isaacscript-common 51.2.3 → 51.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +12 -1
- package/dist/isaacscript-common.lua +37 -2
- package/dist/src/functions/pickups.lua +2 -1
- package/dist/src/functions/slots.d.ts +11 -1
- package/dist/src/functions/slots.d.ts.map +1 -1
- package/dist/src/functions/slots.lua +13 -0
- package/dist/src/objects/chestNames.d.ts +1 -0
- package/dist/src/objects/chestNames.d.ts.map +1 -1
- package/dist/src/objects/chestNames.lua +1 -0
- package/dist/src/objects/slotNames.d.ts +23 -0
- package/dist/src/objects/slotNames.d.ts.map +1 -0
- package/dist/src/objects/slotNames.lua +26 -0
- package/package.json +1 -1
- package/src/functions/pickups.ts +2 -2
- package/src/functions/slots.ts +16 -0
- package/src/objects/chestNames.ts +2 -0
- package/src/objects/slotNames.ts +25 -0
package/dist/index.rollup.d.ts
CHANGED
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@@ -75,7 +75,7 @@ import { RoomTransitionAnim } from 'isaac-typescript-definitions';
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import { RoomType } from 'isaac-typescript-definitions';
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import type { SackSubType } from 'isaac-typescript-definitions';
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import { SeedEffect } from 'isaac-typescript-definitions';
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-
import
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import { SlotVariant } from 'isaac-typescript-definitions';
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import type { StageID } from 'isaac-typescript-definitions';
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import { StageType } from 'isaac-typescript-definitions';
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import { TearFlag } from 'isaac-typescript-definitions';
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@@ -7427,6 +7427,17 @@ export declare function getShootActions(controllerIndex: ControllerIndex): Butto
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*/
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export declare function getSirenHelper(familiar: EntityFamiliar): Entity | undefined;
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/**
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* Helper function to get the name of a slot, as listed in the "entities2.xml" file. Returns
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* "Unknown" if the provided slot variant is not valid.
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*
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* This function only works for vanilla slot variants.
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*
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* For example, `getSlotName(SlotVariant.BLOOD_DONATION_MACHINE)` would return "Blood Donation
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* Machine".
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*/
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export declare function getSlotName(slotVariant: SlotVariant): string;
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/**
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* Helper function to get all of the slots in the room.
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*
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 51.
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isaacscript-common 51.3.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -39681,6 +39681,33 @@ function PlayerReorderedCallbacks.prototype.____constructor(self, postPEffectUpd
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self.postPlayerRenderReordered = postPlayerRenderReordered
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self.postPlayerUpdateReordered = postPlayerUpdateReordered
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end
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return ____exports
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end,
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["src.objects.slotNames"] = function(...)
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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local SlotVariant = ____isaac_2Dtypescript_2Ddefinitions.SlotVariant
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____exports.DEFAULT_SLOT_NAME = "Unknown"
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____exports.SLOT_NAMES = {
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[SlotVariant.SLOT_MACHINE] = "Slot Machine",
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[SlotVariant.BLOOD_DONATION_MACHINE] = "Blood Donation Machine",
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[SlotVariant.FORTUNE_TELLING_MACHINE] = "Fortune Telling Machine",
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[SlotVariant.BEGGAR] = "Beggar",
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[SlotVariant.DEVIL_BEGGAR] = "Devil Beggar",
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[SlotVariant.SHELL_GAME] = "Shell Game",
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[SlotVariant.KEY_MASTER] = "Key Master",
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[SlotVariant.DONATION_MACHINE] = "Donation Machine",
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[SlotVariant.BOMB_BUM] = "Bomb Bum",
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[SlotVariant.SHOP_RESTOCK_MACHINE] = "Shop Restock Machine",
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[SlotVariant.GREED_DONATION_MACHINE] = "Greed Donation Machine",
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[SlotVariant.MOMS_DRESSING_TABLE] = "Mom's Dressing Table",
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[SlotVariant.BATTERY_BUM] = "Battery Bum",
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[SlotVariant.ISAAC_SECRET] = "Isaac (secret)",
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[SlotVariant.HELL_GAME] = "Hell Game",
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[SlotVariant.CRANE_GAME] = "Crane Game",
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[SlotVariant.CONFESSIONAL] = "Confessional",
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[SlotVariant.ROTTEN_BEGGAR] = "Rotten Beggar"
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}
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return ____exports
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end,
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["src.functions.slots"] = function(...)
