isaacscript-common 55.0.0 → 55.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +11 -2
- package/dist/isaacscript-common.lua +6 -3
- package/dist/src/classes/callbacks/PreRoomEntitySpawnFilter.d.ts.map +1 -1
- package/dist/src/classes/callbacks/PreRoomEntitySpawnFilter.lua +2 -2
- package/dist/src/functions/players.d.ts +10 -2
- package/dist/src/functions/players.d.ts.map +1 -1
- package/dist/src/functions/players.lua +10 -2
- package/package.json +1 -1
- package/src/classes/callbacks/PreRoomEntitySpawnFilter.ts +8 -2
- package/src/functions/players.ts +13 -2
package/dist/index.rollup.d.ts
CHANGED
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@@ -8030,6 +8030,13 @@ export declare type HasFunction<T> = Record<string, unknown> extends {
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[K in keyof T as T[K] extends Function ? K : never]-?: 1;
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} ? never : T;
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+
/**
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* Helper function to check if a player has homing tears.
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*
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* Under the hood, this checks the `EntityPlayer.TearFlags` variable for `TearFlag.HOMING` (1 << 2).
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*/
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export declare function hasHoming(player: EntityPlayer): boolean;
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/** After touching a white fire, a player will turn into The Lost until they clear a room. */
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export declare function hasLostCurse(player: EntityPlayer): boolean;
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@@ -8064,14 +8071,16 @@ export declare function hasOpenTrinketSlot(player: EntityPlayer): boolean;
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/**
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* Helper function to check if a player has piercing tears.
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*
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* Under the hood, this checks the `EntityPlayer.TearFlags` variable.
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* Under the hood, this checks the `EntityPlayer.TearFlags` variable for `TearFlag.PIERCING` (1 <<
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* 1).
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*/
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export declare function hasPiercing(player: EntityPlayer): boolean;
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/**
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* Helper function to check if a player has spectral tears.
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*
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-
* Under the hood, this checks the `EntityPlayer.TearFlags` variable.
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* Under the hood, this checks the `EntityPlayer.TearFlags` variable for `TearFlag.SPECTRAL` (1 <<
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* 0).
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*/
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export declare function hasSpectral(player: EntityPlayer): boolean;
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@@ -1,6 +1,6 @@
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1
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--[[
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2
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-
isaacscript-common 55.
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+
isaacscript-common 55.1.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -19789,6 +19789,9 @@ function ____exports.hasForm(self, player, ...)
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function(____, playerForm) return player:HasPlayerForm(playerForm) end
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)
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end
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function ____exports.hasHoming(self, player)
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return hasFlag(nil, player.TearFlags, TearFlag.HOMING)
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end
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function ____exports.hasLostCurse(self, player)
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local effects = player:GetEffects()
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return effects:HasNullEffect(NullItemID.LOST_CURSE)
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@@ -34410,12 +34413,12 @@ function PreRoomEntitySpawnFilter.prototype.____constructor(self)
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local callbackEntityTypeOrGridEntityXMLType, callbackVariant, callbackSubType = table.unpack(optionalArgs)
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return (callbackEntityTypeOrGridEntityXMLType == nil or callbackEntityTypeOrGridEntityXMLType == entityTypeOrGridEntityXMLType) and (callbackVariant == nil or callbackVariant == variant) and (callbackSubType == nil or callbackSubType == subType)
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end
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self.preRoomEntitySpawn = function(____, entityTypeOrGridEntityXMLType, variant, subType, gridIndex,
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self.preRoomEntitySpawn = function(____, entityTypeOrGridEntityXMLType, variant, subType, gridIndex, initSeed) return self:fire(
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entityTypeOrGridEntityXMLType,
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variant,
