isaacscript-common 59.7.0 → 60.0.0

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@@ -8592,6 +8592,30 @@ export declare function isActiveSlotDoubleCharged(player: EntityPlayer, activeSl
8592
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  */
8593
8593
  export declare function isActiveSlotEmpty(player: EntityPlayer, activeSlot?: ActiveSlot): boolean;
8594
8594
 
8595
+ /**
8596
+ * Helper function to check if the current game frame count is higher than a specific game frame
8597
+ * count.
8598
+ *
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+ * This returns false if the submitted game frame count is null or undefined.
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+ */
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+ export declare function isAfterGameFrame(gameFrameCount: int | null | undefined): boolean;
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+
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+ /**
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+ * Helper function to check if the current render frame count is higher than a specific render frame
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+ * count.
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+ *
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+ * This returns false if the submitted render frame count is null or undefined.
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+ */
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+ export declare function isAfterRenderFrame(renderFrameCount: int | null | undefined): boolean;
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+
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+ /**
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+ * Helper function to check if the current room frame count is higher than a specific room frame
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+ * count.
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+ *
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+ * This returns false if the submitted room frame count is null or undefined.
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+ */
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+ export declare function isAfterRoomFrame(roomFrameCount: int | null | undefined): boolean;
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+
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  /**
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  * Checks for specific NPCs that have "CanShutDoors" set to true naturally by the game, but should
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  * not actually keep the doors closed (like Death's scythes).
@@ -9437,30 +9461,6 @@ export declare function isOdd(num: int): boolean;
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  */
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  export declare function isPassiveOrFamiliarCollectible(collectibleOrCollectibleType: EntityPickup | CollectibleType): boolean;
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9440
- /**
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- * Helper function to check if the current game frame count is higher than a specific game frame
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- * count.
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- *
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- * This returns false if the submitted game frame count is null or undefined.
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- */
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- export declare function isPastGameFrame(gameFrameCount: int | null | undefined): boolean;
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-
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- /**
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- * Helper function to check if the current render frame count is higher than a specific render frame
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- * count.
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- *
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- * This returns false if the submitted render frame count is null or undefined.
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- */
9454
- export declare function isPastRenderFrame(renderFrameCount: int | null | undefined): boolean;
9455
-
9456
- /**
9457
- * Helper function to check if the current room frame count is higher than a specific room frame
9458
- * count.
9459
- *
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- * This returns false if the submitted room frame count is null or undefined.
9461
- */
9462
- export declare function isPastRoomFrame(roomFrameCount: int | null | undefined): boolean;
9463
-
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  /** Helper function to narrow the type of `PickingUpItem`. */
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  export declare function isPickingUpItemCollectible(pickingUpItem: PickingUpItem): pickingUpItem is PickingUpItemCollectible;
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@@ -14481,52 +14481,52 @@ export declare function onFirstFloor(): boolean;
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  export declare function onGameFrame(gameFrameCount: int | null | undefined): boolean;
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14482
 
14483
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  /**
14484
- * Helper function to check if the current game frame count is equal to or lower than a specific
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+ * Helper function to check if the current game frame count is equal to or higher than a specific
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  * game frame count.
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  *
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  * This returns false if the submitted game frame count is null or undefined.
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  */
14489
- export declare function onOrBeforeGameFrame(gameFrameCount: int | null | undefined): boolean;
14489
+ export declare function onOrAfterGameFrame(gameFrameCount: int | null | undefined): boolean;
14490
14490
 
14491
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  /**
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- * Helper function to check if the current render frame count is equal to or lower than a specific
14492
+ * Helper function to check if the current render frame count is equal to or higher than a specific
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  * render frame count.
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  *
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  * This returns false if the submitted render frame count is null or undefined.
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  */
14497
- export declare function onOrBeforeRenderFrame(renderFrameCount: int | null | undefined): boolean;
14497
+ export declare function onOrAfterRenderFrame(renderFrameCount: int | null | undefined): boolean;
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14498
 
14499
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  /**
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- * Helper function to check if the current room frame count is equal to or lower than a specific
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+ * Helper function to check if the current room frame count is equal to or higher than a specific
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  * room frame count.
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  *
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  * This returns false if the submitted room frame count is null or undefined.
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  */
14505
- export declare function onOrBeforeRoomFrame(roomFrameCount: int | null | undefined): boolean;
14505
+ export declare function onOrAfterRoomFrame(roomFrameCount: int | null | undefined): boolean;
14506
14506
 
14507
14507
  /**
14508
- * Helper function to check if the current game frame count is equal to or higher than a specific
14508
+ * Helper function to check if the current game frame count is equal to or lower than a specific
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14509
  * game frame count.
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  *
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  * This returns false if the submitted game frame count is null or undefined.
14512
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  */
14513
- export declare function onOrPastGameFrame(gameFrameCount: int | null | undefined): boolean;
14513
+ export declare function onOrBeforeGameFrame(gameFrameCount: int | null | undefined): boolean;
14514
14514
 
14515
14515
  /**
14516
- * Helper function to check if the current render frame count is equal to or higher than a specific
14516
+ * Helper function to check if the current render frame count is equal to or lower than a specific
14517
14517
  * render frame count.
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  *
14519
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  * This returns false if the submitted render frame count is null or undefined.
14520
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  */
14521
- export declare function onOrPastRenderFrame(renderFrameCount: int | null | undefined): boolean;
14521
+ export declare function onOrBeforeRenderFrame(renderFrameCount: int | null | undefined): boolean;
14522
14522
 
14523
14523
  /**
14524
- * Helper function to check if the current room frame count is equal to or higher than a specific
14524
+ * Helper function to check if the current room frame count is equal to or lower than a specific
14525
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  * room frame count.
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  *
14527
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  * This returns false if the submitted room frame count is null or undefined.
14528
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  */
14529
- export declare function onOrPastRoomFrame(roomFrameCount: int | null | undefined): boolean;
14529
+ export declare function onOrBeforeRoomFrame(roomFrameCount: int | null | undefined): boolean;
14530
14530
 
14531
14531
  /**
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  * Helper function to check if the current render frame count is exactly equal to a specific render
@@ -1,6 +1,6 @@
1
1
  --[[
2
2
 
