isaacscript-common 46.0.0 → 47.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.rollup.d.ts +66 -15
- package/dist/isaacscript-common.lua +170 -16
- package/dist/src/functions/cards.d.ts +1 -1
- package/dist/src/functions/cards.lua +1 -1
- package/dist/src/functions/pickups.d.ts +45 -1
- package/dist/src/functions/pickups.d.ts.map +1 -1
- package/dist/src/functions/pickups.lua +65 -0
- package/dist/src/functions/pills.d.ts +1 -1
- package/dist/src/functions/pills.lua +1 -1
- package/dist/src/functions/stage.d.ts +12 -12
- package/dist/src/functions/stage.d.ts.map +1 -1
- package/dist/src/functions/stage.lua +21 -21
- package/dist/src/objects/batteryNames.d.ts +10 -0
- package/dist/src/objects/batteryNames.d.ts.map +1 -0
- package/dist/src/objects/batteryNames.lua +13 -0
- package/dist/src/objects/bombNames.d.ts +13 -0
- package/dist/src/objects/bombNames.d.ts.map +1 -0
- package/dist/src/objects/bombNames.lua +16 -0
- package/dist/src/objects/chestNames.d.ts +16 -0
- package/dist/src/objects/chestNames.d.ts.map +1 -0
- package/dist/src/objects/chestNames.lua +19 -0
- package/dist/src/objects/coinNames.d.ts +13 -0
- package/dist/src/objects/coinNames.d.ts.map +1 -0
- package/dist/src/objects/coinNames.lua +16 -0
- package/dist/src/objects/heartNames.d.ts +18 -0
- package/dist/src/objects/heartNames.d.ts.map +1 -0
- package/dist/src/objects/heartNames.lua +21 -0
- package/dist/src/objects/keyNames.d.ts +10 -0
- package/dist/src/objects/keyNames.d.ts.map +1 -0
- package/dist/src/objects/keyNames.lua +13 -0
- package/dist/src/objects/{englishLevelNames.d.ts → levelNames.d.ts} +2 -2
- package/dist/src/objects/levelNames.d.ts.map +1 -0
- package/dist/src/objects/{englishLevelNames.lua → levelNames.lua} +1 -1
- package/dist/src/objects/sackNames.d.ts +8 -0
- package/dist/src/objects/sackNames.d.ts.map +1 -0
- package/dist/src/objects/sackNames.lua +7 -0
- package/package.json +1 -1
- package/src/functions/cards.ts +1 -1
- package/src/functions/pickups.ts +89 -0
- package/src/functions/pills.ts +3 -1
- package/src/functions/stage.ts +26 -26
- package/src/objects/batteryNames.ts +12 -0
- package/src/objects/bombNames.ts +16 -0
- package/src/objects/cardNames.ts +98 -98
- package/src/objects/chestNames.ts +18 -0
- package/src/objects/coinNames.ts +15 -0
- package/src/objects/heartNames.ts +20 -0
- package/src/objects/keyNames.ts +12 -0
- package/src/objects/languageNames.ts +7 -7
- package/src/objects/{englishLevelNames.ts → levelNames.ts} +26 -1
- package/src/objects/pillEffectNames.ts +50 -50
- package/src/objects/pillEffectTypes.ts +50 -50
- package/src/objects/sackNames.ts +10 -0
- package/dist/src/objects/englishLevelNames.d.ts.map +0 -1
package/dist/index.rollup.d.ts
CHANGED
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@@ -4803,6 +4803,14 @@ export declare function getAzazelBrimstoneDistance(playerOrTearHeight: EntityPla
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*/
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export declare function getBatteries(batterySubType?: BatterySubType | -1): EntityPickupBattery[];
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/**
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* Helper function to get a battery name from a `BatterySubType`, as listed in the "entities2.xml"
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* file.
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*
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* For example, `getBatteryName(BatterySubType.MICRO)` would return "Micro Battery".
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*/
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export declare function getBatteryName(batterySubType: BatterySubType): string;
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/**
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* Helper function to get the door that leads to the off-grid room that contains the hole to the
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* Blue Womb. (In vanilla, the door will only appear in the It Lives Boss Room.)
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@@ -4811,6 +4819,13 @@ export declare function getBatteries(batterySubType?: BatterySubType | -1): Enti
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*/
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export declare function getBlueWombDoor(): GridEntityDoor | undefined;
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/**
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* Helper function to get a bomb name from a `BombSubType`, as listed in the "entities2.xml" file.
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*
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* For example, `getBombName(BombSubType.DOUBLE_PACK)` would return "Double Bomb".
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*/
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export declare function getBombName(bombSubType: BombSubType): string;
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/**
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* Helper function to get all of the bomb entities in the room. (Specifically, this refers to bomb
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* pickups, not the `EntityBomb` class.)
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@@ -4882,7 +4897,7 @@ export declare function getBossSet(stage: int, stageType: StageType): ReadonlySe
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export declare function getCardDescription(cardType: CardType): string;
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/**
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* Helper function to get a card name from a
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* Helper function to get a card name from a `CardType`.
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*
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* For example, `getCardName(Card.FOOL)` would return "0 - The Fool".
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*/
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@@ -4951,6 +4966,14 @@ export declare function getCharacterStartingTrinketType(character: PlayerType):
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*/
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export declare function getChargesAwayFromMax(player: EntityPlayer, activeSlot?: ActiveSlot): int;
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/**
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* Helper function to get a chest name from a `PickupVariant`, as listed in the "entities2.xml"
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* file. Returns "Unknown" if the pickup variant was not a chest.
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*
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* For example, `getChestName(PickupVariant.SPIKED_CHEST)` would return "Spiked Chest".
