isaacscript-common 6.11.1 → 6.11.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (90) hide show
  1. package/dist/callbacks/postFlip.lua +2 -2
  2. package/dist/callbacks/subscriptions/postFirstFlip.d.ts +1 -1
  3. package/dist/callbacks/subscriptions/postFirstFlip.d.ts.map +1 -1
  4. package/dist/callbacks/subscriptions/postFirstFlip.lua +2 -2
  5. package/dist/callbacks/subscriptions/postFlip.d.ts +1 -1
  6. package/dist/callbacks/subscriptions/postFlip.d.ts.map +1 -1
  7. package/dist/callbacks/subscriptions/postFlip.lua +2 -2
  8. package/dist/enums/ModCallbackCustom.d.ts +2 -2
  9. package/dist/enums/private/StageTravelState.d.ts +6 -1
  10. package/dist/enums/private/StageTravelState.d.ts.map +1 -1
  11. package/dist/enums/private/StageTravelState.lua +10 -0
  12. package/dist/enums/private/TrapdoorAnimation.d.ts +6 -0
  13. package/dist/enums/private/TrapdoorAnimation.d.ts.map +1 -0
  14. package/dist/enums/private/TrapdoorAnimation.lua +6 -0
  15. package/dist/features/customGridEntity.d.ts +8 -5
  16. package/dist/features/customGridEntity.d.ts.map +1 -1
  17. package/dist/features/customGridEntity.lua +58 -15
  18. package/dist/features/customStage/exports.d.ts.map +1 -1
  19. package/dist/features/customStage/exports.lua +0 -13
  20. package/dist/features/customStage/init.d.ts.map +1 -1
  21. package/dist/features/customStage/init.lua +16 -1
  22. package/dist/features/customStage/streakText.d.ts.map +1 -1
  23. package/dist/features/customStage/streakText.lua +0 -1
  24. package/dist/features/customTrapdoor/blackSprite.d.ts +2 -0
  25. package/dist/features/customTrapdoor/blackSprite.d.ts.map +1 -0
  26. package/dist/features/customTrapdoor/blackSprite.lua +19 -0
  27. package/dist/features/customTrapdoor/customTrapdoorConstants.d.ts +8 -3
  28. package/dist/features/customTrapdoor/customTrapdoorConstants.d.ts.map +1 -1
  29. package/dist/features/customTrapdoor/customTrapdoorConstants.lua +9 -1
  30. package/dist/features/customTrapdoor/exports.d.ts +11 -19
  31. package/dist/features/customTrapdoor/exports.d.ts.map +1 -1
  32. package/dist/features/customTrapdoor/exports.lua +48 -82
  33. package/dist/features/customTrapdoor/init.d.ts +3 -0
  34. package/dist/features/customTrapdoor/init.d.ts.map +1 -0
  35. package/dist/features/customTrapdoor/init.lua +173 -0
  36. package/dist/features/customTrapdoor/openClose.d.ts +5 -0
  37. package/dist/features/customTrapdoor/openClose.d.ts.map +1 -0
  38. package/dist/features/customTrapdoor/openClose.lua +60 -0
  39. package/dist/features/customTrapdoor/touched.d.ts +4 -0
  40. package/dist/features/customTrapdoor/touched.d.ts.map +1 -0
  41. package/dist/features/customTrapdoor/touched.lua +141 -0
  42. package/dist/features/customTrapdoor/v.d.ts +16 -2
  43. package/dist/features/customTrapdoor/v.d.ts.map +1 -1
  44. package/dist/features/customTrapdoor/v.lua +8 -6
  45. package/dist/features/extraConsoleCommands/init.d.ts.map +1 -1
  46. package/dist/features/extraConsoleCommands/init.lua +3 -1
  47. package/dist/features/taintedLazarusPlayers.d.ts.map +1 -1
  48. package/dist/features/taintedLazarusPlayers.lua +13 -21
  49. package/dist/functions/log.lua +3 -3
  50. package/dist/functions/playerIndex.d.ts +5 -0
  51. package/dist/functions/playerIndex.d.ts.map +1 -1
  52. package/dist/functions/playerIndex.lua +16 -6
  53. package/dist/functions/table.d.ts +1 -1
  54. package/dist/functions/table.d.ts.map +1 -1
  55. package/dist/initFeatures.d.ts.map +1 -1
  56. package/dist/initFeatures.lua +3 -0
  57. package/dist/interfaces/CustomGridEntityData.d.ts +5 -1
  58. package/dist/interfaces/CustomGridEntityData.d.ts.map +1 -1
  59. package/dist/interfaces/private/CustomTrapdoorDescription.d.ts +3 -0
  60. package/dist/interfaces/private/CustomTrapdoorDescription.d.ts.map +1 -1
  61. package/package.json +2 -2
  62. package/src/callbacks/postFlip.ts +3 -2
  63. package/src/callbacks/subscriptions/postFirstFlip.ts +6 -3
  64. package/src/callbacks/subscriptions/postFlip.ts +6 -3
  65. package/src/enums/ModCallbackCustom.ts +2 -2
  66. package/src/enums/private/StageTravelState.ts +5 -1
  67. package/src/enums/private/TrapdoorAnimation.ts +5 -0
  68. package/src/features/customGridEntity.ts +68 -10
  69. package/src/features/customStage/exports.ts +3 -22
  70. package/src/features/customStage/init.ts +20 -0
  71. package/src/features/customStage/streakText.ts +0 -1
  72. package/src/features/customTrapdoor/blackSprite.ts +16 -0
