features/roomHistory.lua +89 -0
  52. package/dist/functions/collectibles.d.ts +26 -13
  53. package/dist/functions/collectibles.d.ts.map +1 -1
  54. package/dist/functions/collectibles.lua +26 -13
  55. package/dist/functions/entities.d.ts +3 -3
  56. package/dist/functions/entities.d.ts.map +1 -1
  57. package/dist/functions/entities.lua +8 -3
  58. package/dist/functions/gridEntities.d.ts +2 -2
  59. package/dist/functions/gridEntities.lua +2 -2
  60. package/dist/functions/isaacAPIClass.d.ts +64 -0
  61. package/dist/functions/isaacAPIClass.d.ts.map +1 -1
  62. package/dist/functions/isaacAPIClass.lua +84 -1
  63. package/dist/functions/pickupVariants.d.ts +2 -2
  64. package/dist/functions/pickupVariants.d.ts.map +1 -1
  65. package/dist/functions/pickupVariants.lua +2 -2
  66. package/dist/functions/playerCenter.lua +2 -2
  67. package/dist/functions/playerIndex.d.ts +0 -3
  68. package/dist/functions/playerIndex.d.ts.map +1 -1
  69. package/dist/functions/playerIndex.lua +4 -23
  70. package/dist/functions/roomData.d.ts +3 -2
  71. package/dist/functions/roomData.d.ts.map +1 -1
  72. package/dist/functions/roomData.lua +3 -2
  73. package/dist/functions/rooms.d.ts +6 -6
  74. package/dist/functions/rooms.lua +6 -6
  75. package/dist/functions/stage.d.ts +1 -0
  76. package/dist/functions/stage.d.ts.map +1 -1
  77. package/dist/functions/stage.lua +4 -0
  78. package/dist/index.d.ts +3 -0
  79. package/dist/index.d.ts.map +1 -1
  80. package/dist/index.lua +23 -0
  81. package/dist/initCustomCallbacks.d.ts.map +1 -1
  82. package/dist/initCustomCallbacks.lua +6 -0
  83. package/dist/initFeatures.d.ts.map +1 -1
  84. package/dist/initFeatures.lua +6 -0
  85. package/dist/interfaces/AddCallbackParameterCustom.d.ts +4 -0
  86. package/dist/interfaces/AddCallbackParameterCustom.d.ts.map +1 -1
  87. package/dist/interfaces/RoomDescription.d.ts +14 -0
  88. package/dist/interfaces/RoomDescription.d.ts.map +1 -0
  89. package/dist/interfaces/RoomDescription.lua +2 -0
  90. package/dist/objects/callbackRegisterFunctions.d.ts.map +1 -1
  91. package/dist/objects/callbackRegisterFunctions.lua +6 -0
  92. package/dist/types/CollectibleIndex.d.ts +1 -1
  93. package/dist/types/PickupIndex.d.ts +17 -0
  94. package/dist/types/PickupIndex.d.ts.map +1 -0
  95. package/dist/types/PickupIndex.lua +2 -0
  96. package/dist/types/PlayerIndex.d.ts +1 -1
  97. package/dist/upgradeMod.d.ts.map +1 -1
  98. package/package.json +1 -1
  99. package/src/callbacks/postGridEntityCustomRender.ts +44 -0
  100. package/src/callbacks/postGridEntityCustomUpdate.ts +44 -0
  101. package/src/callbacks/postNewRoomEarly.ts +2 -2
  102. package/src/callbacks/postPickupInitFirst.ts +1 -32
  103. package/src/callbacks/postPlayerReorderedCallbacks.ts +3 -3
  104. package/src/callbacks/reorderedCallbacks.ts +9 -8
  105. package/src/callbacks/subscriptions/postGridEntityCustomRender.ts +41 -0
  106. package/src/callbacks/subscriptions/postGridEntityCustomUpdate.ts +41 -0
  107. package/src/constants.ts +1 -9
  108. package/src/constantsFirstLast.ts +16 -0
  109. package/src/enums/ModCallbackCustom.ts +33 -8
  110. package/src/features/customGridEntity.ts +25 -0
  111. package/src/features/customTrapdoor/customTrapdoorConstants.ts +2 -2
  112. package/src/features/customTrapdoor/init.ts +7 -5
  113. package/src/features/customTrapdoor/touched.ts +59 -39
  114. package/src/features/deployJSONRoom.ts +4 -4
  115. package/src/features/extraConsoleCommands/listCommands.ts +5 -7
  116. package/src/features/pause.ts +97 -7
  117. package/src/features/persistentEntities.ts +9 -8
  118. package/src/features/pickupIndex.ts +257 -0
  119. package/src/features/playerInventory.ts +2 -2
  120. package/src/features/roomHistory.ts +113 -0
  121. package/src/features/saveDataManager/main.ts +2 -2
  122. package/src/features/taintedLazarusPlayers.ts +5 -5
  123. package/src/functions/collectibles.ts +26 -13
  124. package/src/functions/entities.ts +6 -3
  125. package/src/functions/gridEntities.ts +2 -2
  126. package/src/functions/isaacAPIClass.ts +106 -1
  127. package/src/functions/pickupVariants.ts +2 -2
  128. package/src/functions/playerCenter.ts +2 -2
  129. package/src/functions/playerIndex.ts +8 -21
  130. package/src/functions/roomData.ts +3 -2
  131. package/src/functions/rooms.ts +6 -6
  132. package/src/functions/stage.ts +10 -1
  133. package/src/index.ts +3 -0
  134. package/src/initCustomCallbacks.ts +4 -0
  135. package/src/initFeatures.ts +4 -0
  136. package/src/interfaces/AddCallbackParameterCustom.ts +4 -0
  137. package/src/interfaces/RoomDescription.ts +19 -0
  138. package/src/objects/callbackRegisterFunctions.ts +6 -0
  139. package/src/types/CollectibleIndex.ts +1 -1
  140. package/src/types/PickupIndex.ts +15 -0
  141. package/src/types/PlayerIndex.ts +1 -1
  142. package/src/upgradeMod.ts +2 -1
@@ -182,38 +182,51 @@ function ____exports.getCollectibleGfxFilename(self, collectibleType)
182
182
  end
183
183
  return itemConfigItem.GfxFileName
184
184
  end
185
- --- Mods often have to track variables relating to a collectible. Finding an index for these kinds of
186
- -- data structures is difficult, since collectibles are respawned every time a player re-enters a
187
- -- room, so the `PtrHash` will change. Instead, we use a 4-tuple of the room list index, the grid
188
- -- index of the collectible in the room, the collectible's SubType, and the collectible's InitSeed.
185
+ --- Mods may have to keep track of data relating to a collectible. Finding an index for these kinds
186
+ -- of data structures is difficult, since collectibles are respawned every time a player re-enters a
187
+ -- room (like all other pickups), so the `PtrHash` will change.
188
+ --
189
+ -- Use this function to get a unique index for a collectible to use in these data structures.
190
+ --
191
+ -- If your mod is upgraded, then you should use the `getPickupIndex` function instead, as it is more
192
+ -- general purpose and less prone to error (but relies on stateful tracking of pickups as the run
193
+ -- progresses).
194
+ --
195
+ -- Collectibles are a special case of pickups: they cannot be pushed around. (They actually can be
196
+ -- pushed, but usually will stay on the same grid index.) Thus, it is possible to generate a
197
+ -- somewhat reliable non-stateful index for collectibles. We use a 4-tuple of the room list index,
198
+ -- the grid index of the collectible in the room, the collectible's `SubType`, and the collectible's
199
+ -- `InitSeed`.