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*/
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export declare function getChestName(pickupVariant: PickupVariant): string;
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/**
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* Helper function to get an array of equidistant points on the circumference around a circle.
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* Useful for equally distributing things in a circle pattern.
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@@ -5000,6 +5023,13 @@ export declare function getClosestPlayer(position: Vector): EntityPlayer;
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*/
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export declare function getClosestVectorTo(referenceVector: Vector, vectors: Vector[]): Vector | undefined;
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/**
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* Helper function to get a coin name from a `CoinSubType`, as listed in the "entities2.xml" file.
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*
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* For example, `getCoinName(CoinSubType.DOUBLE_PACK)` would return "Double Penny".
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*/
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export declare function getCoinName(coinSubType: CoinSubType): string;
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/**
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* Helper function to get all of the coin pickup entities in the room.
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*
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@@ -5278,19 +5308,6 @@ export declare function getEffects(effectVariant?: EffectVariant | -1, subType?:
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*/
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export declare function getEffectsList(player: EntityPlayer): TemporaryEffect[];
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/**
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* Helper function to get the English name of the level. For example, "Caves 1".
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*
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* This is useful because the `Level.GetName` method returns a localized version of the level name,
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* which will not display correctly on some fonts.
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*
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* Note that this returns "Blue Womb" instead of "???" for stage 9.
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*
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* @param stage Optional. If not specified, the current stage will be used.
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* @param stageType Optional. If not specified, the current stage type will be used.
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*/
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export declare function getEnglishLevelName(stage?: LevelStage, stageType?: StageType): string;
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-
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/**
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* Helper function to get all of the entities in the room or all of the entities that match a
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* specific entity type / variant / sub-type.
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@@ -5602,6 +5619,13 @@ export declare function getGridIndexDelta(roomShape: RoomShape, doorSlot: DoorSl
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*/
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export declare function getGridIndexesBetween(gridIndex1: int, gridIndex2: int, roomShape: RoomShape): int[];
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/**
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* Helper function to get a heart name from a `HeartSubType`, as listed in the "entities2.xml" file.
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*
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* For example, `getHeartName(HeartSubType.ETERNAL)` would return "Heart (eternal)".
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*/
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export declare function getHeartName(heartSubType: HeartSubType): string;
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/**
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* Returns how many hearts are in the heart UI row. If the player has more than 6 hearts, this
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* function will return 6.
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@@ -5717,6 +5741,13 @@ export declare function getJSONRoomsOfSubType(jsonRooms: JSONRoom[] | readonly J
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/** Helper function to get the value of a specific but in a binary representation of a number. */
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export declare function getKBitOfN(k: int, n: int): int;
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/**
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* Helper function to get a key name from a `KeySubType`, as listed in the "entities2.xml" file.
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*
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* For example, `getKeyName(KeySubType.DOUBLE_PACK)` would return "Key Ring".
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*/
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export declare function getKeyName(keySubType: KeySubType): string;
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/**
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* Helper function to get all of the key pickup entities in the room.
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*
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*/
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export declare function getLevelBossIDs(): BossID[];
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/**
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* Helper function to get the English name of the level. For example, "Caves 1".
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*
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* This is useful because the `Level.GetName` method returns a localized version of the level name,
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* which will not display correctly on some fonts.
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*
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* Note that this returns "Blue Womb" instead of "???" for stage 9.
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*
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* @param stage Optional. If not specified, the current stage will be used.
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* @param stageType Optional. If not specified, the current stage type will be used.
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*/
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export declare function getLevelName(stage?: LevelStage, stageType?: StageType): string;
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/**
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* Helper function to get the lowest value in an array. Returns undefined if there were no elements
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* in the array.
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export declare function getPillEffectClass(pillEffect: PillEffect): ItemConfigPillEffectClass;
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/**
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* Helper function to get a pill effect name from a PillEffect
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* Helper function to get a pill effect name from a `PillEffect`.
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*
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* For example, `getPillEffectName(PillEffect.BAD_GAS)` would return "Bad Gas".
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*/
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*/
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export declare function getRoomVisitedCount(roomGridIndex?: int): int;
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/**
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* Helper function to get a sack name from a `SackSubType`, as listed in the "entities2.xml" file.
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*
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* For example, `getSackName(SackSubType.NORMAL)` would return "Grab Bag".
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*/
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export declare function getSackName(sackSubType: SackSubType): string;
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/**
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* Helper function to get all of the sack (i.e. grab bag) entities in the room.
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*
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@@ -1,6 +1,6 @@
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--[[
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-
isaacscript-common
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isaacscript-common 47.0.0
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This is the "isaacscript-common" library, which was created with the IsaacScript tool.
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@@ -27229,12 +27229,12 @@ function ____exports.reloadRoom(self)
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end
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return ____exports
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end,
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-
["src.objects.
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["src.objects.levelNames"] = function(...)
