isaacscript-common 6.0.0 → 6.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/callbacks/postCollectibleEmpty.d.ts +1 -0
- package/callbacks/postCollectibleEmpty.lua +40 -0
- package/callbacks/subscriptions/postCollectibleEmpty.d.ts +5 -0
- package/callbacks/subscriptions/postCollectibleEmpty.lua +29 -0
- package/enums/ModCallbackCustom.d.ts +92 -77
- package/enums/ModCallbackCustom.lua +79 -77
- package/features/customStage/exports.d.ts +1 -8
- package/features/customStage/exports.lua +6 -14
- package/features/customStage/init.d.ts +1 -0
- package/features/customStage/init.lua +18 -0
- package/features/customStage/metadata.lua +1 -0
- package/features/customStage/v.d.ts +2 -2
- package/features/customStage/v.lua +1 -1
- package/features/deployJSONRoom.d.ts +1 -1
- package/functions/boss.d.ts +2 -2
- package/functions/doors.d.ts +2 -2
- package/functions/doors.lua +5 -4
- package/functions/entity.d.ts +2 -2
- package/functions/entitySpecific.d.ts +20 -20
- package/functions/jsonRoom.d.ts +1 -1
- package/functions/pickups.d.ts +16 -16
- package/index.d.ts +1 -5
- package/initCustomCallbacks.lua +3 -0
- package/initFeatures.lua +3 -0
- package/interfaces/AddCallbackParameterCustom.d.ts +2 -0
- package/interfaces/CustomStage.d.ts +51 -0
- package/interfaces/{CustomStageData.lua → CustomStage.lua} +0 -0
- package/interfaces/JSONRoomsFile.d.ts +75 -0
- package/interfaces/{JSONDoor.lua → JSONRoomsFile.lua} +0 -0
- package/objects/callbackRegisterFunctions.lua +3 -0
- package/package.json +1 -1
- package/features/customStage/constants.d.ts +0 -18
- package/features/customStage/constants.lua +0 -29
- package/features/customStage/scripts/generateCustomStageRooms.d.ts +0 -27
- package/features/customStage/scripts/generateCustomStageRooms.lua +0 -126
- package/interfaces/CustomStageData.d.ts +0 -5
- package/interfaces/JSONDoor.d.ts +0 -11
- package/interfaces/JSONEntity.d.ts +0 -13
- package/interfaces/JSONEntity.lua +0 -2
- package/interfaces/JSONRoom.d.ts +0 -26
- package/interfaces/JSONRoom.lua +0 -2
- package/interfaces/JSONRooms.d.ts +0 -11
- package/interfaces/JSONRooms.lua +0 -2
- package/interfaces/JSONSpawn.d.ts +0 -11
- package/interfaces/JSONSpawn.lua +0 -2
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@@ -16,158 +16,160 @@ ____exports.ModCallbackCustom.POST_BOMB_INIT_LATE = 3
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_BOMB_INIT_LATE] = "POST_BOMB_INIT_LATE"
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____exports.ModCallbackCustom.POST_BONE_SWING = 4
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_BONE_SWING] = "POST_BONE_SWING"
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____exports.ModCallbackCustom.
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____exports.ModCallbackCustom.POST_COLLECTIBLE_EMPTY = 5
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_COLLECTIBLE_EMPTY] = "POST_COLLECTIBLE_EMPTY"
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____exports.ModCallbackCustom.POST_COLLECTIBLE_INIT_FIRST = 6
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_COLLECTIBLE_INIT_FIRST] = "POST_COLLECTIBLE_INIT_FIRST"
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____exports.ModCallbackCustom.POST_CURSED_TELEPORT =
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____exports.ModCallbackCustom.POST_CURSED_TELEPORT = 7
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_CURSED_TELEPORT] = "POST_CURSED_TELEPORT"
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____exports.ModCallbackCustom.POST_CUSTOM_DOOR_ENTER =
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____exports.ModCallbackCustom.POST_CUSTOM_DOOR_ENTER = 8
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_CUSTOM_DOOR_ENTER] = "POST_CUSTOM_DOOR_ENTER"
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____exports.ModCallbackCustom.POST_CUSTOM_REVIVE =
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____exports.ModCallbackCustom.POST_CUSTOM_REVIVE = 9
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_CUSTOM_REVIVE] = "POST_CUSTOM_REVIVE"
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____exports.ModCallbackCustom.POST_DICE_ROOM_ACTIVATED =
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____exports.ModCallbackCustom.POST_DICE_ROOM_ACTIVATED = 10
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_DICE_ROOM_ACTIVATED] = "POST_DICE_ROOM_ACTIVATED"
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____exports.ModCallbackCustom.POST_DOOR_RENDER =
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____exports.ModCallbackCustom.POST_DOOR_RENDER = 11
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_DOOR_RENDER] = "POST_DOOR_RENDER"
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____exports.ModCallbackCustom.POST_DOOR_UPDATE =
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____exports.ModCallbackCustom.POST_DOOR_UPDATE = 12
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_DOOR_UPDATE] = "POST_DOOR_UPDATE"
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____exports.ModCallbackCustom.POST_EFFECT_INIT_LATE =
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____exports.ModCallbackCustom.POST_EFFECT_INIT_LATE = 13
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_EFFECT_INIT_LATE] = "POST_EFFECT_INIT_LATE"
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____exports.ModCallbackCustom.POST_EFFECT_STATE_CHANGED =
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____exports.ModCallbackCustom.POST_EFFECT_STATE_CHANGED = 14
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_EFFECT_STATE_CHANGED] = "POST_EFFECT_STATE_CHANGED"
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____exports.ModCallbackCustom.POST_ESAU_JR =
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____exports.ModCallbackCustom.POST_ESAU_JR = 15
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ESAU_JR] = "POST_ESAU_JR"
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____exports.ModCallbackCustom.POST_FAMILIAR_INIT_LATE =
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____exports.ModCallbackCustom.POST_FAMILIAR_INIT_LATE = 16
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FAMILIAR_INIT_LATE] = "POST_FAMILIAR_INIT_LATE"
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____exports.ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED =
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____exports.ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED = 17
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FAMILIAR_STATE_CHANGED] = "POST_FAMILIAR_STATE_CHANGED"
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____exports.ModCallbackCustom.POST_FIRST_ESAU_JR =
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____exports.ModCallbackCustom.POST_FIRST_ESAU_JR = 18
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FIRST_ESAU_JR] = "POST_FIRST_ESAU_JR"
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____exports.ModCallbackCustom.POST_FIRST_FLIP =
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____exports.ModCallbackCustom.POST_FIRST_FLIP = 19
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FIRST_FLIP] = "POST_FIRST_FLIP"
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____exports.ModCallbackCustom.POST_FLIP =
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____exports.ModCallbackCustom.POST_FLIP = 20
