isaacscript-common 56.1.0 → 57.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -15207,13 +15207,40 @@ declare interface ReadonlySetConstructor {
15207
15207
  readonly prototype: ReadonlySet<any>;
15208
15208
  }
15209
15209
 
15210
+ /**
15211
+ * Helper function to let the Rebirth Item Tracker know that it should remove a collectible from its
15212
+ * list.
15213
+ *
15214
+ * The "item tracker" in this function does not refer to the in-game item tracker, but rather to the
15215
+ * external Python program.
15216
+ *
15217
+ * This function is variadic, meaning that you can pass as many collectible types as you want to
15218
+ * remove.
15219
+ *
15220
+ * Note that calling this function is not normally necessary when removing collectibles from
15221
+ * players. For example, when you remove a collectible with the `EntityPlayer.RemoveCollectible`
15222
+ * method, a proper message is sent to the log file by the game the item tracker will automatically
15223
+ * remove it. However, in some cases, this function can be useful:
15224
+ *
15225
+ * - We may be giving the player a "fake" collectible (e.g. 1-Up for the purposes of an extra life)
15226
+ * and do not want the fake collectible to show up on the tracker.
15227
+ * - We may be removing a starting active item. Since active items are never removed from the
15228
+ * tracker, we want to tell the item tracker that the player never had a particular active item to
15229
+ * begin with.
15230
+ *
15231
+ * @see https://github.com/Rchardon/RebirthItemTracker
15232
+ */
15233
+ export declare function rebirthItemTrackerRemoveCollectible(...collectibleTypes: CollectibleType[]): void;
15234
+
15210
15235
  /**
15211
15236
  * Helper function to let the Rebirth Item Tracker know that it should write the submitted text
15212
15237
  * string to a file. This is useful for capturing text in programs like Open Broadcaster Software
15213
15238
  * (OBS).
15214
15239
  *
15215
15240
  * The "item tracker" in this function does not refer to the in-game item tracker, but rather to the
15216
- * Python program located at: https://github.com/Rchardon/RebirthItemTracker
15241
+ * external Python program.
15242
+ *
15243
+ * @see https://github.com/Rchardon/RebirthItemTracker
15217
15244
  */
15218
15245
  export declare function rebirthItemTrackerWriteToFile(msg: string): void;
15219
15246
 
@@ -15689,23 +15716,6 @@ export declare function removeCollectibleCostume(player: EntityPlayer, collectib
15689
15716
  */
15690
15717
  export declare function removeCollectibleFromAllPlayers(...collectibleTypes: CollectibleType[]): void;
15691
15718
 
15692
- /**
15693
- * Helper function to put a message in the log.txt file to let the Rebirth Item Tracker know that it
15694
- * should remove an item.
15695
- *
15696
- * The "item tracker" in this function does not refer to the in-game item tracker, but rather to the
15697
- * Python program located at: https://github.com/Rchardon/RebirthItemTracker
15698
- *
15699
- * This function is useful when you need to add a "fake" collectible to a player. Note that calling
15700
- * this function is not necessary when removing items from players. For example, when you remove a
15701
- * collectible with the `EntityPlayer.RemoveCollectible` method, a proper message is sent to the log
15702
- * the item tracker will automatically remove it.
15703
- *
15704
- * This function is variadic, meaning that you can pass as many collectible types as you want to
15705
- * remove.
15706
- */
15707
- export declare function removeCollectibleFromItemTracker(...collectibleTypes: CollectibleType[]): void;
15708
-
15709
15719
  /**
15710
15720
  * Helper function to remove one or more collectibles from all item pools.
15711
15721
  *
@@ -1,6 +1,6 @@
1
1
  --[[
2
2
 
