isaacscript-common 59.7.0 → 61.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +42 -42
- package/dist/isaacscript-common.lua +54 -54
- package/dist/src/classes/callbacks/PostPickupInitFirst.lua +2 -2
- package/dist/src/classes/features/other/CustomTrapdoors.lua +5 -5
- package/dist/src/classes/features/other/DisableInputs.lua +4 -4
- package/dist/src/classes/features/other/SaveDataManager.lua +2 -2
- package/dist/src/functions/frames.d.ts +24 -24
- package/dist/src/functions/frames.d.ts.map +1 -1
- package/dist/src/functions/frames.lua +34 -34
- package/dist/src/functions/input.d.ts +6 -6
- package/dist/src/functions/input.d.ts.map +1 -1
- package/dist/src/functions/input.lua +18 -18
- package/package.json +1 -1
- package/src/classes/callbacks/PostPickupInitFirst.ts +2 -2
- package/src/classes/features/other/CustomTrapdoors.ts +5 -5
- package/src/classes/features/other/DisableInputs.ts +4 -4
- package/src/classes/features/other/SaveDataManager.ts +2 -2
- package/src/functions/frames.ts +34 -34
- package/src/functions/input.ts +20 -20
package/dist/index.rollup.d.ts
CHANGED
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@@ -6128,7 +6128,7 @@ export declare function getMegaSatanDoor(): GridEntityDoor | undefined;
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* pressing down. This returns an array because a player can be holding down more than one movement
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* key at a time.
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*/
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-
export declare function
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+
export declare function getMoveButtonActions(controllerIndex: ControllerIndex): ButtonAction[];
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/**
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* Helper function to get the corresponding music value for a stage and stage type combination.
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@@ -7542,7 +7542,7 @@ export declare function getSetCombinations<T>(set: Set<T> | ReadonlySet<T>, incl
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* pressing down. This returns an array because a player can be holding down more than one shooting
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* key at a time.
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*/
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-
export declare function
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+
export declare function getShootButtonActions(controllerIndex: ControllerIndex): ButtonAction[];
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/**
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* Helper function to get the corresponding "Siren Helper" entity for a stolen familiar.
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@@ -8592,6 +8592,30 @@ export declare function isActiveSlotDoubleCharged(player: EntityPlayer, activeSl
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*/
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export declare function isActiveSlotEmpty(player: EntityPlayer, activeSlot?: ActiveSlot): boolean;
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+
/**
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* Helper function to check if the current game frame count is higher than a specific game frame
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* count.
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*
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* This returns false if the submitted game frame count is null or undefined.
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+
*/
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+
export declare function isAfterGameFrame(gameFrameCount: int | null | undefined): boolean;
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/**
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* Helper function to check if the current render frame count is higher than a specific render frame
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* count.
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*
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* This returns false if the submitted render frame count is null or undefined.
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*/
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export declare function isAfterRenderFrame(renderFrameCount: int | null | undefined): boolean;
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/**
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* Helper function to check if the current room frame count is higher than a specific room frame
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* count.
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*
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* This returns false if the submitted room frame count is null or undefined.
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*/
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export declare function isAfterRoomFrame(roomFrameCount: int | null | undefined): boolean;
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/**
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* Checks for specific NPCs that have "CanShutDoors" set to true naturally by the game, but should
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* not actually keep the doors closed (like Death's scythes).
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@@ -9437,30 +9461,6 @@ export declare function isOdd(num: int): boolean;
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*/
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export declare function isPassiveOrFamiliarCollectible(collectibleOrCollectibleType: EntityPickup | CollectibleType): boolean;
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/**
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* Helper function to check if the current game frame count is higher than a specific game frame
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* count.
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*
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* This returns false if the submitted game frame count is null or undefined.
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-
*/
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-
export declare function isPastGameFrame(gameFrameCount: int | null | undefined): boolean;
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-
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-
/**
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* Helper function to check if the current render frame count is higher than a specific render frame
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* count.
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*
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* This returns false if the submitted render frame count is null or undefined.
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-
*/
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-
export declare function isPastRenderFrame(renderFrameCount: int | null | undefined): boolean;
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-
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/**
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* Helper function to check if the current room frame count is higher than a specific room frame
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* count.
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*
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* This returns false if the submitted room frame count is null or undefined.