189
200
  --
190
201
  -- Collectibles that are shifted by Tainted Isaac's mechanic will have unique collectible indexes
191
- -- because the SubType is different. (The collectible entities share the same InitSeed.)
202
+ -- because the `SubType` is different. (The collectible entities share the same `InitSeed` and
203
+ -- `PtrHash`.)
192
204
  --
193
205
  -- Collectibles that are rolled (with e.g. a D6) will have unique collectible indexes because the
194
- -- SubType and InitSeed are different. If you want to track collectibles independently of any
206
+ -- `SubType` and `InitSeed` are different. If you want to track collectibles independently of any
195
207
  -- rerolls, then you can use the `PtrHash` as an index instead. (The `PtrHash` will not persist
196
208
  -- between rooms, however.)
197
209
  --
198
210
  -- Note that:
199
211
  -- - The grid index is a necessary part of the collectible index because Diplopia and Crooked Penny
200
- -- can cause two or more collectibles with the same SubType and InitSeed to exist in the same
212
+ -- can cause two or more collectibles with the same `SubType` and `InitSeed` to exist in the same
201
213
  -- room.
202
214
  -- - This index will fail in the case where the player uses Diplopia or a successful Crooked Penny
203
215
  -- seven or more times in the same room, since that will cause two or more collectibles with the
204
- -- same grid index, SubType, and InitSeed to exist.
205
- -- - The SubType is a necessary part of the collectible index because Tainted Isaac will
206
- -- continuously cause collectibles to morph into new sub-types with the same InitSeed.
216
+ -- same grid index, `SubType`, and `InitSeed` to exist. (More than seven is required in non-1x1
217
+ -- rooms.)
218
+ -- - The `SubType` is a necessary part of the collectible index because Tainted Isaac will
219
+ -- continuously cause collectibles to morph into new sub-types with the same `InitSeed`.
207
220
  -- - Using a collectible's position as part of the index is problematic, since players can push a
208
221
  -- pedestal. (Even using the grid index does not solve this problem, since it is possible in
209
222
  -- certain cases for collectibles to be spawned at a position that is not aligned with the grid,
210
223
  -- and the pedestal pushed to an adjacent tile, but this case should be extremely rare.)
211
224
  -- - Mega Chests spawn two collectibles on the exact same position. However, both of them will have
212
- -- different InitSeeds, so this is not a problem for this indexing scheme.
225
+ -- a different `InitSeed`, so this is not a problem for this indexing scheme.
213
226
  -- - The indexing scheme used is different for collectibles that are inside of a Treasure Room or
214
227
  -- Boss Room, in order to handle the case of the player seeing the same collectible again in a
215
- -- post-Ascent Treasure Room or Boss Room. A 5-tuple of stage, stage type, grid index, SubType,
216
- -- and InitSeed is used in this case. (Using the room list index or the room grid index is not
228
+ -- post-Ascent Treasure Room or Boss Room. A 5-tuple of stage, stage type, grid index, `SubType`,
229
+ -- and `InitSeed` is used in this case. (Using the room list index or the room grid index is not
217
230
  -- suitable for this purpose, since both of these values can change in the post-Ascent rooms.)
218
231
  -- Even though Treasure Rooms and Boss Rooms are grouped together in this scheme, there probably
219
232
  -- will not be collectibles with the same grid index, SubType, and InitSeed.
@@ -65,10 +65,10 @@ export declare function getClosestEntityTo<T extends AnyEntity>(referenceEntity:
65
65
  export declare function getEntities(entityType?: EntityType, variant?: number, subType?: number, ignoreFriendly?: boolean): Entity[];
66
66
  /**
67
67
  * Helper function to get all the fields on an entity. For example, this is useful for comparing it
68
- * to another entity later.
68
+ * to another entity later. (One option is to use the `logTableDifferences` function for this.)
69
69
  *
70
- * This function will only get fields that are equal to booleans, numbers, or strings, as comparing
71
- * other types is non-trivial.
70
+ * This function will only get fields that are equal to booleans, numbers, or strings, or Vectors,
71
+ * as comparing other types is non-trivial.
72
72
  */
73
73
  export declare function getEntityFields(entity: Entity): LuaMap<string, boolean | number | string>;
74
74
  /** Helper function to return a string containing the entity's type, variant, and sub-type. */
@@ -1 +1 @@
1
- {"version":3,"file":"entities.d.ts","sourceRoot":"","sources":["../../src/functions/entities.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAI1D,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAM/C;;;;;;;;;GASG;AACH,wBAAgB,aAAa,CAC3B,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,GAAG,CAcL;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAC7B,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,OAAO,CAGT;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,SAAS,SAAS,EACpD,eAAe,EAAE,MAAM,EACvB,QAAQ,EAAE,CAAC,EAAE,GACZ,CAAC,GAAG,SAAS,CAaf;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,WAAW,CACzB,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,MAAM,EAAE,CAMV;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,MAAM,GACb,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,CAAC,CA8B3C;AAwBD,8FAA8F;AAC9F,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAElD;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,CACzC,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,GACX,MAAM,CAER;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,CAAC,SAAS,SAAS,EACxD,WAAW,EAAE,CAAC,EAAE,EAChB,WAAW,EAAE,CAAC,EAAE,GACf,CAAC,EAAE,CAWL;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,SAAO,GAAG,OAAO,CAExE;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAE3D;AAED;;;;;;;GAOG;AACH,wBAAgB,aAAa,CAC3B,QAAQ,EAAE,MAAM,GACf,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,CAAC,GAAG,SAAS,CAwBlE;AAED;;;;;;;GAOG;AACH,wBAAgB,4BAA4B,CAC1C,uBAAuB,EAAE,MAAM,GAC9B,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,CAAC,GAAG,SAAS,CAmBpD;AAED;;;;;;;;;GASG;AACH,wBAAgB,yBAAyB,CACvC,UAAU,EAAE,UAAU,EACtB,aAAa,SAAK,EAClB,aAAa,SAAK,EAClB,GAAG,GAAE,GAAG,GAAG,SAAqB,GAC/B,MAAM,EAAE,CAGV;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,CAAC,SAAS,SAAS,EAChD,QAAQ,EAAE,CAAC,EAAE,EACb,GAAG,CAAC,EAAE,GAAG,GACR,CAAC,EAAE,CAgBL;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAgB9D;AAED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CASzD;AAED;;;;;GAKG;AACH,wBAAgB,KAAK,CACnB,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,EAChB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,SAAS,GAAE,IAAI,GAAG,GAAG,GAAG,SAAqB,GAC5C,MAAM,CAsCR;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAC3B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,EAChB,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,GACtC,MAAM,CAUR"}
1
