isaacscript-common 47.3.0 → 47.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/index.rollup.d.ts
CHANGED
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@@ -74,6 +74,7 @@ import { RoomShape } from 'isaac-typescript-definitions';
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import { RoomTransitionAnim } from 'isaac-typescript-definitions';
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import { RoomType } from 'isaac-typescript-definitions';
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import type { SackSubType } from 'isaac-typescript-definitions';
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import { SeedEffect } from 'isaac-typescript-definitions';
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import type { SlotVariant } from 'isaac-typescript-definitions';
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import type { StageID } from 'isaac-typescript-definitions';
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import { StageType } from 'isaac-typescript-definitions';
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@@ -1054,6 +1055,9 @@ export declare function anyPlayerHoldingItem(): boolean;
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*/
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export declare function anyPlayerIs(...matchingCharacters: PlayerType[]): boolean;
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/**
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* Helper function to see if any seed effects (i.e. Easter Eggs) are enabled for the current run.
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*/
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export declare function anySeedEffectEnabled(): boolean;
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declare type Arr<N extends number, T extends unknown[] = []> = T["length"] extends N ? T : Arr<N, [...T, unknown]>;
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@@ -1352,6 +1356,9 @@ export declare function canPlayerCrushRocks(player: EntityPlayer): boolean;
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/**
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* Helper function to see if the current run can unlock achievements. For example, if playing on a
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* set seed or in a victory lap, achievements are disabled.
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*
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* Under the hood, this is determined by spawning a Greed Donation Machine and then seeing if it
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* exists before removing it.
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*/
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export declare function canRunUnlockAchievements(): boolean;
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@@ -7306,6 +7313,11 @@ export declare function getScreenTopLeftPos(): Readonly<Vector>;
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export declare function getScreenTopRightPos(): Readonly<Vector>;
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/**
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* Helper function to get the seed effects (i.e. Easter Eggs) that are enabled for the current run.
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*/
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export declare function getSeedEffects(): SeedEffect[];
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/**
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* Helper function to get all possible combinations of the given set. This includes the combination
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* of an empty set.
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common 47.
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+
isaacscript-common 47.4.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -22503,7 +22503,7 @@ return ____exports
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end,
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["src.functions.run"] = function(...)
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local ____lualib = require("lualib_bundle")
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local
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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local Challenge = ____isaac_2Dtypescript_2Ddefinitions.Challenge
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@@ -22526,10 +22526,8 @@ local ____log = require("src.functions.log")
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local log = ____log.log
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function ____exports.anySeedEffectEnabled(self)
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local seeds = game:GetSeeds()
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-
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function(____, seedEffect) return seedEffect ~= SeedEffect.NORMAL and seeds:HasSeedEffect(seedEffect) end
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)
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local numSeedEffects = seeds:CountSeedEffects()
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return numSeedEffects > 0
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end
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function ____exports.anyEasterEggEnabled(self)
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return ____exports.anySeedEffectEnabled(nil)
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@@ -22540,6 +22538,13 @@ function ____exports.canRunUnlockAchievements(self)
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greedDonationMachine:Remove()
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return canUnlockAchievements
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end
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function ____exports.getSeedEffects(self)
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local seeds = game:GetSeeds()
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return __TS__ArrayFilter(
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SEED_EFFECTS,
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function(____, seedEffect) return seedEffect ~= SeedEffect.NORMAL and seeds:HasSeedEffect(seedEffect) end
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)
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end
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function ____exports.isGreedMode(self)
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return game.Difficulty == Difficulty.GREED or game.Difficulty == Difficulty.GREEDIER
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end
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@@ -1,12 +1,23 @@
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import type { PlayerType } from "isaac-typescript-definitions";
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import { SeedEffect } from "isaac-typescript-definitions";
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/** Alias for the `anySeedEffectEnabled` function. */
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export declare function anyEasterEggEnabled(): boolean;
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/**
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* Helper function to see if any seed effects (i.e. Easter Eggs) are enabled for the current run.
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*/
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export declare function anySeedEffectEnabled(): boolean;
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/**
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* Helper function to see if the current run can unlock achievements. For example, if playing on a
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* set seed or in a victory lap, achievements are disabled.
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*
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* Under the hood, this is determined by spawning a Greed Donation Machine and then seeing if it
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* exists before removing it.
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*/
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export declare function canRunUnlockAchievements(): boolean;
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/**
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* Helper function to get the seed effects (i.e. Easter Eggs) that are enabled for the current run.
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*/
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export declare function getSeedEffects(): SeedEffect[];
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/**
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* Helper function to check if the difficulty of the current run is equal to `Difficulty.GREED` or
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* `Difficulty.GREEDIER`.