3
- isaacscript-common 59.7.0
3
+ isaacscript-common 60.0.0
4
4
 
5
5
  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
6
6
 
@@ -19091,49 +19091,49 @@ function ____exports.getElapsedRoomFramesSince(self, roomFrameCount)
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  local thisRoomFrameCount = room:GetFrameCount()
19092
19092
  return thisRoomFrameCount - roomFrameCount
19093
19093
  end
19094
- function ____exports.isBeforeGameFrame(self, gameFrameCount)
19094
+ function ____exports.isAfterGameFrame(self, gameFrameCount)
19095
19095
  if gameFrameCount == nil or gameFrameCount == nil then
19096
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  return false
19097
19097
  end
19098
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  local thisGameFrameCount = game:GetFrameCount()
19099
- return thisGameFrameCount < gameFrameCount
19099
+ return thisGameFrameCount > gameFrameCount
19100
19100
  end
19101
- function ____exports.isBeforeRenderFrame(self, renderFrameCount)
19101
+ function ____exports.isAfterRenderFrame(self, renderFrameCount)
19102
19102
  if renderFrameCount == nil or renderFrameCount == nil then
19103
19103
  return false
19104
19104
  end
19105
19105
  local thisRenderFrameCount = Isaac.GetFrameCount()
19106
- return thisRenderFrameCount < renderFrameCount
19106
+ return thisRenderFrameCount > renderFrameCount
19107
19107
  end
19108
- function ____exports.isBeforeRoomFrame(self, roomFrameCount)
19108
+ function ____exports.isAfterRoomFrame(self, roomFrameCount)
19109
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  if roomFrameCount == nil or roomFrameCount == nil then
19110
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  return false
19111
19111
  end
19112
19112
  local room = game:GetRoom()
19113
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  local thisGameFrameCount = room:GetFrameCount()
19114
- return thisGameFrameCount < roomFrameCount
19114
+ return thisGameFrameCount > roomFrameCount
19115
19115
  end
19116
- function ____exports.isPastGameFrame(self, gameFrameCount)
19116
+ function ____exports.isBeforeGameFrame(self, gameFrameCount)
19117
19117
  if gameFrameCount == nil or gameFrameCount == nil then
19118
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  return false
19119
19119
  end
19120
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  local thisGameFrameCount = game:GetFrameCount()
19121
- return thisGameFrameCount > gameFrameCount
19121
+ return thisGameFrameCount < gameFrameCount
19122
19122
  end
19123
- function ____exports.isPastRenderFrame(self, renderFrameCount)
19123
+ function ____exports.isBeforeRenderFrame(self, renderFrameCount)
19124
19124
  if renderFrameCount == nil or renderFrameCount == nil then
19125
19125
  return false
19126
19126
  end
19127
19127
  local thisRenderFrameCount = Isaac.GetFrameCount()
19128
- return thisRenderFrameCount > renderFrameCount
19128
+ return thisRenderFrameCount < renderFrameCount
19129
19129
  end
19130
- function ____exports.isPastRoomFrame(self, roomFrameCount)
19130
+ function ____exports.isBeforeRoomFrame(self, roomFrameCount)
19131
19131
  if roomFrameCount == nil or roomFrameCount == nil then
19132
19132
  return false
19133
19133
  end
19134
19134
  local room = game:GetRoom()
19135
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  local thisGameFrameCount = room:GetFrameCount()
19136
- return thisGameFrameCount > roomFrameCount
19136
+ return thisGameFrameCount < roomFrameCount
19137
19137
  end
19138
19138
  function ____exports.onGameFrame(self, gameFrameCount)
19139
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  if gameFrameCount == nil or gameFrameCount == nil then
@@ -19142,21 +19142,21 @@ function ____exports.onGameFrame(self, gameFrameCount)
19142
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  local thisGameFrameCount = game:GetFrameCount()
19143
19143
  return thisGameFrameCount == gameFrameCount
19144
19144
  end
19145
- function ____exports.onOrBeforeGameFrame(self, gameFrameCount)
19145
+ function ____exports.onOrAfterGameFrame(self, gameFrameCount)
19146
19146
  if gameFrameCount == nil or gameFrameCount == nil then
19147
19147
  return false
19148
19148
  end
19149
19149
  local thisGameFrameCount = game:GetFrameCount()
19150
- return thisGameFrameCount <= gameFrameCount
19150
+ return thisGameFrameCount >= gameFrameCount
19151
19151
  end
19152
- function ____exports.onOrBeforeRenderFrame(self, renderFrameCount)
19152
+ function ____exports.onOrAfterRenderFrame(self, renderFrameCount)
19153
19153
  if renderFrameCount == nil or renderFrameCount == nil then
19154
19154
  return false
19155
19155
  end
19156
19156
  local thisRenderFrameCount = Isaac.GetFrameCount()
19157
- return thisRenderFrameCount <= renderFrameCount
19157
+ return thisRenderFrameCount >= renderFrameCount
19158
19158
  end
19159
- function ____exports.onOrBeforeRoomFrame(self, roomFrameCount)
19159
+ function ____exports.onOrAfterRoomFrame(self, roomFrameCount)
19160
19160
  if roomFrameCount == nil or roomFrameCount == nil then
19161
19161
  return false
19162
19162
  end
@@ -19164,21 +19164,21 @@ function ____exports.onOrBeforeRoomFrame(self, roomFrameCount)
19164
19164
  local thisGameFrameCount = room:GetFrameCount()
19165
19165
  return thisGameFrameCount >= roomFrameCount
19166
19166
  end
19167
- function ____exports.onOrPastGameFrame(self, gameFrameCount)
19167
+ function ____exports.onOrBeforeGameFrame(self, gameFrameCount)
19168
19168
  if gameFrameCount == nil or gameFrameCount == nil then
19169
19169
  return false
19170
19170
  end
19171
19171
  local thisGameFrameCount = game:GetFrameCount()
19172
- return thisGameFrameCount >= gameFrameCount
19172
+ return thisGameFrameCount <= gameFrameCount
19173
19173
  end
19174
- function ____exports.onOrPastRenderFrame(self, renderFrameCount)
19174
+ function ____exports.onOrBeforeRenderFrame(self, renderFrameCount)
19175
19175
  if renderFrameCount == nil or renderFrameCount == nil then
19176
19176
  return false
19177
19177
  end
19178
19178
  local thisRenderFrameCount = Isaac.GetFrameCount()
19179
- return thisRenderFrameCount >= renderFrameCount
19179
+ return thisRenderFrameCount <= renderFrameCount
19180
19180
  end
19181
- function ____exports.onOrPastRoomFrame(self, roomFrameCount)
19181
+ function ____exports.onOrBeforeRoomFrame(self, roomFrameCount)
19182
19182
  if roomFrameCount == nil or roomFrameCount == nil then
19183
19183
  return false
19184
19184
  end
@@ -29605,7 +29605,7 @@ local ____exports = {}
29605
29605
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
29606
29606
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
29607
29607
  local ____frames = require("src.functions.frames")
29608
- local isPastRoomFrame = ____frames.isPastRoomFrame
29608
+ local isAfterRoomFrame = ____frames.isAfterRoomFrame
29609
29609
  local ____roomData = require("src.functions.roomData")
29610
29610
  local getRoomVisitedCount = ____roomData.getRoomVisitedCount
29611
29611
  local ____shouldFire = require("src.shouldFire")
@@ -29622,7 +29622,7 @@ function PostPickupInitFirst.prototype.____constructor(self)
29622
29622
  self.shouldFire = shouldFirePickup
29623
29623
  self.postPickupInit = function(____, pickup)
29624
29624
  local roomVisitedCount = getRoomVisitedCount(nil)
29625
- if isPastRoomFrame(nil, 0) or roomVisitedCount == 0 then
29625
+ if isAfterRoomFrame(nil, 0) or roomVisitedCount == 0 then
29626
29626
  self:fire(pickup)
29627
29627
  end
29628
29628
  end
@@ -37909,7 +37909,7 @@ local SerializationType = ____SerializationType.SerializationType
37909
37909
  local ____deepCopy = require("src.functions.deepCopy")
37910
37910
  local deepCopy = ____deepCopy.deepCopy
37911
37911
  local ____frames = require("src.functions.frames")
37912
- local isPastGameFrame = ____frames.isPastGameFrame
37912
+ local isAfterGameFrame = ____frames.isAfterGameFrame
37913
37913
  local ____log = require("src.functions.log")
37914
37914
  local log = ____log.log
37915
37915
  local ____stage = require("src.functions.stage")
@@ -37962,7 +37962,7 @@ function SaveDataManager.prototype.____constructor(self, mod)
37962
37962
  self.inARun = true
37963
37963
  self.restoreGlowingHourGlassDataOnNextRoom = false
37964
37964
  loadFromDisk(nil, self.mod, self.saveDataMap, self.classConstructors)
37965
- local isContinued = isPastGameFrame(nil, 0)
37965
+ local isContinued = isAfterGameFrame(nil, 0)
37966
37966
  if not isContinued then
37967
37967
  restoreDefaultsForAllFeaturesAndKeys(nil, self.saveDataMap, self.saveDataDefaultsMap)
37968
37968
  end
@@ -42495,9 +42495,9 @@ local TrapdoorAnimation = ____TrapdoorAnimation.TrapdoorAnimation
42495
42495
  local ____easing = require("src.functions.easing")
42496
42496
  local easeOutSine = ____easing.easeOutSine
42497
42497