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@@ -39689,6 +39716,9 @@ local __TS__New = ____lualib.__TS__New
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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local SlotVariant = ____isaac_2Dtypescript_2Ddefinitions.SlotVariant
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local ____slotNames = require("src.objects.slotNames")
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local DEFAULT_SLOT_NAME = ____slotNames.DEFAULT_SLOT_NAME
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local SLOT_NAMES = ____slotNames.SLOT_NAMES
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local ____ReadonlySet = require("src.types.ReadonlySet")
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local ReadonlySet = ____ReadonlySet.ReadonlySet
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local ____entityTypes = require("src.functions.entityTypes")
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@@ -39704,6 +39734,9 @@ local SLOT_MACHINE_VARIANTS = __TS__New(ReadonlySet, {
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SlotVariant.CRANE_GAME,
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SlotVariant.CONFESSIONAL
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})
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function ____exports.getSlotName(self, slotVariant)
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return SLOT_NAMES[slotVariant] or DEFAULT_SLOT_NAME
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end
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function ____exports.isSlotMachine(self, entity)
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if not isSlot(nil, entity) then
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return false
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@@ -39921,6 +39954,7 @@ return ____exports
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
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____exports.DEFAULT_CHEST_NAME = "Unknown"
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____exports.CHEST_NAMES = {
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[PickupVariant.CHEST] = "Chest",
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[PickupVariant.BOMB_CHEST] = "Bomb Chest",
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@@ -40394,6 +40428,7 @@ local BOMB_NAMES = ____bombNames.BOMB_NAMES
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local DEFAULT_BOMB_NAME = ____bombNames.DEFAULT_BOMB_NAME
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local ____chestNames = require("src.objects.chestNames")
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local CHEST_NAMES = ____chestNames.CHEST_NAMES
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local DEFAULT_CHEST_NAME = ____chestNames.DEFAULT_CHEST_NAME
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local ____coinNames = require("src.objects.coinNames")
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local COIN_NAMES = ____coinNames.COIN_NAMES
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local DEFAULT_COIN_NAME = ____coinNames.DEFAULT_COIN_NAME
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@@ -40428,7 +40463,7 @@ function ____exports.getBombName(self, bombSubType)
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end
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function ____exports.getChestName(self, pickupVariant)
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local chestNames = CHEST_NAMES
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return chestNames[pickupVariant] or
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return chestNames[pickupVariant] or DEFAULT_CHEST_NAME
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end
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function ____exports.getCoinName(self, coinSubType)
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return COIN_NAMES[coinSubType] or DEFAULT_COIN_NAME
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@@ -11,6 +11,7 @@ local BOMB_NAMES = ____bombNames.BOMB_NAMES
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local DEFAULT_BOMB_NAME = ____bombNames.DEFAULT_BOMB_NAME
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local ____chestNames = require("src.objects.chestNames")
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local CHEST_NAMES = ____chestNames.CHEST_NAMES
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local DEFAULT_CHEST_NAME = ____chestNames.DEFAULT_CHEST_NAME
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local ____coinNames = require("src.objects.coinNames")
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local COIN_NAMES = ____coinNames.COIN_NAMES
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local DEFAULT_COIN_NAME = ____coinNames.DEFAULT_COIN_NAME
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@@ -64,7 +65,7 @@ end
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-- For example, `getChestName(PickupVariant.SPIKED_CHEST)` would return "Spiked Chest".
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function ____exports.getChestName(self, pickupVariant)
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local chestNames = CHEST_NAMES
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return chestNames[pickupVariant] or
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return chestNames[pickupVariant] or DEFAULT_CHEST_NAME
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end
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--- Helper function to get the name of a coin, as listed in the "entities2.xml" file. Returns
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-- "Unknown" if the provided coin sub-type is not valid.
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@@ -1,4 +1,14 @@
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-
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import { SlotVariant } from "isaac-typescript-definitions";
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/**
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* Helper function to get the name of a slot, as listed in the "entities2.xml" file. Returns
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* "Unknown" if the provided slot variant is not valid.