+ {"version":3,"file":"entities.d.ts","sourceRoot":"","sources":["../../src/functions/entities.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAI1D,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAO/C;;;;;;;;;GASG;AACH,wBAAgB,aAAa,CAC3B,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,GAAG,CAcL;AAED;;;;;;;;GAQG;AACH,wBAAgB,eAAe,CAC7B,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,OAAO,CAGT;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,SAAS,SAAS,EACpD,eAAe,EAAE,MAAM,EACvB,QAAQ,EAAE,CAAC,EAAE,GACZ,CAAC,GAAG,SAAS,CAaf;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,WAAW,CACzB,UAAU,GAAE,UAAe,EAC3B,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,MAAM,EAAE,CAMV;AAED;;;;;;GAMG;AACH,wBAAgB,eAAe,CAC7B,MAAM,EAAE,MAAM,GACb,MAAM,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,GAAG,MAAM,CAAC,CA8B3C;AA0BD,8FAA8F;AAC9F,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CAElD;AAED;;;GAGG;AACH,wBAAgB,2BAA2B,CACzC,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,GACX,MAAM,CAER;AAED;;;GAGG;AACH,wBAAgB,sBAAsB,CAAC,CAAC,SAAS,SAAS,EACxD,WAAW,EAAE,CAAC,EAAE,EAChB,WAAW,EAAE,CAAC,EAAE,GACf,CAAC,EAAE,CAWL;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE,SAAS,SAAO,GAAG,OAAO,CAExE;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAE3D;AAED;;;;;;;GAOG;AACH,wBAAgB,aAAa,CAC3B,QAAQ,EAAE,MAAM,GACf,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,GAAG,CAAC,GAAG,SAAS,CAwBlE;AAED;;;;;;;GAOG;AACH,wBAAgB,4BAA4B,CAC1C,uBAAuB,EAAE,MAAM,GAC9B,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,GAAG,CAAC,GAAG,SAAS,CAmBpD;AAED;;;;;;;;;GASG;AACH,wBAAgB,yBAAyB,CACvC,UAAU,EAAE,UAAU,EACtB,aAAa,SAAK,EAClB,aAAa,SAAK,EAClB,GAAG,GAAE,GAAG,GAAG,SAAqB,GAC/B,MAAM,EAAE,CAGV;AAED;;;;;;GAMG;AACH,wBAAgB,cAAc,CAAC,CAAC,SAAS,SAAS,EAChD,QAAQ,EAAE,CAAC,EAAE,EACb,GAAG,CAAC,EAAE,GAAG,GACR,CAAC,EAAE,CAgBL;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAgB9D;AAED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CASzD;AAED;;;;;GAKG;AACH,wBAAgB,KAAK,CACnB,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,EAChB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,SAAS,GAAE,IAAI,GAAG,GAAG,GAAG,SAAqB,GAC5C,MAAM,CAsCR;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAC3B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,QAAQ,EAAE,MAAM,EAChB,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,GACtC,MAAM,CAUR"}
@@ -20,6 +20,9 @@ local isRNG = ____rng.isRNG
20
20
  local newRNG = ____rng.newRNG
21
21
  local ____types = require("functions.types")
22
22
  local isPrimitive = ____types.isPrimitive
23
+ local ____vector = require("functions.vector")
24
+ local isVector = ____vector.isVector
25
+ local vectorToString = ____vector.vectorToString
23
26
  function setPrimitiveEntityFields(self, entity, metatable, entityFields)
24
27
  local propGetTable = metatable.__propget
25
28
  if propGetTable == nil then
@@ -30,6 +33,8 @@ function setPrimitiveEntityFields(self, entity, metatable, entityFields)
30
33
  local value = entity[indexKey]
31
34
  if isPrimitive(nil, value) then
32
35
  entityFields[indexKey] = value
36
+ elseif isVector(nil, value) then
37
+ entityFields[indexKey] = vectorToString(nil, value)
33
38
  end
34
39
  end
35
40
  end
@@ -180,10 +185,10 @@ function ____exports.getEntities(self, entityType, variant, subType, ignoreFrien
180
185
  return Isaac.FindByType(entityType, variant, subType, ignoreFriendly)
181
186
  end
182
187
  --- Helper function to get all the fields on an entity. For example, this is useful for comparing it
183
- -- to another entity later.
188
+ -- to another entity later. (One option is to use the `logTableDifferences` function for this.)
184
189
  --
185
- -- This function will only get fields that are equal to booleans, numbers, or strings, as comparing
186
- -- other types is non-trivial.
190
+ -- This function will only get fields that are equal to booleans, numbers, or strings, or Vectors,
191
+ -- as comparing other types is non-trivial.
187
192
  function ____exports.getEntityFields(self, entity)
188
193
  local entityFields = {}
189
194
  local metatable = getmetatable(entity)
@@ -17,8 +17,8 @@ export declare function getAllGridIndexes(): int[];
17
17
  * Gets the entities that have a hitbox that overlaps with any part of the square that the grid
18
18
  * entity is on.
19
19
  *
20
- * Note that this function will not work properly in the PostNewRoom callback, since entities do not
21
- * have collision yet in that callback.
20
+ * Note that this function will not work properly in the `POST_NEW_ROOM` callback, since entities do
21
+ * not have collision yet in that callback.
22
22
  */
23
23
  export declare function getCollidingEntitiesWithGridEntity(gridEntity: GridEntity): Entity[];
24
24
  /**
@@ -200,8 +200,8 @@ end
200
200
  --- Gets the entities that have a hitbox that overlaps with any part of the square that the grid
201
201
  -- entity is on.
202
202
  --
203
- -- Note that this function will not work properly in the PostNewRoom callback, since entities do not
204
- -- have collision yet in that callback.
203
+ -- Note that this function will not work properly in the `POST_NEW_ROOM` callback, since entities do
204
+ -- not have collision yet in that callback.
205
205
  function ____exports.getCollidingEntitiesWithGridEntity(self, gridEntity)
206
206
  local gridEntityCollisionTopLeft = Vector(gridEntity.Position.X - DISTANCE_OF_GRID_TILE / 2, gridEntity.Position.Y - DISTANCE_OF_GRID_TILE / 2)
207
207
  local gridEntityCollisionBottomRight = Vector(gridEntity.Position.X + DISTANCE_OF_GRID_TILE / 2, gridEntity.Position.Y + DISTANCE_OF_GRID_TILE / 2)
@@ -1,3 +1,22 @@
1
+ /// <reference types="isaac-typescript-definitions" />
2
+ /// <reference types="isaac-typescript-definitions" />
3
+ /// <reference types="isaac-typescript-definitions" />
4
+ /// <reference types="isaac-typescript-definitions" />
5
+ /// <reference types="isaac-typescript-definitions" />
6
+ /// <reference types="isaac-typescript-definitions" />
7
+ /// <reference types="isaac-typescript-definitions" />
8
+ /// <reference types="isaac-typescript-definitions" />
9
+ /// <reference types="isaac-typescript-definitions" />
10
+ /// <reference types="isaac-typescript-definitions" />
11
+ /// <reference types="isaac-typescript-definitions" />
12
+ /// <reference types="isaac-typescript-definitions" />
13
+ /// <reference types="isaac-typescript-definitions" />
14
+ /// <reference types="isaac-typescript-definitions" />
15
+ /// <reference types="isaac-typescript-definitions" />
16
+ /// <reference types="isaac-typescript-definitions" />
17
+ /// <reference types="isaac-typescript-definitions" />
18
+ /// <reference types="isaac-typescript-definitions" />
19
+ /// <reference types="isaac-typescript-definitions" />
1
20
  import { IsaacAPIClass } from "../types/private/IsaacAPIClass";
2
21
  /**
3
22
  * Helper function to get the name of a class from the Isaac API. This is contained within the
@@ -7,8 +26,27 @@ import { IsaacAPIClass } from "../types/private/IsaacAPIClass";
7
26
  *
8
27
  * Returns undefined if the object is not of type `userdata` or if the "__type" metatable key does
9
28
  * not exist.
