isaacscript-common 51.2.2 → 51.2.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -4720,7 +4720,8 @@ export declare function getAliveBosses(entityType?: EntityType | -1, variant?: n
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  export declare function getAliveNPCs(entityType?: EntityType | -1, variant?: number, subType?: number, ignoreFriendly?: boolean): EntityNPC[];
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  /**
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- * Helper function to get the set of every boss in the game.
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+ * Helper function to get the set of every boss in the game (which is derived from the `BossID`
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+ * enum).
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  *
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  * This includes:
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  * - Ultra Greed
@@ -4729,7 +4730,7 @@ export declare function getAliveNPCs(entityType?: EntityType | -1, variant?: num
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  * - mini-bosses (e.g. Ultra Pride, Krampus)
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  * - bosses that do not appear in Boss Rooms (e.g. Uriel, Gabriel)
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  * - the second phase of multi-phase bosses (e.g. Mega Satan 2)
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- * - sub-bosses of The Beast Fight (e.g. Ultra Famine, Ultra Pestilence, Ultra War, Ultra Death)
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+ * - sub-bosses of The Beast fight (e.g. Ultra Famine, Ultra Pestilence, Ultra War, Ultra Death)
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  * - bosses that do not have any Boss Rooms defined due to being unfinished (e.g. Raglich)
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  *
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  * Also see the `getBossSet` and `getCombinedBossSet` functions.
@@ -9489,7 +9490,7 @@ export declare function isStageWithStoryBoss(stage: LevelStage): boolean;
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  /**
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  * Helper function to determine if the specified entity type is an end-game story boss, like Isaac,
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  * Blue Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only
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- * apply to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
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+ * apply to non-story bosses, like Vanishing Twin.
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  */
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  export declare function isStoryBoss(entityType: EntityType): boolean;
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@@ -1,6 +1,6 @@
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  --[[
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- isaacscript-common 51.2.2
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+ isaacscript-common 51.2.3
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  This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -21438,7 +21438,7 @@ ____exports.ENTITIES_WITH_ARMOR_SET = __TS__New(
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  )
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  return ____exports
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  end,
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- ["src.sets.storyBossesSet"] = function(...)
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+ ["src.sets.storyBossEntityTypesSet"] = function(...)
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  local ____lualib = require("lualib_bundle")
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  local __TS__New = ____lualib.__TS__New
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  local ____exports = {}
@@ -21446,7 +21446,7 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescri
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  local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
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  local ____ReadonlySet = require("src.types.ReadonlySet")
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  local ReadonlySet = ____ReadonlySet.ReadonlySet
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- ____exports.STORY_BOSSES_SET = __TS__New(ReadonlySet, {
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+ ____exports.STORY_BOSS_ENTITY_TYPES_SET = __TS__New(ReadonlySet, {
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  EntityType.MOM,
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  EntityType.MOMS_HEART,
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  EntityType.SATAN,
@@ -21576,8 +21576,8 @@ local ____constants = require("src.core.constants")
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  local VectorZero = ____constants.VectorZero
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  local ____entitiesWithArmorSet = require("src.sets.entitiesWithArmorSet")
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  local ENTITIES_WITH_ARMOR_SET = ____entitiesWithArmorSet.ENTITIES_WITH_ARMOR_SET
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- local ____storyBossesSet = require("src.sets.storyBossesSet")
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- local STORY_BOSSES_SET = ____storyBossesSet.STORY_BOSSES_SET
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+ local ____storyBossEntityTypesSet = require("src.sets.storyBossEntityTypesSet")
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+ local STORY_BOSS_ENTITY_TYPES_SET = ____storyBossEntityTypesSet.STORY_BOSS_ENTITY_TYPES_SET
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  local ____isaacAPIClass = require("src.functions.isaacAPIClass")
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  local getIsaacAPIClassName = ____isaacAPIClass.getIsaacAPIClassName
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  local ____random = require("src.functions.random")
@@ -21818,7 +21818,7 @@ function ____exports.isEntityMoving(self, entity, threshold)
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  return doesVectorHaveLength(nil, entity.Velocity, threshold)
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  end
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  function ____exports.isStoryBoss(self, entityType)
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- return STORY_BOSSES_SET:has(entityType)
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+ return STORY_BOSS_ENTITY_TYPES_SET:has(entityType)
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  end
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  function ____exports.parseEntityID(self, entityID)
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  local entityIDArray = __TS__StringSplit(entityID, ".")