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subType,
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gridIndex,
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-
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+
initSeed
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) end
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self.callbacksUsed = {{ModCallback.PRE_ROOM_ENTITY_SPAWN, self.preRoomEntitySpawn}}
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end
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"PreRoomEntitySpawnFilter.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PreRoomEntitySpawnFilter.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,UAAU,EACV,iBAAiB,EAClB,MAAM,8BAA8B,CAAC;AAEtC,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAEvE,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,KAAK,CAAC,GAAG,iBAAiB,CAAC,4BAA4B,CAAC;AAExD,qBAAa,wBAAyB,SAAQ,cAAc,CAAC,CAAC,CAAC;;IAU7D,UAAmB,UAAU,+RAG1B,OAAO,CAeR;IAGF,OAAO,CAAC,QAAQ,CAAC,kBAAkB,
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{"version":3,"file":"PreRoomEntitySpawnFilter.d.ts","sourceRoot":"","sources":["../../../../src/classes/callbacks/PreRoomEntitySpawnFilter.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,UAAU,EACV,iBAAiB,EAClB,MAAM,8BAA8B,CAAC;AAEtC,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,+BAA+B,CAAC;AAEvE,OAAO,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAE3D,KAAK,CAAC,GAAG,iBAAiB,CAAC,4BAA4B,CAAC;AAExD,qBAAa,wBAAyB,SAAQ,cAAc,CAAC,CAAC,CAAC;;IAU7D,UAAmB,UAAU,+RAG1B,OAAO,CAeR;IAGF,OAAO,CAAC,QAAQ,CAAC,kBAAkB,CAa/B;CACL"}
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@@ -17,12 +17,12 @@ function PreRoomEntitySpawnFilter.prototype.____constructor(self)
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local callbackEntityTypeOrGridEntityXMLType, callbackVariant, callbackSubType = table.unpack(optionalArgs)
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return (callbackEntityTypeOrGridEntityXMLType == nil or callbackEntityTypeOrGridEntityXMLType == entityTypeOrGridEntityXMLType) and (callbackVariant == nil or callbackVariant == variant) and (callbackSubType == nil or callbackSubType == subType)
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end
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self.preRoomEntitySpawn = function(____, entityTypeOrGridEntityXMLType, variant, subType, gridIndex,
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self.preRoomEntitySpawn = function(____, entityTypeOrGridEntityXMLType, variant, subType, gridIndex, initSeed) return self:fire(
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entityTypeOrGridEntityXMLType,
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variant,
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subType,
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gridIndex,
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-
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initSeed
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) end
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self.callbacksUsed = {{ModCallback.PRE_ROOM_ENTITY_SPAWN, self.preRoomEntitySpawn}}
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end
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@@ -135,18 +135,26 @@ export declare function getPlayersWithControllerIndex(controllerIndex: Controlle
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* check for. Returns true if the player has any of the supplied transformations.
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*/
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export declare function hasForm(player: EntityPlayer, ...playerForms: PlayerForm[]): boolean;
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/**
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* Helper function to check if a player has homing tears.
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*
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* Under the hood, this checks the `EntityPlayer.TearFlags` variable for `TearFlag.HOMING` (1 << 2).
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*/
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export declare function hasHoming(player: EntityPlayer): boolean;
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/** After touching a white fire, a player will turn into The Lost until they clear a room. */
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export declare function hasLostCurse(player: EntityPlayer): boolean;
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/**
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* Helper function to check if a player has piercing tears.
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*
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-
* Under the hood, this checks the `EntityPlayer.TearFlags` variable.
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* Under the hood, this checks the `EntityPlayer.TearFlags` variable for `TearFlag.PIERCING` (1 <<
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* 1).
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*/
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export declare function hasPiercing(player: EntityPlayer): boolean;
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/**
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* Helper function to check if a player has spectral tears.
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*
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* Under the hood, this checks the `EntityPlayer.TearFlags` variable.
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* Under the hood, this checks the `EntityPlayer.TearFlags` variable for `TearFlag.SPECTRAL` (1 <<
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* 0).
