isaacscript-common 44.0.0 → 45.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (69) hide show
  1. package/dist/index.rollup.d.ts +31 -11
  2. package/dist/isaacscript-common.lua +5383 -5236
  3. package/dist/src/classes/features/other/{EdenStartingStats.d.ts → EdenStartingStatsHealth.d.ts} +17 -5
  4. package/dist/src/classes/features/other/EdenStartingStatsHealth.d.ts.map +1 -0
  5. package/dist/src/classes/features/other/EdenStartingStatsHealth.lua +75 -0
  6. package/dist/src/classes/features/other/ItemPoolDetection.d.ts.map +1 -1
  7. package/dist/src/classes/features/other/ItemPoolDetection.lua +2 -1
  8. package/dist/src/classes/features/other/Pause.lua +2 -2
  9. package/dist/src/classes/features/other/extraConsoleCommands/commands.lua +4 -3
  10. package/dist/src/enums/ISCFeature.d.ts +1 -1
  11. package/dist/src/enums/ISCFeature.d.ts.map +1 -1
  12. package/dist/src/enums/ISCFeature.lua +2 -2
  13. package/dist/src/features.d.ts +3 -3
  14. package/dist/src/features.d.ts.map +1 -1
  15. package/dist/src/features.lua +3 -3
  16. package/dist/src/functions/characters.d.ts +9 -2
  17. package/dist/src/functions/characters.d.ts.map +1 -1
  18. package/dist/src/functions/characters.lua +13 -4
  19. package/dist/src/functions/charge.lua +2 -2
  20. package/dist/src/functions/math.d.ts +1 -0
  21. package/dist/src/functions/math.d.ts.map +1 -1
  22. package/dist/src/functions/math.lua +1 -0
  23. package/dist/src/functions/playerCollectibles.d.ts +127 -0
  24. package/dist/src/functions/playerCollectibles.d.ts.map +1 -0
  25. package/dist/src/functions/playerCollectibles.lua +308 -0
  26. package/dist/src/functions/playerHealth.d.ts +1 -1
  27. package/dist/src/functions/playerHealth.d.ts.map +1 -1
  28. package/dist/src/functions/playerHealth.lua +10 -6
  29. package/dist/src/functions/playerTrinkets.d.ts +69 -0
  30. package/dist/src/functions/playerTrinkets.d.ts.map +1 -0
  31. package/dist/src/functions/playerTrinkets.lua +160 -0
  32. package/dist/src/functions/players.d.ts +5 -166
  33. package/dist/src/functions/players.d.ts.map +1 -1
  34. package/dist/src/functions/players.lua +20 -389
  35. package/dist/src/functions/trinketGive.lua +2 -2
  36. package/dist/src/functions/trinkets.d.ts +0 -30
  37. package/dist/src/functions/trinkets.d.ts.map +1 -1
  38. package/dist/src/functions/trinkets.lua +0 -71
  39. package/dist/src/index.d.ts +2 -0
  40. package/dist/src/index.d.ts.map +1 -1
  41. package/dist/src/index.lua +16 -0
  42. package/dist/src/objects/{characterStartingCollectibles.d.ts → characterStartingCollectibleTypes.d.ts} +2 -2
  43. package/dist/src/objects/characterStartingCollectibleTypes.d.ts.map +1 -0
  44. package/dist/src/objects/{characterStartingCollectibles.lua → characterStartingCollectibleTypes.lua} +1 -1
  45. package/dist/src/objects/characterStartingTrinketTypes.d.ts +46 -0
  46. package/dist/src/objects/characterStartingTrinketTypes.d.ts.map +1 -0
  47. package/dist/src/objects/characterStartingTrinketTypes.lua +49 -0
  48. package/package.json +1 -1
  49. package/src/classes/features/other/{EdenStartingStats.ts → EdenStartingStatsHealth.ts} +38 -5
  50. package/src/classes/features/other/ItemPoolDetection.ts +2 -4
  51. package/src/classes/features/other/Pause.ts +1 -1
  52. package/src/classes/features/other/extraConsoleCommands/commands.ts +3 -3
  53. package/src/enums/ISCFeature.ts +1 -1
  54. package/src/features.ts +3 -3
  55. package/src/functions/characters.ts +20 -4
  56. package/src/functions/charge.ts +1 -1
  57. package/src/functions/math.ts +1 -0
  58. package/src/functions/playerCollectibles.ts +372 -0
  59. package/src/functions/playerHealth.ts +23 -15
  60. package/src/functions/playerTrinkets.ts +184 -0
  61. package/src/functions/players.ts +16 -481