29
+ *
30
+ * In some cases, Isaac classes can be a read-only. If this is the case, the "__type" field will be
31
+ * prepended with "const ". This function will always strip this prefix, if it exists. For example,
32
+ * the class name returned for "const Vector" will be "Vector".
10
33
  */
11
34
  export declare function getIsaacAPIClassName(object: unknown): string | undefined;
35
+ /** Helper function to detect if a variable is of type `EntityBomb`. */
36
+ export declare function isBomb(variable: unknown): variable is EntityBomb;
37
+ /** Helper function to detect if a variable is of type `GridEntityDoor`. */
38
+ export declare function isDoor(variable: unknown): variable is GridEntityDoor;
39
+ /** Helper function to detect if a variable is of type `EntityEffect`. */
40
+ export declare function isEffect(variable: unknown): variable is EntityEffect;
41
+ /**
42
+ * Helper function to detect if a variable is of type `Entity`. This will return false for child
43
+ * classes such as `EntityPlayer` or `EntityTear`.
44
+ */
45
+ export declare function isEntity(variable: unknown): variable is Entity;
46
+ /** Helper function to detect if a variable is of type `EntityEffect`. */
47
+ export declare function isFamiliar(variable: unknown): variable is EntityFamiliar;
48
+ /** Helper function to detect if a variable is of type `GridEntity`. */
49
+ export declare function isGridEntity(variable: unknown): variable is GridEntity;
12
50
  /**
13
51
  * Helper function to check if something is an instantiated class from the Isaac API. (All classes
14
52
  * from the Isaac API have a type of "userdata" in Lua with a metatable key of "__type" equal to the
@@ -16,6 +54,32 @@ export declare function getIsaacAPIClassName(object: unknown): string | undefine
16
54
  */
17
55
  export declare function isIsaacAPIClass(object: unknown): object is IsaacAPIClass;
18
56
  export declare function isIsaacAPIClassOfType(object: unknown, classType: string): boolean;
57
+ /** Helper function to detect if a variable is of type `EntityKnife`. */
58
+ export declare function isKnife(variable: unknown): variable is EntityKnife;
59
+ /** Helper function to detect if a variable is of type `EntityLaser`. */
60
+ export declare function isLaser(variable: unknown): variable is EntityLaser;
61
+ /** Helper function to detect if a variable is of type `EntityNPC`. */
62
+ export declare function isNPC(variable: unknown): variable is EntityNPC;
63
+ /** Helper function to detect if a variable is of type `EntityPickup`. */
64
+ export declare function isPickup(variable: unknown): variable is EntityPickup;
65
+ /** Helper function to detect if a variable is of type `GridEntityPit`. */
66
+ export declare function isPit(variable: unknown): variable is GridEntityPit;
67
+ /** Helper function to detect if a variable is of type `EntityPlayer`. */
68
+ export declare function isPlayer(variable: unknown): variable is EntityPlayer;
69
+ /** Helper function to detect if a variable is of type `GridEntityPoop`. */
70
+ export declare function isPoop(variable: unknown): variable is GridEntityPoop;
71
+ /** Helper function to detect if a variable is of type `GridEntityPressurePlate`. */
72
+ export declare function isPressurePlate(variable: unknown): variable is GridEntityPressurePlate;
73
+ /** Helper function to detect if a variable is of type `EntityProjectile`. */
74
+ export declare function isProjectile(variable: unknown): variable is EntityProjectile;
75
+ /** Helper function to detect if a variable is of type `GridEntityRock`. */
76
+ export declare function isRock(variable: unknown): variable is GridEntityRock;
77
+ /** Helper function to detect if a variable is of type `GridEntitySpikes`. */
78
+ export declare function isSpikes(variable: unknown): variable is GridEntitySpikes;
79
+ /** Helper function to detect if a variable is of type `GridEntityTNT`. */
80
+ export declare function isTNT(variable: unknown): variable is GridEntityTNT;
81
+ /** Helper function to detect if a variable is of type `EntityTear`. */
82
+ export declare function isTear(variable: unknown): variable is EntityTear;
19
83
  /**
20
84
  * Helper function to check if an instantiated Isaac API class is equal to another one of the same
21
85
  * type. You must provide the list of keys to check for.
@@ -1 +1 @@
1
- {"version":3,"file":"isaacAPIClass.d.ts","sourceRoot":"","sources":["../../src/functions/isaacAPIClass.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAG/D;;;;;;;;GAQG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,GAAG,SAAS,CAkBxE;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,IAAI,aAAa,CAGxE;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,OAAO,EACf,SAAS,EAAE,MAAM,GAChB,OAAO,CAMT;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CACjC,OAAO,EAAE,OAAO,EAChB,OAAO,EAAE,OAAO,EAChB,IAAI,EAAE,MAAM,EAAE,GACb,OAAO,CAKT"}
1
+ {"version":3,"file":"isaacAPIClass.d.ts","sourceRoot":"","sources":["../../src/functions/isaacAPIClass.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;;;AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAI/D;;;;;;;;;;;;GAYG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,GAAG,SAAS,CAkBxE;AAED,uEAAuE;AACvE,wBAAgB,MAAM,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,UAAU,CAEhE;AAED,2EAA2E;AAC3E,wBAAgB,MAAM,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,cAAc,CAEpE;AAED,yEAAyE;AACzE,wBAAgB,QAAQ,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,YAAY,CAEpE;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,MAAM,CAE9D;AAED,yEAAyE;AACzE,wBAAgB,UAAU,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,cAAc,CAExE;AAED,uEAAuE;AACvE,wBAAgB,YAAY,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,UAAU,CAEtE;AAED;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,OAAO,GAAG,MAAM,IAAI,aAAa,CAGxE;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,OAAO,EACf,SAAS,EAAE,MAAM,GAChB,OAAO,CAMT;AAED,wEAAwE;AACxE,wBAAgB,OAAO,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,WAAW,CAElE;AAED,wEAAwE;AACxE,wBAAgB,OAAO,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,WAAW,CAElE;AAED,sEAAsE;AACtE,wBAAgB,KAAK,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,SAAS,CAE9D;AAED,yEAAyE;AACzE,wBAAgB,QAAQ,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,YAAY,CAEpE;AAED,0EAA0E;AAC1E,wBAAgB,KAAK,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,aAAa,CAElE;AAED,yEAAyE;AACzE,wBAAgB,QAAQ,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,YAAY,CAEpE;AAED,2EAA2E;AAC3E,wBAAgB,MAAM,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,cAAc,CAEpE;AAED,oFAAoF;AACpF,wBAAgB,eAAe,CAC7B,QAAQ,EAAE,OAAO,GAChB,QAAQ,IAAI,uBAAuB,CAErC;AAED,6EAA6E;AAC7E,wBAAgB,YAAY,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,gBAAgB,CAE5E;AAED,2EAA2E;AAC3E,wBAAgB,MAAM,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,cAAc,CAEpE;AAED,6EAA6E;AAC7E,wBAAgB,QAAQ,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,gBAAgB,CAExE;AAED,0EAA0E;AAC1E,wBAAgB,KAAK,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,aAAa,CAElE;AAED,uEAAuE;AACvE,wBAAgB,MAAM,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,IAAI,UAAU,CAEhE;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CACjC,OAAO,EAAE,OAAO,EAChB,OAAO,EAAE,OAAO,EAChB,IAAI,EAAE,MAAM,EAAE,GACb,OAAO,CAKT"}
@@ -1,6 +1,8 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local __TS__ArrayEvery = ____lualib.__TS__ArrayEvery
3
3
  local ____exports = {}
4
+ local ____string = require("functions.string")
5
+ local trimPrefix = ____string.trimPrefix
4
6
  local ____types = require("functions.types")
5
7
  local isString = ____types.isString
6
8
  local isUserdata = ____types.isUserdata
@@ -11,6 +13,10 @@ local isUserdata = ____types.isUserdata
11
13
  --
12
14
  -- Returns undefined if the object is not of type `userdata` or if the "__type" metatable key does
13
15
  -- not exist.