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*/
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export declare function hasSpectral(player: EntityPlayer): boolean;
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/**
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"players.d.ts","sourceRoot":"","sources":["../../../src/functions/players.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAChE,OAAO,EAEL,eAAe,EACf,eAAe,EACf,UAAU,EACV,UAAU,EACV,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAatC,wFAAwF;AACxF,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,OAAO,CAOT;AAED,iFAAiF;AACjF,wBAAgB,sBAAsB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAOtE;AAED,oFAAoF;AACpF,wBAAgB,yBAAyB,CAAC,WAAW,EAAE,WAAW,GAAG,OAAO,CAO3E;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAG9C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,GAAG,kBAAkB,EAAE,UAAU,EAAE,GAAG,OAAO,CAKxE;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CASjE;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAWzD;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,kBAAkB,EAAE,YAAY,GAAG,KAAK,GACvC,KAAK,CAMP;AAED,+FAA+F;AAC/F,wBAAgB,aAAa,IAAI,UAAU,EAAE,CAG5C;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,MAAM,GAAG,YAAY,CAe/D;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,eAAe,EAAE,CAatE;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,YAAY,CAU7C;AAED;;;;GAIG;AACH,wBAAgB,eAAe,IAAI,YAAY,CAa9C;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,YAAY,GAAG,SAAS,CAM1B;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS,CA0B5E;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAO1B;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,CAO1D;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAQnE;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,UAAU,EAAE,UAAU,EAAE,GAAG,YAAY,EAAE,CAQ5E;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,IAAI,YAAY,EAAE,CAMrD;AAED;;;;;;;GAOG;AACH,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,YAAY,EAAE,CAGhB;AAED;;;;;GAKG;AACH,wBAAgB,OAAO,CACrB,MAAM,EAAE,YAAY,EACpB,GAAG,WAAW,EAAE,UAAU,EAAE,GAC3B,OAAO,CAET;AAED,6FAA6F;AAC7F,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG1D;AAED
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{"version":3,"file":"players.d.ts","sourceRoot":"","sources":["../../../src/functions/players.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAChE,OAAO,EAEL,eAAe,EACf,eAAe,EACf,UAAU,EACV,UAAU,EACV,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAatC,wFAAwF;AACxF,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,OAAO,CAOT;AAED,iFAAiF;AACjF,wBAAgB,sBAAsB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAOtE;AAED,oFAAoF;AACpF,wBAAgB,yBAAyB,CAAC,WAAW,EAAE,WAAW,GAAG,OAAO,CAO3E;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAG9C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,GAAG,kBAAkB,EAAE,UAAU,EAAE,GAAG,OAAO,CAKxE;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CASjE;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAWzD;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,kBAAkB,EAAE,YAAY,GAAG,KAAK,GACvC,KAAK,CAMP;AAED,+FAA+F;AAC/F,wBAAgB,aAAa,IAAI,UAAU,EAAE,CAG5C;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,MAAM,GAAG,YAAY,CAe/D;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,eAAe,EAAE,CAatE;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,YAAY,CAU7C;AAED;;;;GAIG;AACH,wBAAgB,eAAe,IAAI,YAAY,CAa9C;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,YAAY,GAAG,SAAS,CAM1B;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS,CA0B5E;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAO1B;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,CAO1D;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAQnE;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,UAAU,EAAE,UAAU,EAAE,GAAG,YAAY,EAAE,CAQ5E;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,IAAI,YAAY,EAAE,CAMrD;AAED;;;;;;;GAOG;AACH,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,YAAY,EAAE,CAGhB;AAED;;;;;GAKG;AACH,wBAAgB,OAAO,CACrB,MAAM,EAAE,YAAY,EACpB,GAAG,WAAW,EAAE,UAAU,EAAE,GAC3B,OAAO,CAET;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEvD;AAED,6FAA6F;AAC7F,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG1D;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEzD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEzD;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGvD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,MAAM,EAAE,YAAY,EACpB,GAAG,UAAU,EAAE,UAAU,EAAE,GAC1B,OAAO,CAKT;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAQhE;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGpD;AAaD,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE3D;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG3D;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGtD;AAED,+EAA+E;AAC/E,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGpD;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE5D;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE/D;AAED,kFAAkF;AAClF,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMvD;AAED,8FAA8F;AAC9F,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAM9D;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG7D;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAIlE;AAED;;;;;;;;GAQG;AACH,wBAAgB,YAAY,CAC1B,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,OAAO,EAChB,aAAa,UAAO,GACnB,IAAI,CAsBN"}
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@@ -315,6 +315,12 @@ function ____exports.hasForm(self, player, ...)
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function(____, playerForm) return player:HasPlayerForm(playerForm) end
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)
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end
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--- Helper function to check if a player has homing tears.
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--
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-- Under the hood, this checks the `EntityPlayer.TearFlags` variable for `TearFlag.HOMING` (1 << 2).
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function ____exports.hasHoming(self, player)
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return hasFlag(nil, player.TearFlags, TearFlag.HOMING)
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end
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--- After touching a white fire, a player will turn into The Lost until they clear a room.
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function ____exports.hasLostCurse(self, player)
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local effects = player:GetEffects()
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@@ -322,13 +328,15 @@ function ____exports.hasLostCurse(self, player)
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end
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--- Helper function to check if a player has piercing tears.