@@ -44307,7 +44307,7 @@ ____exports.ALL_BOSSES_SET = __TS__New(
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  ReadonlySet,
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  __TS__ArrayFilter(
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  BOSS_IDS,
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- function(____, bossID) return bossID == BossID.RAGLICH end
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+ function(____, bossID) return bossID ~= BossID.RAGLICH end
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  )
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  )
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  local STORY_BOSS_IDS_SET = __TS__New(ReadonlySet, {
@@ -16,7 +16,8 @@ import { EntityType } from "isaac-typescript-definitions";
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  */
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  export declare function getAliveBosses(entityType?: EntityType | -1, variant?: number, subType?: number, ignoreFriendly?: boolean): EntityNPC[];
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  /**
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- * Helper function to get the set of every boss in the game.
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+ * Helper function to get the set of every boss in the game (which is derived from the `BossID`
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+ * enum).
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  *
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  * This includes:
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  * - Ultra Greed
@@ -25,7 +26,7 @@ export declare function getAliveBosses(entityType?: EntityType | -1, variant?: n
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  * - mini-bosses (e.g. Ultra Pride, Krampus)
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  * - bosses that do not appear in Boss Rooms (e.g. Uriel, Gabriel)
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  * - the second phase of multi-phase bosses (e.g. Mega Satan 2)
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- * - sub-bosses of The Beast Fight (e.g. Ultra Famine, Ultra Pestilence, Ultra War, Ultra Death)
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+ * - sub-bosses of The Beast fight (e.g. Ultra Famine, Ultra Pestilence, Ultra War, Ultra Death)
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  * - bosses that do not have any Boss Rooms defined due to being unfinished (e.g. Raglich)
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  *
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  * Also see the `getBossSet` and `getCombinedBossSet` functions.
@@ -1 +1 @@
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- {"version":3,"file":"bosses.d.ts","sourceRoot":"","sources":["../../../src/functions/bosses.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,MAAM,EACN,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,UAAU,EAAe,MAAM,8BAA8B,CAAC;AA4BvE;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,CAC5B,UAAU,GAAE,UAAU,GAAG,CAAC,CAAM,EAChC,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,SAAS,EAAE,CAGb;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,eAAe,CAC7B,kBAAkB,UAAO,GACxB,WAAW,CAAC,MAAM,CAAC,CAIrB;AAED,wBAAgB,8BAA8B,CAC5C,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,GACX,MAAM,GAAG,SAAS,CAGpB;AAED;;;;;GAKG;AACH,wBAAgB,UAAU,CACxB,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,MAAM,CAAC,GAAG,SAAS,CAOjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,SAAS,CACvB,UAAU,CAAC,EAAE,UAAU,EACvB,OAAO,CAAC,EAAE,GAAG,EACb,OAAO,CAAC,EAAE,GAAG,EACb,cAAc,UAAQ,GACrB,SAAS,EAAE,CAGb;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,UAAU,GAChB,WAAW,CAAC,MAAM,CAAC,GAAG,SAAS,CAEjC;AAED,wBAAgB,8BAA8B,CAC5C,MAAM,EAAE,MAAM,GACb,SAAS,CAAC,UAAU,EAAE,GAAG,CAAC,CAE5B;AAED,6FAA6F;AAC7F,wBAAgB,KAAK,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAE7C;AAmCD;;;;;;;;;GASG;AACH,wBAAgB,SAAS,CACvB,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,SAAS,GAAE,IAAI,GAAG,GAAG,GAAG,SAAqB,EAC7C,WAAW,CAAC,EAAE,GAAG,GAChB,SAAS,CAiCX;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,CAC/B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,WAAW,CAAC,EAAE,GAAG,GAChB,SAAS,CAYX"}