  73. package/src/features/customTrapdoor/customTrapdoorConstants.ts +13 -3
  74. package/src/features/customTrapdoor/exports.ts +52 -121
  75. package/src/features/customTrapdoor/init.ts +215 -0
  76. package/src/features/customTrapdoor/openClose.ts +103 -0
  77. package/src/features/customTrapdoor/touched.ts +175 -0
  78. package/src/features/customTrapdoor/v.ts +16 -10
  79. package/src/features/deployJSONRoom.ts +1 -1
  80. package/src/features/extraConsoleCommands/init.ts +5 -2
  81. package/src/features/saveDataManager/main.ts +1 -1
  82. package/src/features/taintedLazarusPlayers.ts +32 -31
  83. package/src/functions/deepCopy.ts +2 -2
  84. package/src/functions/entities.ts +1 -1
  85. package/src/functions/playerIndex.ts +12 -0
  86. package/src/functions/rng.ts +1 -1
  87. package/src/functions/table.ts +2 -2
  88. package/src/initFeatures.ts +2 -0
  89. package/src/interfaces/CustomGridEntityData.ts +6 -1
  90. package/src/interfaces/private/CustomTrapdoorDescription.ts +4 -0
@@ -33,9 +33,9 @@ function useItemFlip(self, _collectibleType, _rng, player, _useFlags, _activeSlo
33
33
  end
34
34
  if not v.run.usedFlipAtLeastOnce then
35
35
  v.run.usedFlipAtLeastOnce = true
36
- postFirstFlipFire(nil, newLazarus)
36
+ postFirstFlipFire(nil, newLazarus, player)
37
37
  end
38
- postFlipFire(nil, newLazarus)
38
+ postFlipFire(nil, newLazarus, player)
39
39
  return nil
40
40
  end
41
41
  function getNewLazarus(self, oldLazarus)
@@ -1,5 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
2
  export declare type PostFirstFlipRegisterParameters = [
3
- callback: (player: EntityPlayer) => void
3
+ callback: (newLazarus: EntityPlayer, oldLazarus: EntityPlayer) => void
4
4
  ];
5
5
  //# sourceMappingURL=postFirstFlip.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"postFirstFlip.d.ts","sourceRoot":"","sources":["../../../src/callbacks/subscriptions/postFirstFlip.ts"],"names":[],"mappings":";AAAA,oBAAY,+BAA+B,GAAG;IAC5C,QAAQ,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI;CACzC,CAAC"}
1
+ {"version":3,"file":"postFirstFlip.d.ts","sourceRoot":"","sources":["../../../src/callbacks/subscriptions/postFirstFlip.ts"],"names":[],"mappings":";AAAA,oBAAY,+BAA+B,GAAG;IAC5C,QAAQ,EAAE,CAAC,UAAU,EAAE,YAAY,EAAE,UAAU,EAAE,YAAY,KAAK,IAAI;CACvE,CAAC"}
@@ -13,10 +13,10 @@ function ____exports.postFirstFlipRegister(self, ...)
13
13
  end
14
14
  ---
15
15
  -- @internal
16
- function ____exports.postFirstFlipFire(self, player)
16
+ function ____exports.postFirstFlipFire(self, newLazarus, oldLazarus)
17
17
  for ____, ____value in ipairs(subscriptions) do
18
18
  local callback = ____value[1]
19
- callback(nil, player)
19
+ callback(nil, newLazarus, oldLazarus)
20
20
  end
21
21
  end
22
22
  return ____exports
@@ -1,5 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
2
  export declare type PostFlipRegisterParameters = [
3
- callback: (player: EntityPlayer) => void
3
+ callback: (newLazarus: EntityPlayer, oldLazarus: EntityPlayer) => void
4
4
  ];
5
5
  //# sourceMappingURL=postFlip.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"postFlip.d.ts","sourceRoot":"","sources":["../../../src/callbacks/subscriptions/postFlip.ts"],"names":[],"mappings":";AAAA,oBAAY,0BAA0B,GAAG;IACvC,QAAQ,EAAE,CAAC,MAAM,EAAE,YAAY,KAAK,IAAI;CACzC,CAAC"}
1
+ {"version":3,"file":"postFlip.d.ts","sourceRoot":"","sources":["../../../src/callbacks/subscriptions/postFlip.ts"],"names":[],"mappings":";AAAA,oBAAY,0BAA0B,GAAG;IACvC,QAAQ,EAAE,CAAC,UAAU,EAAE,YAAY,EAAE,UAAU,EAAE,YAAY,KAAK,IAAI;CACvE,CAAC"}
@@ -13,10 +13,10 @@ function ____exports.postFlipRegister(self, ...)
13
13
  end
14
14
  ---
15
15
  -- @internal
16
- function ____exports.postFlipFire(self, player)
16
+ function ____exports.postFlipFire(self, newLazarus, oldLazarus)
17
17
  for ____, ____value in ipairs(subscriptions) do
18
18
  local callback = ____value[1]
19
- callback(nil, player)
19
+ callback(nil, newLazarus, oldLazarus)
20
20
  end
21
21
  end
22
22
  return ____exports
@@ -267,7 +267,7 @@ export declare enum ModCallbackCustom {
267
267
  * before the player has actually used the Flip item.
268
268
  *
269
269
  * ```ts
270
- * function postFirstFlip(player: EntityPlayer): void {}
270
+ * function postFirstFlip(newLazarus: EntityPlayer, oldLazarus: EntityPlayer): void {}
271
271
  * ```
272
272
  */
273
273
  POST_FIRST_FLIP = 19,
@@ -280,7 +280,7 @@ export declare enum ModCallbackCustom {
280
280
  * before the player has actually used the Flip item.
