isaacscript-common 51.9.0 → 51.9.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +2 -0
- package/dist/isaacscript-common.lua +3 -1
- package/dist/src/functions/gridEntities.d.ts +2 -0
- package/dist/src/functions/gridEntities.d.ts.map +1 -1
- package/dist/src/functions/gridEntities.lua +4 -0
- package/package.json +1 -1
- package/src/functions/gridEntities.ts +4 -0
package/dist/index.rollup.d.ts
CHANGED
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@@ -16740,6 +16740,8 @@ export declare function setGridEntityInvisible(gridEntity: GridEntity): void;
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* Helper function to change the type of a grid entity to another type. Use this instead of the
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* `GridEntity.SetType` method since that does not properly handle updating the sprite of the grid
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* entity after the type is changed.
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*
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* Setting the new type to `GridEntityType.NULL` (0) will have no effect.
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*/
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export declare function setGridEntityType(gridEntity: GridEntity, gridEntityType: GridEntityType): void;
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@@ -1,6 +1,6 @@
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--[[
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2
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-
isaacscript-common 51.9.
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+
isaacscript-common 51.9.1
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -28748,6 +28748,8 @@ function ____exports.setGridEntityType(self, gridEntity, gridEntityType)
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local anm2Path = GRID_ENTITY_TYPE_TO_ANM2_PATH[gridEntityType]
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if anm2Path ~= nil then
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sprite:Load(anm2Path, true)
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local defaultAnimation = sprite:GetDefaultAnimation()
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sprite:Play(defaultAnimation, true)
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end
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end
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function ____exports.spawnGiantPoop(self, topLeftGridIndex)
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@@ -238,6 +238,8 @@ export declare function setGridEntityInvisible(gridEntity: GridEntity): void;
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* Helper function to change the type of a grid entity to another type. Use this instead of the
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* `GridEntity.SetType` method since that does not properly handle updating the sprite of the grid
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* entity after the type is changed.
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*
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* Setting the new type to `GridEntityType.NULL` (0) will have no effect.
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*/
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export declare function setGridEntityType(gridEntity: GridEntity, gridEntityType: GridEntityType): void;
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/**
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@@ -1 +1 @@
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1
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-
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{"version":3,"file":"gridEntities.d.ts","sourceRoot":"","sources":["../../../src/functions/gridEntities.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AACtE,OAAO,EAGL,cAAc,EAIf,MAAM,8BAA8B,CAAC;AAYtC,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,wBAAwB,CAAC;AAC5D,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AA0C1D;;;;GAIG;AACH,wBAAgB,wBAAwB,CACtC,iBAAiB,EAAE,iBAAiB,EACpC,oBAAoB,EAAE,GAAG,GACxB,CAAC,cAAc,EAAE,GAAG,CAAC,GAAG,SAAS,CAenC;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CACjC,cAAc,EAAE,cAAc,EAC9B,OAAO,SAAK,GACX,OAAO,CAiBT;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,IAAI,GAAG,EAAE,CAKzC;AAED;;;;;;;;;GASG;AACH,wBAAgB,kCAAkC,CAChD,UAAU,EAAE,UAAU,GACrB,MAAM,EAAE,CAoBV;AAED,qFAAqF;AACrF,wBAAgB,+BAA+B,CAC7C,YAAY,EAAE,YAAY,GACzB,CAAC,cAAc,EAAE,cAAc,EAAE,OAAO,EAAE,GAAG,CAAC,CAuBhD;AAED;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,wBAAgB,eAAe,CAC7B,GAAG,eAAe,EAAE,cAAc,EAAE,GACnC,UAAU,EAAE,CAYd;AAED;;;;;GAKG;AACH,wBAAgB,qBAAqB,CACnC,GAAG,eAAe,EAAE,cAAc,EAAE,GACnC,UAAU,EAAE,CAYd;AAgBD,uFAAuF;AACvF,wBAAgB,uBAAuB,CACrC,cAAc,EAAE,MAAM,EACtB,MAAM,EAAE,MAAM,GACb,UAAU,EAAE,CAyCd;AAED;;;;;;;;GAQG;AACH,wBAAgB,kBAAkB,CAChC,GAAG,eAAe,EAAE,cAAc,EAAE,GACnC,GAAG,CAAC,GAAG,EAAE,UAAU,CAAC,CAUtB;AAED,2FAA2F;AAC3F,wBAAgB,4BAA4B,CAAC,UAAU,EAAE,UAAU,GAAG;IACpE,OAAO,EAAE,MAAM,CAAC;IAChB,WAAW,EAAE,MAAM,CAAC;CACrB,CAWA;AAED,qFAAqF;AACrF,wBAAgB,eAAe,CAAC,UAAU,EAAE,UAAU,GAAG,YAAY,CAIpE;AAED;;;GAGG;AACH,wBAAgB,+BAA+B,CAC7C,cAAc,EAAE,cAAc,EAC9B,OAAO,EAAE,GAAG,GACX,YAAY,CAEd;