  62. package/src/functions/trinketGive.ts +1 -1
  63. package/src/functions/trinkets.ts +1 -84
  64. package/src/index.ts +2 -0
  65. package/src/objects/{characterStartingCollectibles.ts → characterStartingCollectibleTypes.ts} +1 -1
  66. package/src/objects/characterStartingTrinketTypes.ts +129 -0
  67. package/dist/src/classes/features/other/EdenStartingStats.d.ts.map +0 -1
  68. package/dist/src/classes/features/other/EdenStartingStats.lua +0 -54
  69. package/dist/src/objects/characterStartingCollectibles.d.ts.map +0 -1
@@ -1,34 +1,9 @@
1
- import { ActiveSlot, CollectibleType, ControllerIndex, NullItemID, PlayerForm, PlayerType, TrinketType } from "isaac-typescript-definitions";
2
- /**
3
- * Helper function to add one or more collectibles to a player.
4
- *
5
- * This function is variadic, meaning that you can supply as many collectible types as you want to
6
- * add.
7
- */
8
- export declare function addCollectible(player: EntityPlayer, ...collectibleTypes: CollectibleType[]): void;
9
- export declare function addCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType): void;
10
- export declare function addTrinketCostume(player: EntityPlayer, trinketType: TrinketType): void;
11
- /**
12
- * Helper function to check to see if any player has a particular collectible.
13
- *
14
- * @param collectibleType The collectible type to check for.
15
- * @param ignoreModifiers If set to true, only counts collectibles the player actually owns and
16
- * ignores effects granted by items like Zodiac, 3 Dollar Bill and Lemegeton.
17
- * Default is false.
18
- */
19
- export declare function anyPlayerHasCollectible(collectibleType: CollectibleType, ignoreModifiers?: boolean): boolean;
1
+ import type { TrinketType } from "isaac-typescript-definitions";
2
+ import { CollectibleType, ControllerIndex, NullItemID, PlayerForm, PlayerType } from "isaac-typescript-definitions";
20
3
  /** Helper function to check to see if any player has a temporary collectible effect. */
21
4
  export declare function anyPlayerHasCollectibleEffect(collectibleType: CollectibleType): boolean;
22
5
  /** Helper function to check to see if any player has a temporary null effect. */
23
6
  export declare function anyPlayerHasNullEffect(nullItemID: NullItemID): boolean;
24
- /**
25
- * Helper function to check to see if any player has a particular trinket.
26
- *
27
- * @param trinketType The trinket type to check for.
28
- * @param ignoreModifiers If set to true, only counts trinkets the player actually holds and ignores
29
- * effects granted by other items. Default is false.
30
- */
31
- export declare function anyPlayerHasTrinket(trinketType: TrinketType, ignoreModifiers?: boolean): boolean;
32
7
  /** Helper function to check to see if any player has a temporary trinket effect. */
33
8
  export declare function anyPlayerHasTrinketEffect(trinketType: TrinketType): boolean;
34
9
  /**
@@ -62,11 +37,6 @@ export declare function canPlayerCrushRocks(player: EntityPlayer): boolean;
62
37
  * Returns whether an item was actually dequeued.
63
38
  */
64
39
  export declare function dequeueItem(player: EntityPlayer): boolean;
65
- /**
66
- * Helper function to find the active slots that the player has the corresponding collectible type
67
- * in. Returns an empty array if the player does not have the collectible in any active slot.
68
- */
69
- export declare function getActiveItemSlots(player: EntityPlayer, collectibleType: CollectibleType): ActiveSlot[];
70
40
  /**
71
41
  * Helper function to get how long Azazel's Brimstone laser should be. You can pass either an
72
42
  * `EntityPlayer` object or a tear height stat.
@@ -104,15 +74,6 @@ export declare function getNewestPlayer(): EntityPlayer;
104
74
  * @returns The first player found when iterating upwards from index 0.