281
281
  *
282
282
  * ```ts
283
- * function postFlip(player: EntityPlayer): void {}
283
+ * function postFlip(newLazarus: EntityPlayer, oldLazarus: EntityPlayer): void {}
284
284
  * ```
285
285
  */
286
286
  POST_FLIP = 20,
@@ -1,4 +1,9 @@
1
1
  export declare enum StageTravelState {
2
- NONE = 0
2
+ NONE = 0,
3
+ PLAYERS_JUMPING_DOWN = 1,
4
+ PIXELATION_TO_BLACK = 2,
5
+ PAUSING_ON_BLACK = 3,
6
+ PIXELATION_TO_ROOM = 4,
7
+ PLAYERS_LAYING_DOWN = 5
3
8
  }
4
9
  //# sourceMappingURL=StageTravelState.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"StageTravelState.d.ts","sourceRoot":"","sources":["../../../src/enums/private/StageTravelState.ts"],"names":[],"mappings":"AAAA,oBAAY,gBAAgB;IAC1B,IAAI,IAAA;CAEL"}
1
+ {"version":3,"file":"StageTravelState.d.ts","sourceRoot":"","sources":["../../../src/enums/private/StageTravelState.ts"],"names":[],"mappings":"AAAA,oBAAY,gBAAgB;IAC1B,IAAI,IAAA;IACJ,oBAAoB,IAAA;IACpB,mBAAmB,IAAA;IACnB,gBAAgB,IAAA;IAChB,kBAAkB,IAAA;IAClB,mBAAmB,IAAA;CACpB"}
@@ -2,4 +2,14 @@ local ____exports = {}
2
2
  ____exports.StageTravelState = {}
3
3
  ____exports.StageTravelState.NONE = 0
4
4
  ____exports.StageTravelState[____exports.StageTravelState.NONE] = "NONE"
5
+ ____exports.StageTravelState.PLAYERS_JUMPING_DOWN = 1
6
+ ____exports.StageTravelState[____exports.StageTravelState.PLAYERS_JUMPING_DOWN] = "PLAYERS_JUMPING_DOWN"
7
+ ____exports.StageTravelState.PIXELATION_TO_BLACK = 2
8
+ ____exports.StageTravelState[____exports.StageTravelState.PIXELATION_TO_BLACK] = "PIXELATION_TO_BLACK"
9
+ ____exports.StageTravelState.PAUSING_ON_BLACK = 3
10
+ ____exports.StageTravelState[____exports.StageTravelState.PAUSING_ON_BLACK] = "PAUSING_ON_BLACK"
11
+ ____exports.StageTravelState.PIXELATION_TO_ROOM = 4
12
+ ____exports.StageTravelState[____exports.StageTravelState.PIXELATION_TO_ROOM] = "PIXELATION_TO_ROOM"
13
+ ____exports.StageTravelState.PLAYERS_LAYING_DOWN = 5
14
+ ____exports.StageTravelState[____exports.StageTravelState.PLAYERS_LAYING_DOWN] = "PLAYERS_LAYING_DOWN"
5
15
  return ____exports
@@ -0,0 +1,6 @@
1
+ export declare enum TrapdoorAnimation {
2
+ OPENED = "Opened",
3
+ CLOSED = "Closed",
4
+ OPEN_ANIMATION = "Open Animation"
5
+ }
6
+ //# sourceMappingURL=TrapdoorAnimation.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"TrapdoorAnimation.d.ts","sourceRoot":"","sources":["../../../src/enums/private/TrapdoorAnimation.ts"],"names":[],"mappings":"AAAA,oBAAY,iBAAiB;IAC3B,MAAM,WAAW;IACjB,MAAM,WAAW;IACjB,cAAc,mBAAmB;CAClC"}
@@ -0,0 +1,6 @@
1
+ local ____exports = {}
2
+ ____exports.TrapdoorAnimation = {}
3
+ ____exports.TrapdoorAnimation.OPENED = "Opened"
4
+ ____exports.TrapdoorAnimation.CLOSED = "Closed"
5
+ ____exports.TrapdoorAnimation.OPEN_ANIMATION = "Open Animation"
6
+ return ____exports
@@ -1,6 +1,8 @@
1
1
  import { GridCollisionClass, GridEntityType } from "isaac-typescript-definitions";
2
2
  /**
3
- * Helper function to spawn a custom grid entity.
3
+ * Helper function to spawn a custom grid entity. Custom grid entities are persistent in that they
4
+ * will reappear if the player leaves and re-enters the room. (It will be manually respawned in the
5
+ * `POST_NEW_ROOM` callback.)
4
6
  *
5
7
  * This is an IsaacScript feature because the vanilla game does not support any custom grid
6
8
  * entities. Under the hood, IsaacScript accomplishes this by using decorations with an arbitrary
@@ -17,12 +19,13 @@ import { GridCollisionClass, GridEntityType } from "isaac-typescript-definitions
17
19
  * @param gridIndexOrPosition The grid index or position in the room that you want to spawn the grid
18
20
  * entity at. If a position is specified, the closest grid index will be
19
21
  * used.
20
- * @param anm2Path The path to the ANM2 file to use for the sprite.
21
- * @param defaultAnimation The name of the animation to play after the sprite is initialized and
22
- * after the player re-enters a room with this grid entity in it.
23
22
  * @param gridCollisionClass The collision class that you want the custom grid entity to have.
23
+ * @param anm2Path The path to the ANM2 file to use for the sprite.
24
+ * @param defaultAnimation Optional. The name of the animation to play after the sprite is
25
+ * initialized and after the player re-enters a room with this grid entity
26
+ * in it. If not specified, the default animation in the anm2 will be used.
24
27
  */
25
- export declare function spawnCustomGridEntity(gridEntityTypeCustom: GridEntityType, gridIndexOrPosition: int | Vector, anm2Path: string, defaultAnimation: string, gridCollisionClass: GridCollisionClass): GridEntity;
28
+ export declare function spawnCustomGridEntity(gridEntityTypeCustom: GridEntityType, gridIndexOrPosition: int | Vector, gridCollisionClass: GridCollisionClass, anm2Path: string, defaultAnimation?: string): GridEntity;
26
29
  /**
27
30
  * Helper function to remove a custom grid entity created by the `spawnCustomGrid` function.