  local ____frames = require("src.functions.frames")
42498
+ local isAfterRoomFrame = ____frames.isAfterRoomFrame
42498
42499
  local isBeforeRenderFrame = ____frames.isBeforeRenderFrame
42499
- local isPastRoomFrame = ____frames.isPastRoomFrame
42500
- local onOrPastRenderFrame = ____frames.onOrPastRenderFrame
42500
+ local onOrAfterRenderFrame = ____frames.onOrAfterRenderFrame
42501
42501
  local ____log = require("src.functions.log")
42502
42502
  local log = ____log.log
42503
42503
  local ____playerCenter = require("src.functions.playerCenter")
@@ -42765,7 +42765,7 @@ function CustomTrapdoors.prototype.isPlayerCloseAfterBoss(self, position)
42765
42765
  local room = game:GetRoom()
42766
42766
  local roomType = room:GetType()
42767
42767
  local roomClearGameFrame = self.roomClearFrame:getRoomClearGameFrame()
42768
- if roomType ~= RoomType.BOSS or roomClearGameFrame == nil or onOrPastRenderFrame(nil, roomClearGameFrame + TRAPDOOR_BOSS_REACTION_FRAMES) then
42768
+ if roomType ~= RoomType.BOSS or roomClearGameFrame == nil or onOrAfterRenderFrame(nil, roomClearGameFrame + TRAPDOOR_BOSS_REACTION_FRAMES) then
42769
42769
  return false
42770
42770
  end
42771
42771
  return anyPlayerCloserThan(nil, position, TRAPDOOR_OPEN_DISTANCE_AFTER_BOSS)
@@ -42876,7 +42876,7 @@ end
42876
42876
  function CustomTrapdoors.prototype.shouldTrapdoorSpawnOpen(self, gridEntity, firstSpawn)
42877
42877
  local room = game:GetRoom()
42878
42878
  local roomClear = room:IsClear()
42879
- if isPastRoomFrame(nil, 0) then
42879
+ if isAfterRoomFrame(nil, 0) then
42880
42880
  return false
42881
42881
  end
42882
42882
  if not roomClear then
@@ -42919,7 +42919,7 @@ function CustomTrapdoors.prototype.spawnCustomTrapdoor(self, gridIndexOrPosition
42919
42919
  anm2Path,
42920
42920
  TrapdoorAnimation.OPENED
42921
42921
  )
42922
- local firstSpawn = isPastRoomFrame(nil, 0)
42922
+ local firstSpawn = isAfterRoomFrame(nil, 0)
42923
42923
  local ____spawnOpen_0 = spawnOpen
42924
42924
  if ____spawnOpen_0 == nil then
42925
42925
  ____spawnOpen_0 = self:shouldTrapdoorSpawnOpen(gridEntity, firstSpawn)
@@ -7,7 +7,7 @@ local ____exports = {}
7
7
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
8
8
  local ModCallback = ____isaac_2Dtypescript_2Ddefinitions.ModCallback
9
9
  local ____frames = require("src.functions.frames")
10
- local isPastRoomFrame = ____frames.isPastRoomFrame
10
+ local isAfterRoomFrame = ____frames.isAfterRoomFrame
11
11
  local ____roomData = require("src.functions.roomData")
12
12
  local getRoomVisitedCount = ____roomData.getRoomVisitedCount
13
13
  local ____shouldFire = require("src.shouldFire")
@@ -24,7 +24,7 @@ function PostPickupInitFirst.prototype.____constructor(self)
24
24
  self.shouldFire = shouldFirePickup
25
25
  self.postPickupInit = function(____, pickup)
26
26
  local roomVisitedCount = getRoomVisitedCount(nil)
27
- if isPastRoomFrame(nil, 0) or roomVisitedCount == 0 then
27
+ if isAfterRoomFrame(nil, 0) or roomVisitedCount == 0 then
28
28
  self:fire(pickup)
29
29
  end
30
30
  end
@@ -41,9 +41,9 @@ local TrapdoorAnimation = ____TrapdoorAnimation.TrapdoorAnimation
41
41
  local ____easing = require("src.functions.easing")
42
42
  local easeOutSine = ____easing.easeOutSine
43
43
  local ____frames = require("src.functions.frames")
44
+ local isAfterRoomFrame = ____frames.isAfterRoomFrame
44
45
  local isBeforeRenderFrame = ____frames.isBeforeRenderFrame
45
- local isPastRoomFrame = ____frames.isPastRoomFrame
46
- local onOrPastRenderFrame = ____frames.onOrPastRenderFrame
46
+ local onOrAfterRenderFrame = ____frames.onOrAfterRenderFrame
47
47
  local ____log = require("src.functions.log")
48
48
  local log = ____log.log
49
49
  local ____playerCenter = require("src.functions.playerCenter")
@@ -312,7 +312,7 @@ function CustomTrapdoors.prototype.isPlayerCloseAfterBoss(self, position)
312
312
  local room = game:GetRoom()
313
313
  local roomType = room:GetType()
314
314
  local roomClearGameFrame = self.roomClearFrame:getRoomClearGameFrame()
315
- if roomType ~= RoomType.BOSS or roomClearGameFrame == nil or onOrPastRenderFrame(nil, roomClearGameFrame + TRAPDOOR_BOSS_REACTION_FRAMES) then
315
+ if roomType ~= RoomType.BOSS or roomClearGameFrame == nil or onOrAfterRenderFrame(nil, roomClearGameFrame + TRAPDOOR_BOSS_REACTION_FRAMES) then
316
316
  return false
317
317
  end
318
318
  return anyPlayerCloserThan(nil, position, TRAPDOOR_OPEN_DISTANCE_AFTER_BOSS)
@@ -423,7 +423,7 @@ end
423
423
  function CustomTrapdoors.prototype.shouldTrapdoorSpawnOpen(self, gridEntity, firstSpawn)
424
424
  local room = game:GetRoom()
425
425
  local roomClear = room:IsClear()
426
- if isPastRoomFrame(nil, 0) then
426
+ if isAfterRoomFrame(nil, 0) then
427
427
  return false
428
428
  end
429
429
  if not roomClear then
@@ -466,7 +466,7 @@ function CustomTrapdoors.prototype.spawnCustomTrapdoor(self, gridIndexOrPosition
466
466
  anm2Path,
467
467
  TrapdoorAnimation.OPENED
468
468
  )
469
- local firstSpawn = isPastRoomFrame(nil, 0)
469
+ local firstSpawn = isAfterRoomFrame(nil, 0)
470
470
  local ____spawnOpen_0 = spawnOpen
471
471
  if ____spawnOpen_0 == nil then
472
472
  ____spawnOpen_0 = self:shouldTrapdoorSpawnOpen(gridEntity, firstSpawn)
@@ -21,7 +21,7 @@ local SerializationType = ____SerializationType.SerializationType
21
21
  local ____deepCopy = require("src.functions.deepCopy")
22
22
  local deepCopy = ____deepCopy.deepCopy
23
23
  local ____frames = require("src.functions.frames")
24
- local isPastGameFrame = ____frames.isPastGameFrame
24
+ local isAfterGameFrame = ____frames.isAfterGameFrame
25
25
  local ____log = require("src.functions.log")
26
26
  local log = ____log.log
27
27
  local ____stage = require("src.functions.stage")
@@ -74,7 +74,7 @@ function SaveDataManager.prototype.____constructor(self, mod)
74
74
  self.inARun = true
75
75
  self.restoreGlowingHourGlassDataOnNextRoom = false
76
76
  loadFromDisk(nil, self.mod, self.saveDataMap, self.classConstructors)
77
- local isContinued = isPastGameFrame(nil, 0)
77
+ local isContinued = isAfterGameFrame(nil, 0)
78
78
  if not isContinued then
79
79
  restoreDefaultsForAllFeaturesAndKeys(nil, self.saveDataMap, self.saveDataDefaultsMap)
80
80
  end
@@ -3,47 +3,47 @@ export declare function getElapsedGameFramesSince(gameFrameCount: int): int;
3
3
  export declare function getElapsedRenderFramesSince(renderFrameCount: int): int;
4
4
  export declare function getElapsedRoomFramesSince(roomFrameCount: int): int;
5
5
  /**
6
- * Helper function to check if the current game frame count is lower than a specific game frame
6
+ * Helper function to check if the current game frame count is higher than a specific game frame
7
7
  * count.
8
8
  *
9
9
  * This returns false if the submitted game frame count is null or undefined.
10
10
  */
11
- export declare function isBeforeGameFrame(gameFrameCount: int | null | undefined): boolean;
11
+ export declare function isAfterGameFrame(gameFrameCount: int | null | undefined): boolean;
12
12
  /**
13
- * Helper function to check if the current render frame count is lower than a specific render frame
13
+ * Helper function to check if the current render frame count is higher than a specific render frame
14
14
  * count.
15
15
  *
16
16
  * This returns false if the submitted render frame count is null or undefined.
17
17
  */
18
- export declare function isBeforeRenderFrame(renderFrameCount: int | null | undefined): boolean;
18
+ export declare function isAfterRenderFrame(renderFrameCount: int | null | undefined): boolean;
19
19
  /**
20
- * Helper function to check if the current room frame count is lower than a specific room frame
20
+ * Helper function to check if the current room frame count is higher than a specific room frame
21
21
  * count.
22
22
  *
23
23
  * This returns false if the submitted room frame count is null or undefined.
24
24
  */
25
- export declare function isBeforeRoomFrame(roomFrameCount: int | null | undefined): boolean;
25
+ export declare function isAfterRoomFrame(roomFrameCount: int | null | undefined): boolean;
26
26
  /**
27
- * Helper function to check if the current game frame count is higher than a specific game frame
27
+ * Helper function to check if the current game frame count is lower than a specific game frame
28
28
  * count.
29
29
  *
30
30
  * This returns false if the submitted game frame count is null or undefined.
31
31
  */
32
- export declare function isPastGameFrame(gameFrameCount: int | null | undefined): boolean;
32
+ export declare function isBeforeGameFrame(gameFrameCount: int | null | undefined): boolean;
33
33
  /**
34
- * Helper function to check if the current render frame count is higher than a specific render frame
34
+ * Helper function to check if the current render frame count is lower than a specific render frame
35
35
  * count.
36
36
  *
37
37
