isaacscript-common 6.1.1 → 6.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/callbacks/reorderedCallbacks.d.ts +9 -0
- package/callbacks/reorderedCallbacks.lua +9 -0
- package/classes/DefaultMap.lua +2 -2
- package/constants.d.ts +9 -0
- package/constants.lua +7 -0
- package/enums/CornerType.d.ts +6 -0
- package/enums/CornerType.lua +11 -0
- package/features/customStage/backdrop.d.ts +2 -0
- package/features/customStage/backdrop.lua +200 -0
- package/features/customStage/boss.d.ts +2 -0
- package/features/customStage/boss.lua +74 -0
- package/features/customStage/exports.d.ts +4 -2
- package/features/customStage/exports.lua +109 -3
- package/features/customStage/init.d.ts +2 -1
- package/features/customStage/init.lua +63 -4
- package/features/customStage/stageAPIBoss.d.ts +29 -0
- package/features/customStage/stageAPIBoss.lua +9 -0
- package/features/customStage/util.d.ts +11 -0
- package/features/customStage/util.lua +51 -0
- package/features/customStage/v.d.ts +11 -0
- package/features/customStage/v.lua +5 -0
- package/features/debugDisplay/debugDisplay.lua +2 -0
- package/features/debugDisplay/exports.d.ts +108 -0
- package/features/debugDisplay/exports.lua +145 -0
- package/features/debugDisplay/v.d.ts +2 -0
- package/features/debugDisplay/v.lua +9 -0
- package/features/extraConsoleCommands/init.lua +8 -1
- package/features/extraConsoleCommands/listCommands.d.ts +12 -4
- package/features/extraConsoleCommands/listCommands.lua +30 -15
- package/features/extraConsoleCommands/v.d.ts +1 -0
- package/features/extraConsoleCommands/v.lua +2 -1
- package/features/pause.d.ts +11 -0
- package/features/pause.lua +71 -0
- package/features/runNextRoom.d.ts +8 -0
- package/features/runNextRoom.lua +40 -0
- package/functions/chargeBar.lua +4 -6
- package/functions/direction.d.ts +1 -1
- package/functions/doors.d.ts +6 -2
- package/functions/doors.lua +14 -0
- package/functions/familiars.d.ts +2 -0
- package/functions/familiars.lua +16 -0
- package/functions/jsonRoom.d.ts +25 -3
- package/functions/jsonRoom.lua +64 -2
- package/functions/playerCenter.d.ts +10 -0
- package/functions/playerCenter.lua +64 -0
- package/functions/playerIndex.d.ts +3 -0
- package/functions/playerIndex.lua +3 -0
- package/functions/roomShape.d.ts +10 -4
- package/functions/roomShape.lua +15 -2
- package/functions/rooms.d.ts +1 -1
- package/functions/rooms.lua +2 -2
- package/functions/sprite.d.ts +1 -1
- package/functions/sprite.lua +1 -1
- package/functions/stage.d.ts +3 -3
- package/functions/stage.lua +5 -4
- package/functions/trinkets.lua +1 -1
- package/index.d.ts +2 -1
- package/index.lua +10 -0
- package/initFeatures.lua +7 -1
- package/interfaces/Corner.d.ts +6 -0
- package/interfaces/Corner.lua +2 -0
- package/interfaces/CustomStage.d.ts +9 -50
- package/interfaces/CustomStageLua.d.ts +122 -0
- package/interfaces/CustomStageLua.lua +2 -0
- package/objects/roomShapeCorners.d.ts +6 -0
- package/objects/roomShapeCorners.lua +259 -0
- package/objects/roomShapeToBottomRightPosition.d.ts +1 -1
- package/objects/roomShapeToTopLeftPosition.d.ts +1 -1
- package/objects/roomTypeGotoPrefixes.lua +29 -29
- package/package.json +1 -1
- package/sets/narrowRoomShapesSet.d.ts +2 -0
- package/sets/narrowRoomShapesSet.lua +8 -0
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@@ -0,0 +1,51 @@
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local ____lualib = require("lualib_bundle")
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local __TS__ArrayMap = ____lualib.__TS__ArrayMap
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local ____exports = {}
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local getTotalWeightOfCustomStageRooms, getCustomStageRoomWithChosenWeight
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local ____array = require("functions.array")
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local sumArray = ____array.sumArray
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local ____log = require("functions.log")
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local log = ____log.log
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local ____random = require("functions.random")
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local getRandomFloat = ____random.getRandomFloat
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local ____rng = require("functions.rng")
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local getRandomSeed = ____rng.getRandomSeed
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function getTotalWeightOfCustomStageRooms(self, roomsMetadata)
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local weights = __TS__ArrayMap(
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roomsMetadata,
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function(____, roomMetadata) return roomMetadata.weight end
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)
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return sumArray(nil, weights)
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end
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function getCustomStageRoomWithChosenWeight(self, roomsMetadata, chosenWeight)
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for ____, roomMetadata in ipairs(roomsMetadata) do
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if chosenWeight < roomMetadata.weight then
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return roomMetadata
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end
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chosenWeight = chosenWeight - roomMetadata.weight
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end
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error("Failed to get a custom stage room with chosen weight: " .. tostring(chosenWeight))
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end
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--- Helper function to get a random custom stage room from an array of custom stage rooms.