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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local LevelStage = ____isaac_2Dtypescript_2Ddefinitions.LevelStage
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local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
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-
____exports.
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____exports.LEVEL_NAMES = {
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[LevelStage.BASEMENT_1] = {
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[StageType.ORIGINAL] = "Basement 1",
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[StageType.WRATH_OF_THE_LAMB] = "Cellar 1",
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@@ -27513,8 +27513,8 @@ local RoomType = ____isaac_2Dtypescript_2Ddefinitions.RoomType
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local StageType = ____isaac_2Dtypescript_2Ddefinitions.StageType
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local ____cachedClasses = require("src.core.cachedClasses")
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local game = ____cachedClasses.game
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local
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-
local
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local ____levelNames = require("src.objects.levelNames")
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local LEVEL_NAMES = ____levelNames.LEVEL_NAMES
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local ____roomTypeSpecialGotoPrefixes = require("src.objects.roomTypeSpecialGotoPrefixes")
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local ROOM_TYPE_SPECIAL_GOTO_PREFIXES = ____roomTypeSpecialGotoPrefixes.ROOM_TYPE_SPECIAL_GOTO_PREFIXES
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local ____stageToStageID = require("src.objects.stageToStageID")
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@@ -27577,17 +27577,6 @@ function ____exports.getEffectiveStage(self)
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end
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return stage
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end
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function ____exports.getEnglishLevelName(self, stage, stageType)
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local level = game:GetLevel()
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if stage == nil then
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stage = level:GetStage()
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end
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if stageType == nil then
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stageType = level:GetStageType()
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end
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local stageNames = ENGLISH_LEVEL_NAMES[stage]
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return stageNames[stageType]
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end
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function ____exports.getGotoCommand(self, roomType, roomVariant, useSpecialRoomsForRoomTypeDefault)
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if useSpecialRoomsForRoomTypeDefault == nil then
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useSpecialRoomsForRoomTypeDefault = false
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local prefix = isNormalRoom and "d" or "s." .. roomTypeSpecialGotoPrefix
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return (("goto " .. prefix) .. ".") .. tostring(roomVariant)
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end
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function ____exports.getLevelName(self, stage, stageType)
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local level = game:GetLevel()
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if stage == nil then
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stage = level:GetStage()
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end
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if stageType == nil then
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stageType = level:GetStageType()
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end
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local stageNames = LEVEL_NAMES[stage]
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return stageNames[stageType]
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end
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function ____exports.getStage(self)
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local level = game:GetLevel()
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return level:GetStage()
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@@ -39775,6 +39775,74 @@ function SlotUpdateDetection.prototype.checkNewEntity(self, slot)
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self.postSlotInit:fire(slot)
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end
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end
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return ____exports
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end,
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["src.objects.batteryNames"] = function(...)
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local ____exports = {}
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local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
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local BatterySubType = ____isaac_2Dtypescript_2Ddefinitions.BatterySubType
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____exports.DEFAULT_BATTERY_NAME = "Unknown"
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____exports.BATTERY_NAMES = {
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[BatterySubType.NULL] = ____exports.DEFAULT_BATTERY_NAME,
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|
+
[BatterySubType.NORMAL] = "Lil' Battery",
|
|
39788
|
+
[BatterySubType.MICRO] = "Micro Battery",
|
|
39789
|
+
[BatterySubType.MEGA] = "Mega Battery",
|
|
39790
|
+
[BatterySubType.GOLDEN] = "Golden Battery"
|
|
39791
|
+
}
|
|
39792
|
+
return ____exports
|
|
39793
|
+
end,
|
|
39794
|
+
["src.objects.bombNames"] = function(...)
|
|
39795
|
+
local ____exports = {}
|
|
39796
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
|
|
39797
|
+
local BombSubType = ____isaac_2Dtypescript_2Ddefinitions.BombSubType
|
|
39798
|
+
____exports.DEFAULT_BOMB_NAME = "Unknown"
|
|
39799
|
+
____exports.BOMB_NAMES = {
|
|
39800
|
+
[BombSubType.NULL] = ____exports.DEFAULT_BOMB_NAME,
|
|
39801
|
+
[BombSubType.NORMAL] = "Bomb",
|
|
39802
|
+
[BombSubType.DOUBLE_PACK] = "Double Bomb",
|
|
39803
|
+
[BombSubType.TROLL] = "Troll Bomb",
|
|
39804
|
+
[BombSubType.GOLDEN] = "Golden Bomb",
|
|
39805
|
+
[BombSubType.MEGA_TROLL] = "Megatroll Bomb",
|
|
39806
|
+
[BombSubType.GOLDEN_TROLL] = "Golden Troll Bomb",
|
|
39807
|
+
[BombSubType.GIGA] = "Giga Bomb"
|
|
39808
|
+
}
|
|
39809
|
+
return ____exports
|
|
39810
|
+
end,
|
|
39811
|
+
["src.objects.chestNames"] = function(...)
|
|
39812
|
+
local ____exports = {}
|
|
39813
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
|
|
39814
|
+
local PickupVariant = ____isaac_2Dtypescript_2Ddefinitions.PickupVariant
|
|
39815
|
+
____exports.CHEST_NAMES = {
|
|
39816
|
+
[PickupVariant.CHEST] = "Chest",
|
|
39817
|
+
[PickupVariant.BOMB_CHEST] = "Bomb Chest",
|
|
39818
|
+
[PickupVariant.SPIKED_CHEST] = "Spiked Chest",
|
|
39819
|
+
[PickupVariant.ETERNAL_CHEST] = "Eternal Chest",
|
|
39820
|
+
[PickupVariant.MIMIC_CHEST] = "Mimic Chest",
|
|
39821
|
+
[PickupVariant.OLD_CHEST] = "Old Chest",
|
|
39822
|
+
[PickupVariant.WOODEN_CHEST] = "Wooden Chest",
|
|
39823
|
+
[PickupVariant.MEGA_CHEST] = "Mega Chest",
|
|
39824
|
+
[PickupVariant.HAUNTED_CHEST] = "Haunted Chest",
|
|
39825
|
+
[PickupVariant.LOCKED_CHEST] = "Locked Chest",
|
|
39826
|
+
[PickupVariant.RED_CHEST] = "Red Chest",
|
|
39827
|
+
[PickupVariant.MOMS_CHEST] = "Mom's Chest"
|
|
39828
|
+
}
|
|
39829
|
+
return ____exports
|
|
39830
|
+
end,
|
|
39831
|
+
["src.objects.coinNames"] = function(...)