  * This returns false if the submitted render frame count is null or undefined.
38
38
  */
39
- export declare function isPastRenderFrame(renderFrameCount: int | null | undefined): boolean;
39
+ export declare function isBeforeRenderFrame(renderFrameCount: int | null | undefined): boolean;
40
40
  /**
41
- * Helper function to check if the current room frame count is higher than a specific room frame
41
+ * Helper function to check if the current room frame count is lower than a specific room frame
42
42
  * count.
43
43
  *
44
44
  * This returns false if the submitted room frame count is null or undefined.
45
45
  */
46
- export declare function isPastRoomFrame(roomFrameCount: int | null | undefined): boolean;
46
+ export declare function isBeforeRoomFrame(roomFrameCount: int | null | undefined): boolean;
47
47
  /**
48
48
  * Helper function to check if the current game frame count is exactly equal to a specific game
49
49
  * frame count.
@@ -52,47 +52,47 @@ export declare function isPastRoomFrame(roomFrameCount: int | null | undefined):
52
52
  */
53
53
  export declare function onGameFrame(gameFrameCount: int | null | undefined): boolean;
54
54
  /**
55
- * Helper function to check if the current game frame count is equal to or lower than a specific
55
+ * Helper function to check if the current game frame count is equal to or higher than a specific
56
56
  * game frame count.
57
57
  *
58
58
  * This returns false if the submitted game frame count is null or undefined.
59
59
  */
60
- export declare function onOrBeforeGameFrame(gameFrameCount: int | null | undefined): boolean;
60
+ export declare function onOrAfterGameFrame(gameFrameCount: int | null | undefined): boolean;
61
61
  /**
62
- * Helper function to check if the current render frame count is equal to or lower than a specific
62
+ * Helper function to check if the current render frame count is equal to or higher than a specific
63
63
  * render frame count.
64
64
  *
65
65
  * This returns false if the submitted render frame count is null or undefined.
66
66
  */
67
- export declare function onOrBeforeRenderFrame(renderFrameCount: int | null | undefined): boolean;
67
+ export declare function onOrAfterRenderFrame(renderFrameCount: int | null | undefined): boolean;
68
68
  /**
69
- * Helper function to check if the current room frame count is equal to or lower than a specific
69
+ * Helper function to check if the current room frame count is equal to or higher than a specific
70
70
  * room frame count.
71
71
  *
72
72
  * This returns false if the submitted room frame count is null or undefined.
73
73
  */
74
- export declare function onOrBeforeRoomFrame(roomFrameCount: int | null | undefined): boolean;
74
+ export declare function onOrAfterRoomFrame(roomFrameCount: int | null | undefined): boolean;
75
75
  /**
76
- * Helper function to check if the current game frame count is equal to or higher than a specific
76
+ * Helper function to check if the current game frame count is equal to or lower than a specific
77
77
  * game frame count.
78
78
  *
79
79
  * This returns false if the submitted game frame count is null or undefined.
80
80
  */
81
- export declare function onOrPastGameFrame(gameFrameCount: int | null | undefined): boolean;
81
+ export declare function onOrBeforeGameFrame(gameFrameCount: int | null | undefined): boolean;
82
82
  /**
83
- * Helper function to check if the current render frame count is equal to or higher than a specific
83
+ * Helper function to check if the current render frame count is equal to or lower than a specific
84
84
  * render frame count.
85
85
  *
86
86
  * This returns false if the submitted render frame count is null or undefined.
87
87
  */
88
- export declare function onOrPastRenderFrame(renderFrameCount: int | null | undefined): boolean;
88
+ export declare function onOrBeforeRenderFrame(renderFrameCount: int | null | undefined): boolean;
89
89
  /**
90
- * Helper function to check if the current room frame count is equal to or higher than a specific
90
+ * Helper function to check if the current room frame count is equal to or lower than a specific
91
91
  * room frame count.
92
92
  *
93
93
  * This returns false if the submitted room frame count is null or undefined.
94
94
  */
95
- export declare function onOrPastRoomFrame(roomFrameCount: int | null | undefined): boolean;
95
+ export declare function onOrBeforeRoomFrame(roomFrameCount: int | null | undefined): boolean;
96
96
  /**
97
97
  * Helper function to check if the current render frame count is exactly equal to a specific render
98
98
  * frame count.
@@ -1 +1 @@
1
- {"version":3,"file":"frames.d.ts","sourceRoot":"","sources":["../../../src/functions/frames.ts"],"names":[],"mappings":";AAEA,wBAAgB,yBAAyB,CAAC,cAAc,EAAE,GAAG,GAAG,GAAG,CAGlE;AAED,wBAAgB,2BAA2B,CAAC,gBAAgB,EAAE,GAAG,GAAG,GAAG,CAGtE;AAED,wBAAgB,yBAAyB,CAAC,cAAc,EAAE,GAAG,GAAG,GAAG,CAIlE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,gBAAgB,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACvC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAST;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,CAC7B,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,gBAAgB,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACvC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,eAAe,CAC7B,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAST;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GAAG,OAAO,CAO3E;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,qBAAqB,CACnC,gBAAgB,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACvC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAST;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,gBAAgB,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACvC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAST;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAC3B,gBAAgB,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACvC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GAAG,OAAO,CAS3E"}
1
+ {"version":3,"file":"frames.d.ts","sourceRoot":"","sources":["../../../src/functions/frames.ts"],"names":[],"mappings":";AAEA,wBAAgB,yBAAyB,CAAC,cAAc,EAAE,GAAG,GAAG,GAAG,CAGlE;AAED,wBAAgB,2BAA2B,CAAC,gBAAgB,EAAE,GAAG,GAAG,GAAG,CAGtE;AAED,wBAAgB,yBAAyB,CAAC,cAAc,EAAE,GAAG,GAAG,GAAG,CAIlE;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAC9B,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAChC,gBAAgB,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACvC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAC9B,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAST;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,gBAAgB,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACvC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAST;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GAAG,OAAO,CAO3E;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAChC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,oBAAoB,CAClC,gBAAgB,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACvC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAChC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAST;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,qBAAqB,CACnC,gBAAgB,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACvC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,mBAAmB,CACjC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACrC,OAAO,CAST;AAED;;;;;GAKG;AACH,wBAAgB,aAAa,CAC3B,gBAAgB,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GACvC,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,cAAc,EAAE,GAAG,GAAG,IAAI,GAAG,SAAS,GAAG,OAAO,CAS3E"}
@@ -14,73 +14,73 @@ function ____exports.getElapsedRoomFramesSince(self, roomFrameCount)
14
14
  local thisRoomFrameCount = room:GetFrameCount()
15
15
  return thisRoomFrameCount - roomFrameCount
16
16
  end
17
- --- Helper function to check if the current game frame count is lower than a specific game frame
17
+ --- Helper function to check if the current game frame count is higher than a specific game frame
18
18
  -- count.
19
19
  --
20
20
  -- This returns false if the submitted game frame count is null or undefined.
21
- function ____exports.isBeforeGameFrame(self, gameFrameCount)
21
+ function ____exports.isAfterGameFrame(self, gameFrameCount)
22
22
  if gameFrameCount == nil or gameFrameCount == nil then
23
23
  return false
24
24
  end
25
25
  local thisGameFrameCount = game:GetFrameCount()
26
- return thisGameFrameCount < gameFrameCount
26
+ return thisGameFrameCount > gameFrameCount
27
27
  end
28
- --- Helper function to check if the current render frame count is lower than a specific render frame
28
+ --- Helper function to check if the current render frame count is higher than a specific render frame
29
29
  -- count.
30
30
  --
31
31
  -- This returns false if the submitted render frame count is null or undefined.