105
75
  */
106
76
  export declare function getPlayerCloserThan(position: Vector, distance: float): EntityPlayer | undefined;
107
- /**
108
- * Helper function to return the total amount of collectibles that a player has that match the
109
- * collectible type(s) provided.
110
- *
111
- * This function is variadic, meaning that you can specify N collectible types.
112
- *
113
- * Note that this will filter out non-real collectibles like Lilith's Incubus.
114
- */
115
- export declare function getPlayerCollectibleCount(player: EntityPlayer, ...collectibleTypes: CollectibleType[]): int;
116
77
  /**
117
78
  * Helper function to get the player from a tear, laser, bomb, etc. Returns undefined if the entity
118
79
  * does not correspond to any particular player.
@@ -150,21 +111,14 @@ export declare function getPlayerNumHitsRemaining(player: EntityPlayer): int;
150
111
  */
151
112
  export declare function getPlayersOfType(...characters: PlayerType[]): EntityPlayer[];
152
113
  /**
153
- * Helper function to get all of the players that match the provided controller index. This function
154
- * returns an array of players because it is possible that there is more than one player with the
155
- * same controller index (e.g. Jacob & Esau).
114
+ * Helper function to get all of the players that are using keyboard (i.e.
115
+ * `ControllerIndex.KEYBOARD`). This function returns an array of players because it is possible
116
+ * that there is more than one player with the same controller index (e.g. Jacob & Esau).
156
117
  *
157
118
  * Note that this function includes players with a non-undefined parent like e.g. the Strawman
158
119
  * Keeper.
159
120
  */
160
121
  export declare function getPlayersOnKeyboard(): EntityPlayer[];
161
- /**
162
- * Helper function to get only the players that have a certain collectible.
163
- *
164
- * This function is variadic, meaning that you can supply as many collectible types as you want to
165
- * check for. It only returns the players that have all of the collectibles.
166
- */
167
- export declare function getPlayersWithCollectible(...collectibleTypes: CollectibleType[]): EntityPlayer[];
168
122
  /**
169
123
  * Helper function to get all of the players that match the provided controller index. This function
170
124
  * returns an array of players because it is possible that there is more than one player with the
@@ -174,38 +128,6 @@ export declare function getPlayersWithCollectible(...collectibleTypes: Collectib
174
128
  * Keeper.
175
129
  */
176
130
  export declare function getPlayersWithControllerIndex(controllerIndex: ControllerIndex): EntityPlayer[];
177
- /**
178
- * Helper function to get only the players that have a certain trinket.
179
- *
180
- * This function is variadic, meaning that you can supply as many trinket types as you want to check
181
- * for. It only returns the players that have all of the trinkets.
182
- */
183
- export declare function getPlayersWithTrinket(...trinketTypes: TrinketType[]): EntityPlayer[];
184
- /**
185
- * Returns the total number of collectibles amongst all players. For example, if player 1 has 1 Sad
186
- * Onion and player 2 has 2 Sad Onions, then this function would return 3.
187
- *
188
- * Note that this will filter out non-real collectibles like Lilith's Incubus.
189
- */
190
- export declare function getTotalPlayerCollectibles(collectibleType: CollectibleType): int;
191
- /**
192
- * Helper function to check to see if a player has one or more collectibles.
193
- *
194
- * This function is variadic, meaning that you can supply as many collectible types as you want to
195
- * check for. Returns true if the player has any of the supplied collectible types.
196
- *
197
- * This function always passes `false` to the `ignoreModifiers` argument.
198
- */
199
- export declare function hasCollectible(player: EntityPlayer, ...collectibleTypes: CollectibleType[]): boolean;
200
- /**
201
- * Helper function to check to see if a player has a specific collectible in one or more active
202
- * slots.
203
- *
204
- * This function is variadic, meaning that you can specify as many active slots as you want to check
205
- * for. This function will return true if the collectible type is located in any of the active slots
206
- * provided.
207
- */
208
- export declare function hasCollectibleInActiveSlot(player: EntityPlayer, collectibleType: CollectibleType, ...activeSlots: ActiveSlot[]): boolean;
209
131
  /**
210
132
  * Helper function to check to see if a player has one or more transformations.