28
31
  *
@@ -1 +1 @@
1
- {"version":3,"file":"customGridEntity.d.ts","sourceRoot":"","sources":["../../src/features/customGridEntity.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,kBAAkB,EAClB,cAAc,EAGf,MAAM,8BAA8B,CAAC;AAgFtC;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,qBAAqB,CACnC,oBAAoB,EAAE,cAAc,EACpC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,QAAQ,EAAE,MAAM,EAChB,gBAAgB,EAAE,MAAM,EACxB,kBAAkB,EAAE,kBAAkB,GACrC,UAAU,CA4CZ;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,gBAAgB,CAC9B,+BAA+B,EAAE,GAAG,GAAG,MAAM,GAAG,UAAU,EAC1D,UAAU,UAAO,GAChB,UAAU,GAAG,SAAS,CAqCxB"}
1
+ {"version":3,"file":"customGridEntity.d.ts","sourceRoot":"","sources":["../../src/features/customGridEntity.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,kBAAkB,EAClB,cAAc,EAGf,MAAM,8BAA8B,CAAC;AAmItC;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,wBAAgB,qBAAqB,CACnC,oBAAoB,EAAE,cAAc,EACpC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,kBAAkB,EAAE,kBAAkB,EACtC,QAAQ,EAAE,MAAM,EAChB,gBAAgB,CAAC,EAAE,MAAM,GACxB,UAAU,CAgDZ;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,gBAAgB,CAC9B,+BAA+B,EAAE,GAAG,GAAG,MAAM,GAAG,UAAU,EAC1D,UAAU,UAAO,GAChB,UAAU,GAAG,SAAS,CAqCxB"}
@@ -6,6 +6,7 @@ local ____exports = {}
6
6
  local preUseItemWeNeedToGoDeeper, postNewRoomReordered, v
7
7
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
8
8
  local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
9
+ local GridCollisionClass = ____isaac_2Dtypescript_2Ddefinitions.GridCollisionClass
9
10
  local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
10
11
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
11
12
  local ____cachedClasses = require("cachedClasses")
@@ -25,10 +26,44 @@ local ____roomData = require("functions.roomData")
25
26
  local getRoomListIndex = ____roomData.getRoomListIndex
26
27
  local ____vector = require("functions.vector")
27
28
  local isVector = ____vector.isVector
29
+ local ____runInNFrames = require("features.runInNFrames")
30
+ local runNextGameFrame = ____runInNFrames.runNextGameFrame
28
31
  local ____exports = require("features.saveDataManager.exports")
29
32
  local saveDataManager = ____exports.saveDataManager
30
- function preUseItemWeNeedToGoDeeper(self, _collectibleType, _rng, _player, _useFlags, _activeSlot, _customVarData)
31
- return nil
33
+ function preUseItemWeNeedToGoDeeper(self, _collectibleType, _rng, player, _useFlags, _activeSlot, _customVarData)
34
+ local room = game:GetRoom()
35
+ local roomListIndex = getRoomListIndex(nil)
36
+ local roomCustomGridEntities = v.level.customGridEntities:get(roomListIndex)
37
+ if roomCustomGridEntities == nil then
38
+ return nil
39
+ end
40
+ local gridIndex = room:GetGridIndex(player.Position)
41
+ local customGridEntity = roomCustomGridEntities:get(gridIndex)
42
+ if customGridEntity == nil then
43
+ return nil
44
+ end
45
+ if customGridEntity.gridCollisionClass ~= GridCollisionClass.NONE then
46
+ return nil
47
+ end
48
+ removeGridEntity(nil, customGridEntity.gridIndex, false)
49
+ local playerPtr = EntityPtr(player)
50
+ runNextGameFrame(
51
+ nil,
52
+ function()
53
+ local futureEntity = playerPtr.Ref
54
+ if futureEntity == nil then
55
+ return
56
+ end
57
+ local futurePlayer = futureEntity:ToPlayer()
58
+ if futurePlayer == nil then
59
+ return
60
+ end
61
+ v.room.manuallyUsingShovel = true
62
+ futurePlayer:UseActiveItem(CollectibleType.WE_NEED_TO_GO_DEEPER)
63
+ v.room.manuallyUsingShovel = false
64
+ end
65
+ )
66
+ return true
32
67
  end
33
68
  function postNewRoomReordered(self)
34
69
  local roomListIndex = getRoomListIndex(nil)
@@ -44,20 +79,24 @@ function postNewRoomReordered(self)
44
79
  local decoration = room:GetGridEntity(gridIndex)
45
80
  if decoration == nil then
46
81
  roomCustomGridEntities:delete(gridIndex)
47
- goto __continue7
82
+ goto __continue13
48
83
  end
49
84
  local sprite = decoration:GetSprite()
50
85
  sprite:Load(data.anm2Path, true)
51
- sprite:Play(data.defaultAnimation, true)
86
+ local animationToPlay = data.defaultAnimation == nil and sprite:GetDefaultAnimation() or data.defaultAnimation
87
+ sprite:Play(animationToPlay, true)
52
88
  end
53
- ::__continue7::
89
+ ::__continue13::
54
90
  end
55
91
  end
56
92
  local FEATURE_NAME = "customGridEntity"
57
- v = {level = {customGridEntities = __TS__New(
58
- DefaultMap,
59
- function() return __TS__New(Map) end
60
- )}}
93
+ v = {
94
+ level = {customGridEntities = __TS__New(
95
+ DefaultMap,
96
+ function() return __TS__New(Map) end
97
+ )},
98
+ room = {manuallyUsingShovel = false}
99
+ }
61
100
  ---
62
101
  -- @internal
63
102
  function ____exports.customGridEntityInit(self, mod)
@@ -65,7 +104,9 @@ function ____exports.customGridEntityInit(self, mod)
65
104
  mod:AddCallback(ModCallback.PRE_USE_ITEM, preUseItemWeNeedToGoDeeper, CollectibleType.WE_NEED_TO_GO_DEEPER)
66
105
  mod:AddCallbackCustom(ModCallbackCustom.POST_NEW_ROOM_REORDERED, postNewRoomReordered)
67
106
  end
68
- --- Helper function to spawn a custom grid entity.