|
|
39832
|
+
local ____exports = {}
|
|
39833
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
|
|
39834
|
+
local CoinSubType = ____isaac_2Dtypescript_2Ddefinitions.CoinSubType
|
|
39835
|
+
____exports.DEFAULT_COIN_NAME = "Unknown"
|
|
39836
|
+
____exports.COIN_NAMES = {
|
|
39837
|
+
[CoinSubType.NULL] = ____exports.DEFAULT_COIN_NAME,
|
|
39838
|
+
[CoinSubType.PENNY] = "Penny",
|
|
39839
|
+
[CoinSubType.NICKEL] = "Nickel",
|
|
39840
|
+
[CoinSubType.DIME] = "Dime",
|
|
39841
|
+
[CoinSubType.DOUBLE_PACK] = "Double Penny",
|
|
39842
|
+
[CoinSubType.LUCKY_PENNY] = "Lucky Penny",
|
|
39843
|
+
[CoinSubType.STICKY_NICKEL] = "Sticky Nickel",
|
|
39844
|
+
[CoinSubType.GOLDEN] = "Golden Penny"
|
|
39845
|
+
}
|
|
39778
39846
|
return ____exports
|
|
39779
39847
|
end,
|
|
39780
39848
|
["src.objects.coinSubTypeToValue"] = function(...)
|
|
@@ -39792,6 +39860,50 @@ ____exports.COIN_SUB_TYPE_TO_VALUE = {
|
|
|
39792
39860
|
[CoinSubType.STICKY_NICKEL] = 5,
|
|
39793
39861
|
[CoinSubType.GOLDEN] = 1
|
|
39794
39862
|
}
|
|
39863
|
+
return ____exports
|
|
39864
|
+
end,
|
|
39865
|
+
["src.objects.heartNames"] = function(...)
|
|
39866
|
+
local ____exports = {}
|
|
39867
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
|
|
39868
|
+
local HeartSubType = ____isaac_2Dtypescript_2Ddefinitions.HeartSubType
|
|
39869
|
+
____exports.DEFAULT_HEART_NAME = "Unknown"
|
|
39870
|
+
____exports.HEART_NAMES = {
|
|
39871
|
+
[HeartSubType.NULL] = ____exports.DEFAULT_HEART_NAME,
|
|
39872
|
+
[HeartSubType.FULL] = "Heart",
|
|
39873
|
+
[HeartSubType.HALF] = "Heart (half)",
|
|
39874
|
+
[HeartSubType.SOUL] = "Heart (soul)",
|
|
39875
|
+
[HeartSubType.ETERNAL] = "Heart (eternal)",
|
|
39876
|
+
[HeartSubType.DOUBLE_PACK] = "Heart (double)",
|
|
39877
|
+
[HeartSubType.BLACK] = "Black Heart",
|
|
39878
|
+
[HeartSubType.GOLDEN] = "Gold Heart",
|
|
39879
|
+
[HeartSubType.HALF_SOUL] = "Heart (half soul)",
|
|
39880
|
+
[HeartSubType.SCARED] = "Scared Heart",
|
|
39881
|
+
[HeartSubType.BLENDED] = "Blended Heart",
|
|
39882
|
+
[HeartSubType.BONE] = "Bone Heart",
|
|
39883
|
+
[HeartSubType.ROTTEN] = "Rotten Heart"
|
|
39884
|
+
}
|
|
39885
|
+
return ____exports
|
|
39886
|
+
end,
|
|
39887
|
+
["src.objects.keyNames"] = function(...)
|
|
39888
|
+
local ____exports = {}
|
|
39889
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
|
|
39890
|
+
local KeySubType = ____isaac_2Dtypescript_2Ddefinitions.KeySubType
|
|
39891
|
+
____exports.DEFAULT_KEY_NAME = "Unknown"
|
|
39892
|
+
____exports.KEY_NAMES = {
|
|
39893
|
+
[KeySubType.NULL] = ____exports.DEFAULT_KEY_NAME,
|
|
39894
|
+
[KeySubType.NORMAL] = "Key",
|
|
39895
|
+
[KeySubType.GOLDEN] = "Golden Key",
|
|
39896
|
+
[KeySubType.DOUBLE_PACK] = "Key Ring",
|
|
39897
|
+
[KeySubType.CHARGED] = "Charged Key"
|
|
39898
|
+
}
|
|
39899
|
+
return ____exports
|
|
39900
|
+
end,
|
|
39901
|
+
["src.objects.sackNames"] = function(...)
|
|
39902
|
+
local ____exports = {}
|
|
39903
|
+
local ____isaac_2Dtypescript_2Ddefinitions = require("lua_modules.isaac-typescript-definitions.dist.src.index")
|
|
39904
|
+
local SackSubType = ____isaac_2Dtypescript_2Ddefinitions.SackSubType
|
|
39905
|
+
____exports.DEFAULT_SACK_NAME = "Unknown"
|
|
39906
|
+
____exports.SACK_NAMES = {[SackSubType.NULL] = ____exports.DEFAULT_SACK_NAME, [SackSubType.NORMAL] = "Grab Bag", [SackSubType.BLACK] = "Black Sack"}
|
|
39795
39907
|
return ____exports
|
|
39796
39908
|
end,
|
|
39797
39909
|
["src.sets.redHeartSubTypesSet"] = function(...)