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CACrC,cAAc,EAAE,cAAc,EAC9B,OAAO,EAAE,GAAG,GACX,UAAU,EAAE,CAKd;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,UAAU,EAAE,UAAU,GACrB,UAAU,EAAE,CA2Bd;AAED;;;;GAIG;AACH,wBAAgB,cAAc,IAAI,UAAU,GAAG,SAAS,CAIvD;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,IAAI,GAAG,CAO7C;AAED;;;;;GAKG;AACH,wBAAgB,gCAAgC,CAC9C,UAAU,EAAE,UAAU,GACrB,OAAO,CAWT;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAIlE;AAED;;;GAGG;AACH,wBAAgB,mBAAmB,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,IAAI,iBAAiB,CAEzE;AAED,4EAA4E;AAC5E,wBAAgB,uBAAuB,CACrC,iBAAiB,EAAE,iBAAiB,GACnC,OAAO,CAET;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAQpE;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,2BAA2B,CACzC,GAAG,eAAe,EAAE,cAAc,EAAE,GACnC,UAAU,EAAE,CAiBd;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,6BAA6B,CAC3C,GAAG,cAAc,EAAE,cAAc,EAAE,GAClC,UAAU,EAAE,CAYd;AAED;;;;;;GAMG;AACH,wBAAgB,mCAAmC,CACjD,QAAQ,EAAE,MAAM,EAAE,EAClB,UAAU,EAAE,UAAU,GACrB,IAAI,CAON;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,SAAS,aAAa,EACxD,YAAY,EAAE,CAAC,EAAE,EACjB,UAAU,EAAE,OAAO,EACnB,GAAG,CAAC,EAAE,GAAG,GACR,CAAC,EAAE,CAoBL;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,gBAAgB,CAC9B,qBAAqB,EAAE,UAAU,GAAG,GAAG,EACvC,UAAU,EAAE,OAAO,GAClB,IAAI,CAqCN;AAED;;;;;;GAMG;AACH,wBAAgB,sBAAsB,CAAC,UAAU,EAAE,UAAU,GAAG,IAAI,CAGnE;AAED;;;;;;GAMG;AACH,wBAAgB,iBAAiB,CAC/B,UAAU,EAAE,UAAU,EACtB,cAAc,EAAE,cAAc,GAC7B,IAAI,CAUN;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,CAAC,gBAAgB,EAAE,GAAG,GAAG,OAAO,CAwD7D;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,eAAe,CAC7B,cAAc,EAAE,cAAc,EAC9B,mBAAmB,EAAE,GAAG,GAAG,MAAM,GAChC,UAAU,GAAG,SAAS,CAExB;AAED;;;;;;;GAOG;AACH,wBAAgB,0BAA0B,CACxC,cAAc,EAAE,cAAc,EAC9B,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,GAAG,GAAG,MAAM,GAChC,UAAU,GAAG,SAAS,CAgCxB;AAED;;;GAGG;AACH,wBAAgB,eAAe,CAAC,SAAS,EAAE,GAAG,GAAG,UAAU,GAAG,SAAS,CAkBtE"}
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@@ -587,12 +587,16 @@ end
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--- Helper function to change the type of a grid entity to another type. Use this instead of the
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-- `GridEntity.SetType` method since that does not properly handle updating the sprite of the grid
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-- entity after the type is changed.
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--
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-- Setting the new type to `GridEntityType.NULL` (0) will have no effect.
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function ____exports.setGridEntityType(self, gridEntity, gridEntityType)
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gridEntity:SetType(gridEntityType)
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local sprite = gridEntity:GetSprite()
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local anm2Path = GRID_ENTITY_TYPE_TO_ANM2_PATH[gridEntityType]
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if anm2Path ~= nil then
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sprite:Load(anm2Path, true)
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local defaultAnimation = sprite:GetDefaultAnimation()
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sprite:Play(defaultAnimation, true)
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end
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end
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--- Helper function to spawn a giant poop. This is performed by spawning each of the four quadrant
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package/package.json
CHANGED
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@@ -721,6 +721,8 @@ export function setGridEntityInvisible(gridEntity: GridEntity): void {
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* Helper function to change the type of a grid entity to another type. Use this instead of the
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* `GridEntity.SetType` method since that does not properly handle updating the sprite of the grid
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* entity after the type is changed.
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*
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* Setting the new type to `GridEntityType.NULL` (0) will have no effect.
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*/
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export function setGridEntityType(
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gridEntity: GridEntity,
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const anm2Path = GRID_ENTITY_TYPE_TO_ANM2_PATH[gridEntityType];
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if (anm2Path !== undefined) {
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sprite.Load(anm2Path, true);
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const defaultAnimation = sprite.GetDefaultAnimation();
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sprite.Play(defaultAnimation, true);
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}
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}
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