isaacscript-common 59.1.0 → 59.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +12 -1
- package/dist/isaacscript-common.lua +14 -1
- package/dist/src/functions/challenges.d.ts +11 -1
- package/dist/src/functions/challenges.d.ts.map +1 -1
- package/dist/src/functions/challenges.lua +18 -0
- package/package.json +1 -1
- package/src/functions/challenges.ts +19 -5
package/dist/index.rollup.d.ts
CHANGED
|
@@ -12,7 +12,7 @@ import { ButtonAction } from 'isaac-typescript-definitions';
|
|
|
12
12
|
import { CacheFlag } from 'isaac-typescript-definitions';
|
|
13
13
|
import { CallbackPriority } from 'isaac-typescript-definitions/dist/src/enums/CallbackPriority';
|
|
14
14
|
import { CardType } from 'isaac-typescript-definitions';
|
|
15
|
-
import
|
|
15
|
+
import { Challenge } from 'isaac-typescript-definitions';
|
|
16
16
|
import type { CoinSubType } from 'isaac-typescript-definitions';
|
|
17
17
|
import type { CollectiblePedestalType } from 'isaac-typescript-definitions';
|
|
18
18
|
import { CollectibleType } from 'isaac-typescript-definitions';
|
|
@@ -14326,6 +14326,9 @@ export declare const NUM_VANILLA_PILL_EFFECTS: int;
|
|
|
14326
14326
|
/** Calculated from the `TrinketType` enum. (`TrinketType.NULL` is not included.) */
|
|
14327
14327
|
export declare const NUM_VANILLA_TRINKET_TYPES: number;
|
|
14328
14328
|
|
|
14329
|
+
/** Helper function to see if the player is playing any challenge. */
|
|
14330
|
+
export declare function onAnyChallenge(): boolean;
|
|
14331
|
+
|
|
14329
14332
|
/**
|
|
14330
14333
|
* Helper function to check if the player has taken Dad's Note. This sets the game state flag of
|
|
14331
14334
|
* `GameStateFlag.BACKWARDS_PATH` and causes floor generation to change.
|
|
@@ -14334,6 +14337,14 @@ export declare function onAscent(): boolean;
|
|
|
14334
14337
|
|
|
14335
14338
|
export declare function onCathedral(): boolean;
|
|
14336
14339
|
|
|
14340
|
+
/**
|
|
14341
|
+
* Helper function to check to see if the player is playing a particular challenge.
|
|
14342
|
+
*
|
|
14343
|
+
* This function is variadic, meaning that you can specify as many challenges as you want to check
|
|
14344
|
+
* for.
|
|
14345
|
+
*/
|
|
14346
|
+
export declare function onChallenge(...challenges: Challenge[]): boolean;
|
|
14347
|
+
|
|
14337
14348
|
export declare function onChest(): boolean;
|
|
14338
14349
|
|
|
14339
14350
|
export declare function onDarkRoom(): boolean;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
--[[
|
|
2
2
|
|
|
3
|
-
isaacscript-common 59.
|
|
3
|
+
isaacscript-common 59.2.0
|
|
4
4
|
|
|
5
5
|
This is the "isaacscript-common" library, which was created with the IsaacScript tool.
|
|
6
6
|
|
|
@@ -54614,7 +54614,11 @@ ____exports.CHALLENGE_NAMES = {
|
|
|
54614
54614
|
return ____exports
|
|
54615
54615
|
end,
|
|
54616
54616
|
["src.functions.challenges"] = function(...)
|
|
54617
|
+
local ____lualib = require("lualib_bundle")
|
|
54618
|
+
local __TS__ArrayIncludes = ____lualib.__TS__ArrayIncludes
|
|
54617
54619
|
local ____exports = {}
|
|
54620
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
|
|
54621
|
+
local Challenge = ____isaac_2Dtypescript_2Ddefinitions.Challenge
|
|
54618
54622
|
local ____challengeBosses = require("src.objects.challengeBosses")
|
|
54619
54623
|
local CHALLENGE_BOSSES = ____challengeBosses.CHALLENGE_BOSSES
|
|
54620
54624
|
local DEFAULT_CHALLENGE_BOSS_ID = ____challengeBosses.DEFAULT_CHALLENGE_BOSS_ID
|
|
@@ -54636,6 +54640,15 @@ function ____exports.getChallengeName(self, challenge)
|
|
|
54636
54640
|
local challengeName = CHALLENGE_NAMES[challenge]
|
|
54637
54641
|
return challengeName or DEFAULT_CHALLENGE_NAME
|
|
54638
54642
|
end
|
|
54643
|
+
function ____exports.onAnyChallenge(self)
|
|
54644
|
+
local challenge = Isaac.GetChallenge()
|
|
54645
|
+
return challenge ~= Challenge.NULL
|
|
54646
|
+
end
|
|
54647
|
+
function ____exports.onChallenge(self, ...)
|
|
54648
|
+
local challenges = {...}
|
|
54649
|
+
local challenge = Isaac.GetChallenge()
|
|
54650
|
+
return __TS__ArrayIncludes(challenges, challenge)
|
|
54651
|
+
end
|
|
54639
54652
|
return ____exports
|
|
54640
54653
|
end,
|
|
54641
54654
|
["src.interfaces.ChargeBarSprites"] = function(...)
|
|
@@ -1,4 +1,5 @@
|
|
|
1
|
-
import type { BossID,
|
|
1
|
+
import type { BossID, PlayerType } from "isaac-typescript-definitions";
|
|
2
|
+
import { Challenge } from "isaac-typescript-definitions";
|
|
2
3
|
/**
|
|
3
4
|
* Get the final boss of a challenge. This will only work for vanilla challenges.