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--
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-- Note that this function does not simply choose a random element in the provided array; it will
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-- properly account for each room weight using the algorithm from:
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-- https://stackoverflow.com/questions/1761626/weighted-random-numbers
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function ____exports.getRandomCustomStageRoom(self, roomsMetadata, seedOrRNG, verbose)
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if seedOrRNG == nil then
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seedOrRNG = getRandomSeed(nil)
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end
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if verbose == nil then
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verbose = false
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end
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local totalWeight = getTotalWeightOfCustomStageRooms(nil, roomsMetadata)
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if verbose then
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log("Total weight of the custom stage rooms provided: " .. tostring(totalWeight))
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end
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local chosenWeight = getRandomFloat(nil, 0, totalWeight, seedOrRNG)
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if verbose then
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log("Randomly chose weight for custom stage room: " .. tostring(chosenWeight))
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end
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return getCustomStageRoomWithChosenWeight(nil, roomsMetadata, chosenWeight)
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end
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return ____exports
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@@ -1,2 +1,13 @@
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/// <reference types="isaac-typescript-definitions" />
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import { CustomStage } from "../../interfaces/CustomStage";
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declare const v: {
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run: {
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currentCustomStage: CustomStage | null;
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showingBossVersusScreen: boolean;
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};
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};
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export default v;
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/** Indexed by custom stage name. */
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export declare const customStagesMap: Map<string, CustomStage>;
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/** Indexed by room variant. */
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export declare const customStageCachedRoomData: Map<number, Readonly<RoomConfig>>;
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@@ -2,5 +2,10 @@ local ____lualib = require("lualib_bundle")
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local Map = ____lualib.Map
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local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local v = {run = {currentCustomStage = nil, showingBossVersusScreen = false}}
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____exports.default = v
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--- Indexed by custom stage name.
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____exports.customStagesMap = __TS__New(Map)
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--- Indexed by room variant.
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____exports.customStageCachedRoomData = __TS__New(Map)
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return ____exports
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@@ -11,6 +11,7 @@ local saveDataManager = ____exports.saveDataManager
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local ____v = require("features.debugDisplay.v")
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local v = ____v.default
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local debugDisplayTextCallbacks = ____v.debugDisplayTextCallbacks
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local setDebugDisplayEnabled = ____v.setDebugDisplayEnabled
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function renderTextOnEntity(self, entity, text)
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if isReflectionRender(nil) then
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return
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@@ -155,6 +156,7 @@ end
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--- The debug display feature is only initialized when the extra console commands feature is
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-- initialized.
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function ____exports.debugDisplayInit(self, mod)
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setDebugDisplayEnabled(nil)
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saveDataManager(
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nil,
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"debugDisplay",
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* After using the "playerDisplay" console command, text will be drawn on each player for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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*
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* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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* mod in order for this console command to work.
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*/
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export declare function setPlayerDisplay(textCallback: (player: EntityPlayer) => string): void;
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/**
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* After using the "tearDisplay" console command, text will be drawn on each tear for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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*
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* mod in order for this console command to work.