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+ {"version":3,"file":"bosses.d.ts","sourceRoot":"","sources":["../../../src/functions/bosses.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,MAAM,EACN,UAAU,EACV,SAAS,EACV,MAAM,8BAA8B,CAAC;AACtC,OAAO,EAAE,UAAU,EAAe,MAAM,8BAA8B,CAAC;AA4BvE;;;;;;;;;;;;;GAaG;AACH,wBAAgB,cAAc,CAC5B,UAAU,GAAE,UAAU,GAAG,CAAC,CAAM,EAChC,OAAO,SAAK,EACZ,OAAO,SAAK,EACZ,cAAc,UAAQ,GACrB,SAAS,EAAE,CAGb;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,eAAe,CAC7B,kBAAkB,UAAO,GACxB,WAAW,CAAC,MAAM,CAAC,CAIrB;AAED,wBAAgB,8BAA8B,CAC5C,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,GACX,MAAM,GAAG,SAAS,CAGpB;AAED;;;;;GAKG;AACH,wBAAgB,UAAU,CACxB,KAAK,EAAE,UAAU,EACjB,SAAS,EAAE,SAAS,GACnB,WAAW,CAAC,MAAM,CAAC,GAAG,SAAS,CAOjC;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,SAAS,CACvB,UAAU,CAAC,EAAE,UAAU,EACvB,OAAO,CAAC,EAAE,GAAG,EACb,OAAO,CAAC,EAAE,GAAG,EACb,cAAc,UAAQ,GACrB,SAAS,EAAE,CAGb;AAED;;;;;;GAMG;AACH,wBAAgB,kBAAkB,CAChC,KAAK,EAAE,UAAU,GAChB,WAAW,CAAC,MAAM,CAAC,GAAG,SAAS,CAEjC;AAED,wBAAgB,8BAA8B,CAC5C,MAAM,EAAE,MAAM,GACb,SAAS,CAAC,UAAU,EAAE,GAAG,CAAC,CAE5B;AAED,6FAA6F;AAC7F,wBAAgB,KAAK,CAAC,GAAG,EAAE,SAAS,GAAG,OAAO,CAE7C;AAmCD;;;;;;;;;GASG;AACH,wBAAgB,SAAS,CACvB,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,SAAS,GAAE,IAAI,GAAG,GAAG,GAAG,SAAqB,EAC7C,WAAW,CAAC,EAAE,GAAG,GAChB,SAAS,CAiCX;AAED;;;;GAIG;AACH,wBAAgB,iBAAiB,CAC/B,UAAU,EAAE,UAAU,EACtB,OAAO,EAAE,GAAG,EACZ,OAAO,EAAE,GAAG,EACZ,mBAAmB,EAAE,MAAM,GAAG,GAAG,EACjC,SAAS,EAAE,IAAI,GAAG,GAAG,EACrB,QAAQ,GAAE,MAAmB,EAC7B,OAAO,GAAE,MAAM,GAAG,SAAqB,EACvC,WAAW,CAAC,EAAE,GAAG,GAChB,SAAS,CAYX"}
@@ -76,7 +76,8 @@ function ____exports.getAliveBosses(self, entityType, variant, subType, ignoreFr
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  function(____, aliveNPC) return aliveNPC:IsBoss() end
77
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  )
78
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  end
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- --- Helper function to get the set of every boss in the game.
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+ --- Helper function to get the set of every boss in the game (which is derived from the `BossID`
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+ -- enum).
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  --
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  -- This includes:
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  -- - Ultra Greed
@@ -85,7 +86,7 @@ end
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  -- - mini-bosses (e.g. Ultra Pride, Krampus)
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  -- - bosses that do not appear in Boss Rooms (e.g. Uriel, Gabriel)
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  -- - the second phase of multi-phase bosses (e.g. Mega Satan 2)
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- -- - sub-bosses of The Beast Fight (e.g. Ultra Famine, Ultra Pestilence, Ultra War, Ultra Death)
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+ -- - sub-bosses of The Beast fight (e.g. Ultra Famine, Ultra Pestilence, Ultra War, Ultra Death)
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  -- - bosses that do not have any Boss Rooms defined due to being unfinished (e.g. Raglich)
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  --
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  -- Also see the `getBossSet` and `getCombinedBossSet` functions.
