isaacscript-common 47.4.0 → 47.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.rollup.d.ts
CHANGED
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@@ -14033,9 +14033,9 @@ export declare function onFirstFloor(): boolean;
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export declare function onRepentanceStage(): boolean;
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/**
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*
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* pressing tab on the character selection screen). When the player resets the game
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* the game will not switch to a different seed.
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* Helper function to check whether the player is playing on a set seed (i.e. that they entered in a
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* specific seed by pressing tab on the character selection screen). When the player resets the game
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* on a set seed, the game will not switch to a different seed.
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*
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* Under the hood, this checks if the current challenge is `Challenge.NULL` and the
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* `Seeds.IsCustomRun` method.
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@@ -14115,6 +14115,12 @@ export declare function onStageWithShovelTrapdoors(): boolean;
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*/
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export declare function onStageWithStoryBoss(): boolean;
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/**
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* Helper function to check whether the player is on a Victory Lap (i.e. they answered "yes" to the
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* popup that happens after defeating The Lamb).
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*/
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export declare function onVictoryLap(): boolean;
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/**
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* For the purposes of this function, doors to Secret Rooms or Super Secret Rooms that have not been
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* discovered yet will not be opened.
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@@ -16642,8 +16648,8 @@ export declare function setTrinketSprite(trinket: EntityPickup, pngPath: string
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/**
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* Helper function to change the run status to that of an unseeded run with a new random seed.
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*
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* This is useful to revert the behavior where playing on a set and restarting the game will
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* take you to a new seed.
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* This is useful to revert the behavior where playing on a set seed and restarting the game will
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* not take you to a new seed.
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*
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* Under the hood, this function calls the `Seeds.Reset` method and the
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* `Seeds.Restart(Challenge.NULL)` method.
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@@ -1,6 +1,6 @@
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--[[
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2
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-
isaacscript-common 47.
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+
isaacscript-common 47.5.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -22554,6 +22554,10 @@ function ____exports.onSetSeed(self)
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local challenge = Isaac.GetChallenge()
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return challenge == Challenge.NULL and customRun
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end
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function ____exports.onVictoryLap(self)
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local numVictoryLaps = game:GetVictoryLap()
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return numVictoryLaps > 0
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end
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function ____exports.restart(self, character)
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if character == nil then
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local command = "restart"
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@@ -24,14 +24,19 @@ export declare function getSeedEffects(): SeedEffect[];
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*/
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export declare function isGreedMode(): boolean;
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/**
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*
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* pressing tab on the character selection screen). When the player resets the game
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* the game will not switch to a different seed.
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* Helper function to check whether the player is playing on a set seed (i.e. that they entered in a
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* specific seed by pressing tab on the character selection screen). When the player resets the game
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* on a set seed, the game will not switch to a different seed.
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*
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* Under the hood, this checks if the current challenge is `Challenge.NULL` and the
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* `Seeds.IsCustomRun` method.
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*/
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export declare function onSetSeed(): boolean;
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/**
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* Helper function to check whether the player is on a Victory Lap (i.e. they answered "yes" to the
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* popup that happens after defeating The Lamb).
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*/
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export declare function onVictoryLap(): boolean;
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/**
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* Helper function to restart the run using the console command of "restart". If the player is
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* playing a seeded run, then it will restart the game to the beginning of the seed. Otherwise, it
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@@ -43,8 +48,8 @@ export declare function restart(character?: PlayerType): void;
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/**
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* Helper function to change the run status to that of an unseeded run with a new random seed.
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*
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* This is useful to revert the behavior where playing on a set and restarting the game will
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* take you to a new seed.
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* This is useful to revert the behavior where playing on a set seed and restarting the game will
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* not take you to a new seed.
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*
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* Under the hood, this function calls the `Seeds.Reset` method and the
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* `Seeds.Restart(Challenge.NULL)` method.
