isaacscript-common 59.2.0 → 59.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +19 -0
- package/dist/isaacscript-common.lua +15 -5
- package/dist/src/functions/challenges.d.ts +17 -0
- package/dist/src/functions/challenges.d.ts.map +1 -1
- package/dist/src/functions/challenges.lua +26 -5
- package/package.json +1 -1
- package/src/functions/challenges.ts +27 -0
package/dist/index.rollup.d.ts
CHANGED
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@@ -1550,6 +1550,16 @@ export declare const CHEST_PICKUP_VARIANTS_SET: ReadonlySet<PickupVariant>;
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*/
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export declare function clamp(num: int, min: int, max: int): int;
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/**
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* Helper function to clear the current challenge, which will restart the run on a new random
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* non-challenge seed with the current character.
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*
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* If the player is not in a challenge already, this function will do nothing.
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*
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* Under the hood, this function executes the `challenge 0` console command.
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*/
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export declare function clearChallenge(): void;
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export declare function clearCollectibleSprite(collectible: EntityPickup): void;
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/**
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@@ -16771,6 +16781,15 @@ export declare function setBackdrop(backdropType: BackdropType): void;
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*/
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export declare function setBlindfold(player: EntityPlayer, enabled: boolean, modifyCostume?: boolean): void;
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/**
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* Helper function to restart the run on a particular challenge.
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*
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* If the player is already in the particular challenge, this function will do nothing.
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*
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* Under the hood, this function executes the `challenge 0` console command.
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*/
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export declare function setChallenge(challenge: Challenge): void;
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/**
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* Helper function to set a collectible sprite to a question mark (i.e. how collectibles look when
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* the player has Curse of the Blind).
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 59.
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+
isaacscript-common 59.3.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -54628,6 +54628,15 @@ local DEFAULT_CHALLENGE_CHARACTER = ____challengeCharacters.DEFAULT_CHALLENGE_CH
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local ____challengeNames = require("src.objects.challengeNames")
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local CHALLENGE_NAMES = ____challengeNames.CHALLENGE_NAMES
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local DEFAULT_CHALLENGE_NAME = ____challengeNames.DEFAULT_CHALLENGE_NAME
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function ____exports.onAnyChallenge(self)
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local challenge = Isaac.GetChallenge()
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return challenge ~= Challenge.NULL
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end
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function ____exports.clearChallenge(self)
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if ____exports.onAnyChallenge(nil) then
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Isaac.ExecuteCommand("challenge " .. tostring(Challenge.NULL))
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end
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end
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function ____exports.getChallengeBoss(self, challenge)
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local challengeBossID = CHALLENGE_BOSSES[challenge]
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return challengeBossID or DEFAULT_CHALLENGE_BOSS_ID
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@@ -54640,15 +54649,16 @@ function ____exports.getChallengeName(self, challenge)
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local challengeName = CHALLENGE_NAMES[challenge]
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return challengeName or DEFAULT_CHALLENGE_NAME
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end
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-
function ____exports.onAnyChallenge(self)
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local challenge = Isaac.GetChallenge()
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return challenge ~= Challenge.NULL
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-
end
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function ____exports.onChallenge(self, ...)
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local challenges = {...}
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local challenge = Isaac.GetChallenge()
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return __TS__ArrayIncludes(challenges, challenge)
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end
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function ____exports.setChallenge(self, challenge)
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if not ____exports.onChallenge(nil, challenge) then
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Isaac.ExecuteCommand("challenge " .. tostring(challenge))
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end
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end
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return ____exports
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end,
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["src.interfaces.ChargeBarSprites"] = function(...)
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@@ -1,5 +1,14 @@
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import type { BossID, PlayerType } from "isaac-typescript-definitions";
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import { Challenge } from "isaac-typescript-definitions";
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/**
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* Helper function to clear the current challenge, which will restart the run on a new random
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* non-challenge seed with the current character.
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*
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* If the player is not in a challenge already, this function will do nothing.
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*
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* Under the hood, this function executes the `challenge 0` console command.
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*/
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export declare function clearChallenge(): void;
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/**
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* Get the final boss of a challenge. This will only work for vanilla challenges.
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*
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@@ -30,4 +39,12 @@ export declare function onAnyChallenge(): boolean;
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* for.
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*/
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export declare function onChallenge(...challenges: Challenge[]): boolean;
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/**
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* Helper function to restart the run on a particular challenge.
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*
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* If the player is already in the particular challenge, this function will do nothing.
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*
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* Under the hood, this function executes the `challenge 0` console command.
