isaacscript-common 59.3.0 → 59.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +10 -0
- package/dist/isaacscript-common.lua +17 -3
- package/dist/src/functions/challenges.d.ts.map +1 -1
- package/dist/src/functions/challenges.lua +8 -2
- package/dist/src/functions/run.d.ts +9 -0
- package/dist/src/functions/run.d.ts.map +1 -1
- package/dist/src/functions/run.lua +14 -0
- package/package.json +1 -1
- package/src/functions/challenges.ts +11 -2
- package/src/functions/run.ts +19 -0
package/dist/index.rollup.d.ts
CHANGED
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@@ -17005,6 +17005,16 @@ export declare function setRoomDisplayFlags(roomGridIndex: int | undefined, disp
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*/
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export declare function setRoomUncleared(): void;
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/**
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* Helper function to restart the run on a particular starting seed.
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*
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* Under the hood, this function executes the `seed` console command.
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*
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* @param startSeedOrStartSeedString Either the numerical start seed (e.g. 268365970) or the start
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* seed string (e.g. "AAJ2 8V9C").
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*/
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export declare function setRunSeed(startSeedOrStartSeedString: Seed | string): void;
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/** Helper function to set a seed to an RNG object using Blade's recommended shift index. */
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export declare function setSeed(rng: RNG, seed: Seed): void;
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@@ -1,6 +1,6 @@
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1
1
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--[[
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2
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-
isaacscript-common 59.
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+
isaacscript-common 59.4.1
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -22636,6 +22636,8 @@ local ____entitiesSpecific = require("src.functions.entitiesSpecific")
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local spawnSlot = ____entitiesSpecific.spawnSlot
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local ____log = require("src.functions.log")
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local log = ____log.log
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local ____types = require("src.functions.types")
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local isString = ____types.isString
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function ____exports.anySeedEffectEnabled(self)
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local seeds = game:GetSeeds()
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local numSeedEffects = seeds:CountSeedEffects()
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@@ -22685,6 +22687,12 @@ function ____exports.restart(self, character)
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log((((("Restarting the run as " .. characterName) .. " (") .. tostring(character)) .. ") with a console command of: ") .. command)
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Isaac.ExecuteCommand(command)
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end
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function ____exports.setRunSeed(self, startSeedOrStartSeedString)
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local startSeedString = isString(nil, startSeedOrStartSeedString) and startSeedOrStartSeedString or Seeds.Seed2String(startSeedOrStartSeedString)
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local command = "seed " .. startSeedString
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log("Restarting the run to set a seed with a console command of: " .. command)
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Isaac.ExecuteCommand(command)
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end
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function ____exports.setUnseeded(self)
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local seeds = game:GetSeeds()
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seeds:Reset()
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@@ -54628,13 +54636,17 @@ local DEFAULT_CHALLENGE_CHARACTER = ____challengeCharacters.DEFAULT_CHALLENGE_CH
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local ____challengeNames = require("src.objects.challengeNames")
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local CHALLENGE_NAMES = ____challengeNames.CHALLENGE_NAMES
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local DEFAULT_CHALLENGE_NAME = ____challengeNames.DEFAULT_CHALLENGE_NAME
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local ____log = require("src.functions.log")
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local log = ____log.log
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function ____exports.onAnyChallenge(self)
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local challenge = Isaac.GetChallenge()
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return challenge ~= Challenge.NULL
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end
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function ____exports.clearChallenge(self)
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if ____exports.onAnyChallenge(nil) then
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-
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local command = "challenge " .. tostring(Challenge.NULL)
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log("Restarting the run to clear the current challenge with a console command of: " .. command)
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Isaac.ExecuteCommand(command)
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end
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end
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function ____exports.getChallengeBoss(self, challenge)
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@@ -54656,7 +54668,9 @@ function ____exports.onChallenge(self, ...)