|
|
@@ -40165,9 +40277,29 @@ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
|
|
|
40165
40277
|
local ____exports = {}
|
|
40166
40278
|
local ____constants = require("src.core.constants")
|
|
40167
40279
|
local CHEST_PICKUP_VARIANTS_SET = ____constants.CHEST_PICKUP_VARIANTS_SET
|
|
40280
|
+
local ____batteryNames = require("src.objects.batteryNames")
|
|
40281
|
+
local BATTERY_NAMES = ____batteryNames.BATTERY_NAMES
|
|
40282
|
+
local DEFAULT_BATTERY_NAME = ____batteryNames.DEFAULT_BATTERY_NAME
|
|
40283
|
+
local ____bombNames = require("src.objects.bombNames")
|
|
40284
|
+
local BOMB_NAMES = ____bombNames.BOMB_NAMES
|
|
40285
|
+
local DEFAULT_BOMB_NAME = ____bombNames.DEFAULT_BOMB_NAME
|
|
40286
|
+
local ____chestNames = require("src.objects.chestNames")
|
|
40287
|
+
local CHEST_NAMES = ____chestNames.CHEST_NAMES
|
|
40288
|
+
local ____coinNames = require("src.objects.coinNames")
|
|
40289
|
+
local COIN_NAMES = ____coinNames.COIN_NAMES
|
|
40290
|
+
local DEFAULT_COIN_NAME = ____coinNames.DEFAULT_COIN_NAME
|
|
40168
40291
|
local ____coinSubTypeToValue = require("src.objects.coinSubTypeToValue")
|
|
40169
40292
|
local COIN_SUB_TYPE_TO_VALUE = ____coinSubTypeToValue.COIN_SUB_TYPE_TO_VALUE
|
|
40170
40293
|
local DEFAULT_COIN_VALUE = ____coinSubTypeToValue.DEFAULT_COIN_VALUE
|
|
40294
|
+
local ____heartNames = require("src.objects.heartNames")
|
|
40295
|
+
local DEFAULT_HEART_NAME = ____heartNames.DEFAULT_HEART_NAME
|
|
40296
|
+
local HEART_NAMES = ____heartNames.HEART_NAMES
|
|
40297
|
+
local ____keyNames = require("src.objects.keyNames")
|
|
40298
|
+
local DEFAULT_KEY_NAME = ____keyNames.DEFAULT_KEY_NAME
|
|
40299
|
+
local KEY_NAMES = ____keyNames.KEY_NAMES
|
|
40300
|
+
local ____sackNames = require("src.objects.sackNames")
|
|
40301
|
+
local DEFAULT_SACK_NAME = ____sackNames.DEFAULT_SACK_NAME
|
|
40302
|
+
local SACK_NAMES = ____sackNames.SACK_NAMES
|
|
40171
40303
|
local ____redHeartSubTypesSet = require("src.sets.redHeartSubTypesSet")
|
|
40172
40304
|
local RED_HEART_SUB_TYPES_SET = ____redHeartSubTypesSet.RED_HEART_SUB_TYPES_SET
|
|
40173
40305
|
local ____entities = require("src.functions.entities")
|
|
@@ -40179,10 +40311,29 @@ local getHearts = ____pickupsSpecific.getHearts
|
|
|
40179
40311
|
function ____exports.isChestVariant(self, pickupVariant)
|
|
40180
40312
|
return CHEST_PICKUP_VARIANTS_SET:has(pickupVariant)
|
|
40181
40313
|
end
|
|
40314
|
+
function ____exports.getBatteryName(self, batterySubType)
|
|
40315
|
+
return BATTERY_NAMES[batterySubType] or DEFAULT_BATTERY_NAME
|
|
40316
|
+
end
|
|
40317
|
+
function ____exports.getBombName(self, bombSubType)
|
|
40318
|
+
return BOMB_NAMES[bombSubType] or DEFAULT_BOMB_NAME
|
|
40319
|
+
end
|
|
40320
|
+
function ____exports.getChestName(self, pickupVariant)
|
|
40321
|
+
local chestNames = CHEST_NAMES
|
|
40322
|
+
return chestNames[pickupVariant] or "Unknown"
|
|
40323
|
+
end
|
|
40324
|
+
function ____exports.getCoinName(self, coinSubType)
|
|
40325
|
+
return COIN_NAMES[coinSubType] or DEFAULT_COIN_NAME
|
|
40326
|
+
end
|
|
40182
40327
|
function ____exports.getCoinValue(self, coinSubType)
|
|
40183
40328
|
local value = COIN_SUB_TYPE_TO_VALUE[coinSubType]
|
|
40184
40329
|
return value or DEFAULT_COIN_VALUE
|
|
40185
40330
|
end
|
|
40331
|
+
function ____exports.getHeartName(self, heartSubType)
|
|
40332
|
+
return HEART_NAMES[heartSubType] or DEFAULT_HEART_NAME
|
|
40333
|
+
end
|
|
40334
|
+
function ____exports.getKeyName(self, keySubType)
|
|
40335
|
+
return KEY_NAMES[keySubType] or DEFAULT_KEY_NAME
|
|
40336
|
+
end
|
|
40186
40337
|
function ____exports.getRedHearts(self)
|
|
40187
40338
|
local hearts = getHearts(nil)
|
|
40188
40339
|
return __TS__ArrayFilter(
|
|
@@ -40190,6 +40341,9 @@ function ____exports.getRedHearts(self)
|
|
|
40190
40341
|
function(____, heart) return RED_HEART_SUB_TYPES_SET:has(heart.SubType) end
|
|
40191
40342
|
)
|
|
40192
40343
|
end
|
|
40344
|
+
function ____exports.getSackName(self, sackSubType)
|
|
40345
|
+
return SACK_NAMES[sackSubType] or DEFAULT_SACK_NAME
|
|
40346
|
+
end
|
|
40193
40347
|
function ____exports.isChest(self, pickup)
|
|
40194
40348
|
return ____exports.isChestVariant(nil, pickup.Variant)
|
|
40195
40349
|
end
|
|
@@ -7,7 +7,7 @@ import { ItemConfigCardType } from "isaac-typescript-definitions";
|
|
|
7
7
|
*/
|
|
8
8
|
export declare function getCardDescription(cardType: CardType): string;
|
|
9
9
|
/**
|
|
10
|
-
* Helper function to get a card name from a
|
|
10
|
+
* Helper function to get a card name from a `CardType`.
