isaacscript-common 5.1.4 → 6.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/constants.d.ts +3 -1
- package/constants.lua +3 -1
- package/features/registerHotkey.d.ts +2 -2
- package/features/registerHotkey.lua +3 -1
- package/functions/doors.d.ts +2 -2
- package/functions/doors.lua +5 -4
- package/package.json +1 -1
package/constants.d.ts
CHANGED
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@@ -34,9 +34,11 @@ export declare const EMPTY_PNG_PATH = "gfx/none.png";
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* second TMTRAINER item subtracts one from that, and so on.
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*/
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export declare const FIRST_GLITCHED_COLLECTIBLE_TYPE: CollectibleType;
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+
/** Game frames are what is returned by the `Game.GetFrameCount` method. */
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export declare const GAME_FRAMES_PER_SECOND = 30;
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/** Render frames are what is returned by the `Isaac.GetFrameCount` method. */
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export declare const RENDER_FRAMES_PER_SECOND = 60;
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export declare const GRID_INDEX_CENTER_OF_1X1_ROOM = 67;
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-
export declare const ISAAC_FRAMES_PER_SECOND = 60;
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/**
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* The floor is represented by a 13x13 grid. Room indexes start at 0. The first column is
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* represented by grid indexes 0, 13, 26, and so on.
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package/constants.lua
CHANGED
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@@ -35,9 +35,11 @@ ____exports.EMPTY_PNG_PATH = "gfx/none.png"
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-- encountered by the player. The first TMTRAINER item takes the final possible 32 bit number. The
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-- second TMTRAINER item subtracts one from that, and so on.
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____exports.FIRST_GLITCHED_COLLECTIBLE_TYPE = (1 << 32) - 1
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--- Game frames are what is returned by the `Game.GetFrameCount` method.
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____exports.GAME_FRAMES_PER_SECOND = 30
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--- Render frames are what is returned by the `Isaac.GetFrameCount` method.
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____exports.RENDER_FRAMES_PER_SECOND = 60
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____exports.GRID_INDEX_CENTER_OF_1X1_ROOM = 67
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-
____exports.ISAAC_FRAMES_PER_SECOND = 60
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--- The floor is represented by a 13x13 grid. Room indexes start at 0. The first column is
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-- represented by grid indexes 0, 13, 26, and so on.
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____exports.LEVEL_GRID_COLUMN_HEIGHT = 13
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@@ -13,10 +13,10 @@ import { Keyboard } from "isaac-typescript-definitions";
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* @param triggerFunc A function containing the arbitrary code that you want to execute when the
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* hotkey is triggered.
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*/
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-
export declare function registerHotkey(keyboardOrFunc: Keyboard | (() => Keyboard), triggerFunc: () => void): void;
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export declare function registerHotkey(keyboardOrFunc: Keyboard | (() => Keyboard | undefined), triggerFunc: () => void): void;
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/**
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* Helper function to remove a hotkey created with the `registerHotkey` function.
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*
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* @param keyboardOrFunc Equal to the value that you passed when initially registering the hotkey.
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*/
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-
export declare function unregisterHotkey(keyboardOrFunc: Keyboard | (() => Keyboard)): void;
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export declare function unregisterHotkey(keyboardOrFunc: Keyboard | (() => Keyboard | undefined)): void;
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@@ -25,7 +25,9 @@ function postRender(self)
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local keyboardFunc = ____value[1]
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local triggerFunc = ____value[2]
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local keyboard = keyboardFunc(nil)
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-
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if keyboard ~= nil then
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checkIfTriggered(nil, keyboard, triggerFunc)
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end
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end
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end
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function checkIfTriggered(self, keyboard, triggerFunc)
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package/functions/doors.d.ts
CHANGED
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@@ -24,13 +24,13 @@ export declare function getDevilRoomOrAngelRoomDoor(): GridEntityDoor | undefine
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*/
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export declare function getDoorEnterPosition(door: GridEntityDoor): Vector;
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/**
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-
* Helper function to
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* Helper function to get the offset from a door position that a player will enter a room at.
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*
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* When players enter a room, they do not appear exactly on the location of the door, because then
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* they would immediately collide with the loading zone. Instead, they are offset by a certain
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* amount of units.
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*/
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-
export declare function
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export declare function getDoorSlotEnterPositionOffset(doorSlot: DoorSlot): Vector;
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/**
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* Helper function to convert an array of door slots or a set of door slots to the resulting bit
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* flag number.
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package/functions/doors.lua
CHANGED
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@@ -39,15 +39,16 @@ local isTSTLSet = ____tstlClass.isTSTLSet
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function ____exports.doorSlotToDirection(self, doorSlot)
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return DOOR_SLOT_TO_DIRECTION[doorSlot]
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end
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-
--- Helper function to
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--- Helper function to get the offset from a door position that a player will enter a room at.
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--
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-- When players enter a room, they do not appear exactly on the location of the door, because then
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-- they would immediately collide with the loading zone. Instead, they are offset by a certain
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-- amount of units.
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-
function ____exports.
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function ____exports.getDoorSlotEnterPositionOffset(self, doorSlot)
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local direction = ____exports.doorSlotToDirection(nil, doorSlot)
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local vector = directionToVector(nil, direction)
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-
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local oppositeVector = vector * -1
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return oppositeVector * ROOM_ENTRY_OFFSET_FROM_DOOR
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end
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--- Helper function to get all of the doors in the room. By default, it will return every door. You
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-- can optionally specify one or more room types to return only the doors that match the specified
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@@ -152,7 +153,7 @@ end
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-- they would immediately collide with the loading zone. Instead, they are offset by a certain
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-- amount of units.
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function ____exports.getDoorEnterPosition(self, door)
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-
local offset = ____exports.
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local offset = ____exports.getDoorSlotEnterPositionOffset(nil, door.Slot)
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return door.Position + offset
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end
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--- Helper function to convert an array of door slots or a set of door slots to the resulting bit
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