isaacscript-common 51.5.0 → 51.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 51.5.
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+
isaacscript-common 51.5.1
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -5073,7 +5073,7 @@ ____exports.LaserVariant.GIANT_BRIMSTONE_TECHNOLOGY = 15
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____exports.LaserVariant[____exports.LaserVariant.GIANT_BRIMSTONE_TECHNOLOGY] = "GIANT_BRIMSTONE_TECHNOLOGY"
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--- For `EntityType.KNIFE` (8).
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____exports.KnifeVariant = {}
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5076
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-
____exports.KnifeVariant.MOMS_KNIFE =
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____exports.KnifeVariant.MOMS_KNIFE = 0
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____exports.KnifeVariant[____exports.KnifeVariant.MOMS_KNIFE] = "MOMS_KNIFE"
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____exports.KnifeVariant.BONE_CLUB = 1
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____exports.KnifeVariant[____exports.KnifeVariant.BONE_CLUB] = "BONE_CLUB"
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@@ -49568,10 +49568,11 @@ local __TS__Iterator = ____lualib.__TS__Iterator
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local __TS__StringTrim = ____lualib.__TS__StringTrim
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local __TS__StringSplit = ____lualib.__TS__StringSplit
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local ____exports = {}
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49571
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-
local getEntityLogLine, getGridEntityLogLine
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49571
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local getEntityLogLine, getBombVariantName, getEffectVariantName, getFamiliarVariantName, getKnifeVariantName, getLaserVariantName, getEntityTypeName, getPickupVariantName, getPlayerVariantName, getProjectileVariantName, getTearVariantName, getGridEntityLogLine
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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local BombVariant = ____isaac_2Dtypescript_2Ddefinitions.BombVariant
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local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
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49575
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local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
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local FamiliarVariant = ____isaac_2Dtypescript_2Ddefinitions.FamiliarVariant
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local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
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local KnifeVariant = ____isaac_2Dtypescript_2Ddefinitions.KnifeVariant
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@@ -49600,43 +49601,43 @@ function getEntityLogLine(entity, num)
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msg = msg .. getEntityID(nil, entity)
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local bomb = entity:ToBomb()
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if bomb ~= nil then
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49603
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-
msg = msg .. (" (bomb -
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49604
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msg = msg .. (" (bomb - " .. getBombVariantName(nil, bomb)) .. ")"
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end
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local effect = entity:ToEffect()
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if effect ~= nil then
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49607
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msg = msg .. (((" (effect -
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49608
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msg = msg .. (((" (effect - " .. getEffectVariantName(nil, effect)) .. ") (State: ") .. tostring(effect.State)) .. ")"
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end
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local familiar = entity:ToFamiliar()
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if familiar ~= nil then
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msg = msg .. (((" (familiar -
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msg = msg .. (((" (familiar - " .. getFamiliarVariantName(nil, familiar)) .. ") (State: ") .. tostring(familiar.State)) .. ")"
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end
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local knife = entity:ToKnife()
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if knife ~= nil then
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msg = msg .. (" (knife -
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msg = msg .. (" (knife - " .. getKnifeVariantName(nil, knife)) .. ")"
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end
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local laser = entity:ToLaser()
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if laser ~= nil then
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msg = msg .. (" (laser -
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msg = msg .. (" (laser - " .. getLaserVariantName(nil, laser)) .. ")"
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end
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local npc = entity:ToNPC()
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if npc ~= nil then
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msg = msg .. (" (NPC) (State: " .. tostring(npc.State)) .. ")"
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msg = msg .. (((" (NPC - " .. getEntityTypeName(nil, npc)) .. ") (State: ") .. tostring(npc.State)) .. ")"
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end
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local pickup = entity:ToPickup()
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if pickup ~= nil then
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msg = msg .. (((" (pickup -