16
+ --
17
+ -- In some cases, Isaac classes can be a read-only. If this is the case, the "__type" field will be
18
+ -- prepended with "const ". This function will always strip this prefix, if it exists. For example,
19
+ -- the class name returned for "const Vector" will be "Vector".
14
20
  function ____exports.getIsaacAPIClassName(self, object)
15
21
  if not isUserdata(nil, object) then
16
22
  return nil
@@ -23,7 +29,32 @@ function ____exports.getIsaacAPIClassName(self, object)
23
29
  if not isString(nil, classType) then
24
30
  return nil
25
31
  end
26
- return classType
32
+ return trimPrefix(nil, classType, "const ")
33
+ end
34
+ --- Helper function to detect if a variable is of type `EntityBomb`.
35
+ function ____exports.isBomb(self, variable)
36
+ return ____exports.getIsaacAPIClassName(nil, variable) == "EntityBomb"
37
+ end
38
+ --- Helper function to detect if a variable is of type `GridEntityDoor`.
39
+ function ____exports.isDoor(self, variable)
40
+ return ____exports.getIsaacAPIClassName(nil, variable) == "GridEntityDoor"
41
+ end
42
+ --- Helper function to detect if a variable is of type `EntityEffect`.
43
+ function ____exports.isEffect(self, variable)
44
+ return ____exports.getIsaacAPIClassName(nil, variable) == "EntityEffect"
45
+ end
46
+ --- Helper function to detect if a variable is of type `Entity`. This will return false for child
47
+ -- classes such as `EntityPlayer` or `EntityTear`.
48
+ function ____exports.isEntity(self, variable)
49
+ return ____exports.getIsaacAPIClassName(nil, variable) == "Entity"
50
+ end
51
+ --- Helper function to detect if a variable is of type `EntityEffect`.
52
+ function ____exports.isFamiliar(self, variable)
53
+ return ____exports.getIsaacAPIClassName(nil, variable) == "EntityEffect"
54
+ end
55
+ --- Helper function to detect if a variable is of type `GridEntity`.
56
+ function ____exports.isGridEntity(self, variable)
57
+ return ____exports.getIsaacAPIClassName(nil, variable) == "GridEntity"
27
58
  end
28
59
  --- Helper function to check if something is an instantiated class from the Isaac API. (All classes
29
60
  -- from the Isaac API have a type of "userdata" in Lua with a metatable key of "__type" equal to the
@@ -36,6 +67,58 @@ function ____exports.isIsaacAPIClassOfType(self, object, classType)
36
67
  local isaacAPIClassType = ____exports.getIsaacAPIClassName(nil, object)
37
68
  return isaacAPIClassType == classType or isaacAPIClassType == "const " .. classType
38
69
  end
70
+ --- Helper function to detect if a variable is of type `EntityKnife`.
71
+ function ____exports.isKnife(self, variable)
72
+ return ____exports.getIsaacAPIClassName(nil, variable) == "EntityKnife"
73
+ end
74
+ --- Helper function to detect if a variable is of type `EntityLaser`.
75
+ function ____exports.isLaser(self, variable)
76
+ return ____exports.getIsaacAPIClassName(nil, variable) == "EntityLaser"
77
+ end
78
+ --- Helper function to detect if a variable is of type `EntityNPC`.
79
+ function ____exports.isNPC(self, variable)
80
+ return ____exports.getIsaacAPIClassName(nil, variable) == "EntityNPC"
81
+ end
82
+ --- Helper function to detect if a variable is of type `EntityPickup`.
83
+ function ____exports.isPickup(self, variable)
84
+ return ____exports.getIsaacAPIClassName(nil, variable) == "EntityPickup"
85
+ end
86
+ --- Helper function to detect if a variable is of type `GridEntityPit`.
87
+ function ____exports.isPit(self, variable)
88
+ return ____exports.getIsaacAPIClassName(nil, variable) == "GridEntityPit"
89
+ end
90
+ --- Helper function to detect if a variable is of type `EntityPlayer`.
91
+ function ____exports.isPlayer(self, variable)
92
+ return ____exports.getIsaacAPIClassName(nil, variable) == "EntityPlayer"
93
+ end
94
+ --- Helper function to detect if a variable is of type `GridEntityPoop`.
95
+ function ____exports.isPoop(self, variable)
96
+ return ____exports.getIsaacAPIClassName(nil, variable) == "GridEntityPoop"
97
+ end
98
+ --- Helper function to detect if a variable is of type `GridEntityPressurePlate`.
99
+ function ____exports.isPressurePlate(self, variable)
100
+ return ____exports.getIsaacAPIClassName(nil, variable) == "GridEntityPressurePlate"
101
+ end
102
+ --- Helper function to detect if a variable is of type `EntityProjectile`.
103
+ function ____exports.isProjectile(self, variable)
104
+ return ____exports.getIsaacAPIClassName(nil, variable) == "EntityProjectile"
105
+ end
106
+ --- Helper function to detect if a variable is of type `GridEntityRock`.
107
+ function ____exports.isRock(self, variable)
108
+ return ____exports.getIsaacAPIClassName(nil, variable) == "GridEntityRock"
109
+ end
110
+ --- Helper function to detect if a variable is of type `GridEntitySpikes`.
111
+ function ____exports.isSpikes(self, variable)
112
+ return ____exports.getIsaacAPIClassName(nil, variable) == "GridEntitySpikes"
113
+ end
114
+ --- Helper function to detect if a variable is of type `GridEntityTNT`.
115
+ function ____exports.isTNT(self, variable)
116
+ return ____exports.getIsaacAPIClassName(nil, variable) == "GridEntityTNT"
117
+ end
118
+ --- Helper function to detect if a variable is of type `EntityTear`.
119
+ function ____exports.isTear(self, variable)
120
+ return ____exports.getIsaacAPIClassName(nil, variable) == "EntityTear"
121
+ end
39
122
  --- Helper function to check if an instantiated Isaac API class is equal to another one of the same
40
123
  -- type. You must provide the list of keys to check for.