211
133
  *
@@ -215,14 +137,6 @@ export declare function hasCollectibleInActiveSlot(player: EntityPlayer, collect
215
137
  export declare function hasForm(player: EntityPlayer, ...playerForms: PlayerForm[]): boolean;
216
138
  /** After touching a white fire, a player will turn into The Lost until they clear a room. */
217
139
  export declare function hasLostCurse(player: EntityPlayer): boolean;
218
- /**
219
- * Returns whether the player can hold an additional active item, beyond what they are currently
220
- * carrying. This takes the Schoolbag into account.
221
- *
222
- * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
223
- * items. (Only Tainted Forgotten can pick up items.)
224
- */
225
- export declare function hasOpenActiveItemSlot(player: EntityPlayer): boolean;
226
140
  /**
227
141
  * Helper function to check if a player has piercing tears.
228
142
  *
@@ -235,22 +149,6 @@ export declare function hasPiercing(player: EntityPlayer): boolean;
235
149
  * Under the hood, this checks the `EntityPlayer.TearFlags` variable.
236
150
  */
237
151
  export declare function hasSpectral(player: EntityPlayer): boolean;
238
- /**
239
- * Helper function to check to see if a player has one or more trinkets.
240
- *
241
- * This function is variadic, meaning that you can supply as many trinket types as you want to check
242
- * for. Returns true if the player has any of the supplied trinket types.
243
- *
244
- * This function always passes `false` to the `ignoreModifiers` argument.
245
- */
246
- export declare function hasTrinket(player: EntityPlayer, ...trinketTypes: TrinketType[]): boolean;
247
- /**
248
- * Helper function to check if the active slot of a particular player is empty.
249
- *
250
- * @param player The player to check.
251
- * @param activeSlot Optional. The active slot to check. Default is `ActiveSlot.PRIMARY`.
252
- */
253
- export declare function isActiveSlotEmpty(player: EntityPlayer, activeSlot?: ActiveSlot): boolean;
254
152
  /**
255
153
  * Helper function for detecting when a player is Bethany or Tainted Bethany. This is useful if you
256
154
  * need to adjust UI elements to account for Bethany's soul charges or Tainted Bethany's blood
@@ -300,38 +198,6 @@ export declare function isTainted(player: EntityPlayer): boolean;
300
198
  /** Helper function for detecting when a player is Tainted Lazarus or Dead Tainted Lazarus. */
301
199
  export declare function isTaintedLazarus(player: EntityPlayer): boolean;
302
200
  export declare function isVanillaPlayer(player: EntityPlayer): boolean;
303
- /**
304
- * Helper function to remove all of the active items from a player. This includes the Schoolbag item
305
- * and any pocket actives.
306
- */
307
- export declare function removeAllActiveItems(player: EntityPlayer): void;
308
- /**
309
- * Helper function to remove all of the held trinkets from a player.
310
- *
311
- * This will not remove any smelted trinkets, unless the player happens to also be holding a trinket
312
- * that they have smelted. (In that case, both the held and the smelted trinket will be removed.)
313
- */
314
- export declare function removeAllPlayerTrinkets(player: EntityPlayer): void;
315
- /**
316
- * Helper function to remove one or more collectibles to a player.
317
- *
318
- * This function is variadic, meaning that you can supply as many collectible types as you want to
319
- * remove.
320
- */
321
- export declare function removeCollectible(player: EntityPlayer, ...collectibleTypes: CollectibleType[]): void;
322
- /**
323
- * Helper function to remove a collectible costume from a player. Use this helper function to avoid
324
- * having to request the collectible from the item config.
325
- */
326
- export declare function removeCollectibleCostume(player: EntityPlayer, collectibleType: CollectibleType): void;
327
- /**
328
- * Helper function to remove one or more collectibles from all players. If any player has more than
329
- * one copy of the item, then all copies of it will be removed.
330
- *
331
- * This function is variadic, meaning that you can specify as many collectibles as you want to
332
- * remove.
333
- */
334
- export declare function removeCollectibleFromAllPlayers(...collectibleTypes: CollectibleType[]): void;
335
201
  /**
336
202
  * Helper function to remove the Dead Eye multiplier from a player.