|
|
11
11
|
*
|
|
12
12
|
* For example, `getCardName(Card.FOOL)` would return "0 - The Fool".
|
|
13
13
|
*/
|
|
@@ -34,7 +34,7 @@ function ____exports.getCardDescription(self, cardType)
|
|
|
34
34
|
end
|
|
35
35
|
return DEFAULT_CARD_DESCRIPTION
|
|
36
36
|
end
|
|
37
|
-
--- Helper function to get a card name from a
|
|
37
|
+
--- Helper function to get a card name from a `CardType`.
|
|
38
38
|
--
|
|
39
39
|
-- For example, `getCardName(Card.FOOL)` would return "0 - The Fool".
|
|
40
40
|
function ____exports.getCardName(self, cardType)
|
|
@@ -1,11 +1,55 @@
|
|
|
1
|
-
import type { CoinSubType, HeartSubType, PickupVariant } from "isaac-typescript-definitions";
|
|
1
|
+
import type { BatterySubType, BombSubType, CoinSubType, HeartSubType, KeySubType, PickupVariant, SackSubType } from "isaac-typescript-definitions";
|
|
2
|
+
/**
|
|
3
|
+
* Helper function to get a battery name from a `BatterySubType`, as listed in the "entities2.xml"
|
|
4
|
+
* file.
|
|
5
|
+
*
|
|
6
|
+
* For example, `getBatteryName(BatterySubType.MICRO)` would return "Micro Battery".
|
|
7
|
+
*/
|
|
8
|
+
export declare function getBatteryName(batterySubType: BatterySubType): string;
|
|
9
|
+
/**
|
|
10
|
+
* Helper function to get a bomb name from a `BombSubType`, as listed in the "entities2.xml" file.
|
|
11
|
+
*
|
|
12
|
+
* For example, `getBombName(BombSubType.DOUBLE_PACK)` would return "Double Bomb".
|
|
13
|
+
*/
|
|
14
|
+
export declare function getBombName(bombSubType: BombSubType): string;
|
|
15
|
+
/**
|
|
16
|
+
* Helper function to get a chest name from a `PickupVariant`, as listed in the "entities2.xml"
|
|
17
|
+
* file. Returns "Unknown" if the pickup variant was not a chest.
|
|
18
|
+
*
|
|
19
|
+
* For example, `getChestName(PickupVariant.SPIKED_CHEST)` would return "Spiked Chest".
|
|
20
|
+
*/
|
|
21
|
+
export declare function getChestName(pickupVariant: PickupVariant): string;
|
|
22
|
+
/**
|
|
23
|
+
* Helper function to get a coin name from a `CoinSubType`, as listed in the "entities2.xml" file.
|
|
24
|
+
*
|
|
25
|
+
* For example, `getCoinName(CoinSubType.DOUBLE_PACK)` would return "Double Penny".
|
|
26
|
+
*/
|
|
27
|
+
export declare function getCoinName(coinSubType: CoinSubType): string;
|
|
2
28
|
/**
|
|
3
29
|
* Helper function to get the corresponding coin amount from a `CoinSubType`. Returns 1 for modded
|
|
4
30
|
* sub-types.
|
|
5
31
|
*/
|
|
6
32
|
export declare function getCoinValue(coinSubType: CoinSubType): int;
|
|
33
|
+
/**
|
|
34
|
+
* Helper function to get a heart name from a `HeartSubType`, as listed in the "entities2.xml" file.
|
|
35
|
+
*
|
|
36
|
+
* For example, `getHeartName(HeartSubType.ETERNAL)` would return "Heart (eternal)".
|
|
37
|
+
*/
|
|
38
|
+
export declare function getHeartName(heartSubType: HeartSubType): string;
|
|
39
|
+
/**
|
|
40
|
+
* Helper function to get a key name from a `KeySubType`, as listed in the "entities2.xml" file.
|
|
41
|
+
*
|
|
42
|
+
* For example, `getKeyName(KeySubType.DOUBLE_PACK)` would return "Key Ring".
|
|
43
|
+
*/
|
|
44
|
+
export declare function getKeyName(keySubType: KeySubType): string;
|
|
7
45
|
/** Helper function to get all of the red heart pickup entities in the room. */
|
|
8
46
|
export declare function getRedHearts(): EntityPickupHeart[];
|
|
47
|
+
/**
|
|
48
|
+
* Helper function to get a sack name from a `SackSubType`, as listed in the "entities2.xml" file.
|
|
49
|
+
*
|
|
50
|
+
* For example, `getSackName(SackSubType.NORMAL)` would return "Grab Bag".