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-
*/
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-
export declare function isPastRoomFrame(roomFrameCount: int | null | undefined): boolean;
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-
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/** Helper function to narrow the type of `PickingUpItem`. */
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export declare function isPickingUpItemCollectible(pickingUpItem: PickingUpItem): pickingUpItem is PickingUpItemCollectible;
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@@ -14183,9 +14183,9 @@ export declare class ModUpgraded implements Mod {
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*/
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declare type ModUpgradedWithFeatures<T extends readonly ISCFeature[] = []> = ModUpgraded & ISCFeaturesToKeys<T>;
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14186
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-
export declare const
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+
export declare const MOVEMENT_BUTTON_ACTIONS: readonly [ButtonAction.LEFT, ButtonAction.RIGHT, ButtonAction.UP, ButtonAction.DOWN];
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-
export declare const
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+
export declare const MOVEMENT_BUTTON_ACTIONS_SET: ReadonlySet<ButtonAction>;
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/**
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* Helper function to move all of the players to where they would normally go when arriving at a new
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@@ -14481,52 +14481,52 @@ export declare function onFirstFloor(): boolean;
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export declare function onGameFrame(gameFrameCount: int | null | undefined): boolean;
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/**
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14484
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-
* Helper function to check if the current game frame count is equal to or
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+
* Helper function to check if the current game frame count is equal to or higher than a specific
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* game frame count.
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*
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* This returns false if the submitted game frame count is null or undefined.
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*/
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14489
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-
export declare function
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+
export declare function onOrAfterGameFrame(gameFrameCount: int | null | undefined): boolean;
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/**
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-
* Helper function to check if the current render frame count is equal to or
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+
* Helper function to check if the current render frame count is equal to or higher than a specific
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* render frame count.
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*
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* This returns false if the submitted render frame count is null or undefined.
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*/
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14497
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-
export declare function
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+
export declare function onOrAfterRenderFrame(renderFrameCount: int | null | undefined): boolean;
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/**
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-
* Helper function to check if the current room frame count is equal to or
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* Helper function to check if the current room frame count is equal to or higher than a specific
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* room frame count.
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*
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* This returns false if the submitted room frame count is null or undefined.
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*/
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14505
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-
export declare function
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+
export declare function onOrAfterRoomFrame(roomFrameCount: int | null | undefined): boolean;
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/**
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-
* Helper function to check if the current game frame count is equal to or
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* Helper function to check if the current game frame count is equal to or lower than a specific
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* game frame count.
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*
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* This returns false if the submitted game frame count is null or undefined.
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*/
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-
export declare function
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export declare function onOrBeforeGameFrame(gameFrameCount: int | null | undefined): boolean;
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/**
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* Helper function to check if the current render frame count is equal to or
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* Helper function to check if the current render frame count is equal to or lower than a specific
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* render frame count.
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*
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* This returns false if the submitted render frame count is null or undefined.
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*/
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-
export declare function
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export declare function onOrBeforeRenderFrame(renderFrameCount: int | null | undefined): boolean;
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/**
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* Helper function to check if the current room frame count is equal to or
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* Helper function to check if the current room frame count is equal to or lower than a specific
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* room frame count.
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*
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* This returns false if the submitted room frame count is null or undefined.
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*/
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-
export declare function
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export declare function onOrBeforeRoomFrame(roomFrameCount: int | null | undefined): boolean;
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/**
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* Helper function to check if the current render frame count is exactly equal to a specific render
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@@ -17243,9 +17243,9 @@ export declare function setUnseeded(): void;
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*/
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export declare const sfxManager: SFXManager;
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-
export declare const
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+
export declare const SHOOTING_BUTTON_ACTIONS: readonly [ButtonAction.SHOOT_LEFT, ButtonAction.SHOOT_RIGHT, ButtonAction.SHOOT_UP, ButtonAction.SHOOT_DOWN];
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-
export declare const
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export declare const SHOOTING_BUTTON_ACTIONS_SET: ReadonlySet<ButtonAction>;
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declare function shouldFireCollectibleType(fireArgs: [player: EntityPlayer, collectibleType: CollectibleType], optionalArgs: [collectibleType?: CollectibleType]): boolean;
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@@ -1,6 +1,6 @@
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1
1
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--[[
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2
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-
isaacscript-common
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3
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+
isaacscript-common 61.0.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -19091,49 +19091,49 @@ function ____exports.getElapsedRoomFramesSince(self, roomFrameCount)
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local thisRoomFrameCount = room:GetFrameCount()
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19092
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return thisRoomFrameCount - roomFrameCount
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end
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19094
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-
function ____exports.
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+
function ____exports.isAfterGameFrame(self, gameFrameCount)
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if gameFrameCount == nil or gameFrameCount == nil then
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return false
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end
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19098
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local thisGameFrameCount = game:GetFrameCount()
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-
return thisGameFrameCount
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+
return thisGameFrameCount > gameFrameCount
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19100
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end
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19101
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-
function ____exports.