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msg = msg .. (((" (pickup - " .. getPickupVariantName(nil, pickup)) .. ") (State: ") .. tostring(pickup.State)) .. ")"
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end
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local player = entity:ToPlayer()
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if player ~= nil then
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msg = msg .. (" (player -
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msg = msg .. (" (player - " .. getPlayerVariantName(nil, player)) .. ")"
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end
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local projectile = entity:ToProjectile()
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if projectile ~= nil then
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msg = msg .. (" (projectile -
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msg = msg .. (" (projectile - " .. getProjectileVariantName(nil, projectile)) .. ")"
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end
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local tear = entity:ToTear()
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if tear ~= nil then
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msg = msg .. (" (tear -
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msg = msg .. (" (tear - " .. getTearVariantName(nil, tear)) .. ")"
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end
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msg = msg .. "\n"
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msg = msg .. (" - Index: " .. tostring(entity.Index)) .. "\n"
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@@ -49655,6 +49656,46 @@ function getEntityLogLine(entity, num)
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end
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return msg
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end
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49659
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function getBombVariantName(self, bomb)
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49660
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local enumName = BombVariant[bomb.Variant]
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return enumName == nil and "unknown" or "BombVariant." .. enumName
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end
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function getEffectVariantName(self, effect)
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local enumName = EffectVariant[effect.Variant]
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return enumName == nil and "unknown" or "EffectVariant." .. enumName
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end
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function getFamiliarVariantName(self, familiar)
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local enumName = FamiliarVariant[familiar.Variant]
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return enumName == nil and "unknown" or "FamiliarVariant." .. enumName
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end
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function getKnifeVariantName(self, knife)
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local enumName = KnifeVariant[knife.Variant]
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return enumName == nil and "unknown" or "KnifeVariant." .. enumName
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end
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function getLaserVariantName(self, laser)
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local enumName = LaserVariant[laser.Variant]
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return enumName == nil and "unknown" or "LaserVariant." .. enumName
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end
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function getEntityTypeName(self, npc)
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local enumName = EntityType[npc.Type]
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return enumName == nil and "unknown" or "EntityType." .. enumName
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end
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function getPickupVariantName(self, pickup)
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local enumName = PickupVariant[pickup.Variant]
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return enumName == nil and "unknown" or "PickupVariant." .. enumName
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end
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function getPlayerVariantName(self, player)
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local enumName = PlayerVariant[player.Variant]
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return enumName == nil and "unknown" or "PlayerVariant." .. enumName
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end
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function getProjectileVariantName(self, projectile)
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local enumName = ProjectileVariant[projectile.Variant]
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return enumName == nil and "unknown" or "ProjectileVariant." .. enumName
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end
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function getTearVariantName(self, tear)
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local enumName = TearVariant[tear.Variant]
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return enumName == nil and "unknown" or "TearVariant." .. enumName
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end
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function ____exports.logGridEntity(gridEntity)
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local msg = getGridEntityLogLine(gridEntity)
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log(msg)
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@@ -1,5 +1,4 @@
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import
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import { GridEntityType } from "isaac-typescript-definitions";
