isaacscript-common 59.3.0 → 59.4.0
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package/dist/index.rollup.d.ts
CHANGED
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@@ -17005,6 +17005,16 @@ export declare function setRoomDisplayFlags(roomGridIndex: int | undefined, disp
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*/
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export declare function setRoomUncleared(): void;
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17008
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/**
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* Helper function to restart the run on a particular starting seed.
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17010
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*
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17011
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* Under the hood, this function executes the `seed` console command.
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*
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* @param startSeedOrStartSeedString Either the numerical start seed (e.g. 268365970) or the start
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* seed string (e.g. "AAJ2 8V9C").
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*/
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export declare function setRunSeed(startSeedOrStartSeedString: Seed | string): void;
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/** Helper function to set a seed to an RNG object using Blade's recommended shift index. */
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export declare function setSeed(rng: RNG, seed: Seed): void;
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 59.
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isaacscript-common 59.4.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -22636,6 +22636,8 @@ local ____entitiesSpecific = require("src.functions.entitiesSpecific")
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local spawnSlot = ____entitiesSpecific.spawnSlot
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local ____log = require("src.functions.log")
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local log = ____log.log
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local ____types = require("src.functions.types")
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local isString = ____types.isString
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function ____exports.anySeedEffectEnabled(self)
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local seeds = game:GetSeeds()
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local numSeedEffects = seeds:CountSeedEffects()
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@@ -22685,6 +22687,10 @@ function ____exports.restart(self, character)
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log((((("Restarting the run as " .. characterName) .. " (") .. tostring(character)) .. ") with a console command of: ") .. command)
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Isaac.ExecuteCommand(command)
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end
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function ____exports.setRunSeed(self, startSeedOrStartSeedString)
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local startSeedString = isString(nil, startSeedOrStartSeedString) and startSeedOrStartSeedString or Seeds.Seed2String(startSeedOrStartSeedString)
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22692
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Isaac.ExecuteCommand("seed " .. startSeedString)
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end
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function ____exports.setUnseeded(self)
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local seeds = game:GetSeeds()
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seeds:Reset()
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@@ -45,6 +45,15 @@ export declare function onVictoryLap(): boolean;
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* You can optionally specify a `PlayerType` to restart the game as that character.
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*/
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export declare function restart(character?: PlayerType): void;
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/**
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* Helper function to restart the run on a particular starting seed.
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*
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* Under the hood, this function executes the `seed` console command.
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*
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* @param startSeedOrStartSeedString Either the numerical start seed (e.g. 268365970) or the start
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* seed string (e.g. "AAJ2 8V9C").
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*/
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export declare function setRunSeed(startSeedOrStartSeedString: Seed | string): void;
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/**
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* Helper function to change the run status to that of an unseeded run with a new random seed.
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*
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAGL,UAAU,EAEX,MAAM,8BAA8B,CAAC;
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{"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAGL,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAUtC,qDAAqD;AACrD,wBAAgB,mBAAmB,IAAI,OAAO,CAE7C;AAED;;GAEG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAK9C;AAED;;;;;;GAMG;AACH,wBAAgB,wBAAwB,IAAI,OAAO,CAUlD;AAED;;GAEG;AACH,wBAAgB,cAAc,IAAI,UAAU,EAAE,CAO7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAKrC;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAMnC;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAGtC;AAED;;;;;;GAMG;AACH,wBAAgB,OAAO,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI,CAkBpD;AAED;;;;;;;GAOG;AACH,wBAAgB,UAAU,CAAC,0BAA0B,EAAE,IAAI,GAAG,MAAM,GAAG,IAAI,CAM1E;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,IAAI,CAUlC"}
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@@ -20,6 +20,8 @@ local ____entitiesSpecific = require("src.functions.entitiesSpecific")
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local spawnSlot = ____entitiesSpecific.spawnSlot
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local ____log = require("src.functions.log")
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local log = ____log.log
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local ____types = require("src.functions.types")
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local isString = ____types.isString
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--- Helper function to see if any seed effects (i.e. Easter Eggs) are enabled for the current run.
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function ____exports.anySeedEffectEnabled(self)
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local seeds = game:GetSeeds()
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@@ -92,6 +94,16 @@ function ____exports.restart(self, character)
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log((((("Restarting the run as " .. characterName) .. " (") .. tostring(character)) .. ") with a console command of: ") .. command)
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Isaac.ExecuteCommand(command)
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end
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--- Helper function to restart the run on a particular starting seed.
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--
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-- Under the hood, this function executes the `seed` console command.
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--
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-- @param startSeedOrStartSeedString Either the numerical start seed (e.g. 268365970) or the start
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-- seed string (e.g. "AAJ2 8V9C").
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function ____exports.setRunSeed(self, startSeedOrStartSeedString)
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local startSeedString = isString(nil, startSeedOrStartSeedString) and startSeedOrStartSeedString or Seeds.Seed2String(startSeedOrStartSeedString)
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Isaac.ExecuteCommand("seed " .. startSeedString)
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end
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--- Helper function to change the run status to that of an unseeded run with a new random seed.
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--
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-- This is useful to revert the behavior where playing on a set seed and restarting the game will
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package/package.json
CHANGED
package/src/functions/run.ts
CHANGED
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@@ -12,6 +12,7 @@ import { FIRST_CHARACTER } from "../core/constantsFirstLast";
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import { getCharacterName } from "./characters";
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import { spawnSlot } from "./entitiesSpecific";
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import { log } from "./log";
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import { isString } from "./types";
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/** Alias for the `anySeedEffectEnabled` function. */
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export function anyEasterEggEnabled(): boolean {
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@@ -122,6 +123,22 @@ export function restart(character?: PlayerType): void {
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Isaac.ExecuteCommand(command);
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}
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/**
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* Helper function to restart the run on a particular starting seed.
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*
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* Under the hood, this function executes the `seed` console command.
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*
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* @param startSeedOrStartSeedString Either the numerical start seed (e.g. 268365970) or the start
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* seed string (e.g. "AAJ2 8V9C").
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*/
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export function setRunSeed(startSeedOrStartSeedString: Seed | string): void {
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const startSeedString = isString(startSeedOrStartSeedString)
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? startSeedOrStartSeedString
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: Seeds.Seed2String(startSeedOrStartSeedString);
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Isaac.ExecuteCommand(`seed ${startSeedString}`);
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}
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/**
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* Helper function to change the run status to that of an unseeded run with a new random seed.
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*
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