32
- function ____exports.isBeforeRenderFrame(self, renderFrameCount)
32
+ function ____exports.isAfterRenderFrame(self, renderFrameCount)
33
33
  if renderFrameCount == nil or renderFrameCount == nil then
34
34
  return false
35
35
  end
36
36
  local thisRenderFrameCount = Isaac.GetFrameCount()
37
- return thisRenderFrameCount < renderFrameCount
37
+ return thisRenderFrameCount > renderFrameCount
38
38
  end
39
- --- Helper function to check if the current room frame count is lower than a specific room frame
39
+ --- Helper function to check if the current room frame count is higher than a specific room frame
40
40
  -- count.
41
41
  --
42
42
  -- This returns false if the submitted room frame count is null or undefined.
43
- function ____exports.isBeforeRoomFrame(self, roomFrameCount)
43
+ function ____exports.isAfterRoomFrame(self, roomFrameCount)
44
44
  if roomFrameCount == nil or roomFrameCount == nil then
45
45
  return false
46
46
  end
47
47
  local room = game:GetRoom()
48
48
  local thisGameFrameCount = room:GetFrameCount()
49
- return thisGameFrameCount < roomFrameCount
49
+ return thisGameFrameCount > roomFrameCount
50
50
  end
51
- --- Helper function to check if the current game frame count is higher than a specific game frame
51
+ --- Helper function to check if the current game frame count is lower than a specific game frame
52
52
  -- count.
53
53
  --
54
54
  -- This returns false if the submitted game frame count is null or undefined.
55
- function ____exports.isPastGameFrame(self, gameFrameCount)
55
+ function ____exports.isBeforeGameFrame(self, gameFrameCount)
56
56
  if gameFrameCount == nil or gameFrameCount == nil then
57
57
  return false
58
58
  end
59
59
  local thisGameFrameCount = game:GetFrameCount()
60
- return thisGameFrameCount > gameFrameCount
60
+ return thisGameFrameCount < gameFrameCount
61
61
  end
62
- --- Helper function to check if the current render frame count is higher than a specific render frame
62
+ --- Helper function to check if the current render frame count is lower than a specific render frame
63
63
  -- count.
64
64
  --
65
65
  -- This returns false if the submitted render frame count is null or undefined.
66
- function ____exports.isPastRenderFrame(self, renderFrameCount)
66
+ function ____exports.isBeforeRenderFrame(self, renderFrameCount)
67
67
  if renderFrameCount == nil or renderFrameCount == nil then
68
68
  return false
69
69
  end
70
70
  local thisRenderFrameCount = Isaac.GetFrameCount()
71
- return thisRenderFrameCount > renderFrameCount
71
+ return thisRenderFrameCount < renderFrameCount
72
72
  end
73
- --- Helper function to check if the current room frame count is higher than a specific room frame
73
+ --- Helper function to check if the current room frame count is lower than a specific room frame
74
74
  -- count.
75
75
  --
76
76
  -- This returns false if the submitted room frame count is null or undefined.
77
- function ____exports.isPastRoomFrame(self, roomFrameCount)
77
+ function ____exports.isBeforeRoomFrame(self, roomFrameCount)
78
78
  if roomFrameCount == nil or roomFrameCount == nil then
79
79
  return false
80
80
  end
81
81
  local room = game:GetRoom()
82
82
  local thisGameFrameCount = room:GetFrameCount()
83
- return thisGameFrameCount > roomFrameCount
83
+ return thisGameFrameCount < roomFrameCount
84
84
  end
85
85
  --- Helper function to check if the current game frame count is exactly equal to a specific game
86
86
  -- frame count.
@@ -93,33 +93,33 @@ function ____exports.onGameFrame(self, gameFrameCount)
93
93
  local thisGameFrameCount = game:GetFrameCount()
94
94
  return thisGameFrameCount == gameFrameCount
95
95
  end
96
- --- Helper function to check if the current game frame count is equal to or lower than a specific
96
+ --- Helper function to check if the current game frame count is equal to or higher than a specific
97
97
  -- game frame count.
98
98
  --
99
99
  -- This returns false if the submitted game frame count is null or undefined.
100
- function ____exports.onOrBeforeGameFrame(self, gameFrameCount)
100
+ function ____exports.onOrAfterGameFrame(self, gameFrameCount)
101
101
  if gameFrameCount == nil or gameFrameCount == nil then
102
102
  return false
103
103
  end
104
104
  local thisGameFrameCount = game:GetFrameCount()
105
- return thisGameFrameCount <= gameFrameCount
105
+ return thisGameFrameCount >= gameFrameCount
106
106
  end
107
- --- Helper function to check if the current render frame count is equal to or lower than a specific
107
+ --- Helper function to check if the current render frame count is equal to or higher than a specific
108
108
  -- render frame count.
109
109
  --
110
110
  -- This returns false if the submitted render frame count is null or undefined.
111
- function ____exports.onOrBeforeRenderFrame(self, renderFrameCount)
111
+ function ____exports.onOrAfterRenderFrame(self, renderFrameCount)
112
112
  if renderFrameCount == nil or renderFrameCount == nil then
113
113
  return false
114
114
  end
115
115
  local thisRenderFrameCount = Isaac.GetFrameCount()
116
- return thisRenderFrameCount <= renderFrameCount
116
+ return thisRenderFrameCount >= renderFrameCount
117
117
  end
118
- --- Helper function to check if the current room frame count is equal to or lower than a specific
118
+ --- Helper function to check if the current room frame count is equal to or higher than a specific
119
119
  -- room frame count.
120
120
  --
121
121
  -- This returns false if the submitted room frame count is null or undefined.
122
- function ____exports.onOrBeforeRoomFrame(self, roomFrameCount)
122
+ function ____exports.onOrAfterRoomFrame(self, roomFrameCount)
123
123
  if roomFrameCount == nil or roomFrameCount == nil then
124
124
  return false
125
125
  end
@@ -127,33 +127,33 @@ function ____exports.onOrBeforeRoomFrame(self, roomFrameCount)
127
127
  local thisGameFrameCount = room:GetFrameCount()
128
128
  return thisGameFrameCount >= roomFrameCount
129
129
  end
130
- --- Helper function to check if the current game frame count is equal to or higher than a specific
130
+ --- Helper function to check if the current game frame count is equal to or lower than a specific
131
131
  -- game frame count.
132
132
  --
133
133
  -- This returns false if the submitted game frame count is null or undefined.
134
- function ____exports.onOrPastGameFrame(self, gameFrameCount)
134
+ function ____exports.onOrBeforeGameFrame(self, gameFrameCount)
135
135
  if gameFrameCount == nil or gameFrameCount == nil then
136
136
  return false
137
137
  end
138
138
  local thisGameFrameCount = game:GetFrameCount()
139
- return thisGameFrameCount >= gameFrameCount
139
+ return thisGameFrameCount <= gameFrameCount
140
140
  end
141
- --- Helper function to check if the current render frame count is equal to or higher than a specific
141
+ --- Helper function to check if the current render frame count is equal to or lower than a specific
142
142
  -- render frame count.
143
143
  --
144
144
  -- This returns false if the submitted render frame count is null or undefined.
145
- function ____exports.onOrPastRenderFrame(self, renderFrameCount)
145
+ function ____exports.onOrBeforeRenderFrame(self, renderFrameCount)
146
146
  if renderFrameCount == nil or renderFrameCount == nil then
147
147
  return false
148
148
  end
149
149
  local thisRenderFrameCount = Isaac.GetFrameCount()
150
- return thisRenderFrameCount >= renderFrameCount
150
+ return thisRenderFrameCount <= renderFrameCount
151
151
  end
152
- --- Helper function to check if the current room frame count is equal to or higher than a specific
152
+ --- Helper function to check if the current room frame count is equal to or lower than a specific
153
153
  -- room frame count.
154
154
  --
155
155
  -- This returns false if the submitted room frame count is null or undefined.
156
- function ____exports.onOrPastRoomFrame(self, roomFrameCount)
156
+ function ____exports.onOrBeforeRoomFrame(self, roomFrameCount)
157
157
  if roomFrameCount == nil or roomFrameCount == nil then
158
158
  return false
159
159
  end
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "59.7.0",
3
+ "version": "60.0.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -1,6 +1,6 @@
1
1
  import { ModCallback } from "isaac-typescript-definitions";
2
2
  import type { ModCallbackCustom } from "../../enums/ModCallbackCustom";
3
- import { isPastRoomFrame } from "../../functions/frames";
3
+ import { isAfterRoomFrame } from "../../functions/frames";
4
4
  import { getRoomVisitedCount } from "../../functions/roomData";
5
5
  import { shouldFirePickup } from "../../shouldFire";
6
6
  import { CustomCallback } from "../private/CustomCallback";
@@ -29,7 +29,7 @@ export class PostPickupInitFirst extends CustomCallback<ModCallbackCustom.POST_P
29
29
 