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end
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function ____exports.setChallenge(self, challenge)
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if not ____exports.onChallenge(nil, challenge) then
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-
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local command = "challenge " .. tostring(challenge)
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log("Restarting the run to set a challenge with a console command of: " .. command)
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Isaac.ExecuteCommand(command)
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end
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end
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return ____exports
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"challenges.d.ts","sourceRoot":"","sources":["../../../src/functions/challenges.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AACvE,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;
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{"version":3,"file":"challenges.d.ts","sourceRoot":"","sources":["../../../src/functions/challenges.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AACvE,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAezD;;;;;;;GAOG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAQrC;AAED;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAK7D;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,SAAS,EAAE,SAAS,GAAG,UAAU,CAKtE;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAK7D;AAED,qEAAqE;AACrE,wBAAgB,cAAc,IAAI,OAAO,CAGxC;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,GAAG,UAAU,EAAE,SAAS,EAAE,GAAG,OAAO,CAG/D;AAED;;;;;;GAMG;AACH,wBAAgB,YAAY,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI,CAQvD"}
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@@ -12,6 +12,8 @@ local DEFAULT_CHALLENGE_CHARACTER = ____challengeCharacters.DEFAULT_CHALLENGE_CH
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local ____challengeNames = require("src.objects.challengeNames")
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local CHALLENGE_NAMES = ____challengeNames.CHALLENGE_NAMES
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local DEFAULT_CHALLENGE_NAME = ____challengeNames.DEFAULT_CHALLENGE_NAME
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local ____log = require("src.functions.log")
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local log = ____log.log
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--- Helper function to see if the player is playing any challenge.
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function ____exports.onAnyChallenge(self)
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local challenge = Isaac.GetChallenge()
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@@ -25,7 +27,9 @@ end
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-- Under the hood, this function executes the `challenge 0` console command.
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function ____exports.clearChallenge(self)
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if ____exports.onAnyChallenge(nil) then
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-
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local command = "challenge " .. tostring(Challenge.NULL)
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log("Restarting the run to clear the current challenge with a console command of: " .. command)
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Isaac.ExecuteCommand(command)
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end
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end
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--- Get the final boss of a challenge. This will only work for vanilla challenges.
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@@ -68,7 +72,9 @@ end
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-- Under the hood, this function executes the `challenge 0` console command.
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function ____exports.setChallenge(self, challenge)
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if not ____exports.onChallenge(nil, challenge) then
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-
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local command = "challenge " .. tostring(challenge)
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log("Restarting the run to set a challenge with a console command of: " .. command)
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Isaac.ExecuteCommand(command)
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end
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end
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return ____exports
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@@ -45,6 +45,15 @@ export declare function onVictoryLap(): boolean;
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* You can optionally specify a `PlayerType` to restart the game as that character.
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*/
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export declare function restart(character?: PlayerType): void;
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/**
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* Helper function to restart the run on a particular starting seed.
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*
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* Under the hood, this function executes the `seed` console command.
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*
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* @param startSeedOrStartSeedString Either the numerical start seed (e.g. 268365970) or the start
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* seed string (e.g. "AAJ2 8V9C").
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*/
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export declare function setRunSeed(startSeedOrStartSeedString: Seed | string): void;
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/**
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* Helper function to change the run status to that of an unseeded run with a new random seed.
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*
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@@ -1 +1 @@
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-
{"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAGL,UAAU,EAEX,MAAM,8BAA8B,CAAC;
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{"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAGL,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAUtC,qDAAqD;AACrD,wBAAgB,mBAAmB,IAAI,OAAO,CAE7C;AAED;;GAEG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAK9C;AAED;;;;;;GAMG;AACH,wBAAgB,wBAAwB,IAAI,OAAO,CAUlD;AAED;;GAEG;AACH,wBAAgB,cAAc,IAAI,UAAU,EAAE,CAO7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAKrC;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAMnC;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAGtC;AAED;;;;;;GAMG;AACH,wBAAgB,OAAO,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI,CAkBpD;AAED;;;;;;;GAOG;AACH,wBAAgB,UAAU,CAAC,0BAA0B,EAAE,IAAI,GAAG,MAAM,GAAG,IAAI,CAQ1E;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,IAAI,CAUlC"}
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@@ -20,6 +20,8 @@ local ____entitiesSpecific = require("src.functions.entitiesSpecific")
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local spawnSlot = ____entitiesSpecific.spawnSlot
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local ____log = require("src.functions.log")
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local log = ____log.log
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local ____types = require("src.functions.types")
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local isString = ____types.isString
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--- Helper function to see if any seed effects (i.e. Easter Eggs) are enabled for the current run.