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_FLIP] = "POST_FLIP"
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____exports.ModCallbackCustom.POST_GAME_STARTED_REORDERED =
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____exports.ModCallbackCustom.POST_GAME_STARTED_REORDERED = 21
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GAME_STARTED_REORDERED] = "POST_GAME_STARTED_REORDERED"
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____exports.ModCallbackCustom.POST_GREED_MODE_WAVE =
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____exports.ModCallbackCustom.POST_GREED_MODE_WAVE = 22
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GREED_MODE_WAVE] = "POST_GREED_MODE_WAVE"
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____exports.ModCallbackCustom.POST_GRID_ENTITY_BROKEN =
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____exports.ModCallbackCustom.POST_GRID_ENTITY_BROKEN = 23
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_BROKEN] = "POST_GRID_ENTITY_BROKEN"
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____exports.ModCallbackCustom.POST_GRID_ENTITY_COLLISION =
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____exports.ModCallbackCustom.POST_GRID_ENTITY_COLLISION = 24
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_COLLISION] = "POST_GRID_ENTITY_COLLISION"
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____exports.ModCallbackCustom.POST_GRID_ENTITY_INIT =
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____exports.ModCallbackCustom.POST_GRID_ENTITY_INIT = 25
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_INIT] = "POST_GRID_ENTITY_INIT"
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____exports.ModCallbackCustom.POST_GRID_ENTITY_REMOVE =
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____exports.ModCallbackCustom.POST_GRID_ENTITY_REMOVE = 26
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_REMOVE] = "POST_GRID_ENTITY_REMOVE"
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____exports.ModCallbackCustom.POST_GRID_ENTITY_RENDER =
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____exports.ModCallbackCustom.POST_GRID_ENTITY_RENDER = 27
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_RENDER] = "POST_GRID_ENTITY_RENDER"
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____exports.ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED =
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____exports.ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED = 28
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_STATE_CHANGED] = "POST_GRID_ENTITY_STATE_CHANGED"
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____exports.ModCallbackCustom.POST_GRID_ENTITY_UPDATE =
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____exports.ModCallbackCustom.POST_GRID_ENTITY_UPDATE = 29
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_GRID_ENTITY_UPDATE] = "POST_GRID_ENTITY_UPDATE"
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____exports.ModCallbackCustom.POST_HOLY_MANTLE_REMOVED =
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____exports.ModCallbackCustom.POST_HOLY_MANTLE_REMOVED = 30
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_HOLY_MANTLE_REMOVED] = "POST_HOLY_MANTLE_REMOVED"
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____exports.ModCallbackCustom.POST_ITEM_DISCHARGE =
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____exports.ModCallbackCustom.POST_ITEM_DISCHARGE = 31
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ITEM_DISCHARGE] = "POST_ITEM_DISCHARGE"
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____exports.ModCallbackCustom.POST_ITEM_PICKUP =
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____exports.ModCallbackCustom.POST_ITEM_PICKUP = 32
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ITEM_PICKUP] = "POST_ITEM_PICKUP"
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____exports.ModCallbackCustom.POST_KNIFE_INIT_LATE =
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____exports.ModCallbackCustom.POST_KNIFE_INIT_LATE = 33
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_KNIFE_INIT_LATE] = "POST_KNIFE_INIT_LATE"
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____exports.ModCallbackCustom.POST_LASER_INIT_LATE =
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____exports.ModCallbackCustom.POST_LASER_INIT_LATE = 34
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_LASER_INIT_LATE] = "POST_LASER_INIT_LATE"
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____exports.ModCallbackCustom.POST_NEW_LEVEL_REORDERED =
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____exports.ModCallbackCustom.POST_NEW_LEVEL_REORDERED = 35
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NEW_LEVEL_REORDERED] = "POST_NEW_LEVEL_REORDERED"
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____exports.ModCallbackCustom.POST_NEW_ROOM_EARLY =
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____exports.ModCallbackCustom.POST_NEW_ROOM_EARLY = 36
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NEW_ROOM_EARLY] = "POST_NEW_ROOM_EARLY"
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____exports.ModCallbackCustom.POST_NEW_ROOM_REORDERED =
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____exports.ModCallbackCustom.POST_NEW_ROOM_REORDERED = 37
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NEW_ROOM_REORDERED] = "POST_NEW_ROOM_REORDERED"
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____exports.ModCallbackCustom.POST_NPC_INIT_LATE =
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____exports.ModCallbackCustom.POST_NPC_INIT_LATE = 38
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NPC_INIT_LATE] = "POST_NPC_INIT_LATE"
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____exports.ModCallbackCustom.POST_NPC_STATE_CHANGED =
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____exports.ModCallbackCustom.POST_NPC_STATE_CHANGED = 39
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_NPC_STATE_CHANGED] = "POST_NPC_STATE_CHANGED"
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____exports.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED =
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____exports.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED = 40
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED] = "POST_PEFFECT_UPDATE_REORDERED"
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____exports.ModCallbackCustom.POST_PICKUP_COLLECT =
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____exports.ModCallbackCustom.POST_PICKUP_COLLECT = 41
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PICKUP_COLLECT] = "POST_PICKUP_COLLECT"
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____exports.ModCallbackCustom.POST_PICKUP_INIT_FIRST =
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____exports.ModCallbackCustom.POST_PICKUP_INIT_FIRST = 42
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PICKUP_INIT_FIRST] = "POST_PICKUP_INIT_FIRST"
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____exports.ModCallbackCustom.POST_PICKUP_INIT_LATE =
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____exports.ModCallbackCustom.POST_PICKUP_INIT_LATE = 43
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PICKUP_INIT_LATE] = "POST_PICKUP_INIT_LATE"