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*
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* This function only works for vanilla slot variants.
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*
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* For example, `getSlotName(SlotVariant.BLOOD_DONATION_MACHINE)` would return "Blood Donation
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* Machine".
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*/
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export declare function getSlotName(slotVariant: SlotVariant): string;
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/** Returns true for the specific variants of `EntityType.SLOT` that are machines. */
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export declare function isSlotMachine(entity: Entity): boolean;
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//# sourceMappingURL=slots.d.ts.map
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{"version":3,"file":"slots.d.ts","sourceRoot":"","sources":["../../../src/functions/slots.ts"],"names":[],"mappings":";
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{"version":3,"file":"slots.d.ts","sourceRoot":"","sources":["../../../src/functions/slots.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAiB3D;;;;;;;;GAQG;AACH,wBAAgB,WAAW,CAAC,WAAW,EAAE,WAAW,GAAG,MAAM,CAI5D;AAED,qFAAqF;AACrF,wBAAgB,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,OAAO,CAMrD"}
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local SlotVariant = ____isaac_2Dtypescript_2Ddefinitions.SlotVariant
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local ____slotNames = require("src.objects.slotNames")
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local DEFAULT_SLOT_NAME = ____slotNames.DEFAULT_SLOT_NAME
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local SLOT_NAMES = ____slotNames.SLOT_NAMES
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local ____ReadonlySet = require("src.types.ReadonlySet")
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local ReadonlySet = ____ReadonlySet.ReadonlySet
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local ____entityTypes = require("src.functions.entityTypes")
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SlotVariant.CRANE_GAME,
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})
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--- Helper function to get the name of a slot, as listed in the "entities2.xml" file. Returns
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-- "Unknown" if the provided slot variant is not valid.
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--
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-- This function only works for vanilla slot variants.
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--
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-- For example, `getSlotName(SlotVariant.BLOOD_DONATION_MACHINE)` would return "Blood Donation
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-- Machine".
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function ____exports.getSlotName(self, slotVariant)
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return SLOT_NAMES[slotVariant] or DEFAULT_SLOT_NAME
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end
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--- Returns true for the specific variants of `EntityType.SLOT` that are machines.
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function ____exports.isSlotMachine(self, entity)
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if not isSlot(nil, entity) then
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-
{"version":3,"file":"chestNames.d.ts","sourceRoot":"","sources":["../../../src/objects/chestNames.ts"],"names":[],"mappings":"AAGA,kCAAkC;AAClC,eAAO,MAAM,WAAW;;;;;;;;;;;;;CAamD,CAAC"}
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{"version":3,"file":"chestNames.d.ts","sourceRoot":"","sources":["../../../src/objects/chestNames.ts"],"names":[],"mappings":"AAGA,eAAO,MAAM,kBAAkB,YAAY,CAAC;AAE5C,kCAAkC;AAClC,eAAO,MAAM,WAAW;;;;;;;;;;;;;CAamD,CAAC"}
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
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____exports.DEFAULT_CHEST_NAME = "Unknown"
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--- Taken from "entities2.xml".
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____exports.CHEST_NAMES = {
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[PickupVariant.CHEST] = "Chest",
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export declare const DEFAULT_SLOT_NAME = "Unknown";
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/** Taken from "entities2.xml". */
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export declare const SLOT_NAMES: {
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readonly 1: "Slot Machine";
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readonly 2: "Blood Donation Machine";
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readonly 3: "Fortune Telling Machine";
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readonly 4: "Beggar";
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readonly 5: "Devil Beggar";
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readonly 6: "Shell Game";
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readonly 7: "Key Master";
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readonly 8: "Donation Machine";
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readonly 9: "Bomb Bum";
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readonly 10: "Shop Restock Machine";
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readonly 11: "Greed Donation Machine";
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readonly 12: "Mom's Dressing Table";
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readonly 13: "Battery Bum";
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readonly 14: "Isaac (secret)";
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readonly 15: "Hell Game";
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readonly 16: "Crane Game";
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readonly 17: "Confessional";
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readonly 18: "Rotten Beggar";
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};
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//# sourceMappingURL=slotNames.d.ts.map
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{"version":3,"file":"slotNames.d.ts","sourceRoot":"","sources":["../../../src/objects/slotNames.ts"],"names":[],"mappings":"AAEA,eAAO,MAAM,iBAAiB,YAAY,CAAC;AAE3C,kCAAkC;AAClC,eAAO,MAAM,UAAU;;;;;;;;;;;;;;;;;;;CAmByB,CAAC"}
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local SlotVariant = ____isaac_2Dtypescript_2Ddefinitions.SlotVariant
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____exports.DEFAULT_SLOT_NAME = "Unknown"
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--- Taken from "entities2.xml".