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*/
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export declare function setTearDisplay(textCallback: (tear: EntityTear) => string): void;
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/**
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* After using the "familiarDisplay" console command, text will be drawn on each familiar for
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* debugging purposes. Use this function to specify a callback function that will returns the string
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* that should be drawn.
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*
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* mod in order for this console command to work.
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*/
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export declare function setFamiliarDisplay(textCallback: (familiar: EntityFamiliar) => string): void;
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/**
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* After using the "bombDisplay" console command, text will be drawn on each bomb for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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*
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* mod in order for this console command to work.
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*/
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export declare function setBombDisplay(textCallback: (bomb: EntityBomb) => string): void;
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/**
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* After using the "pickupDisplay" console command, text will be drawn on each pickup for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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*
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* mod in order for this console command to work.
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*/
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export declare function setPickupDisplay(textCallback: (pickup: EntityPickup) => string): void;
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/**
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* After using the "slotDisplay" console command, text will be drawn on each slot for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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*
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* mod in order for this console command to work.
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*/
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export declare function setSlotDisplay(textCallback: (slot: Entity) => string): void;
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/**
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* After using the "laserDisplay" console command, text will be drawn on each laser for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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*
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* mod in order for this console command to work.
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*/
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export declare function setLaserDisplay(textCallback: (laser: EntityLaser) => string): void;
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/**
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* After using the "knifeDisplay" console command, text will be drawn on each knife for debugging
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export declare function setKnifeDisplay(textCallback: (knife: EntityKnife) => string): void;
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/**
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* After using the "projectileDisplay" console command, text will be drawn on each projectile for
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* debugging purposes. Use this function to specify a callback function that will returns the string
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export declare function setProjectileDisplay(textCallback: (projectile: EntityProjectile) => string): void;
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/**
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* After using the "effectDisplay" console command, text will be drawn on each effect for debugging
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*/
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export declare function setEffectDisplay(textCallback: (effect: EntityEffect) => string): void;
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/**
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* After using the "npcDisplay" console command, text will be drawn on each NPC for debugging
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export declare function setNPCDisplay(textCallback: (npc: EntityNPC) => string): void;
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/**
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* After using the "rockDisplay" console command, text will be drawn on each rock for debugging
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*/
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export declare function setRockDisplay(textCallback: (rock: GridEntityRock) => string): void;
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/**
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* After using the "pitDisplay" console command, text will be drawn on each pit for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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export declare function setPitDisplay(textCallback: (pit: GridEntityPit) => string): void;
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/**
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* After using the "spikesDisplay" console command, text will be drawn on each spikes for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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export declare function setSpikesDisplay(textCallback: (spikes: GridEntitySpikes) => string): void;
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/**
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* After using the "tntDisplay" console command, text will be drawn on each TNT for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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export declare function setTNTDisplay(textCallback: (tnt: GridEntityTNT) => string): void;
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/**
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* After using the "poopDisplay" console command, text will be drawn on each poop for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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export declare function setPoopDisplay(textCallback: (poop: GridEntityPoop) => string): void;
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/**
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* After using the "poopDisplay" console command, text will be drawn on each poop for debugging
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* purposes. Use this function to specify a callback function that will returns the string that
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*/
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export declare function setDoorDisplay(textCallback: (door: GridEntityDoor) => string): void;
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/**
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* After using the "pressurePlateDisplay" console command, text will be drawn on each pressure plate
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* for debugging purposes. Use this function to specify a callback function that will returns the
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* string that should be drawn.
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export declare function setPressurePlateDisplay(textCallback: (pressurePlate: GridEntityPressurePlate) => string): void;
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/**
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* Toggles the debug display for players. This is the function that runs when you use the
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* "playerDisplay" custom console command.
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*
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*/
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export declare function togglePlayerDisplay(): void;
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/**
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* Toggles the debug display for tears. This is the function that runs when you use the
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* "tearDisplay" custom console command.
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*
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*/
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export declare function toggleTearDisplay(): void;
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/**
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* Toggles the debug display for familiars. This is the function that runs when you use the
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* "familiarDisplay" custom console command.