30
30
  // The room visited count is not reset when re-entering a Treasure Room or Boss room in the
31
31
  // Ascent.
32
- if (isPastRoomFrame(0) || roomVisitedCount === 0) {
32
+ if (isAfterRoomFrame(0) || roomVisitedCount === 0) {
33
33
  this.fire(pickup);
34
34
  }
35
35
  };
@@ -22,9 +22,9 @@ import { StageTravelState } from "../../../enums/private/StageTravelState";
22
22
  import { TrapdoorAnimation } from "../../../enums/private/TrapdoorAnimation";
23
23
  import { easeOutSine } from "../../../functions/easing";
24
24
  import {
25
+ isAfterRoomFrame,
25
26
  isBeforeRenderFrame,
26
- isPastRoomFrame,
27
- onOrPastRenderFrame,
27
+ onOrAfterRenderFrame,
28
28
  } from "../../../functions/frames";
29
29
  import { log } from "../../../functions/log";
30
30
  import { movePlayersToCenter } from "../../../functions/playerCenter";
@@ -449,7 +449,7 @@ export class CustomTrapdoors extends Feature {
449
449
  if (
450
450
  roomType !== RoomType.BOSS ||
451
451
  roomClearGameFrame === undefined ||
452
- onOrPastRenderFrame(roomClearGameFrame + TRAPDOOR_BOSS_REACTION_FRAMES)
452
+ onOrAfterRenderFrame(roomClearGameFrame + TRAPDOOR_BOSS_REACTION_FRAMES)
453
453
  ) {
454
454
  return false;
455
455
  }
@@ -634,7 +634,7 @@ export class CustomTrapdoors extends Feature {
634
634
  // into them.
635
635
  // - Trapdoors created by We Need to Go Deeper should spawn closed because the player will be
636
636
  // standing on top of them.
637
- if (isPastRoomFrame(0)) {
637
+ if (isAfterRoomFrame(0)) {
638
638
  return false;
639
639
  }
640
640
 