107
+ --- Helper function to spawn a custom grid entity. Custom grid entities are persistent in that they
108
+ -- will reappear if the player leaves and re-enters the room. (It will be manually respawned in the
109
+ -- `POST_NEW_ROOM` callback.)
69
110
  --
70
111
  -- This is an IsaacScript feature because the vanilla game does not support any custom grid
71
112
  -- entities. Under the hood, IsaacScript accomplishes this by using decorations with an arbitrary
@@ -82,11 +123,12 @@ end
82
123
  -- @param gridIndexOrPosition The grid index or position in the room that you want to spawn the grid
83
124
  -- entity at. If a position is specified, the closest grid index will be
84
125
  -- used.
85
- -- @param anm2Path The path to the ANM2 file to use for the sprite.
86
- -- @param defaultAnimation The name of the animation to play after the sprite is initialized and
87
- -- after the player re-enters a room with this grid entity in it.
88
126
  -- @param gridCollisionClass The collision class that you want the custom grid entity to have.
89
- function ____exports.spawnCustomGridEntity(self, gridEntityTypeCustom, gridIndexOrPosition, anm2Path, defaultAnimation, gridCollisionClass)
127
+ -- @param anm2Path The path to the ANM2 file to use for the sprite.
128
+ -- @param defaultAnimation Optional. The name of the animation to play after the sprite is
129
+ -- initialized and after the player re-enters a room with this grid entity
130
+ -- in it. If not specified, the default animation in the anm2 will be used.
131
+ function ____exports.spawnCustomGridEntity(self, gridEntityTypeCustom, gridIndexOrPosition, gridCollisionClass, anm2Path, defaultAnimation)
90
132
  errorIfFeaturesNotInitialized(nil, FEATURE_NAME)
91
133
  local room = game:GetRoom()
92
134
  local roomListIndex = getRoomListIndex(nil)
@@ -99,7 +141,8 @@ function ____exports.spawnCustomGridEntity(self, gridEntityTypeCustom, gridIndex
99
141
  end
100
142
  local sprite = decoration:GetSprite()
101
143
  sprite:Load(anm2Path, true)
102
- sprite:Play(defaultAnimation, true)
144
+ local animationToPlay = defaultAnimation == nil and sprite:GetDefaultAnimation() or defaultAnimation
145
+ sprite:Play(animationToPlay, true)
103
146
  local customGridEntityData = {
104
147
  gridEntityTypeCustom = gridEntityTypeCustom,
105
148
  roomListIndex = roomListIndex,
@@ -1 +1 @@
1
- {"version":3,"file":"exports.d.ts","sourceRoot":"","sources":["../../../src/features/customStage/exports.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EAOX,MAAM,8BAA8B,CAAC;AAsBtC;;;;;GAKG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,UAAQ,GAAG,IAAI,CA+GlE;AAUD,wBAAgB,mBAAmB,IAAI,IAAI,CAQ1C;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,wBAAgB,kBAAkB,CAChC,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,WAAW,EAAE,MAAM,EACnB,eAAe,EAAE,MAAM,GACtB,IAAI,CAGN"}
1
+ {"version":3,"file":"exports.d.ts","sourceRoot":"","sources":["../../../src/features/customStage/exports.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EAMX,MAAM,8BAA8B,CAAC;AAoBtC;;;;;GAKG;AACH,wBAAgB,cAAc,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,UAAQ,GAAG,IAAI,CAwGlE;AAED,wBAAgB,mBAAmB,IAAI,IAAI,CAQ1C;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,wBAAgB,kBAAkB,CAChC,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,WAAW,EAAE,MAAM,EACnB,eAAe,EAAE,MAAM,GACtB,IAAI,CAGN"}
@@ -1,13 +1,10 @@
1
1
  local ____lualib = require("lualib_bundle")
2
2
  local Map = ____lualib.Map
3
3
  local ____exports = {}
4
- local postRoomTransition
5
4
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
6
- local Direction = ____isaac_2Dtypescript_2Ddefinitions.Direction
7
5
  local GridRoom = ____isaac_2Dtypescript_2Ddefinitions.GridRoom
8
6
  local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
9
7
  local RoomShape = ____isaac_2Dtypescript_2Ddefinitions.RoomShape
10
- local RoomTransitionAnim = ____isaac_2Dtypescript_2Ddefinitions.RoomTransitionAnim
11
8
  local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
12
9
  local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
13
10
  local ____cachedClasses = require("cachedClasses")
@@ -19,8 +16,6 @@ local getEntityIDFromConstituents = ____entities.getEntityIDFromConstituents
19
16
  local ____log = require("functions.log")
20
17
  local log = ____log.log
21
18
  local logError = ____log.logError
22
- local ____playerCenter = require("functions.playerCenter")
23
- local movePlayersToCenter = ____playerCenter.movePlayersToCenter
24
19
  local ____rng = require("functions.rng")
25
20
  local newRNG = ____rng.newRNG
26
21
  local ____roomData = require("functions.roomData")
@@ -30,8 +25,6 @@ local getRooms = ____rooms.getRooms
30
25
  local ____stage = require("functions.stage")
31
26
  local getGotoCommand = ____stage.getGotoCommand
32
27
  local setStage = ____stage.setStage
33
- local ____runNextRoom = require("features.runNextRoom")
34
- local runNextRoom = ____runNextRoom.runNextRoom
35
28
  local ____customStageUtils = require("features.customStage.customStageUtils")
36
29
  local getRandomCustomStageRoom = ____customStageUtils.getRandomCustomStageRoom
37
30
  local ____streakText = require("features.customStage.streakText")
@@ -41,10 +34,6 @@ local v = ____v.default
41
34
  local customBossPNGPaths = ____v.customBossPNGPaths
42
35
  local customStageCachedRoomData = ____v.customStageCachedRoomData
43
36
  local customStagesMap = ____v.customStagesMap
44
- function postRoomTransition(self)
45
- movePlayersToCenter(nil)
46
- topStreakTextStart(nil)
47
- end
48
37
  local DEFAULT_BASE_STAGE = LevelStage.BASEMENT_2
49
38
  local DEFAULT_BASE_STAGE_TYPE = StageType.ORIGINAL
50
39
  --- Helper function to warp to a custom stage/level.