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19101
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+
function ____exports.isAfterRenderFrame(self, renderFrameCount)
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19102
19102
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if renderFrameCount == nil or renderFrameCount == nil then
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19103
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return false
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19104
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end
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19105
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local thisRenderFrameCount = Isaac.GetFrameCount()
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19106
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-
return thisRenderFrameCount
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19106
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+
return thisRenderFrameCount > renderFrameCount
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19107
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end
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19108
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-
function ____exports.
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19108
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+
function ____exports.isAfterRoomFrame(self, roomFrameCount)
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19109
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if roomFrameCount == nil or roomFrameCount == nil then
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return false
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19111
19111
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end
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19112
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local room = game:GetRoom()
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local thisGameFrameCount = room:GetFrameCount()
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19114
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-
return thisGameFrameCount
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+
return thisGameFrameCount > roomFrameCount
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end
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19116
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-
function ____exports.
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+
function ____exports.isBeforeGameFrame(self, gameFrameCount)
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19117
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if gameFrameCount == nil or gameFrameCount == nil then
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return false
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end
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19120
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local thisGameFrameCount = game:GetFrameCount()
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19121
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-
return thisGameFrameCount
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+
return thisGameFrameCount < gameFrameCount
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end
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19123
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-
function ____exports.
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+
function ____exports.isBeforeRenderFrame(self, renderFrameCount)
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if renderFrameCount == nil or renderFrameCount == nil then
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return false
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end
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local thisRenderFrameCount = Isaac.GetFrameCount()
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19128
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-
return thisRenderFrameCount
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+
return thisRenderFrameCount < renderFrameCount
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end
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-
function ____exports.
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+
function ____exports.isBeforeRoomFrame(self, roomFrameCount)
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if roomFrameCount == nil or roomFrameCount == nil then
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return false
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end
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local room = game:GetRoom()
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local thisGameFrameCount = room:GetFrameCount()
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-
return thisGameFrameCount
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+
return thisGameFrameCount < roomFrameCount
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end
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function ____exports.onGameFrame(self, gameFrameCount)
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if gameFrameCount == nil or gameFrameCount == nil then
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@@ -19142,21 +19142,21 @@ function ____exports.onGameFrame(self, gameFrameCount)
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local thisGameFrameCount = game:GetFrameCount()
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return thisGameFrameCount == gameFrameCount
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end
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-
function ____exports.
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function ____exports.onOrAfterGameFrame(self, gameFrameCount)
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if gameFrameCount == nil or gameFrameCount == nil then
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return false
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end
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local thisGameFrameCount = game:GetFrameCount()
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-
return thisGameFrameCount
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return thisGameFrameCount >= gameFrameCount
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end
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-
function ____exports.
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function ____exports.onOrAfterRenderFrame(self, renderFrameCount)
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if renderFrameCount == nil or renderFrameCount == nil then
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return false
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end
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local thisRenderFrameCount = Isaac.GetFrameCount()
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-
return thisRenderFrameCount
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return thisRenderFrameCount >= renderFrameCount
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end
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19159
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-
function ____exports.
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function ____exports.onOrAfterRoomFrame(self, roomFrameCount)
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if roomFrameCount == nil or roomFrameCount == nil then
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return false
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end
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@@ -19164,21 +19164,21 @@ function ____exports.onOrBeforeRoomFrame(self, roomFrameCount)
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local thisGameFrameCount = room:GetFrameCount()
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return thisGameFrameCount >= roomFrameCount
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end
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19167
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-
function ____exports.
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function ____exports.onOrBeforeGameFrame(self, gameFrameCount)
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if gameFrameCount == nil or gameFrameCount == nil then
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return false
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19170
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end
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19171
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local thisGameFrameCount = game:GetFrameCount()
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19172
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-
return thisGameFrameCount
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+
return thisGameFrameCount <= gameFrameCount
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19173
19173
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end
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19174
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-
function ____exports.
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19174
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+
function ____exports.onOrBeforeRenderFrame(self, renderFrameCount)
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if renderFrameCount == nil or renderFrameCount == nil then
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return false
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end
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local thisRenderFrameCount = Isaac.GetFrameCount()
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19179
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-
return thisRenderFrameCount
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+
return thisRenderFrameCount <= renderFrameCount
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|
19180
19180
|
end
|
|
19181
|
-
function ____exports.