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____exports.ModCallbackCustom.POST_PICKUP_STATE_CHANGED =
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____exports.ModCallbackCustom.POST_PICKUP_STATE_CHANGED = 44
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PICKUP_STATE_CHANGED] = "POST_PICKUP_STATE_CHANGED"
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____exports.ModCallbackCustom.POST_PIT_RENDER =
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____exports.ModCallbackCustom.POST_PIT_RENDER = 45
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PIT_RENDER] = "POST_PIT_RENDER"
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____exports.ModCallbackCustom.POST_PIT_UPDATE =
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____exports.ModCallbackCustom.POST_PIT_UPDATE = 46
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PIT_UPDATE] = "POST_PIT_UPDATE"
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____exports.ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH =
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____exports.ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH = 47
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_CHANGE_HEALTH] = "POST_PLAYER_CHANGE_HEALTH"
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____exports.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE =
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____exports.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE = 48
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_CHANGE_TYPE] = "POST_PLAYER_CHANGE_TYPE"
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____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED =
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____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED = 49
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED] = "POST_PLAYER_COLLECTIBLE_ADDED"
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____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED =
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____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED = 50
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED] = "POST_PLAYER_COLLECTIBLE_REMOVED"
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____exports.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE =
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____exports.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE = 51
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_FATAL_DAMAGE] = "POST_PLAYER_FATAL_DAMAGE"
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____exports.ModCallbackCustom.POST_PLAYER_INIT_LATE =
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____exports.ModCallbackCustom.POST_PLAYER_INIT_LATE = 52
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_INIT_LATE] = "POST_PLAYER_INIT_LATE"
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____exports.ModCallbackCustom.POST_PLAYER_INIT_REORDERED =
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____exports.ModCallbackCustom.POST_PLAYER_INIT_REORDERED = 53
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_INIT_REORDERED] = "POST_PLAYER_INIT_REORDERED"
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____exports.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED =
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____exports.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED = 54
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_RENDER_REORDERED] = "POST_PLAYER_RENDER_REORDERED"
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____exports.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED =
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____exports.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED = 55
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PLAYER_UPDATE_REORDERED] = "POST_PLAYER_UPDATE_REORDERED"
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____exports.ModCallbackCustom.POST_POOP_RENDER =
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____exports.ModCallbackCustom.POST_POOP_RENDER = 56
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_POOP_RENDER] = "POST_POOP_RENDER"
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____exports.ModCallbackCustom.POST_POOP_UPDATE = 57
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_POOP_UPDATE] = "POST_POOP_UPDATE"
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____exports.ModCallbackCustom.POST_PRESSURE_PLATE_RENDER =
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____exports.ModCallbackCustom.POST_PRESSURE_PLATE_RENDER = 58
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PRESSURE_PLATE_RENDER] = "POST_PRESSURE_PLATE_RENDER"
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____exports.ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE =
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____exports.ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE = 59
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PRESSURE_PLATE_UPDATE] = "POST_PRESSURE_PLATE_UPDATE"
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____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE =
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____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE = 60
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PROJECTILE_INIT_LATE] = "POST_PROJECTILE_INIT_LATE"
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____exports.ModCallbackCustom.POST_PURCHASE =
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____exports.ModCallbackCustom.POST_PURCHASE = 61
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_PURCHASE] = "POST_PURCHASE"
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____exports.ModCallbackCustom.POST_ROCK_RENDER =
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____exports.ModCallbackCustom.POST_ROCK_RENDER = 62
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____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROCK_RENDER] = "POST_ROCK_RENDER"
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-
____exports.ModCallbackCustom.POST_ROCK_UPDATE =
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+
____exports.ModCallbackCustom.POST_ROCK_UPDATE = 63
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|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROCK_UPDATE] = "POST_ROCK_UPDATE"
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-
____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED =
|
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____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED = 64
|
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138
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_ROOM_CLEAR_CHANGED] = "POST_ROOM_CLEAR_CHANGED"
|
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-
____exports.ModCallbackCustom.POST_SACRIFICE =
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+
____exports.ModCallbackCustom.POST_SACRIFICE = 65
|
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140
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SACRIFICE] = "POST_SACRIFICE"
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-
____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED =
|
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+