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@@ -1 +1 @@
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-
{"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;
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{"version":3,"file":"run.d.ts","sourceRoot":"","sources":["../../../src/functions/run.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAGL,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAStC,qDAAqD;AACrD,wBAAgB,mBAAmB,IAAI,OAAO,CAE7C;AAED;;GAEG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAK9C;AAED;;;;;;GAMG;AACH,wBAAgB,wBAAwB,IAAI,OAAO,CAUlD;AAED;;GAEG;AACH,wBAAgB,cAAc,IAAI,UAAU,EAAE,CAO7C;AAED;;;GAGG;AACH,wBAAgB,WAAW,IAAI,OAAO,CAKrC;AAED;;;;;;;GAOG;AACH,wBAAgB,SAAS,IAAI,OAAO,CAMnC;AAED;;;;;;GAMG;AACH,wBAAgB,OAAO,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,IAAI,CAkBpD;AAED;;;;;;;;GAQG;AACH,wBAAgB,WAAW,IAAI,IAAI,CAUlC"}
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@@ -1,5 +1,5 @@
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local ____lualib = require("lualib_bundle")
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local
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local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
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local Challenge = ____isaac_2Dtypescript_2Ddefinitions.Challenge
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@@ -20,12 +20,11 @@ local ____entitiesSpecific = require("src.functions.entitiesSpecific")
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local spawnSlot = ____entitiesSpecific.spawnSlot
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local ____log = require("src.functions.log")
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local log = ____log.log
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--- Helper function to see if any seed effects (i.e. Easter Eggs) are enabled for the current run.
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function ____exports.anySeedEffectEnabled(self)
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local seeds = game:GetSeeds()
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function(____, seedEffect) return seedEffect ~= SeedEffect.NORMAL and seeds:HasSeedEffect(seedEffect) end
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)
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local numSeedEffects = seeds:CountSeedEffects()
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return numSeedEffects > 0
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end
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--- Alias for the `anySeedEffectEnabled` function.
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function ____exports.anyEasterEggEnabled(self)
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@@ -33,12 +32,23 @@ function ____exports.anyEasterEggEnabled(self)
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end
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--- Helper function to see if the current run can unlock achievements. For example, if playing on a
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-- set seed or in a victory lap, achievements are disabled.
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--
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-- Under the hood, this is determined by spawning a Greed Donation Machine and then seeing if it
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-- exists before removing it.
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function ____exports.canRunUnlockAchievements(self)
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local greedDonationMachine = spawnSlot(nil, SlotVariant.GREED_DONATION_MACHINE, 0, VectorZero)
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local canUnlockAchievements = greedDonationMachine:Exists()
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greedDonationMachine:Remove()
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return canUnlockAchievements
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end
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--- Helper function to get the seed effects (i.e. Easter Eggs) that are enabled for the current run.
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function ____exports.getSeedEffects(self)
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local seeds = game:GetSeeds()
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return __TS__ArrayFilter(
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SEED_EFFECTS,
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function(____, seedEffect) return seedEffect ~= SeedEffect.NORMAL and seeds:HasSeedEffect(seedEffect) end
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)
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end
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--- Helper function to check if the difficulty of the current run is equal to `Difficulty.GREED` or
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-- `Difficulty.GREEDIER`.
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function ____exports.isGreedMode(self)
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package/package.json
CHANGED
package/src/functions/run.ts
CHANGED
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@@ -18,18 +18,22 @@ export function anyEasterEggEnabled(): boolean {
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return anySeedEffectEnabled();
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}
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/**
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* Helper function to see if any seed effects (i.e. Easter Eggs) are enabled for the current run.
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*/
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export function anySeedEffectEnabled(): boolean {
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const seeds = game.GetSeeds();
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const numSeedEffects = seeds.CountSeedEffects();
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return
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(seedEffect) =>
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seedEffect !== SeedEffect.NORMAL && seeds.HasSeedEffect(seedEffect),
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);
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return numSeedEffects > 0;
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}
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/**
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* Helper function to see if the current run can unlock achievements. For example, if playing on a
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* set seed or in a victory lap, achievements are disabled.
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*
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* Under the hood, this is determined by spawning a Greed Donation Machine and then seeing if it
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* exists before removing it.
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*/
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export function canRunUnlockAchievements(): boolean {
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const greedDonationMachine = spawnSlot(
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@@ -43,6 +47,18 @@ export function canRunUnlockAchievements(): boolean {
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return canUnlockAchievements;
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}
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/**
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* Helper function to get the seed effects (i.e. Easter Eggs) that are enabled for the current run.
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*/
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export function getSeedEffects(): SeedEffect[] {
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const seeds = game.GetSeeds();
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return SEED_EFFECTS.filter(
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(seedEffect) =>
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seedEffect !== SeedEffect.NORMAL && seeds.HasSeedEffect(seedEffect),
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);
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}
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/**
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* Helper function to check if the difficulty of the current run is equal to `Difficulty.GREED` or
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* `Difficulty.GREEDIER`.
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