|
|
51
|
+
*/
|
|
52
|
+
export declare function getSackName(sackSubType: SackSubType): string;
|
|
9
53
|
/** Helper function to test if the provided pickup matches one of the various chest variants. */
|
|
10
54
|
export declare function isChest(pickup: EntityPickup): boolean;
|
|
11
55
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pickups.d.ts","sourceRoot":"","sources":["../../../src/functions/pickups.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,WAAW,EACX,YAAY,EACZ,aAAa,
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1
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+
{"version":3,"file":"pickups.d.ts","sourceRoot":"","sources":["../../../src/functions/pickups.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,cAAc,EACd,WAAW,EACX,WAAW,EACX,YAAY,EACZ,UAAU,EACV,aAAa,EACb,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAkBtC;;;;;GAKG;AACH,wBAAgB,cAAc,CAAC,cAAc,EAAE,cAAc,GAAG,MAAM,CAIrE;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,WAAW,EAAE,WAAW,GAAG,MAAM,CAI5D;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAAC,aAAa,EAAE,aAAa,GAAG,MAAM,CAGjE;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,WAAW,EAAE,WAAW,GAAG,MAAM,CAI5D;AAED;;;GAGG;AACH,wBAAgB,YAAY,CAAC,WAAW,EAAE,WAAW,GAAG,GAAG,CAK1D;AAED;;;;GAIG;AACH,wBAAgB,YAAY,CAAC,YAAY,EAAE,YAAY,GAAG,MAAM,CAI/D;AAED;;;;GAIG;AACH,wBAAgB,UAAU,CAAC,UAAU,EAAE,UAAU,GAAG,MAAM,CAIzD;AAED,+EAA+E;AAC/E,wBAAgB,YAAY,IAAI,iBAAiB,EAAE,CAGlD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,WAAW,EAAE,WAAW,GAAG,MAAM,CAI5D;AAED,gGAAgG;AAChG,wBAAgB,OAAO,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAErD;AAED;;GAEG;AACH,wBAAgB,cAAc,CAAC,aAAa,EAAE,aAAa,GAAG,OAAO,CAEpE;AAED;;GAEG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAExD;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAAC,YAAY,EAAE,YAAY,GAAG,OAAO,CAErE;AAED;;;;;GAKG;AACH,wBAAgB,kBAAkB,CAAC,GAAG,CAAC,EAAE,GAAG,GAAG,iBAAiB,EAAE,CAGjE"}
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@@ -3,9 +3,29 @@ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
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3
3
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local ____exports = {}
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4
4
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local ____constants = require("src.core.constants")
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5
5
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local CHEST_PICKUP_VARIANTS_SET = ____constants.CHEST_PICKUP_VARIANTS_SET
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local ____batteryNames = require("src.objects.batteryNames")
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7
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local BATTERY_NAMES = ____batteryNames.BATTERY_NAMES
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8
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local DEFAULT_BATTERY_NAME = ____batteryNames.DEFAULT_BATTERY_NAME
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local ____bombNames = require("src.objects.bombNames")
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local BOMB_NAMES = ____bombNames.BOMB_NAMES
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local DEFAULT_BOMB_NAME = ____bombNames.DEFAULT_BOMB_NAME
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local ____chestNames = require("src.objects.chestNames")
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local CHEST_NAMES = ____chestNames.CHEST_NAMES
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local ____coinNames = require("src.objects.coinNames")
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local COIN_NAMES = ____coinNames.COIN_NAMES
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local DEFAULT_COIN_NAME = ____coinNames.DEFAULT_COIN_NAME
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local ____coinSubTypeToValue = require("src.objects.coinSubTypeToValue")
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local COIN_SUB_TYPE_TO_VALUE = ____coinSubTypeToValue.COIN_SUB_TYPE_TO_VALUE
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local DEFAULT_COIN_VALUE = ____coinSubTypeToValue.DEFAULT_COIN_VALUE
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local ____heartNames = require("src.objects.heartNames")
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local DEFAULT_HEART_NAME = ____heartNames.DEFAULT_HEART_NAME
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local HEART_NAMES = ____heartNames.HEART_NAMES
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local ____keyNames = require("src.objects.keyNames")
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local DEFAULT_KEY_NAME = ____keyNames.DEFAULT_KEY_NAME
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local KEY_NAMES = ____keyNames.KEY_NAMES
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local ____sackNames = require("src.objects.sackNames")
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local DEFAULT_SACK_NAME = ____sackNames.DEFAULT_SACK_NAME
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local SACK_NAMES = ____sackNames.SACK_NAMES
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local ____redHeartSubTypesSet = require("src.sets.redHeartSubTypesSet")
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local RED_HEART_SUB_TYPES_SET = ____redHeartSubTypesSet.RED_HEART_SUB_TYPES_SET
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local ____entities = require("src.functions.entities")
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@@ -18,12 +38,51 @@ local getHearts = ____pickupsSpecific.getHearts
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function ____exports.isChestVariant(self, pickupVariant)
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return CHEST_PICKUP_VARIANTS_SET:has(pickupVariant)
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end
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+
--- Helper function to get a battery name from a `BatterySubType`, as listed in the "entities2.xml"
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-- file.
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--
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-- For example, `getBatteryName(BatterySubType.MICRO)` would return "Micro Battery".
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function ____exports.getBatteryName(self, batterySubType)
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return BATTERY_NAMES[batterySubType] or DEFAULT_BATTERY_NAME
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end
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--- Helper function to get a bomb name from a `BombSubType`, as listed in the "entities2.xml" file.
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--
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-- For example, `getBombName(BombSubType.DOUBLE_PACK)` would return "Double Bomb".
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function ____exports.getBombName(self, bombSubType)
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return BOMB_NAMES[bombSubType] or DEFAULT_BOMB_NAME
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end
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54
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--- Helper function to get a chest name from a `PickupVariant`, as listed in the "entities2.xml"
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-- file. Returns "Unknown" if the pickup variant was not a chest.
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--
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-- For example, `getChestName(PickupVariant.SPIKED_CHEST)` would return "Spiked Chest".
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function ____exports.getChestName(self, pickupVariant)
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local chestNames = CHEST_NAMES
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return chestNames[pickupVariant] or "Unknown"
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end
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--- Helper function to get a coin name from a `CoinSubType`, as listed in the "entities2.xml" file.