3
- isaacscript-common 56.1.0
3
+ isaacscript-common 57.0.0
4
4
 
5
5
  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
6
6
 
@@ -35365,19 +35365,17 @@ return ____exports
35365
35365
  end,
35366
35366
  ["src.functions.external"] = function(...)
35367
35367
  local ____exports = {}
35368
- local ____collectibles = require("src.functions.collectibles")
35369
- local getCollectibleName = ____collectibles.getCollectibleName
35368
+ local REBIRTH_ITEM_TRACKER_REMOVE_COLLECTIBLE_COMMAND = "REBIRTH_ITEM_TRACKER_REMOVE_COLLECTIBLE"
35370
35369
  local REBIRTH_ITEM_TRACKER_WRITE_TO_FILE_COMMAND = "REBIRTH_ITEM_TRACKER_WRITE_TO_FILE"
35371
- function ____exports.rebirthItemTrackerWriteToFile(self, msg)
35372
- Isaac.DebugString((REBIRTH_ITEM_TRACKER_WRITE_TO_FILE_COMMAND .. " ") .. msg)
35373
- end
35374
- function ____exports.removeCollectibleFromItemTracker(self, ...)
35370
+ function ____exports.rebirthItemTrackerRemoveCollectible(self, ...)
35375
35371
  local collectibleTypes = {...}
35376
35372
  for ____, collectibleType in ipairs(collectibleTypes) do
35377
- local collectibleName = getCollectibleName(nil, collectibleType)
35378
- Isaac.DebugString(((("Removing collectible " .. tostring(collectibleType)) .. " (") .. collectibleName) .. ") on player 0 (Player)")
35373
+ Isaac.DebugString((REBIRTH_ITEM_TRACKER_REMOVE_COLLECTIBLE_COMMAND .. " ") .. tostring(collectibleType))
35379
35374
  end
35380
35375
  end
35376
+ function ____exports.rebirthItemTrackerWriteToFile(self, msg)
35377
+ Isaac.DebugString((REBIRTH_ITEM_TRACKER_WRITE_TO_FILE_COMMAND .. " ") .. msg)
35378
+ end
35381
35379
  return ____exports
35382
35380
  end,
35383
35381
  ["src.classes.features.callbackLogic.CustomRevive"] = function(...)
@@ -35398,7 +35396,7 @@ local ISCFeature = ____ISCFeature.ISCFeature
35398
35396
  local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
35399
35397
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
35400
35398
  local ____external = require("src.functions.external")
35401
- local removeCollectibleFromItemTracker = ____external.removeCollectibleFromItemTracker
35399
+ local rebirthItemTrackerRemoveCollectible = ____external.rebirthItemTrackerRemoveCollectible
35402
35400
  local ____log = require("src.functions.log")
35403
35401
  local log = ____log.log
35404
35402
  local logError = ____log.logError
@@ -35500,7 +35498,7 @@ function CustomRevive.prototype.playerIsAboutToDie(self, player)
35500
35498
  v.run.dyingPlayerIndex = getPlayerIndex(nil, player)
35501
35499
  self:logStateChanged()
35502
35500
  player:AddCollectible(CollectibleType.ONE_UP, 0, false)
35503
- removeCollectibleFromItemTracker(nil, CollectibleType.ONE_UP)
35501
+ rebirthItemTrackerRemoveCollectible(nil, CollectibleType.ONE_UP)
35504
35502
  local playerIndex = getPlayerIndex(nil, player)
35505
35503
  self.runInNFrames:runNextGameFrame(function()
35506
35504
  local futurePlayer = getPlayerFromIndex(nil, playerIndex)
@@ -15,7 +15,7 @@ local ISCFeature = ____ISCFeature.ISCFeature
15
15
  local ____ModCallbackCustom = require("src.enums.ModCallbackCustom")
16
16
  local ModCallbackCustom = ____ModCallbackCustom.ModCallbackCustom
17
17
  local ____external = require("src.functions.external")
18
- local removeCollectibleFromItemTracker = ____external.removeCollectibleFromItemTracker
18
+ local rebirthItemTrackerRemoveCollectible = ____external.rebirthItemTrackerRemoveCollectible
19
19
  local ____log = require("src.functions.log")
20
20
  local log = ____log.log
21
21
  local logError = ____log.logError
@@ -117,7 +117,7 @@ function CustomRevive.prototype.playerIsAboutToDie(self, player)
117
117
  v.run.dyingPlayerIndex = getPlayerIndex(nil, player)
118
118
  self:logStateChanged()
119
119
  player:AddCollectible(CollectibleType.ONE_UP, 0, false)
120
- removeCollectibleFromItemTracker(nil, CollectibleType.ONE_UP)
120
+ rebirthItemTrackerRemoveCollectible(nil, CollectibleType.ONE_UP)
121
121
  local playerIndex = getPlayerIndex(nil, player)
122
122
  self.runInNFrames:runNextGameFrame(function()
123
123
  local futurePlayer = getPlayerFromIndex(nil, playerIndex)
@@ -5,28 +5,38 @@
5
5
  */
6
6
  import type { CollectibleType } from "isaac-typescript-definitions";
7
7
  /**
8
- * Helper function to let the Rebirth Item Tracker know that it should write the submitted text