|
|
19181
|
+
function ____exports.onOrBeforeRoomFrame(self, roomFrameCount)
|
|
19182
19182
|
if roomFrameCount == nil or roomFrameCount == nil then
|
|
19183
19183
|
return false
|
|
19184
19184
|
end
|
|
@@ -26549,10 +26549,10 @@ ____exports.MODIFIER_KEYS = {
|
|
|
26549
26549
|
Keyboard.RIGHT_ALT,
|
|
26550
26550
|
Keyboard.RIGHT_SUPER
|
|
26551
26551
|
}
|
|
26552
|
-
____exports.
|
|
26553
|
-
____exports.
|
|
26554
|
-
____exports.
|
|
26555
|
-
____exports.
|
|
26552
|
+
____exports.MOVEMENT_BUTTON_ACTIONS = {ButtonAction.LEFT, ButtonAction.RIGHT, ButtonAction.UP, ButtonAction.DOWN}
|
|
26553
|
+
____exports.MOVEMENT_BUTTON_ACTIONS_SET = __TS__New(ReadonlySet, ____exports.MOVEMENT_BUTTON_ACTIONS)
|
|
26554
|
+
____exports.SHOOTING_BUTTON_ACTIONS = {ButtonAction.SHOOT_LEFT, ButtonAction.SHOOT_RIGHT, ButtonAction.SHOOT_UP, ButtonAction.SHOOT_DOWN}
|
|
26555
|
+
____exports.SHOOTING_BUTTON_ACTIONS_SET = __TS__New(ReadonlySet, ____exports.SHOOTING_BUTTON_ACTIONS)
|
|
26556
26556
|
function ____exports.controllerToString(self, controller)
|
|
26557
26557
|
local key = Controller[controller]
|
|
26558
26558
|
if key == nil then
|
|
@@ -26560,15 +26560,15 @@ function ____exports.controllerToString(self, controller)
|
|
|
26560
26560
|
end
|
|
26561
26561
|
return trimPrefix(nil, key, "BUTTON_")
|
|
26562
26562
|
end
|
|
26563
|
-
function ____exports.
|
|
26563
|
+
function ____exports.getMoveButtonActions(self, controllerIndex)
|
|
26564
26564
|
return __TS__ArrayFilter(
|
|
26565
|
-
____exports.
|
|
26565
|
+
____exports.MOVEMENT_BUTTON_ACTIONS,
|
|
26566
26566
|
function(____, buttonAction) return Input.IsActionPressed(buttonAction, controllerIndex) end
|
|
26567
26567
|
)
|
|
26568
26568
|
end
|
|
26569
|
-
function ____exports.
|
|
26569
|
+
function ____exports.getShootButtonActions(self, controllerIndex)
|
|
26570
26570
|
return __TS__ArrayFilter(
|
|
26571
|
-
____exports.
|
|
26571
|
+
____exports.SHOOTING_BUTTON_ACTIONS,
|
|
26572
26572
|
function(____, buttonAction) return Input.IsActionPressed(buttonAction, controllerIndex) end
|
|
26573
26573
|
)
|
|
26574
26574
|
end
|
|
@@ -26622,18 +26622,18 @@ function ____exports.isModifierKeyPressed(self)
|
|
|
26622
26622
|
)
|
|
26623
26623
|
end
|
|
26624
26624
|
function ____exports.isMoveAction(self, buttonAction)
|
|
26625
|
-
return ____exports.
|
|
26625
|
+
return ____exports.MOVEMENT_BUTTON_ACTIONS_SET:has(buttonAction)
|
|
26626
26626
|
end
|
|
26627
26627
|
function ____exports.isMoveActionPressed(self, controllerIndex)
|
|
26628
26628
|
return ____exports.isActionPressed(
|
|
26629
26629
|
nil,
|
|
26630
26630
|
controllerIndex,
|
|
26631
|
-
table.unpack(____exports.
|
|
26631
|
+
table.unpack(____exports.MOVEMENT_BUTTON_ACTIONS)
|
|
26632
26632
|
)
|
|
26633
26633
|
end
|
|
26634
26634
|
function ____exports.isMoveActionPressedOnAnyInput(self)
|
|
26635
26635
|
return __TS__ArraySome(
|
|
26636
|
-
____exports.
|
|
26636
|
+
____exports.MOVEMENT_BUTTON_ACTIONS,
|
|
26637
26637
|
function(____, moveAction) return ____exports.isActionPressedOnAnyInput(nil, moveAction) end
|
|
26638
26638
|
)
|
|
26639
26639
|
end
|
|
@@ -26641,28 +26641,28 @@ function ____exports.isMoveActionTriggered(self, controllerIndex)
|
|
|
26641
26641
|
return ____exports.isActionTriggered(
|
|
26642
26642
|
nil,
|
|
26643
26643
|
controllerIndex,
|
|
26644
|
-
table.unpack(____exports.