____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED = 66
|
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142
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_ANIMATION_CHANGED] = "POST_SLOT_ANIMATION_CHANGED"
|
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|
-
____exports.ModCallbackCustom.POST_SLOT_DESTROYED =
|
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+
____exports.ModCallbackCustom.POST_SLOT_DESTROYED = 67
|
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144
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_DESTROYED] = "POST_SLOT_DESTROYED"
|
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-
____exports.ModCallbackCustom.POST_SLOT_INIT =
|
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|
+
____exports.ModCallbackCustom.POST_SLOT_INIT = 68
|
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146
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_INIT] = "POST_SLOT_INIT"
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-
____exports.ModCallbackCustom.POST_SLOT_RENDER =
|
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+
____exports.ModCallbackCustom.POST_SLOT_RENDER = 69
|
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148
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_RENDER] = "POST_SLOT_RENDER"
|
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|
-
____exports.ModCallbackCustom.POST_SLOT_UPDATE =
|
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149
|
+
____exports.ModCallbackCustom.POST_SLOT_UPDATE = 70
|
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150
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SLOT_UPDATE] = "POST_SLOT_UPDATE"
|
|
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|
-
____exports.ModCallbackCustom.POST_SPIKES_RENDER =
|
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|
+
____exports.ModCallbackCustom.POST_SPIKES_RENDER = 71
|
|
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152
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SPIKES_RENDER] = "POST_SPIKES_RENDER"
|
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|
-
____exports.ModCallbackCustom.POST_SPIKES_UPDATE =
|
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|
+
____exports.ModCallbackCustom.POST_SPIKES_UPDATE = 72
|
|
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154
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_SPIKES_UPDATE] = "POST_SPIKES_UPDATE"
|
|
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|
-
____exports.ModCallbackCustom.POST_TEAR_INIT_LATE =
|
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____exports.ModCallbackCustom.POST_TEAR_INIT_LATE = 73
|
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156
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_LATE] = "POST_TEAR_INIT_LATE"
|
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|
-
____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE =
|
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+
____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE = 74
|
|
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|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TEAR_INIT_VERY_LATE] = "POST_TEAR_INIT_VERY_LATE"
|
|
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|
-
____exports.ModCallbackCustom.POST_TNT_RENDER =
|
|
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|
+
____exports.ModCallbackCustom.POST_TNT_RENDER = 75
|
|
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160
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TNT_RENDER] = "POST_TNT_RENDER"
|
|
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|
-
____exports.ModCallbackCustom.POST_TNT_UPDATE =
|
|
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|
+
____exports.ModCallbackCustom.POST_TNT_UPDATE = 76
|
|
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162
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TNT_UPDATE] = "POST_TNT_UPDATE"
|
|
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|
-
____exports.ModCallbackCustom.POST_TRANSFORMATION =
|
|
163
|
+
____exports.ModCallbackCustom.POST_TRANSFORMATION = 77
|
|
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164
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRANSFORMATION] = "POST_TRANSFORMATION"
|
|
163
|
-
____exports.ModCallbackCustom.POST_TRINKET_BREAK =
|
|
165
|
+
____exports.ModCallbackCustom.POST_TRINKET_BREAK = 78
|
|
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166
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.POST_TRINKET_BREAK] = "POST_TRINKET_BREAK"
|
|
165
|
-
____exports.ModCallbackCustom.PRE_BERSERK_DEATH =
|
|
167
|
+
____exports.ModCallbackCustom.PRE_BERSERK_DEATH = 79
|
|
166
168
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_BERSERK_DEATH] = "PRE_BERSERK_DEATH"
|
|
167
|
-
____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE =
|
|
169
|
+
____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE = 80
|
|
168
170
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_CUSTOM_REVIVE] = "PRE_CUSTOM_REVIVE"
|
|
169
|
-
____exports.ModCallbackCustom.PRE_ITEM_PICKUP =
|
|
171
|
+
____exports.ModCallbackCustom.PRE_ITEM_PICKUP = 81
|
|
170
172
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_ITEM_PICKUP] = "PRE_ITEM_PICKUP"
|
|
171
|
-
____exports.ModCallbackCustom.PRE_NEW_LEVEL =
|
|
173
|
+
____exports.ModCallbackCustom.PRE_NEW_LEVEL = 82
|
|
172
174
|
____exports.ModCallbackCustom[____exports.ModCallbackCustom.PRE_NEW_LEVEL] = "PRE_NEW_LEVEL"
|
|
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|
return ____exports
|
|
@@ -1,13 +1,6 @@
|
|
|
1
|
-
import { LevelStage } from "isaac-typescript-definitions";
|
|
2
|
-
import { JSONRoom } from "../../interfaces/JSONRoom";
|
|
3
|
-
/**
|
|
4
|
-
* Helper function to register a new custom stage with the IsaacScript standard library stage
|
|
5
|
-
* system.
|
|
6
|
-
*/
|
|
7
|
-
export declare function registerCustomStage(name: string, baseStage: LevelStage, jsonRooms: JSONRoom[] | readonly JSONRoom[]): void;
|
|
8
1
|
/**
|
|
9
2
|
* Helper function to warp to a custom stage/level.
|
|
10
3
|
*
|
|
11
4
|
* Custom stages/levels must first be registered with the `registerCustomStage` function.
|
|
12
5
|
*/
|
|
13
|
-
export declare function setCustomStage(
|
|
6
|
+
export declare function setCustomStage(name: string): void;
|
|
@@ -2,22 +2,14 @@ local ____lualib = require("lualib_bundle")
|
|
|
2
2
|
local Map = ____lualib.Map
|
|
3
3
|
local ____exports = {}
|
|
4
4
|
local ____v = require("features.customStage.v")
|
|
5
|
-
local
|
|
6
|
-
--- Helper function to register a new custom stage with the IsaacScript standard library stage
|
|
7
|
-
-- system.
|
|
8
|
-
function ____exports.registerCustomStage(self, name, baseStage, jsonRooms)
|
|
9
|
-
if customStages:has(name) then
|
|
10
|
-
error(("Failed to register a custom stage of \"" .. name) .. "\" since there is already a custom stage registered by that name.")
|
|
11
|
-
end
|
|
12
|
-
if #jsonRooms == 0 then
|
|
13
|
-
error(("Failed to register a custom stage of \"" .. name) .. "\" since the provided JSON room array was empty.")
|
|
14
|
-
end
|
|
15
|
-
local customStageData = {name = name, baseStage = baseStage}
|
|
16
|
-
customStages:set(name, customStageData)
|
|
17
|
-
end
|
|
5
|
+
local customStagesMap = ____v.customStagesMap
|
|
18
6
|
--- Helper function to warp to a custom stage/level.