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--
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-
-- Under the hood, this checks the `EntityPlayer.TearFlags` variable.
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-- Under the hood, this checks the `EntityPlayer.TearFlags` variable for `TearFlag.PIERCING` (1 <<
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-- 1).
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|
function ____exports.hasPiercing(self, player)
|
|
327
334
|
return hasFlag(nil, player.TearFlags, TearFlag.PIERCING)
|
|
328
335
|
end
|
|
329
336
|
--- Helper function to check if a player has spectral tears.
|
|
330
337
|
--
|
|
331
|
-
-- Under the hood, this checks the `EntityPlayer.TearFlags` variable.
|
|
338
|
+
-- Under the hood, this checks the `EntityPlayer.TearFlags` variable for `TearFlag.SPECTRAL` (1 <<
|
|
339
|
+
-- 0).
|
|
332
340
|
function ____exports.hasSpectral(self, player)
|
|
333
341
|
return hasFlag(nil, player.TearFlags, TearFlag.SPECTRAL)
|
|
334
342
|
end
|
package/package.json
CHANGED
|
@@ -45,7 +45,13 @@ export class PreRoomEntitySpawnFilter extends CustomCallback<T> {
|
|
|
45
45
|
variant: int,
|
|
46
46
|
subType: int,
|
|
47
47
|
gridIndex: int,
|
|
48
|
-
|
|
48
|
+
initSeed: Seed,
|
|
49
49
|
) =>
|
|
50
|
-
this.fire(
|
|
50
|
+
this.fire(
|
|
51
|
+
entityTypeOrGridEntityXMLType,
|
|
52
|
+
variant,
|
|
53
|
+
subType,
|
|
54
|
+
gridIndex,
|
|
55
|
+
initSeed,
|
|
56
|
+
);
|
|
51
57
|
}
|
package/src/functions/players.ts
CHANGED
|
@@ -373,6 +373,15 @@ export function hasForm(
|
|
|
373
373
|
return playerForms.some((playerForm) => player.HasPlayerForm(playerForm));
|
|
374
374
|
}
|
|
375
375
|
|
|
376
|
+
/**
|
|
377
|
+
* Helper function to check if a player has homing tears.
|
|
378
|
+
*
|
|
379
|
+
* Under the hood, this checks the `EntityPlayer.TearFlags` variable for `TearFlag.HOMING` (1 << 2).
|
|
380
|
+
*/
|
|
381
|
+
export function hasHoming(player: EntityPlayer): boolean {
|
|
382
|
+
return hasFlag(player.TearFlags, TearFlag.HOMING);
|
|
383
|
+
}
|
|
384
|
+
|
|
376
385
|
/** After touching a white fire, a player will turn into The Lost until they clear a room. */
|
|
377
386
|
export function hasLostCurse(player: EntityPlayer): boolean {
|
|
378
387
|
const effects = player.GetEffects();
|
|
@@ -382,7 +391,8 @@ export function hasLostCurse(player: EntityPlayer): boolean {
|
|
|
382
391
|
/**
|
|
383
392
|
* Helper function to check if a player has piercing tears.
|
|
384
393
|
*
|
|
385
|
-
* Under the hood, this checks the `EntityPlayer.TearFlags` variable.
|
|
394
|
+
* Under the hood, this checks the `EntityPlayer.TearFlags` variable for `TearFlag.PIERCING` (1 <<
|
|
395
|
+
* 1).
|
|
386
396
|
*/
|
|
387
397
|
export function hasPiercing(player: EntityPlayer): boolean {
|
|
388
398
|
return hasFlag(player.TearFlags, TearFlag.PIERCING);
|
|
@@ -391,7 +401,8 @@ export function hasPiercing(player: EntityPlayer): boolean {
|
|
|
391
401
|
/**
|
|
392
402
|
* Helper function to check if a player has spectral tears.
|
|
393
403
|
*
|
|
394
|
-
* Under the hood, this checks the `EntityPlayer.TearFlags` variable.
|
|
404
|
+
* Under the hood, this checks the `EntityPlayer.TearFlags` variable for `TearFlag.SPECTRAL` (1 <<
|
|
405
|
+
* 0).
|
|
395
406
|
*/
|
|
396
407
|
export function hasSpectral(player: EntityPlayer): boolean {
|
|
397
408
|
return hasFlag(player.TearFlags, TearFlag.SPECTRAL);
|