|
|
26644
|
+
table.unpack(____exports.MOVEMENT_BUTTON_ACTIONS)
|
|
26645
26645
|
)
|
|
26646
26646
|
end
|
|
26647
26647
|
function ____exports.isMoveActionTriggeredOnAnyInput(self)
|
|
26648
26648
|
return __TS__ArraySome(
|
|
26649
|
-
____exports.
|
|
26649
|
+
____exports.MOVEMENT_BUTTON_ACTIONS,
|
|
26650
26650
|
function(____, moveAction) return ____exports.isActionTriggeredOnAnyInput(nil, moveAction) end
|
|
26651
26651
|
)
|
|
26652
26652
|
end
|
|
26653
26653
|
function ____exports.isShootAction(self, buttonAction)
|
|
26654
|
-
return ____exports.
|
|
26654
|
+
return ____exports.SHOOTING_BUTTON_ACTIONS_SET:has(buttonAction)
|
|
26655
26655
|
end
|
|
26656
26656
|
function ____exports.isShootActionPressed(self, controllerIndex)
|
|
26657
26657
|
return ____exports.isActionPressed(
|
|
26658
26658
|
nil,
|
|
26659
26659
|
controllerIndex,
|
|
26660
|
-
table.unpack(____exports.
|
|
26660
|
+
table.unpack(____exports.SHOOTING_BUTTON_ACTIONS)
|
|
26661
26661
|
)
|
|
26662
26662
|
end
|
|
26663
26663
|
function ____exports.isShootActionPressedOnAnyInput(self)
|
|
26664
26664
|
return __TS__ArraySome(
|
|
26665
|
-
____exports.
|
|
26665
|
+
____exports.SHOOTING_BUTTON_ACTIONS,
|
|
26666
26666
|
function(____, shootAction) return ____exports.isActionPressedOnAnyInput(nil, shootAction) end
|
|
26667
26667
|
)
|
|
26668
26668
|
end
|
|
@@ -26670,12 +26670,12 @@ function ____exports.isShootActionTriggered(self, controllerIndex)
|
|
|
26670
26670
|
return ____exports.isActionTriggered(
|
|
26671
26671
|
nil,
|
|
26672
26672
|
controllerIndex,
|
|
26673
|
-
table.unpack(____exports.
|
|
26673
|
+
table.unpack(____exports.SHOOTING_BUTTON_ACTIONS)
|
|
26674
26674
|
)
|
|
26675
26675
|
end
|
|
26676
26676
|
function ____exports.isShootActionTriggeredOnAnyInput(self)
|
|
26677
26677
|
return __TS__ArraySome(
|
|
26678
|
-
____exports.
|
|
26678
|
+
____exports.SHOOTING_BUTTON_ACTIONS,
|
|
26679
26679
|
function(____, shootAction) return ____exports.isActionTriggeredOnAnyInput(nil, shootAction) end
|
|
26680
26680
|
)
|
|
26681
26681
|
end
|
|
@@ -29605,7 +29605,7 @@ local ____exports = {}
|
|
|
29605
29605
|
local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
|
|
29606
29606
|
local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
|
|
29607
29607
|
local ____frames = require("src.functions.frames")
|
|
29608
|
-
local
|
|
29608
|
+
local isAfterRoomFrame = ____frames.isAfterRoomFrame
|
|
29609
29609
|
local ____roomData = require("src.functions.roomData")
|
|
29610
29610
|
local getRoomVisitedCount = ____roomData.getRoomVisitedCount
|
|
29611
29611
|
local ____shouldFire = require("src.shouldFire")
|
|
@@ -29622,7 +29622,7 @@ function PostPickupInitFirst.prototype.____constructor(self)
|
|
|
29622
29622
|
self.shouldFire = shouldFirePickup
|
|
29623
29623
|
self.postPickupInit = function(____, pickup)
|
|
29624
29624
|
local roomVisitedCount = getRoomVisitedCount(nil)
|
|
29625
|
-
if
|
|
29625
|
+
if isAfterRoomFrame(nil, 0) or roomVisitedCount == 0 then
|
|
29626
29626
|
self:fire(pickup)
|
|
29627
29627
|
end
|
|
29628
29628
|
end
|
|
@@ -37909,7 +37909,7 @@ local SerializationType = ____SerializationType.SerializationType
|
|
|
37909
37909
|
local ____deepCopy = require("src.functions.deepCopy")
|
|
37910
37910
|
local deepCopy = ____deepCopy.deepCopy
|
|
37911
37911
|
local ____frames = require("src.functions.frames")
|
|
37912
|
-
local
|
|
37912
|
+
local isAfterGameFrame = ____frames.isAfterGameFrame