|
|
19
7
|
--
|
|
20
8
|
-- Custom stages/levels must first be registered with the `registerCustomStage` function.
|
|
21
|
-
function ____exports.setCustomStage(self,
|
|
9
|
+
function ____exports.setCustomStage(self, name)
|
|
10
|
+
local customStage = customStagesMap:get(name)
|
|
11
|
+
if customStage == nil then
|
|
12
|
+
error(("Failed to set the custom stage of \"" .. name) .. "\" because it was not found in the custom stages map. (This means that you probably forgot to define it in your \"tsconfig.json\" file.) See the website for more details on how to set up custom stages..")
|
|
13
|
+
end
|
|
22
14
|
end
|
|
23
15
|
return ____exports
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export declare function customStageInit(): void;
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local Map = ____lualib.Map
|
|
3
|
+
local ____exports = {}
|
|
4
|
+
local ____array = require("functions.array")
|
|
5
|
+
local isArray = ____array.isArray
|
|
6
|
+
local metadataJSON = require("features.customStage.metadata")
|
|
7
|
+
local ____v = require("features.customStage.v")
|
|
8
|
+
local customStagesMap = ____v.customStagesMap
|
|
9
|
+
function ____exports.customStageInit(self)
|
|
10
|
+
local customStages = metadataJSON
|
|
11
|
+
if not isArray(nil, customStages) then
|
|
12
|
+
error("The IsaacScript standard library attempted to read the custom stage metadata from the \"metadata.lua\" file, but it was not an array.")
|
|
13
|
+
end
|
|
14
|
+
for ____, customStage in ipairs(customStages) do
|
|
15
|
+
customStagesMap:set(customStage.name, customStage)
|
|
16
|
+
end
|
|
17
|
+
end
|
|
18
|
+
return ____exports
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
return {}
|
|
@@ -1,2 +1,2 @@
|
|
|
1
|
-
import {
|
|
2
|
-
export declare const
|
|
1
|
+
import { CustomStage } from "../../interfaces/CustomStage";
|
|
2
|
+
export declare const customStagesMap: Map<string, CustomStage>;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
/// <reference types="isaac-typescript-definitions" />
|
|
2
2
|
/// <reference types="isaac-typescript-definitions" />
|
|
3
|
-
import { JSONRoom } from "../interfaces/
|
|
3
|
+
import { JSONRoom } from "../interfaces/JSONRoomsFile";
|
|
4
4
|
/**
|
|
5
5
|
* Helper function to deconstruct a vanilla room and set up a custom room in its place.
|
|
6
6
|
* Specifically, this will clear the current room of all entities and grid entities, and then spawn
|
package/functions/boss.d.ts
CHANGED
|
@@ -47,10 +47,10 @@ export declare function isSin(npc: EntityNPC): boolean;
|
|
|
47
47
|
* Gurglings/Turdlings with 2 copies, and other multi-segment bosses with 4 segments. You can
|
|
48
48
|
* customize this via the "numSegments" argument.
|
|
49
49
|
*/
|
|
50
|
-
export declare function spawnBoss(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?:
|
|
50
|
+
export declare function spawnBoss(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined, numSegments?: int): EntityNPC;
|
|
51
51
|
/**
|
|
52
52
|
* Helper function to spawn a boss with a specific seed.
|
|
53
53
|
*
|
|
54
54
|
* For more information, see the documentation for the `spawnBoss` function.
|
|
55
55
|
*/
|
|
56
|
-
export declare function spawnBossWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
56
|
+
export declare function spawnBossWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined, numSegments?: int): EntityNPC;
|
package/functions/doors.d.ts
CHANGED
|
@@ -24,13 +24,13 @@ export declare function getDevilRoomOrAngelRoomDoor(): GridEntityDoor | undefine
|
|
|
24
24
|
*/
|
|
25
25
|
export declare function getDoorEnterPosition(door: GridEntityDoor): Vector;
|
|
26
26
|
/**
|
|
27
|
-
* Helper function to
|
|
27
|
+
* Helper function to get the offset from a door position that a player will enter a room at.
|
|
28
28
|
*
|
|
29
29
|
* When players enter a room, they do not appear exactly on the location of the door, because then
|
|
30
30
|
* they would immediately collide with the loading zone. Instead, they are offset by a certain
|
|
31
31
|
* amount of units.
|
|
32
32
|
*/
|
|
33
|
-
export declare function
|
|
33
|
+
export declare function getDoorSlotEnterPositionOffset(doorSlot: DoorSlot): Vector;
|
|
34
34
|
/**
|
|
35
35
|
* Helper function to convert an array of door slots or a set of door slots to the resulting bit
|
|
36
36
|
* flag number.
|
package/functions/doors.lua
CHANGED
|
@@ -39,15 +39,16 @@ local isTSTLSet = ____tstlClass.isTSTLSet
|
|
|
39
39
|
function ____exports.doorSlotToDirection(self, doorSlot)
|
|
40
40
|
return DOOR_SLOT_TO_DIRECTION[doorSlot]
|
|
41
41
|
end
|
|
42
|
-
--- Helper function to
|
|
42
|
+
--- Helper function to get the offset from a door position that a player will enter a room at.
|
|
43
43
|
--
|
|
44
44
|
-- When players enter a room, they do not appear exactly on the location of the door, because then
|
|
45
45
|
-- they would immediately collide with the loading zone. Instead, they are offset by a certain
|
|
46
46
|
-- amount of units.
|
|
47
|
-
function ____exports.