41
124
  function ____exports.isaacAPIClassEquals(self, object1, object2, keys)
@@ -6,9 +6,9 @@ export declare function isCoin(pickup: EntityPickup): pickup is EntityPickupCoin
6
6
  /** For `PickupVariant.KEY` (30) */
7
7
  export declare function isKey(pickup: EntityPickup): pickup is EntityPickupKey;
8
8
  /** For `PickupVariant.BOMB` (40) */
9
- export declare function isBomb(pickup: EntityPickup): pickup is EntityPickupBomb;
9
+ export declare function isBombPickup(pickup: EntityPickup): pickup is EntityPickupBomb;
10
10
  /** For `PickupVariant.POOP` (42) */
11
- export declare function isPoop(pickup: EntityPickup): pickup is EntityPickupPoop;
11
+ export declare function isPoopPickup(pickup: EntityPickup): pickup is EntityPickupPoop;
12
12
  /** For `PickupVariant.SACK` (69) */
13
13
  export declare function isSack(pickup: EntityPickup): pickup is EntityPickupSack;
14
14
  /** For `PickupVariant.PILL` (70) */
@@ -1 +1 @@
1
- {"version":3,"file":"pickupVariants.d.ts","sourceRoot":"","sources":["../../src/functions/pickupVariants.ts"],"names":[],"mappings":";AAIA,qCAAqC;AACrC,wBAAgB,OAAO,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,iBAAiB,CAEzE;AAED,oCAAoC;AACpC,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,gBAAgB,CAEvE;AAED,mCAAmC;AACnC,wBAAgB,KAAK,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,eAAe,CAErE;AAED,oCAAoC;AACpC,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,gBAAgB,CAEvE;AAED,oCAAoC;AACpC,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,gBAAgB,CAEvE;AAED,oCAAoC;AACpC,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,gBAAgB,CAEvE;AAED,oCAAoC;AACpC,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,gBAAgB,CAEvE;AAED,2CAA2C;AAC3C,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,mBAAmB,CAE7E;AAED,4CAA4C;AAC5C,wBAAgB,aAAa,CAC3B,MAAM,EAAE,YAAY,GACnB,MAAM,IAAI,uBAAuB,CAEnC;AAED,2CAA2C;AAC3C,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,gBAAgB,CAE7E;AAED,wCAAwC;AACxC,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,mBAAmB,CAE7E"}
1
+ {"version":3,"file":"pickupVariants.d.ts","sourceRoot":"","sources":["../../src/functions/pickupVariants.ts"],"names":[],"mappings":";AAIA,qCAAqC;AACrC,wBAAgB,OAAO,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,iBAAiB,CAEzE;AAED,oCAAoC;AACpC,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,gBAAgB,CAEvE;AAED,mCAAmC;AACnC,wBAAgB,KAAK,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,eAAe,CAErE;AAED,oCAAoC;AACpC,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,gBAAgB,CAE7E;AAED,oCAAoC;AACpC,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,gBAAgB,CAE7E;AAED,oCAAoC;AACpC,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,gBAAgB,CAEvE;AAED,oCAAoC;AACpC,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,gBAAgB,CAEvE;AAED,2CAA2C;AAC3C,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,mBAAmB,CAE7E;AAED,4CAA4C;AAC5C,wBAAgB,aAAa,CAC3B,MAAM,EAAE,YAAY,GACnB,MAAM,IAAI,uBAAuB,CAEnC;AAED,2CAA2C;AAC3C,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,gBAAgB,CAE7E;AAED,wCAAwC;AACxC,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,IAAI,mBAAmB,CAE7E"}
@@ -14,11 +14,11 @@ function ____exports.isKey(self, pickup)
14
14
  return pickup.Variant == PickupVariant.KEY
15
15
  end
16
16
  --- For `PickupVariant.BOMB` (40)
17
- function ____exports.isBomb(self, pickup)
17
+ function ____exports.isBombPickup(self, pickup)
18
18
  return pickup.Variant == PickupVariant.BOMB
19
19
  end
20
20
  --- For `PickupVariant.POOP` (42)
21
- function ____exports.isPoop(self, pickup)
21
+ function ____exports.isPoopPickup(self, pickup)
22
22
  return pickup.Variant == PickupVariant.POOP
23
23
  end
24
24
  --- For `PickupVariant.SACK` (69)
@@ -12,7 +12,7 @@ local getPlayerFamiliars = ____familiars.getPlayerFamiliars
12
12
  local ____math = require("functions.math")
13
13
  local getCircleDiscretizedPoints = ____math.getCircleDiscretizedPoints
14
14
  local ____playerIndex = require("functions.playerIndex")
15
- local getPlayers = ____playerIndex.getPlayers
15
+ local getAllPlayers = ____playerIndex.getAllPlayers
16
16
  function movePlayerAndTheirFamiliars(self, player, position)
17
17
  player.Position = position
18
18
  local familiars = getPlayerFamiliars(nil, player)
@@ -31,7 +31,7 @@ local CIRCLE_RADIUS_BETWEEN_PLAYERS = 50
31
31
  function ____exports.movePlayersToCenter(self)
32
32
  local isGreedMode = game:IsGreedMode()
33
33
  local startingPosition = isGreedMode and NEW_FLOOR_STARTING_POSITION_GREED_MODE or NEW_FLOOR_STARTING_POSITION_NORMAL_MODE
34
- local players = getPlayers(nil)
34
+ local players = getAllPlayers(nil)
35
35
  local firstPlayer = players[1]
36
36
  if firstPlayer == nil then
37
37
  return
@@ -41,9 +41,6 @@ export declare function getPlayerFromIndex(playerIndex: PlayerIndex): EntityPlay
41
41
  * Instead, we use the `EntityPlayer.GetCollectibleRNG` method with an arbitrary value of Sad Onion
42
42
  * (1). This works even if the player does not have any Sad Onions.
43
43
  *
44
- * Since the RNG value is the same for both Tainted Lazarus and Dead Tainted Lazarus, we revert to
45
- * using the RNG of The Inner Eye (2) for Dead Tainted Lazarus.
46
- *
47
44
  * Note that by default, this returns the same index for both The Forgotten and The Soul. (Even
48
45
  * though they are technically different characters, they share the same inventory and InitSeed.) If
49
46
  * this is not desired, pass true for the `differentiateForgottenAndSoul` argument, and the RNG of
@@ -1 +1 @@
1
- {"version":3,"file":"playerIndex.d.ts","sourceRoot":"","sources":["../../src/functions/playerIndex.ts"],"names":[],"mappings":";;;AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AASnD;;;;;;GAMG;AACH,wBAAgB,aAAa,IAAI,YAAY,EAAE,CAU9C;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,YAAY,EAAE,CAMpE;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,WAAW,EAAE,WAAW,GACvB,YAAY,GAAG,SAAS,CAG1B;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,6BAA6B,UAAQ,GACpC,WAAW,CA4Bb;AA2BD;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CACnC,YAAY,EAAE,YAAY,GACzB,GAAG,GAAG,SAAS,CAajB;AAED;;;;;;;;;GASG;AACH,wBAAgB,UAAU,CAAC,0BAA0B,UAAQ,GAAG,YAAY,EAAE,CAS7E;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAChC,SAAS,EAAE,eAAe,GACzB,YAAY,GAAG,SAAS,CAa1B;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE3D"}
1
+ {"version":3,"file":"playerIndex.d.ts","sourceRoot":"","sources":["../../src/functions/playerIndex.ts"],"names":[],"mappings":";;;AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AASnD;;;;;;GAMG;AACH,wBAAgB,aAAa,IAAI,YAAY,EAAE,CAU9C;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,YAAY,EAAE,CAMpE;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,WAAW,EAAE,WAAW,GACvB,YAAY,GAAG,SAAS,CAG1B;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,6BAA6B,UAAQ,GACpC,WAAW,CA4Bb;AAiBD;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CACnC,YAAY,EAAE,YAAY,GACzB,GAAG,GAAG,SAAS,CAajB;AAED;;;;;;;;;GASG;AACH,wBAAgB,UAAU,CAAC,0BAA0B,UAAQ,GAAG,YAAY,EAAE,CAS7E;AAED;;;;GAIG;AACH,wBAAgB,kBAAkB,CAChC,SAAS,EAAE,eAAe,GACzB,YAAY,GAAG,SAAS,CAa1B;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE3D"}
@@ -48,9 +48,6 @@ end
48
48
  -- Instead, we use the `EntityPlayer.GetCollectibleRNG` method with an arbitrary value of Sad Onion
49
49
  -- (1). This works even if the player does not have any Sad Onions.