|
|
37913
37913
|
local ____log = require("src.functions.log")
|
|
37914
37914
|
local log = ____log.log
|
|
37915
37915
|
local ____stage = require("src.functions.stage")
|
|
@@ -37962,7 +37962,7 @@ function SaveDataManager.prototype.____constructor(self, mod)
|
|
|
37962
37962
|
self.inARun = true
|
|
37963
37963
|
self.restoreGlowingHourGlassDataOnNextRoom = false
|
|
37964
37964
|
loadFromDisk(nil, self.mod, self.saveDataMap, self.classConstructors)
|
|
37965
|
-
local isContinued =
|
|
37965
|
+
local isContinued = isAfterGameFrame(nil, 0)
|
|
37966
37966
|
if not isContinued then
|
|
37967
37967
|
restoreDefaultsForAllFeaturesAndKeys(nil, self.saveDataMap, self.saveDataDefaultsMap)
|
|
37968
37968
|
end
|
|
@@ -41875,8 +41875,8 @@ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
|
|
|
41875
41875
|
local ____decorators = require("src.decorators")
|
|
41876
41876
|
local Exported = ____decorators.Exported
|
|
41877
41877
|
local ____input = require("src.functions.input")
|
|
41878
|
-
local
|
|
41879
|
-
local
|
|
41878
|
+
local MOVEMENT_BUTTON_ACTIONS_SET = ____input.MOVEMENT_BUTTON_ACTIONS_SET
|
|
41879
|
+
local SHOOTING_BUTTON_ACTIONS_SET = ____input.SHOOTING_BUTTON_ACTIONS_SET
|
|
41880
41880
|
local ____ReadonlySet = require("src.types.ReadonlySet")
|
|
41881
41881
|
local ReadonlySet = ____ReadonlySet.ReadonlySet
|
|
41882
41882
|
local ____Feature = require("src.classes.private.Feature")
|
|
@@ -41958,11 +41958,11 @@ function DisableInputs.prototype.disableAllInputsExceptFor(self, key, whitelist)
|
|
|
41958
41958
|
end
|
|
41959
41959
|
__TS__DecorateLegacy({Exported}, DisableInputs.prototype, "disableAllInputsExceptFor", true)
|
|
41960
41960
|
function DisableInputs.prototype.disableMovementInputs(self, key)
|
|
41961
|
-
self:enableAllInputsExceptFor(key,
|
|
41961
|
+
self:enableAllInputsExceptFor(key, MOVEMENT_BUTTON_ACTIONS_SET)
|
|
41962
41962
|
end
|
|
41963
41963
|
__TS__DecorateLegacy({Exported}, DisableInputs.prototype, "disableMovementInputs", true)
|
|
41964
41964
|
function DisableInputs.prototype.disableShootingInputs(self, key)
|
|
41965
|
-
self:enableAllInputsExceptFor(key,
|
|
41965
|
+
self:enableAllInputsExceptFor(key, SHOOTING_BUTTON_ACTIONS_SET)
|
|
41966
41966
|
end
|
|
41967
41967
|
__TS__DecorateLegacy({Exported}, DisableInputs.prototype, "disableShootingInputs", true)
|
|
41968
41968
|
return ____exports
|
|
@@ -42495,9 +42495,9 @@ local TrapdoorAnimation = ____TrapdoorAnimation.TrapdoorAnimation
|
|
|
42495
42495
|
local ____easing = require("src.functions.easing")
|
|
42496
42496
|
local easeOutSine = ____easing.easeOutSine
|
|
42497
42497
|
local ____frames = require("src.functions.frames")
|
|
42498
|
+
local isAfterRoomFrame = ____frames.isAfterRoomFrame
|
|
42498
42499
|
local isBeforeRenderFrame = ____frames.isBeforeRenderFrame
|
|
42499
|
-
local
|
|
42500
|
-
local onOrPastRenderFrame = ____frames.onOrPastRenderFrame
|
|
42500
|
+
local onOrAfterRenderFrame = ____frames.onOrAfterRenderFrame
|
|
42501
42501
|
local ____log = require("src.functions.log")
|
|
42502
42502
|
local log = ____log.log
|
|
42503
42503
|
local ____playerCenter = require("src.functions.playerCenter")
|
|
@@ -42765,7 +42765,7 @@ function CustomTrapdoors.prototype.isPlayerCloseAfterBoss(self, position)
|
|
|
42765
42765
|
local room = game:GetRoom()
|
|
42766
42766
|
local roomType = room:GetType()
|
|
42767
42767
|
local roomClearGameFrame = self.roomClearFrame:getRoomClearGameFrame()