|
|
47
|
+
function ____exports.getDoorSlotEnterPositionOffset(self, doorSlot)
|
|
48
48
|
local direction = ____exports.doorSlotToDirection(nil, doorSlot)
|
|
49
49
|
local vector = directionToVector(nil, direction)
|
|
50
|
-
|
|
50
|
+
local oppositeVector = vector * -1
|
|
51
|
+
return oppositeVector * ROOM_ENTRY_OFFSET_FROM_DOOR
|
|
51
52
|
end
|
|
52
53
|
--- Helper function to get all of the doors in the room. By default, it will return every door. You
|
|
53
54
|
-- can optionally specify one or more room types to return only the doors that match the specified
|
|
@@ -152,7 +153,7 @@ end
|
|
|
152
153
|
-- they would immediately collide with the loading zone. Instead, they are offset by a certain
|
|
153
154
|
-- amount of units.
|
|
154
155
|
function ____exports.getDoorEnterPosition(self, door)
|
|
155
|
-
local offset = ____exports.
|
|
156
|
+
local offset = ____exports.getDoorSlotEnterPositionOffset(nil, door.Slot)
|
|
156
157
|
return door.Position + offset
|
|
157
158
|
end
|
|
158
159
|
--- Helper function to convert an array of door slots or a set of door slots to the resulting bit
|
package/functions/entity.d.ts
CHANGED
|
@@ -142,9 +142,9 @@ export declare function setEntityRandomColor(entity: Entity): void;
|
|
|
142
142
|
*
|
|
143
143
|
* Also see the `spawnWithSeed` helper function.
|
|
144
144
|
*/
|
|
145
|
-
export declare function spawn(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?:
|
|
145
|
+
export declare function spawn(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): Entity;
|
|
146
146
|
/**
|
|
147
147
|
* Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
|
|
148
148
|
* need to specify the velocity or spawner.
|
|
149
149
|
*/
|
|
150
|
-
export declare function spawnWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
150
|
+
export declare function spawnWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): Entity;
|
|
@@ -223,42 +223,42 @@ export declare function removeAllSlots(slotVariant?: SlotVariant, subType?: int,
|
|
|
223
223
|
*/
|
|
224
224
|
export declare function removeAllTears(tearVariant?: TearVariant, subType?: int, cap?: int): EntityTear[];
|
|
225
225
|
/** Helper function to spawn a `EntityType.BOMB` (4). */
|
|
226
|
-
export declare function spawnBomb(bombVariant: BombVariant, subType: int, position: Vector, velocity?:
|
|
226
|
+
export declare function spawnBomb(bombVariant: BombVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityBomb;
|
|
227
227
|
/** Helper function to spawn a `EntityType.BOMB` (4) with a specific seed. */
|
|
228
|
-
export declare function spawnBombWithSeed(bombVariant: BombVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
228
|
+
export declare function spawnBombWithSeed(bombVariant: BombVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityBomb;
|
|
229
229
|
/** Helper function to spawn a `EntityType.EFFECT` (1000). */
|
|
230
|
-
export declare function spawnEffect(effectVariant: EffectVariant, subType: int, position: Vector, velocity?:
|
|
230
|
+
export declare function spawnEffect(effectVariant: EffectVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityEffect;
|
|
231
231
|
/** Helper function to spawn a `EntityType.EFFECT` (1000) with a specific seed. */
|
|
232
|
-
export declare function spawnEffectWithSeed(effectVariant: EffectVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
232
|
+
export declare function spawnEffectWithSeed(effectVariant: EffectVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityEffect;
|
|
233
233
|
/** Helper function to spawn a `EntityType.FAMILIAR` (3). */
|
|
234
|
-
export declare function spawnFamiliar(familiarVariant: FamiliarVariant, subType: int, position: Vector, velocity?:
|
|
234
|
+
export declare function spawnFamiliar(familiarVariant: FamiliarVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityFamiliar;
|
|
235
235
|
/** Helper function to spawn a `EntityType.FAMILIAR` (3) with a specific seed. */
|
|
236
|
-
export declare function spawnFamiliarWithSeed(familiarVariant: FamiliarVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
236
|
+
export declare function spawnFamiliarWithSeed(familiarVariant: FamiliarVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityFamiliar;
|
|
237
237
|
/** Helper function to spawn a `EntityType.KNIFE` (8). */
|
|
238
|
-
export declare function spawnKnife(knifeVariant: KnifeVariant, subType: int, position: Vector, velocity?:
|
|
238
|
+
export declare function spawnKnife(knifeVariant: KnifeVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityKnife;
|
|
239
239
|
/** Helper function to spawn a `EntityType.KNIFE` (8) with a specific seed. */
|
|
240
|
-
export declare function spawnKnifeWithSeed(knifeVariant: KnifeVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
240
|
+
export declare function spawnKnifeWithSeed(knifeVariant: KnifeVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityKnife;
|
|
241
241
|
/** Helper function to spawn a `EntityType.LASER` (7). */
|
|
242
|
-
export declare function spawnLaser(laserVariant: LaserVariant, subType: int, position: Vector, velocity?:
|
|
242
|
+
export declare function spawnLaser(laserVariant: LaserVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityLaser;
|
|
243
243
|
/** Helper function to spawn a `EntityType.LASER` (7) with a specific seed. */
|
|
244
|
-
export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
244
|
+
export declare function spawnLaserWithSeed(laserVariant: LaserVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityLaser;
|
|
245
245
|
/** Helper function to spawn an NPC. */
|
|
246
|
-
export declare function spawnNPC(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?:
|
|
246
|
+
export declare function spawnNPC(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityNPC;
|
|
247
247
|
/** Helper function to spawn an NPC with a specific seed. */
|
|
248
|
-
export declare function spawnNPCWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
248
|
+
export declare function spawnNPCWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityNPC;
|
|
249
249
|
/** Helper function to spawn a `EntityType.PICKUP` (5). */
|
|
250
|
-
export declare function spawnPickup(pickupVariant: PickupVariant, subType: int, position: Vector, velocity?:
|
|
250
|
+
export declare function spawnPickup(pickupVariant: PickupVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickup;
|
|
251
251
|
/** Helper function to spawn a `EntityType.PICKUP` (5) with a specific seed. */
|
|
252
|
-
export declare function spawnPickupWithSeed(pickupVariant: PickupVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
252
|
+
export declare function spawnPickupWithSeed(pickupVariant: PickupVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickup;
|
|
253
253
|
/** Helper function to spawn a `EntityType.PROJECTILE` (9). */
|
|
254
|
-
export declare function spawnProjectile(projectileVariant: ProjectileVariant, subType: int, position: Vector, velocity?:
|
|
254
|
+
export declare function spawnProjectile(projectileVariant: ProjectileVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityProjectile;
|
|
255
255
|
/** Helper function to spawn a `EntityType.PROJECTILE` (9) with a specific seed. */
|
|
256
|
-
export declare function spawnProjectileWithSeed(projectileVariant: ProjectileVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
256
|
+
export declare function spawnProjectileWithSeed(projectileVariant: ProjectileVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityProjectile;
|
|
257
257
|
/** Helper function to spawn a `EntityType.SLOT` (6). */
|
|
258
|
-
export declare function spawnSlot(slotVariant: SlotVariant, subType: int, position: Vector, velocity?:
|
|
258
|
+
export declare function spawnSlot(slotVariant: SlotVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntitySlot;
|
|
259
259
|
/** Helper function to spawn a `EntityType.SLOT` (6) with a specific seed. */
|
|
260
|
-
export declare function spawnSlotWithSeed(slotVariant: SlotVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
260
|
+
export declare function spawnSlotWithSeed(slotVariant: SlotVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntitySlot;
|
|
261
261
|
/** Helper function to spawn a `EntityType.TEAR` (2). */
|
|
262
|
-
export declare function spawnTear(tearVariant: TearVariant, subType: int, position: Vector, velocity?:
|
|
262
|
+
export declare function spawnTear(tearVariant: TearVariant, subType: int, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityTear;
|
|
263
263
|
/** Helper function to spawn a `EntityType.EntityType` (2) with a specific seed. */
|
|
264
|
-
export declare function spawnTearWithSeed(tearVariant: TearVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
264
|
+
export declare function spawnTearWithSeed(tearVariant: TearVariant, subType: int, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityTear;
|
package/functions/jsonRoom.d.ts
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
/// <reference types="isaac-typescript-definitions" />
|
|
2
2
|
/// <reference types="isaac-typescript-definitions" />
|
|
3
3
|
/// <reference types="isaac-typescript-definitions" />
|
|
4
|
-
import { JSONRoom } from "../interfaces/
|
|
4
|
+
import { JSONRoom } from "../interfaces/JSONRoomsFile";
|
|
5
5
|
export declare function getJSONRoomOfVariant(jsonRooms: JSONRoom[] | readonly JSONRoom[], variant: int): JSONRoom | undefined;
|
|
6
6
|
export declare function getJSONRoomsOfSubType(jsonRooms: JSONRoom[] | readonly JSONRoom[], subType: int): JSONRoom[];
|
|
7
7
|
/**
|
package/functions/pickups.d.ts
CHANGED
|
@@ -103,30 +103,30 @@ export declare function removeAllTrinkets(trinketType?: TrinketType, cap?: int):
|
|
|
103
103
|
/**
|
|
104
104
|
* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.LIL_BATTERY` (90).
|
|
105
105
|
*/
|
|
106
|
-
export declare function spawnBattery(subType: BatterySubType, position: Vector, velocity?:
|
|
107
|
-
export declare function spawnBatteryWithSeed(subType: BatterySubType, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
106
|
+
export declare function spawnBattery(subType: BatterySubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupBattery;
|
|
107
|
+
export declare function spawnBatteryWithSeed(subType: BatterySubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupBattery;
|
|
108
108
|
/**
|
|
109
109
|
* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TAROT_CARD` (300).
|
|
110
110
|
*/
|
|
111
|
-
export declare function spawnCard(subType: Card, position: Vector, velocity?:
|
|
112
|
-
export declare function spawnCardWithSeed(subType: Card, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
111
|
+
export declare function spawnCard(subType: Card, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCard;
|
|
112
|
+
export declare function spawnCardWithSeed(subType: Card, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCard;
|
|
113
113
|
/** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.COIN` (20). */
|
|
114
|
-
export declare function spawnCoin(subType: CoinSubType, position: Vector, velocity?:
|
|
115
|
-
export declare function spawnCoinWithSeed(subType: CoinSubType, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
114
|
+
export declare function spawnCoin(subType: CoinSubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupCoin;
|
|
115
|
+
export declare function spawnCoinWithSeed(subType: CoinSubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupCoin;
|
|
116
116
|
/** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.HEART` (10). */
|
|
117
|
-
export declare function spawnHeart(subType: HeartSubType, position: Vector, velocity?:
|
|
118
|
-
export declare function spawnHeartWithSeed(subType: HeartSubType, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
117
|
+
export declare function spawnHeart(subType: HeartSubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupHeart;
|
|
118
|
+
export declare function spawnHeartWithSeed(subType: HeartSubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupHeart;
|
|
119
119
|
/** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.KEY` (30). */
|
|
120
|
-
export declare function spawnKey(subType: KeySubType, position: Vector, velocity?:
|
|
121
|
-
export declare function spawnKeyWithSeed(subType: KeySubType, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
120
|
+
export declare function spawnKey(subType: KeySubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupKey;
|
|
121
|
+
export declare function spawnKeyWithSeed(subType: KeySubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupKey;
|
|
122
122
|
/** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.PILL` (70). */
|
|
123
|
-
export declare function spawnPill(pillColor: PillColor, position: Vector, velocity?:
|
|
124
|
-
export declare function spawnPillWithSeed(subType: PillColor, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
123
|
+
export declare function spawnPill(pillColor: PillColor, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupPill;
|
|
124
|
+
export declare function spawnPillWithSeed(subType: PillColor, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupPill;
|
|
125
125
|
/** Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.SACK` (69). */
|
|
126
|
-
export declare function spawnSack(subType: SackSubType, position: Vector, velocity?:
|
|
127
|
-
export declare function spawnSackWithSeed(subType: SackSubType, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
126
|
+
export declare function spawnSack(subType: SackSubType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupSack;
|
|
127
|
+
export declare function spawnSackWithSeed(subType: SackSubType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupSack;
|
|
128
128
|
/**
|
|
129
129
|
* Helper function to spawn a `EntityType.PICKUP` (5) with variant `PickupVariant.TRINKET` (350).