@@ -127,7 +127,7 @@ export declare function isEntityMoving(entity: Entity, threshold?: number): bool
127
127
  /**
128
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  * Helper function to determine if the specified entity type is an end-game story boss, like Isaac,
129
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  * Blue Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only
130
- * apply to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
130
+ * apply to non-story bosses, like Vanishing Twin.
131
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  */
132
132
  export declare function isStoryBoss(entityType: EntityType): boolean;
133
133
  /**
@@ -16,8 +16,8 @@ local ____constants = require("src.core.constants")
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  local VectorZero = ____constants.VectorZero
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  local ____entitiesWithArmorSet = require("src.sets.entitiesWithArmorSet")
18
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  local ENTITIES_WITH_ARMOR_SET = ____entitiesWithArmorSet.ENTITIES_WITH_ARMOR_SET
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- local ____storyBossesSet = require("src.sets.storyBossesSet")
20
- local STORY_BOSSES_SET = ____storyBossesSet.STORY_BOSSES_SET
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+ local ____storyBossEntityTypesSet = require("src.sets.storyBossEntityTypesSet")
20
+ local STORY_BOSS_ENTITY_TYPES_SET = ____storyBossEntityTypesSet.STORY_BOSS_ENTITY_TYPES_SET
21
21
  local ____isaacAPIClass = require("src.functions.isaacAPIClass")
22
22
  local getIsaacAPIClassName = ____isaacAPIClass.getIsaacAPIClassName
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  local ____random = require("src.functions.random")
@@ -352,9 +352,9 @@ function ____exports.isEntityMoving(self, entity, threshold)
352
352
  end
353
353
  --- Helper function to determine if the specified entity type is an end-game story boss, like Isaac,
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  -- Blue Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only
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- -- apply to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
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+ -- apply to non-story bosses, like Vanishing Twin.
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  function ____exports.isStoryBoss(self, entityType)
357
- return STORY_BOSSES_SET:has(entityType)
357
+ return STORY_BOSS_ENTITY_TYPES_SET:has(entityType)
358
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  end
359
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  --- Helper function to parse a string that contains an entity type, a variant, and a sub-type,
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  -- separated by periods.
@@ -365,7 +365,7 @@ ____exports.ALL_BOSSES_SET = __TS__New(
365
365
  ReadonlySet,
366
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  __TS__ArrayFilter(
367
367
  BOSS_IDS,
368
- function(____, bossID) return bossID == BossID.RAGLICH end
368
+ function(____, bossID) return bossID ~= BossID.RAGLICH end
369
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  )
370
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  )
371
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  local STORY_BOSS_IDS_SET = __TS__New(ReadonlySet, {
@@ -0,0 +1,3 @@
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+ import { EntityType } from "isaac-typescript-definitions";
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+ export declare const STORY_BOSS_ENTITY_TYPES_SET: ReadonlySet<EntityType>;
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+ //# sourceMappingURL=storyBossEntityTypesSet.d.ts.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"storyBossEntityTypesSet.d.ts","sourceRoot":"","sources":["../../../src/sets/storyBossEntityTypesSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAG1D,eAAO,MAAM,2BAA2B,yBActC,CAAC"}
@@ -5,7 +5,7 @@ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitio
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  local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
6
6
  local ____ReadonlySet = require("src.types.ReadonlySet")
7
7
  local ReadonlySet = ____ReadonlySet.ReadonlySet
8
- ____exports.STORY_BOSSES_SET = __TS__New(ReadonlySet, {
8
+ ____exports.STORY_BOSS_ENTITY_TYPES_SET = __TS__New(ReadonlySet, {
9
9
  EntityType.MOM,
10
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  EntityType.MOMS_HEART,
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  EntityType.SATAN,
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
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  {
2
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  "name": "isaacscript-common",
3
- "version": "51.2.2",
3
+ "version": "51.2.3",
4
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  "description": "Helper functions and features for IsaacScript mods.",
5
5
  "keywords": [
6
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  "isaac",
@@ -56,7 +56,8 @@ export function getAliveBosses(
56
56
  }
57
57
 
58
58
  /**
59
- * Helper function to get the set of every boss in the game.