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import { EntityType, GridEntityType } from "isaac-typescript-definitions";
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/** Helper function for printing out every entity (or filtered entity) in the current room. */
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export declare function logAllEntities(this: void, includeBackgroundEffects: boolean, entityTypeFilter?: EntityType): void;
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/**
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@@ -1 +1 @@
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{"version":3,"file":"logEntities.d.ts","sourceRoot":"","sources":["../../../src/functions/logEntities.ts"],"names":[],"mappings":"AAAA,OAAO,
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{"version":3,"file":"logEntities.d.ts","sourceRoot":"","sources":["../../../src/functions/logEntities.ts"],"names":[],"mappings":"AAAA,OAAO,EAGL,UAAU,EAEV,cAAc,EAOf,MAAM,8BAA8B,CAAC;AAkBtC,8FAA8F;AAC9F,wBAAgB,cAAc,CAC5B,IAAI,EAAE,IAAI,EACV,wBAAwB,EAAE,OAAO,EACjC,gBAAgB,CAAC,EAAE,UAAU,GAC5B,IAAI,CA2CN;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,IAAI,EAAE,IAAI,EACV,YAAY,UAAQ,EACpB,oBAAoB,CAAC,EAAE,cAAc,GACpC,IAAI,CA+CN;AAED,iEAAiE;AACjE,wBAAgB,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,MAAM,EAAE,GAAG,IAAI,CAIhE;AAED,kEAAkE;AAClE,wBAAgB,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAG1D;AA8ID,sEAAsE;AACtE,wBAAgB,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,UAAU,EAAE,GAAG,IAAI,CAI5E;AAED,wEAAwE;AACxE,wBAAgB,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,GAAG,IAAI,CAGtE;AA+DD;;;GAGG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,OAAO,GAAG,IAAI,CAQ7D;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,OAAO,EAAE,GAAG,IAAI,CAInE"}
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@@ -5,10 +5,11 @@ local __TS__Iterator = ____lualib.__TS__Iterator
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local __TS__StringTrim = ____lualib.__TS__StringTrim
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local __TS__StringSplit = ____lualib.__TS__StringSplit
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local ____exports = {}
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-
local getEntityLogLine, getGridEntityLogLine
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local getEntityLogLine, getBombVariantName, getEffectVariantName, getFamiliarVariantName, getKnifeVariantName, getLaserVariantName, getEntityTypeName, getPickupVariantName, getPlayerVariantName, getProjectileVariantName, getTearVariantName, getGridEntityLogLine
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local BombVariant = ____isaac_2Dtypescript_2Ddefinitions.BombVariant
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local EffectVariant = ____isaac_2Dtypescript_2Ddefinitions.EffectVariant
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local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
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local FamiliarVariant = ____isaac_2Dtypescript_2Ddefinitions.FamiliarVariant
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local GridEntityType = ____isaac_2Dtypescript_2Ddefinitions.GridEntityType
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local KnifeVariant = ____isaac_2Dtypescript_2Ddefinitions.KnifeVariant
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@@ -38,43 +39,43 @@ function getEntityLogLine(entity, num)
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msg = msg .. getEntityID(nil, entity)
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local bomb = entity:ToBomb()
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if bomb ~= nil then
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msg = msg .. (" (bomb -
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msg = msg .. (" (bomb - " .. getBombVariantName(nil, bomb)) .. ")"
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end
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local effect = entity:ToEffect()
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if effect ~= nil then
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msg = msg .. (((" (effect -
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msg = msg .. (((" (effect - " .. getEffectVariantName(nil, effect)) .. ") (State: ") .. tostring(effect.State)) .. ")"
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end
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local familiar = entity:ToFamiliar()
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if familiar ~= nil then
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msg = msg .. (((" (familiar -
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msg = msg .. (((" (familiar - " .. getFamiliarVariantName(nil, familiar)) .. ") (State: ") .. tostring(familiar.State)) .. ")"
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end
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local knife = entity:ToKnife()
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if knife ~= nil then
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msg = msg .. (" (knife -
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msg = msg .. (" (knife - " .. getKnifeVariantName(nil, knife)) .. ")"
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end
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local laser = entity:ToLaser()
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if laser ~= nil then
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msg = msg .. (" (laser -
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msg = msg .. (" (laser - " .. getLaserVariantName(nil, laser)) .. ")"
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end
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local npc = entity:ToNPC()
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if npc ~= nil then
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msg = msg .. (" (NPC) (State: " .. tostring(npc.State)) .. ")"
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msg = msg .. (((" (NPC - " .. getEntityTypeName(nil, npc)) .. ") (State: ") .. tostring(npc.State)) .. ")"
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end
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local pickup = entity:ToPickup()