50
50
  --
51
- -- Since the RNG value is the same for both Tainted Lazarus and Dead Tainted Lazarus, we revert to
52
- -- using the RNG of The Inner Eye (2) for Dead Tainted Lazarus.
53
- --
54
51
  -- Note that by default, this returns the same index for both The Forgotten and The Soul. (Even
55
52
  -- though they are technically different characters, they share the same inventory and InitSeed.) If
56
53
  -- this is not desired, pass true for the `differentiateForgottenAndSoul` argument, and the RNG of
@@ -78,26 +75,10 @@ function ____exports.getPlayerIndex(self, player, differentiateForgottenAndSoul)
78
75
  end
79
76
  function getPlayerIndexCollectibleType(self, player, differentiateForgottenAndSoul)
80
77
  local character = player:GetPlayerType()
81
- repeat
82
- local ____switch12 = character
83
- local ____cond12 = ____switch12 == PlayerType.THE_SOUL
84
- if ____cond12 then
85
- do
86
- return differentiateForgottenAndSoul and CollectibleType.SPOON_BENDER or DEFAULT_COLLECTIBLE_TYPE
87
- end
88
- end
89
- ____cond12 = ____cond12 or ____switch12 == PlayerType.LAZARUS_2_B
90
- if ____cond12 then
91
- do
92
- return CollectibleType.INNER_EYE
93
- end
94
- end
95
- do
96
- do
97
- return DEFAULT_COLLECTIBLE_TYPE
98
- end
99
- end
100
- until true
78
+ if character == PlayerType.THE_SOUL then
79
+ return differentiateForgottenAndSoul and CollectibleType.INNER_EYE or DEFAULT_COLLECTIBLE_TYPE
80
+ end
81
+ return DEFAULT_COLLECTIBLE_TYPE
101
82
  end
102
83
  --- This function always excludes players with a non-undefined parent, since they are not real
103
84
  -- players (e.g. the Strawman Keeper).
@@ -99,9 +99,10 @@ export declare function getRoomType(roomGridIndex?: int): RoomType;
99
99
  */
100
100
  export declare function getRoomVariant(roomGridIndex?: int): int;
101
101
  /**
102
- * Note that the room visited count will be inaccurate during the period before the PostNewRoom
102
+ * Note that the room visited count will be inaccurate during the period before the `POST_NEW_ROOM`
103
103
  * callback has fired (i.e. when entities are initializing and performing their first update). This
104
- * is because the variable is only incremented immediately before the PostNewRoom callback fires.
104
+ * is because the variable is only incremented immediately before the `POST_NEW_ROOM` callback
105
+ * fires.
105
106
  *
106
107
  * @param roomGridIndex Optional. Default is the current room index.
107
108
  */
@@ -1 +1 @@
1
- {"version":3,"file":"roomData.d.ts","sourceRoot":"","sources":["../../src/functions/roomData.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,QAAQ,EAER,SAAS,EACT,QAAQ,EACR,OAAO,EACR,MAAM,8BAA8B,CAAC;AAMtC;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAAC,QAAQ,CAAC,CAiBtE;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,UAAU,GAAG,SAAS,CAGvE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,cAAc,CAQrE;AAED;;;GAGG;AACH,wBAAgB,yBAAyB,IAAI,sBAAsB,CAGlE;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,gBAAgB,IAAI,GAAG,CAatC;AAED;;;;;;;;;GASG;AACH,wBAAgB,gBAAgB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAGzD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,MAAM,CAGvD;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,SAAS,GAAG,SAAS,CAGvE;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,OAAO,CAG3D;AAED;;;;;;;;GAQG;AACH,wBAAgB,cAAc,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAGvD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,QAAQ,CAGzD;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAGvD;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAG5D"}
1
+ {"version":3,"file":"roomData.d.ts","sourceRoot":"","sources":["../../src/functions/roomData.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,QAAQ,EAER,SAAS,EACT,QAAQ,EACR,OAAO,EACR,MAAM,8BAA8B,CAAC;AAMtC;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAAC,QAAQ,CAAC,CAiBtE;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,UAAU,GAAG,SAAS,CAGvE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,cAAc,CAQrE;AAED;;;GAGG;AACH,wBAAgB,yBAAyB,IAAI,sBAAsB,CAGlE;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,gBAAgB,IAAI,GAAG,CAatC;AAED;;;;;;;;;GASG;AACH,wBAAgB,gBAAgB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAGzD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,MAAM,CAGvD;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,SAAS,GAAG,SAAS,CAGvE;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,OAAO,CAG3D;AAED;;;;;;;;GAQG;AACH,wBAAgB,cAAc,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAGvD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,QAAQ,CAGzD;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAGvD;AAED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CAAC,aAAa,CAAC,EAAE,GAAG,GAAG,GAAG,CAG5D"}
@@ -148,9 +148,10 @@ function ____exports.getRoomVariant(self, roomGridIndex)
148
148
  local roomData = ____exports.getRoomData(nil, roomGridIndex)
149
149
  return roomData == nil and -1 or roomData.Variant
150
150
  end
151
- --- Note that the room visited count will be inaccurate during the period before the PostNewRoom
151
+ --- Note that the room visited count will be inaccurate during the period before the `POST_NEW_ROOM`
152
152
  -- callback has fired (i.e. when entities are initializing and performing their first update). This
153
- -- is because the variable is only incremented immediately before the PostNewRoom callback fires.
153
+ -- is because the variable is only incremented immediately before the `POST_NEW_ROOM` callback
154
+ -- fires.
154
155
  --
155
156
  -- @param roomGridIndex Optional. Default is the current room index.
156
157
  function ____exports.getRoomVisitedCount(self, roomGridIndex)
@@ -171,16 +171,16 @@ export declare function roomExists(roomGridIndex: int): boolean;
171
171
  */
172
172
  export declare function roomGridIndexToXY(roomGridIndex: int): [x: int, y: int];
173
173
  /**
174
- * If the `Room.Update` method is called in a PostNewRoom callback, then some entities will slide
175
- * around (such as the player). Since those entity velocities are already at zero, setting them to
176
- * zero will have no effect. Thus, a generic solution is to record all of the entity
174
+ * If the `Room.Update` method is called in a `POST_NEW_ROOM` callback, then some entities will
175
+ * slide around (such as the player). Since those entity velocities are already at zero, setting
176
+ * them to zero will have no effect. Thus, a generic solution is to record all of the entity
177
177
  * positions/velocities before updating the room, and then restore those positions/velocities.
178
178
  */
179
179
  export declare function roomUpdateSafe(): void;
180
180
  /**
181
- * Helper function to convert an uncleared room to a cleared room in the PostNewRoom callback. This
182
- * is useful because if enemies are removed in this callback, a room drop will be awarded and the
183
- * doors will start closed and then open.
181
+ * Helper function to convert an uncleared room to a cleared room in the `POST_NEW_ROOM` callback.
182
+ * This is useful because if enemies are removed in this callback, a room drop will be awarded and
183
+ * the doors will start closed and then open.