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--
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64
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-- For example, `getCoinName(CoinSubType.DOUBLE_PACK)` would return "Double Penny".
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function ____exports.getCoinName(self, coinSubType)
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return COIN_NAMES[coinSubType] or DEFAULT_COIN_NAME
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end
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--- Helper function to get the corresponding coin amount from a `CoinSubType`. Returns 1 for modded
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69
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-- sub-types.
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function ____exports.getCoinValue(self, coinSubType)
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local value = COIN_SUB_TYPE_TO_VALUE[coinSubType]
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return value or DEFAULT_COIN_VALUE
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73
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end
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74
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--- Helper function to get a heart name from a `HeartSubType`, as listed in the "entities2.xml" file.
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--
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76
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-- For example, `getHeartName(HeartSubType.ETERNAL)` would return "Heart (eternal)".
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function ____exports.getHeartName(self, heartSubType)
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return HEART_NAMES[heartSubType] or DEFAULT_HEART_NAME
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+
end
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80
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+
--- Helper function to get a key name from a `KeySubType`, as listed in the "entities2.xml" file.
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81
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+
--
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82
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+
-- For example, `getKeyName(KeySubType.DOUBLE_PACK)` would return "Key Ring".
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83
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function ____exports.getKeyName(self, keySubType)
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return KEY_NAMES[keySubType] or DEFAULT_KEY_NAME
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+
end
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86
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--- Helper function to get all of the red heart pickup entities in the room.
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28
87
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function ____exports.getRedHearts(self)
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29
88
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local hearts = getHearts(nil)
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@@ -32,6 +91,12 @@ function ____exports.getRedHearts(self)
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91
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function(____, heart) return RED_HEART_SUB_TYPES_SET:has(heart.SubType) end
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92
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)
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93
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end
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--- Helper function to get a sack name from a `SackSubType`, as listed in the "entities2.xml" file.
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+
--
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96
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-- For example, `getSackName(SackSubType.NORMAL)` would return "Grab Bag".
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function ____exports.getSackName(self, sackSubType)
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return SACK_NAMES[sackSubType] or DEFAULT_SACK_NAME
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end
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100
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--- Helper function to test if the provided pickup matches one of the various chest variants.
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101
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function ____exports.isChest(self, pickup)
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37
102
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return ____exports.isChestVariant(nil, pickup.Variant)
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@@ -60,7 +60,7 @@ export declare function getPillColorFromEffect(pillEffect: PillEffect): PillColo
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*/
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61
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export declare function getPillEffectClass(pillEffect: PillEffect): ItemConfigPillEffectClass;
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/**
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63
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-
* Helper function to get a pill effect name from a PillEffect
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63
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+
* Helper function to get a pill effect name from a `PillEffect`.
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*
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65
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* For example, `getPillEffectName(PillEffect.BAD_GAS)` would return "Bad Gas".
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*/
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@@ -119,7 +119,7 @@ function ____exports.getPillEffectClass(self, pillEffect)
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119
119
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local pillEffectClass = PILL_EFFECT_CLASSES[pillEffect]
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120
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return pillEffectClass or DEFAULT_PILL_EFFECT_CLASS
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121
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end
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122
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-
--- Helper function to get a pill effect name from a PillEffect
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122
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+
--- Helper function to get a pill effect name from a `PillEffect`.
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123
123
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--
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124
124
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-- For example, `getPillEffectName(PillEffect.BAD_GAS)` would return "Bad Gas".
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125
125
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function ____exports.getPillEffectName(self, pillEffect)
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@@ -16,18 +16,6 @@ export declare function calculateStageTypeRepentance(stage: LevelStage): StageTy
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16
16
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* consider Downpour 2 to have a stage of 3.
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17
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*/
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18
18
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export declare function getEffectiveStage(): LevelStage;
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19
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-
/**
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20
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-
* Helper function to get the English name of the level. For example, "Caves 1".
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21
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-
*
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-
* This is useful because the `Level.GetName` method returns a localized version of the level name,
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23
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-
* which will not display correctly on some fonts.
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24
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-
*
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25
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-
* Note that this returns "Blue Womb" instead of "???" for stage 9.
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-
*
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27
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-
* @param stage Optional. If not specified, the current stage will be used.
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-
* @param stageType Optional. If not specified, the current stage type will be used.
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-
*/
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30
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-
export declare function getEnglishLevelName(stage?: LevelStage, stageType?: StageType): string;
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31
19
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/**
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32
20
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* Helper function to get the corresponding "goto" console command that would correspond to the
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33
21
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* provided room type and room variant.
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@@ -39,6 +27,18 @@ export declare function getEnglishLevelName(stage?: LevelStage, stageType?: Stag
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39
27
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* `RoomType.DEFAULT` (1). False by default.
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40
28
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*/
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41
29
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export declare function getGotoCommand(roomType: RoomType, roomVariant: int, useSpecialRoomsForRoomTypeDefault?: boolean): string;
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30
|
+
/**
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31
|
+
* Helper function to get the English name of the level. For example, "Caves 1".
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32
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+
*
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33
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+
* This is useful because the `Level.GetName` method returns a localized version of the level name,
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34
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+
* which will not display correctly on some fonts.
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35
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+
*
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36
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+
* Note that this returns "Blue Womb" instead of "???" for stage 9.
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37
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+
*
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38
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+
* @param stage Optional. If not specified, the current stage will be used.
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39
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+
* @param stageType Optional. If not specified, the current stage type will be used.
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40
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+
*/
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41
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+
export declare function getLevelName(stage?: LevelStage, stageType?: StageType): string;
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42
42
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/** Alias for the `Level.GetStage` method. */
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43
43
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export declare function getStage(): LevelStage;
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44
44
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/**
|