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if pickup ~= nil then
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msg = msg .. (((" (pickup -
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msg = msg .. (((" (pickup - " .. getPickupVariantName(nil, pickup)) .. ") (State: ") .. tostring(pickup.State)) .. ")"
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end
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local player = entity:ToPlayer()
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if player ~= nil then
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msg = msg .. (" (player -
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msg = msg .. (" (player - " .. getPlayerVariantName(nil, player)) .. ")"
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end
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local projectile = entity:ToProjectile()
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if projectile ~= nil then
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-
msg = msg .. (" (projectile -
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msg = msg .. (" (projectile - " .. getProjectileVariantName(nil, projectile)) .. ")"
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end
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local tear = entity:ToTear()
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if tear ~= nil then
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msg = msg .. (" (tear -
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msg = msg .. (" (tear - " .. getTearVariantName(nil, tear)) .. ")"
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end
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msg = msg .. "\n"
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msg = msg .. (" - Index: " .. tostring(entity.Index)) .. "\n"
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@@ -93,6 +94,46 @@ function getEntityLogLine(entity, num)
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end
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return msg
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end
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function getBombVariantName(self, bomb)
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local enumName = BombVariant[bomb.Variant]
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return enumName == nil and "unknown" or "BombVariant." .. enumName
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end
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function getEffectVariantName(self, effect)
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local enumName = EffectVariant[effect.Variant]
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return enumName == nil and "unknown" or "EffectVariant." .. enumName
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end
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function getFamiliarVariantName(self, familiar)
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local enumName = FamiliarVariant[familiar.Variant]
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return enumName == nil and "unknown" or "FamiliarVariant." .. enumName
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end
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function getKnifeVariantName(self, knife)
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local enumName = KnifeVariant[knife.Variant]
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return enumName == nil and "unknown" or "KnifeVariant." .. enumName
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end
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function getLaserVariantName(self, laser)
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local enumName = LaserVariant[laser.Variant]
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return enumName == nil and "unknown" or "LaserVariant." .. enumName
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end
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function getEntityTypeName(self, npc)
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local enumName = EntityType[npc.Type]
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return enumName == nil and "unknown" or "EntityType." .. enumName
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end
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function getPickupVariantName(self, pickup)
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local enumName = PickupVariant[pickup.Variant]
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return enumName == nil and "unknown" or "PickupVariant." .. enumName
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end
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function getPlayerVariantName(self, player)
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local enumName = PlayerVariant[player.Variant]
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return enumName == nil and "unknown" or "PlayerVariant." .. enumName
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end
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function getProjectileVariantName(self, projectile)
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local enumName = ProjectileVariant[projectile.Variant]
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return enumName == nil and "unknown" or "ProjectileVariant." .. enumName
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132
|
+
end
|
|
133
|
+
function getTearVariantName(self, tear)
|
|
134
|
+
local enumName = TearVariant[tear.Variant]
|
|
135
|
+
return enumName == nil and "unknown" or "TearVariant." .. enumName
|
|
136
|
+
end
|
|
96
137
|
--- Helper function for log information about a specific grid entity.
|
|
97
138
|
function ____exports.logGridEntity(gridEntity)
|
|
98
139
|
local msg = getGridEntityLogLine(gridEntity)
|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "isaacscript-common",
|
|
3
|
-
"version": "51.5.
|
|
3
|
+
"version": "51.5.1",
|
|
4
4
|
"description": "Helper functions and features for IsaacScript mods.",
|
|
5
5
|
"keywords": [
|
|
6
6
|
"isaac",
|
|
@@ -25,6 +25,6 @@
|
|
|
25
25
|
"main": "dist/src/index",
|
|
26
26
|
"types": "dist/index.rollup.d.ts",
|
|
27
27
|
"dependencies": {
|
|
28
|
-
"isaac-typescript-definitions": "^21.0.