|
|
42768
|
-
if roomType ~= RoomType.BOSS or roomClearGameFrame == nil or
|
|
42768
|
+
if roomType ~= RoomType.BOSS or roomClearGameFrame == nil or onOrAfterRenderFrame(nil, roomClearGameFrame + TRAPDOOR_BOSS_REACTION_FRAMES) then
|
|
42769
42769
|
return false
|
|
42770
42770
|
end
|
|
42771
42771
|
return anyPlayerCloserThan(nil, position, TRAPDOOR_OPEN_DISTANCE_AFTER_BOSS)
|
|
@@ -42876,7 +42876,7 @@ end
|
|
|
42876
42876
|
function CustomTrapdoors.prototype.shouldTrapdoorSpawnOpen(self, gridEntity, firstSpawn)
|
|
42877
42877
|
local room = game:GetRoom()
|
|
42878
42878
|
local roomClear = room:IsClear()
|
|
42879
|
-
if
|
|
42879
|
+
if isAfterRoomFrame(nil, 0) then
|
|
42880
42880
|
return false
|
|
42881
42881
|
end
|
|
42882
42882
|
if not roomClear then
|
|
@@ -42919,7 +42919,7 @@ function CustomTrapdoors.prototype.spawnCustomTrapdoor(self, gridIndexOrPosition
|
|
|
42919
42919
|
anm2Path,
|
|
42920
42920
|
TrapdoorAnimation.OPENED
|
|
42921
42921
|
)
|
|
42922
|
-
local firstSpawn =
|
|
42922
|
+
local firstSpawn = isAfterRoomFrame(nil, 0)
|
|
42923
42923
|
local ____spawnOpen_0 = spawnOpen
|
|
42924
42924
|
if ____spawnOpen_0 == nil then
|
|
42925
42925
|
____spawnOpen_0 = self:shouldTrapdoorSpawnOpen(gridEntity, firstSpawn)
|
|
@@ -7,7 +7,7 @@ local ____exports = {}
|
|
|
7
7
|
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
8
8
|
local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
|
|
9
9
|
local ____frames = require("src.functions.frames")
|
|
10
|
-
local
|
|
10
|
+
local isAfterRoomFrame = ____frames.isAfterRoomFrame
|
|
11
11
|
local ____roomData = require("src.functions.roomData")
|
|
12
12
|
local getRoomVisitedCount = ____roomData.getRoomVisitedCount
|
|
13
13
|
local ____shouldFire = require("src.shouldFire")
|
|
@@ -24,7 +24,7 @@ function PostPickupInitFirst.prototype.____constructor(self)
|
|
|
24
24
|
self.shouldFire = shouldFirePickup
|
|
25
25
|
self.postPickupInit = function(____, pickup)
|
|
26
26
|
local roomVisitedCount = getRoomVisitedCount(nil)
|
|
27
|
-
if
|
|
27
|
+
if isAfterRoomFrame(nil, 0) or roomVisitedCount == 0 then
|
|
28
28
|
self:fire(pickup)
|
|
29
29
|
end
|
|
30
30
|
end
|
|
@@ -41,9 +41,9 @@ local TrapdoorAnimation = ____TrapdoorAnimation.TrapdoorAnimation
|
|
|
41
41
|
local ____easing = require("src.functions.easing")
|
|
42
42
|
local easeOutSine = ____easing.easeOutSine
|
|
43
43
|
local ____frames = require("src.functions.frames")
|
|
44
|
+
local isAfterRoomFrame = ____frames.isAfterRoomFrame
|
|
44
45
|
local isBeforeRenderFrame = ____frames.isBeforeRenderFrame
|
|
45
|
-
local
|
|
46
|
-
local onOrPastRenderFrame = ____frames.onOrPastRenderFrame
|
|
46
|
+
local onOrAfterRenderFrame = ____frames.onOrAfterRenderFrame
|
|
47
47
|
local ____log = require("src.functions.log")
|
|
48
48
|
local log = ____log.log
|
|
49
49
|
local ____playerCenter = require("src.functions.playerCenter")
|
|
@@ -312,7 +312,7 @@ function CustomTrapdoors.prototype.isPlayerCloseAfterBoss(self, position)
|
|
|
312
312
|
local room = game:GetRoom()
|
|
313
313
|
local roomType = room:GetType()
|
|
314
314
|
local roomClearGameFrame = self.roomClearFrame:getRoomClearGameFrame()
|
|
315
|
-
if roomType ~= RoomType.BOSS or roomClearGameFrame == nil or
|
|
315
|
+
if roomType ~= RoomType.BOSS or roomClearGameFrame == nil or onOrAfterRenderFrame(nil, roomClearGameFrame + TRAPDOOR_BOSS_REACTION_FRAMES) then
|
|
316
316
|
return false
|
|
317
317
|
end
|
|
