isaacscript-common 51.5.0 → 51.5.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 51.5.0
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+ isaacscript-common 51.5.2
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -5073,7 +5073,7 @@ ____exports.LaserVariant.GIANT_BRIMSTONE_TECHNOLOGY = 15
5073
5073
  ____exports.LaserVariant[____exports.LaserVariant.GIANT_BRIMSTONE_TECHNOLOGY] = "GIANT_BRIMSTONE_TECHNOLOGY"
5074
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  --- For `EntityType.KNIFE` (8).
5075
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  ____exports.KnifeVariant = {}
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- ____exports.KnifeVariant.MOMS_KNIFE = 8
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+ ____exports.KnifeVariant.MOMS_KNIFE = 0
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  ____exports.KnifeVariant[____exports.KnifeVariant.MOMS_KNIFE] = "MOMS_KNIFE"
5078
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  ____exports.KnifeVariant.BONE_CLUB = 1
5079
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  ____exports.KnifeVariant[____exports.KnifeVariant.BONE_CLUB] = "BONE_CLUB"
@@ -49568,10 +49568,11 @@ local __TS__Iterator = ____lualib.__TS__Iterator
49568
49568
  local __TS__StringTrim = ____lualib.__TS__StringTrim
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  local __TS__StringSplit = ____lualib.__TS__StringSplit
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  local ____exports = {}
49571
- local getEntityLogLine, getGridEntityLogLine
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+ local getEntityLogLine, getBombVariantName, getEffectVariantName, getFamiliarVariantName, getKnifeVariantName, getLaserVariantName, getEntityTypeName, getPickupVariantName, getPlayerVariantName, getProjectileVariantName, getTearVariantName, getGridEntityLogLine
49572
49572
  local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
49573
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  local BombVariant = ____isaac_2Dtypescript_2Ddefinitions.BombVariant
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  local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
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+ local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
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  local FamiliarVariant = ____isaac_2Dtypescript_2Ddefinitions.FamiliarVariant
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  local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
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  local KnifeVariant = ____isaac_2Dtypescript_2Ddefinitions.KnifeVariant
@@ -49600,43 +49601,43 @@ function getEntityLogLine(entity, num)
49600
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  msg = msg .. getEntityID(nil, entity)
49601
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  local bomb = entity:ToBomb()
49602
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  if bomb ~= nil then
49603
- msg = msg .. (" (bomb - BombVariant." .. BombVariant[bomb.Variant]) .. ")"
49604
+ msg = msg .. (" (bomb - " .. getBombVariantName(nil, bomb)) .. ")"
49604
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  end
49605
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  local effect = entity:ToEffect()
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  if effect ~= nil then
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- msg = msg .. (((" (effect - EffectVariant." .. EffectVariant[effect.Variant]) .. ") (State: ") .. tostring(effect.State)) .. ")"
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+ msg = msg .. (((" (effect - " .. getEffectVariantName(nil, effect)) .. ") (State: ") .. tostring(effect.State)) .. ")"
49608
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  end
49609
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  local familiar = entity:ToFamiliar()
49610
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  if familiar ~= nil then
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- msg = msg .. (((" (familiar - FamiliarVariant." .. FamiliarVariant[familiar.Variant]) .. ") (State: ") .. tostring(familiar.State)) .. ")"
49612
+ msg = msg .. (((" (familiar - " .. getFamiliarVariantName(nil, familiar)) .. ") (State: ") .. tostring(familiar.State)) .. ")"
49612
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  end
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  local knife = entity:ToKnife()
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  if knife ~= nil then
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- msg = msg .. (" (knife - KnifeVariant." .. KnifeVariant[knife.Variant]) .. ")"
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+ msg = msg .. (" (knife - " .. getKnifeVariantName(nil, knife)) .. ")"
49616
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  end
49617
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  local laser = entity:ToLaser()
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  if laser ~= nil then
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- msg = msg .. (" (laser - LaserVariant." .. LaserVariant[laser.Variant]) .. ")"