184
184
  */
185
185
  export declare function setRoomCleared(): void;
186
186
  /**
@@ -422,9 +422,9 @@ function ____exports.roomGridIndexToXY(self, roomGridIndex)
422
422
  local y = math.floor(roomGridIndex / LEVEL_GRID_ROW_WIDTH)
423
423
  return {x, y}
424
424
  end
425
- --- If the `Room.Update` method is called in a PostNewRoom callback, then some entities will slide
426
- -- around (such as the player). Since those entity velocities are already at zero, setting them to
427
- -- zero will have no effect. Thus, a generic solution is to record all of the entity
425
+ --- If the `Room.Update` method is called in a `POST_NEW_ROOM` callback, then some entities will
426
+ -- slide around (such as the player). Since those entity velocities are already at zero, setting
427
+ -- them to zero will have no effect. Thus, a generic solution is to record all of the entity
428
428
  -- positions/velocities before updating the room, and then restore those positions/velocities.
429
429
  function ____exports.roomUpdateSafe(self)
430
430
  local room = game:GetRoom()
@@ -435,9 +435,9 @@ function ____exports.roomUpdateSafe(self)
435
435
  setEntityPositions(nil, entityPositions, entities)
436
436
  setEntityVelocities(nil, entityVelocities, entities)
437
437
  end
438
- --- Helper function to convert an uncleared room to a cleared room in the PostNewRoom callback. This
439
- -- is useful because if enemies are removed in this callback, a room drop will be awarded and the
440
- -- doors will start closed and then open.
438
+ --- Helper function to convert an uncleared room to a cleared room in the `POST_NEW_ROOM` callback.
439
+ -- This is useful because if enemies are removed in this callback, a room drop will be awarded and
440
+ -- the doors will start closed and then open.
441
441
  function ____exports.setRoomCleared(self)
442
442
  local room = game:GetRoom()
443
443
  local roomClear = room:IsClear()
@@ -27,6 +27,7 @@ export declare function getStageType(): StageType;
27
27
  /** Helper function to directly warp to a specific stage using the "stage" console command. */
28
28
  export declare function goToStage(stage: LevelStage, stageType: StageType): void;
29
29
  export declare function isRepentanceStage(stageType: StageType): boolean;
30
+ export declare function onAscent(): boolean;
30
31
  export declare function onCathedral(): boolean;
31
32
  export declare function onChest(): boolean;
32
33
  export declare function onDarkRoom(): boolean;
@@ -1 +1 @@
1
- {"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../src/functions/stage.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,QAAQ,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAM/E;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CA6B/D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CAmBzE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,GAAG,CASvC;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,GAAG,GAAG,MAAM,CAG3E;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,UAAU,CAIrC;AAED,iDAAiD;AACjD,wBAAgB,YAAY,IAAI,SAAS,CAIxC;AAED,8FAA8F;AAC9F,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,CAIvE;AAED,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAI/D;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,OAAO,IAAI,OAAO,CASjC;AAED,wBAAgB,UAAU,IAAI,OAAO,CAQpC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAUtC;AAED,wBAAgB,iBAAiB,IAAI,OAAO,CAK3C;AAED,wBAAgB,OAAO,IAAI,OAAO,CAQjC;AAED;;;;;;;;GAQG;AACH,wBAAgB,QAAQ,CACtB,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,EACpB,MAAM,UAAQ,GACb,IAAI,CAUN;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAE9D"}
1
+ {"version":3,"file":"stage.d.ts","sourceRoot":"","sources":["../../src/functions/stage.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,QAAQ,EACR,SAAS,EACV,MAAM,8BAA8B,CAAC;AAMtC;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CA6B/D;AAED;;;GAGG;AACH,wBAAgB,4BAA4B,CAAC,KAAK,EAAE,UAAU,GAAG,SAAS,CAmBzE;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,GAAG,CASvC;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,QAAQ,EAAE,QAAQ,EAAE,WAAW,EAAE,GAAG,GAAG,MAAM,CAG3E;AAED,6CAA6C;AAC7C,wBAAgB,QAAQ,IAAI,UAAU,CAIrC;AAED,iDAAiD;AACjD,wBAAgB,YAAY,IAAI,SAAS,CAIxC;AAED,8FAA8F;AAC9F,wBAAgB,SAAS,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,GAAG,IAAI,CAIvE;AAED,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,OAAO,CAI/D;AAED,wBAAgB,QAAQ,IAAI,OAAO,CAElC;AAED,wBAAgB,WAAW,IAAI,OAAO,CASrC;AAED,wBAAgB,OAAO,IAAI,OAAO,CASjC;AAED,wBAAgB,UAAU,IAAI,OAAO,CAQpC;AAED;;;;;;;GAOG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAUtC;AAED,wBAAgB,iBAAiB,IAAI,OAAO,CAK3C;AAED,wBAAgB,OAAO,IAAI,OAAO,CAQjC;AAED;;;;;;;;GAQG;AACH,wBAAgB,QAAQ,CACtB,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,EACpB,MAAM,UAAQ,GACb,IAAI,CAUN;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAE9D"}
@@ -1,5 +1,6 @@
1
1
  local ____exports = {}
2
2
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
+ local GameStateFlag = ____isaac_2Dtypescript_2Ddefinitions.GameStateFlag
3
4
  local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
4
5
  local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
5
6
  local ____cachedClasses = require("cachedClasses")
@@ -86,6 +87,9 @@ function ____exports.goToStage(self, stage, stageType)
86
87
  local command = ("stage " .. tostring(stage)) .. stageTypeLetterSuffix
87
88
  Isaac.ExecuteCommand(command)
88
89
  end
90
+ function ____exports.onAscent(self)
91
+ return game:GetStateFlag(GameStateFlag.BACKWARDS_PATH)
92
+ end
89
93
  function ____exports.onCathedral(self)
90
94
  local level = game:GetLevel()
91
95
  local stage = level:GetStage()
package/dist/index.d.ts CHANGED
@@ -23,12 +23,15 @@ export * from "./features/extraConsoleCommands/exports";
23
23
  export { removeFadeIn, restoreFadeIn } from "./features/fadeInRemover";
24
24
  export { disableFastReset, enableFastReset } from "./features/fastReset";
25
25
  export { forgottenSwitch } from "./features/forgottenSwitch";
26
+ export { pause, unpause } from "./features/pause";
26
27
  export { removePersistentEntity, spawnPersistentEntity, } from "./features/persistentEntities";
28
+ export * from "./features/pickupIndex";
27
29
  export { getPlayerInventory } from "./features/playerInventory";
28
30
  export { anyPlayerUsingPony, isPlayerUsingPony, } from "./features/ponyDetection";
29
31
  export { preventCollectibleRotation } from "./features/preventCollectibleRotation";
30
32
  export { registerHotkey, unregisterHotkey } from "./features/registerHotkey";
31
33
  export { getRoomClearGameFrame, getRoomClearRoomFrame, } from "./features/roomClearFrame";
34
+ export * from "./features/roomHistory";
32
35
  export { runInNGameFrames, runInNRenderFrames, runNextGameFrame, runNextRenderFrame, setIntervalGameFrames, setIntervalRenderFrames, } from "./features/runInNFrames";
33
36
  export * from "./features/saveDataManager/exports";
34
37
  export { hasSirenStolenFamiliar, setFamiliarNoSirenSteal, } from "./features/sirenHelpers";