@@ -774,7 +774,7 @@ export class CustomTrapdoors extends Feature {
774
774
  TrapdoorAnimation.OPENED,
775
775
  );
776
776
 
777
- const firstSpawn = isPastRoomFrame(0);
777
+ const firstSpawn = isAfterRoomFrame(0);
778
778
  const open =
779
779
  spawnOpen ?? this.shouldTrapdoorSpawnOpen(gridEntity, firstSpawn);
780
780
 
@@ -5,7 +5,7 @@ import { ModCallbackCustom } from "../../../enums/ModCallbackCustom";
5
5
  import { SaveDataKey } from "../../../enums/SaveDataKey";
6
6
  import { SerializationType } from "../../../enums/SerializationType";
7
7
  import { deepCopy } from "../../../functions/deepCopy";
8
- import { isPastGameFrame } from "../../../functions/frames";
8
+ import { isAfterGameFrame } from "../../../functions/frames";
9
9
  import { log } from "../../../functions/log";
10
10
  import { onFirstFloor } from "../../../functions/stage";
11
11
  import { getTSTLClassName, isTSTLClass } from "../../../functions/tstlClass";
@@ -145,7 +145,7 @@ export class SaveDataManager extends Feature {
145
145
  // data that is not tied to an individual run.
146
146
  loadFromDisk(this.mod, this.saveDataMap, this.classConstructors);
147
147
 
148
- const isContinued = isPastGameFrame(0);
148
+ const isContinued = isAfterGameFrame(0);
149
149
  if (!isContinued) {
150
150
  restoreDefaultsForAllFeaturesAndKeys(
151
151
  this.saveDataMap,
@@ -17,12 +17,12 @@ export function getElapsedRoomFramesSince(roomFrameCount: int): int {
17
17
  }
18
18
 
19
19
  /**
20
- * Helper function to check if the current game frame count is lower than a specific game frame
20
+ * Helper function to check if the current game frame count is higher than a specific game frame
21
21
  * count.
22
22
  *
23
23
  * This returns false if the submitted game frame count is null or undefined.
24
24
  */
25
- export function isBeforeGameFrame(
25
+ export function isAfterGameFrame(
26
26
  gameFrameCount: int | null | undefined,
27
27
  ): boolean {
28
28
  if (gameFrameCount === null || gameFrameCount === undefined) {
@@ -30,16 +30,16 @@ export function isBeforeGameFrame(
30
30
  }
31
31
 
32
32
  const thisGameFrameCount = game.GetFrameCount();
33
- return thisGameFrameCount < gameFrameCount;
33
+ return thisGameFrameCount > gameFrameCount;
34
34
  }
35
35
 
36
36
  /**
37
- * Helper function to check if the current render frame count is lower than a specific render frame
37
+ * Helper function to check if the current render frame count is higher than a specific render frame
38
38
  * count.
39
39
  *
40
40
  * This returns false if the submitted render frame count is null or undefined.
41
41
  */
42
- export function isBeforeRenderFrame(
42
+ export function isAfterRenderFrame(
43
43
  renderFrameCount: int | null | undefined,
44
44
  ): boolean {
45
45
  if (renderFrameCount === null || renderFrameCount === undefined) {
@@ -47,16 +47,16 @@ export function isBeforeRenderFrame(
47
47
  }
48
48
 
49
49
  const thisRenderFrameCount = Isaac.GetFrameCount();
50
- return thisRenderFrameCount < renderFrameCount;
50
+ return thisRenderFrameCount > renderFrameCount;
51
51
  }
52
52
 
53
53
  /**
54
- * Helper function to check if the current room frame count is lower than a specific room frame
54
+ * Helper function to check if the current room frame count is higher than a specific room frame
55
55
  * count.
56
56
  *
57
57
  * This returns false if the submitted room frame count is null or undefined.
58
58
  */
59
- export function isBeforeRoomFrame(
59
+ export function isAfterRoomFrame(
60
60
  roomFrameCount: int | null | undefined,
61
61
  ): boolean {
62
62
  if (roomFrameCount === null || roomFrameCount === undefined) {
@@ -66,16 +66,16 @@ export function isBeforeRoomFrame(
66
66
  const room = game.GetRoom();
67
67
 
68
68
  const thisGameFrameCount = room.GetFrameCount();
69
- return thisGameFrameCount < roomFrameCount;
69
+ return thisGameFrameCount > roomFrameCount;
70
70
  }
71
71
 
72
72
  /**
73
- * Helper function to check if the current game frame count is higher than a specific game frame
73
+ * Helper function to check if the current game frame count is lower than a specific game frame
74
74
  * count.
75
75
  *
76
76
  * This returns false if the submitted game frame count is null or undefined.
77
77
  */
78
- export function isPastGameFrame(
78
+ export function isBeforeGameFrame(
79
79
  gameFrameCount: int | null | undefined,
80
80
  ): boolean {
81
81
  if (gameFrameCount === null || gameFrameCount === undefined) {
@@ -83,16 +83,16 @@ export function isPastGameFrame(
83
83
  }
84
84
 