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+ msg = msg .. (" (laser - " .. getLaserVariantName(nil, laser)) .. ")"
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  end
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  local npc = entity:ToNPC()
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  if npc ~= nil then
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- msg = msg .. (" (NPC) (State: " .. tostring(npc.State)) .. ")"
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+ msg = msg .. (((" (NPC - " .. getEntityTypeName(nil, npc)) .. ") (State: ") .. tostring(npc.State)) .. ")"
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  end
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  local pickup = entity:ToPickup()
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  if pickup ~= nil then
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- msg = msg .. (((" (pickup - PickupVariant." .. PickupVariant[pickup.Variant]) .. ") (State: ") .. tostring(pickup.State)) .. ")"
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+ msg = msg .. (((" (pickup - " .. getPickupVariantName(nil, pickup)) .. ") (State: ") .. tostring(pickup.State)) .. ")"
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  end
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  local player = entity:ToPlayer()
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  if player ~= nil then
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- msg = msg .. (" (player - PlayerVariant." .. PlayerVariant[player.Variant]) .. ")"
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+ msg = msg .. (" (player - " .. getPlayerVariantName(nil, player)) .. ")"
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  end
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  local projectile = entity:ToProjectile()
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  if projectile ~= nil then
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- msg = msg .. (" (projectile - ProjectileVariant." .. ProjectileVariant[projectile.Variant]) .. "))"
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+ msg = msg .. (" (projectile - " .. getProjectileVariantName(nil, projectile)) .. ")"
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  end
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  local tear = entity:ToTear()
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  if tear ~= nil then
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- msg = msg .. (" (tear - TearVariant." .. TearVariant[tear.Variant]) .. "))"
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+ msg = msg .. (" (tear - " .. getTearVariantName(nil, tear)) .. ")"
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  end
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  msg = msg .. "\n"
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  msg = msg .. (" - Index: " .. tostring(entity.Index)) .. "\n"
@@ -49655,6 +49656,46 @@ function getEntityLogLine(entity, num)
49655
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  end
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  return msg
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49658
  end
49659
+ function getBombVariantName(self, bomb)
49660
+ local enumName = BombVariant[bomb.Variant]
49661
+ return enumName == nil and "unknown" or "BombVariant." .. enumName
49662
+ end
49663
+ function getEffectVariantName(self, effect)
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+ local enumName = EffectVariant[effect.Variant]
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+ return enumName == nil and "unknown" or "EffectVariant." .. enumName
49666
+ end
49667
+ function getFamiliarVariantName(self, familiar)
49668
+ local enumName = FamiliarVariant[familiar.Variant]
49669
+ return enumName == nil and "unknown" or "FamiliarVariant." .. enumName
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+ end
49671
+ function getKnifeVariantName(self, knife)
49672
+ local enumName = KnifeVariant[knife.Variant]
49673
+ return enumName == nil and "unknown" or "KnifeVariant." .. enumName
49674
+ end
49675
+ function getLaserVariantName(self, laser)
49676
+ local enumName = LaserVariant[laser.Variant]
49677
+ return enumName == nil and "unknown" or "LaserVariant." .. enumName
49678
+ end
49679
+ function getEntityTypeName(self, npc)
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+ local enumName = EntityType[npc.Type]
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+ return enumName == nil and "unknown" or "EntityType." .. enumName
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+ end
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+ function getPickupVariantName(self, pickup)
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+ local enumName = PickupVariant[pickup.Variant]
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+ return enumName == nil and "unknown" or "PickupVariant." .. enumName
49686
+ end
49687
+ function getPlayerVariantName(self, player)
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+ local enumName = PlayerVariant[player.Variant]
49689
+ return enumName == nil and "unknown" or "PlayerVariant." .. enumName
49690
+ end
49691
+ function getProjectileVariantName(self, projectile)