59
+ * Helper function to get the set of every boss in the game (which is derived from the `BossID`
60
+ * enum).
60
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  *
61
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  * This includes:
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  * - Ultra Greed
@@ -65,7 +66,7 @@ export function getAliveBosses(
65
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  * - mini-bosses (e.g. Ultra Pride, Krampus)
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  * - bosses that do not appear in Boss Rooms (e.g. Uriel, Gabriel)
67
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  * - the second phase of multi-phase bosses (e.g. Mega Satan 2)
68
- * - sub-bosses of The Beast Fight (e.g. Ultra Famine, Ultra Pestilence, Ultra War, Ultra Death)
69
+ * - sub-bosses of The Beast fight (e.g. Ultra Famine, Ultra Pestilence, Ultra War, Ultra Death)
69
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  * - bosses that do not have any Boss Rooms defined due to being unfinished (e.g. Raglich)
70
71
  *
71
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  * Also see the `getBossSet` and `getCombinedBossSet` functions.
@@ -3,7 +3,7 @@ import { EntityFlag } from "isaac-typescript-definitions";
3
3
  import { game } from "../core/cachedClasses";
4
4
  import { VectorZero } from "../core/constants";
5
5
  import { ENTITIES_WITH_ARMOR_SET } from "../sets/entitiesWithArmorSet";
6
- import { STORY_BOSSES_SET } from "../sets/storyBossesSet";
6
+ import { STORY_BOSS_ENTITY_TYPES_SET } from "../sets/storyBossEntityTypesSet";
7
7
  import type { AnyEntity } from "../types/AnyEntity";
8
8
  import type { EntityID } from "../types/EntityID";
9
9
  import { getIsaacAPIClassName } from "./isaacAPIClass";
@@ -367,10 +367,10 @@ export function isEntityMoving(entity: Entity, threshold = 0.01): boolean {
367
367
  /**
368
368
  * Helper function to determine if the specified entity type is an end-game story boss, like Isaac,
369
369
  * Blue Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only
370
- * apply to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
370
+ * apply to non-story bosses, like Vanishing Twin.
371
371
  */
372
372
  export function isStoryBoss(entityType: EntityType): boolean {
373
- return STORY_BOSSES_SET.has(entityType);
373
+ return STORY_BOSS_ENTITY_TYPES_SET.has(entityType);
374
374
  }
375
375
 
376
376
  /**
@@ -530,7 +530,7 @@ export const STAGE_TO_COMBINED_BOSS_SET_MAP = new ReadonlyMap<
530
530
  ]);
531
531
 
532
532
  export const ALL_BOSSES_SET = new ReadonlySet<BossID>(
533
- BOSS_IDS.filter((bossID) => bossID === BossID.RAGLICH),
533
+ BOSS_IDS.filter((bossID) => bossID !== BossID.RAGLICH),
534
534
  );
535
535
 
536
536
  const STORY_BOSS_IDS_SET = new ReadonlySet([
@@ -1,7 +1,7 @@
1
1
  import { EntityType } from "isaac-typescript-definitions";
2
2
  import { ReadonlySet } from "../types/ReadonlySet";
3
3
 
4
- export const STORY_BOSSES_SET = new ReadonlySet<EntityType>([
4
+ export const STORY_BOSS_ENTITY_TYPES_SET = new ReadonlySet<EntityType>([
5
5
  EntityType.MOM, // 45
6
6
  EntityType.MOMS_HEART, // 78
7
7
  EntityType.SATAN, // 84
@@ -1,3 +0,0 @@
1
- import { EntityType } from "isaac-typescript-definitions";
2
- export declare const STORY_BOSSES_SET: ReadonlySet<EntityType>;
3
- //# sourceMappingURL=storyBossesSet.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"storyBossesSet.d.ts","sourceRoot":"","sources":["../../../src/sets/storyBossesSet.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAG1D,eAAO,MAAM,gBAAgB,yBAc3B,CAAC"}