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*
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* mod in order for this feature to work.
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*/
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export declare function toggleFamiliarDisplay(): void;
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/**
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* Toggles the debug display for bombs. This is the function that runs when you use the
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* "bombDisplay" custom console command.
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*
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*/
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export declare function toggleBombDisplay(): void;
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/**
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* Toggles the debug display for pickups. This is the function that runs when you use the
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* "pickupDisplay" custom console command.
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*
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* mod in order for this feature to work.
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*/
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export declare function togglePickupDisplay(): void;
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/**
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* Toggles the debug display for slots. This is the function that runs when you use the
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* "slotDisplay" custom console command.
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*
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* mod in order for this feature to work.
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*/
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export declare function toggleSlotDisplay(): void;
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/**
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* Toggles the debug display for lasers. This is the function that runs when you use the
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* "laserDisplay" custom console command.
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*
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* mod in order for this feature to work.
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*/
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export declare function toggleLaserDisplay(): void;
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/**
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* Toggles the debug display for knives. This is the function that runs when you use the
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* "knifeDisplay" custom console command.
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*
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* mod in order for this feature to work.
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*/
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export declare function toggleKnifeDisplay(): void;
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/**
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* Toggles the debug display for projectiles. This is the function that runs when you use the
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* "projectileDisplay" custom console command.
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*
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* mod in order for this feature to work.
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*/
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export declare function toggleProjectileDisplay(): void;
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/**
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* Toggles the debug display for effects. This is the function that runs when you use the
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* "effectDisplay" custom console command.
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*
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* mod in order for this feature to work.
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*/
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export declare function toggleEffectDisplay(): void;
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/**
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* Toggles the debug display for NPCs. This is the function that runs when you use the "npcDisplay"
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* custom console command.
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*
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* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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* mod in order for this feature to work.
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*/
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export declare function toggleNPCDisplay(): void;
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/**
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* Toggles the debug display for rocks. This is the function that runs when you use the
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* "rockDisplay" custom console command.
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*
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* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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* mod in order for this feature to work.
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*/
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export declare function toggleRockDisplay(): void;
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/**
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* Toggles the debug display for pits. This is the function that runs when you use the "pitDisplay"
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* custom console command.
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+
*
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* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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+
* mod in order for this feature to work.
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*/
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export declare function togglePitDisplay(): void;
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/**
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* Toggles the debug display for spikes. This is the function that runs when you use the
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* "spikesDisplay" custom console command.
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+
*
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+
* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
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+
* mod in order for this feature to work.
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*/
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export declare function toggleSpikesDisplay(): void;
|
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|
/**
|
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|
* Toggles the debug display for TNT. This is the function that runs when you use the "tntDisplay"
|
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|
* custom console command.
|
|
296
|
+
*
|
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297
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+
* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
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298
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+
* mod in order for this feature to work.
|
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|
*/
|
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|
export declare function toggleTNTDisplay(): void;
|
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|
/**
|
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203
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|
* Toggles the debug display for poop. This is the function that runs when you use the "poopDisplay"
|
|
204
303
|
* custom console command.
|
|
304
|
+
*
|
|
305
|
+
* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
306
|
+
* mod in order for this feature to work.
|
|
205
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|
*/
|
|
206
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|
export declare function togglePoopDisplay(): void;
|
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|
/**
|
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208
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|
* Toggles the debug display for doors. This is the function that runs when you use the
|
|
209
311
|
* "doorDisplay" custom console command.
|
|
312
|
+
*
|
|
313
|
+
* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
314
|
+
* mod in order for this feature to work.
|
|
210
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|
*/
|
|
211
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|
export declare function toggleDoorDisplay(): void;
|
|
212
317
|
/**
|
|
213
318
|
* Toggles the debug display for pressure plates. This is the function that runs when you use the
|
|
214
319
|
* "pressurePlateDisplay" custom console command.
|
|
320
|
+
*
|
|
321
|
+
* Note that you have to run the `enableExtraConsoleCommands` function once at the beginning of your
|
|
322
|
+
* mod in order for this feature to work.
|
|
215
323
|
*/
|
|
216
324
|
export declare function togglePressurePlateDisplay(): void;
|