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____exports.SLOT_NAMES = {
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[SlotVariant.SLOT_MACHINE] = "Slot Machine",
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[SlotVariant.BLOOD_DONATION_MACHINE] = "Blood Donation Machine",
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[SlotVariant.FORTUNE_TELLING_MACHINE] = "Fortune Telling Machine",
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[SlotVariant.BEGGAR] = "Beggar",
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[SlotVariant.DEVIL_BEGGAR] = "Devil Beggar",
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[SlotVariant.SHELL_GAME] = "Shell Game",
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[SlotVariant.KEY_MASTER] = "Key Master",
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[SlotVariant.DONATION_MACHINE] = "Donation Machine",
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[SlotVariant.BOMB_BUM] = "Bomb Bum",
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[SlotVariant.SHOP_RESTOCK_MACHINE] = "Shop Restock Machine",
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[SlotVariant.GREED_DONATION_MACHINE] = "Greed Donation Machine",
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[SlotVariant.MOMS_DRESSING_TABLE] = "Mom's Dressing Table",
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[SlotVariant.BATTERY_BUM] = "Battery Bum",
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[SlotVariant.ISAAC_SECRET] = "Isaac (secret)",
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[SlotVariant.HELL_GAME] = "Hell Game",
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[SlotVariant.CRANE_GAME] = "Crane Game",
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[SlotVariant.CONFESSIONAL] = "Confessional",
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[SlotVariant.ROTTEN_BEGGAR] = "Rotten Beggar"
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}
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+
return ____exports
|
package/package.json
CHANGED
package/src/functions/pickups.ts
CHANGED
|
@@ -10,7 +10,7 @@ import type {
|
|
|
10
10
|
import { CHEST_PICKUP_VARIANTS_SET } from "../core/constants";
|
|
11
11
|
import { BATTERY_NAMES, DEFAULT_BATTERY_NAME } from "../objects/batteryNames";
|
|
12
12
|
import { BOMB_NAMES, DEFAULT_BOMB_NAME } from "../objects/bombNames";
|
|
13
|
-
import { CHEST_NAMES } from "../objects/chestNames";
|
|
13
|
+
import { CHEST_NAMES, DEFAULT_CHEST_NAME } from "../objects/chestNames";
|
|
14
14
|
import { COIN_NAMES, DEFAULT_COIN_NAME } from "../objects/coinNames";
|
|
15
15
|
import {
|
|
16
16
|
COIN_SUB_TYPE_TO_VALUE,
|
|
@@ -62,7 +62,7 @@ export function getBombName(bombSubType: BombSubType): string {
|
|
|
62
62
|
*/
|
|
63
63
|
export function getChestName(pickupVariant: PickupVariant): string {
|
|
64
64
|
const chestNames = CHEST_NAMES as Partial<Record<PickupVariant, string>>;
|
|
65
|
-
return chestNames[pickupVariant] ??
|
|
65
|
+
return chestNames[pickupVariant] ?? DEFAULT_CHEST_NAME;
|
|
66
66
|
}
|
|
67
67
|
|
|
68
68
|
/**
|
package/src/functions/slots.ts
CHANGED
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { SlotVariant } from "isaac-typescript-definitions";
|
|
2
|
+
import { DEFAULT_SLOT_NAME, SLOT_NAMES } from "../objects/slotNames";
|
|
2
3
|
import { ReadonlySet } from "../types/ReadonlySet";
|
|
3
4
|
import { isSlot } from "./entityTypes";
|
|
4
5
|
|
|
@@ -14,6 +15,21 @@ const SLOT_MACHINE_VARIANTS = new ReadonlySet<SlotVariant>([
|
|
|
14
15
|
SlotVariant.CONFESSIONAL, // 17
|
|
15
16
|
]);
|
|
16
17
|
|
|
18
|
+
/**
|
|
19
|
+
* Helper function to get the name of a slot, as listed in the "entities2.xml" file. Returns
|
|
20
|
+
* "Unknown" if the provided slot variant is not valid.