9
- * string to a file. This is useful for capturing text in programs like Open Broadcaster Software
10
- * (OBS).
8
+ * Helper function to let the Rebirth Item Tracker know that it should remove a collectible from its
9
+ * list.
11
10
  *
12
11
  * The "item tracker" in this function does not refer to the in-game item tracker, but rather to the
13
- * Python program located at: https://github.com/Rchardon/RebirthItemTracker
12
+ * external Python program.
13
+ *
14
+ * This function is variadic, meaning that you can pass as many collectible types as you want to
15
+ * remove.
16
+ *
17
+ * Note that calling this function is not normally necessary when removing collectibles from
18
+ * players. For example, when you remove a collectible with the `EntityPlayer.RemoveCollectible`
19
+ * method, a proper message is sent to the log file by the game the item tracker will automatically
20
+ * remove it. However, in some cases, this function can be useful:
21
+ *
22
+ * - We may be giving the player a "fake" collectible (e.g. 1-Up for the purposes of an extra life)
23
+ * and do not want the fake collectible to show up on the tracker.
24
+ * - We may be removing a starting active item. Since active items are never removed from the
25
+ * tracker, we want to tell the item tracker that the player never had a particular active item to
26
+ * begin with.
27
+ *
28
+ * @see https://github.com/Rchardon/RebirthItemTracker
14
29
  */
15
- export declare function rebirthItemTrackerWriteToFile(msg: string): void;
30
+ export declare function rebirthItemTrackerRemoveCollectible(...collectibleTypes: CollectibleType[]): void;
16
31
  /**
17
- * Helper function to put a message in the log.txt file to let the Rebirth Item Tracker know that it
18
- * should remove an item.
32
+ * Helper function to let the Rebirth Item Tracker know that it should write the submitted text
33
+ * string to a file. This is useful for capturing text in programs like Open Broadcaster Software
34
+ * (OBS).
19
35
  *
20
36
  * The "item tracker" in this function does not refer to the in-game item tracker, but rather to the
21
- * Python program located at: https://github.com/Rchardon/RebirthItemTracker
37
+ * external Python program.
22
38
  *
23
- * This function is useful when you need to add a "fake" collectible to a player. Note that calling
24
- * this function is not necessary when removing items from players. For example, when you remove a
25
- * collectible with the `EntityPlayer.RemoveCollectible` method, a proper message is sent to the log
26
- * the item tracker will automatically remove it.
27
- *
28
- * This function is variadic, meaning that you can pass as many collectible types as you want to
29
- * remove.
39
+ * @see https://github.com/Rchardon/RebirthItemTracker
30
40
  */
31
- export declare function removeCollectibleFromItemTracker(...collectibleTypes: CollectibleType[]): void;
41
+ export declare function rebirthItemTrackerWriteToFile(msg: string): void;
32
42
  //# sourceMappingURL=external.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"external.d.ts","sourceRoot":"","sources":["../../../src/functions/external.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAMpE;;;;;;;GAOG;AACH,wBAAgB,6BAA6B,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAI/D;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,gCAAgC,CAC9C,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAUN"}
1
+ {"version":3,"file":"external.d.ts","sourceRoot":"","sources":["../../../src/functions/external.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAQpE;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,mCAAmC,CACjD,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAQN;AAED;;;;;;;;;GASG;AACH,wBAAgB,6BAA6B,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI,CAI/D"}
@@ -1,34 +1,42 @@
1
1
  local ____exports = {}
2
- local ____collectibles = require("src.functions.collectibles")
3
- local getCollectibleName = ____collectibles.getCollectibleName
2
+ local REBIRTH_ITEM_TRACKER_REMOVE_COLLECTIBLE_COMMAND = "REBIRTH_ITEM_TRACKER_REMOVE_COLLECTIBLE"
4
3
  local REBIRTH_ITEM_TRACKER_WRITE_TO_FILE_COMMAND = "REBIRTH_ITEM_TRACKER_WRITE_TO_FILE"
5
- --- Helper function to let the Rebirth Item Tracker know that it should write the submitted text