49692
+ local enumName = ProjectileVariant[projectile.Variant]
49693
+ return enumName == nil and "unknown" or "ProjectileVariant." .. enumName
49694
+ end
49695
+ function getTearVariantName(self, tear)
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+ local enumName = TearVariant[tear.Variant]
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+ return enumName == nil and "unknown" or "TearVariant." .. enumName
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+ end
49658
49699
  function ____exports.logGridEntity(gridEntity)
49659
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  local msg = getGridEntityLogLine(gridEntity)
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49701
  log(msg)
@@ -1,5 +1,4 @@
1
- import type { EntityType } from "isaac-typescript-definitions";
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- import { GridEntityType } from "isaac-typescript-definitions";
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+ import { EntityType, GridEntityType } from "isaac-typescript-definitions";
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  /** Helper function for printing out every entity (or filtered entity) in the current room. */
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  export declare function logAllEntities(this: void, includeBackgroundEffects: boolean, entityTypeFilter?: EntityType): void;
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  /**
@@ -1 +1 @@
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- {"version":3,"file":"logEntities.d.ts","sourceRoot":"","sources":["../../../src/functions/logEntities.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAIL,cAAc,EAOf,MAAM,8BAA8B,CAAC;AAkBtC,8FAA8F;AAC9F,wBAAgB,cAAc,CAC5B,IAAI,EAAE,IAAI,EACV,wBAAwB,EAAE,OAAO,EACjC,gBAAgB,CAAC,EAAE,UAAU,GAC5B,IAAI,CA2CN;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,IAAI,EACV,YAAY,UAAQ,EACpB,oBAAoB,CAAC,EAAE,cAAc,GACpC,IAAI,CA+CN;AAED,iEAAiE;AACjE,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,IAAI,CAIhE;AAED,kEAAkE;AAClE,wBAAgB,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAG1D;AAoFD,sEAAsE;AACtE,wBAAgB,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,UAAU,EAAE,GAAG,IAAI,CAI5E;AAED,wEAAwE;AACxE,wBAAgB,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,GAAG,IAAI,CAGtE;AA+DD;;;GAGG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI,CAQ7D;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,GAAG,IAAI,CAInE"}
1
+ {"version":3,"file":"logEntities.d.ts","sourceRoot":"","sources":["../../../src/functions/logEntities.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,UAAU,EAEV,cAAc,EAOf,MAAM,8BAA8B,CAAC;AAkBtC,8FAA8F;AAC9F,wBAAgB,cAAc,CAC5B,IAAI,EAAE,IAAI,EACV,wBAAwB,EAAE,OAAO,EACjC,gBAAgB,CAAC,EAAE,UAAU,GAC5B,IAAI,CA2CN;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,IAAI,EACV,YAAY,UAAQ,EACpB,oBAAoB,CAAC,EAAE,cAAc,GACpC,IAAI,CA+CN;AAED,iEAAiE;AACjE,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,IAAI,CAIhE;AAED,kEAAkE;AAClE,wBAAgB,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAG1D;AA8ID,sEAAsE;AACtE,wBAAgB,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,UAAU,EAAE,GAAG,IAAI,CAI5E;AAED,wEAAwE;AACxE,wBAAgB,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,GAAG,IAAI,CAGtE;AA+DD;;;GAGG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI,CAQ7D;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,GAAG,IAAI,CAInE"}
@@ -5,10 +5,11 @@ local __TS__Iterator = ____lualib.__TS__Iterator
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  local __TS__StringTrim = ____lualib.__TS__StringTrim
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  local __TS__StringSplit = ____lualib.__TS__StringSplit
7
7
  local ____exports = {}
8
- local getEntityLogLine, getGridEntityLogLine
8
+ local getEntityLogLine, getBombVariantName, getEffectVariantName, getFamiliarVariantName, getKnifeVariantName, getLaserVariantName, getEntityTypeName, getPickupVariantName, getPlayerVariantName, getProjectileVariantName, getTearVariantName, getGridEntityLogLine
9
9
  local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
10
10
  local BombVariant = ____isaac_2Dtypescript_2Ddefinitions.BombVariant
11
11
  local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
12
+ local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
12
13
  local FamiliarVariant = ____isaac_2Dtypescript_2Ddefinitions.FamiliarVariant
13
14
  local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
14
15
  local KnifeVariant = ____isaac_2Dtypescript_2Ddefinitions.KnifeVariant
@@ -38,43 +39,43 @@ function getEntityLogLine(entity, num)
38
39
  msg = msg .. getEntityID(nil, entity)
39
40
  local bomb = entity:ToBomb()
40
41
  if bomb ~= nil then
41
- msg = msg .. (" (bomb - BombVariant." .. BombVariant[bomb.Variant]) .. ")"
42
+ msg = msg .. (" (bomb - " .. getBombVariantName(nil, bomb)) .. ")"
42
43
  end
43
44
  local effect = entity:ToEffect()
44
45
  if effect ~= nil then
45
- msg = msg .. (((" (effect - EffectVariant." .. EffectVariant[effect.Variant]) .. ") (State: ") .. tostring(effect.State)) .. ")"
46
+ msg = msg .. (((" (effect - " .. getEffectVariantName(nil, effect)) .. ") (State: ") .. tostring(effect.State)) .. ")"
46
47