@@ -116,8 +105,6 @@ function ____exports.setCustomStage(self, name, verbose)
116
105
  local stageType = StageType.WRATH_OF_THE_LAMB
117
106
  level:SetStage(stage, stageType)
118
107
  reorderedCallbacksSetStage(nil, stage, stageType)
119
- game:StartRoomTransition(startingRoomGridIndex, Direction.NO_DIRECTION, RoomTransitionAnim.FADE)
120
- runNextRoom(nil, postRoomTransition)
121
108
  end
122
109
  function ____exports.setCustomStageDebug(self)
123
110
  local customStage = v.run.currentCustomStage
@@ -1 +1 @@
1
- {"version":3,"file":"init.d.ts","sourceRoot":"","sources":["../../../src/features/customStage/init.ts"],"names":[],"mappings":"AAOA,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAgCxD,wBAAgB,eAAe,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CA2BtD"}
1
+ {"version":3,"file":"init.d.ts","sourceRoot":"","sources":["../../../src/features/customStage/init.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAiCxD,wBAAgB,eAAe,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CA4BtD"}
@@ -3,14 +3,18 @@ local Map = ____lualib.Map
3
3
  local __TS__ObjectAssign = ____lualib.__TS__ObjectAssign
4
4
  local __TS__New = ____lualib.__TS__New
5
5
  local ____exports = {}
6
- local initRoomTypeMaps, getRoomTypeMap, postRender, postGameStarted, getShaderParams, postGridEntityBrokenRockAlt, postGridEntityBrokenInit, postNewRoomReordered
6
+ local initRoomTypeMaps, getRoomTypeMap, postRender, postCurseEval, postGameStarted, getShaderParams, postGridEntityBrokenRockAlt, postGridEntityBrokenInit, postNewRoomReordered
7
7
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
8
8
  local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
9
+ local LevelCurse = ____isaac_2Dtypescript_2Ddefinitions.LevelCurse
9
10
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
10
11
  local ____ModCallbackCustom = require("enums.ModCallbackCustom")
11
12
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
12
13
  local ____array = require("functions.array")
13
14
  local isArray = ____array.isArray
15
+ local ____flag = require("functions.flag")
16
+ local hasFlag = ____flag.hasFlag
17
+ local removeFlag = ____flag.removeFlag
14
18
  local ____exports = require("features.saveDataManager.exports")
15
19
  local saveDataManager = ____exports.saveDataManager
16
20
  local ____backdrop = require("features.customStage.backdrop")
@@ -80,6 +84,16 @@ function postRender(self)
80
84
  streakTextPostRender(nil)
81
85
  versusScreenPostRender(nil)
82
86
  end
87
+ function postCurseEval(self, curses)
88
+ local customStage = v.run.currentCustomStage
89
+ if customStage == nil then
90
+ return nil
91
+ end
92
+ if hasFlag(nil, curses, LevelCurse.MAZE) then
93
+ return removeFlag(nil, curses, LevelCurse.MAZE)
94
+ end
95
+ return nil
96
+ end
83
97
  function postGameStarted(self)
84
98
  streakTextPostGameStarted(nil)
85
99
  end
@@ -126,6 +140,7 @@ function ____exports.customStageInit(self, mod)
126
140
  streakTextInit(nil)
127
141
  versusScreenInit(nil)
128
142
  mod:AddCallback(ModCallback.POST_RENDER, postRender)
143
+ mod:AddCallback(ModCallback.POST_CURSE_EVAL, postCurseEval)
129
144
  mod:AddCallback(ModCallback.POST_GAME_STARTED, postGameStarted)
130
145
  mod:AddCallback(ModCallback.GET_SHADER_PARAMS, getShaderParams)
131
146
  mod:AddCallbackCustom(ModCallbackCustom.POST_GRID_ENTITY_BROKEN, postGridEntityBrokenRockAlt, GridEntityType.ROCK_ALT)
@@ -1 +1 @@
1
- {"version":3,"file":"streakText.d.ts","sourceRoot":"","sources":["../../../src/features/customStage/streakText.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AA0F3D;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAMrC;AAGD,wBAAgB,oBAAoB,IAAI,IAAI,CAS3C;AAmFD,wBAAgB,yBAAyB,IAAI,IAAI,CAGhD;AAGD,wBAAgB,yBAAyB,CACvC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,MAAM,GACjB,IAAI,CAYN;AAiFD,wBAAgB,kBAAkB,IAAI,IAAI,CAUzC"}
1
+ {"version":3,"file":"streakText.d.ts","sourceRoot":"","sources":["../../../src/features/customStage/streakText.ts"],"names":[],"mappings":"AAQA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AA0F3D;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAMrC;AAGD,wBAAgB,oBAAoB,IAAI,IAAI,CAS3C;AAmFD,wBAAgB,yBAAyB,IAAI,IAAI,CAGhD;AAGD,wBAAgB,yBAAyB,CACvC,WAAW,EAAE,WAAW,EACxB,UAAU,EAAE,MAAM,GACjB,IAAI,CAYN;AAgFD,wBAAgB,kBAAkB,IAAI,IAAI,CAUzC"}