|
|
4
5
|
*
|
|
@@ -20,4 +21,13 @@ export declare function getChallengeCharacter(challenge: Challenge): PlayerType;
|
|
|
20
21
|
* For modded challenges, "Unknown" will be returned.
|
|
21
22
|
*/
|
|
22
23
|
export declare function getChallengeName(challenge: Challenge): string;
|
|
24
|
+
/** Helper function to see if the player is playing any challenge. */
|
|
25
|
+
export declare function onAnyChallenge(): boolean;
|
|
26
|
+
/**
|
|
27
|
+
* Helper function to check to see if the player is playing a particular challenge.
|
|
28
|
+
*
|
|
29
|
+
* This function is variadic, meaning that you can specify as many challenges as you want to check
|
|
30
|
+
* for.
|
|
31
|
+
*/
|
|
32
|
+
export declare function onChallenge(...challenges: Challenge[]): boolean;
|
|
23
33
|
//# sourceMappingURL=challenges.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"challenges.d.ts","sourceRoot":"","sources":["../../../src/functions/challenges.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,
|
|
1
|
+
{"version":3,"file":"challenges.d.ts","sourceRoot":"","sources":["../../../src/functions/challenges.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AACvE,OAAO,EAAE,SAAS,EAAE,MAAM,8BAA8B,CAAC;AAczD;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAK7D;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CAAC,SAAS,EAAE,SAAS,GAAG,UAAU,CAKtE;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,SAAS,EAAE,SAAS,GAAG,MAAM,CAK7D;AAED,qEAAqE;AACrE,wBAAgB,cAAc,IAAI,OAAO,CAGxC;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,GAAG,UAAU,EAAE,SAAS,EAAE,GAAG,OAAO,CAG/D"}
|
|
@@ -1,4 +1,8 @@
|
|
|
1
|
+
local ____lualib = require("lualib_bundle")
|
|
2
|
+
local __TS__ArrayIncludes = ____lualib.__TS__ArrayIncludes
|
|
1
3
|
local ____exports = {}
|
|
4
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
|
|
5
|
+
local Challenge = ____isaac_2Dtypescript_2Ddefinitions.Challenge
|
|
2
6
|
local ____challengeBosses = require("src.objects.challengeBosses")
|
|
3
7
|
local CHALLENGE_BOSSES = ____challengeBosses.CHALLENGE_BOSSES
|
|
4
8
|
local DEFAULT_CHALLENGE_BOSS_ID = ____challengeBosses.DEFAULT_CHALLENGE_BOSS_ID
|
|
@@ -32,4 +36,18 @@ function ____exports.getChallengeName(self, challenge)
|
|
|
32
36
|
local challengeName = CHALLENGE_NAMES[challenge]
|
|
33
37
|
return challengeName or DEFAULT_CHALLENGE_NAME
|
|
34
38
|
end
|
|
39
|
+
--- Helper function to see if the player is playing any challenge.
|
|
40
|
+
function ____exports.onAnyChallenge(self)
|
|
41
|
+
local challenge = Isaac.GetChallenge()
|
|
42
|
+
return challenge ~= Challenge.NULL
|
|
43
|
+
end
|
|
44
|
+
--- Helper function to check to see if the player is playing a particular challenge.
|
|
45
|
+
--
|
|
46
|
+
-- This function is variadic, meaning that you can specify as many challenges as you want to check
|
|
47
|
+
-- for.
|
|
48
|
+
function ____exports.onChallenge(self, ...)
|
|
49
|
+
local challenges = {...}
|
|
50
|
+
local challenge = Isaac.GetChallenge()
|
|
51
|
+
return __TS__ArrayIncludes(challenges, challenge)
|
|
52
|
+
end
|
|
35
53
|
return ____exports
|
package/package.json
CHANGED
|
@@ -1,8 +1,5 @@
|
|
|
1
|
-
import type {
|
|
2
|
-
|
|
3
|
-
Challenge,
|
|
4
|
-
PlayerType,
|
|
5
|
-
} from "isaac-typescript-definitions";
|
|
1
|
+
import type { BossID, PlayerType } from "isaac-typescript-definitions";
|
|
2
|
+
import { Challenge } from "isaac-typescript-definitions";
|
|
6
3
|
import {
|
|
7
4
|
CHALLENGE_BOSSES,
|
|
8
5
|
DEFAULT_CHALLENGE_BOSS_ID,
|
|
@@ -54,3 +51,20 @@ export function getChallengeName(challenge: Challenge): string {
|
|
|
54
51
|
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
|
55
52
|
return challengeName ?? DEFAULT_CHALLENGE_NAME;
|
|
56
53
|
}
|
|
54
|
+
|
|
55
|
+
/** Helper function to see if the player is playing any challenge. */
|
|
56
|
+
export function onAnyChallenge(): boolean {
|
|
57
|
+
const challenge = Isaac.GetChallenge();
|
|
58
|
+
return challenge !== Challenge.NULL;
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
/**
|
|
62
|
+
* Helper function to check to see if the player is playing a particular challenge.
|
|
63
|
+
*
|
|
64
|
+
* This function is variadic, meaning that you can specify as many challenges as you want to check
|
|
65
|
+
* for.
|
|
66
|
+
*/
|
|
67
|
+
export function onChallenge(...challenges: Challenge[]): boolean {
|
|
68
|
+
const challenge = Isaac.GetChallenge();
|
|
69
|
+
return challenges.includes(challenge);
|
|
70
|
+
}
|