6
- -- string to a file. This is useful for capturing text in programs like Open Broadcaster Software
7
- -- (OBS).
4
+ --- Helper function to let the Rebirth Item Tracker know that it should remove a collectible from its
5
+ -- list.
8
6
  --
9
7
  -- The "item tracker" in this function does not refer to the in-game item tracker, but rather to the
10
- -- Python program located at: https://github.com/Rchardon/RebirthItemTracker
11
- function ____exports.rebirthItemTrackerWriteToFile(self, msg)
12
- Isaac.DebugString((REBIRTH_ITEM_TRACKER_WRITE_TO_FILE_COMMAND .. " ") .. msg)
13
- end
14
- --- Helper function to put a message in the log.txt file to let the Rebirth Item Tracker know that it
15
- -- should remove an item.
16
- --
17
- -- The "item tracker" in this function does not refer to the in-game item tracker, but rather to the
18
- -- Python program located at: https://github.com/Rchardon/RebirthItemTracker
19
- --
20
- -- This function is useful when you need to add a "fake" collectible to a player. Note that calling
21
- -- this function is not necessary when removing items from players. For example, when you remove a
22
- -- collectible with the `EntityPlayer.RemoveCollectible` method, a proper message is sent to the log
23
- -- the item tracker will automatically remove it.
8
+ -- external Python program.
24
9
  --
25
10
  -- This function is variadic, meaning that you can pass as many collectible types as you want to
26
11
  -- remove.
27
- function ____exports.removeCollectibleFromItemTracker(self, ...)
12
+ --
13
+ -- Note that calling this function is not normally necessary when removing collectibles from
14
+ -- players. For example, when you remove a collectible with the `EntityPlayer.RemoveCollectible`
15
+ -- method, a proper message is sent to the log file by the game the item tracker will automatically
16
+ -- remove it. However, in some cases, this function can be useful:
17
+ --
18
+ -- - We may be giving the player a "fake" collectible (e.g. 1-Up for the purposes of an extra life)
19
+ -- and do not want the fake collectible to show up on the tracker.
20
+ -- - We may be removing a starting active item. Since active items are never removed from the
21
+ -- tracker, we want to tell the item tracker that the player never had a particular active item to
22
+ -- begin with.
23
+ --
24
+ -- @see https ://github.com/Rchardon/RebirthItemTracker
25
+ function ____exports.rebirthItemTrackerRemoveCollectible(self, ...)
28
26
  local collectibleTypes = {...}
29
27
  for ____, collectibleType in ipairs(collectibleTypes) do
30
- local collectibleName = getCollectibleName(nil, collectibleType)
31
- Isaac.DebugString(((("Removing collectible " .. tostring(collectibleType)) .. " (") .. collectibleName) .. ") on player 0 (Player)")
28
+ Isaac.DebugString((REBIRTH_ITEM_TRACKER_REMOVE_COLLECTIBLE_COMMAND .. " ") .. tostring(collectibleType))
32
29
  end
33
30
  end
31
+ --- Helper function to let the Rebirth Item Tracker know that it should write the submitted text
32
+ -- string to a file. This is useful for capturing text in programs like Open Broadcaster Software
33
+ -- (OBS).
34
+ --
35
+ -- The "item tracker" in this function does not refer to the in-game item tracker, but rather to the
36
+ -- external Python program.
37
+ --
38
+ -- @see https ://github.com/Rchardon/RebirthItemTracker
39
+ function ____exports.rebirthItemTrackerWriteToFile(self, msg)
40
+ Isaac.DebugString((REBIRTH_ITEM_TRACKER_WRITE_TO_FILE_COMMAND .. " ") .. msg)
41
+ end
34
42
  return ____exports
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "56.1.0",
3
+ "version": "57.0.0",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -8,7 +8,7 @@ import {
8
8
  import { sfxManager } from "../../../core/cachedClasses";
9
9
  import { ISCFeature } from "../../../enums/ISCFeature";
10
10
  import { ModCallbackCustom } from "../../../enums/ModCallbackCustom";
11
- import { removeCollectibleFromItemTracker } from "../../../functions/external";
11
+ import { rebirthItemTrackerRemoveCollectible } from "../../../functions/external";
12
12
  import { log, logError } from "../../../functions/log";
13
13
  import {
14
14
  getPlayerFromIndex,
@@ -194,7 +194,7 @@ export class CustomRevive extends Feature {
194
194
  this.logStateChanged();
195
195
 