85
85
  const thisGameFrameCount = game.GetFrameCount();
86
- return thisGameFrameCount > gameFrameCount;
86
+ return thisGameFrameCount < gameFrameCount;
87
87
  }
88
88
 
89
89
  /**
90
- * Helper function to check if the current render frame count is higher than a specific render frame
90
+ * Helper function to check if the current render frame count is lower than a specific render frame
91
91
  * count.
92
92
  *
93
93
  * This returns false if the submitted render frame count is null or undefined.
94
94
  */
95
- export function isPastRenderFrame(
95
+ export function isBeforeRenderFrame(
96
96
  renderFrameCount: int | null | undefined,
97
97
  ): boolean {
98
98
  if (renderFrameCount === null || renderFrameCount === undefined) {
@@ -100,16 +100,16 @@ export function isPastRenderFrame(
100
100
  }
101
101
 
102
102
  const thisRenderFrameCount = Isaac.GetFrameCount();
103
- return thisRenderFrameCount > renderFrameCount;
103
+ return thisRenderFrameCount < renderFrameCount;
104
104
  }
105
105
 
106
106
  /**
107
- * Helper function to check if the current room frame count is higher than a specific room frame
107
+ * Helper function to check if the current room frame count is lower than a specific room frame
108
108
  * count.
109
109
  *
110
110
  * This returns false if the submitted room frame count is null or undefined.
111
111
  */
112
- export function isPastRoomFrame(
112
+ export function isBeforeRoomFrame(
113
113
  roomFrameCount: int | null | undefined,
114
114
  ): boolean {
115
115
  if (roomFrameCount === null || roomFrameCount === undefined) {
@@ -119,7 +119,7 @@ export function isPastRoomFrame(
119
119
  const room = game.GetRoom();
120
120
 
121
121
  const thisGameFrameCount = room.GetFrameCount();
122
- return thisGameFrameCount > roomFrameCount;
122
+ return thisGameFrameCount < roomFrameCount;
123
123
  }
124
124
 
125
125
  /**
@@ -138,12 +138,12 @@ export function onGameFrame(gameFrameCount: int | null | undefined): boolean {
138
138
  }
139
139
 
140
140
  /**
141
- * Helper function to check if the current game frame count is equal to or lower than a specific
141
+ * Helper function to check if the current game frame count is equal to or higher than a specific
142
142
  * game frame count.
143
143
  *
144
144
  * This returns false if the submitted game frame count is null or undefined.
145
145
  */
146
- export function onOrBeforeGameFrame(
146
+ export function onOrAfterGameFrame(
147
147
  gameFrameCount: int | null | undefined,
148
148
  ): boolean {
149
149
  if (gameFrameCount === null || gameFrameCount === undefined) {
@@ -151,16 +151,16 @@ export function onOrBeforeGameFrame(
151
151
  }
152
152
 
153
153
  const thisGameFrameCount = game.GetFrameCount();
154
- return thisGameFrameCount <= gameFrameCount;
154
+ return thisGameFrameCount >= gameFrameCount;
155
155
  }
156
156
 
157
157
  /**
158
- * Helper function to check if the current render frame count is equal to or lower than a specific
158
+ * Helper function to check if the current render frame count is equal to or higher than a specific
159
159
  * render frame count.
160
160
  *
161
161
  * This returns false if the submitted render frame count is null or undefined.
162
162
  */
163
- export function onOrBeforeRenderFrame(
163
+ export function onOrAfterRenderFrame(
164
164
  renderFrameCount: int | null | undefined,
165
165
  ): boolean {
166
166
  if (renderFrameCount === null || renderFrameCount === undefined) {
@@ -168,16 +168,16 @@ export function onOrBeforeRenderFrame(
168
168
  }
169
169
 
170
170
  const thisRenderFrameCount = Isaac.GetFrameCount();
171
- return thisRenderFrameCount <= renderFrameCount;
171
+ return thisRenderFrameCount >= renderFrameCount;
172
172
  }
173
173
 
174
174
  /**
175
- * Helper function to check if the current room frame count is equal to or lower than a specific
175
+ * Helper function to check if the current room frame count is equal to or higher than a specific
176
176
  * room frame count.
177
177
  *
178
178
  * This returns false if the submitted room frame count is null or undefined.
179
179
  */
180
- export function onOrBeforeRoomFrame(
180
+ export function onOrAfterRoomFrame(
181
181
  roomFrameCount: int | null | undefined,
182
182
  ): boolean {
183
183
  if (roomFrameCount === null || roomFrameCount === undefined) {
@@ -191,12 +191,12 @@ export function onOrBeforeRoomFrame(
191
191
  }
192
192
 
193
193
  /**
194
- * Helper function to check if the current game frame count is equal to or higher than a specific
194
+ * Helper function to check if the current game frame count is equal to or lower than a specific
195
195
  * game frame count.
196
196
  *
197
197
  * This returns false if the submitted game frame count is null or undefined.
198
198
  */
199
- export function onOrPastGameFrame(
199
+ export function onOrBeforeGameFrame(
200
200
  gameFrameCount: int | null | undefined,
201
201
  ): boolean {
202
202
  if (gameFrameCount === null || gameFrameCount === undefined) {
@@ -204,16 +204,16 @@ export function onOrPastGameFrame(
204
204
  }
205
205
 
206
206
  const thisGameFrameCount = game.GetFrameCount();
207
- return thisGameFrameCount >= gameFrameCount;
207
+ return thisGameFrameCount <= gameFrameCount;
208
208
  }
209
209
 
210
210
  /**
211
- * Helper function to check if the current render frame count is equal to or higher than a specific
211
+ * Helper function to check if the current render frame count is equal to or lower than a specific
212
212
  * render frame count.
213
213
  *
214
214
  * This returns false if the submitted render frame count is null or undefined.
215
215
  */
216
- export function onOrPastRenderFrame(
216
+ export function onOrBeforeRenderFrame(
217
217
  renderFrameCount: int | null | undefined,
218
218
  ): boolean {
219
219
  if (renderFrameCount === null || renderFrameCount === undefined) {
@@ -221,16 +221,16 @@ export function onOrPastRenderFrame(
221
221
  }
222
222
 
223
223
  const thisRenderFrameCount = Isaac.GetFrameCount();
224
- return thisRenderFrameCount >= renderFrameCount;
224
+ return thisRenderFrameCount <= renderFrameCount;
225
225
  }
226
226
 
227
227
  /**
228
- * Helper function to check if the current room frame count is equal to or higher than a specific
228
+ * Helper function to check if the current room frame count is equal to or lower than a specific
229
229
  * room frame count.
230
230
  *
231
231
  * This returns false if the submitted room frame count is null or undefined.
232
232
  */
233
- export function onOrPastRoomFrame(
233
+ export function onOrBeforeRoomFrame(
234
234
  roomFrameCount: int | null | undefined,
235
235
  ): boolean {
236
236
  if (roomFrameCount === null || roomFrameCount === undefined) {