  end
47
48
  local familiar = entity:ToFamiliar()
48
49
  if familiar ~= nil then
49
- msg = msg .. (((" (familiar - FamiliarVariant." .. FamiliarVariant[familiar.Variant]) .. ") (State: ") .. tostring(familiar.State)) .. ")"
50
+ msg = msg .. (((" (familiar - " .. getFamiliarVariantName(nil, familiar)) .. ") (State: ") .. tostring(familiar.State)) .. ")"
50
51
  end
51
52
  local knife = entity:ToKnife()
52
53
  if knife ~= nil then
53
- msg = msg .. (" (knife - KnifeVariant." .. KnifeVariant[knife.Variant]) .. ")"
54
+ msg = msg .. (" (knife - " .. getKnifeVariantName(nil, knife)) .. ")"
54
55
  end
55
56
  local laser = entity:ToLaser()
56
57
  if laser ~= nil then
57
- msg = msg .. (" (laser - LaserVariant." .. LaserVariant[laser.Variant]) .. ")"
58
+ msg = msg .. (" (laser - " .. getLaserVariantName(nil, laser)) .. ")"
58
59
  end
59
60
  local npc = entity:ToNPC()
60
61
  if npc ~= nil then
61
- msg = msg .. (" (NPC) (State: " .. tostring(npc.State)) .. ")"
62
+ msg = msg .. (((" (NPC - " .. getEntityTypeName(nil, npc)) .. ") (State: ") .. tostring(npc.State)) .. ")"
62
63
  end
63
64
  local pickup = entity:ToPickup()
64
65
  if pickup ~= nil then
65
- msg = msg .. (((" (pickup - PickupVariant." .. PickupVariant[pickup.Variant]) .. ") (State: ") .. tostring(pickup.State)) .. ")"
66
+ msg = msg .. (((" (pickup - " .. getPickupVariantName(nil, pickup)) .. ") (State: ") .. tostring(pickup.State)) .. ")"
66
67
  end
67
68
  local player = entity:ToPlayer()
68
69
  if player ~= nil then
69
- msg = msg .. (" (player - PlayerVariant." .. PlayerVariant[player.Variant]) .. ")"
70
+ msg = msg .. (" (player - " .. getPlayerVariantName(nil, player)) .. ")"
70
71
  end
71
72
  local projectile = entity:ToProjectile()
72
73
  if projectile ~= nil then
73
- msg = msg .. (" (projectile - ProjectileVariant." .. ProjectileVariant[projectile.Variant]) .. "))"
74
+ msg = msg .. (" (projectile - " .. getProjectileVariantName(nil, projectile)) .. ")"
74
75
  end
75
76
  local tear = entity:ToTear()
76
77
  if tear ~= nil then
77
- msg = msg .. (" (tear - TearVariant." .. TearVariant[tear.Variant]) .. "))"
78
+ msg = msg .. (" (tear - " .. getTearVariantName(nil, tear)) .. ")"
78
79
  end
79
80
  msg = msg .. "\n"
80
81
  msg = msg .. (" - Index: " .. tostring(entity.Index)) .. "\n"
@@ -93,6 +94,46 @@ function getEntityLogLine(entity, num)
93
94
  end
94
95
  return msg
95
96
  end
97
+ function getBombVariantName(self, bomb)
98
+ local enumName = BombVariant[bomb.Variant]
99
+ return enumName == nil and "unknown" or "BombVariant." .. enumName
100
+ end
101
+ function getEffectVariantName(self, effect)
102
+ local enumName = EffectVariant[effect.Variant]
103
+ return enumName == nil and "unknown" or "EffectVariant." .. enumName
104
+ end
105
+ function getFamiliarVariantName(self, familiar)
106
+ local enumName = FamiliarVariant[familiar.Variant]
107
+ return enumName == nil and "unknown" or "FamiliarVariant." .. enumName
108
+ end
109
+ function getKnifeVariantName(self, knife)
110
+ local enumName = KnifeVariant[knife.Variant]
111
+ return enumName == nil and "unknown" or "KnifeVariant." .. enumName
112
+ end
113
+ function getLaserVariantName(self, laser)
114
+ local enumName = LaserVariant[laser.Variant]
115
+ return enumName == nil and "unknown" or "LaserVariant." .. enumName
116
+ end
117
+ function getEntityTypeName(self, npc)
118
+ local enumName = EntityType[npc.Type]
119
+ return enumName == nil and "unknown" or "EntityType." .. enumName
120
+ end
121
+ function getPickupVariantName(self, pickup)
122
+ local enumName = PickupVariant[pickup.Variant]
123
+ return enumName == nil and "unknown" or "PickupVariant." .. enumName
124
+ end
125
+ function getPlayerVariantName(self, player)
126
+ local enumName = PlayerVariant[player.Variant]
127
+ return enumName == nil and "unknown" or "PlayerVariant." .. enumName
128
+ end
129
+ function getProjectileVariantName(self, projectile)
130
+ local enumName = ProjectileVariant[projectile.Variant]
131
+ return enumName == nil and "unknown" or "ProjectileVariant." .. enumName
132
+ end
133
+ function getTearVariantName(self, tear)
134
+ local enumName = TearVariant[tear.Variant]
135
+ return enumName == nil and "unknown" or "TearVariant." .. enumName
136
+ end
96
137
  --- Helper function for log information about a specific grid entity.
97
138
  function ____exports.logGridEntity(gridEntity)
98
139
  local msg = getGridEntityLogLine(gridEntity)
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "isaacscript-common",
3
- "version": "51.5.0",
3
+ "version": "51.5.2",
4
4
  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
6
  "isaac",
@@ -25,6 +25,6 @@
25
25
  "main": "dist/src/index",
26
26
  "types": "dist/index.rollup.d.ts",
27
27
  "dependencies": {
28
- "isaac-typescript-definitions": "^21.0.0"
28
+ "isaac-typescript-definitions": "^21.0.2"
29
29
  }
30
30
  }
@@ -1,7 +1,7 @@
1
- import type { EntityType } from "isaac-typescript-definitions";
2
1
  import {
3
2
  BombVariant,
4
3
  EffectVariant,
4
+ EntityType,
5
5
  FamiliarVariant,
6
6
  GridEntityType,
7
7
  KnifeVariant,
@@ -158,60 +158,58 @@ function getEntityLogLine(this: void, entity: Entity, num?: int): string {
158
158
 