337
203
  *
@@ -339,28 +205,6 @@ export declare function removeCollectibleFromAllPlayers(...collectibleTypes: Col
339
205
  * of working, so this function calls it 100 times to be safe.
340
206
  */
341
207
  export declare function removeDeadEyeMultiplier(player: EntityPlayer): void;
342
- /**
343
- * Helper function to remove a trinket costume from a player. Use this helper function to avoid
344
- * having to request the trinket from the item config.
345
- */
346
- export declare function removeTrinketCostume(player: EntityPlayer, trinketType: TrinketType): void;
347
- /**
348
- * Helper function to set an active collectible to a particular slot. This has different behavior
349
- * than calling the `player.AddCollectible` method with the `activeSlot` argument, because this
350
- * function will not shift existing items into the Schoolbag and it handles
351
- * `ActiveSlot.SLOT_POCKET2`.
352
- *
353
- * Note that if an item is set to `ActiveSlot.SLOT_POCKET2`, it will disappear after being used and
354
- * will be automatically removed upon entering a new room.
355
- *
356
- * @param player The player to give the item to.
357
- * @param collectibleType The collectible type of the item to give.
358
- * @param activeSlot Optional. The slot to set. Default is `ActiveSlot.PRIMARY`.
359
- * @param charge Optional. The argument of charges to set. If not specified, the item will be set
360
- * with maximum charges.
361
- * @param keepInPools Optional. Whether to remove the item from pools. Default is false.
362
- */
363
- export declare function setActiveItem(player: EntityPlayer, collectibleType: CollectibleType, activeSlot?: ActiveSlot, charge?: int, keepInPools?: boolean): void;
364
208
  /**
365
209
  * Helper function to blindfold the player by using a hack with the challenge variable.
366
210
  *
@@ -371,9 +215,4 @@ export declare function setActiveItem(player: EntityPlayer, collectibleType: Col
371
215
  * @param modifyCostume Optional. Whether to add or remove the blindfold costume. Default is true.
372
216
  */
373
217
  export declare function setBlindfold(player: EntityPlayer, enabled: boolean, modifyCostume?: boolean): void;
374
- /**
375
- * Helper function to use an active item without showing an animation, keeping the item, or adding
376
- * any costumes.
377
- */
378
- export declare function useActiveItemTemp(player: EntityPlayer, collectibleType: CollectibleType): void;
379
218
  //# sourceMappingURL=players.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"players.d.ts","sourceRoot":"","sources":["../../../src/functions/players.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,EAEV,eAAe,EACf,eAAe,EACf,UAAU,EACV,UAAU,EACV,UAAU,EAEV,WAAW,EACZ,MAAM,8BAA8B,CAAC;AAmBtC;;;;;GAKG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAIN;AAED,wBAAgB,qBAAqB,CACnC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAON;AAED,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,WAAW,EAAE,WAAW,GACvB,IAAI,CAON;AAED;;;;;;;GAOG;AACH,wBAAgB,uBAAuB,CACrC,eAAe,EAAE,eAAe,EAChC,eAAe,CAAC,EAAE,OAAO,GACxB,OAAO,CAMT;AAED,wFAAwF;AACxF,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,OAAO,CAOT;AAED,iFAAiF;AACjF,wBAAgB,sBAAsB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAOtE;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CACjC,WAAW,EAAE,WAAW,EACxB,eAAe,CAAC,EAAE,OAAO,GACxB,OAAO,CAMT;AAED,oFAAoF;AACpF,wBAAgB,yBAAyB,CAAC,WAAW,EAAE,WAAW,GAAG,OAAO,CAO3E;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAG9C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,GAAG,kBAAkB,EAAE,UAAU,EAAE,GAAG,OAAO,CAKxE;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CASjE;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAWzD;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAChC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,UAAU,EAAE,CAKd;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,kBAAkB,EAAE,YAAY,GAAG,KAAK,GACvC,KAAK,CAMP;AAED,+FAA+F;AAC/F,wBAAgB,aAAa,IAAI,UAAU,EAAE,CAG5C;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,MAAM,GAAG,YAAY,CAe/D;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,eAAe,EAAE,CAatE;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,YAAY,CAU7C;AAED;;;;GAIG;AACH,wBAAgB,eAAe,IAAI,YAAY,CAa9C;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,YAAY,GAAG,SAAS,CAM1B;AAED;;;;;;;GAOG;AACH,wBAAgB,yBAAyB,CACvC,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,GAAG,CAQL;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS,CA0B5E;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAO1B;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,CAO1D;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAQnE;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,UAAU,EAAE,UAAU,EAAE,GAAG,YAAY,EAAE,CAQ5E;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,IAAI,YAAY,EAAE,CAMrD;AAED;;;;;GAKG;AACH,wBAAgB,yBAAyB,CACvC,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,YAAY,EAAE,CAQhB;AAED;;;;;;;GAOG;AACH,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,YAAY,EAAE,CAGhB;AAED;;;;;GAKG;AACH,wBAAgB,qBAAqB,CACnC,GAAG,YAAY,EAAE,WAAW,EAAE,GAC7B,YAAY,EAAE,CAMhB;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,eAAe,EAAE,eAAe,GAC/B,GAAG,CAQL;AAED;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,OAAO,CAIT;AAED;;;;;;;GAOG;AACH,wBAAgB,0BAA0B,CACxC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,EAChC,GAAG,WAAW,EAAE,UAAU,EAAE,GAC3B,OAAO,CAOT;AAED;;;;;GAKG;AACH,wBAAgB,OAAO,CACrB,MAAM,EAAE,YAAY,EACpB,GAAG,WAAW,EAAE,UAAU,EAAE,GAC3B,OAAO,CAET;AAED,6FAA6F;AAC7F,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG1D;AAED;;;;;;GAMG;AACH,wBAAgB,qBAAqB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAiBnE;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEzD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEzD;AAED;;;;;;;GAOG;AACH,wBAAgB,UAAU,CACxB,MAAM,EAAE,YAAY,EACpB,GAAG,YAAY,EAAE,WAAW,EAAE,GAC7B,OAAO,CAET;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,UAAU,aAAqB,GAC9B,OAAO,CAGT;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGvD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,MAAM,EAAE,YAAY,EACpB,GAAG,UAAU,EAAE,UAAU,EAAE,GAC1B,OAAO,CAKT;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAQhE;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGpD;AAED,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE3D;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG3D;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGtD;AAED,+EAA+E;AAC/E,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGpD;AAaD,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE5D;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE/D;AAED,kFAAkF;AAClF,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMvD;AAED,8FAA8F;AAC9F,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAM9D;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG7D;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAa/D;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAalE;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAIN;AAED;;;GAGG;AACH,wBAAgB,wBAAwB,CACtC,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAON;AAED;;;;;;GAMG;AACH,wBAAgB,+BAA+B,CAC7C,GAAG,gBAAgB,EAAE,eAAe,EAAE,GACrC,IAAI,CAQN;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAIlE;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,CAClC,MAAM,EAAE,YAAY,EACpB,WAAW,EAAE,WAAW,GACvB,IAAI,CAON;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,aAAa,CAC3B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,EAChC,UAAU,aAAqB,EAC/B,MAAM,CAAC,EAAE,GAAG,EACZ,WAAW,UAAQ,GAClB,IAAI,CA6DN;AAED;;;;;;;;GAQG;AACH,wBAAgB,YAAY,CAC1B,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,OAAO,EAChB,aAAa,UAAO,GACnB,IAAI,CAsBN;AAED;;;GAGG;AACH,wBAAgB,iBAAiB,CAC/B,MAAM,EAAE,YAAY,EACpB,eAAe,EAAE,eAAe,GAC/B,IAAI,CAEN"}