@@ -127,7 +127,6 @@ function renderSprite(self, customStage, sprite, position)
127
127
  until true
128
128
  local adjustedX = centeredX + adjustment
129
129
  local adjustedY = position.Y + STREAK_TEXT_BOTTOM_Y_OFFSET
130
- sprite:RenderLayer(0, position)
131
130
  font:DrawStringScaled(
132
131
  name,
133
132
  adjustedX,
@@ -0,0 +1,2 @@
1
+ export declare function drawBlackSprite(): void;
2
+ //# sourceMappingURL=blackSprite.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"blackSprite.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/blackSprite.ts"],"names":[],"mappings":"AASA,wBAAgB,eAAe,IAAI,IAAI,CAMtC"}
@@ -0,0 +1,19 @@
1
+ local ____exports = {}
2
+ local ____constants = require("constants")
3
+ local VectorZero = ____constants.VectorZero
4
+ local ____StageTravelState = require("enums.private.StageTravelState")
5
+ local StageTravelState = ____StageTravelState.StageTravelState
6
+ local ____customStageConstants = require("features.customStage.customStageConstants")
7
+ local ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH = ____customStageConstants.ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH
8
+ local ____v = require("features.customTrapdoor.v")
9
+ local v = ____v.default
10
+ local sprite = Sprite()
11
+ sprite:Load(ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH .. "/black.anm2", true)
12
+ sprite:SetFrame("Default", 0)
13
+ function ____exports.drawBlackSprite(self)
14
+ if v.run.state ~= StageTravelState.PAUSING_ON_BLACK then
15
+ return
16
+ end
17
+ sprite:RenderLayer(0, VectorZero)
18
+ end
19
+ return ____exports
@@ -1,10 +1,15 @@
1
1
  import { GridEntityType } from "isaac-typescript-definitions";
2
2
  export declare const CUSTOM_TRAPDOOR_FEATURE_NAME = "customTrapdoor";
3
+ export declare const GridEntityTypeCustom: {
4
+ readonly TRAPDOOR_CUSTOM: GridEntityType;
5
+ };
3
6
  /** This also applies to crawl spaces. The value was determined through trial and error. */
4
7
  export declare const TRAPDOOR_OPEN_DISTANCE = 60;
5
8
  export declare const TRAPDOOR_OPEN_DISTANCE_AFTER_BOSS: number;
6
9
  export declare const TRAPDOOR_BOSS_REACTION_FRAMES = 30;
7
- export declare const GridEntityTypeCustom: {
8
- readonly TRAPDOOR_CUSTOM: GridEntityType;
9
- };
10
+ export declare const TRAPDOOR_TOUCH_DISTANCE = 16.5;
11
+ export declare const ANIMATIONS_THAT_PREVENT_STAGE_TRAVEL: ReadonlySet<string>;
12
+ export declare const PIXELATION_TO_BLACK_FRAMES = 52;
13
+ export declare const OTHER_PLAYER_TRAPDOOR_JUMP_DELAY_GAME_FRAMES = 10;
14
+ export declare const OTHER_PLAYER_TRAPDOOR_JUMP_DURATION_GAME_FRAMES = 8;
10
15
  //# sourceMappingURL=customTrapdoorConstants.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"customTrapdoorConstants.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/customTrapdoorConstants.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAE9D,eAAO,MAAM,4BAA4B,mBAAmB,CAAC;AAE7D,2FAA2F;AAC3F,eAAO,MAAM,sBAAsB,KAAK,CAAC;AAEzC,eAAO,MAAM,iCAAiC,QAA+B,CAAC;AAC9E,eAAO,MAAM,6BAA6B,KAAK,CAAC;AAEhD,eAAO,MAAM,oBAAoB;;CAEvB,CAAC"}
1
+ {"version":3,"file":"customTrapdoorConstants.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/customTrapdoorConstants.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,8BAA8B,CAAC;AAE9D,eAAO,MAAM,4BAA4B,mBAAmB,CAAC;AAE7D,eAAO,MAAM,oBAAoB;;CAEvB,CAAC;AAEX,2FAA2F;AAC3F,eAAO,MAAM,sBAAsB,KAAK,CAAC;AAEzC,eAAO,MAAM,iCAAiC,QAA+B,CAAC;AAC9E,eAAO,MAAM,6BAA6B,KAAK,CAAC;AAEhD,eAAO,MAAM,uBAAuB,OAAO,CAAC;AAE5C,eAAO,MAAM,oCAAoC,EAAE,WAAW,CAAC,MAAM,CAClC,CAAC;AAEpC,eAAO,MAAM,0BAA0B,KAAK,CAAC;AAE7C,eAAO,MAAM,4CAA4C,KAAK,CAAC;AAC/D,eAAO,MAAM,+CAA+C,IAAI,CAAC"}
@@ -1,8 +1,16 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
1
4
  local ____exports = {}
2
5
  ____exports.CUSTOM_TRAPDOOR_FEATURE_NAME = "customTrapdoor"
6
+ ____exports.GridEntityTypeCustom = {TRAPDOOR_CUSTOM = 1000}
3
7
  --- This also applies to crawl spaces. The value was determined through trial and error.