|
|
28
|
+
"isaac-typescript-definitions": "^21.0.1"
|
|
29
29
|
}
|
|
30
30
|
}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import type { EntityType } from "isaac-typescript-definitions";
|
|
2
1
|
import {
|
|
3
2
|
BombVariant,
|
|
4
3
|
EffectVariant,
|
|
4
|
+
EntityType,
|
|
5
5
|
FamiliarVariant,
|
|
6
6
|
GridEntityType,
|
|
7
7
|
KnifeVariant,
|
|
@@ -158,60 +158,58 @@ function getEntityLogLine(this: void, entity: Entity, num?: int): string {
|
|
|
158
158
|
|
|
159
159
|
const bomb = entity.ToBomb();
|
|
160
160
|
if (bomb !== undefined) {
|
|
161
|
-
msg += ` (bomb -
|
|
161
|
+
msg += ` (bomb - ${getBombVariantName(bomb)})`;
|
|
162
162
|
}
|
|
163
163
|
|
|
164
164
|
const effect = entity.ToEffect();
|
|
165
165
|
if (effect !== undefined) {
|
|
166
|
-
msg += ` (effect -
|
|
167
|
-
|
|
168
|
-
})
|
|
166
|
+
msg += ` (effect - ${getEffectVariantName(effect)}) (State: ${
|
|
167
|
+
effect.State
|
|
168
|
+
})`;
|
|
169
169
|
}
|
|
170
170
|
|
|
171
171
|
const familiar = entity.ToFamiliar();
|
|
172
172
|
if (familiar !== undefined) {
|
|
173
|
-
msg += ` (familiar -
|
|
174
|
-
|
|
175
|
-
})
|
|
173
|
+
msg += ` (familiar - ${getFamiliarVariantName(familiar)}) (State: ${
|
|
174
|
+
familiar.State
|
|
175
|
+
})`;
|
|
176
176
|
}
|
|
177
177
|
|
|
178
178
|
const knife = entity.ToKnife();
|
|
179
179
|
if (knife !== undefined) {
|
|
180
|
-
msg += ` (knife -
|
|
180
|
+
msg += ` (knife - ${getKnifeVariantName(knife)})`;
|
|
181
181
|
}
|
|
182
182
|
|
|
183
183
|
const laser = entity.ToLaser();
|
|
184
184
|
if (laser !== undefined) {
|
|
185
|
-
msg += ` (laser -
|
|
185
|
+
msg += ` (laser - ${getLaserVariantName(laser)})`;
|
|
186
186
|
}
|
|
187
187
|
|
|
188
188
|
const npc = entity.ToNPC();
|
|
189
189
|
if (npc !== undefined) {
|
|
190
|
-
msg += ` (NPC) (State: ${npc.State})`;
|
|
190
|
+
msg += ` (NPC - ${getEntityTypeName(npc)}) (State: ${npc.State})`;
|
|
191
191
|
}
|
|
192
192
|
|
|
193
193
|
const pickup = entity.ToPickup();
|
|
194
194
|
if (pickup !== undefined) {
|
|
195
|
-
msg += ` (pickup -
|
|
196
|
-
|
|
197
|
-
})
|
|
195
|
+
msg += ` (pickup - ${getPickupVariantName(pickup)}) (State: ${
|
|
196
|
+
pickup.State
|
|
197
|
+
})`;
|
|
198
198
|
}
|
|
199
199
|
|
|
200
200
|
const player = entity.ToPlayer();
|
|
201
201
|
if (player !== undefined) {
|
|
202
|
-
msg += ` (player -
|
|
202
|
+
msg += ` (player - ${getPlayerVariantName(player)})`;
|
|
203
203
|
}
|
|
204
204
|
|
|
205
205
|
const projectile = entity.ToProjectile();
|
|
206
206
|
if (projectile !== undefined) {
|
|
207
|
-
msg += ` (projectile -
|
|
208
|
-
ProjectileVariant[projectile.Variant]
|
|
209
|
-
}))`;
|
|
207
|
+
msg += ` (projectile - ${getProjectileVariantName(projectile)})`;
|
|
210
208
|
}
|
|
211
209
|
|
|
212
210
|
const tear = entity.ToTear();
|
|
213
211
|
if (tear !== undefined) {
|
|
214
|
-
msg += ` (tear -
|
|
212
|
+
msg += ` (tear - ${getTearVariantName(tear)})`;
|
|
215
213
|
}
|
|
216
214
|
|
|
217
215
|
msg += "\n";
|
|
@@ -233,6 +231,66 @@ function getEntityLogLine(this: void, entity: Entity, num?: int): string {
|
|
|
233
231
|
return msg;
|
|
234
232
|
}
|
|
235
233
|
|
|
234
|
+
function getBombVariantName(bomb: EntityBomb) {
|
|
235
|
+
// Handle modded entities.