|
|
130
130
|
*/
|
|
131
|
-
export declare function spawnTrinket(subType: TrinketType, position: Vector, velocity?:
|
|
132
|
-
export declare function spawnTrinketWithSeed(subType: TrinketType, position: Vector, seedOrRNG: Seed | RNG, velocity?:
|
|
131
|
+
export declare function spawnTrinket(subType: TrinketType, position: Vector, velocity?: Vector, spawner?: Entity | undefined, seedOrRNG?: Seed | RNG | undefined): EntityPickupTrinket;
|
|
132
|
+
export declare function spawnTrinketWithSeed(subType: TrinketType, position: Vector, seedOrRNG: Seed | RNG, velocity?: Vector, spawner?: Entity | undefined): EntityPickupTrinket;
|
package/index.d.ts
CHANGED
|
@@ -121,11 +121,7 @@ export * from "./functions/utils";
|
|
|
121
121
|
export * from "./functions/vector";
|
|
122
122
|
export * from "./interfaces/AddCallbackParameterCustom";
|
|
123
123
|
export * from "./interfaces/ChargeBarSprites";
|
|
124
|
-
export * from "./interfaces/
|
|
125
|
-
export * from "./interfaces/JSONEntity";
|
|
126
|
-
export * from "./interfaces/JSONRoom";
|
|
127
|
-
export * from "./interfaces/JSONRooms";
|
|
128
|
-
export * from "./interfaces/JSONSpawn";
|
|
124
|
+
export * from "./interfaces/JSONRoomsFile";
|
|
129
125
|
export * from "./interfaces/PlayerHealth";
|
|
130
126
|
export * from "./interfaces/PocketItemDescription";
|
|
131
127
|
export * from "./interfaces/SaveData";
|
package/initCustomCallbacks.lua
CHANGED
|
@@ -11,6 +11,8 @@ local ____postBombInitLate = require("callbacks.postBombInitLate")
|
|
|
11
11
|
local postBombInitLateInit = ____postBombInitLate.postBombInitLateInit
|
|
12
12
|
local ____postBoneSwing = require("callbacks.postBoneSwing")
|
|
13
13
|
local postBoneSwingInit = ____postBoneSwing.postBoneSwingInit
|
|
14
|
+
local ____postCollectibleEmpty = require("callbacks.postCollectibleEmpty")
|
|
15
|
+
local postCollectibleEmptyInit = ____postCollectibleEmpty.postCollectibleEmptyInit
|
|
14
16
|
local ____postCollectibleInitFirst = require("callbacks.postCollectibleInitFirst")
|
|
15
17
|
local postCollectibleInitFirstInit = ____postCollectibleInitFirst.postCollectibleInitFirstInit
|
|
16
18
|
local ____postCursedTeleport = require("callbacks.postCursedTeleport")
|
|
@@ -134,6 +136,7 @@ function ____exports.initCustomCallbacks(self, mod)
|
|
|
134
136
|
postBombExplodedInit(nil, mod)
|
|
135
137
|
postBombInitLateInit(nil, mod)
|
|
136
138
|
postBoneSwingInit(nil, mod)
|
|
139
|
+
postCollectibleEmptyInit(nil, mod)
|
|
137
140
|
postCollectibleInitFirstInit(nil, mod)
|
|
138
141
|
postCursedTeleportInit(nil, mod)
|
|
139
142
|
postCustomDoorEnterInit(nil)
|
package/initFeatures.lua
CHANGED
|
@@ -7,6 +7,8 @@ local ____collectibleItemPoolType = require("features.collectibleItemPoolType")
|
|
|
7
7
|
local collectibleItemPoolTypeInit = ____collectibleItemPoolType.collectibleItemPoolTypeInit
|
|
8
8
|
local ____customGridEntity = require("features.customGridEntity")
|
|
9
9
|
local customGridEntityInit = ____customGridEntity.customGridEntityInit
|
|
10
|
+
local ____init = require("features.customStage.init")
|
|
11
|
+
local customStageInit = ____init.customStageInit
|
|
10
12
|
local ____deployJSONRoom = require("features.deployJSONRoom")
|
|
11
13
|
local deployJSONRoomInit = ____deployJSONRoom.deployJSONRoomInit
|
|
12
14
|
local ____disableAllSound = require("features.disableAllSound")
|
|
@@ -40,6 +42,7 @@ local stageHistoryInit = ____stageHistory.stageHistoryInit
|
|
|
40
42
|
local ____taintedLazarusPlayers = require("features.taintedLazarusPlayers")
|
|
41
43
|
local taintedLazarusPlayersInit = ____taintedLazarusPlayers.taintedLazarusPlayersInit
|
|
42
44
|
function ____exports.initFeaturesMajor(self, mod)
|
|
45
|
+
customStageInit(nil)
|
|
43
46
|
deployJSONRoomInit(nil, mod)
|
|
44
47
|
runInNFramesInit(nil, mod)
|
|
45
48
|
characterStatsInit(nil, mod)
|