4
8
  ____exports.TRAPDOOR_OPEN_DISTANCE = 60
5
9
  ____exports.TRAPDOOR_OPEN_DISTANCE_AFTER_BOSS = ____exports.TRAPDOOR_OPEN_DISTANCE * 2.5
6
10
  ____exports.TRAPDOOR_BOSS_REACTION_FRAMES = 30
7
- ____exports.GridEntityTypeCustom = {TRAPDOOR_CUSTOM = 1000}
11
+ ____exports.TRAPDOOR_TOUCH_DISTANCE = 16.5
12
+ ____exports.ANIMATIONS_THAT_PREVENT_STAGE_TRAVEL = __TS__New(Set, {"Happy", "Sad", "Jump"})
13
+ ____exports.PIXELATION_TO_BLACK_FRAMES = 52
14
+ ____exports.OTHER_PLAYER_TRAPDOOR_JUMP_DELAY_GAME_FRAMES = 10
15
+ ____exports.OTHER_PLAYER_TRAPDOOR_JUMP_DURATION_GAME_FRAMES = 8
8
16
  return ____exports
@@ -6,7 +6,7 @@ import { LevelStage, StageType } from "isaac-typescript-definitions";
6
6
  * - custom destination (or custom logic for after the player enters)
7
7
  * - custom graphics
8
8
  * - custom logic for opening/closing
9
- * - TODO: animation
9
+ * - TODO: player jumping animation?
10
10
  *
11
11
  * You can use this function to take the player to your custom stage.
12
12
  *
@@ -14,24 +14,16 @@ import { LevelStage, StageType } from "isaac-typescript-definitions";
14
14
  * respawned every time the player re-enters the room.
15
15
  *
16
16
  * @param gridIndexOrPosition The location in the room to spawn the trapdoor.
17
- * @param _destination Used to specify where the player will go after jumping into the trapdoor. Can
18
- * either be a tuple containing the stage and stage type, a string containing
19
- * the name of a custom stage, or undefined. If undefined, nothing will happen
20
- * after the player jumps in the trapdoor. (Use undefined to perform some custom
21
- * behavior and/or handle the traveling part yourself.) You can also specify a
22
- * function that returns one of these things. By default, the destination will
23
- * be set to the next floor like that of a vanilla trapdoor.
17
+ * @param destination Optional. Used to specify where the player will go after jumping into the
18
+ * trapdoor. Can either be a tuple containing the stage and stage type, or a
19
+ * string containing the name of a custom stage. If not specified at all, then
20
+ * the "normal" destination corresponding to the current stage and room will be
21
+ * used (e.g. the next floor).
24
22
  * @param anm2Path Optional. The path to the anm2 file to use. By default, the vanilla trapdoor anm2
25
- * of "gfx/grid/door_11_trapdoor.anm2" will be used.
26
- * @param _shouldOpenFunc Optional. If the trapdoor is currently closed, this function will run on
27
- * every frame to determine if it should open. By default, a function that
28
- * emulates a vanilla trapdoor will be used.
29
- * @param _shouldCloseFunc Optional. If the trapdoor is currently open, this function will run on
30
- * every frame to determine if it should close. By default, a function that
31
- * emulates a vanilla trapdoor will be used.
32
- * @param _spawnOpen Optional. Whether or not to spawn the trapdoor in an open state. Can either be
33
- * a boolean or a function returning a boolean. By default, a function that
34
- * emulates a vanilla trapdoor will be used.
23
+ * of "gfx/grid/door_11_trapdoor.anm2" will be used. The specified anm2 file must
24
+ * have animations called "Opened", "Closed", and "Open Animation".
25
+ * @param spawnOpen Optional. Whether or not to spawn the trapdoor in an open state. By default,
26
+ * behavior will be used that emulates a vanilla trapdoor.
35
27
  */
36
- export declare function spawnCustomTrapdoor(gridIndexOrPosition: int | Vector, _destination?: [stage: LevelStage, stageType: StageType] | string | ((gridEntity: GridEntity) => [stage: LevelStage, stageType: StageType] | string | undefined), anm2Path?: string, _shouldOpenFunc?: (gridEntity: GridEntity) => boolean, _shouldCloseFunc?: (gridEntity: GridEntity) => boolean, _spawnOpen?: boolean | ((gridEntity: GridEntity) => boolean)): GridEntity;
28
+ export declare function spawnCustomTrapdoor(gridIndexOrPosition: int | Vector, destination?: [stage: LevelStage, stageType: StageType] | string, anm2Path?: string, spawnOpen?: boolean): GridEntity;
37
29
  //# sourceMappingURL=exports.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"exports.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/exports.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EAEV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAgBtC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,wBAAgB,mBAAmB,CACjC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,YAAY,GACR,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,CAAC,GACzC,MAAM,GACN,CAAC,CACC,UAAU,EAAE,UAAU,KAEpB,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,CAAC,GACzC,MAAM,GACN,SAAS,CAA0B,EAC3C,QAAQ,SAAmC,EAC3C,eAAe,GAAE,CAAC,UAAU,EAAE,UAAU,KAAK,OAA+B,EAC5E,gBAAgB,GAAE,CAChB,UAAU,EAAE,UAAU,KACnB,OAAgC,EACrC,UAAU,GACN,OAAO,GACP,CAAC,CAAC,UAAU,EAAE,UAAU,KAAK,OAAO,CAA8B,GACrE,UAAU,CAWZ"}
1
+ {"version":3,"file":"exports.d.ts","sourceRoot":"","sources":["../../../src/features/customTrapdoor/exports.ts"],"names":[],"mappings":"AAAA,OAAO,EAEL,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AAgBtC;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,wBAAgB,mBAAmB,CACjC,mBAAmB,EAAE,GAAG,GAAG,MAAM,EACjC,WAAW,CAAC,EAAE,CAAC,KAAK,EAAE,UAAU,EAAE,SAAS,EAAE,SAAS,CAAC,GAAG,MAAM,EAChE,QAAQ,SAAmC,EAC3C,SAAS,CAAC,EAAE,OAAO,GAClB,UAAU,CAwCZ"}