|
|
236
|
+
const enumName = BombVariant[bomb.Variant] as string | undefined;
|
|
237
|
+
return enumName === undefined ? "unknown" : `BombVariant.${enumName}`;
|
|
238
|
+
}
|
|
239
|
+
|
|
240
|
+
function getEffectVariantName(effect: EntityEffect) {
|
|
241
|
+
// Handle modded entities.
|
|
242
|
+
const enumName = EffectVariant[effect.Variant] as string | undefined;
|
|
243
|
+
return enumName === undefined ? "unknown" : `EffectVariant.${enumName}`;
|
|
244
|
+
}
|
|
245
|
+
|
|
246
|
+
function getFamiliarVariantName(familiar: EntityFamiliar) {
|
|
247
|
+
// Handle modded entities.
|
|
248
|
+
const enumName = FamiliarVariant[familiar.Variant] as string | undefined;
|
|
249
|
+
return enumName === undefined ? "unknown" : `FamiliarVariant.${enumName}`;
|
|
250
|
+
}
|
|
251
|
+
|
|
252
|
+
function getKnifeVariantName(knife: EntityKnife) {
|
|
253
|
+
// Handle modded entities.
|
|
254
|
+
const enumName = KnifeVariant[knife.Variant] as string | undefined;
|
|
255
|
+
return enumName === undefined ? "unknown" : `KnifeVariant.${enumName}`;
|
|
256
|
+
}
|
|
257
|
+
|
|
258
|
+
function getLaserVariantName(laser: EntityLaser) {
|
|
259
|
+
// Handle modded entities.
|
|
260
|
+
const enumName = LaserVariant[laser.Variant] as string | undefined;
|
|
261
|
+
return enumName === undefined ? "unknown" : `LaserVariant.${enumName}`;
|
|
262
|
+
}
|
|
263
|
+
|
|
264
|
+
function getEntityTypeName(npc: EntityNPC) {
|
|
265
|
+
// Handle modded entities.
|
|
266
|
+
const enumName = EntityType[npc.Type] as string | undefined;
|
|
267
|
+
return enumName === undefined ? "unknown" : `EntityType.${enumName}`;
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
function getPickupVariantName(pickup: EntityPickup) {
|
|
271
|
+
// Handle modded entities.
|
|
272
|
+
const enumName = PickupVariant[pickup.Variant] as string | undefined;
|
|
273
|
+
return enumName === undefined ? "unknown" : `PickupVariant.${enumName}`;
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
function getPlayerVariantName(player: EntityPlayer) {
|
|
277
|
+
// Handle modded entities.
|
|
278
|
+
const enumName = PlayerVariant[player.Variant] as string | undefined;
|
|
279
|
+
return enumName === undefined ? "unknown" : `PlayerVariant.${enumName}`;
|
|
280
|
+
}
|
|
281
|
+
|
|
282
|
+
function getProjectileVariantName(projectile: EntityProjectile) {
|
|
283
|
+
// Handle modded entities.
|
|
284
|
+
const enumName = ProjectileVariant[projectile.Variant] as string | undefined;
|
|
285
|
+
return enumName === undefined ? "unknown" : `ProjectileVariant.${enumName}`;
|
|
286
|
+
}
|
|
287
|
+
|
|
288
|
+
function getTearVariantName(tear: EntityTear) {
|
|
289
|
+
// Handle modded entities.
|
|
290
|
+
const enumName = TearVariant[tear.Variant] as string | undefined;
|
|
291
|
+
return enumName === undefined ? "unknown" : `TearVariant.${enumName}`;
|
|
292
|
+
}
|
|
293
|
+
|
|
236
294
|
/** Helper function for logging an array of specific grid entities. */
|
|
237
295
|
export function logGridEntities(this: void, gridEntities: GridEntity[]): void {
|
|
238
296
|
for (const gridEntity of gridEntities) {
|