159
159
  const bomb = entity.ToBomb();
160
160
  if (bomb !== undefined) {
161
- msg += ` (bomb - BombVariant.${BombVariant[bomb.Variant]})`;
161
+ msg += ` (bomb - ${getBombVariantName(bomb)})`;
162
162
  }
163
163
 
164
164
  const effect = entity.ToEffect();
165
165
  if (effect !== undefined) {
166
- msg += ` (effect - EffectVariant.${
167
- EffectVariant[effect.Variant]
168
- }) (State: ${effect.State})`;
166
+ msg += ` (effect - ${getEffectVariantName(effect)}) (State: ${
167
+ effect.State
168
+ })`;
169
169
  }
170
170
 
171
171
  const familiar = entity.ToFamiliar();
172
172
  if (familiar !== undefined) {
173
- msg += ` (familiar - FamiliarVariant.${
174
- FamiliarVariant[familiar.Variant]
175
- }) (State: ${familiar.State})`;
173
+ msg += ` (familiar - ${getFamiliarVariantName(familiar)}) (State: ${
174
+ familiar.State
175
+ })`;
176
176
  }
177
177
 
178
178
  const knife = entity.ToKnife();
179
179
  if (knife !== undefined) {
180
- msg += ` (knife - KnifeVariant.${KnifeVariant[knife.Variant]})`;
180
+ msg += ` (knife - ${getKnifeVariantName(knife)})`;
181
181
  }
182
182
 
183
183
  const laser = entity.ToLaser();
184
184
  if (laser !== undefined) {
185
- msg += ` (laser - LaserVariant.${LaserVariant[laser.Variant]})`;
185
+ msg += ` (laser - ${getLaserVariantName(laser)})`;
186
186
  }
187
187
 
188
188
  const npc = entity.ToNPC();
189
189
  if (npc !== undefined) {
190
- msg += ` (NPC) (State: ${npc.State})`;
190
+ msg += ` (NPC - ${getEntityTypeName(npc)}) (State: ${npc.State})`;
191
191
  }
192
192
 
193
193
  const pickup = entity.ToPickup();
194
194
  if (pickup !== undefined) {
195
- msg += ` (pickup - PickupVariant.${
196
- PickupVariant[pickup.Variant]
197
- }) (State: ${pickup.State})`;
195
+ msg += ` (pickup - ${getPickupVariantName(pickup)}) (State: ${
196
+ pickup.State
197
+ })`;
198
198
  }
199
199
 