318
318
|
return anyPlayerCloserThan(nil, position, TRAPDOOR_OPEN_DISTANCE_AFTER_BOSS)
|
|
@@ -423,7 +423,7 @@ end
|
|
|
423
423
|
function CustomTrapdoors.prototype.shouldTrapdoorSpawnOpen(self, gridEntity, firstSpawn)
|
|
424
424
|
local room = game:GetRoom()
|
|
425
425
|
local roomClear = room:IsClear()
|
|
426
|
-
if
|
|
426
|
+
if isAfterRoomFrame(nil, 0) then
|
|
427
427
|
return false
|
|
428
428
|
end
|
|
429
429
|
if not roomClear then
|
|
@@ -466,7 +466,7 @@ function CustomTrapdoors.prototype.spawnCustomTrapdoor(self, gridIndexOrPosition
|
|
|
466
466
|
anm2Path,
|
|
467
467
|
TrapdoorAnimation.OPENED
|
|
468
468
|
)
|
|
469
|
-
local firstSpawn =
|
|
469
|
+
local firstSpawn = isAfterRoomFrame(nil, 0)
|
|
470
470
|
local ____spawnOpen_0 = spawnOpen
|
|
471
471
|
if ____spawnOpen_0 == nil then
|
|
472
472
|
____spawnOpen_0 = self:shouldTrapdoorSpawnOpen(gridEntity, firstSpawn)
|
|
@@ -12,8 +12,8 @@ local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
|
|
|
12
12
|
local ____decorators = require("src.decorators")
|
|
13
13
|
local Exported = ____decorators.Exported
|
|
14
14
|
local ____input = require("src.functions.input")
|
|
15
|
-
local
|
|
16
|
-
local
|
|
15
|
+
local MOVEMENT_BUTTON_ACTIONS_SET = ____input.MOVEMENT_BUTTON_ACTIONS_SET
|
|
16
|
+
local SHOOTING_BUTTON_ACTIONS_SET = ____input.SHOOTING_BUTTON_ACTIONS_SET
|
|
17
17
|
local ____ReadonlySet = require("src.types.ReadonlySet")
|
|
18
18
|
local ReadonlySet = ____ReadonlySet.ReadonlySet
|
|
19
19
|
local ____Feature = require("src.classes.private.Feature")
|
|
@@ -95,11 +95,11 @@ function DisableInputs.prototype.disableAllInputsExceptFor(self, key, whitelist)
|
|
|
95
95
|
end
|
|
96
96
|
__TS__DecorateLegacy({Exported}, DisableInputs.prototype, "disableAllInputsExceptFor", true)
|
|
97
97
|
function DisableInputs.prototype.disableMovementInputs(self, key)
|
|
98
|
-
self:enableAllInputsExceptFor(key,
|
|
98
|
+
self:enableAllInputsExceptFor(key, MOVEMENT_BUTTON_ACTIONS_SET)
|
|
99
99
|
end
|
|
100
100
|
__TS__DecorateLegacy({Exported}, DisableInputs.prototype, "disableMovementInputs", true)
|
|
101
101
|
function DisableInputs.prototype.disableShootingInputs(self, key)
|
|
102
|
-
self:enableAllInputsExceptFor(key,
|
|
102
|
+
self:enableAllInputsExceptFor(key, SHOOTING_BUTTON_ACTIONS_SET)
|
|
103
103
|
end
|
|
104
104
|
__TS__DecorateLegacy({Exported}, DisableInputs.prototype, "disableShootingInputs", true)
|
|
105
105
|
return ____exports
|
|
@@ -21,7 +21,7 @@ local SerializationType = ____SerializationType.SerializationType
|
|
|
21
21
|
local ____deepCopy = require("src.functions.deepCopy")
|
|
22
22
|
local deepCopy = ____deepCopy.deepCopy
|
|
23
23
|
local ____frames = require("src.functions.frames")
|
|
24
|
-
local
|
|
24
|
+
local isAfterGameFrame = ____frames.isAfterGameFrame
|
|
25
25
|
local ____log = require("src.functions.log")
|
|
26
26
|
local log = ____log.log
|
|
27
27
|
local ____stage = require("src.functions.stage")
|
|
@@ -74,7 +74,7 @@ function SaveDataManager.prototype.____constructor(self, mod)
|
|
|
74
74
|
self.inARun = true
|
|
75
75
|
self.restoreGlowingHourGlassDataOnNextRoom = false
|
|
76
76
|
loadFromDisk(nil, self.mod, self.saveDataMap, self.classConstructors)
|
|
77
|
-
local isContinued =
|
|
77
|
+
local isContinued = isAfterGameFrame(nil, 0)
|
|
78
78
|
if not isContinued then
|
|
79
79
|
restoreDefaultsForAllFeaturesAndKeys(nil, self.saveDataMap, self.saveDataDefaultsMap)
|
|
80
80
|
end
|