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function ____exports.anySeedEffectEnabled(self)
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local seeds = game:GetSeeds()
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@@ -92,6 +94,18 @@ function ____exports.restart(self, character)
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log((((("Restarting the run as " .. characterName) .. " (") .. tostring(character)) .. ") with a console command of: ") .. command)
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Isaac.ExecuteCommand(command)
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end
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--- Helper function to restart the run on a particular starting seed.
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--
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-- Under the hood, this function executes the `seed` console command.
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--
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-- @param startSeedOrStartSeedString Either the numerical start seed (e.g. 268365970) or the start
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-- seed string (e.g. "AAJ2 8V9C").
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function ____exports.setRunSeed(self, startSeedOrStartSeedString)
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local startSeedString = isString(nil, startSeedOrStartSeedString) and startSeedOrStartSeedString or Seeds.Seed2String(startSeedOrStartSeedString)
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local command = "seed " .. startSeedString
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log("Restarting the run to set a seed with a console command of: " .. command)
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Isaac.ExecuteCommand(command)
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end
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--- Helper function to change the run status to that of an unseeded run with a new random seed.
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--
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-- This is useful to revert the behavior where playing on a set seed and restarting the game will
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package/package.json
CHANGED
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@@ -12,6 +12,7 @@ import {
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CHALLENGE_NAMES,
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DEFAULT_CHALLENGE_NAME,
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} from "../objects/challengeNames";
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import { log } from "./log";
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/**
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* Helper function to clear the current challenge, which will restart the run on a new random
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@@ -23,7 +24,11 @@ import {
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*/
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export function clearChallenge(): void {
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if (onAnyChallenge()) {
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-
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const command = `challenge ${Challenge.NULL}`;
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log(
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`Restarting the run to clear the current challenge with a console command of: ${command}`,
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);
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Isaac.ExecuteCommand(command);
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}
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}
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@@ -92,6 +97,10 @@ export function onChallenge(...challenges: Challenge[]): boolean {
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*/
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export function setChallenge(challenge: Challenge): void {
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if (!onChallenge(challenge)) {
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const command = `challenge ${challenge}`;
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log(
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`Restarting the run to set a challenge with a console command of: ${command}`,
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);
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Isaac.ExecuteCommand(command);
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}
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}
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package/src/functions/run.ts
CHANGED
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@@ -12,6 +12,7 @@ import { FIRST_CHARACTER } from "../core/constantsFirstLast";
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import { getCharacterName } from "./characters";
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import { spawnSlot } from "./entitiesSpecific";
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import { log } from "./log";
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import { isString } from "./types";
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/** Alias for the `anySeedEffectEnabled` function. */
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export function anyEasterEggEnabled(): boolean {
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@@ -122,6 +123,24 @@ export function restart(character?: PlayerType): void {
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Isaac.ExecuteCommand(command);
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}
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/**
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* Helper function to restart the run on a particular starting seed.
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*
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* Under the hood, this function executes the `seed` console command.
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*
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* @param startSeedOrStartSeedString Either the numerical start seed (e.g. 268365970) or the start
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* seed string (e.g. "AAJ2 8V9C").
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*/
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export function setRunSeed(startSeedOrStartSeedString: Seed | string): void {
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const startSeedString = isString(startSeedOrStartSeedString)
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? startSeedOrStartSeedString
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: Seeds.Seed2String(startSeedOrStartSeedString);
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const command = `seed ${startSeedString}`;
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log(`Restarting the run to set a seed with a console command of: ${command}`);
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Isaac.ExecuteCommand(command);
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}
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/**
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* Helper function to change the run status to that of an unseeded run with a new random seed.
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*
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