|
|
21
|
+
*
|
|
22
|
+
* This function only works for vanilla slot variants.
|
|
23
|
+
*
|
|
24
|
+
* For example, `getSlotName(SlotVariant.BLOOD_DONATION_MACHINE)` would return "Blood Donation
|
|
25
|
+
* Machine".
|
|
26
|
+
*/
|
|
27
|
+
export function getSlotName(slotVariant: SlotVariant): string {
|
|
28
|
+
// Handle modded slots.
|
|
29
|
+
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
|
30
|
+
return SLOT_NAMES[slotVariant] ?? DEFAULT_SLOT_NAME;
|
|
31
|
+
}
|
|
32
|
+
|
|
17
33
|
/** Returns true for the specific variants of `EntityType.SLOT` that are machines. */
|
|
18
34
|
export function isSlotMachine(entity: Entity): boolean {
|
|
19
35
|
if (!isSlot(entity)) {
|
|
@@ -1,6 +1,8 @@
|
|
|
1
1
|
import { PickupVariant } from "isaac-typescript-definitions";
|
|
2
2
|
import type { CHEST_PICKUP_VARIANTS } from "../core/constants";
|
|
3
3
|
|
|
4
|
+
export const DEFAULT_CHEST_NAME = "Unknown";
|
|
5
|
+
|
|
4
6
|
/** Taken from "entities2.xml". */
|
|
5
7
|
export const CHEST_NAMES = {
|
|
6
8
|
[PickupVariant.CHEST]: "Chest", // 50
|
|
@@ -0,0 +1,25 @@
|
|
|
1
|
+
import { SlotVariant } from "isaac-typescript-definitions";
|
|
2
|
+
|
|
3
|
+
export const DEFAULT_SLOT_NAME = "Unknown";
|
|
4
|
+
|
|
5
|
+
/** Taken from "entities2.xml". */
|
|
6
|
+
export const SLOT_NAMES = {
|
|
7
|
+
[SlotVariant.SLOT_MACHINE]: "Slot Machine", // 1
|
|
8
|
+
[SlotVariant.BLOOD_DONATION_MACHINE]: "Blood Donation Machine", // 2
|
|
9
|
+
[SlotVariant.FORTUNE_TELLING_MACHINE]: "Fortune Telling Machine", // 3
|
|
10
|
+
[SlotVariant.BEGGAR]: "Beggar", // 4
|
|
11
|
+
[SlotVariant.DEVIL_BEGGAR]: "Devil Beggar", // 5
|
|
12
|
+
[SlotVariant.SHELL_GAME]: "Shell Game", // 6
|
|
13
|
+
[SlotVariant.KEY_MASTER]: "Key Master", // 7
|
|
14
|
+
[SlotVariant.DONATION_MACHINE]: "Donation Machine", // 8
|
|
15
|
+
[SlotVariant.BOMB_BUM]: "Bomb Bum", // 9
|
|
16
|
+
[SlotVariant.SHOP_RESTOCK_MACHINE]: "Shop Restock Machine", // 10
|
|
17
|
+
[SlotVariant.GREED_DONATION_MACHINE]: "Greed Donation Machine", // 11
|
|
18
|
+
[SlotVariant.MOMS_DRESSING_TABLE]: "Mom's Dressing Table", // 12
|
|
19
|
+
[SlotVariant.BATTERY_BUM]: "Battery Bum", // 13
|
|
20
|
+
[SlotVariant.ISAAC_SECRET]: "Isaac (secret)", // 14
|
|
21
|
+
[SlotVariant.HELL_GAME]: "Hell Game", // 15
|
|
22
|
+
[SlotVariant.CRANE_GAME]: "Crane Game", // 16
|
|
23
|
+
[SlotVariant.CONFESSIONAL]: "Confessional", // 17
|
|
24
|
+
[SlotVariant.ROTTEN_BEGGAR]: "Rotten Beggar", // 18
|
|
25
|
+
} as const satisfies Record<SlotVariant, string>;
|