1
+ {"version":3,"file":"players.d.ts","sourceRoot":"","sources":["../../../src/functions/players.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,8BAA8B,CAAC;AAChE,OAAO,EAEL,eAAe,EACf,eAAe,EACf,UAAU,EACV,UAAU,EACV,UAAU,EAEX,MAAM,8BAA8B,CAAC;AAatC,wFAAwF;AACxF,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,OAAO,CAOT;AAED,iFAAiF;AACjF,wBAAgB,sBAAsB,CAAC,UAAU,EAAE,UAAU,GAAG,OAAO,CAOtE;AAED,oFAAoF;AACpF,wBAAgB,yBAAyB,CAAC,WAAW,EAAE,WAAW,GAAG,OAAO,CAO3E;AAED;;;GAGG;AACH,wBAAgB,oBAAoB,IAAI,OAAO,CAG9C;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,GAAG,kBAAkB,EAAE,UAAU,EAAE,GAAG,OAAO,CAKxE;AAED;;;;;;;;GAQG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CASjE;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAWzD;AAED;;;;;GAKG;AACH,wBAAgB,0BAA0B,CACxC,kBAAkB,EAAE,YAAY,GAAG,KAAK,GACvC,KAAK,CAMP;AAED,+FAA+F;AAC/F,wBAAgB,aAAa,IAAI,UAAU,EAAE,CAG5C;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,MAAM,GAAG,YAAY,CAe/D;AAED;;;GAGG;AACH,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,eAAe,EAAE,CAatE;AAED;;;GAGG;AACH,wBAAgB,cAAc,IAAI,YAAY,CAU7C;AAED;;;;GAIG;AACH,wBAAgB,eAAe,IAAI,YAAY,CAa9C;AAED;;;;GAIG;AACH,wBAAgB,mBAAmB,CACjC,QAAQ,EAAE,MAAM,EAChB,QAAQ,EAAE,KAAK,GACd,YAAY,GAAG,SAAS,CAM1B;AAED;;;;;;GAMG;AACH,wBAAgB,mBAAmB,CAAC,MAAM,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS,CA0B5E;AAED;;;GAGG;AACH,wBAAgB,gBAAgB,CAC9B,SAAS,EAAE,SAAS,GACnB,YAAY,GAAG,SAAS,CAO1B;AAED;;;;GAIG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,MAAM,CAO1D;AAED;;;;;;;;GAQG;AACH,wBAAgB,yBAAyB,CAAC,MAAM,EAAE,YAAY,GAAG,GAAG,CAQnE;AAED;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,UAAU,EAAE,UAAU,EAAE,GAAG,YAAY,EAAE,CAQ5E;AAED;;;;;;;GAOG;AACH,wBAAgB,oBAAoB,IAAI,YAAY,EAAE,CAMrD;AAED;;;;;;;GAOG;AACH,wBAAgB,6BAA6B,CAC3C,eAAe,EAAE,eAAe,GAC/B,YAAY,EAAE,CAGhB;AAED;;;;;GAKG;AACH,wBAAgB,OAAO,CACrB,MAAM,EAAE,YAAY,EACpB,GAAG,WAAW,EAAE,UAAU,EAAE,GAC3B,OAAO,CAET;AAED,6FAA6F;AAC7F,wBAAgB,YAAY,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG1D;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEzD;AAED;;;;GAIG;AACH,wBAAgB,WAAW,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAEzD;AAED;;;;GAIG;AACH,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGvD;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CACzB,MAAM,EAAE,YAAY,EACpB,GAAG,UAAU,EAAE,UAAU,EAAE,GAC1B,OAAO,CAKT;AAED;;;GAGG;AACH,wBAAgB,kBAAkB,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAQhE;AAED;;;GAGG;AACH,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGpD;AAaD,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE3D;AAED;;;GAGG;AACH,wBAAgB,aAAa,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG3D;AAED;;;GAGG;AACH,wBAAgB,QAAQ,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGtD;AAED,+EAA+E;AAC/E,wBAAgB,MAAM,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAGpD;AAED,wBAAgB,cAAc,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE5D;AAED;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAE/D;AAED,kFAAkF;AAClF,wBAAgB,SAAS,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAMvD;AAED,8FAA8F;AAC9F,wBAAgB,gBAAgB,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAM9D;AAED,wBAAgB,eAAe,CAAC,MAAM,EAAE,YAAY,GAAG,OAAO,CAG7D;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB,CAAC,MAAM,EAAE,YAAY,GAAG,IAAI,CAIlE;AAED;;;;;;;;GAQG;AACH,wBAAgB,YAAY,CAC1B,MAAM,EAAE,YAAY,EACpB,OAAO,EAAE,OAAO,EAChB,aAAa,UAAO,GACnB,IAAI,CAsBN"}