196
196
  player.AddCollectible(CollectibleType.ONE_UP, 0, false);
197
- removeCollectibleFromItemTracker(CollectibleType.ONE_UP);
197
+ rebirthItemTrackerRemoveCollectible(CollectibleType.ONE_UP);
198
198
 
199
199
  // The player should always be dead one frame from now. If they are not, then something has gone
200
200
  // wrong, probably with the `isDamageToPlayerFatal` function. Since end-user code is already
@@ -5,50 +5,60 @@
5
5
  */
6
6
 
7
7
  import type { CollectibleType } from "isaac-typescript-definitions";
8
- import { getCollectibleName } from "./collectibles";
8
+
9
+ const REBIRTH_ITEM_TRACKER_REMOVE_COLLECTIBLE_COMMAND =
10
+ "REBIRTH_ITEM_TRACKER_REMOVE_COLLECTIBLE";
9
11
 
10
12
  const REBIRTH_ITEM_TRACKER_WRITE_TO_FILE_COMMAND =
11
13
  "REBIRTH_ITEM_TRACKER_WRITE_TO_FILE";
12
14
 
13
15
  /**
14
- * Helper function to let the Rebirth Item Tracker know that it should write the submitted text
15
- * string to a file. This is useful for capturing text in programs like Open Broadcaster Software
16
- * (OBS).
16
+ * Helper function to let the Rebirth Item Tracker know that it should remove a collectible from its
17
+ * list.
17
18
  *
18
19
  * The "item tracker" in this function does not refer to the in-game item tracker, but rather to the
19
- * Python program located at: https://github.com/Rchardon/RebirthItemTracker
20
- */
21
- export function rebirthItemTrackerWriteToFile(msg: string): void {
22
- // This cannot use the "log" function since the prefix will prevent the Rebirth Item Tracker from
23
- // recognizing the message.
24
- Isaac.DebugString(`${REBIRTH_ITEM_TRACKER_WRITE_TO_FILE_COMMAND} ${msg}`);
25
- }
26
-
27
- /**
28
- * Helper function to put a message in the log.txt file to let the Rebirth Item Tracker know that it
29
- * should remove an item.
30
- *
31
- * The "item tracker" in this function does not refer to the in-game item tracker, but rather to the
32
- * Python program located at: https://github.com/Rchardon/RebirthItemTracker
33
- *
34
- * This function is useful when you need to add a "fake" collectible to a player. Note that calling
35
- * this function is not necessary when removing items from players. For example, when you remove a
36
- * collectible with the `EntityPlayer.RemoveCollectible` method, a proper message is sent to the log
37
- * the item tracker will automatically remove it.
20
+ * external Python program.
38
21
  *
39
22
  * This function is variadic, meaning that you can pass as many collectible types as you want to
40
23
  * remove.
24
+ *
25
+ * Note that calling this function is not normally necessary when removing collectibles from
26
+ * players. For example, when you remove a collectible with the `EntityPlayer.RemoveCollectible`
27
+ * method, a proper message is sent to the log file by the game the item tracker will automatically
28
+ * remove it. However, in some cases, this function can be useful:
29
+ *
30
+ * - We may be giving the player a "fake" collectible (e.g. 1-Up for the purposes of an extra life)
31
+ * and do not want the fake collectible to show up on the tracker.
32
+ * - We may be removing a starting active item. Since active items are never removed from the
33
+ * tracker, we want to tell the item tracker that the player never had a particular active item to
34
+ * begin with.
35
+ *
36
+ * @see https://github.com/Rchardon/RebirthItemTracker
41
37
  */
42
- export function removeCollectibleFromItemTracker(
38
+ export function rebirthItemTrackerRemoveCollectible(
43
39
  ...collectibleTypes: CollectibleType[]
44
40
  ): void {
45
41
  for (const collectibleType of collectibleTypes) {
46
- const collectibleName = getCollectibleName(collectibleType);
47
-
48
42
  // This cannot use the "log" function since the prefix will prevent the Rebirth Item Tracker
49
43
  // from recognizing the message.
50
44
  Isaac.DebugString(
51
- `Removing collectible ${collectibleType} (${collectibleName}) on player 0 (Player)`,
45
+ `${REBIRTH_ITEM_TRACKER_REMOVE_COLLECTIBLE_COMMAND} ${collectibleType}`,
52
46
  );
53
47
  }
54
48
  }
49
+
50
+ /**
51
+ * Helper function to let the Rebirth Item Tracker know that it should write the submitted text
52
+ * string to a file. This is useful for capturing text in programs like Open Broadcaster Software
53
+ * (OBS).
54
+ *
55
+ * The "item tracker" in this function does not refer to the in-game item tracker, but rather to the
56
+ * external Python program.
57
+ *
58
+ * @see https://github.com/Rchardon/RebirthItemTracker
59
+ */
60
+ export function rebirthItemTrackerWriteToFile(msg: string): void {
61
+ // This cannot use the "log" function since the prefix will prevent the Rebirth Item Tracker from
62
+ // recognizing the message.
63
+ Isaac.DebugString(`${REBIRTH_ITEM_TRACKER_WRITE_TO_FILE_COMMAND} ${msg}`);
64
+ }