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*/
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export declare function setChallenge(challenge: Challenge): void;
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//# sourceMappingURL=challenges.d.ts.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"challenges.d.ts","sourceRoot":"","sources":["../../../src/functions/challenges.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AACvE,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAczD;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAK7D;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,SAAS,EAAE,SAAS,GAAG,UAAU,CAKtE;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAK7D;AAED,qEAAqE;AACrE,wBAAgB,cAAc,IAAI,OAAO,CAGxC;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,GAAG,UAAU,EAAE,SAAS,EAAE,GAAG,OAAO,CAG/D"}
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{"version":3,"file":"challenges.d.ts","sourceRoot":"","sources":["../../../src/functions/challenges.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AACvE,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAczD;;;;;;;GAOG;AACH,wBAAgB,cAAc,IAAI,IAAI,CAIrC;AAED;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAK7D;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,SAAS,EAAE,SAAS,GAAG,UAAU,CAKtE;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAK7D;AAED,qEAAqE;AACrE,wBAAgB,cAAc,IAAI,OAAO,CAGxC;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,GAAG,UAAU,EAAE,SAAS,EAAE,GAAG,OAAO,CAG/D;AAED;;;;;;GAMG;AACH,wBAAgB,YAAY,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI,CAIvD"}
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@@ -12,6 +12,22 @@ local DEFAULT_CHALLENGE_CHARACTER = ____challengeCharacters.DEFAULT_CHALLENGE_CH
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local ____challengeNames = require("src.objects.challengeNames")
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local CHALLENGE_NAMES = ____challengeNames.CHALLENGE_NAMES
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local DEFAULT_CHALLENGE_NAME = ____challengeNames.DEFAULT_CHALLENGE_NAME
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--- Helper function to see if the player is playing any challenge.
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function ____exports.onAnyChallenge(self)
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local challenge = Isaac.GetChallenge()
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return challenge ~= Challenge.NULL
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end
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--- Helper function to clear the current challenge, which will restart the run on a new random
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-- non-challenge seed with the current character.
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--
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-- If the player is not in a challenge already, this function will do nothing.
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--
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-- Under the hood, this function executes the `challenge 0` console command.
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function ____exports.clearChallenge(self)
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if ____exports.onAnyChallenge(nil) then
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Isaac.ExecuteCommand("challenge " .. tostring(Challenge.NULL))
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end
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end
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--- Get the final boss of a challenge. This will only work for vanilla challenges.
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--
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-- For modded challenges, `BossID.MOM` (6) will be returned.
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@@ -36,11 +52,6 @@ function ____exports.getChallengeName(self, challenge)
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local challengeName = CHALLENGE_NAMES[challenge]
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return challengeName or DEFAULT_CHALLENGE_NAME
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end
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--- Helper function to see if the player is playing any challenge.
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function ____exports.onAnyChallenge(self)
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local challenge = Isaac.GetChallenge()
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return challenge ~= Challenge.NULL
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end
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--- Helper function to check to see if the player is playing a particular challenge.
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--
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-- This function is variadic, meaning that you can specify as many challenges as you want to check
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@@ -50,4 +61,14 @@ function ____exports.onChallenge(self, ...)
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local challenge = Isaac.GetChallenge()
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return __TS__ArrayIncludes(challenges, challenge)
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end
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--- Helper function to restart the run on a particular challenge.
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--
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-- If the player is already in the particular challenge, this function will do nothing.
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--
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-- Under the hood, this function executes the `challenge 0` console command.
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function ____exports.setChallenge(self, challenge)
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if not ____exports.onChallenge(nil, challenge) then
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Isaac.ExecuteCommand("challenge " .. tostring(challenge))
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end
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end
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return ____exports
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package/package.json
CHANGED
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@@ -13,6 +13,20 @@ import {
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DEFAULT_CHALLENGE_NAME,
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} from "../objects/challengeNames";
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/**
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* Helper function to clear the current challenge, which will restart the run on a new random
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* non-challenge seed with the current character.
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*
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* If the player is not in a challenge already, this function will do nothing.
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*
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* Under the hood, this function executes the `challenge 0` console command.
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*/
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export function clearChallenge(): void {
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if (onAnyChallenge()) {
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Isaac.ExecuteCommand(`challenge ${Challenge.NULL}`);
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}
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}
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/**
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* Get the final boss of a challenge. This will only work for vanilla challenges.
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*
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@@ -68,3 +82,16 @@ export function onChallenge(...challenges: Challenge[]): boolean {
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const challenge = Isaac.GetChallenge();
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return challenges.includes(challenge);
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}
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/**
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* Helper function to restart the run on a particular challenge.
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*
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* If the player is already in the particular challenge, this function will do nothing.
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*
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* Under the hood, this function executes the `challenge 0` console command.
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*/
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export function setChallenge(challenge: Challenge): void {
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if (!onChallenge(challenge)) {
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Isaac.ExecuteCommand(`challenge ${challenge}`);
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}
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}
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