isaacscript-common 55.1.0 → 55.2.0

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Files changed (52) hide show
  1. package/dist/index.rollup.d.ts +26 -1
  2. package/dist/isaacscript-common.lua +2607 -2575
  3. package/dist/src/classes/callbacks/PostNewRoomEarly.lua +2 -2
  4. package/dist/src/classes/features/callbackLogic/CustomRevive.d.ts.map +1 -1
  5. package/dist/src/classes/features/callbackLogic/CustomRevive.lua +1 -2
  6. package/dist/src/classes/features/other/CustomStages.lua +2 -2
  7. package/dist/src/classes/features/other/ExtraConsoleCommands.lua +2 -2
  8. package/dist/src/classes/features/other/Pause.lua +2 -2
  9. package/dist/src/classes/features/other/TaintedLazarusPlayers.lua +2 -2
  10. package/dist/src/classes/features/other/saveDataManager/loadFromDisk.d.ts.map +1 -1
  11. package/dist/src/classes/features/other/saveDataManager/loadFromDisk.lua +1 -2
  12. package/dist/src/classes/features/other/saveDataManager/restoreDefaults.lua +2 -2
  13. package/dist/src/functions/hex.lua +2 -2
  14. package/dist/src/functions/jsonHelpers.lua +2 -2
  15. package/dist/src/functions/log.d.ts +7 -0
  16. package/dist/src/functions/log.d.ts.map +1 -1
  17. package/dist/src/functions/log.lua +8 -0
  18. package/dist/src/functions/logMisc.d.ts +0 -7
  19. package/dist/src/functions/logMisc.d.ts.map +1 -1
  20. package/dist/src/functions/logMisc.lua +0 -9
  21. package/dist/src/functions/rng.d.ts.map +1 -1
  22. package/dist/src/functions/rng.lua +4 -1
  23. package/dist/src/functions/roomShape.d.ts +5 -0
  24. package/dist/src/functions/roomShape.d.ts.map +1 -1
  25. package/dist/src/functions/roomShape.lua +7 -0
  26. package/dist/src/functions/rooms.d.ts +10 -0
  27. package/dist/src/functions/rooms.d.ts.map +1 -1
  28. package/dist/src/functions/rooms.lua +14 -2
  29. package/dist/src/functions/stage.d.ts +8 -1
  30. package/dist/src/functions/stage.d.ts.map +1 -1
  31. package/dist/src/functions/stage.lua +5 -0
  32. package/dist/src/sets/bigRoomShapesSet.d.ts +3 -0
  33. package/dist/src/sets/bigRoomShapesSet.d.ts.map +1 -0
  34. package/dist/src/sets/bigRoomShapesSet.lua +17 -0
  35. package/package.json +1 -1
  36. package/src/classes/callbacks/PostNewRoomEarly.ts +1 -1
  37. package/src/classes/features/callbackLogic/CustomRevive.ts +1 -2
  38. package/src/classes/features/other/CustomStages.ts +1 -1
  39. package/src/classes/features/other/ExtraConsoleCommands.ts +1 -1
  40. package/src/classes/features/other/Pause.ts +1 -1
  41. package/src/classes/features/other/TaintedLazarusPlayers.ts +1 -1
  42. package/src/classes/features/other/saveDataManager/loadFromDisk.ts +1 -2
  43. package/src/classes/features/other/saveDataManager/restoreDefaults.ts +1 -1
  44. package/src/functions/hex.ts +1 -1
  45. package/src/functions/jsonHelpers.ts +1 -1
  46. package/src/functions/log.ts +11 -0
  47. package/src/functions/logMisc.ts +1 -12
  48. package/src/functions/rng.ts +4 -2
  49. package/src/functions/roomShape.ts +9 -0
  50. package/src/functions/rooms.ts +18 -1
  51. package/src/functions/stage.ts +8 -1
  52. package/src/sets/bigRoomShapesSet.ts +12 -0
@@ -7842,7 +7842,14 @@ export declare function getVoidDoor(): GridEntityDoor | undefined;
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  */
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  export declare function giveTrinketsBack(player: EntityPlayer, trinketSituation: TrinketSituation | undefined): void;
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- /** Helper function to directly warp to a specific stage using the "stage" console command. */
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+ /**
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+ * Helper function to directly warp to a specific stage using the "stage" console command.
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+ *
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+ * Note that if you use this function on game frame 0, it will confuse the
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+ * `POST_GAME_STARTED_REORDERED`, `POST_NEW_LEVEL_REORDERED`, and `POST_NEW_ROOM_REORDERED` custom
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+ * callbacks. If you are using the function in this situation, remember to call the
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+ * `reorderedCallbacksSetStage` function.
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+ */
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  export declare function goToStage(stage: LevelStage, stageType: StageType): void;
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  export declare const GRID_INDEX_CENTER_OF_1X1_ROOM = 67;
@@ -8189,6 +8196,12 @@ export declare function inAngelShop(): boolean;
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  */
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  export declare function inBeastRoom(): boolean;
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+ /**
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+ * Helper function to detect if the current room is big. Specifically, this is all 1x2 rooms, 2x2
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+ * rooms, and L rooms.
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+ */
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+ export declare function inBigRoom(): boolean;
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+
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  /**
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  * Helper function to check if the current room is the Boss Room for a particular boss. This will
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  * only work for bosses that have dedicated boss rooms in the "00.special rooms.stb" file.
@@ -8595,6 +8608,18 @@ export declare function isBeastRoom(roomData: RoomConfig): boolean;
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  */
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  export declare function isBethany(player: EntityPlayer): boolean;
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+ /**
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+ * Helper function to detect if the provided room is big. Specifically, this is all 1x2 rooms, 2x2
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+ * rooms, and L rooms.
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+ */
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+ export declare function isBigRoom(roomData: RoomConfig): boolean;
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+
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+ /**
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+ * Helper function to detect if the provided room shape is big. Specifically, this is all 1x2 rooms,
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+ * 2x2 rooms, and L rooms.
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+ */
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+ export declare function isBigRoomShape(roomShape: RoomShape): boolean;
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+
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  /** Helper function to check if something is an instantiated `BitSet128` object. */
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  export declare function isBitSet128(object: unknown): object is BitSet128;
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