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@@ -1 +1 @@
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-
{"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAGL,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAStC,qDAAqD;AACrD,wBAAgB,mBAAmB,IAAI,OAAO,CAE7C;AAED;;GAEG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAK9C;AAED;;;;;;GAMG;AACH,wBAAgB,wBAAwB,IAAI,OAAO,CAUlD;AAED;;GAEG;AACH,wBAAgB,cAAc,IAAI,UAAU,EAAE,CAO7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAKrC;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAMnC;AAED;;;;;;GAMG;AACH,wBAAgB,OAAO,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI,CAkBpD;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,IAAI,CAUlC"}
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{"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAGL,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAStC,qDAAqD;AACrD,wBAAgB,mBAAmB,IAAI,OAAO,CAE7C;AAED;;GAEG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAK9C;AAED;;;;;;GAMG;AACH,wBAAgB,wBAAwB,IAAI,OAAO,CAUlD;AAED;;GAEG;AACH,wBAAgB,cAAc,IAAI,UAAU,EAAE,CAO7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAKrC;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAMnC;AAED;;;GAGG;AACH,wBAAgB,YAAY,IAAI,OAAO,CAGtC;AAED;;;;;;GAMG;AACH,wBAAgB,OAAO,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI,CAkBpD;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,IAAI,CAUlC"}
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@@ -54,9 +54,9 @@ end
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function ____exports.isGreedMode(self)
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return game.Difficulty == Difficulty.GREED or game.Difficulty == Difficulty.GREEDIER
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end
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---
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-- pressing tab on the character selection screen). When the player resets the game
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-- the game will not switch to a different seed.
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--- Helper function to check whether the player is playing on a set seed (i.e. that they entered in a
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-- specific seed by pressing tab on the character selection screen). When the player resets the game
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-- on a set seed, the game will not switch to a different seed.
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--
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-- Under the hood, this checks if the current challenge is `Challenge.NULL` and the
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-- `Seeds.IsCustomRun` method.
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@@ -66,6 +66,12 @@ function ____exports.onSetSeed(self)
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local challenge = Isaac.GetChallenge()
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return challenge == Challenge.NULL and customRun
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end
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--- Helper function to check whether the player is on a Victory Lap (i.e. they answered "yes" to the
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-- popup that happens after defeating The Lamb).
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function ____exports.onVictoryLap(self)
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local numVictoryLaps = game:GetVictoryLap()
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return numVictoryLaps > 0
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end
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--- Helper function to restart the run using the console command of "restart". If the player is
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-- playing a seeded run, then it will restart the game to the beginning of the seed. Otherwise, it
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-- will put the player on a run with an entirely new seed.
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@@ -88,8 +94,8 @@ function ____exports.restart(self, character)
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end
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--- Helper function to change the run status to that of an unseeded run with a new random seed.
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--
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-- This is useful to revert the behavior where playing on a set and restarting the game will
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-- take you to a new seed.
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-- This is useful to revert the behavior where playing on a set seed and restarting the game will
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-- not take you to a new seed.
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--
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-- Under the hood, this function calls the `Seeds.Reset` method and the
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-- `Seeds.Restart(Challenge.NULL)` method.
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package/package.json
CHANGED
package/src/functions/run.ts
CHANGED
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@@ -71,9 +71,9 @@ export function isGreedMode(): boolean {
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}
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/**
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*
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* pressing tab on the character selection screen). When the player resets the game
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* the game will not switch to a different seed.
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* Helper function to check whether the player is playing on a set seed (i.e. that they entered in a
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* specific seed by pressing tab on the character selection screen). When the player resets the game
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* on a set seed, the game will not switch to a different seed.
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*
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* Under the hood, this checks if the current challenge is `Challenge.NULL` and the
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* `Seeds.IsCustomRun` method.
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@@ -86,6 +86,15 @@ export function onSetSeed(): boolean {
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return challenge === Challenge.NULL && customRun;
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}
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/**
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* Helper function to check whether the player is on a Victory Lap (i.e. they answered "yes" to the
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* popup that happens after defeating The Lamb).
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*/
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export function onVictoryLap(): boolean {
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const numVictoryLaps = game.GetVictoryLap();
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return numVictoryLaps > 0;
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}
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/**
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* Helper function to restart the run using the console command of "restart". If the player is
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* playing a seeded run, then it will restart the game to the beginning of the seed. Otherwise, it
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@@ -116,8 +125,8 @@ export function restart(character?: PlayerType): void {
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/**
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* Helper function to change the run status to that of an unseeded run with a new random seed.
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*
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* This is useful to revert the behavior where playing on a set and restarting the game will
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* take you to a new seed.
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* This is useful to revert the behavior where playing on a set seed and restarting the game will
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* not take you to a new seed.
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*
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* Under the hood, this function calls the `Seeds.Reset` method and the
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* `Seeds.Restart(Challenge.NULL)` method.
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