200
200
  const player = entity.ToPlayer();
201
201
  if (player !== undefined) {
202
- msg += ` (player - PlayerVariant.${PlayerVariant[player.Variant]})`;
202
+ msg += ` (player - ${getPlayerVariantName(player)})`;
203
203
  }
204
204
 
205
205
  const projectile = entity.ToProjectile();
206
206
  if (projectile !== undefined) {
207
- msg += ` (projectile - ProjectileVariant.${
208
- ProjectileVariant[projectile.Variant]
209
- }))`;
207
+ msg += ` (projectile - ${getProjectileVariantName(projectile)})`;
210
208
  }
211
209
 
212
210
  const tear = entity.ToTear();
213
211
  if (tear !== undefined) {
214
- msg += ` (tear - TearVariant.${TearVariant[tear.Variant]}))`;
212
+ msg += ` (tear - ${getTearVariantName(tear)})`;
215
213
  }
216
214
 
217
215
  msg += "\n";
@@ -233,6 +231,66 @@ function getEntityLogLine(this: void, entity: Entity, num?: int): string {
233
231
  return msg;
234
232
  }
235
233
 
234
+ function getBombVariantName(bomb: EntityBomb) {
235
+ // Handle modded entities.
236
+ const enumName = BombVariant[bomb.Variant] as string | undefined;
237
+ return enumName === undefined ? "unknown" : `BombVariant.${enumName}`;
238
+ }
239
+
240
+ function getEffectVariantName(effect: EntityEffect) {
241
+ // Handle modded entities.
242
+ const enumName = EffectVariant[effect.Variant] as string | undefined;
243
+ return enumName === undefined ? "unknown" : `EffectVariant.${enumName}`;
244
+ }
245
+
246
+ function getFamiliarVariantName(familiar: EntityFamiliar) {
247
+ // Handle modded entities.
248
+ const enumName = FamiliarVariant[familiar.Variant] as string | undefined;
249
+ return enumName === undefined ? "unknown" : `FamiliarVariant.${enumName}`;
250
+ }
251
+
252
+ function getKnifeVariantName(knife: EntityKnife) {
253
+ // Handle modded entities.
254
+ const enumName = KnifeVariant[knife.Variant] as string | undefined;
255
+ return enumName === undefined ? "unknown" : `KnifeVariant.${enumName}`;
256
+ }
257
+
258
+ function getLaserVariantName(laser: EntityLaser) {
259
+ // Handle modded entities.
260
+ const enumName = LaserVariant[laser.Variant] as string | undefined;
261
+ return enumName === undefined ? "unknown" : `LaserVariant.${enumName}`;
262
+ }
263
+
264
+ function getEntityTypeName(npc: EntityNPC) {
265
+ // Handle modded entities.
266
+ const enumName = EntityType[npc.Type] as string | undefined;
267
+ return enumName === undefined ? "unknown" : `EntityType.${enumName}`;
268
+ }
269
+
270
+ function getPickupVariantName(pickup: EntityPickup) {
271
+ // Handle modded entities.
272
+ const enumName = PickupVariant[pickup.Variant] as string | undefined;
273
+ return enumName === undefined ? "unknown" : `PickupVariant.${enumName}`;
274
+ }
275
+
276
+ function getPlayerVariantName(player: EntityPlayer) {
277
+ // Handle modded entities.
278
+ const enumName = PlayerVariant[player.Variant] as string | undefined;
279
+ return enumName === undefined ? "unknown" : `PlayerVariant.${enumName}`;
280
+ }
281
+
282
+ function getProjectileVariantName(projectile: EntityProjectile) {
283
+ // Handle modded entities.
284
+ const enumName = ProjectileVariant[projectile.Variant] as string | undefined;
285
+ return enumName === undefined ? "unknown" : `ProjectileVariant.${enumName}`;
286
+ }
287
+
288
+ function getTearVariantName(tear: EntityTear) {
289
+ // Handle modded entities.
290
+ const enumName = TearVariant[tear.Variant] as string | undefined;
291
+ return enumName === undefined ? "unknown" : `TearVariant.${enumName}`;
292
+ }
293
+
236
294
  /** Helper function for logging an array of specific grid entities. */
237
295
  export function logGridEntities(this: void, gridEntities: GridEntity[]): void {
238
296
  for (const gridEntity of gridEntities) {